937
edits
(Add function to grab item value (sellsfor) based on item name or item object) |
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(3 intermediate revisions by the same user not shown) | |||
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local Shared = require('Module:Shared') | local Shared = require('Module:Shared') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Num = require('Module:Number') | |||
p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', | p.EasterEggs = {'Amulet of Calculated Promotion', 'Clue Chasers Insignia', '8', 'Lemon', 'Easter Egg', | ||
Line 114: | Line 115: | ||
end | end | ||
function p. | function p.getItemValueByID(itemID) | ||
local item = p.getItemByID(itemID) | |||
return | if item == nil then | ||
return 0 | |||
end | end | ||
return p.getItemValue(item['name']) | |||
end | |||
function p.getItemValue(item) | |||
if type(item) == 'string' then | if type(item) == 'string' then | ||
if | -- Specific check if the item is GP (value of 1) | ||
return 1 | if Shared.compareString('GP', item, true) | ||
or Shared.compareString('Gold Pieces', item, true) then | |||
return 1 | |||
end | end | ||
item = p.getItem(item) | item = p.getItem(item) | ||
end | end | ||
Line 132: | Line 140: | ||
return nil | return nil | ||
end | |||
-- Function already exists, but without fame. | |||
-- Giving it a slightly different name since function overloading doesn't exist | |||
function p.getItemSellsFor(frame) | |||
local args = frame:getParent().args | |||
return p._getItemSellsFor(args[1], args[2], args.round) | |||
end | |||
function p._getItemSellsFor(itemName, multiplier, rounding) | |||
local itemValue = p.getItemValue(itemName) | |||
multiplier = tonumber(multiplier) or 1 | |||
rounding = tonumber(rounding) or 0 | |||
if itemValue == nil then | |||
error('No item named "' .. itemName .. '" exists in the data module') | |||
end | |||
return Num.round2(itemValue * multiplier, rounding) | |||
end | end | ||
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["Passive"] = 'Combat Passive Slot', | ["Passive"] = 'Combat Passive Slot', | ||
["Summon1"] = 'Summoning', | ["Summon1"] = 'Summoning', | ||
["Summon2"] = 'Summoning' | ["Summon2"] = 'Summoning', | ||
["Gem"] = "Gems_(Equipment)" | |||
} | } | ||
local slotText = {} | local slotText = {} |
edits