Trading Post: Difference between revisions

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The '''Trading Post''' is a [[Township]] building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. There is no benefit to having multiple Trading Posts in a Town.
The '''Trading Post''' is a [[Township]] building. It enables access to the Trader tab, which allows the player to convert items into Township resources and vice-versa. The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit. Having additional buildings increases the amount of items that can be obtained via the trader.


The Trader is available every 8 hours (96 ticks) for 1 hour (12 ticks), meaning that there are 7 hours (84 ticks) between each visit.
Only items that have already been discovered in the Completion Log may be given to the Town to increase the Town's resources.


Only items that have already been discovered in the Completion Log may be traded.
Only items that have been discovered 10,000 times may be obtained from the Town. All items' trading value is based on their coin value, except for food, which is based on healing value, and except for [[Rune Essence]], [[Pure Essence]], [[Leather]] and [[Dragonhide]]. A maximum amount of {{GP|500000}} worth of items per Trading Post may be obtained every 8 hours, up to a maximum of {{GP|100000000}} (200 Trading Posts). This amount will accumulate without limit every 8 hours.


All items' trading value is based on their coin value, except for food, which is based on healing value, and [[Rune Essence]], [[Pure Essence]] and [[Leather]].
== Summoning ==
When creating tablets, before cost reductions, a total of {{GP|1000}} worth of non-shard item ingredients needs to be supplied per craft, with the exception that the value of items worth less than {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the Trading Post, except for {{Icon|Food|type=resource}}, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]] and [[Bronze Bar]]s to make [[Ent]], [[Mole]], [[Bear]] and [[Salamander]] tablets.


== Resource Conversion ==
* If you have excess planks and wish to convert them to wood through trading, the best ratio is through [[Magic Logs]] or [[Grove Logs]], at 2,400:1.
* If you have excess wood and wish to convert them to planks through trading, the best ratio is through [[Magic Logs]] at 16,800:1 base game, or [[Mystic Logs]] at 14,664:1 ToH.
* If you have excess ore and wish to convert it to stone, or vice versa, the best ratio is through [[Dragonite Ore]] at 5,670:1 base game, or [[Augite Ore]] at 4,800:1 ToH, respectively.
== Summoning ==
When creating tablets, before cost reductions, a total of {{GP|1000}} worth of non-shard item ingredients needs to be supplied per craft, with the exception that items that have a value before {{GP|20}} are considered to have a value of {{GP|20}}. In the case of items that can be bought via the Trading Post, except for {{Icon|Food|type=resource}}, it is much more cost-efficient efficient to buy the cheapest resource than it is to buy higher-tier items. More specifically, one should buy [[Normal Logs]], [[Garum Herb]]s, [[Copper Ore]] and [[Bronze Bar]]s to make [[Ent]], [[Mole]], [[Bear]] and [[Salamander]] tablets. This strategy does not apply to {{Icon|Food|type=resource}} items - the player should instead buy high-tier food items from the Trader.
== Potions ==
Tier IV potions can be acquired through the use of [[Herblore Potion|Herblore Potions]], then traded for, without the need for grinding to level 90 [[Mastery]].


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