https://wiki.melvoridle.com/api.php?action=feedcontributions&user=Vbion&feedformat=atomMelvor Idle - User contributions [en]2024-03-29T14:33:08ZUser contributionsMediaWiki 1.39.3https://wiki.melvoridle.com/index.php?title=Combat_Guide&diff=52122Combat Guide2022-05-31T16:58:18Z<p>Vbion: /* Unhallowed Wasteland */ Fixed my mistake with Dragon on Cursed Lich and did other minor improvements</p>
<hr />
<div>{{V|1.0.3}}<br />
<br />
==Introduction==<br />
This guide is written for characters playing the [[Game Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}.<br />
<br />
The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for endgame content.<br />
<br />
There are several non-combat skills that improve various parts of the combat experience:<br />
<br />
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses.<br />
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.<br />
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.<br />
* {{Skill|Astrology}} - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.<br />
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.<br />
<br />
Other skills helpful for smooth progression include:<br />
<br />
* {{Skill|Fletching}} for {{Skill|Ranged}} arrows.<br />
* {{Skill|Smithing}} for {{Skill|Attack|Melee}} armor and weapons.<br />
* {{Skill|Crafting}} for jewelry and {{Skill|Ranged}} armor.<br />
* {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape}}<br />
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing.<br />
<br />
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury of the Elemental Zodiacs}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so {{UpgradeIcon|Master of Nature}} may be a goal.<br />
<br />
==Gear Stats==<br />
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.<br />
<br />
===Shared Stats===<br />
====Attack Speed====<br />
''Attack Speed'', or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}<br />
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}<br />
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells<br />
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}<br />
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, melee only <br />
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring<br />
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed<br />
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}<br />
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}<br />
* Slowing Debuffs<br />
<br />
====Damage Reduction====<br />
''Damage Reduction'', or DR, is an extremely powerful stat. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:<br />
<br />
* {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces<br />
* {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max<br />
* {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear<br />
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}<br />
* {{Icon|Damage Reduction Potion|Damage Reduction Potions}}<br />
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet<br />
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet<br />
* {{Skill|Agility}} Obstacles<br />
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}<br />
* {{ItemIcon|Absorbing Shield}} - Gain DR at the cost of Evasion<br />
<br />
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:<br />
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}}<br />
<br />
====Auto Eat====<br />
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with {{UpgradeIcon|Auto Eat - Tier III}}.<br />
<br />
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference is the time spent {{Skill|Cooking}} or {{Skill|Farming}} instead of fighting monsters.<br />
<br />
=====Auto Eat Threshold=====<br />
''Auto Eat Threshold'' reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:<br />
<br />
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}<br />
<br />
=====Auto Eat Efficiency=====<br />
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:<br />
<br />
* {{Skill|Cooking}} item mastery<br />
* {{Skill|Astrology}} constellation modifiers<br />
* {{Skill|Agility}} Obstacles<br />
* {{Icon|Famished Potion|Famished Potions}}<br />
<br />
====Slayer Area Effect Negation====<br />
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:<br />
<br />
* Pillar of Combat - {{Skill|Agility}} capstone<br />
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}<br />
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more)<br />
* {{ItemIcon|Slayer Skillcape}}<br />
<br />
====Armor/Evasion Rating====<br />
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.<br />
<br />
===Class-related Stats===<br />
====Melee Stats====<br />
{{Skill|Attack|Melee}} gear focuses on 4 stats:<br />
<br />
* {{Skill|Strength}} bonus: One of the factors that determines max hit<br />
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.<br />
<br />
====Magic Stats====<br />
{{Skill|Magic}} armor and weapons focus on 2 stats:<br />
<br />
* Magic Damage Bonus: Determines your max hit<br />
* Magic Attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:<br />
<br />
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves<br />
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon<br />
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}<br />
* {{PetIcon|Salem}} - Magic [[Pets|Pet]]<br />
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop<br />
<br />
====Ranged Stats====<br />
{{Skill|Ranged}} armor and weapons focus on 2 stats:<br />
<br />
* Ranged strength bonus: Determines your max hit<br />
* Ranged attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on:<br />
<br />
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranged Skillcape}}<br />
* {{ItemIcon|Cape of Ranged Preservation}}<br />
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]<br />
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins<br />
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons<br />
<br />
===Special Attacks and Loot Passives===<br />
Beyond stats, many pieces of equipment have Special Attacks or passive effects.<br />
<br />
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.<br />
<br />
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:<br />
<br />
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}<br />
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}<br />
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop<br />
* Pillar of Generosity - {{Skill|Agility}} capstone<br />
<br />
GP increases can be found on:<br />
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop<br />
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}<br />
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}<br />
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}<br />
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop<br />
<br />
==External Tooling==<br />
Two popular external tools are the Combat Simulator and Can I Idle.<br />
<br />
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.<br />
<br />
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.<br />
<br />
==Slayer==<br />
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.<br />
<br />
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point. <br />
<br />
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.<br />
<br />
Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.<br />
<br />
==Early Game (Pre-Volcanic Cave)==<br />
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.<br />
<br />
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.<br />
<br />
It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks. <br />
<br />
===Leveling Guidelines===<br />
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.<br />
<br />
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide. <br />
<br />
All assumed skill levels are equal to the ones required by the set of gear.<br />
<br />
Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.<br />
<br />
The monster levels are listed where possible. It should roughly guide you on what item to work towards next. <br />
<br />
For choosing a proper mob to farm, it is recommended to follow a priority rule: <br />
# Mob that drops what you want, <br />
# Slayer Tasks, <br />
# Highest Combat XP/hr. <br />
<br />
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.<br />
<br />
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.<br />
<br />
===Gear Goals===<br />
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:<br />
<br />
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)<br />
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.<br />
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)<br />
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)<br />
<br />
===Melee===<br />
====Leveling====<br />
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons. <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level Requirement<br />
! {{Skill|Attack}} Material<br />
! {{Skill|Defence}} Material<br />
! Best XP Monster<br />
! Newly Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]<br />
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]<br />
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| (Using Iron)<br />
| {{ItemIcon|Slayer Helmet (Basic)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Basic) Slayer (Basic)]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]<br />
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]<br />
| {{Icon|Skeleton|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]<br />
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]<br />
| {{Icon|Frozen Archer|type=monster}} (Skip Black Armor, it's hard to gear for)<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]<br />
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]<br />
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Undead Graveyard}}<br />
|-<br />
| (Using Adamant)<br />
| {{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="3" | 40<br />
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]<br />
| {{ItemIcon|Ice Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Armour Ice]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}<br />
|-<br />
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]<br />
| {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| (Using Rune)<br />
| {{ItemIcon|Miolite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Miolite+incategory:Armour Miolite]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 50<br />
| {{ItemIcon|Desert Sabre}}<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Hall of Wizards}}<br />
|-<br />
| {{ItemIcon|Miolite Sceptre}} (Using {{Icon|Surge II|type=aurora}} & {{Icon|Anguish II|type=curse}})<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| rowspan="2" | {{ItemIcon|Dragon Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Weapon Dragon]<br />
| {{ItemIcon|Dragon Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Armour Dragon]<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Elite) Slayer (Elite)]<br />
| {{Icon|Vampire|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:<br />
<br />
* {{ItemIcon|Ice Sword}} - Drops from {{ZoneIcon|Frozen Cove}} (lv. 191)/{{Icon|Ice Monster|type=monster}} (lv. 75)<br />
* {{ItemIcon|Elerine Spear}} - Drops from {{Icon|Elerine Warrior|type=monster}} (lv. 96)<br />
* {{ItemIcon|Amulet of Torture}} - Rare drop from {{Icon|Fierce Devil|type=monster}} (lv. 100), {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Warberd}} - 2H, Drops from {{Icon|Seething Horned Elite|type=monster}} (lv. 161)<br />
* {{ItemIcon|Desert Sabre}} - Drops from {{Icon|Turkul Giant|type=monster}} (lv. 125)<br />
* {{ItemIcon|War Axe}} - 2H, Drops from {{Icon|Raging Horned Elite|type=monster}} (lv. 125)<br />
* {{ItemIcon|Ancient Sword}} - Drops from {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Sunset Rapier}} - '''One of the best melee weapons early''', {{ZoneIcon|Deep Sea Ship}} (lv. 177). This can carry you through {{ZoneIcon|Air God Dungeon}} / {{ZoneIcon | Infernal Stronghold}}. '''It's probably the most important drop for Melee.'''<br />
* {{ItemIcon|Miolite Sceptre}} - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
* {{ItemIcon|Sandstorm Ring}} - Drops from {{Icon|Sand Beast|type=monster}} (lv. 197)<br />
* {{ItemIcon|Dragon Claw}} - Very long grind, {{ItemIcon|Dragon Claw Fragment}} drops from {{Icon|Griffin|type=monster}} (lv. 124).<br />
* {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).<br />
<br />
===Ranged===<br />
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.<br />
<br />
====Leveling====<br />
<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Ranged}} Level<br />
! Bows<br />
! Arrows<br />
! Armor<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| rowspan="3" | {{ItemIcon|Normal Shortbow}} / {{ItemIcon|Normal Longbow}}<br />
| {{ItemIcon|Bronze Arrows}}<br />
