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{{V|1. | {{V|1.2}} | ||
=Introduction= | =Introduction= | ||
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{{Main|Reference=Area Effect Negation}} | {{Main|Reference=Area Effect Negation}} | ||
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on: | ''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on: | ||
* Pillar of Combat | * {{AgilityIcon|Pillar of Combat}} | ||
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}. | * {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}. | ||
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more). | * {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more). | ||
* {{ItemIcon|Slayer Skillcape}} | * {{ItemIcon|Slayer Skillcape}} | ||
* {{AoD}} {{POIIcon|Perilous Peaks}} Point of Interest in {{Skill|Cartography}} | |||
====Attack Bonus/Accuracy Rating==== | ====Attack Bonus/Accuracy Rating==== | ||
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This timer can be reduced with the following effects: | This timer can be reduced with the following effects: | ||
* {{ | * {{AgilityIcon|Lava Jump}} | ||
* {{ | * {{AgilityIcon|Dragon Fight}} | ||
* {{ | * {{AgilityIcon|Pillar of Combat}} | ||
* {{ItemIcon|Hunters Hat}} | * {{ItemIcon|Hunters Hat}} | ||
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* {{SpellIcon|Charged I}} | * {{SpellIcon|Charged I}} | ||
* {{PrayerIcon|Battleheart}} | * {{PrayerIcon|Battleheart}} | ||
* {{ | * {{AgilityIcon|Pillar of Combat}} | ||
* {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}. | * {{Skill|Astrology}} constellation {{ConstellationIcon|Iridan}}. | ||
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* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}} | * {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}} | ||
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop | * {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop | ||
* {{ | * {{AgilityIcon|Spike Jump}} | ||
* {{ | * {{AgilityIcon|Ice Jump}} | ||
* {{ | * {{AgilityIcon|Pillar of Skilling}} | ||
GP increases can be found on: | GP increases can be found on: | ||
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Two popular external tools are the Combat Simulator and Can I Idle. | Two popular external tools are the Combat Simulator and Can I Idle. | ||
[[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available. | [[Combat Simulator]] is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It simulates combat at high speeds using the games own code, so it's quite accurate. <!--As of game version v1.1.1 this mod has not yet been updated to work with the new built in mod manager and is currently not available.-->> | ||
[https://zxv975.github.io/CanIIdle/ Can I Idle] is a site built by zxv. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game. As of v1.1 the site is no longer being updated for anything beyond the base game, however it will still be entirely accurate for players who have not purchased any expansions. It will only be inaccurate for Elite/Master {{Skill|Slayer}} tasks for players who have completed {{ZoneIcon|Impending Darkness Event}} and have purchased the [[Throne of the Herald Expansion]]. | |||
=Base Game Combat= | =Base Game Combat= | ||
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* The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task. | * The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task. | ||
** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters. | ** This is especially useful against {{MonsterIcon|Plant}}, {{MonsterIcon|Cow}}, and {{MonsterIcon|Chicken}} and other very low level monsters. | ||
===Dungeons=== | |||
Quick and accessible guides for the first 8 [[Dungeons]] can be found [[Guides|at this link]], for reference, they will also be linked here. These dungeons are placed in a different order than they are found in game, this is because they are sorted by the Maximum Hit of the bosses, the following is the easiest way to progess through the dungeons even if combat levels are lacking.: | |||
* {{ZoneIcon|Chicken Coop}}: [[Chicken Coop/Guide]] | |||
* {{ZoneIcon|Undead Graveyard}}: [[Undead Graveyard/Guide]] | |||
* {{ZoneIcon|Spider Forest}}: [[Spider Forest/Guide]] | |||
* {{ZoneIcon|Frozen Cove}}: [[Frozen Cove/Guide]] | |||
* {{ZoneIcon|Bandit Base}}: [[Bandit Base/Guide]] | |||
* {{ZoneIcon|Deep Sea Ship}}: [[Deep Sea Ship/Guide]] | |||
* {{ZoneIcon|Hall of Wizards}}: [[Hall of Wizards/Guide]] | |||
* {{ZoneIcon|Miolite Caves}}: [[Miolite Caves/Guide]] | |||
===Leveling Guidelines=== | ===Leveling Guidelines=== | ||
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Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game. | Hitting the same enemy for 2 weeks because they are the "best" is a really boring way to play the game. | ||
And finally, using [[Combat Simulator]] and [https:// | And finally, using [[Combat Simulator]] and [https://zxv975.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for untimely deaths. | ||
===Melee=== | ===Melee=== | ||
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{{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee. | {{Skill|Ranged}} has a lot of options to do great damage, particularly to {{Skill|Magic}} enemies that may be very difficult to beat with Melee. | ||
