Money Making/Development: Difference between revisions

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This page is intended for collecting useful commands to setup test scenarios for testing minimum and maximum profit values for money making guides.
This page is intended for collecting useful commands to setup test scenarios for testing minimum and maximum profit values for money making guides.
==How to collect data==
* For '''minimum profit''', only the '''required''' recommendations in terms of items, skills and others should be included. These are the very minimum requirements to follow the guide.
* For '''maximum profit''' everything that the guide suggests under both required and recommended should be included. This is the most optimal scenario for the guide.
The following commands should be used to "Freeze" the game-state. These turn off
* Mastery pool experience
* Mastery action experience
* Ability to gain pets
This makes sure that the simulation constantly gives the same results across all tested hours. Skill experience is enabled to track the amount of experience this money making method also provides.
<pre>
mod.getDevContext().patch(PetManager, 'rollForSkillPet').replace(function(o) {});
mod.getDevContext().patch(SkillWithMastery, 'addMasteryXP').replace(function(o) {});
mod.getDevContext().patch(SkillWithMastery, 'addMasteryPoolXP').replace(function(o) {});
</pre>
Lastly, run the following to collect the data:
<pre>
game.testForOffline(1000)
</pre>
Enter all the data gathered in the [[Template:MoneyMakingGuide]] template.


==Setup==
==Setup==
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| Disables gaining of mastery pool exp.
| Disables gaining of mastery pool exp.
|}
|}
==How to collect data==
* For '''minimum profit''', only the '''required''' recommendations in terms of items, skills and others should be included. These are the very minimum requirements to follow the guide.
* For '''maximum profit''' everything that the guide suggests under both required and recommended should be included. This is the most optimal scenario for the guide.
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