11
edits
Falterfire (talk | contribs) (Reorganizing to hopefully fix issue with boss monsters getting left out) |
(Add column name for average healing) |
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(177 intermediate revisions by 11 users not shown) | |||
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local p = {} | local p = {} | ||
local Constants = | local Constants = require('Module:Constants') | ||
local | local Shared = require('Module:Shared') | ||
local GameData = require('Module:GameData') | |||
local Areas = require('Module:CombatAreas') | local Areas = require('Module:CombatAreas') | ||
local Magic = require('Module:Magic') | local Magic = require('Module:Magic') | ||
local Icons = require('Module:Icons') | local Icons = require('Module:Icons') | ||
local Items = require('Module:Items') | local Items = require('Module:Items') | ||
function p.getMonster(name) | function p.getMonster(name) | ||
if name == 'Earth Golem (AoD)' then | |||
-- Special case for ambiguous monster name | |||
return p.getMonsterByID('melvorAoD:EarthGolem') | |||
else | |||
return GameData.getEntityByName('monsters', name) | |||
end | end | ||
end | end | ||
function p.getMonsterByID(ID) | function p.getMonsterByID(ID) | ||
return GameData.getEntityByID('monsters', ID) | |||
end | end | ||
function p. | function p.getMonsterName(monster) | ||
if monster.id == 'melvorAoD:EarthGolem' then | |||
-- Special case for ambiguous monster name | |||
return 'Earth Golem (AoD)' | |||
else | |||
return monster.name | |||
end | |||
end | |||
function p.getPassive(name) | |||
return GameData.getEntityByName('combatPassives', name) | |||
end | |||
function p.getPassiveByID(ID) | |||
return GameData.getEntityByID('combatPassives', ID) | |||
end | |||
-- Given a list of monster IDs, calls statFunc with each monster and returns | |||
-- the lowest & highest values | |||
function p.getLowHighStat(idList, statFunc) | |||
local lowVal, highVal = nil, nil | |||
for i, monID in ipairs(idList) do | |||
local monster = p.getMonsterByID(monID) | |||
local statVal = statFunc(monster) | |||
if lowVal == nil or statVal < lowVal then lowVal = statVal end | |||
if highVal == nil or statVal > highVal then highVal = statVal end | |||
end | |||
return lowVal, highVal | |||
end | end | ||
function p. | function p._getMonsterStat(monster, statName) | ||
if statName == 'Barrier' then | |||
return p._getMonsterBarrier(monster) | |||
elseif statName == 'HP' then | |||
return p._getMonsterHP(monster) | |||
elseif statName == 'maxHit' then | |||
return p._getMonsterMaxHit(monster) | |||
elseif statName == 'accuracyRating' then | |||
return p._getMonsterAR(monster) | |||
elseif statName == 'meleeEvasionRating' then | |||
return p._getMonsterER(monster, 'Melee') | |||
elseif statName == 'rangedEvasionRating' then | |||
return p._getMonsterER(monster, 'Ranged') | |||
elseif statName == 'magicEvasionRating' then | |||
return p._getMonsterER(monster, 'Magic') | |||
elseif statName == 'damageReduction' then | |||
return p.getEquipmentStat(monster, 'damageReduction') | |||
elseif statName == 'drReduction' then | |||
return p._getMonsterDrReduction(monster) | |||
end | |||
return monster[statName] | |||
end | end | ||
function p.getMonsterStat(frame) | function p.getMonsterStat(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1] | |||
local StatName = frame.args ~= nil and frame.args[2] or frame[2] | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterStat(monster, StatName) | |||
end | |||
function p._getMonsterStyleIcon(frame) | |||
local args = frame.args ~= nil and frame.args or frame | |||
local monster = args[1] | |||
local notext = args.notext | |||
local nolink = args.nolink | |||
local iconText = '' | |||
if monster.attackType == 'melee' then | |||
iconText = Icons.Icon({'Melee', notext=notext, nolink=nolink}) | |||
elseif monster.attackType == 'ranged' then | |||
iconText = Icons.Icon({'Ranged', type='skill', notext=notext, nolink=nolink}) | |||
elseif monster.attackType == 'magic' then | |||
iconText = Icons.Icon({'Magic', type='skill', notext=notext, nolink=nolink}) | |||
elseif monster.attackType == 'random' then | |||
iconText = Icons.Icon({p.getMonsterName(monster), notext=notext, nolink=nolink, img='Question'}) | |||
end | |||
return iconText | |||
end | end | ||
function p.getMonsterStyleIcon(frame) | function p.getMonsterStyleIcon(frame) | ||
local args = frame.args ~= nil and frame.args or frame | |||
local MonsterName = args[1] | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
args[1] = monster | |||
return p._getMonsterStyleIcon(args) | |||
end | |||
function p._getMonsterHP(monster) | |||
return 10 * p._getMonsterLevel(monster, 'Hitpoints') | |||
end | |||
function p._getMonsterBarrier(monster) | |||
--Monster Barrier is a percentage of its max health | |||
local barPercent = 0 | |||
if monster.barrierPercent ~= nil then | |||
barPercent = monster.barrierPercent | |||
end | |||
return p._getMonsterHP(monster) * barPercent * 0.01 | |||
end | |||
function p.getMonsterEffectiveHP(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return math.floor((p._getMonsterHP(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5) | |||
else | |||
return Shared.printError('No monster with that name found') | |||
end | |||
end | |||
function p.getMonsterEffectiveBarrier(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return math.floor((p._getMonsterBarrier(monster)/(1 - p._getMonsterStat(monster, 'damageReduction')/100)) + 0.5) | |||
else | |||
return Shared.printError('No monster with that name found') | |||
end | |||
end | |||
function p.getMonsterBarrier(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return p._getMonsterBarrier(monster) | |||
else | |||
return Shared.printError('No monster with that name found') | |||
end | |||
end | end | ||
function p.getMonsterHP(frame) | function p.getMonsterHP(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return p._getMonsterHP(monster) | |||
else | |||
return Shared.printError('No monster with that name found') | |||
end | |||
end | |||
function p._getMonsterLevel(monster, skillName) | |||
local result = 0 | |||
if monster.levels[skillName] ~= nil then | |||
result = monster.levels[skillName] | |||
end | |||
return result | |||
end | |||
function p.getMonsterLevel(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1] | |||
local SkillName = frame.args ~= nil and frame.args[2] or frame[2] | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterLevel(monster, SkillName) | |||
end | |||
function p.getEquipmentStat(monster, statName) | |||
if monster.equipmentStats == nil then | |||
return 0 | |||
else | |||
return monster.equipmentStats[statName] or 0 | |||
end | |||
end | |||
function p.calculateStandardStat(effectiveLevel, bonus) | |||
--Based on calculateStandardStat in Characters.js | |||
return (effectiveLevel + 9) * (bonus + 64) | |||
end | |||
function p.calculateStandardMaxHit(baseLevel, strengthBonus) | |||
--Based on calculateStandardMaxHit in Characters.js | |||
local effectiveLevel = baseLevel + 9 | |||
return math.floor(10 * (1.3 + effectiveLevel / 10 + strengthBonus / 80 + effectiveLevel * strengthBonus / 640)) | |||
end | |||
function p._getMonsterAttackSpeed(monster) | |||
return p.getEquipmentStat(monster, 'attackSpeed') / 1000 | |||
end | end | ||
function p.getMonsterAttackSpeed(frame) | function p.getMonsterAttackSpeed(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster ~= nil then | |||
return p._getMonsterAttackSpeed(monster) | |||
else | |||
return Shared.printError('No monster with that name found') | |||
end | |||
end | |||
function p._getMonsterCombatLevel(monster) | |||
local base = 0.25 * (p._getMonsterLevel(monster, 'Defence') + p._getMonsterLevel(monster, 'Hitpoints')) | |||
local melee = 0.325 * (p._getMonsterLevel(monster, 'Attack') + p._getMonsterLevel(monster, 'Strength')) | |||
local range = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Ranged')) | |||
local magic = 0.325 * (1.5 * p._getMonsterLevel(monster, 'Magic')) | |||
return math.floor(base + math.max(melee, range, magic)) | |||
end | end | ||
function p.getMonsterCombatLevel(frame) | function p.getMonsterCombatLevel(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterCombatLevel(monster) | |||
end | |||
function p._getMonsterAR(monster) | |||
local baseLevel = 0 | |||
local bonus = 0 | |||
if monster.attackType == 'melee' then | |||
baseLevel = p._getMonsterLevel(monster, 'Attack') | |||
bonus = p.getEquipmentStat(monster, 'stabAttackBonus') | |||
elseif monster.attackType == 'ranged' then | |||
baseLevel = p._getMonsterLevel(monster, 'Ranged') | |||
bonus = p.getEquipmentStat(monster, 'rangedAttackBonus') | |||
elseif monster.attackType == 'magic' then | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
bonus = p.getEquipmentStat(monster, 'magicAttackBonus') | |||
elseif monster.attackType == 'random' then | |||
--Bane has the same AR with every attack type so being lazy and just showing the one. | |||
baseLevel = p._getMonsterLevel(monster, 'Attack') | |||
bonus = p.getEquipmentStat(monster, 'stabAttackBonus') | |||
else | |||
return Shared.printError('This monster has an invalid attack type somehow') | |||
end | |||