For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill| | For Ranged, use {{Skill|Crafting}} to obtain the highest level Armor, and {{Skill|Fletching}} to obtain the highest level Weapons and Ammo. | ||
Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available. | Crafting armor can be upgraded ({{ItemIcon|Green D-hide Body|notext=true}}{{ItemIcon|(U) Green D-hide Body|notext=true}}) once from the Bank, using more of the raw {{ItemIcon|Green Dragonhide|notext=true}}{{ItemIcon|Blue Dragonhide|notext=true}}{{ItemIcon|Red Dragonhide|notext=true}}{{ItemIcon|Black Dragonhide|Dragonhide}}. Upgrading Ranged armor is always recommended once it's available. | ||
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In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP! | In general, {{Skill|Ranged|Accurate}} is more effective at low levels, while {{Skill|Ranged|Rapid}} is more effective at higher levels. The cutoff is approximately level 40. {{Skill|Ranged|Longrange}} should likely be used before this cutoff to also get an amount of {{Skill|Defence}} XP! | ||
Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks | Ranged has several different Weapon types to choose from, each with their own benefits and drawbacks: | ||
{| class="wikitable" style="text-align: center" | {| class="wikitable" style="text-align: center" | ||
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|- | |- | ||
|} | |} | ||
For the earliest parts of the game, it is recommended to stick with Longbows, since Arrows are the most plentiful ammo source. Javelins are more powerful than bows, and can be used if you want to powerlevel a bit, but the effort it takes to make enough for each level bracket is more than the effort required to just use arrows. Additionally, {{ItemIcon|Ice Arrows}} are equivalent to {{ItemIcon|Rune Arrows}} while not having a level requirement, and so can be used from {{Skill|Ranged}} level 1. If you can comfortably fight {{MonsterIcon|Frozen Archer}} with your {{Skill|Melee}} setup, these can carry you through training ranged without even looking at {{Skill|Fletching}} | |||
{| class="wikitable" | {| class="wikitable" | ||
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** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}. | ** {{ItemIcon|Amulet of Magic}} - Drops from {{MonsterIcon|Master Wizard}}. | ||
** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}. | ** {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}}. | ||
==The Early Game: Levels 41-75== | ==The Early Game: Levels 41-75== | ||
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|- | |- | ||
| 41 | | 41 | ||
| {{ItemIcon|Rune Javelin}} / {{ItemIcon| | | {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}} | ||
| {{ItemIcon|Rune Arrows}} | | {{ItemIcon|Rune Arrows}} | ||
| {{ItemIcon|Green D-hide Body|Green D-hide}} | | {{ItemIcon|Green D-hide Body|Green D-hide}} | ||
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|- | |- | ||
| 50 | | 50 | ||
| {{ItemIcon|Rune Javelin}} / {{ItemIcon| | | {{ItemIcon|Rune Javelin}} / {{ItemIcon|Ice Shortbow}} | ||
| {{ItemIcon|Rune Arrows}} | | {{ItemIcon|Rune Arrows}} | ||
| {{ItemIcon|Blue D-hide Body|Blue D-hide}} | | {{ItemIcon|Blue D-hide Body|Blue D-hide}} | ||
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|- | |- | ||
|} | |} | ||
====Gear Goals==== | ====Gear Goals==== | ||
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|- | |- | ||
! colspan="1"| 1 | ! colspan="1"| 1 | ||
| {{ | | {{AgilityIcon|Cargo Net}} | ||
| +3% Global GP, woohoo! | | +3% Global GP, woohoo! | ||
|- | |- | ||
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|- | |- | ||
! 3 | ! 3 | ||
| {{ | | {{AgilityIcon|Pipe Climb}} | ||
| The only obstacle on this tier with any benefit to combat. | | The only obstacle on this tier with any benefit to combat. | ||
|- | |- | ||
! rowspan="2"| 4 | ! rowspan="2"| 4 | ||
| {{ | | {{AgilityIcon|Coal Stones}} | ||
| The only obstacle on this tier with a net-positive benefit to combat. | | The only obstacle on this tier with a net-positive benefit to combat. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Mud Dive}} / {{AgilityIcon|Cave Climb}} | ||
| These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. | | These obstacles are decent in the Early Game for squeezing out a little bit of extra power when your HP and Damage Reduction don't really matter. | ||
|- | |- | ||
! rowspan="2"| 5 | ! rowspan="2"| 5 | ||
| {{ | | {{AgilityIcon|Cliff Climb}} | ||
| Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this. | | Use this typically any time when doing slayer, but be aware of the negative modifier and pick and choose when to run this. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Cliff Balance}} | ||
| Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds. | | Can be used as the default combat obstacle, the {{Skill|Prayer}} point increase is really not as bad as it sounds. | ||
|- | |- | ||
! rowspan="2"| 6 | ! rowspan="2"| 6 | ||
| {{ | | {{AgilityIcon|Rocky Waters}} | ||
| This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal. | | This obstacle is '''extremely powerful''' in the early game, and is always viable for Combat. This obstacle can single-handedly let you do Dungeons much earlier than normal. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Lake Swim}} | ||
| Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability. | | Damage reduction is great, so is doing more damage and preserving {{Skill|Prayer}} points! In the later stages of the game, this obstacle is typically more useful than Rocky Waters, but will rarely, if ever, provide more survivability. | ||
|- | |- | ||
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|- | |- | ||
! rowspan=3 | 8 | ! rowspan=3 | 8 | ||
| {{ | | {{AgilityIcon|Pipe Crawl}} | ||
| Used for {{Skill|Slayer}}. | | Used for {{Skill|Slayer}}. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Raft Building}} | ||
| More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default. | | More well rounded, and can help making damage reduction breakpoints. This obstacle can safely be the default. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Spike Jump}} | ||
| Used for completing Dungeons. | | Used for completing Dungeons. | ||
|- | |- | ||
! rowspan=5 | 9 | ! rowspan=5 | 9 | ||
| {{ | | {{AgilityIcon|Lava Jump}} | ||
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use | | Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. The negative modifiers make this unappealing for any other use | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Water Jump}} | ||
| Great if you do not need the bonuses from {{ | | Great if you do not need the bonuses from {{AgilityIcon|Ice Jump}} or {{AgilityIcon|Frozen Lake Crossing}} and can afford to swap to something else when you do want those bonuses. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Ice Jump}} | ||
| The most well rounded for all Skills including, and can be used as the default. | | The most well rounded for all Skills including, and can be used as the default. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Cave Maze}} | ||
| Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options. | | Competes with a bunch of heavy hitters, there should be no reason to use this instead of the other options. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Frozen Lake Crossing}} | ||
| The most well rounded for combat, not as useful for non-combat and can be used as the default. | | The most well rounded for combat, not as useful for non-combat and can be used as the default. | ||
|- | |- | ||
! rowspan=3 | 10 | ! rowspan=3 | 10 | ||
| {{ | | {{AgilityIcon|Lava Waterfall Dodge}} | ||
| Well rounded and often best for non-combat skills, this can be used as the default. | | Well rounded and often best for non-combat skills, this can be used as the default. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Dragon Fight}} | ||
| Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. | | Primarily used for killing weak enemies as quickly as possible, particularly when the enemy dies in one or two hits. | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Ocean Rafting}} | ||
| Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}. | | Always useful for combat, not as useful for non-combat and should generally only be used if you really need extra Damage or {{Skill|Slayer|Slayer Coins}}. | ||
|- | |- | ||
! rowspan="1"| P | ! rowspan="1"| P | ||
| {{ | | {{AgilityIcon|Pillar of Combat}} | ||
| Does everything you want it to. | | Does everything you want it to. | ||
|} | |} | ||
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| 10% | | 10% | ||
|- | |- | ||
| {{ | | {{AgilityIcon|Pillar of Combat}} | ||
| Agility | | Agility | ||
| 5% | | 5% | ||
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|} | |} | ||
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots. | For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots. | ||
With the {{AoD}} [[Atlas of Discovery Expansion]], the {{POIIcon|Perilous Peaks}} Point of Interest also provides an extra 20% area effect negation, allowing you to reach 100% negation with only {{ItemIcon|Slayer Helmet (Elite)|Elite Slayer Armor}} and without needing {{AgilityIcon|Pillar of Combat}} | |||
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly. | It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} first will make this grind faster!''' You can complete ID without any of the UW gear sets, the sets don't help the event very much, and the shields speed up the slayer area signifcantly. | ||
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* {{PetIcon|Bone}} - Pet | * {{PetIcon|Bone}} - Pet | ||
===FAQ=== | ===Impending Darkness Event FAQ=== | ||
Q: No Monsters are spawning! | Q: No Monsters are spawning! | ||
:A: Make sure you select a Slayer area! Monsters do not spawn on their own here. | :A: Make sure you select a Slayer area! Monsters do not spawn on their own here. | ||
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={{TotH}} Throne of the Herald Expansion= | ={{TotH}} Throne of the Herald Expansion= | ||
Information for progression through the {{TotH}} Throne of the Herald Expansion can be found at [[Combat_Guide/Throne_of_the_Herald]] | |||
={{AoD}} Atlas of Discovery Expansion= | |||
Information for progression through the {{AoD}} Atlas of Discovery Expansion can be found at [[Combat_Guide/Atlas of Discovery]] | |||
{{Menu}}[[Category:Guides]] | |||
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