| {{ItemIcon|Leather Cowl|Leather}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Basic)}}/{{ItemIcon|Slayer Leather Body (Basic)}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Ice Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Oak Shortbow}} / {{ItemIcon|Oak Longbow}}<br />
| {{ItemIcon|Steel Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Ranged Golbin|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| (Using Oak Shortbow)<br />
| (Using Steel Arrows)<br />
| {{ItemIcon|Hard Leather Cowl|Hard Leather}}<br />
| {{Icon|Tentacle|type=monster}}<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Willow Shortbow}} / {{ItemIcon|Willow Longbow}}<br />
| {{ItemIcon|Mithril Arrows}}<br />
| (Using Hard Leather)<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| 30<br />
| {{ItemIcon|Maple Shortbow}} / {{ItemIcon|Maple Longbow}}<br />
| {{ItemIcon|Adamant Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Strong)}} / {{ItemIcon|Slayer Leather Body (Strong)}}<br />
| {{Icon|Wizard|type=monster}} / {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Undead Graveyard}}<br />
|-<br />
| rowspan="2" | 40<br />
| {{ItemIcon|Yew Shortbow}} / {{ItemIcon|Yew Longbow}}<br />
| rowspan="2" | {{ItemIcon|Rune Arrows}}<br />
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Spider Forest}}<br />
|-<br />
| {{ItemIcon|Ice Shortbow}}<br />
| {{ItemIcon|Ice Helmet|Ice}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| rowspan="2"|50<br />
| {{ItemIcon|Magic Shortbow}} / {{ItemIcon|Magic Longbow}}<br />
| (Using Rune)<br />
| {{ItemIcon|Blue D-hide Body|Blue D-hide}} + Ranger gear<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Desert Shortbow}} / {{ItemIcon|Elerine Longbow}}<br />
| (Using Rune)<br />
| (Using Blue D-hide)<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| {{ItemIcon|Redwood Shortbow}} / {{ItemIcon|Redwood Longbow}}<br />
| {{ItemIcon|Dragon Arrows}}<br />
| {{ItemIcon|Red D-hide Body|Red D-hide}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Poisoned Shortbow}}<br />
| (Using Dragon)<br />
| {{ItemIcon|Slayer Cowl (Elite)}} / {{ItemIcon|Slayer Leather Body (Elite)}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon<br />
* {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon<br />
* {{ItemIcon|Desert Shortbow}} - Drops from {{Icon|Turkul General|type=monster}} (lv. 164)<br />
* {{ItemIcon|Elder Dragonhide}} gear - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].<br />
<br />
===Magic===<br />
Your progression commonly is:<br />
# Leveling up through {{Skill|Alt. Magic}} until you can use {{Icon|type=spell|Fire Surge}}. Depending on how much you want to minmax, you can start using the battle magic earlier.<br />
# Getting the {{ItemIcon|Ancient Wizard Hat|Ancient}} set and the {{ItemIcon|Book of Eli}}.<br />
# Unlocking Ancient Magicks by clearing the {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Getting the {{ItemIcon|Cloudburst Staff}} - the strongest Magic-DPS weapon in the game.<br />
====Leveling====<br />
- ''See [[Magic/Training]]''<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Magic}} Level<br />
! Weapon<br />
! Spell<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="2" | 1<br />
| {{ItemIcon|Staff of Air|Base Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Basic)}}<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Air Battlestaff|Battlestaves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| <br />
| <br />
| <br />
|-<br />
| 40<br />
| {{ItemIcon|Mystic Air Staff|Mystic Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| 60<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| <br />
| <br />
| <br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)<br />
* {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves<br />
** Upgrades into {{ItemIcon|Nature's Wrath Staff}} with materials from {{Icon|Giant Moth|type=monster}} (lv. 223) and {{ZoneIcon|Miolite Caves}} (lv. 178)dungeon<br />
* {{ItemIcon|Shaman Ring}} - Drops from {{Icon|Shaman|type=monster}} (lv. 93)<br />
** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}<br />
* {{ItemIcon|Magic Wand (Powerful)}} - Drops from {{Icon|Dark Wizard|type=monster}} (lv. 108)<br />
* {{ItemIcon|Ancient Wizard Hat|Ancient}} Magic Gear - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
<br />
==Volcanic Cave==<br />
<br />
Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.<br />
<br />
To prevent issues with duplicating content, all information about it was put into a dedicated page.<br />
<br />
- ''See [[Volcanic Cave/Guide]]''<br />
<br />
==Infernal Stronghold==<br />
<br />
Congratulations on beating the {{ZoneIcon|Volcanic Cave}}! <br />
<br />
You now have the {{ItemIcon|Fire Cape}} that provides 2% DR and slightly improves your defences.<br />
<br />
Next, you need to clear the {{ZoneIcon|Infernal Stronghold}} once to get the {{ItemIcon|Infernal Cape}} - the best combat cape at this stage of the game.<br />
<br />
Use the build for manual eating from the linked guide to clear the dungeon.<br />
<br />
- ''See [[Infernal Stronghold/Guide]]''<br />
<br />
==Mid Game (God Dungeons)==<br />
<br />
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.<br />
<br />
* {{ZoneIcon|Air God Dungeon|Air}} by {{ItemIcon|(G) Ancient Helmet|Ancient}} gear from {{ZoneIcon|Volcanic Cave|Volcanic}},<br />
* {{ZoneIcon|Water God Dungeon|Water}} by {{ItemIcon|Aeris God Helmet|Aeris}} gear from {{ZoneIcon|Air God Dungeon|Air}},<br />
* {{ZoneIcon|Earth God Dungeon|Earth}} by {{ItemIcon|Glacia God Helmet|Glacia}} gear from {{ZoneIcon|Water God Dungeon|Water}},<br />
* {{ZoneIcon|Fire God Dungeon|Fire}} by preferably {{ItemIcon|Aeris God Helmet|Aeris}} gear or by {{ItemIcon|Glacia God Helmet|Glacia}}, but that requires much more DR.<br />
<br />
Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drops from the {{Icon|Elder Vampire|type=monster}},<br />
* {{ItemIcon|Magic Wand (Elite)}} - Drops from the {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands,<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind,<br />
* {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop.<br />
<br />
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.<br />
<br />
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).<br />
<br />
Additionally, completing the God Dungeons unlocks the skill upgrades: {{UpgradeIcon|Perpetual Haste}}, {{UpgradeIcon|Expanded Knowledge}}, {{UpgradeIcon|Master of Nature}}, and {{UpgradeIcon|Art of Control}}. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.<br />
<br />
It might take around a month to complete all God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.<br />
<br />
===Air God Dungeon===<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 46%<br />
|} <br />
<br />
The order of actions to get this build is the following:<br />
# For the {{ItemIcon|(U) Ancient D-hide Vambraces|vambraces}}, check the [[Dragons Den/Guide]].<br />
# DPS-wise, get at least {{ItemIcon|Sunset Rapier}}. Check the [[Deep Sea Ship/Guide]] for that.<br />
# Get the {{ItemIcon|Sandstorm Ring}}. It's an immense DPS boost for Melee builds.<br />
# For the {{ItemIcon|Elite Amulet of Defence|amulet}}, check the [[FEZ/Guide]]. Ideally, compare your options with the [[Combat Simulator]] because {{Icon|Bounty Hunter|type=monster}} has large DPS. Your food expenditure might be not worth it.<br />
# Clear {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Now might be the time to farm {{Icon|Pegasus|type=monster|Pegasi}} for the {{ItemIcon|Ancient Claw}}. You need 20k accuracy on {{Icon|Slicing Winds|type=spell}}. For instance, by getting the {{ItemIcon|Ancient Wizard Hat|notext=true}} set, {{ItemIcon|Elite Amulet of Magic|notext=true}}, {{ItemIcon|Enchanted Cape|notext=true}}, {{ItemIcon|Elementalist Gloves|notext=true}}, and {{SkillReq|Magic|91}}. The [[Ancient Claw/Guide]] explains why farming it now may be the best option.<br />
# Get the {{ItemIcon|Dragonfire Shield}} - its DR and HP buff will be useful throughout the whole game. To get dem {{ItemIcon|Dragon Bones|bonez}}, give a {{Icon|Green Dragon|type=monster}} some {{Icon|Icicle Volley|type=spell|Icicle Volleys}} treatment because it has the best DPS at the moment. Or you can use {{Icon|Slicing Winds|type=spell}} if you don't want to bother with water runes.<br />
# Collect a full {{ItemIcon|(G) Ancient Helmet|Ancient}} set from the {{ZoneIcon|Volcanic Cave}}.<br />
# Ideally, manually farm {{ZoneIcon|Infernal Stronghold}} for {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} to get an {{ItemIcon|Infernal Claw}}. There's a guide about it: [[Infernal Stronghold/Guide]].<br />
# Whack the hell out of the {{ZoneIcon|Air God Dungeon}}.<br />
<br />
<br />
''For the gear options and notable drops, see [[Air God Dungeon/Guide]].''<br />
<br />
===Water God Dungeon===<br />
<br />
Link to guide: [[Water God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| Ring<br />
| 1%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 56%<br />
|}<br />
<br />
At this point, you should have a full set of {{ItemIcon|Aeris God Helmet|Aeris}} God Gear. For your weapon, you should be using {{ItemIcon|Ancient Crossbow}}, or {{ItemIcon|Slayer's Crossbow}}/{{ItemIcon|Dragon Crossbow}} if you don't have one. {{ItemIcon|Dragonfire Shield}} as well makes this a breeze so you can use {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot.<br />
<br />
{{ItemIcon|Emerald Bolts}} are probably your best bet. {{ItemIcon|Jadestone Bolts}} work too if you have those.<br />
<br />
This dungeon is a breeze if you have the above gear. Notable drops:<br />
<br />
* {{ItemIcon|Cloudburst Staff}} - One of the BiS weapons for magic. Situationally useful.<br />
* {{ItemIcon|Glacia God Helmet|Glacia}} God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Gloves}})<br />
* {{ItemIcon|Warlock Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Ring}})<br />
* {{ItemIcon|Magic Wand (Elite)}} - Useful for imbued wand crafting<br />
<br />
After completing this dungeon, you should absolutely complete the {{ItemIcon|Infernal Claw}} grind if you have not already. This weapon is necessary for {{ZoneIcon|Into the Mist}}, and is one of the highest DPS weapons in the game, whilst also allowing you to wield {{ItemIcon|Dragonfire Shield}}. Full Glacia + {{Icon|Gust|type=spell}} should kill {{Icon|Griffin|type=monster}} / {{Icon|Pegasus|type=monster}} quite easily if you hit the accuracy breakpoint.<br />
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===Earth God Dungeon===<br />
<br />
Link to guide: [[Earth God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| Cape<br />
| 3%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 54%<br />
|}<br />
<br />
Same ordeal as the {{ZoneIcon|Water God Dungeon}}. Equip the previous set of armor, then get to work. By now, you should likely have {{ItemIcon|Skull Cape}}, one of the BiS capes for magic. {{ItemIcon|Air Imbued Wand}} is highly recommended so you can use {{Icon|Gust|type=spell}} for cheap along with the {{ItemIcon|Dragonfire Shield}}.<br />
<br />
Again, this dungeon is easy. Notable Drops:<br />
<br />
* {{ItemIcon|Terran God Helmet|Terran}} God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Spiked Shell Gloves}})<br />
* {{ItemIcon|Guardian Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Spiked Shell Ring}})<br />
* {{ItemIcon|Guardian Amulet}} - Situationally useful melee amulet<br />
* {{ItemIcon|Earth Layered Shield}} - BiS melee shield. Provides *12%* DR<br />
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<br />
===Fire God Dungeon===<br />
<br />
Link to Guide: [[Fire God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the {{ItemIcon|Aeris God Helmet|Aeris}} god set. Gear setup is similar to the {{ZoneIcon|Water God Dungeon}}, but focuses primarily on DR breakpoints. Consider using the {{Icon|Stone Skin|type=prayer}} prayer or {{ItemIcon|Damage Reduction Potion IV}}'s. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.<br />
<br />
Highly recommend using combat sim to ensure you aren't killed by {{Icon|Ragnar|type=monster}} or {{Icon|Ignis|type=monster}}. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.<br />
<br />
Notable drops:<br />
<br />
* {{ItemIcon|Fighter Amulet}} - One of the BiS amulets for melee. CC is absolutely critical at high level combat.<br />
* {{ItemIcon|Fighter Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Relentless Fury Ring}})<br />
* {{ItemIcon|Ragnar God Helmet|Ragnar}} God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Relentless Fury Gloves}})<br />
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==Preparing for Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.<br />
<br />
To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, including bosses, can be chosen.<br />
<br />
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.<br />
<br />
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.<br />
<br />
It is recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.<br />
<br />
Recommended Gear from Best to Worst:<br />
<br />
