Impending Darkness Event: Difference between revisions

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→‎Event Mechanics: Reword safe death description
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Starting the event will make the player unable to fight any monsters outside of the event. Any time while not actively in combat with event enemies, the event will be paused and the play may train non-combat skills. The event's progress is saved while paused. The only way to stop the event is by dying or using the Stop Event button.
Starting the event will make the player unable to fight any monsters outside of the event. Any time while not actively in combat with event enemies, the event will be paused and the play may train non-combat skills. The event's progress is saved while paused. The only way to stop the event is by dying or using the Stop Event button.


'''This is a safe death for hardcore characters:''' Hardcore characters will have normal [[death]] penalties, without risk permanent save deletion.  
'''This is a safe death for hardcore characters:''' Hardcore characters that die receive the normal [[death]] penalty of losing an equipped item, but the save file will not be deleted.


The event takes place over 5 rounds of combat. At the beginning of each round, the player will select a random modifier that applies to all monsters for the rest of the event. During each round, the player must defeat all monsters in four {{Skill|Slayer|Slayer Areas}} - {{ZoneIcon|Shrouded Badlands}}, {{ZoneIcon|Perilous Peaks}}, {{ZoneIcon|Dark Waters}}, and {{ZoneIcon|Unhallowed Wasteland}}. Since all combat takes place in Slayer Areas, the player '''must''' have access to that area granted by the {{ItemIcon|Slayer Skillcape}} or the specific item required by each area. Unequipping these items after entering combat will cause the player to be unable to deal damage to the enemy until the item is re-equipped. Similarly, all Slayer Area Effects are always in place while in that area, and must be dealt with accordingly.
The event takes place over 5 rounds of combat. At the beginning of each round, the player will select a random modifier that applies to all monsters for the rest of the event. During each round, the player must defeat all monsters in four {{Skill|Slayer|Slayer Areas}} - {{ZoneIcon|Shrouded Badlands}}, {{ZoneIcon|Perilous Peaks}}, {{ZoneIcon|Dark Waters}}, and {{ZoneIcon|Unhallowed Wasteland}}. Since all combat takes place in Slayer Areas, the player '''must''' have access to that area granted by the {{ItemIcon|Slayer Skillcape}} or the specific item required by each area. Unequipping these items after entering combat will cause the player to be unable to deal damage to the enemy until the item is re-equipped. Similarly, all Slayer Area Effects are always in place while in that area, and must be dealt with accordingly.
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