User:Ricewind/AoDCombat: Difference between revisions

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'''Recommended'''
'''Recommended'''
* Full (B) god armour for the chosen combat style.
* Full (B) god armour for the chosen combat style.
* {{ItemIcon|Cloudburst Staff}} for magic.
* {{ItemIcon|Cloudburst Staff}} for magic (if {{ItemIcon|Water Pulse Staff}} isn't obtained prior.)
* {{ItemIcon|Ultima Godsword}} for melee.
* {{ItemIcon|Ultima Godsword}} for melee.
* {{ItemIcon|Damage Reduction Potion IV}}
* {{ItemIcon|Damage Reduction Potion IV}}
* {{ItemIcon|Fury of the Elemental Zodiacs}}
* {{ItemIcon|Fury of the Elemental Zodiacs}}
* {{ItemIcon|Barrier Burn Shield}} if the [[Combat Passive Slot|passive slot]] is unlocked.
* {{ItemIcon|Barrier Burn Shield}} if the [[Combat Passive Slot|passive slot]] is unlocked.
* {{ItemIcon|Summoner's Blessed Ring}}


The {{ZoneIcon|Underwater Ruins}} contains 4 enemies of which 3 drop weapons that are potentially an upgrade. The monsters also all drop plenty of {{ItemIcon|Barrier Dust}}, which allows for easy upgrading of the remaining god armours that haven't been upgraded yet.
The {{ZoneIcon|Underwater Ruins}} contains 4 enemies of which 3 drop weapons that are potentially an upgrade. The monsters also all drop plenty of {{ItemIcon|Barrier Dust}}, which allows for easy upgrading of the remaining god armours that haven't been upgraded yet.
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===Mermaid Archer===
===Mermaid Archer===
The following gear is recommended for the Mermaid Archer, since she has a very high max hit. Getting the Ultima Godsword is highly recommended to start killing Mermaid Archers. Alternatively, Merman Guards can be killed first to obtain the Hasty Trident.
The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have  auto-eat threshold and damage reduction to idle this enemy!
{{Equipment/Recommended
{{Equipment/Recommended
|style = Melee
|style = Melee
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|weapon1 = Ultima Godsword
|weapon1 = Ultima Godsword
|consumable1 = Whetstone
|consumable1 = Whetstone
|passive1 = Barrier Burn Shield
}}
===Merman===
The best weapon, by far, for killing Mermans is the Engulfing Vortex Longbow. Therefor it is suggested to get this bow from Mermaid Archers before killing Mermans. Mermans have a significantly lower maximum hit. As a result, the player needs a much lower auto-eat threshold and damage reduction. It is suggested to use a {{ItemIcon|Ranged Strength Potion IV}} or {{ItemIcon|Diamond Luck Potion IV}}, whichever results in more kills per hour.
The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have  auto-eat threshold and damage reduction to idle this enemy!
{{Equipment/Recommended
|style = Ranged
|showDR = true
|helm1 = Aeris God Helmet (B)
|body1 = Aeris God Platebody (B)
|legs1 = Aeris God Platelegs (B)
|gloves1 = (B) Ancient D-hide Vambraces
|boots1 = Aeris God Boots (B)
|neck1 = Fury of the Elemental Zodiacs
|ring1 = Summoner's Blessed Ring
|cape1 = Cape of Prat
|gem1 = Devouring Barrier Gem
|weapon1 = Engulfing Vortex Longbow
|consumable1 = Ranged Hinder Scroll
|passive1 = Barrier Burn Shield
|ammo1 = Ancient Arrows
}}
===Merman Guard===
Merman Guards can be killed with the {{ItemIcon|Cloudburst Staff}} or the {{ItemIcon|Water Pulse Staff}} effectively. However, because the Water Pulse Staff provides 8% extra damage reduction over the Cloudburst Staff, a player would need more hitpoints and more damage reduction to idle this enemy effectively.
Additionally, since the Water Pulse Staff cannot miss, a {{ItemIcon|Magic Damage Potion IV}} can result in more kills per hour over the Cloudburst Staff. The gear below assumes an optimal situation for the gear that is available at this point. When diverting from this gear, be sure you have  auto-eat threshold and damage reduction to idle this enemy!
{{Equipment/Recommended
|style = Magic
|showDR = true
|helm1 = Glacia God Helmet (B)
|body1 = Glacia God Platebody (B)
|legs1 = Glacia God Platelegs (B)
|gloves1 = (B) Ancient D-hide Vambraces
|boots1 = Glacia God Boots (B)
|neck1 = Old Summoning Amulet
|ring1 = Summoner's Blessed Ring
|cape1 = Skull Cape
|gem1 = Devouring Barrier Gem
|weapon1 = Water Pulse Staff
|consumable1 = Magic Hinder Scroll
|passive1 = Barrier Burn Shield
|passive1 = Barrier Burn Shield
}}
}}