* All BiS God Dungeon Gear<br />
* {{Icon|Diamond Luck Potion}} - As many as possible<br />
* Combat Agility Obstacles<br />
* {{ItemIcon|Ragnar Godsword}}, {{ItemIcon|Terran Godsword}}, {{ItemIcon|Darksteel Dagger}}<br />
* {{ItemIcon|Stormsnap}}, {{ItemIcon|Ancient Longbow}}, or {{ItemIcon|Ancient Crossbow}}<br />
* {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Ancient Arrows}}, {{ItemIcon|Dragon Arrows}}<br />
* {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Scaled Shield}} (Upgraded {{ItemIcon|(U) Ancient D-hide Shield}} with materials from {{ZoneIcon|Toxic Swamps}})<br />
* {{ItemIcon|Miolite Shield}}<br />
* {{ItemIcon|Skull Cape}}<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
* {{ItemIcon|Air Imbued Wand}}<br />
* Level 84 {{Skill|Prayer}}<br />
<br />
At this point you can probably begin to make your way towards one of the longest grinds in the game, {{ItemIcon|Fury of the Elemental Zodiacs}}. FEZ, as it is often called, is made from the upgrading process by combining:<br />
* 2 {{ItemIcon|Elite Amulet of Defence}} - Made by combining 100 {{ItemIcon|Amulet of Defence}}<br />
* 2 {{ItemIcon|Elite Amulet of Magic}} - Made by combining 100 {{ItemIcon|Amulet of Magic}}<br />
* 2 {{ItemIcon|Elite Amulet of Accuracy}} - Made by combining 100 {{ItemIcon|Amulet of Accuracy}}<br />
* 2 {{ItemIcon|Elite Amulet of Strength}} - Made by combining 100 {{ItemIcon|Amulet of Strength}}<br />
* 2 {{ItemIcon|Elite Amulet of Ranged}} - Made by combining 100 {{ItemIcon|Amulet of Ranged}}<br />
* 2 {{ItemIcon|Elite Amulet of Glory}} - Made by combining 100 {{ItemIcon|Amulet of Glory}}<br />
* 10 {{ItemIcon|Amulet of Fury}}<br />
* 10 {{ItemIcon|Amulet of Torture}}<br />
<br />
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet. <br />
<br />
Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]<br />
<br />
==Into the Mist==<br />
<br />
Note that it may be beneficial to complete the [[Slayer#Master|Master]] tier {{Skill|Slayer}} tasks required to unlock {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} before completing Into the Mist for the first time. This is because of {{ZoneIcon|Dark Waters}} monsters being added to the pool of available enemies. It will no longer be trivial to use {{UpgradeIcon|Auto Slayer}} for Master tier Tasks, as the new enemies are fairly strong, and are more lethal to the average player than the Greater Dragons available in the {{ZoneIcon|Perilous Peaks}} version of Master Tasks. If you do not feel comfortable learning how to do manual slayer, feel free to Auto-slay Perilous Peaks. See below for a more in depth explanation.<br />
<br />
{{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase. Refer to [[Into the Mist/Guide]] for a comprehensive guide on completing this dungeon.<br />
<br />
Notable Rewards:<br />
* Access to the {{ZoneIcon|Dark Waters}} slayer area, where the T90 weapons can be obtained<br />
* {{PetIcon|Pablo}} - Drops after 5 completions<br />
<br />
==Passive Slot==<br />
<br />
Main Article: [[Combat Passive Slot]]<br />
<br />
Congratulations on completing {{ZoneIcon|Into the Mist}}! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with a "Passive: ____" effect into said slot. What this allows you to do is splash extra effects from items with otherwise mediocre stats into your build.<br />
<br />
While the original article is more than exhaustive, some of the best choices are highlighted here:<br />
* {{ItemIcon|Chapeau Noir}} - More item doubling is always good<br />
* {{ItemIcon|Ring of Wealth}} - More item doubling is always good<br />
* {{ItemIcon|Slayer Helmet (Master)|Master Slayer Armor}} - Lets you splash more Flat Slayer Area Reduction, along with a pittance of item doubling<br />
* {{ItemIcon|Elder Crown}} - Slightly more dps from attack interval reduction, a big pile of free lifesteal helps you preserve your food stocks<br />
* {{ItemIcon|Fighter Amulet}} - Melee only, good dps, less attacks taken from enemies<br />
* {{ItemIcon|Deadeye Amulet}} - Ranged only, fantastic dps<br />
<br />
== When to complete Master Slayer Tasks: Before or after ITM ==<br />
<br />
{{ItemIcon|Slayer Gear Upgrade Kit (Master)}} and therefore {{ItemIcon|Slayer Helmet (Master)|Master Slayer Armor}} are unlocked by completing 40 [[Slayer#Master|Master]] tier {{Skill|Slayer}} tasks. Master Tier slayer consists of 3 Slayer areas based on the following unlock conditions:<br />
<br />
* {{ZoneIcon|Perilous Peaks}} - {{SkillReq|Hitpoints|85}}. By default, only enemies in this area will appear in Master Tasks<br />
* {{ZoneIcon|Dark Waters}} - {{ZoneIcon|Into the Mist}} completed at least once.<br />
* {{ZoneIcon|Unhallowed Wasteland}} - [[Map to the Unhallowed Wasteland]] purchased from the [[Shop]].<br />
<br />
Completing 40 Master tasks can take anywhere from 20-80+ hours (with a probable average of about 40hours), depending on your setup, luck with task length, or efficiency/luck in rerolling for short tasks on the fastest to kill monster. These tasks can be completed either before or after {{ZoneIcon|Into the Mist}}, and which method you do is up to you. <br />
<br />
Due to the difficulty of enemies in {{ZoneIcon|Dark Waters}}, using {{UpgradeIcon|Auto Slayer}} to complete Master tasks is no longer feasible following the completion of {{ZoneIcon|Into the Mist}}. Therefore, it is 'simpler' to complete all 40 tasks while having only {{ZoneIcon|Perilous Peaks}} unlocked, as the only necessity is to meet the DR checkpoints of each monster. You will also need a fairly healthy supply of food, as these Greater Dragons all have the Greater Dragonbreath ability, which deals a large amount of unavoidable damage. <br />
<br />
The {{ZoneIcon|Dark Waters}} drop valuable materials to make powerful weapons, generally consume equal or less food than greater dragons, and an average of about 40 hours each to complete with optimal setups. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. The major downside here is that you will want to check back in every 2-3 hours to swap your equipment and manually change to the next task. This is not mandatory, but it is recommended as you will be earning Slayer XP and Slayer Coins all the while, and you will be able to purchase [[Prayer|Prayer Points]] and [[Generous Resupply|Food]] at a profit.<br />
<br />
Consider the addition of the [[Combat Passive Slot|Passive Slot]] - By equipping powerful passive effects in this slot, you can greatly increase your DPS, item drop rate, or greatly reduce your food consumption. This is most noticable on Greater Dragons; with the {{ItemIcon|Elder Crown}} equipped, food use against these enemies drops ''dramatically''. {{ItemIcon|Fighter Amulet}} works similarly for enemies primarily fought with Melee; {{Icon|Rokken|type=monster}} and {{Icon|Hunting Greater Dragon|type=monster}}. <br />
<br />
==T90 Farming==<br />
<br />
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.<br />
<br />
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely {{ItemIcon|Slayer Skillcape}}. This will make the order you obtain the final weapons in effectively random, but if you want to do them in a specific order, we recommend the following:<br />
<br />
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}<br />
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}<br />
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}<br />
<br />
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it. <br />
<br />
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.<br />
<br />
===Order===<br />
<br />
The order you obtain these items in is not particularly important.<br />
<br />
While it may seem that using these weapons to farm the other weapons would be beneficial, this is not the case due to the relatively weak power level of {{ItemIcon|Tidal Edge}} and {{ItemIcon|Ocean Song}} compared to other available weapons. The only suggestion here is to obtain {{ItemIcon|Shockwave}} and use it to obtain {{ItemIcon|Ocean Song}}<br />
<br />
The common orders are:<br />
<br />
- {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}}<br />
<br />
- {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}<br />
<br />
Between those two, the required time is roughly equal.<br />
<br />
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the {{ItemIcon|Slayer Skillcape}} and buffs from {{Skill|Astrology}} while fighting slayer tasks. Another benefit is the ability to buy prayer points, {{ItemIcon|Light Rune|Light Runes}}, and [[Food]] ''at a profit'' with the use of {{Icon|Generous Resupply}}.<br />
<br />
===Requirements===<br />
<br />
There are very few hard requirements beyond the ability to survive and the entry requirement of {{SkillReq|Slayer|90|showtext=true}}, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them<br />
<br />
{| class="wikitable" <br />
|-<br />
! Suggestion<br />
! Benefit<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| 25% Flat Slayer Area Effect Negation<br />
|-<br />
| {{SkillReq|Hitpoints|99}}<br />
| Less need for DR<br />
|-<br />
| {{SkillReq|Agility|99}}<br />
| Pillar of Combat<br />
|-<br />
| {{SkillReq|Summoning|90}}<br />
| Dragon Synergies<br />
|-<br />
| {{SkillReq|Prayer|95}}<br />
| {{Icon|Battleheart|type=prayer}}<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)}}<br />
| 15% Flat Slayer Area Effect Negation<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Elite)}}<br />
| 15% Flat Slayer Area Effect Negation<br />
|-<br />
| {{ItemIcon|Infernal Claw}}<br />
| Outpaces Rokken's stun<br />
|-<br />
| {{ItemIcon|Cloudburst Staff}}<br />
| Highest damage weapon in the game<br />
|-<br />
| {{ItemIcon|Slayer's Crossbow}}<br />
| Highest damage non-T90 ranged weapon for slayer<br />
|-<br />
|}<br />
<br />
Below are some gear suggestions. Depending on {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs, your optimal gear can change.<br />
<br />
===Tidal Edge===<br />
<br />
To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.<br />
<br />
{{MonsterIcon|Umbora}} can be killed with Normal Magic if you have a {{ItemIcon|Cloudburst Staff}} or an {{ItemIcon|Ocean Song}}, or with Ancient Magicks at a much slower rate. Note that Cloudburst is the fastest method, even if you have to squeeze in extra DR from {{ItemIcon|Guardian Ring}} or {{Skill|Prayer}}.<br />
<br />
With {{ItemIcon|Cloudburst Staff}}, use {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (reduced rune cost), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.<br />
<br />
With {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Surge II|type=aurora}}.<br />
<br />
With an {{ItemIcon|Air Imbued Wand}} or a {{ItemIcon|Fire Imbued Wand}}, use {{Icon|Gust|type=spell}} or {{Icon|Incinerate|type=spell}}.<br />
<br />
Use of Combination Runes is highly recommended for all methods.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Most effective → Least effective<br />
|-<br />
! Head<br />
|colspan="2"| {{ItemIcon|Glacia God Helmet}}<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="2"| {{ItemIcon|Glacia God Platebody}}<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="6"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="6"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Elite Amulet of Magic}}<br />
|colspan="2"| {{ItemIcon|Warlock Amulet}}<br />
|-<br />
! Passive<br />
|colspan="2"| {{ItemIcon|Chapeau Noir}}<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Warlock Ring}}<br />
|colspan="2"| {{ItemIcon|Guardian Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}<br />
|colspan="2"| {{ItemIcon|Air Imbued Wand}}<br />
|colspan="2"| {{ItemIcon|Magic Wand (Elite)}}<br />
|-<br />
! Offhand<br />
|colspan="2"| {{ItemIcon|Scaled Shield}}<br />
|colspan="2"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
{{ItemIcon|Slayer Wizard Hat (Master)}} and {{ItemIcon|Slayer Wizard Robes (Master)}} '''do not''' increase the amount of fragments per hour over {{Icon|Glacia God Armour|img=Glacia_God_Helmet_(item)|Glacia}}, and even if available, should not be used if your goal is to collect fragments.<br />
<br />
===Ocean Song===<br />
<br />
To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have {{formatnum:1000}} HP.<br />
<br />
You'll be killing {{MonsterIcon|Ku-tul}} with either a {{ItemIcon|Shockwave}}, {{ItemIcon|Slayer's Crossbow}} or an {{ItemIcon|Ancient Crossbow}}. Use of {{ItemIcon|Jadestone Bolts}} is recommended, {{ItemIcon|Emerald Bolts}} are not recommended as jadestone bolts should be plentiful enough at this point in progression.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="3"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|colspan="3"| {{ItemIcon|Slayer Cowl (Elite)}}<br />
|-<br />
! Body<br />
|colspan="3"| {{ItemIcon|Slayer Leather Body (Master)}}<br />
|colspan="3"| {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Aeris God Platelegs}}<br />
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Chaps}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Aeris God Boots}}<br />