return p.calculateStandardStat(baseLevel, bonus) | |||
end | end | ||
function p.getMonsterAR(frame) | function p.getMonsterAR(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterAR(monster) | |||
end | |||
function p._getMonsterER(monster, style) | |||
local baseLevel= 0 | |||
local bonus = 0 | |||
if style == "Melee" then | |||
baseLevel = p._getMonsterLevel(monster, 'Defence') | |||
bonus = p.getEquipmentStat(monster, 'meleeDefenceBonus') | |||
elseif style == "Ranged" then | |||
baseLevel = p._getMonsterLevel(monster, 'Defence') | |||
bonus = p.getEquipmentStat(monster, 'rangedDefenceBonus') | |||
elseif style == "Magic" then | |||
baseLevel = math.floor(p._getMonsterLevel(monster, 'Magic') * 0.7 + p._getMonsterLevel(monster, 'Defence') * 0.3) | |||
bonus = p.getEquipmentStat(monster, 'magicDefenceBonus') | |||
else | |||
return Shared.printError('Must choose Melee, Ranged, or Magic') | |||
end | |||
return p.calculateStandardStat(baseLevel, bonus) | |||
end | end | ||
function p.getMonsterER(frame) | function p.getMonsterER(frame) | ||
local args = frame.args ~= nil and frame.args or frame | |||
local MonsterName = args[1] | |||
local style = args[2] | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterER(monster, style) | |||
end | |||
-- Determines if the monster is capable of dropping bones, and returns the bones | |||
-- item if so, or nil otherwise | |||
function p._getMonsterBones(monster) | |||
if monster.bones ~= nil then | |||
local boneItem = Items.getItemByID(monster.bones.itemID) | |||
local boneObj = { ["item"] = boneItem, ["quantity"] = monster.bones.quantity } | |||
if boneItem.prayerPoints == nil then | |||
-- Assume bones without prayer points are shards (from God dungeons), | |||
-- and drop unconditionally | |||
return boneObj | |||
elseif not monster.isBoss and not p._isDungeonOnlyMonster(monster) then | |||
-- Otherwise, bones drop when the monster isn't dungeon exclusive | |||
return boneObj | |||
end | |||
end | |||
end | |||
function p._isDungeonOnlyMonster(monster) | |||
local areaList = Areas.getMonsterAreas(monster.id) | |||
local inDungeon = false | |||
for i, area in ipairs(areaList) do | |||
if area.type == 'dungeon' then | |||
inDungeon = true | |||
else | |||
return false | |||
end | |||
end | |||
return inDungeon | |||
end | |||
function p.isDungeonOnlyMonster(frame) | |||
local monsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(monsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with name ' .. monsterName .. ' found') | |||
end | |||
return p._isDungeonOnlyMonster(monster) | |||
end | |||
function p._getMonsterAreas(monster, excludeDungeons, includeEffects) | |||
if includeEffects == nil then includeEffects = false end | |||
local resultPart = {} | |||
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | |||
local areaList = Areas.getMonsterAreas(monster.id) | |||
for i, area in ipairs(areaList) do | |||
if area.type ~= 'dungeon' or not hideDungeons then | |||
local imgType = (area.type == 'slayerArea' and 'combatArea') or area.type | |||
local txt = Icons.Icon({area.name, type = imgType}) | |||
if area.type == 'slayerArea' then | |||
local areaDescrip = Areas._getAreaStat(area, 'areaEffectDesc') | |||
if areaDescrip ~= 'None' then | |||
txt = txt.." - ''"..areaDescrip.."''" | |||
end | |||
end | |||
table.insert(resultPart, txt) | |||
end | |||
end | |||
return table.concat(resultPart, '<br/>') | |||
end | end | ||
function p.getMonsterAreas(frame) | function p.getMonsterAreas(frame) | ||
local monsterName = frame.args ~= nil and frame.args[1] or frame | |||
local hideDungeons = frame.args ~= nil and frame.args[2] or nil | |||
local includeEffects = frame.args ~= nil and frame.args[3] or true | |||
local monster = p.getMonster(monsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with name ' .. monsterName .. ' found') | |||
end | |||
return p._getMonsterAreas(monster, hideDungeons, includeEffects) | |||
end | |||
function p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster) | |||
local bestHit = 0 | |||
for i, dmg in pairs(specAttack.damage) do | |||
local thisHit = 0 | |||
if dmg.damageType == 'Normal' then | |||
--Account for special attacks that include a normal attack hit | |||
thisHit = normalMaxHit | |||
if dmg.amplitude ~= nil then | |||
thisHit = thisHit * (dmg.amplitude / 100) | |||
end | |||
elseif dmg.maxRoll == 'Fixed' then | |||
thisHit = dmg.maxPercent * 10 | |||
elseif dmg.maxRoll == 'MaxHit' then | |||
if dmg.character == 'Target' then | |||
--Confusion applied damage based on the player's max hit. Gonna just ignore that one | |||
thisHit = 0 | |||
else | |||
thisHit = dmg.maxPercent * normalMaxHit * 0.01 | |||
end | |||
elseif Shared.contains(dmg.maxRoll, "Fixed100") then | |||
--Handles attacks that are doubled when conditions are met like Trogark's double damage if the player is burning | |||
thisHit = dmg.maxPercent * 20 | |||
elseif dmg.maxRoll == 'MaxHitScaledByHP2x' then | |||
thisHit = normalMaxHit * 2 | |||
elseif dmg.maxRoll == 'PoisonMax35' then | |||
thisHit = normalMaxHit * 1.35 | |||
elseif dmg.maxRoll == "MaxHitDR" then | |||
local monsterDR = 0 | |||
if monster ~= nil then | |||
monsterDR = p._getMonsterStat(monster, 'damageReduction') | |||
end | |||
thisHit = normalMaxHit * dmg.maxPercent * 0.01 * (1 + monsterDR * 0.01) | |||
elseif Shared.contains({'Bleeding', 'Poisoned'}, dmg.maxRoll) then | |||
-- TODO: This is limited in that there is no verification that bleed/poison | |||
-- can be applied to the target, it is assumed that it can and so this applies | |||
thisHit = thisHit + dmg.maxPercent * 10 | |||
end | |||
if thisHit > bestHit then | |||
bestHit = thisHit | |||
end | |||
end | |||
return bestHit | |||
end | |||
function p.canSpecAttackApplyEffect(specAttack, effectType) | |||
local effectKeys = { 'prehitEffects', 'onhitEffects' } | |||
for i, effectKey in ipairs(effectKeys) do | |||
if type(specAttack[effectKey]) == 'table' then | |||
for j, effect in pairs(specAttack[effectKey]) do | |||
if effect.type == effectType or p.canModifiersApplyEffect(effect.modifiers, effectType) then | |||
return true | |||
end | |||
end | |||
end | |||
end | |||
return false | |||
end | |||
function p.canModifiersApplyEffect(modifiers, effectType) | |||
-- List of modifiers which can result in the application of status effects | |||
local statusModsAll = { | |||
["Stun"] = { 'increasedGlobalStunChance', 'increasedMeleeStunChance' }, | |||
["Sleep"] = { 'increasedGlobalSleepChance' }, | |||
["Poison"] = { 'increasedChanceToApplyPoison' }, | |||
["Slow"] = { 'increased15SlowStunChance2Turns', 'increased30Slow5TurnsChance' } | |||
} | |||
local statusMods = statusModsAll[effectType] | |||
if statusMods ~= nil and type(modifiers) == 'table' then | |||
for modName, modMagnitude in pairs(modifiers) do | |||
if Shared.contains(statusMods, modName) then | |||
return true | |||
end | |||
end | |||
end | |||
return false | |||
end | |||
function p._getMonsterMaxHit(monster, doStuns) | |||
-- 2021-06-11 Adjusted for v0.20 stun/sleep changes, where damage multiplier now applies | |||
-- to all enemy attacks if stun/sleep is present on at least one special attack | |||
if doStuns == nil then | |||
doStuns = true | |||
elseif type(doStuns) == 'string' then | |||
doStuns = string.upper(doStuns) == 'TRUE' | |||
end | |||
-- Damage adjustments are defined as follows: | |||
-- multiplier - Damage from modifier 'increasedDamageTaken' & additional damage while | |||
-- stunned, asleep, or poisoned. Defined by in-game function | |||
-- getDamageModifiers(). Applies after other percentage of flat adjustments. | |||
-- percent - Percentage adjustments to the max hit. Applies before flat & multiplier | |||
-- adjustments. | |||
-- flat - Flat adjustments to the max hit. Applies after percent adjustments, and | |||
-- after multiplier adjustments. | |||
local dmgAdjust = { ["percent"] = 100, ["flat"] = 0, ["multiplier"] = 100 } | |||
-- Check passives & effects that apply pre or on hit for damage modifiers | |||
local dmgMods = { | |||
-- List of modifiers which affect damage dealt, and whether they are percentage or flat adjustments | |||
["increasedDamageTaken"] = { type = 'multiplier', mult = 1 }, | |||
["increasedMaxHitPercent"] = { type = 'percent', mult = 1 }, | |||
["increasedMeleeMaxHit"] = { type = 'percent', mult = 1 }, | |||
["increasedRangedMaxHit"] = { type = 'percent', mult = 1 }, | |||
["increasedMagicMaxHit"] = { type = 'percent', mult = 1 }, | |||
["increasedMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
["increasedMeleeMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
["increasedRangedMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
["increasedMagicMaxHitFlat"] = { type = 'flat', mult = 10 }, | |||
-- Rage: +2% max hit per stack, maximum of 10 stacks | |||
["increasedRage"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 10 }, | |||
-- Dark Blade: +1% max hit per successful hit, maximum of 30 stacks | |||
["increasedChanceDarkBlade"] = { type = 'percent', mult = 1, magnitude = 1, maxStacks = 30 }, | |||
-- Growing Madness/Moment in Time/Reign Over Time: +2% max hit per stack, maximum of 25 stacks | |||
["growingMadnessPassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 }, | |||
["momentInTimePassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 }, | |||
["reignOverTimePassive"] = { type = 'percent', mult = 1, magnitude = 2, maxStacks = 25 } | |||
} | |||
local effectKeys = { 'prehitEffects', 'onhitEffects' } | |||
local dmgStatuses = { | |||
-- List of status effects which can affect damage dealt | |||
["Stun"] = { type = 'multiplier', magnitude = 30 }, | |||
["Sleep"] = { type = 'multiplier', magnitude = 20 } | |||
} | |||
local canApplyStatus = {} | |||
-- Initialize table | |||
for statusName, def in pairs(dmgStatuses) do | |||
canApplyStatus[statusName] = false | |||
end | |||
local adjustForMod = function(mod, modMagnitude, effect) | |||
local magnitude = mod.magnitude or modMagnitude | |||
local maxStacks = mod.maxStacks or (effect ~= nil and effect.maxStacks) or 1 | |||
dmgAdjust[mod.type] = dmgAdjust[mod.type] + magnitude * mod.mult * maxStacks | |||
end | |||
local adjustForCurse = function(curseID, effect) | |||
local curse = Magic.getSpellByID(curseID, 'curse') | |||
if type(curse) == 'table' and type(curse.targetModifiers) == 'table' then | |||
for modName, modMagnitude in pairs(curse.targetModifiers) do | |||
local mod = dmgMods[modName] | |||
if mod ~= nil then | |||
-- The modifier is one which affects damage dealt | |||
adjustForMod(mod, modMagnitude, effect) | |||
end | |||
end | |||
end | |||
end | |||
-- Check monster passives for modifiers which affect damage dealt, and alo if any modifiers | |||
-- present can apply stun or sleep | |||
if monster ~= nil and type(monster.passives) ~= nil then | |||
for i, passiveID in ipairs(monster.passives) do | |||
local passive = p.getPassiveByID(passiveID) | |||
if passive ~= nil and type(passive.modifiers) == 'table' then | |||
for modName, modMagnitude in pairs(passive.modifiers) do | |||
local mod = dmgMods[modName] | |||
if modName == 'applyRandomCurseOnSpawn' then | |||
-- Special case in which the enemy can apply a random curse. Currently | |||
-- Anguish III is the curse with the highest +% damage taken, so use this. | |||
adjustForCurse('melvorF:AnguishIII') | |||
elseif mod ~= nil then | |||
-- The modifier is one which affects damage dealt | |||
adjustForMod(mod, modMagnitude) | |||
end | |||
end | |||
-- Check for application of relevant status effects | |||
if doStuns then | |||
for statusName, statusDef in pairs(dmgStatuses) do | |||
if not canApplyStatus[statusName] and p.canModifiersApplyEffect(passive.modifiers, statusName) then | |||
canApplyStatus[statusName] = true | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | |||
local normalChance = 100 | |||
local specialMaxHit = 0 | |||
local normalMaxHit = p._getMonsterBaseMaxHit(monster) | |||
local hasActiveBuffSpec = false | |||
if monster.specialAttacks ~= nil then | |||
for i, specAttackID in pairs(monster.specialAttacks) do | |||
local specAttack = GameData.getEntityByID('attacks', specAttackID) | |||
for i, effectKey in ipairs(effectKeys) do | |||
if type(specAttack[effectKey]) == 'table' then | |||
for j, effect in ipairs(specAttack[effectKey]) do | |||
local countsOnPlayer = (effect.countsOn == nil or effect.countsOn == 'Attacker') | |||
if countsOnPlayer then | |||
-- Check for pre or on hit effects for modifiers which affect damage dealt | |||
if type(effect.modifiers) == 'table' then | |||
for modName, modMagnitude in pairs(effect.modifiers) do | |||
local mod = dmgMods[modName] | |||
if mod ~= nil then | |||
-- The modifier is one which affects damage dealt | |||
adjustForMod(mod, modMagnitude, effect) | |||
end | |||
end | |||
end | |||
-- Check for curses which may cause the player to incur additional damage | |||
if effect.effectType == 'Curse' then | |||
-- If isRandom is true then a random curse is selected. Currently | |||
-- Anguish III is the curse with the highest +% damage taken, so | |||
-- use this. | |||
local curseID = (effect.isRandom and 'melvorF:AnguishIII') or effect.curse | |||
if curseID ~= nil then | |||
adjustForCurse(curseID, effect) | |||
end | |||
end | |||
end | |||
end | |||
end | |||
end | |||
if monster.overrideSpecialChances ~= nil then | |||
normalChance = normalChance - monster.overrideSpecialChances[i] | |||
else | |||
normalChance = normalChance - specAttack.defaultChance | |||
end | |||
-- Check for application of relevant status effects | |||
if doStuns then | |||
for statusName, statusDef in pairs(dmgStatuses) do | |||
if not canApplyStatus[statusName] and p.canSpecAttackApplyEffect(specAttack, statusName) then | |||
canApplyStatus[statusName] = true | |||
end | |||
end | |||
end | |||
local thisMax = p.getSpecAttackMaxHit(specAttack, normalMaxHit, monster) | |||
if thisMax > specialMaxHit then specialMaxHit = thisMax end | |||
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | |||
hasActiveBuffSpec = true | |||
end | |||
end | |||
if doStuns then | |||
for statusName, statusDef in pairs(dmgStatuses) do | |||
if canApplyStatus[statusName] then | |||
local adjType = statusDef.type | |||
dmgAdjust[adjType] = dmgAdjust[adjType] + statusDef.magnitude | |||
end | |||
end | |||
end | |||
end | |||
--Ensure that if the monster never does a normal attack, the normal max hit is irrelevant | |||
if normalChance == 0 and not hasActiveBuffSpec then normalMaxHit = 0 end | |||
local maxHit = math.floor(math.max(specialMaxHit, normalMaxHit) * dmgAdjust.percent / 100) + dmgAdjust.flat | |||
return math.floor(maxHit * dmgAdjust.multiplier / 100) | |||
end | end | ||
function p.getMonsterMaxHit(frame) | function p.getMonsterMaxHit(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local doStuns = frame.args ~= nil and frame.args[2] or true | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterMaxHit(monster, doStuns) | |||
end | |||
function p._getMonsterBaseMaxHit(monster) | |||
--8/27/21 - Now references p.calculateStandardMaxHit for Melee & Ranged | |||
local result = 0 | |||
local baseLevel = 0 | |||
local bonus = 0 | |||
if monster.attackType == 'melee' then | |||
baseLevel = p._getMonsterLevel(monster, 'Strength') | |||
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus') | |||
result = p.calculateStandardMaxHit(baseLevel, bonus) | |||
elseif monster.attackType == 'ranged' then | |||
baseLevel = p._getMonsterLevel(monster, 'Ranged') | |||
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus') | |||
result = p.calculateStandardMaxHit(baseLevel, bonus) | |||
elseif monster.attackType == 'magic' then | |||
if monster.selectedSpell == nil then | |||
result = 0 | |||
else | |||
local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard') | |||
if mSpell == nil then | |||
result = 0 | |||
else | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
bonus = p.getEquipmentStat(monster, 'magicDamageBonus') | |||
result = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) | |||
end | |||
end | |||
elseif monster.attackType == 'random' then | |||
local hitArray = {} | |||
local iconText = Icons.Icon({'Melee', notext=true}) | |||
baseLevel = p._getMonsterLevel(monster, 'Strength') | |||
bonus = p.getEquipmentStat(monster, 'meleeStrengthBonus') | |||
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus)) | |||
iconText = Icons.Icon({'Ranged', type='skill', notext=true}) | |||
baseLevel = p._getMonsterLevel(monster, 'Ranged') | |||
bonus = p.getEquipmentStat(monster, 'rangedStrengthBonus') | |||
table.insert(hitArray, p.calculateStandardMaxHit(baseLevel, bonus)) | |||
iconText = Icons.Icon({'Magic', type='skill', notext=true}) | |||
local magicDmg = 0 | |||
if monster.selectedSpell ~= nil then | |||
local mSpell = Magic.getSpellByID(monster.selectedSpell, 'standard') | |||
if mSpell ~= nil then | |||
baseLevel = p._getMonsterLevel(monster, 'Magic') | |||
bonus = p.getEquipmentStat(monster, 'magicDamageBonus') | |||
magicDmg = math.floor(10 * mSpell.maxHit * (1 + bonus / 100) * (1 + (baseLevel + 1) / 200)) | |||
end | |||
end | |||
table.insert(hitArray, magicDmg) | |||
local max = 0 | |||
for i, val in pairs(hitArray) do | |||
if val > max then max = val end | |||
end | |||
result = max | |||
else | |||
return Shared.printError('This monster has an invalid attack type somehow') | |||
end | |||
return result | |||
end | end | ||
function p.getMonsterBaseMaxHit(frame) | function p.getMonsterBaseMaxHit(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterBaseMaxHit(monster) | |||
end | end | ||
function p.getMonsterAttacks(frame) | function p.getMonsterAttacks(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
local result = '' | |||
local iconText = p._getMonsterStyleIcon({monster, notext=true}) | |||
local typeText = '' | |||
if monster.attackType == 'melee' then | |||
typeText = 'Melee' | |||
elseif monster.attackType == 'ranged' then | |||
typeText = 'Ranged' | |||
elseif monster.attackType == 'magic' then | |||
typeText = 'Magic' | |||
elseif monster.attackType == 'random' then | |||
typeText = "Random" | |||
end | |||
local buffAttacks = {} | |||
local hasActiveBuffSpec = false | |||
local isNormalAttackRelevant = false | |||
local normalAttackChance = 100 | |||
if monster.specialAttacks ~= nil then | |||
for i, specAttackID in pairs(monster.specialAttacks) do | |||
local specAttack = GameData.getEntityByID('attacks', specAttackID) | |||
local attChance = 0 | |||
