User:TimFeels: Difference between revisions

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Passive effects are bonusses that are always in play. Prime examples of this are ammo conservation on some ranged equipment, reduced rune costs
Passive effects are bonusses that are always in play. Prime examples of this are ammo conservation on some ranged equipment, reduced rune costs
on staffs and wands and slayer area effect negation of slayer gear.
on staffs and wands and slayer area effect negation of slayer gear.
Very important here is the chance for double drops, as given by a {{ItemIcon|Aorpheat's Signet Ring}} or {{ItemIcon|Chapeau Noir}}. These are very often used while farming dungeons.
Very important here is the chance for double drops, as given by a {{ItemIcon|Aorpheat's Signet Ring}} or {{ItemIcon|Chapeau Noir}}. These are very often used while farming [[Dungeons]].


== Melee gear progression ==
== Melee gear progression ==