|colspan="2"| {{ItemIcon|Sand Treaders}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Aeris God Gloves}}<br />
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="3"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="2"| {{ItemIcon|Chapeau Noir}}<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}<br />
|colspan="2"| {{ItemIcon|Guardian Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"|{{ItemIcon|Slayer's Crossbow}}<br />
|colspan="2"|{{ItemIcon|Ancient Crossbow}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Scaled Shield}}<br />
|colspan="2"|{{ItemIcon|Dragonfire Shield}}<br />
|colspan="2"|{{ItemIcon|Earth Layered Shield}}<br />
|-<br />
! Ammo<br />
|colspan="2"| {{ItemIcon|Jadestone Bolts}}<br />
|colspan="2"| {{ItemIcon|Emerald Bolts}}<br />
|colspan="2"| {{ItemIcon|Ruby Bolts}}<br />
|}<br />
<br />
40% slayer area reduction increases your DPS against {{MonsterIcon|Ku-tul}}, and therefore, unless it will lead to your untimely demise, at least a {{ItemIcon|Slayer Cowl (Elite)}} should be used.<br />
<br />
{{ItemIcon|Slayer Cowl (Master)}} and {{ItemIcon|Slayer Leather Body (Master)}} positively impact the amount of fragments you receive, and if available, should be used.<br />
<br />
===Shockwave===<br />
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.<br />
<br />
{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which massively increases its damage against you. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster. <br />
<br />
You need to use Melee for this grind, and as said before, it is highly recommended that you use an {{ItemIcon|Infernal Claw}} to complete this. {{ItemIcon|Tidal Edge}} is too slow to reliably survive Rokken's stun without significant extra work, requiring you to put on more DR that will massively affect your kill time. Assuming you were able to use the exact same setup with no {{Skill|Astrology}} buffs, {{ItemIcon|Infernal Claw}} is only 1-2% slower than {{ItemIcon|Tidal Edge}}. Adding buffs from {{Skill|Astrology}}, adding the additional DR or attack interval reduction required for Tidal Edge, and using summoning combat familiars invert this difference and make Tidal Edge up to 20% slower with no tangible benefit.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Elite)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}<br />
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}<br />
|colspan="2"| {{ItemIcon|Terran God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="4"| {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="4"| {{ItemIcon|Terran God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="4"| {{ItemIcon|Terran God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Fighter Amulet}}<br />
|colspan="4"| {{ItemIcon|Chapeau Noir}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="4"| {{ItemIcon|Fighter Amulet}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}<br />
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}<br />
|colspan="2"| {{ItemIcon|Guardian Ring}}<br />
|-<br />
! Weapon<br />
|colspan="8"|{{ItemIcon|Infernal Claw}}<br />
|-<br />
! Offhand<br />
|colspan="4"|{{ItemIcon|Dragonfire Shield}}<br />
|colspan="4"|{{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
The {{ItemIcon|Fighter Amulet|Fighter}}/{{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is the best passive/neck setup, even beating out the item doubling from {{ItemIcon|Chapeau Noir}}. Note that wearing {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is required to wear Master Slayer armor.<br />
<br />
One major note is that the {{ItemIcon|Ring of Blade Echoes}} is marginally faster for fragments/h than all other rings, however, due to its interaction of significantly increasing your use of consumables like Prayer Points and Potions, it is lower on the rankings. <br />
<br />
{{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} positively impact the amount of fragments you receive, and if available, should be used. <br />
<br />
For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}.<br />
<br />
Check your setup with the [[Combat Simulator]] before engaging Rokken.<br />
<br />
At {{formatnum:1000}} HP, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].<br />
<br />
==Unhallowed Wasteland==<br />
<br />
After completing the T90 weapon grinds, you are ready to face the final content in Melvor, {{ZoneIcon|Unhallowed Wasteland}} (UW) - the final {{Skill|Slayer}} area.<br><br />
To access it, you need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}.<br><br />
The area requires maximizing a different stat than DR. All of the monsters here will heal a % of their current HP every 2 attacks, which will massively hinder your DPS regardless of the setup. To mitigate this, you need a cumulative 100% Flat Slayer Area Effect Negation. <br />
<br />
Here's an example of the gear required for melee:<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! Slayer Area<br>Effect Negation %<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Master)}}<br />
| Head<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Master)}}<br />
| Body<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Master)}}<br />
| Passive<br />
| 20%<br />
|-<br />
| {{ItemIcon|Max Skillcape}}/{{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 25%<br />
|-<br />
| {{ItemIcon|Hunter's Ring}}<br />
| Ring<br />
| 10%<br />
|-<br />
| {{Skill|Agility}} Pillar of Combat<br />
| Agility<br />
| 5%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 100%<br />
|}<br />
<br />
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in the passive slot must be one of the armor pieces not currently equipped in your chest/head slots. <br />
<br />
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.<br />
<br />
While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:<br />
<br />
* {{ItemIcon|Poison Virulence Gloves}}/{{ItemIcon|Poison Virulence Ring}} - Upgrades from {{ItemIcon|Worm Spike}}/{{ItemIcon|Poison Essence}} respectively, dropped by {{Icon|Legaran Wurm|type=monster}}<br />
* {{ItemIcon|Burning Madness Gloves}}/{{ItemIcon|Burning Madness Ring}} - Upgrades from {{ItemIcon|Cursed Hands}}/{{ItemIcon|Burning Essence}} respectively, dropped by {{Icon|Cursed Lich|type=monster}}<br />
* {{ItemIcon|Spiked Shell Gloves}}/{{ItemIcon|Spiked Shell Ring}} - Upgrades from {{ItemIcon|Tough Shell}}/{{ItemIcon|Stinging Essence}} respectively, dropped by {{Icon|Spiked Red Claw|type=monster}}<br />
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}<br />
<br />
Below are some gear suggestions. As the final combat area, it is assumed that you have access to all buffs. However, depending on your {{Skill|Astrology}} bonuses, your optimal gear may change.<br />
<br />
===Legaran Wurm===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="4"| {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="4"| {{ItemIcon|Terran God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="4"| {{ItemIcon|Terran God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fighter Amulet}}<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Tidal Edge}}<br />
|colspan="4"| {{ItemIcon|Infernal Claw}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Melee Power}}<br />
|colspan="4"| {{ItemIcon|Dragonfire Shield}}<br />
|}<br />
<br />
Using the {{ItemIcon|Dragonfire Shield}} instead of the {{ItemIcon|Shield of Melee Power}} does not impact any of your gearing choices, but will be slower.<br />
<br />
Legaran Wurms are the main enemy where your {{Skill|Astrology}} bonuses change what equipment you wear. With absolutely no combat bonuses from astrology, {{ItemIcon|Tidal Edge}} and {{ItemIcon|Fighter Amulet}} are your best bet. With enough stardust spent, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} overtakes Fighter for kills per hour, however, Fighter Amulet will always consume less food for only a minor hit to DPS. With even more stardust spent, {{ItemIcon|Infernal Claw}} once again takes the cake, the lemons, and all the loot. <br />
<br />
For consumables, Melee has few stipulations, just equip whatever kills the enemy the fastest<br />
<br />
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}} or {{Icon|Protect from Ranged|type=prayer}} (-14% KPH, -60% food usage)<br />
* {{ItemIcon|Minotaur}} and {{ItemIcon|Dragon}} tablets<br />
<br />
===Cursed Lich===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Leather Body (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Aeris God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Shockwave}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Ranged Power}}<br />
|colspan="4"| {{ItemIcon|Scaled Shield}}<br />
|}<br />
<br />
Using the {{ItemIcon|Scaled Shield}} instead of the {{ItemIcon|Shield of Ranged Power}} does not impact any of your gearing choices, but will be slower.<br />
<br />
For consumables, we don't use {{ItemIcon|Dragon}} because Cursed Liches are immune to Burn. <br />
<br />
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Rigour|type=prayer}} or {{Icon|Protect from Magic|type=prayer}} (-8% KPH, -60% food usage)<br />
* {{ItemIcon|Centaur}} and from better to worse: {{ItemIcon|Witch}}, or {{ItemIcon|Cyclops}}.<br />
<br />
===Spiked Red Claw===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Cloudburst Staff}}<br />
|colspan="4"| {{ItemIcon|Ocean Song}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Magic Power}}<br />
|colspan="4"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
The {{ItemIcon|Cloudburst Staff}} is approximately 10% faster at killing Spiked Red Claws, however, it requires the use of {{ItemIcon|Damage Reduction Potion IV}}<br />
<br />
* {{ItemIcon|Cloudburst Staff}}:<br />
* {{ItemIcon|Damage Reduction Potion IV}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}<br />
* {{ItemIcon|Witch}} and {{ItemIcon|Dragon}} tablets or {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}} tablets<br />
* {{Icon|Water Surge|type=spell}}, {{Icon|Decay|type=curse}}, and {{Icon|Fury II|type=aurora}}<br />
<br />
The {{ItemIcon|Ocean Song}} build with {{ItemIcon|Shield of Magic Power}} equipped, and both {{PetIcon|Leonardo}} and {{PetIcon|Erran}}), requires 1% more DR. The {{Icon|Safeguard|type=prayer}} prayer gives you this 1% DR at the lowest cost to DPS. {{Icon|Stone Skin|type=prayer}} is a more expensive alternative if you don't have one of the DR pets<br />
<br />
Using the {{ItemIcon|Earth Layered Shield}} instead of the {{ItemIcon|Shield of Magic Power}} allows you to use {{Icon|Augury|type=prayer}} safely, however it is still slower than the Shield of Power.<br />
<br />
* {{ItemIcon|Ocean Song}}:<br />
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Safeguard|type=prayer}} or {{Icon|Stone Skin|type=prayer}}<br />
* {{ItemIcon|Witch}} and {{ItemIcon|Dragon}} tablets or {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}} tablets<br />
* {{Icon|Fire Surge|type=spell}}, {{Icon|Decay|type=curse}}, and {{Icon|Surge II|type=aurora}}<br />
<br />
===Greater Skeletal Dragon===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Ocean Song}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Magic Power}}<br />
|colspan="4"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
Using the {{ItemIcon|Earth Layered Shield}} instead of the {{ItemIcon|Shield of Magic Power}} does not impact any of your gearing choices, but will be slower.<br />
<br />
Greater Dragons are the most dangerous enemy currently in the game as Affliction buildup can result in an unfortunate death. This can be mitigated best, like most untimely deaths, by killing the enemy before they kill you. '''The most important element to beating Greater Skeletal Dragons is {{Icon|Protect from Melee|type=prayer}} as it massively reduces your chance of death, while ''increasing'' your DPS due to you spending less time stunned.'''<br />
<br />
* {{Icon|Diamond Luck Potion|Diamond Luck Potions}} or {{ItemIcon|Damage Reduction Potion IV}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Protect from Melee|type=prayer}}<br />
* {{ItemIcon|Witch}} and {{ItemIcon|Dragon}} tablets<br />
* {{Icon|Fire Surge|type=spell}}, and {{Icon|Surge II|type=aurora}}. Don't bother with [[Curses]] because it is immune to them.<br />
<br />
==Impending Darkness==<br />
<br />
- ''See [[Impending Darkness Event/Guide]]''<br />
<br />
===Tips===<br />
Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.<br />
<br />
When fighting {{Icon|Bane|type=monster}}, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.<br />
<br />
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.<br />
<br />
Running from Bane will not make you leave the event, just forces you to refight that slayer area. '''Bane's style will also be rerolled, if you want to avoid melee'''.<br />
<br />
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.<br />
<br />
The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}<br />
<br />
===Gear===<br />