if monster.overrideSpecialChances ~= nil then | |||
attChance = monster.overrideSpecialChances[i] | |||
else | |||
attChance = specAttack.defaultChance | |||
end | |||
normalAttackChance = normalAttackChance - attChance | |||
result = result..'\r\n* '..attChance..'% '..iconText..' '..specAttack.name..'\r\n** '..specAttack.description | |||
--If this special attack applies a curse, let's actually list what that curse does | |||
if specAttack.onhitEffects ~= nil then | |||
for j, hitEffect in ipairs(specAttack.onhitEffects) do | |||
if hitEffect.effectType == 'Curse' then | |||
local curse = Magic.getSpellByID(hitEffect.curse, 'curse') | |||
result = result..'\r\n*** '..Icons.Icon({curse.name, type='curse'})..': '..Magic._getSpellDescription(curse, true) | |||
end | |||
end | |||
end | |||
if Shared.contains(string.upper(specAttack.description), 'NORMAL ATTACK INSTEAD') then | |||
table.insert(buffAttacks, specAttack.name) | |||
hasActiveBuffSpec = true | |||
isNormalAttackRelevant = true | |||
end | |||
if not isNormalAttackRelevant and type(specAttack.damage) == 'table' then | |||
-- Determine if the special attack uses normal damage in some form | |||
for j, dmgData in ipairs(specAttack.damage) do | |||
if dmgData.damageType == 'Normal' then | |||
isNormalAttackRelevant = true | |||
break | |||
end | |||
end | |||
end | |||
end | |||
end | |||
if isNormalAttackRelevant or normalAttackChance > 0 then | |||
--Reformatting slightly - If there are any special attacks, specifically label the Normal Attack | |||
local normalDmgText = ' 1 - '..Shared.formatnum(p._getMonsterBaseMaxHit(monster))..' '..typeText..' Damage' | |||
if normalAttackChance > 0 and normalAttackChance < 100 then | |||
normalDmgText = normalAttackChance .. '% ' ..iconText..' Normal Attack\r\n** '..normalDmgText | |||
elseif hasActiveBuffSpec and normalAttackChance == 0 then | |||
--If the monster normally has a 0% chance of doing a normal attack but some special attacks can't be repeated, include it | |||
--(With a note about when it does it) | |||
normalDmgText = iconText..' Normal Attack\r\n** '..normalDmgText .. ' (Instead of repeating '..table.concat(buffAttacks, ' or ')..' while the effect is already active)' | |||
end | |||
result = '* ' .. normalDmgText .. result | |||
end | |||
return result | |||
end | |||
--Function for pulling how much the monster reduces the player DR | |||
--Goes through the passvies to look for the decreasedPlayerDamageReduction modifier | |||
function p._getMonsterDrReduction(monster) | |||
local totalResult = 0 | |||
if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then | |||
for i, passiveID in ipairs(monster.passives) do | |||
local passive = p.getPassiveByID(passiveID) | |||
if passive.modifiers ~= nil then | |||
if passive.modifiers['decreasedPlayerDamageReduction'] ~= nil then | |||
totalResult = totalResult + passive.modifiers['decreasedPlayerDamageReduction'] | |||
end | |||
end | |||
end | |||
end | end | ||
return totalResult | |||
end | |||
function p.getMonsterDrReduction(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterDrReduction(monster) | |||
end | |||
function p.getMonsterPassives(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
local result = '' | |||
if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then | |||
result = result .. '===Passives===' | |||
for i, passiveID in ipairs(monster.passives) do | |||
local passive = p.getPassiveByID(passiveID) | |||
result = result .. '\r\n* ' .. passive.name .. '\r\n** ' .. Constants.getDescription(passive.customDescription, passive.modifiers) | |||
end | |||
end | |||
return result | |||
end | end | ||
function p.getMonsterCategories(frame) | function p.getMonsterCategories(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
local result = '[[Category:Monsters]]' | |||
if monster.attackType == 'melee' then | |||
result = result..'[[Category:Melee Monsters]]' | |||
elseif monster.attackType == 'ranged' then | |||
result = result..'[[Category:Ranged Monsters]]' | |||
elseif monster.attackType == 'magic' then | |||
result = result..'[[Category:Magic Monsters]]' | |||
end | |||
if type(monster.passives) == 'table' and not Shared.tableIsEmpty(monster.passives) then | |||
result = result..'[[Category:Monsters with Special Attacks]]' | |||
end | |||
if monster.isBoss then | |||
result = result..'[[Category:Bosses]]' | |||
end | |||
return result | |||
end | |||
function p.getMonsterBoxBarrierText(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
local barrier = p._getMonsterBarrier(monster) | |||
if barrier == 0 then | |||
return '' | |||
end | |||
local result = {} | |||
table.insert(result, '|-\r\n| style="font-weight: bold;" | [[Barrier]]:') | |||
table.insert(result, '\r\n| colspan=15 style="text-align: right" |') | |||
table.insert(result, Icons.Icon({"Barrier", notext="true"})) | |||
table.insert(result, ' '..barrier) | |||
return table.concat(result, '') | |||
end | |||
function p.getOtherMonsterBoxText(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
local result = '' | |||
--Going through and finding out which damage bonuses will apply to this monster | |||
local monsterTypes = {} | |||
if monster.isBoss then table.insert(monsterTypes, 'Boss') end | |||
local areaList = Areas.getMonsterAreas(monster.id) | |||
local counts = {combatArea = 0, slayerArea = 0, dungeon = 0} | |||
for i, area in ipairs(areaList) do | |||
counts[area.type] = counts[area.type] + 1 | |||
end | |||
if counts.combatArea > 0 then table.insert(monsterTypes, 'Combat Area') end | |||
if counts.slayerArea > 0 then table.insert(monsterTypes, 'Slayer Area') end | |||
if counts.dungeon > 0 then table.insert(monsterTypes, 'Dungeon') end | |||
result = result.."\r\n|-\r\n|'''Monster Types:''' "..table.concat(monsterTypes, ", ") | |||
local SlayerTier = 'N/A' | |||
if monster.canSlayer then | |||
SlayerTier = Constants.getSlayerTierNameByLevel(p._getMonsterCombatLevel(monster)) | |||
end | |||
result = result.."\r\n|-\r\n|'''"..Icons.Icon({'Slayer', type='skill'}).." [[Slayer#Slayer Tier Monsters|Tier]]:''' " | |||
if monster.canSlayer then | |||
result = result.."[[Slayer#"..SlayerTier.."|"..SlayerTier.."]]" | |||
else | |||
result = result..SlayerTier | |||
end | |||
return result | |||
end | end | ||
function p.getMonsterDrops(frame) | function p.getMonsterDrops(frame) | ||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
local result = '' | |||
local bones = p._getMonsterBones(monster) | |||
local boneVal = 0 | |||
local barrierDust = Items.getItemByID("melvorAoD:Barrier_Dust") | |||
local dustVal = 0 | |||
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | |||
if bones ~= nil then | |||
local boneQty = (bones.quantity ~= nil and bones.quantity or 1) | |||
local barrier = p._getMonsterBarrier(monster) | |||
result = result.."'''Always Drops:'''" | |||
result = result..'\r\n{|class="wikitable" id="bonedrops"' | |||
result = result..'\r\n!Item !! Qty' | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({bones.item.name, type='item'}) | |||
result = result..'||'..boneQty | |||
if barrier > 0 then | |||
local dustQty = math.max(math.floor(barrier / 10 / 20), 1) | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({barrierDust.name, type='item'}) | |||
result = result..'||'..dustQty | |||
dustVal = dustQty * barrierDust.sellsFor | |||
end | |||
result = result..'\r\n'..'|}' | |||
boneVal = boneQty * bones.item.sellsFor | |||
end | |||
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | |||
local lootValue = 0 | |||
result = result.."'''Loot:'''" | |||
local avgGp = 0 | |||
if monster.gpDrops ~= nil then | |||
avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | |||
local gpTxt = Icons.GP(monster.gpDrops.min, monster.gpDrops.max) | |||
result = result.."\r\nIn addition to loot, the monster will also drop "..gpTxt..'.' | |||
end | |||
local multiDrop = Shared.tableCount(monster.lootTable) > 1 | |||
local totalWt = 0 | |||
for i, row in ipairs(monster.lootTable) do | |||
totalWt = totalWt + row.weight | |||
end | |||
result = result..'\r\n{|class="wikitable sortable" id="itemdrops"' | |||
result = result..'\r\n!Item!!Qty' | |||
result = result..'!!Price!!colspan="2"|Chance' | |||
--Sort the loot table by weight in descending order | |||
local lootTable = Shared.shallowClone(monster.lootTable) | |||
table.sort(lootTable, function(a, b) | |||
if a.weight == b.weight then | |||
local aItem, bItem = Items.getItemByID(a.itemID), Items.getItemByID(b.itemID) | |||
if aItem ~= nil and bItem ~= nil then | |||
return aItem.name < bItem.name | |||
else | |||
return a.itemID < b.itemID | |||
end | |||
else | |||
return a.weight > b.weight | |||
end | |||
end) | |||
for i, row in ipairs(lootTable) do | |||
local thisItem = Items.getItemByID(row.itemID) | |||
if thisItem ~= nil then | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
else | |||
result = result..'\r\n|-\r\n|Unknown Item[[Category:Pages with script errors]]' | |||
end | |||
result = result..'||style="text-align:right" data-sort-value="'..row.maxQuantity..'"|' | |||
if row.maxQuantity > row.minQuantity then | |||
result = result .. Shared.formatnum(row.minQuantity) .. ' - ' | |||
end | |||
result = result .. Shared.formatnum(row.maxQuantity) | |||
