Module:Skills/Archaeology: Difference between revisions

m
Fixed shop link
(Created initial version with getDigSite and getDigSiteArtefactTable)
 
m (Fixed shop link)
 
(23 intermediate revisions by 4 users not shown)
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--New module for Archaeology-related tables
--New module for Archaeology-related tables
--Unavoidably has some overlap with Module:Skills/Cartography
--Unavoidably has some overlap with Module:Skills/Cartography
--Crucially, stuff that involves both MUST go here
--Because otherwise we get circular references, which are Not Fun.
local p = {}
local p = {}


local Shared = require('Module:Shared')
local Shared = require('Module:Shared')
local Common = require('Module:Common')
local Constants = require('Module:Constants')
local Constants = require('Module:Constants')
local GameData = require('Module:GameData')
local GameData = require('Module:GameData')
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local Items = require('Module:Items')
local Items = require('Module:Items')
local Icons = require('Module:Icons')
local Icons = require('Module:Icons')
local Cartography = require('Module:Skills/Cartography')


local sizes = {'small', 'tiny', 'medium', 'large'}
local sizes = {'small', 'tiny', 'medium', 'large'}
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end
end
return nil
return nil
end
function p._getArtefactType(item)
if item.isArtefact then
if item.isGenericArtefact then
return 'Generic'
elseif item.validSlots ~= nil then
local searchSlots = { 'Consumable', 'Gem' }
for i, slotID in ipairs(searchSlots) do
if Shared.contains(item.validSlots, slotID) then
return Common.getEquipmentSlotLink(slotID)
end
end
end
return 'Other'
end
end
end


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local result = {}
local result = {}
table.insert(result, '{|class="wikitable sortable" id="itemdrops"')
table.insert(result, '{|class="wikitable sortable" id="itemdrops"')
table.insert(result, '\r\n!Item!!Qty')
table.insert(result, '\r\n!Item!!Type!!Qty')
table.insert(result, '!!Price!!colspan="2"|Chance')
table.insert(result, '!!Price!!colspan="2"|Chance')
local lootTable = Shared.shallowClone(digSite.artefacts[string.lower(size)])
local lootTable = Shared.shallowClone(digSite.artefacts[string.lower(size)])
local lootValue = 0
local plusOneMinimumRefinementValue = 0
local doubleConsumableRefinementValue = 0
local totalWt = 0
local totalWt = 0
for i, row in ipairs(lootTable) do
for i, row in ipairs(lootTable) do
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for i, row in ipairs(lootTable) do
for i, row in ipairs(lootTable) do
local thisItem = Items.getItemByID(row.itemID)
local thisItem = Items.getItemByID(row.itemID)
if thisItem ~= nil then
if thisItem ~= nil then
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table.insert(result, '\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]')
table.insert(result, '\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]')
end
end
table.insert(result, '||' .. p._getArtefactType(thisItem) .. '')
table.insert(result, '||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|')
table.insert(result, '||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|')
if row.maxQuantity > row.minQuantity then
if row.maxQuantity > row.minQuantity then
table.insert(result, Shared.formatnum(row.minQuantity) .. ' - ')
table.insert(result, Shared.formatnum(row.minQuantity) .. ' - ')
end
end
table.insert(result, Shared.formatnum(row.maxQuantity))
table.insert(result, Shared.formatnum(row.maxQuantity))
 
-- Adding price columns
--Adding price columns
local itemPrice = 0
local itemPrice = 0
if thisItem == nil then
if thisItem == nil then
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end
end
end
end
 