You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.<br />
<br />
{{ItemIcon|Dragon}} tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with {{ItemIcon|Yak}} tablets.<br />
<br />
For melee, {{ItemIcon|Ring of Blade Echoes}} increases the number of hits you do, which pairs well with {{ItemIcon|Dragon}} tablets.<br />
<br />
For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.<br />
<br />
===Loot===<br />
Each Bane kill drops the following loot, in this set order. All of these are BiS:<br />
<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}} - Pet<br />
<br />
==Acknowledgements==<br />
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.<br />
<br />
A special thank you to the following people:<br />
* Verisimilitude#0001 for assisting with the majority of the early guide groundwork<br />
* Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback<br />
* TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work<br />
* Nomeru#4261 for contributing most of the Impending Darkness section<br />
* Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions<br />
* Tim|Orii#4191 for creating the Gear Progression guide<br />
* Malcs and Prat for making this game<br />
<br />
Reach out to the author on Discord at TheAlpacalypse#8105<br />
<br />
[[Category:Guides]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event/Guide&diff=52108Impending Darkness Event/Guide2022-05-29T01:44:05Z<p>Vbion: /* Melee Bane */ Do not fight final bane as melee T_T</p>
<hr />
<div>{{V|1.0.3}}<br />
<br />
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.<br />
<br />
==Event Mechanics==<br />
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}.<br />
<br />
==Setup==<br />
===Equipment Sets===<br />
You will need to equip each outlined set as you will be switching between equipment sets frequently. <br />
<br />
Gear is DR-focused for both mobile- and {{Icon|Hardcore}}-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas.<br />
<br />
====Slayer Negation Sets====<br />
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to God Armor for better bonuses once completed.<br />
=====Melee=====<br />
If you choose the immune to stun modifier, switch off {{ItemIcon|Fighter Amulet}}.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Platebody (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Terran God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Tidal Edge}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Terran God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Whetstone}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece <br />
|}<br />
<br />
=====Ranged=====<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Cowl (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Leather Body (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Aeris God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Shockwave}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Jadestone Bolts}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
=====Magic=====<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Glacia God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Ocean Song}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
====God Armour Set====<br />
The God Armour sets can be used for all Slayer areas beside {{ZoneIcon|Unhallowed Wasteland}}. Being mobile-focused, an emphasis on DR options is preferred. Thus {{ItemIcon|Terran God Platebody|Terran Armor}} and {{ItemIcon|Earth Layered Shield|ELS}} are recommended for all 3 combat styles, but can be swapped for {{ItemIcon|Ragnar God Platebody|Ragnar Armor}} and DPS shields ({{ItemIcon|Dragonfire Shield}} and {{ItemIcon|Scaled Shield}}) respectively if you feel comfortable, ELS should remain on your Magic set as it has no real alternative shield until you have killed the third Bane.<br />
<br />
=====Melee=====<br />
If you choose the immune to stun modifier, switch off {{ItemIcon|Fighter Amulet}}.<br />
<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Terran God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Terran God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Terran God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Tidal Edge}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Terran God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Whetstone}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
=====Ranged=====<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Aeris God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Aeris God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Shockwave}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Jadestone Bolts}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
=====Magic=====<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Glacia God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Glacia God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Glacia God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Ocean Song}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
===Agility Course===<br />
# Any<br />
# Any<br />
# Pipe Climb<br />
# Coal Stones<br />
# Cliff Balance<br />
# Lake Swim/Rocky Waters<br />
# Boulder Trap/Water Trap<br />
# Raft Building/Pipe Crawl<br />
# Ice Jump<br />
# Ocean Rafting<br />
# Pillar of Combat<br />
<br />
===Potions===<br />
{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event. <br />
<br />
===Summoning===<br />
{{ItemIcon|Dragon}} + respective Combat style for each set.<br />
<br />
===Astrology===<br />
Maximize combat-focused {{Skill|Astrology}} bonuses. However, the difference is relatively small, so don't focus on getting optimal bonuses.<br />
<br />
==Modifier Tier List==<br />
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.<br />
<br />
# +100% chance to ignore Stuns and Freezes and Immune to Sleep<br />
# +20% Maximum Hit and -10% Maximum Hitpoints<br />
# +20% Maximum Hit and +20% Accuracy Rating<br />
# +2000 Maximum Hitpoints and -10% Maximum Hit<br />
# +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints<br />
# +15% Damage Reduction and +15% Global Evasion<br />
# +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking<br />
# +100% chance to ignore Slow effects and -5% Attack Interval<br />
# +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion<br />
# +15% chance to apply affliction when attacking and +15% Lifesteal<br />
# Slayer Area Effects are 5% Stronger<br />
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit<br />
<br />
==Area Order==<br />
The recommended order of areas to clear is as follows:<br />
# {{ZoneIcon|Unhallowed Wasteland}}<br />
# {{ZoneIcon|Dark Waters}}<br />
# {{ZoneIcon|Shrouded Badlands}}<br />
# {{ZoneIcon|Perilous Peaks}}<br />
<br />
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.<br />
<br />
==Fight Details==<br />
===Prayers===<br />
{{Skill|Prayer}} choice is different for each Slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.<br />
<br />
Prayers for Bane fights will be Protect from combat style and Battleheart.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning<br />
|-<br />
| {{ZoneIcon|Shrouded Badlands}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| {{ZoneIcon|Perilous Peaks}} || || {{PrayerIcon|Battleheart}} || There are no difficult base monsters. {{PrayerIcon|Battleheart|nolink=true}} for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| {{ZoneIcon|Dark Waters}} || {{PrayerIcon|Protect from Ranged}} || {{PrayerIcon|Battleheart}}<br>{{PrayerIcon|Stone Skin}} || {{MonsterIcon|Rokken}} can be scary, so {{PrayerIcon|Protect from Ranged|nolink=true}} is recommended for the entire area. {{PrayerIcon|Battleheart|nolink=true}} for damage or {{PrayerIcon|Stone Skin|nolink=true}} for extra DR safety for {{MonsterIcon|Rokken|nolink=true}}.<br />
|-<br />
| {{ZoneIcon|Unhallowed Wasteland}} || {{PrayerIcon|Protect from Melee}} || {{PrayerIcon|Protect from Magic}}<br>{{PrayerIcon|Stone Skin}}<br>{{PrayerIcon|Battleheart}} || {{PrayerIcon|Protect from Melee|nolink=true}} is required for any {{MonsterIcon|Greater Skeletal Dragon|Greater Skeletal Dragons}}. {{PrayerIcon|Protect from Magic|nolink=true}} is recommended to reduce {{MonsterIcon|Cursed Lich}} lifesteal but is not required. {{PrayerIcon|Stone Skin|nolink=true}} will help with {{MonsterIcon|Spiked Red Claw|Spiked Red Claws}}. If you feel comfortable, your second Prayer can be {{PrayerIcon|Battleheart}}.<br />
|}<br />
<br />
===Eating Patterns===<br />
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} is highly recommended. Pay attention to all attacks throughout the event, and eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for. <br />
{| class="wikitable"<br />
|-<br />
! Monster !! Attack !! Notes<br />
|-<br />
| {{MonsterIcon|Rokken}}/Rokken Boss || Shockwave || Modifiers can make {{MonsterIcon|Rokken|nolink=true}} hurt, and a boss {{MonsterIcon|Rokken|nolink=true}} will be very fast. Eat to full.<br />
|-<br />
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since Ranged has no DR amulet. Eat to full.<br />
|-<br />
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.<br />
|-<br />
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.<br />
|-<br />
| {{MonsterIcon|Bane}}, {{MonsterIcon|Bane, Instrument of Fear}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.<br />
|}<br />
<br />
===Area Fights===<br />
These notes are strictly for the monsters in each area. {{Icon|Fire Surge|type=spell}} is the recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Notes<br />
|-<br />
| {{ZoneIcon|Shrouded Badlands}} || You can use {{Skill|Magic}} and {{ItemIcon|Ocean Song}} the entire area.<br />
|-<br />
| {{ZoneIcon|Perilous Peaks}} || Swap each set for [[Combat Triangle]] advantage.<br />
|-<br />
| {{ZoneIcon|Dark Waters}} || Swap each set for Combat Triangle advantage.<br />
|-<br />
| {{ZoneIcon|Unhallowed Wasteland}} || Swap each set for Combat Triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.<br />
|}<br />
<br />
===Bane Fights===<br />
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to [[Into the Mist]], you ''must'' fight him with the SAME combat style as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.<br />
<br />
<br />
====Melee Bane====<br />
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} do the work as you pay attention to its attacks. <br />
<br />
In some of the modifier variations, the final Bane will require a lot of manual eating.<br />
<br />
You are better off rerolling its attack style by re-clearing the area rather than losing two hours of work.<br />
<br />
====Ranged Bane====<br />
Decent fight due to the {{ItemIcon|Dragon}} + {{ItemIcon|Centaur}} synergy adding a lot of extra damage. Nothing special, as {{ItemIcon|Shockwave}} is a strong weapon.<br />
<br />
====Magic Bane====<br />
Probably the easiest style as you can {{Icon|Incinerate|type=spell}} the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal {{Skill|Magic}} and {{ItemIcon|Ocean Song|nolink=true}} the entire fight too. Using {{Icon|Incinerate|type=spell}} the entire fight allows you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{Icon|Diamond Luck Potion|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Math:Resource_Preservation&diff=52051Math:Resource Preservation2022-05-20T19:32:27Z<p>Vbion: </p>
<hr />
<div>{{V|1.0.3}}<br />
<br />
Let's say you have 120 bars, 80% resource preservation, and 0% doubling chance. <br />
<br />
If a dagger takes one bar to create, how many daggers would you create on average out of 120 bars?<br />
<br />
The answer is <math>\frac{120}{1 - 80/100}= \frac{120}{0.2} = 600.</math><br />
<br />
<br />
The main idea behind the preservation is that you can reuse what you preserved to make more stuff.<br />
<br />
Using the same example with 120 bars, you take 120 actions producing 120 daggers, but with 80% preservation you are left with <math>120 \times 0.8 = 96</math> bars. <br />
<br />
Now you can use those 96 bars to do the same thing, and you will be left with <math>96 \times 0.8 = 76.8</math> bars on average.<br />
<br />
Repeat that to infinity, and you will get the average number of daggers that you will produce from 120 bars.<br />
<br />
But how do we calculate this number?<br />
<br />
<br />
So the number of daggers produced is <math>120 + (120 \times 0.8) + (120 \times 0.8 \times 0.8) + ... + (120 \times 0.8^n)</math> where <math>n</math> is a number as huge as you can imagine.<br />
<br />
If we replace the number <math>120</math> with any other number <math>a</math> and the probability <math>0.8</math> with any other probability <math>r</math>, the number of produced daggers would look like this:<br />
<br />
<math>a + (a \times r) + (a \times r \times r) + ... + (a \times r^n)</math><br />
<br />
or in short<br />
<br />
<math>\sum\limits_{n=0} ar^n</math>.<br />
<br />
This thing is called a geometric progression, and it [https://en.wikipedia.org/wiki/Geometric_progression#Derivation turns out] that its value is equal to <math>\frac{a(1 - r^n)}{1 - r}</math>.<br />