--Adding price columns | |||
local itemPrice = 0 | |||
if thisItem == nil then | |||
result = result..'||data-sort-value="0"|???' | |||
else | |||
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | |||
if itemPrice == 0 or row.maxQuantity == row.minQuantity then | |||
result = result..'||'..Icons.GP(itemPrice * row.minQuantity) | |||
else | |||
result = result..'||'..Icons.GP(itemPrice * row.minQuantity, itemPrice * row.maxQuantity) | |||
end | |||
end | |||
--Getting the drop chance | |||
local dropChance = (row.weight / totalWt * lootChance) | |||
if dropChance < 100 then | |||
--Show fraction as long as it isn't going to be 1/1 | |||
result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"' | |||
result = result..'|'..Shared.fraction(row.weight * lootChance, totalWt * 100) | |||
result = result..'||' | |||
else | |||
result = result..'||colspan="2" data-sort-value="'..row.weight..'"' | |||
end | |||
-- If chance is less than 0.10% then show 2 significant figures, otherwise 2 decimal places | |||
local fmt = (dropChance < 0.10 and '%.2g') or '%.2f' | |||
result = result..'style="text-align:right"|'..string.format(fmt, dropChance)..'%' | |||
--Adding to the average loot value based on price & dropchance | |||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2)) | |||
end | |||
if multiDrop then | |||
result = result..'\r\n|-class="sortbottom" \r\n!colspan="3"|Total:' | |||
if lootChance < 100 then | |||
result = result..'\r\n|style="text-align:right"|'..Shared.fraction(lootChance, 100)..'||' | |||
else | |||
result = result..'\r\n|colspan="2" ' | |||
end | |||
result = result..'style="text-align:right"|'..Shared.round(lootChance, 2, 2)..'%' | |||
end | |||
result = result..'\r\n|}' | |||
result = result..'\r\nThe loot dropped by the average kill is worth '..Icons.GP(Shared.round(lootValue, 2, 0)).." if sold." | |||
if avgGp > 0 then | |||
result = result.."<br/>Including GP" | |||
if boneVal > 0 then | |||
result = result..' and bones' | |||
end | |||
if dustVal > 0 then | |||
result = result..' and barrier dust' | |||
end | |||
result = result..', the average kill is worth '..Icons.GP(Shared.round(avgGp + lootValue + boneVal + dustVal, 2, 0))..'.' | |||
end | |||
end | |||
--If no other drops, make sure to at least say so. | |||
if result == '' then result = 'None' end | |||
return result | |||
end | |||
function p._getMonsterLootValue(monster) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
local result = 0 | |||
local boneVal = 0 | |||
local bones = p._getMonsterBones(monster) | |||
--Show the bones only if either the monster shows up outside of dungeons _or_ the monster drops shards | |||
if bones ~= nil then | |||
local boneQty = (bones.quantity ~= nil and bones.quantity) or 1 | |||
boneVal = bones.item.sellsFor * boneQty | |||
result = result + boneVal | |||
end | |||
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | |||
local lootValue = 0 | |||
local avgGp = 0 | |||
if monster.gpDrops ~= nil then | |||
avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | |||
end | |||
local multiDrop = Shared.tableCount(monster.lootTable) > 1 | |||
local totalWt = 0 | |||
for i, row in pairs(monster.lootTable) do | |||
totalWt = totalWt + row.weight | |||
end | |||
for i, row in ipairs(monster.lootTable) do | |||
local thisItem = Items.getItemByID(row.itemID) | |||
--Adding price columns | |||
local itemPrice = 0 | |||
if thisItem ~= nil then | |||
itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | |||
end | |||
--Getting the drop chance | |||
local dropChance = (row.weight / totalWt * lootChance) | |||
--Adding to the average loot value based on price & dropchance | |||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2)) | |||
end | |||
if avgGp > 0 then | |||
result = result + avgGp + lootValue | |||
end | |||
end | |||
return result | |||
end | end | ||
-- Find drop chance of specified item from specified monster. | |||
-- Usage: |Monster Name|Item Name | |||
function p.getItemDropChance(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame[1] | |||
local ItemName = frame.args ~= nil and frame.args[2] or frame[2] | |||
local monster = p.getMonster(MonsterName) | |||
local item = Items.getItem(ItemName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
if item == nil then | |||
return Shared.printError('No item with that name found') | |||
end | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | |||
local totalWt = 0 | |||
--for i, row in pairs(monster.lootTable) do | |||
--totalWt = totalWt + row[2] | |||
--end | |||
local dropChance = 0 | |||
local dropWt = 0 | |||
for i, row in ipairs(monster.lootTable) do | |||
totalWt = totalWt + row.weight | |||
if item.id == row.itemID then | |||
dropWt = row.weight | |||
end | |||
end | |||
dropChance = (dropWt / totalWt * lootChance) | |||
return Shared.round(dropChance, 2, 2) | |||
end | |||
end | |||
function p.getChestDrops(frame) | function p.getChestDrops(frame) | ||
local chestName = frame.args ~= nil and frame.args[1] or frame | |||
local chest = Items.getItem(chestName) | |||
if chest == nil then | |||
return Shared.printError('No item named ' .. chestName .. ' found') | |||
end | |||
local result = '' | |||
if chest.dropTable == nil then | |||
return Shared.printError(chestName .. ' does not have a drop table') | |||
else | |||
local function formatNumRange(minValue, maxValue) | |||
if maxValue ~= nil and maxValue > minValue then | |||
return Shared.formatnum(minValue) .. ' - ' .. Shared.formatnum(maxValue) | |||
else | |||
return Shared.formatnum(minValue) | |||
end | |||
end | |||
local lootValue, foodValue = 0, 0 | |||
local totalWt = 0 | |||
local isAllFood = true | |||
for i, row in ipairs(chest.dropTable) do | |||
totalWt = totalWt + row.weight | |||
if isAllFood then | |||
-- If the container's contents are entirely food then we add additional | |||
-- information to the output, so we determine this here | |||
local item = Items.getItemByID(row.itemID) | |||
if item ~= nil and item.healsFor == nil then | |||
isAllFood = false | |||
end | |||
end | |||
end | |||
result = result..'\r\n{|class="wikitable sortable"' | |||
result = result..'\r\n!Item!!Qty' | |||
result = result..'!!colspan="2"|Chance!!Price' .. (isAllFood and '!!Healing!!Avg. Healing' or '') | |||
--Sort the loot table by weight in descending order | |||
local chestDrops = Shared.shallowClone(chest.dropTable) | |||
table.sort(chestDrops, function(a, b) return a.weight > b.weight end) | |||
for i, row in ipairs(chestDrops) do | |||
local thisItem = Items.getItemByID(row.itemID) | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({thisItem.name, type='item'}) | |||
result = result..'||style="text-align:right" data-sort-value="'..(row.minQuantity + row.maxQuantity)..'"| ' .. formatNumRange(row.minQuantity, row.maxQuantity) | |||
local dropChance = (row.weight / totalWt) * 100 | |||
result = result..'||style="text-align:right" data-sort-value="'..row.weight..'"' | |||
result = result..'|'..Shared.fraction(row.weight, totalWt) | |||
result = result..'||style="text-align:right"|'..Shared.round(dropChance, 2, 2)..'%' | |||
result = result..'||style="text-align:left" data-sort-value="'..thisItem.sellsFor..'"' | |||
if thisItem.sellsFor == 0 or row.minQuantity == row.maxQuantity then | |||
result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity) | |||
else | |||
result = result..'|'..Icons.GP(thisItem.sellsFor * row.minQuantity, thisItem.sellsFor * row.maxQuantity) | |||
end | |||
lootValue = lootValue + (dropChance * 0.01 * thisItem.sellsFor * ((row.minQuantity + row.maxQuantity)/ 2)) | |||
if isAllFood then | |||
local hp = thisItem.healsFor * 10 | |||
local minHeal, maxHeal = hp * row.minQuantity, hp * row.maxQuantity | |||
local avgHpPerLoot = (dropChance * 0.01 * (minHeal + maxHeal) / 2) | |||
foodValue = foodValue + avgHpPerLoot | |||
result = result .. '||data-sort-value="' .. thisItem.healsFor .. '"' | |||
result = result .. '|' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. formatNumRange(minHeal, maxHeal) | |||
result = result .. '||data-sort-value="' .. avgHpPerLoot .. '"' | |||
result = result .. '|' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Shared.round(avgHpPerLoot, 2, 0) | |||
end | |||
end | |||
result = result..'\r\n|}' | |||
result = result..'\r\nThe average value of the contents of one chest is '..Icons.GP(Shared.round(lootValue, 2, 0))..'.' | |||
if isAllFood then | |||
result = result..'\r\n\r\nThe average healing of the contents of one chest is ' .. Icons.Icon({'Hitpoints', type='skill', notext=true, nolink=true}) .. ' ' .. Shared.round(foodValue, 2, 0) .. '.' | |||
end | |||
end | |||
return result | |||
end | end | ||
function p.getAreaMonsterTable(frame) | function p.getAreaMonsterTable(frame) | ||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return Shared.printError('Could not find an area named ' .. areaName) | |||
end | |||
if area.type == 'dungeon' then | |||
return p.getDungeonMonsterTable(frame) | |||
end | |||
local monsters = {} | |||
local hasBarrier = false | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
local monster = p.getMonsterByID(monsterID) | |||
if not hasBarrier and p._getMonsterBarrier(monster) > 0 then | |||
hasBarrier = true | |||
end | |||
