Barrier/Guide: Difference between revisions

From Melvor Idle
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** {{SkillReq|Cartography|80}}
** {{SkillReq|Cartography|80}}


The monsters in the trickery temple deal a lot more damage than earlier dungeons. The enemies have a reflect mechanic where part of the damage the player deals is inflicted back upon the player, and a mechanic where the enemies' max hit is proportional to the player's max hit. Enemies in this dungeon are also magic, and so ranged is recommended. For example, using {{ItemIcon|Rune Javelin}} or {{ItemIcon|Rune Throwing Knife}} can help reduce your max hit, and therefore reduce damage taken.
The monsters in the trickery temple deal a lot more damage than earlier dungeons. The enemies have a reflect mechanic where part of the damage the player deals is inflicted back upon the player, and a mechanic where the enemies' max hit is proportional to the player's max hit. Enemies in this dungeon are also magic, and so ranged is recommended. For example, using {{ItemIcon|Runic Javelin}} or {{ItemIcon|Runic Throwing Knives}} can help reduce your max hit, and therefore reduce damage taken.


Whilst the Trickery Temple drops {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, due to the reflect and max hit mechanic, the {{ZoneIcon|Cult Grounds}} dungeon is recommended for farming these so that you can focus on dealing more damage to reduce the clear times.
Whilst the Trickery Temple drops {{ItemIcon|Barrier Exalted Shard}} and {{ItemIcon|Siphoning Barrier Gem}}, due to the reflect and max hit mechanic, the {{ZoneIcon|Cult Grounds}} dungeon is recommended for farming these so that you can focus on dealing more damage to reduce the clear times.