<br />
And because <math>r < 1</math> and <math>n</math> is very big, it can be simplified to <math>\frac{a(1 - 0)}{1 - r} = \frac{a}{1 - r}</math>.<br />
<br />
So, coming back to our example where <math>a = 120</math> and <math>r = 0.8</math>, we get<br />
<br />
<math>\frac{120}{1 - 0.8} = 600</math>.<br />
<br />
{{Menu}}<br />
[[Category:Math]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Ragnar_Godsword&diff=52036Ragnar Godsword2022-05-18T22:39:37Z<p>Vbion: Add notable usage example</p>
<hr />
<div>{{V}}{{ItemBox}}<br />
Ragnar Godsword, or RGS for short.<br />
<br />
Its main notable usage is the first clear of {{ZoneIcon|Into the Mist}}.<br />
==Stats==<br />
{{AutoWeaponStats}}<br />
<br />
==Item Sources==<br />
{{ItemSources}}<br />
{{ItemUses}}[[Category:Items]][[Category:Released in v0.15]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Book_of_Eli&diff=52024Book of Eli2022-05-17T15:07:28Z<p>Vbion: Add accuracy to the advantages of the Miolite Shield over the Book of Eli</p>
<hr />
<div>{{V}}{{ItemBox}}<br />
<br />
'''{{PAGENAME}}''' is a magic off-hand item that is received as a reward from the {{ItemIcon|Magic Chest}}.<br />
It reduces the {{ItemIcon|Light Rune}} cost of [[Magic#Auroras|Auroras]] by one and is required for the tier three auroras [[Surge III]], [[Fury III]], [[Fervor III]], and [[Charged III]].<br />
<br />
{{PAGENAME}} is used in the mid-game cases when you don't need additional DR or accuracy from the {{ItemIcon|Miolite Shield}}.<br />
<br />
==Stats==<br />
{{AutoArmourStats}}<br />
<br />
==Item Sources==<br />
{{ItemSources}}<br />
{{ItemUses}}[[Category:Items]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Book_of_Eli&diff=52023Book of Eli2022-05-17T15:06:21Z<p>Vbion: Add the common usage example.</p>
<hr />
<div>{{V}}{{ItemBox}}<br />
<br />
'''{{PAGENAME}}''' is a magic off-hand item that is received as a reward from the {{ItemIcon|Magic Chest}}.<br />
It reduces the {{ItemIcon|Light Rune}} cost of [[Magic#Auroras|Auroras]] by one and is required for the tier three auroras [[Surge III]], [[Fury III]], [[Fervor III]], and [[Charged III]].<br />
<br />
{{PAGENAME}} is used in the mid-game cases when you don't need additional DR from the {{ItemIcon|Miolite Shield}}.<br />
<br />
==Stats==<br />
{{AutoArmourStats}}<br />
<br />
==Item Sources==<br />
{{ItemSources}}<br />
{{ItemUses}}[[Category:Items]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Stormsnap&diff=52022Stormsnap2022-05-17T14:57:50Z<p>Vbion: Add notable usage example</p>
<hr />
<div>{{V|1.0.2}}{{ItemBox}}<br />
'''Stormsnap''' is a [[Patreon Items|Patreon Item]] and a high level bow that gains ranged strength and ranged attack bonus depending on the magic level of the ''enemy''. Its special attack, on the other hand, scales with the ''player's'' magic level. Like other bows in the game, it fires [[Arrows]].<br />
<br />
This item is a reference to the coveted and expensive [https://oldschool.runescape.wiki/w/Twisted_bow Twisted Bow] from [https://oldschool.runescape.wiki/w/Old_School_RuneScape Old School RuneScape], which also scales damage based off of the enemies Magic level.<br />
<br />
Currently, its only notable usage is during the first clear of {{ZoneIcon|Into the Mist}}.<br />
<br />
==Mechanics==<br />
<br />
Stormsnap's stats are calculated as follows:<br />
<br />
<math> \text{Ranged Strength Bonus} = 111 + \left \lfloor \frac {6(\text{Enemy Magic Level})}{33} \right \rfloor </math><br />
<br />
<math> \text{Ranged Attack Bonus} =\left \lfloor 102\left(1+\frac{6(\text{Enemy Magic Level})}{5500}\right) \right \rfloor </math><br />
<br />
Where: <math> \left \lfloor \times \right \rfloor </math> is the [https://en.wikipedia.org/wiki/Floor_and_ceiling_functions floor function].<br />
<br />
Thus the minimum strength bonus is 111, and the minimum attack bonus is 102. The maximum bonus is obtained when fighting [[Bane]] who has level 1000 magic. In this case the ranged strength bonus is 292, and the attack bonus is 213.<br />
<br />
{|class="mw-collapsible mw-collapsed wikitable"<br />
|+ style="display: inline-block" | Enemy Stat Table<br />
|-<br />
|{{StormsnapTable}}<br />
|}<br />
<br />
When the Stormsnap [[Special Attack]] occurs, the damage dealt can be calculated as:<br />
<br />
<math>\text{Special Damage} = \left \lfloor 6M \left (\text{Player Magic Level} + 1 \right ) \right \rfloor</math><br />
<br />
Where <math>M</math> varies based on the [[Game Mode]] being played, and is equal to:<br />
* 1 if playing [[Game_Mode#Standard|Standard]] or {{Icon|Hardcore}} mode<br />
* 10 if playing {{Icon|Adventure}} mode<br />
* 1,000 if playing {{Icon|Chaos}} mode<br />
<br />
==Stats==<br />
{{AutoWeaponStats}}<br />
<br />
==Item Sources==<br />
{{ItemSources}}<br />
{{ItemUses}}[[Category:Items]][[Category:Released in v0.15]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Combat_Guide&diff=52012Combat Guide2022-05-13T21:16:33Z<p>Vbion: /* Greater Skeletal Dragon */ Remove the Curses suggestion because the Greater Skeletal Dragon is immune to curses.</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Introduction==<br />
This guide is written for characters playing the [[Game Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}.<br />
<br />
The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for endgame content.<br />
<br />
There are several non-combat skills that improve various parts of the combat experience:<br />
<br />
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses.<br />
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.<br />
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.<br />
* {{Skill|Astrology}} - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.<br />
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.<br />
<br />
Other skills helpful for smooth progression include:<br />
<br />
* {{Skill|Fletching}} for {{Skill|Ranged}} arrows.<br />
* {{Skill|Smithing}} for {{Skill|Attack|Melee}} armor and weapons.<br />
* {{Skill|Crafting}} for jewelry and {{Skill|Ranged}} armor.<br />
* {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape}}<br />
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing.<br />
<br />
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury of the Elemental Zodiacs}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so {{UpgradeIcon|Master of Nature}} may be a goal.<br />
<br />
==Gear Stats==<br />
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.<br />
<br />
===Shared Stats===<br />
====Attack Speed====<br />
''Attack Speed'', or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}<br />
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}<br />
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells<br />
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}<br />
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, melee only <br />
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring<br />
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed<br />
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}<br />
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}<br />
* Slowing Debuffs<br />
<br />
====Damage Reduction====<br />
''Damage Reduction'', or DR, is an extremely powerful stat. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:<br />
<br />
* {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces<br />
* {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max<br />
* {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear<br />
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}<br />
* {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}}<br />
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet<br />
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet<br />
* {{Skill|Agility}} Obstacles<br />
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}<br />
* {{ItemIcon|Absorbing Shield}} - Gain DR at the cost of Evasion<br />
<br />
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:<br />
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}}<br />
<br />
====Auto Eat====<br />
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with {{UpgradeIcon|Auto Eat - Tier III}}.<br />
<br />
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference is the time spent {{Skill|Cooking}} or {{Skill|Farming}} instead of fighting monsters.<br />
<br />
=====Auto Eat Threshold=====<br />
''Auto Eat Threshold'' reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:<br />
<br />
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}<br />
<br />
=====Auto Eat Efficiency=====<br />
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:<br />
<br />
* {{Skill|Cooking}} item mastery<br />
* {{Skill|Astrology}} constellation modifiers<br />
* {{Skill|Agility}} Obstacles<br />
* {{ItemIcon|Famished Potion IV|Famished Potions}}<br />
<br />
====Slayer Area Effect Negation====<br />
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:<br />
<br />
* Pillar of Combat - {{Skill|Agility}} capstone<br />
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}<br />
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more)<br />
* {{ItemIcon|Slayer Skillcape}}<br />
<br />
====Armor/Evasion Rating====<br />
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.<br />
<br />
===Class-related Stats===<br />
====Melee Stats====<br />
{{Skill|Attack|Melee}} gear focuses on 4 stats:<br />
<br />
* {{Skill|Strength}} bonus: One of the factors that determines max hit<br />
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.<br />
<br />
====Magic Stats====<br />
{{Skill|Magic}} armor and weapons focus on 2 stats:<br />
<br />
* Magic Damage Bonus: Determines your max hit<br />
* Magic Attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:<br />
<br />
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves<br />
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon<br />
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}<br />
* {{PetIcon|Salem}} - Magic [[Pets|Pet]]<br />
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop<br />
<br />
====Ranged Stats====<br />
{{Skill|Ranged}} armor and weapons focus on 2 stats:<br />
<br />
* Ranged strength bonus: Determines your max hit<br />
* Ranged attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on:<br />
<br />
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranged Skillcape}}<br />
* {{ItemIcon|Cape of Ranged Preservation}}<br />
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]<br />
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins<br />
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons<br />
<br />
===Special Attacks and Loot Passives===<br />
Beyond stats, many pieces of equipment have Special Attacks or passive effects.<br />
<br />
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.<br />
<br />
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:<br />
<br />
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}<br />
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}<br />
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop<br />
* Pillar of Generosity - {{Skill|Agility}} capstone<br />
<br />
GP increases can be found on:<br />
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop<br />
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}<br />
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}<br />
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}<br />
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop<br />
<br />
==External Tooling==<br />
Two popular external tools are the Combat Simulator and Can I Idle.<br />
<br />
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.<br />
<br />
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.<br />
<br />
==Slayer==<br />
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.<br />
<br />
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point. <br />
<br />
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.<br />
<br />
Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.<br />
<br />
==Early Game (Pre-Volcanic Cave)==<br />
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.<br />
<br />
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.<br />
<br />
It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks. <br />
<br />
===Leveling Guidelines===<br />
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.<br />
<br />
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide. <br />
<br />
All assumed skill levels are equal to the ones required by the set of gear.<br />
<br />
Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.<br />
<br />
The monster levels are listed where possible. It should roughly guide you on what item to work towards next. <br />
<br />
For choosing a proper mob to farm, it is recommended to follow a priority rule: <br />
# Mob that drops what you want, <br />
# Slayer Tasks, <br />
# Highest Combat XP/hr. <br />
<br />