table.insert(monsters, monster) | |||
end | |||
local tableBits = {} | |||
table.insert(tableBits, '{| class="wikitable sortable"') | |||
table.insert(tableBits, '\r\n! Name !! Combat Level ') | |||
if hasBarrier then | |||
table.insert(tableBits, '!! [[Barrier]] ') | |||
end | |||
table.insert(tableBits, '!! Hitpoints !! colspan=2| Max Hit !! [[Combat Triangle|Combat Style]]') | |||
for i, monster in ipairs(monsters) do | |||
local rowBits = {} | |||
table.insert(tableBits, '\r\n|-\r\n|'..Icons.Icon({p.getMonsterName(monster), type='monster'})) | |||
table.insert(tableBits, '||'..p._getMonsterCombatLevel(monster)) | |||
if hasBarrier then | |||
table.insert(tableBits, '||'..Shared.formatnum(p._getMonsterBarrier(monster))) | |||
end | |||
table.insert(tableBits, '||'..Shared.formatnum(p._getMonsterHP(monster))) | |||
local drReduction = p._getMonsterDrReduction(monster) | |||
local maxHit = p._getMonsterMaxHit(monster) | |||
if drReduction > 0 then | |||
table.insert(tableBits, '||style="text-align:right" data-sort-value="'..maxHit..'"| -'..drReduction..'% DR') | |||
table.insert(tableBits, '||style="text-align:right"|'..Shared.formatnum(maxHit)) | |||
else | |||
table.insert(tableBits, '||style="text-align:right" colspan="2" data-sort-value="'..maxHit..'"|'..Shared.formatnum(maxHit)) | |||
end | |||
table.insert(tableBits, '||'..p._getMonsterStyleIcon({monster, nolink=true})) | |||
end | |||
table.insert(tableBits, '\r\n|}') | |||
return table.concat(tableBits, '') | |||
end | end | ||
function p.getDungeonMonsterTable(frame) | function p.getDungeonMonsterTable(frame) | ||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return Shared.printError('Could not find a dungeon named ' .. areaName) | |||
end | |||
--For Dungeons, go through and count how many of each monster are in the dungeon first | |||
local monsterCounts = {} | |||
local monsters = {} | |||
local hasBarrier = false | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
if monsterCounts[monsterID] == nil then | |||
monsterCounts[monsterID] = 1 | |||
else | |||
monsterCounts[monsterID] = monsterCounts[monsterID] + 1 | |||
if monsterID ~= 'melvorF:RandomITM' and monsterID ~= 'melvorTotH:RandomSpiderLair' then | |||
monsters[monsterID] = p.getMonsterByID(monsterID) | |||
if not hasBarrier and p._getMonsterBarrier(monsters[monsterID]) > 0 then | |||
hasBarrier = true | |||
end | |||
end | |||
end | |||
end | |||
local usedMonsters = {} | |||
-- Declare function for building table rows to avoid repeating code | |||
local buildRow = function(entityID, monsterCount, specialType) | |||
local monIcon, monLevel, monHP, monMaxHit, monStyle, monCount, monDrReduce, monBarrier | |||
local monData = {} | |||
if specialType ~= nil and Shared.contains({'Afflicted', 'Spider', 'SlayerArea'}, specialType) then | |||
-- Special handling for Into the Mist | |||
if specialType == 'Afflicted' then | |||
local iconQ = Icons.Icon({'Into the Mist', notext=true, nolink=true, img='Question'}) | |||
monIcon = Icons.Icon({'Into the Mist', 'Afflicted Monster', nolink=true, img='Question'}) | |||
monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | |||
elseif specialType == 'Spider' then | |||
local iconQ = Icons.Icon({'', notext=true, nolink=true, img='Question'}) | |||
local monIconPart = { 'Any of the following:' } | |||
for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do | |||
local monster = p.getMonsterByID(monsterID) | |||
if monster ~= nil then | |||
table.insert(monIconPart, Icons.Icon({p.getMonsterName(monster), type='monster'})) | |||
end | |||
end | |||
monIcon = table.concat(monIconPart, '<br/>') | |||
monLevel, monBarrier, monHP, monMaxHit, monDrReduce, monStyle, monCount = iconQ, iconQ, iconQ, iconQ, iconQ, iconQ, monsterCount | |||
elseif specialType == 'SlayerArea' then | |||
-- entityID corresponds to a slayer area | |||
local area = Areas.getAreaByID('slayer', entityID) | |||
monIcon = Icons.Icon({area.name, type='combatArea'}) .. ' Monsters' | |||
monLevel = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterCombatLevel(monster) end)} | |||
if hasBarrier then | |||
monBarrier = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterBarrier(monster) end)} | |||
end | |||
monHP = {p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterHP(monster) end)} | |||
local lowMaxHit, highMaxHit = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterMaxHit(monster) end) | |||
local lowDrReduce, highDrReduce = p.getLowHighStat(area.monsterIDs, function(monster) return p._getMonsterDrReduction(monster) end) | |||
monMaxHit = highMaxHit | |||
monDrReduce = highDrReduce | |||
monStyle = Icons.Icon({area.name, area.name, notext=true, nolink=true, img='Question'}) | |||
monCount = monsterCount | |||
end | |||
else | |||
-- entityID corresponds to a monster | |||
local monster = p.getMonsterByID(entityID) | |||
monIcon = Icons.Icon({p.getMonsterName(monster), type='monster'}) | |||
monLevel = p._getMonsterCombatLevel(monster) | |||
if hasBarrier then | |||
monBarrier = p._getMonsterBarrier(monster) | |||
end | |||
monHP = p._getMonsterHP(monster) | |||
monDrReduce = p._getMonsterDrReduction(monster) | |||
monMaxHit = p._getMonsterMaxHit(monster) | |||
monStyle = p._getMonsterStyleIcon({monster}) | |||
monCount = monsterCount | |||
end | |||
local getValSort = function(val) | |||
if type(val) == 'table' then | |||
if type(val[1]) == 'number' and type(val[2]) == 'number' then | |||
return (val[1] + val[2]) / 2 | |||
else | |||
return (type(val[1]) == 'number' and val[1]) or 0 | |||
end | |||
else | |||
return (type(val) == 'number' and val) or 0 | |||
end | |||
end | |||
local getValText = function(val) | |||
if type(val) == 'table' and Shared.tableCount(val) == 2 then | |||
if type(val[1]) == 'number' and type(val[2]) == 'number' then | |||
return Shared.formatnum(val[1]) .. ' - ' .. Shared.formatnum(val[2]) | |||
else | |||
return val[1] .. ' - ' .. val[2] | |||
end | |||
elseif type(val) == 'number' then | |||
return Shared.formatnum(val) | |||
else | |||
return val | |||
end | |||
end | |||
local resultPart = {} | |||
table.insert(resultPart, '\r\n|-\r\n| ' .. monIcon) | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monLevel) .. '"| ' .. getValText(monLevel)) | |||
if hasBarrier then | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monBarrier) .. '"| ' .. getValText(monBarrier)) | |||
end | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monHP) .. '"| ' .. getValText(monHP)) | |||
if type(monDrReduce) == 'number' and monDrReduce > 0 then | |||
table.insert(resultPart, '\r\n|style="text-align:right" data-sort-value="'..getValSort(monMaxHit)..'"| -'..monDrReduce..'% DR') | |||
table.insert(resultPart, '\r\n|style="text-align:right"|'..getValText(monMaxHit)) | |||
else | |||
table.insert(resultPart, '\r\n|style="text-align:right" colspan="2" data-sort-value="'..getValSort(monMaxHit)..'"|'..getValText(monMaxHit)) | |||
end | |||
table.insert(resultPart, '\r\n| ' .. monStyle) | |||
table.insert(resultPart, '\r\n|style="text-align:right;" data-sort-value="' .. getValSort(monCount) .. '"| ' .. getValText(monCount)) | |||
return table.concat(resultPart) | |||
end | |||
local returnPart = {} | |||
table.insert(returnPart, '{| class="wikitable sortable"') | |||
table.insert(returnPart, '\r\n! Name !! Combat Level ') | |||
if hasBarrier then | |||
table.insert(returnPart, '!! [[Barrier]] ') | |||
end | |||
table.insert(returnPart, '!! Hitpoints !! colspan="2" | Max Hit !! [[Combat Triangle|Combat Style]] !! Count') | |||
-- Special handing for Impending Darkness event | |||
-- TODO needs to be revised once there is a better understanding of how the event works | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
if not Shared.contains(usedMonsters, monsterID) then | |||
if monsterID == 'melvorF:RandomITM' then | |||
--Special handling for Into the Mist | |||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Afflicted')) | |||
elseif monsterID == 'melvorTotH:RandomSpiderLair' then | |||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], 'Spider')) | |||
else | |||
table.insert(returnPart, buildRow(monsterID, monsterCounts[monsterID], hasBarrier)) | |||
end | |||
table.insert(usedMonsters, monsterID) | |||
end | |||
end | |||
table.insert(returnPart, '\r\n|}') | |||
return table.concat(returnPart) | |||
end | |||
function p.getDungeonTotalHp(frame) | |||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return Shared.printError('Could not find a dungeon named ' .. areaName) | |||
end | |||
local totalHP = 0 | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
local monster = p.getMonsterByID(monsterID) | |||
totalHP = totalHP + p._getMonsterHP(monster) | |||
end | |||
return totalHP | |||
end | end | ||
function p._getAreaMonsterList(area) | function p._getAreaMonsterList(area) | ||
local monsterList = {} | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
local monster = p.getMonsterByID(monsterID) | |||
table.insert(monsterList, Icons.Icon({p.getMonsterName(monster), type='monster'})) | |||
end | |||
return table.concat(monsterList, '<br/>') | |||
end | end | ||
function p._getDungeonMonsterList(area) | function p._getDungeonMonsterList(area) | ||
local monsterList = {} | |||
local lastID = '' | |||
local count = 0 | |||
