User:TimFeels: Difference between revisions
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Passive effects are bonusses that are always in play. Prime examples of this are ammo conservation on some ranged equipment, reduced rune costs | Passive effects are bonusses that are always in play. Prime examples of this are ammo conservation on some ranged equipment, reduced rune costs | ||
on staffs and wands and slayer area effect negation of slayer gear. | on staffs and wands and slayer area effect negation of slayer gear. | ||
Very important here is the chance for double drops, as given by a {{ItemIcon|Aorpheat's Signet Ring}} or {{ItemIcon|Chapeau Noir}}. These are very often used while farming | Very important here is the chance for double drops, as given by a {{ItemIcon|Aorpheat's Signet Ring}} or {{ItemIcon|Chapeau Noir}}. These are very often used while farming [[Dungeons]]. | ||
== Melee gear progression == | == Melee gear progression == |