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.<br />
<br />
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.<br />
<br />
===Gear Goals===<br />
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:<br />
<br />
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)<br />
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.<br />
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)<br />
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)<br />
<br />
===Melee===<br />
====Leveling====<br />
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons. <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level Requirement<br />
! {{Skill|Attack}} Material<br />
! {{Skill|Defence}} Material<br />
! Best XP Monster<br />
! Newly Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]<br />
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]<br />
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| (Using Iron)<br />
| {{ItemIcon|Slayer Helmet (Basic)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Basic) Slayer (Basic)]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]<br />
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]<br />
| {{Icon|Skeleton|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]<br />
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]<br />
| {{Icon|Frozen Archer|type=monster}} (Skip Black Armor, it's hard to gear for)<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]<br />
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]<br />
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Undead Graveyard}}<br />
|-<br />
| (Using Adamant)<br />
| {{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="3" | 40<br />
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]<br />
| {{ItemIcon|Ice Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Armour Ice]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}<br />
|-<br />
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]<br />
| {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| (Using Rune)<br />
| {{ItemIcon|Miolite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Miolite+incategory:Armour Miolite]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 50<br />
| {{ItemIcon|Desert Sabre}}<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Hall of Wizards}}<br />
|-<br />
| {{ItemIcon|Miolite Sceptre}} (Using {{Icon|Surge II|type=aurora}} & {{Icon|Anguish II|type=curse}})<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| rowspan="2" | {{ItemIcon|Dragon Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Weapon Dragon]<br />
| {{ItemIcon|Dragon Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Armour Dragon]<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Elite) Slayer (Elite)]<br />
| {{Icon|Vampire|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:<br />
<br />
* {{ItemIcon|Ice Sword}} - Drops from {{ZoneIcon|Frozen Cove}} (lv. 191)/{{Icon|Ice Monster|type=monster}} (lv. 75)<br />
* {{ItemIcon|Elerine Spear}} - Drops from {{Icon|Elerine Warrior|type=monster}} (lv. 96)<br />
* {{ItemIcon|Amulet of Torture}} - Rare drop from {{Icon|Fierce Devil|type=monster}} (lv. 100), {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Warberd}} - 2H, Drops from {{Icon|Seething Horned Elite|type=monster}} (lv. 161)<br />
* {{ItemIcon|Desert Sabre}} - Drops from {{Icon|Turkul Giant|type=monster}} (lv. 125)<br />
* {{ItemIcon|War Axe}} - 2H, Drops from {{Icon|Raging Horned Elite|type=monster}} (lv. 125)<br />
* {{ItemIcon|Ancient Sword}} - Drops from {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Sunset Rapier}} - '''One of the best melee weapons early''', {{ZoneIcon|Deep Sea Ship}} (lv. 177). This can carry you through {{ZoneIcon|Air God Dungeon}} / {{ZoneIcon | Infernal Stronghold}}. '''It's probably the most important drop for Melee.'''<br />
* {{ItemIcon|Miolite Sceptre}} - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
* {{ItemIcon|Sandstorm Ring}} - Drops from {{Icon|Sand Beast|type=monster}} (lv. 197)<br />
* {{ItemIcon|Dragon Claw}} - Very long grind, {{ItemIcon|Dragon Claw Fragment}} drops from {{Icon|Griffin|type=monster}} (lv. 124).<br />
* {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).<br />
<br />
===Ranged===<br />
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.<br />
<br />
====Leveling====<br />
<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Ranged}} Level<br />
! Bows<br />
! Arrows<br />
! Armor<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| rowspan="3" | {{ItemIcon|Normal Shortbow}} / {{ItemIcon|Normal Longbow}}<br />
| {{ItemIcon|Bronze Arrows}}<br />
| {{ItemIcon|Leather Cowl|Leather}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Basic)}}/{{ItemIcon|Slayer Leather Body (Basic)}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Ice Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Oak Shortbow}} / {{ItemIcon|Oak Longbow}}<br />
| {{ItemIcon|Steel Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Ranged Golbin|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| (Using Oak Shortbow)<br />
| (Using Steel Arrows)<br />
| {{ItemIcon|Hard Leather Cowl|Hard Leather}}<br />
| {{Icon|Tentacle|type=monster}}<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Willow Shortbow}} / {{ItemIcon|Willow Longbow}}<br />
| {{ItemIcon|Mithril Arrows}}<br />
| (Using Hard Leather)<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| 30<br />
| {{ItemIcon|Maple Shortbow}} / {{ItemIcon|Maple Longbow}}<br />
| {{ItemIcon|Adamant Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Strong)}} / {{ItemIcon|Slayer Leather Body (Strong)}}<br />
| {{Icon|Wizard|type=monster}} / {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Undead Graveyard}}<br />
|-<br />
| rowspan="2" | 40<br />
| {{ItemIcon|Yew Shortbow}} / {{ItemIcon|Yew Longbow}}<br />
| rowspan="2" | {{ItemIcon|Rune Arrows}}<br />
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Spider Forest}}<br />
|-<br />
| {{ItemIcon|Ice Shortbow}}<br />
| {{ItemIcon|Ice Helmet|Ice}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| rowspan="2"|50<br />
| {{ItemIcon|Magic Shortbow}} / {{ItemIcon|Magic Longbow}}<br />
| (Using Rune)<br />
| {{ItemIcon|Blue D-hide Body|Blue D-hide}} + Ranger gear<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Desert Shortbow}} / {{ItemIcon|Elerine Longbow}}<br />
| (Using Rune)<br />
| (Using Blue D-hide)<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| {{ItemIcon|Redwood Shortbow}} / {{ItemIcon|Redwood Longbow}}<br />
| {{ItemIcon|Dragon Arrows}}<br />
| {{ItemIcon|Red D-hide Body|Red D-hide}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Poisoned Shortbow}}<br />
| (Using Dragon)<br />
| {{ItemIcon|Slayer Cowl (Elite)}} / {{ItemIcon|Slayer Leather Body (Elite)}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon<br />
* {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon<br />
* {{ItemIcon|Desert Shortbow}} - Drops from {{Icon|Turkul General|type=monster}} (lv. 164)<br />
* {{ItemIcon|Elder Dragonhide}} gear - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].<br />
<br />
===Magic===<br />
Your progression commonly is:<br />
# Leveling up through {{Skill|Alt. Magic}} until you can use {{Icon|type=spell|Fire Surge}}. Depending on how much you want to minmax, you can start using the battle magic earlier.<br />
# Getting the {{ItemIcon|Ancient Wizard Hat|Ancient}} set and the {{ItemIcon|Book of Eli}}.<br />
# Unlocking Ancient Magicks by clearing the {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Getting the {{ItemIcon|Cloudburst Staff}} - the strongest Magic-DPS weapon in the game.<br />
====Leveling====<br />
- ''See [[Magic/Training]]''<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Magic}} Level<br />
! Weapon<br />
! Spell<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="2" | 1<br />
| {{ItemIcon|Staff of Air|Base Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Basic)}}<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Air Battlestaff|Battlestaves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| <br />
| <br />
| <br />
|-<br />
| 40<br />
| {{ItemIcon|Mystic Air Staff|Mystic Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| 60<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| <br />
| <br />
| <br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)<br />
* {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves<br />
** Upgrades into {{ItemIcon|Nature's Wrath Staff}} with materials from {{Icon|Giant Moth|type=monster}} (lv. 223) and {{ZoneIcon|Miolite Caves}} (lv. 178)dungeon<br />
* {{ItemIcon|Shaman Ring}} - Drops from {{Icon|Shaman|type=monster}} (lv. 93)<br />
** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}<br />
* {{ItemIcon|Magic Wand (Powerful)}} - Drops from {{Icon|Dark Wizard|type=monster}} (lv. 108)<br />
* {{ItemIcon|Ancient Wizard Hat|Ancient}} Magic Gear - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
<br />
==Volcanic Cave==<br />
<br />
Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.<br />
<br />
To prevent issues with duplicating content, all information about it was put into a dedicated page.<br />
<br />
- ''See [[Volcanic Cave/Guide]]''<br />
<br />
==Infernal Stronghold==<br />
<br />
Congratulations on beating the {{ZoneIcon|Volcanic Cave}}! <br />
<br />
You now have the {{ItemIcon|Fire Cape}} that provides 2% DR and slightly improves your defences.<br />
<br />
Next, you need to clear the {{ZoneIcon|Infernal Stronghold}} once to get the {{ItemIcon|Infernal Cape}} - the best combat cape at this stage of the game.<br />
<br />
Use the build for manual eating from the linked guide to clear the dungeon.<br />
<br />
- ''See [[Infernal Stronghold/Guide]]''<br />
<br />
==Mid Game (God Dungeons)==<br />
<br />
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.<br />
<br />
* {{ZoneIcon|Air God Dungeon|Air}} by {{ItemIcon|(G) Ancient Helmet|Ancient}} gear from {{ZoneIcon|Volcanic Cave|Volcanic}},<br />
* {{ZoneIcon|Water God Dungeon|Water}} by {{ItemIcon|Aeris God Helmet|Aeris}} gear from {{ZoneIcon|Air God Dungeon|Air}},<br />
* {{ZoneIcon|Earth God Dungeon|Earth}} by {{ItemIcon|Glacia God Helmet|Glacia}} gear from {{ZoneIcon|Water God Dungeon|Water}},<br />
* {{ZoneIcon|Fire God Dungeon|Fire}} by preferably {{ItemIcon|Aeris God Helmet|Aeris}} gear or by {{ItemIcon|Glacia God Helmet|Glacia}}, but that requires much more DR.<br />
<br />
Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drops from the {{Icon|Elder Vampire|type=monster}},<br />
* {{ItemIcon|Magic Wand (Elite)}} - Drops from the {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands,<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind,<br />
* {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop.<br />
<br />
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.<br />
<br />
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).<br />
<br />
Additionally, completing the God Dungeons unlocks the skill upgrades: {{UpgradeIcon|Perpetual Haste}}, {{UpgradeIcon|Expanded Knowledge}}, {{UpgradeIcon|Master of Nature}}, and {{UpgradeIcon|Art of Control}}. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.<br />
<br />
It might take around a month to complete all God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.<br />
<br />
===Air God Dungeon===<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 46%<br />
|} <br />
<br />
The order of actions to get this build is the following:<br />
# For the {{ItemIcon|(U) Ancient D-hide Vambraces|vambraces}}, check the [[Dragons Den/Guide]].<br />
# DPS-wise, get at least {{ItemIcon|Sunset Rapier}}. Check the [[Deep Sea Ship/Guide]] for that.<br />
# Get the {{ItemIcon|Sandstorm Ring}}. It's an immense DPS boost for Melee builds.<br />
# For the {{ItemIcon|Elite Amulet of Defence|amulet}}, check the [[FEZ/Guide]]. Ideally, compare your options with the [[Combat Simulator]] because {{Icon|Bounty Hunter|type=monster}} has large DPS. Your food expenditure might be not worth it.<br />
# Clear {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Now might be the time to farm {{Icon|Pegasus|type=monster|Pegasi}} for the {{ItemIcon|Ancient Claw}}. You need 20k accuracy on {{Icon|Slicing Winds|type=spell}}. For instance, by getting the {{ItemIcon|Ancient Wizard Hat|notext=true}} set, {{ItemIcon|Elite Amulet of Magic|notext=true}}, {{ItemIcon|Enchanted Cape|notext=true}}, {{ItemIcon|Elementalist Gloves|notext=true}}, and {{SkillReq|Magic|91}}. The [[Ancient Claw/Guide]] explains why farming it now may be the best option.<br />
# Get the {{ItemIcon|Dragonfire Shield}} - its DR and HP buff will be useful throughout the whole game. To get dem {{ItemIcon|Dragon Bones|bonez}}, give a {{Icon|Green Dragon|type=monster}} some {{Icon|Icicle Volley|type=spell|Icicle Volleys}} treatment because it has the best DPS at the moment. Or you can use {{Icon|Slicing Winds|type=spell}} if you don't want to bother with water runes.<br />
# Collect a full {{ItemIcon|(G) Ancient Helmet|Ancient}} set from the {{ZoneIcon|Volcanic Cave}}.<br />
# Ideally, manually farm {{ZoneIcon|Infernal Stronghold}} for {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} to get an {{ItemIcon|Infernal Claw}}. There's a guide about it: [[Infernal Stronghold/Guide]].<br />
# Whack the hell out of the {{ZoneIcon|Air God Dungeon}}.<br />
<br />