local monsterCounts = {} | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
if lastID == '' then | |||
lastID = monsterID | |||
count = 1 | |||
elseif lastID == monsterID then | |||
count = count + 1 | |||
else | |||
table.insert(monsterCounts, { id = lastID, count = count }) | |||
lastID = monsterID | |||
count = 1 | |||
end | |||
end | |||
table.insert(monsterCounts, { id = lastID, count = count }) | |||
for i, monster in ipairs(monsterCounts) do | |||
if monster.id == 'melvorF:RandomITM' then | |||
--Special handling for Afflicted Monsters | |||
table.insert(monsterList, Icons.Icon({'Affliction', 'Afflicted Monster', img='Question', qty=monster.count})) | |||
elseif monster.id == 'melvorTotH:RandomSpiderLair' then | |||
local monIconPart = { Shared.formatnum(monster.count) .. ' Spiders:' } | |||
for i, monsterID in ipairs(GameData.rawData.spiderLairMonsters) do | |||
local monster = p.getMonsterByID(monsterID) | |||
if monster ~= nil then | |||
table.insert(monIconPart, ' ' .. Icons.Icon({p.getMonsterName(monster), type='monster'})) | |||
end | |||
end | |||
table.insert(monsterList, table.concat(monIconPart, '<br/>')) | |||
else | |||
local monsterObj = p.getMonsterByID(monster.id) | |||
table.insert(monsterList, Icons.Icon({p.getMonsterName(monsterObj), type='monster', qty=monster.count})) | |||
end | |||
end | |||
return table.concat(monsterList, '<br/>') | |||
end | end | ||
function p.getAreaMonsterList(frame) | function p.getAreaMonsterList(frame) | ||
local areaName = frame.args ~= nil and frame.args[1] or frame | |||
local area = Areas.getArea(areaName) | |||
if area == nil then | |||
return Shared.printError('Could not find an area named ' .. areaName) | |||
end | |||
if area.type == 'dungeon' then | |||
return p._getDungeonMonsterList(area) | |||
else | |||
return p._getAreaMonsterList(area) | |||
end | |||
end | |||
function p.getFoxyTable(frame) | |||
local result = 'Monster,Min GP,Max GP,Average GP' | |||
for i, monster in ipairs(GameData.rawData.monsters) do | |||
if not p._isDungeonOnlyMonster(monster) then | |||
if monster.gpDrops ~= nil and monster.gpDrops.max > 0 then | |||
local avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | |||
result = result .. '<br/>' .. p.getMonsterName(monster) .. ',' .. monster.gpDrops.min .. ',' .. monster.gpDrops.max .. ',' .. avgGp | |||
end | |||
end | |||
end | |||
return result | |||
end | |||
function p._getMonsterAverageGP(monster) | |||
local result = '' | |||
local totalGP = 0 | |||
local bones = p._getMonsterBones(monster) | |||
if bones ~= nil then | |||
totalGP = totalGP + bones.item.sellsFor * bones.quantity | |||
end | |||
--Likewise, seeing the loot table is tied to the monster appearing outside of dungeons | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local lootChance = monster.lootChance ~= nil and monster.lootChance or 100 | |||
local lootValue = 0 | |||
local avgGp = 0 | |||
if monster.gpDrops ~= nil then | |||
avgGp = (monster.gpDrops.min + monster.gpDrops.max) / 2 | |||
end | |||
totalGP = totalGP + avgGp | |||
local totalWt = 0 | |||
for i, row in ipairs(monster.lootTable) do | |||
totalWt = totalWt + row.weight | |||
end | |||
for i, row in ipairs(monster.lootTable) do | |||
local thisItem = Items.getItemByID(row.itemID) | |||
local itemPrice = thisItem.sellsFor ~= nil and thisItem.sellsFor or 0 | |||
--Getting the drop chance | |||
local dropChance = (row.weight / totalWt * lootChance) | |||
--Adding to the average loot value based on price & dropchance | |||
lootValue = lootValue + (dropChance * 0.01 * itemPrice * ((row.minQuantity + row.maxQuantity) / 2)) | |||
end | |||
totalGP = totalGP + lootValue | |||
end | |||
return Shared.round(totalGP, 2, 2) | |||
end | |||
function p.getMonsterAverageGP(frame) | |||
local MonsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(MonsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return p._getMonsterAverageGP(monster) | |||
end | |||
function p.getMonsterEVTable(frame) | |||
local result = '{| class="wikitable sortable"' | |||
result = result..'\r\n!Monster!!Combat Level!!Average GP' | |||
for i, monster in ipairs(GameData.rawData.monsters) do | |||
if not p._isDungeonOnlyMonster(monster) then | |||
local monsterGP = p._getMonsterAverageGP(monster) | |||
local combatLevel = p._getMonsterCombatLevel(monster) | |||
result = result..'\r\n|-\r\n|'..Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})..'||'..combatLevel..'||'..monsterGP | |||
end | |||
end | |||
result = result..'\r\n|}' | |||
return result | |||
end | |||
function p.getSlayerTierMonsterTable(frame) | |||
-- Input validation | |||
local tier = frame.args ~= nil and frame.args[1] or frame | |||
local slayerTier = nil | |||
if tier == nil then | |||
return Shared.printError('No tier specified') | |||
end | |||
if tonumber(tier) ~= nil then | |||
slayerTier = Constants.getSlayerTierByID(tonumber(tier)) | |||
else | |||
slayerTier = Constants.getSlayerTier(tier) | |||
end | |||
if slayerTier == nil then | |||
return Shared.printError('Invalid slayer tier') | |||
end | |||
-- Obtain required tier details | |||
local minLevel, maxLevel = slayerTier.minLevel, slayerTier.maxLevel | |||
-- Build list of monster IDs | |||
-- Right now hiddenMonsterIDs is empty | |||
local hiddenMonsterIDs = {} | |||
local monsterList = GameData.getEntities('monsters', | |||
function(monster) | |||
if monster.canSlayer and not Shared.contains(hiddenMonsterIDs, monster.id) then | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
return cmbLevel >= minLevel and (maxLevel == nil or cmbLevel <= maxLevel) | |||
end | |||
return false | |||
end) | |||
if Shared.tableIsEmpty(monsterList) then | |||
-- Somehow no monsters are in the tier, return nothing | |||
return '' | |||
else | |||
return p._getMonsterTable(monsterList, true) | |||
end | |||
end | |||
function p.getFullMonsterTable(frame) | |||
return p._getMonsterTable(GameData.rawData.monsters, false) | |||
end | |||
function p._getMonsterTable(monsters, excludeDungeons) | |||
--Making a single function for getting a table of monsters given a list of IDs. | |||
local hideDungeons = excludeDungeons ~= nil and excludeDungeons or false | |||
local tableParts = {} | |||
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') | |||
-- First header row | |||
table.insert(tableParts, '\r\n|- class="headerRow-0"\r\n! colspan="4" | !! colspan="5" |Offensive Stats !! colspan="3" |Evasion Rating !! colspan="4" |') | |||
-- Second header row | |||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ') | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | |||
table.insert(tableParts, '!!Attack Speed (s) !!colspan="3"|Max Hit !!Accuracy ') | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true})) | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true})) | |||
table.insert(tableParts, '!!DR!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Bones !!Locations') | |||
-- Generate row per monster | |||
for i, monster in ipairs(monsters) do | |||
-- Avoid processing monsters without equipment stats. These aren't actual | |||
-- monsters, but instead are placeholders such as 'melvorF:RandomITM' | |||
-- and 'melvorTotH:RandomSpiderLair' to denote a random selection from | |||
-- a pool of monsters | |||
if monster.equipmentStats ~= nil then | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local atkSpeed = p._getMonsterAttackSpeed(monster) | |||
local maxHit = p._getMonsterMaxHit(monster) | |||
local dr = p._getMonsterStat(monster, 'damageReduction') | |||
local drReduce = p._getMonsterDrReduction(monster) | |||
local accR = p._getMonsterAR(monster) | |||
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")} | |||
local gpTxt = nil | |||
if monster.gpDrops.min >= monster.gpDrops.max then | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) | |||
else | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max) | |||
end | |||
local bones = p._getMonsterBones(monster) | |||
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None' | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1)) | |||
if drReduce > 0 then | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '"| -' .. drReduce..'% DR') | |||
table.insert(tableParts, '\r\n|style="text-align:right;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" |' .. Shared.formatnum(maxHit)) | |||
else | |||
table.insert(tableParts, '\r\n|style="text-align:right;border-right:hidden" colspan="2" data-sort-value="' .. maxHit .. '"|' .. p._getMonsterStyleIcon({monster, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right"|' .. Shared.formatnum(maxHit)) | |||
end | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. dr .. '" |' .. dr..'%') | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons)) | |||
end | |||
end | |||
table.insert(tableParts, '\r\n|}') | |||
return table.concat(tableParts) | |||
end | |||
function p.getMattMonsterTable(frame) | |||
--Making a single function for getting a table of monsters given a list of IDs. | |||
local tableParts = {} | |||
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') | |||
-- Second header row | |||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!ID !!Combat Level ') | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | |||
