Into the Mist: Difference between revisions

From Melvor Idle
(Added some notes about the Afflicted Monsters and Affliction)
(Slight formatting changes and added rewards section)
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'''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.
'''{{PAGENAME}}''' is the current hardest [[Dungeon]] in Melvor Idle. It differs from other dungeons in several respects, and presents a serious challenge even to players with max stats and optimal gear.


== Afflicted Monsters ==
== Monsters ==
{{AreaMonsters}}
{{AreaMonsters}}


=== Afflicted Monsters ===


The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, any monster in that range can be chosen including boss monsters from other dungeons.
The first twenty monsters in the dungeon are Afflicted version of randomly chosen monsters between [[Combat Level]] 165 and 677. Aside from monsters from {{ZoneIcon|Dark Waters}}, any monster in that range can be chosen including boss monsters from other dungeons.
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Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.
Afflicted Monsters and all three final boss phases can apply a special status effect called Affliction when they hit the player. For each attack or special attack that hits the player, there is a 70% chance of applying a stack of Affliction, up to a maximum of 50 stacks. Special attacks that hit more than once will only apply a single stack.


For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto-Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.
For each stack of affliction, the player's max HP is reduced by 1%. When the cap of 50 stacks is reached, this will leave the player at only half max HP. Critically, this will also impact the player's [[Auto Eat]] threshold, potentially causing them to be in danger while fighting monsters they could normally safely idle.


Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.
== Rewards ==
Into the Mist provides several rewards:
* The item reward for completing Into the Mist is {{ItemIcon|New Dawn}}, a lore book.
* Completing Into the Mist allows the player to access {{ZoneIcon|Dark Waters}} which contains monsters that drop the shards necessary for crafting {{ItemIcon|Tidal Edge}}, {{ItemIcon|Shockwave}}, and {{ItemIcon|Ocean Song}}, one-handed weapons requiring level 90 in {{Skill|Attack}, {{Skill|Ranged}}, and {{Skill|Magic}} respectively to wield.
* Completing Into the Mist also allows the player to use the Passive equipment slot.


[[Category:Dungeons]]
[[Category:Dungeons]]
{{CombatNav|Dungeon}}{{Menu}}
{{CombatNav|Dungeon}}{{Menu}}