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if recipe.category ~= nil then | if recipe.category ~= nil then | ||
-- Obstacle | -- Obstacle | ||
return SkillData.Agility.obstacleUnlockLevels[recipe.category] | return SkillData.Agility.obstacleUnlockLevels[recipe.category+1] | ||
else | else | ||
-- Pillar | -- Pillar |
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