Agility: Difference between revisions

Add reference to high level agility money making guide
(removed manual version number as this page is automatically generated)
(Add reference to high level agility money making guide)
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{HasMMG}}{{V}}
{{HasMMG}}
{{HasMMG|High Level Agility}}
{{V|1.2.2}}
[[File:Agility (skill).svg|thumb|right|Agility]]
[[File:Agility (skill).svg|thumb|right|Agility]]
{{Otheruses|the {{PAGENAME}} skill|a guide to leveling the skill|{{PAGENAME}}/Training}}
{{Otheruses|the Agility skill|a guide to leveling the skill|Agility/Training}}


'''{{PAGENAME}}''' is a skill that provides global bonuses to other aspects of the game.
'''Agility''' is a skill that provides global bonuses to other aspects of the game.


== Obstacles ==
== Obstacles ==
Line 16: Line 18:


== Passive Pillars ==
== Passive Pillars ==
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|{{PAGENAME}}|99}}. If the {{TotH}} [[Throne of the Herald Expansion]] is owned, elite passive pillars also become available at {{SkillReq|{{PAGENAME}}|120}}.
Passive pillars provide global bonuses and can be purchased upon reaching {{SkillReq|Agility|99}}. If the {{TotH}} [[Throne of the Herald Expansion]] is owned, elite passive pillars also become available at {{SkillReq|Agility|120}}.


In order to receive the bonuses from the passive pillar, the player must also have an obstacle built in each of the first 10 obstacle slots for regular pillars, or each of the 15 slots for elite pillars. Only one pillar and one elite pillar can be active at a time, and the cost must be paid each time the active pillar is changed.
In order to receive the bonuses from the passive pillar, the player must also have an obstacle built in each of the first 10 obstacle slots for regular pillars, or each of the 15 slots for elite pillars. Only one pillar and one elite pillar can be active at a time, and the cost must be paid each time the active pillar is changed.
Line 31: Line 33:


== Skillcape ==
== Skillcape ==
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.<br/>
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|Agility|99}}.<br/>
The [[Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|{{PAGENAME}}|120}}.
The [[Skillcapes|superior skillcape]] can be purchased from the store for {{GP|10000000}} after the player reaches {{SkillReq|Agility|120}}.
{{SkillcapeInfo}}
{{SkillcapeInfo}}


Line 46: Line 48:


==Summoning Boosts==
==Summoning Boosts==
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to Agility.
{{SkillSummoningBonusTable|{{PAGENAME}}}}
{{SkillSummoningBonusTable|{{PAGENAME}}}}
==Skill Boosts==
==Skill Boosts==
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
This table lists most sources of Agility-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromAgility,decreasedAgilityObstacleCost,decreasedAgilityPillarCost,increasedGPFromAgilityPerActiveObstacle,increasedGPFromNegativeObstacles,increasedMasteryXPFromNegativeObstacles,increasedXPFromNegativeObstacles,increasedGPFlat,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,agilityItemCostReductionCanReach100,decreasedAgilityObstacleItemCost|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedGPFromAgility,decreasedAgilityObstacleCost,decreasedAgilityPillarCost,increasedGPFromAgilityPerActiveObstacle,increasedGPFromNegativeObstacles,increasedMasteryXPFromNegativeObstacles,increasedXPFromNegativeObstacles,increasedGPFlat,increasedNonCombatSkillXP,decreasedGlobalSkillIntervalPercent,increasedMasteryPoolCap,agilityItemCostReductionCanReach100,decreasedAgilityObstacleItemCost|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}
[[Category:Skills]]
[[Category:Skills]]
{{Menu}}
{{Menu}}
56

edits