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value!!Locations') | |||
-- Generate row per monster | |||
for i, monster in ipairs(GameData.rawData.monsters) do | |||
if p.getMonsterName(monster) ~= nil then | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local gpTxt = nil | |||
if monster.gpDrops.min >= monster.gpDrops.max then | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) | |||
else | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max) | |||
end | |||
local lootVal = p._getMonsterLootValue(monster) | |||
local lootTxt = '0' | |||
if lootVal ~= 0 then | |||
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2)) | |||
end | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, false)) | |||
end | |||
end | |||
table.insert(tableParts, '\r\n|}') | |||
return table.concat(tableParts) | |||
end | |||
function p.getMattMonsterTableV2(frame) | |||
--Making a single function for getting a table of monsters given a list of IDs. | |||
local tableParts = {} | |||
table.insert(tableParts, '{| class="wikitable sortable stickyHeader"') | |||
-- Second header row | |||
table.insert(tableParts, '\r\n|- class="headerRow-1"\r\n!Monster !!Name !!Combat Level ') | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Hitpoints', type='skill'})) | |||
table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Defence', type='skill', notext=true})) | |||
table.insert(tableParts, '!!Attack Speed (s) !!colspan="2"|Max Hit !!Accuracy ') | |||
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Ranged', type='skill', notext=true})) | |||
-- table.insert(tableParts, '!!style="padding:0 1em 0 0"|' .. Icons.Icon({'Magic', type='skill', notext=true})) | |||
table.insert(tableParts, '!!' .. Icons.Icon({'Coins', notext=true, nolink=true}) .. ' Coins !!Avg. Kill Value !!Bones') | |||
-- Generate row per monster | |||
for i, monster in ipairs(GameData.rawData.monsters) do | |||
if p.getMonsterName(monster) ~= nil then | |||
local cmbLevel = p._getMonsterCombatLevel(monster) | |||
local gpTxt = nil | |||
if monster.gpDrops.min >= monster.gpDrops.max then | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) | |||
else | |||
gpTxt = Shared.formatnum(monster.gpDrops.min) .. ' - ' .. Shared.formatnum(monster.gpDrops.max) | |||
end | |||
local lootVal = p._getMonsterLootValue(monster) | |||
local lootTxt = '0' | |||
if lootVal ~= 0 then | |||
lootTxt = Shared.formatnum(Shared.round(lootVal, 2, 2)) | |||
end | |||
local atkSpeed = p._getMonsterAttackSpeed(monster) | |||
local maxHit = p._getMonsterMaxHit(monster) | |||
local accR = p._getMonsterAR(monster) | |||
local evaR = {p._getMonsterER(monster, "Melee"), p._getMonsterER(monster, "Ranged"), p._getMonsterER(monster, "Magic")} | |||
local bones = p._getMonsterBones(monster) | |||
local boneTxt = (bones ~= nil and Icons.Icon({bones.item.name, type='item', notext=true})) or 'None' | |||
table.insert(tableParts, '\r\n|-\r\n|style="text-align: center;" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', size=50, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:left" |' .. Icons.Icon({p.getMonsterName(monster), type='monster', noicon=true})) | |||
-- table.insert(tableParts, '\r\n|style="text-align:right" |' .. monster.id) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. cmbLevel .. '" |' .. Shared.formatnum(cmbLevel)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. p._getMonsterHP(monster) .. '" |' .. Shared.formatnum(p._getMonsterHP(monster))) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[1] .. '" |' .. Shared.formatnum(evaR[1])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. atkSpeed .. '" |' .. Shared.round(atkSpeed, 1, 1)) | |||
table.insert(tableParts, '\r\n|style="text-align:center;border-right:hidden" |' .. p._getMonsterStyleIcon({monster, notext=true})) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. maxHit .. '" |' .. Shared.formatnum(maxHit)) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. accR .. '" |' .. Shared.formatnum(accR)) | |||
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[2] .. '" |' .. Shared.formatnum(evaR[2])) | |||
--table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. evaR[3] .. '" |' .. Shared.formatnum(evaR[3])) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. (monster.gpDrops.min + monster.gpDrops.max) / 2 .. '" |' .. gpTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:right" data-sort-value="' .. lootVal .. '" |' .. lootTxt) | |||
table.insert(tableParts, '\r\n|style="text-align:center" |' .. boneTxt) | |||
-- table.insert(tableParts, '\r\n|style="text-align:right;width:190px" |' .. p._getMonsterAreas(monster, hideDungeons)) | |||
end | |||
end | |||
table.insert(tableParts, '\r\n|}') | |||
return table.concat(tableParts) | |||
end | |||
function p.getSpecialAttackTable(frame) | |||
local spAttTable = {} | |||
for i, monster in ipairs(GameData.rawData.monsters) do | |||
if monster.specialAttacks ~= nil and not Shared.tableIsEmpty(monster.specialAttacks) then | |||
local overrideChance = (monster.overrideSpecialChances ~= nil and Shared.tableCount(monster.overrideSpecialChances) > 0) | |||
for j, spAttID in ipairs(monster.specialAttacks) do | |||
local spAtt = GameData.getEntityByID('attacks', spAttID) | |||
local attChance = (overrideChance and monster.overrideSpecialChances[j] or spAtt.defaultChance) | |||
if spAttTable[spAtt.id] == nil then | |||
spAttTable[spAtt.id] = { ['defn'] = spAtt, ['icons'] = {} } | |||
end | |||
if spAttTable[spAtt.id]['icons'][attChance] == nil then | |||
spAttTable[spAtt.id]['icons'][attChance] = {} | |||
end | |||
table.insert(spAttTable[spAtt.id]['icons'][attChance], Icons.Icon({ p.getMonsterName(monster), type = 'monster' })) | |||
end | |||
end | |||
end | |||
local resultPart = {} | |||
table.insert(resultPart, '{|class="wikitable sortable stickyHeader"') | |||
table.insert(resultPart, '\r\n|- class="headerRow-0"') | |||
table.insert(resultPart, '\r\n!Name!!style="min-width:225px"|Monsters!!Chance!!Effect') | |||
for i, spAttData in Shared.skpairs(spAttTable) do | |||
local spAtt = spAttData.defn | |||
local firstRow = true | |||
local rowsSpanned = Shared.tableCount(spAttData.icons) | |||
local rowSuffix = '' | |||
if rowsSpanned > 1 then | |||
rowSuffix = '|rowspan="' .. rowsSpanned .. '"' | |||
end | |||
for chance, iconList in Shared.skpairs(spAttData.icons) do | |||
table.insert(resultPart, '\r\n|-') | |||
if firstRow then | |||
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.name) | |||
end | |||
table.insert(resultPart, '\r\n|data-sort-value="' .. spAtt.name .. '"| ' .. table.concat(iconList, '<br/>')) | |||
table.insert(resultPart, '\r\n|data-sort-value="' .. chance .. '"| ' .. Shared.round(chance, 2, 0) .. '%') | |||
if firstRow then | |||
table.insert(resultPart, '\r\n' .. rowSuffix .. '| ' .. spAtt.description) | |||
firstRow = false | |||
end | |||
end | |||
end | |||
table.insert(resultPart, '\r\n|}') | |||
return table.concat(resultPart) | |||
end | |||
--NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot TablesTemplate:MonsterLootTables | |||
--It exists because I'm too lazy to manually type up all the new monsters - User:Falterfire | |||
function p.getMonsterLootTableText() | |||
local getAreaText = function(area) | |||
local outArray = {} | |||
table.insert(outArray, "==={{ZoneIcon|"..area.name.."|size=50}}===") | |||
table.insert(outArray, "") | |||
for i, monsterID in ipairs(area.monsterIDs) do | |||
local monster = p.getMonsterByID(monsterID) | |||
table.insert(outArray, "===={{MonsterIcon|"..p.getMonsterName(monster).."|size=40}}====") | |||
table.insert(outArray, "{{MonsterDrops|"..p.getMonsterName(monster).."|size=40}}") | |||
end | |||
return table.concat(outArray, "\r\n") | |||
end | |||
local fullArray = {} | |||
local areaArray = Areas.getAreas(function(a) return a.type == 'combatArea' end) | |||
for i, area in ipairs(areaArray) do | |||
table.insert(fullArray, getAreaText(area)) | |||
end | |||
areaArray = Areas.getAreas(function(a) return a.type == 'slayerArea' end) | |||
for i, area in ipairs(areaArray) do | |||
table.insert(fullArray, getAreaText(area)) | |||
end | |||
return table.concat(fullArray, "\r\n\r\n----\r\n") | |||
end | end | ||
function p. | --NOTE: This is not a function that should be called directly. It generates text to be pasted into Chest Loot Tables | ||
--It exists because I'm too lazy to manually type up all the new chests - User:Falterfire | |||
function p.getChestLootTables() | |||
local items = Items.getItems(function(item) return item.dropTable ~= nil end) | |||
local outArray = {} | |||
for i, item in ipairs(items) do | |||
table.insert(outArray, "==={{ItemIcon|"..item.name.."|size=30}}===") | |||
table.insert(outArray, "{{ChestDrops|"..item.name.."}}") | |||
end | |||
return table.concat(outArray, "\r\n") | |||
end | end | ||
function p. | --Returns the expansion icon for the item if it has one | ||
function p.getExpansionIcon(frame) | |||
local monsterName = frame.args ~= nil and frame.args[1] or frame | |||
local monster = p.getMonster(monsterName) | |||
if monster == nil then | |||
return Shared.printError('No monster with that name found') | |||
end | |||
return Icons.getExpansionIcon(monster.id) | |||
end | end | ||
return p | return p |
edits