-- Getting the drop chance
--Getting the drop chance
local dropChance = (row.weight / totalWt)
local dropChance = (row.weight / totalWt)
if dropChance < 100 then
if dropChance < 100 then
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local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f'
table.insert(result, 'style="text-align:right"|'..string.format(fmt, dropChance * 100)..'%')
table.insert(result, 'style="text-align:right"|'..string.format(fmt, dropChance * 100)..'%')
-- Setting average gp values with various parameters
local artefactAvgValue = dropChance * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity) / 2)
lootValue = lootValue + artefactAvgValue
plusOneMinimumRefinementValue = plusOneMinimumRefinementValue + (dropChance * thisItem.sellsFor)
-- Checking if item is a consumable, then adding its value a second time
        if Items._canItemUseSlot(thisItem, 'Consumable') then
            doubleConsumableRefinementValue = doubleConsumableRefinementValue + artefactAvgValue
        end
end
end
table.insert(result, '\r\n|}')
table.insert(result, '\r\n|}')
table.insert(result, '\r\nThe average value of one action is '..Icons.GP(Shared.round(lootValue, 2, 0))..', ')
table.insert(result, 'increasing to '..Icons.GP(Shared.round(lootValue + plusOneMinimumRefinementValue, 2, 0))..' when the +1 Minimum Items refinement is active.')
if doubleConsumableRefinementValue > 0 then
table.insert(result, '\r\n\r\nThe average value of one action with the x2 Consumables refinement is '..Icons.GP(Shared.round(lootValue + doubleConsumableRefinementValue, 2, 0))..'.')
end
return table.concat(result, '')
return table.concat(result, '')
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return p._getDigSiteArtefactTable(digSite, size)
return p._getDigSiteArtefactTable(digSite, size)
end
--Trying something new this time. Building the entire infobox in Lua and then passing it to the module.
function p.getDigSiteInfobox(frame)
local name = frame.args ~= nil and frame.args[1] or frame
name = string.gsub(name, "%%27", "'")
name = string.gsub(name, "&#39;", "'")
local digSite = p.getDigSite(name)
if digSite == nil then
return Shared.printError('No Dig Site named '..name..' found')
end
local poi = Cartography.getPointOfInterestForDigSite(digSite.id)
local hex = Cartography.getHexByAxial(poi.coords.q, poi.coords.r)
local coordX, coordY = Cartography.convertAxialToXY(poi.coords)
local resultArray = {}
table.insert(resultArray, '{| class="wikitable infobox"')
--Expansion Symbol + Name
table.insert(resultArray, '\r\n!')
table.insert(resultArray, Icons.getExpansionIcon(digSite.id))
table.insert(resultArray, digSite.name)
--Image
table.insert(resultArray, '\r\n|-\r\n| style="text-align:center" |')
table.insert(resultArray, Icons.Icon({digSite.name, type='poi', size=250, notext='true'}))
--ID
table.insert(resultArray, "\r\n|-\r\n|'''ID:''' ")
table.insert(resultArray, digSite.id)
--Coordinates
table.insert(resultArray, "\r\n|-\r\n|'''Coordinates:''' ")
table.insert(resultArray, '('..coordX..', '..coordY..')')
--Requirements
table.insert(resultArray, "\r\n|-\r\n|'''Discovery Requirements:''' ")
local reqTable = Cartography._getPOIRequirements(poi)
if Shared.tableCount(reqTable) == 0 then
table.insert(resultArray, 'None')
else
table.insert(resultArray, '\r\n* '..table.concat(reqTable, '\r\n* '))
end
table.insert(resultArray, "\r\n|-\r\n|'''Archaeology Level:''' ")
table.insert(resultArray, Icons._SkillReq('Archaeology', digSite.level))
--Description
table.insert(resultArray, '\r\n|-\r\n| style="text-align:center" |')
table.insert(resultArray, "''"..poi.description.."''")
table.insert(resultArray, '\r\n|}')
table.insert(resultArray, '\n[[Category:Dig Sites]]')
return table.concat(resultArray, '')
end
function p._getMuseumRewards(reward)
local rewardTable = {}
local equipment = nil
if reward.gp ~= nil then
table.insert(rewardTable, Icons.GP(reward.gp))
end
if reward.items ~= nil then
for _, reward in ipairs(reward.items) do
local item = Items.getItemByID(reward.id)
table.insert(rewardTable, Icons.Icon({item.name, type='item', qty=reward.quantity}))
if item.category == 'Archaeology' then
equipment = item.name
end
end
end
if reward.modifiers ~= nil then
for modifier, value in pairs(reward.modifiers) do
table.insert(rewardTable, Constants._getModifierText(modifier, value, true))
end
end
if equipment ~= nil then
table.insert(rewardTable, 'Unlocks the ability to purchase '..equipment..' from the '..Icons.Icon({'Shop'}))
end
return rewardTable
end
function p.getMuseumRewardsTable(frame)
-- Build the table
local resultTable = mw.html.create('table')
resultTable:addClass('wikitable sortable lighttable')
resultTable:tag('tr'):addClass('headerRow-0')
:tag('th'):wikitext('Donations')
:tag('th'):wikitext('Rewards')
for _, reward in ipairs(SkillData.Archaeology.museumRewards) do
local tr = mw.html.create('tr')
tr:tag('td'):wikitext(reward.museumCount)
tr:tag('td'):wikitext(table.concat(p._getMuseumRewards(reward), '<br/>'))
resultTable:node(tr)
end
return tostring(resultTable)
end
end


return p
return p
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