<br />
''For the gear options and notable drops, see [[Air God Dungeon/Guide]].''<br />
<br />
===Water God Dungeon===<br />
<br />
Link to guide: [[Water God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| Ring<br />
| 1%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 56%<br />
|}<br />
<br />
At this point, you should have a full set of {{ItemIcon|Aeris God Helmet|Aeris}} God Gear. For your weapon, you should be using {{ItemIcon|Ancient Crossbow}}, or {{ItemIcon|Slayer's Crossbow}}/{{ItemIcon|Dragon Crossbow}} if you don't have one. {{ItemIcon|Dragonfire Shield}} as well makes this a breeze so you can use {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot.<br />
<br />
{{ItemIcon|Emerald Bolts}} are probably your best bet. {{ItemIcon|Jadestone Bolts}} work too if you have those.<br />
<br />
This dungeon is a breeze if you have the above gear. Notable drops:<br />
<br />
* {{ItemIcon|Cloudburst Staff}} - One of the BiS weapons for magic. Situationally useful.<br />
* {{ItemIcon|Glacia God Helmet|Glacia}} God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Gloves}})<br />
* {{ItemIcon|Warlock Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Ring}})<br />
* {{ItemIcon|Magic Wand (Elite)}} - Useful for imbued wand crafting<br />
<br />
After completing this dungeon, you should absolutely complete the {{ItemIcon|Infernal Claw}} grind if you have not already. This weapon is necessary for {{ZoneIcon|Into the Mist}}, and is one of the highest DPS weapons in the game, whilst also allowing you to wield {{ItemIcon|Dragonfire Shield}}. Full Glacia + {{Icon|Gust|type=spell}} should kill {{Icon|Griffin|type=monster}} / {{Icon|Pegasus|type=monster}} quite easily if you hit the accuracy breakpoint.<br />
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===Earth God Dungeon===<br />
<br />
Link to guide: [[Earth God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| Cape<br />
| 3%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 54%<br />
|}<br />
<br />
Same ordeal as the {{ZoneIcon|Water God Dungeon}}. Equip the previous set of armor, then get to work. By now, you should likely have {{ItemIcon|Skull Cape}}, one of the BiS capes for magic. {{ItemIcon|Air Imbued Wand}} is highly recommended so you can use {{Icon|Gust|type=spell}} for cheap along with the {{ItemIcon|Dragonfire Shield}}.<br />
<br />
Again, this dungeon is easy. Notable Drops:<br />
<br />
* {{ItemIcon|Terran God Helmet|Terran}} God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Spiked Shell Gloves}})<br />
* {{ItemIcon|Guardian Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Spiked Shell Ring}})<br />
* {{ItemIcon|Guardian Amulet}} - Situationally useful melee amulet<br />
* {{ItemIcon|Earth Layered Shield}} - BiS melee shield. Provides *12%* DR<br />
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===Fire God Dungeon===<br />
<br />
Link to Guide: [[Fire God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the {{ItemIcon|Aeris God Helmet|Aeris}} god set. Gear setup is similar to the {{ZoneIcon|Water God Dungeon}}, but focuses primarily on DR breakpoints. Consider using the {{Icon|Stone Skin|type=prayer}} prayer or {{ItemIcon|Damage Reduction Potion IV}}'s. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.<br />
<br />
Highly recommend using combat sim to ensure you aren't killed by {{Icon|Ragnar|type=monster}} or {{Icon|Ignis|type=monster}}. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.<br />
<br />
Notable drops:<br />
<br />
* {{ItemIcon|Fighter Amulet}} - One of the BiS amulets for melee. CC is absolutely critical at high level combat.<br />
* {{ItemIcon|Fighter Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Relentless Fury Ring}})<br />
* {{ItemIcon|Ragnar God Helmet|Ragnar}} God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Relentless Fury Gloves}})<br />
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==Preparing for Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.<br />
<br />
To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, including bosses, can be chosen.<br />
<br />
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.<br />
<br />
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.<br />
<br />
It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.<br />
<br />
Recommended Gear from Best to Worst:<br />
<br />
* All BiS God Dungeon Gear<br />
* {{ItemIcon|Diamond Luck Potion IV}} - As many as possible<br />
* Combat Agility Obstacles<br />
* {{ItemIcon|Ragnar Godsword}}, {{ItemIcon|Terran Godsword}}, {{ItemIcon|Darksteel Dagger}}<br />
* {{ItemIcon|Stormsnap}}, {{ItemIcon|Ancient Longbow}}, or {{ItemIcon|Ancient Crossbow}}<br />
* {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Ancient Arrows}}, {{ItemIcon|Dragon Arrows}}<br />
* {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Scaled Shield}} (Upgraded {{ItemIcon|(U) Ancient D-hide Shield}} with materials from {{ZoneIcon|Toxic Swamps}})<br />
* {{ItemIcon|Miolite Shield}}<br />
* {{ItemIcon|Skull Cape}}<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
* {{ItemIcon|Air Imbued Wand}}<br />
* Level 84 {{Skill|Prayer}}<br />
<br />
At this point you can probably begin to make your way towards one of the longest grinds in the game, {{ItemIcon|Fury of the Elemental Zodiacs}}. FEZ, as it is often called, is made from the upgrading process by combining:<br />
* 2 {{ItemIcon|Elite Amulet of Defence}} - Made by combining 100 {{ItemIcon|Amulet of Defence}}<br />
* 2 {{ItemIcon|Elite Amulet of Magic}} - Made by combining 100 {{ItemIcon|Amulet of Magic}}<br />
* 2 {{ItemIcon|Elite Amulet of Accuracy}} - Made by combining 100 {{ItemIcon|Amulet of Accuracy}}<br />
* 2 {{ItemIcon|Elite Amulet of Strength}} - Made by combining 100 {{ItemIcon|Amulet of Strength}}<br />
* 2 {{ItemIcon|Elite Amulet of Ranged}} - Made by combining 100 {{ItemIcon|Amulet of Ranged}}<br />
* 2 {{ItemIcon|Elite Amulet of Glory}} - Made by combining 100 {{ItemIcon|Amulet of Glory}}<br />
* 10 {{ItemIcon|Amulet of Fury}}<br />
* 10 {{ItemIcon|Amulet of Torture}}<br />
<br />
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet. <br />
<br />
Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]<br />
<br />
==Into the Mist==<br />
Note that it is strongly suggested to complete the [[Slayer#Master|Master]] tier {{Skill|Slayer}} tasks required to unlock {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} before completing Into the Mist for the first time. This is because it will no longer be trivial to use {{UpgradeIcon|Auto Slayer}} for master tier tasks after this, requiring a specific build as well as much more preparation and resources.<br />
<br />
{{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase. Refer to [[Into the Mist/Guide]] for a comprehensive guide on completing this dungeon.<br />
<br />
Notable Rewards:<br />
* Access to the {{ZoneIcon|Dark Waters}} slayer area, where the T90 weapons can be obtained<br />
* {{PetIcon|Pablo}} - Drops after 5 completions<br />
<br />
==Passive Slot==<br />
<br />
Main Article: [[Combat Passive Slot]]<br />
<br />
Congratulations on completing {{ZoneIcon|Into the Mist}}! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.<br />
<br />
While the original article is more than exhaustive, I'll highlight some of the best choice items here:<br />
* {{ItemIcon|Chapeau Noir}} - Bad stats, but includes item doubling<br />
* {{ItemIcon|Ring of Wealth}} - More item doubling is always great<br />
* {{ItemIcon|Slayer Helmet (Master)|Master Slayer Gear}} - Lets you splash more Flat Slayer Area Reduction<br />
* {{ItemIcon|Elder Crown}} - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint<br />
<br />
==T90 Farming==<br />
<br />
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.<br />
<br />
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely {{ItemIcon|Slayer Skillcape}}. This will make the order you obtain the final weapons in effectively random, but if you want to do them in a specific order, we recommend the following:<br />
<br />
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}<br />
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}<br />
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}<br />
<br />
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it. <br />
<br />
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.<br />
<br />
===Order===<br />
<br />
The order you obtain these items in is not particularly important.<br />
<br />
While it may seem that using these weapons to farm the other weapons would be beneficial, this is not the case due to the relatively weak power level of {{ItemIcon|Tidal Edge}} and {{ItemIcon|Ocean Song}} compared to other available weapons. The only suggestion here is to obtain {{ItemIcon|Shockwave}} and use it to obtain {{ItemIcon|Ocean Song}}<br />
<br />
The common orders are:<br />
<br />
- {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}}<br />
<br />
- {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}<br />
<br />
Between those two, the required time is roughly equal.<br />
<br />
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the {{ItemIcon|Slayer Skillcape}} and buffs from {{Skill|Astrology}} while fighting slayer tasks. Another benefit is the ability to buy prayer points, {{ItemIcon|Light Rune|Light Runes}}, and [[Food]] ''at a profit'' with the use of {{Icon|Generous Resupply}}.<br />
<br />
===Requirements===<br />
<br />
There are very few hard requirements beyond the ability to survive and the entry requirement of {{SkillReq|Slayer|90|showtext=true}}, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them<br />
<br />
{| class="wikitable" <br />
|-<br />
! Suggestion<br />
! Benefit<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| 25% Flat Slayer Area Effect Negation<br />
|-<br />
| {{SkillReq|Hitpoints|99}}<br />
| Less need for DR<br />
|-<br />
| {{SkillReq|Agility|99}}<br />
| Pillar of Combat<br />
|-<br />
| {{SkillReq|Summoning|90}}<br />
| Dragon Synergies<br />
|-<br />
| {{SkillReq|Prayer|95}}<br />
| {{Icon|Battleheart|type=prayer}}<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)}}<br />
| 15% Flat Slayer Area Effect Negation<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Elite)}}<br />
| 15% Flat Slayer Area Effect Negation<br />
|-<br />
| {{ItemIcon|Infernal Claw}}<br />
| Outpaces Rokken's stun<br />
|-<br />
| {{ItemIcon|Cloudburst Staff}}<br />
| Highest damage weapon in the game<br />
|-<br />
| {{ItemIcon|Slayer's Crossbow}}<br />
| Highest damage non-T90 ranged weapon for slayer<br />
|-<br />
|}<br />
<br />
Below are some gear suggestions. Depending on {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs, your optimal gear can change.<br />
<br />
===Tidal Edge===<br />
<br />
To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.<br />
<br />
{{MonsterIcon|Umbora}} can be killed with Normal Magic if you have a {{ItemIcon|Cloudburst Staff}} or an {{ItemIcon|Ocean Song}}, or with Ancient Magicks at a much slower rate. Note that Cloudburst is the fastest method, even if you have to squeeze in extra DR from {{ItemIcon|Guardian Ring}} or {{Skill|Prayer}}.<br />
<br />
With {{ItemIcon|Cloudburst Staff}}, use {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (reduced rune cost), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.<br />
<br />
With {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Surge II|type=aurora}}.<br />
<br />
With an {{ItemIcon|Air Imbued Wand}} or a {{ItemIcon|Fire Imbued Wand}}, use {{Icon|Gust|type=spell}} or {{Icon|Incinerate|type=spell}}.<br />
<br />
Use of Combination Runes is highly recommended for all methods.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="2"| {{ItemIcon|Glacia God Helmet}}<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="2"| {{ItemIcon|Glacia God Platebody}}<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="6"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="6"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Elite Amulet of Magic}}<br />
|colspan="2"| {{ItemIcon|Warlock Amulet}}<br />
|-<br />
! Passive<br />
|colspan="2"| {{ItemIcon|Chapeau Noir}}<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Warlock Ring}}<br />
|colspan="2"| {{ItemIcon|Guardian Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}<br />
|colspan="2"| {{ItemIcon|Air Imbued Wand}}<br />
|colspan="2"| {{ItemIcon|Magic Wand (Elite)}}<br />
|-<br />
! Offhand<br />
|colspan="2"| {{ItemIcon|Scaled Shield}}<br />
|colspan="2"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
{{ItemIcon|Slayer Wizard Hat (Master)}} and {{ItemIcon|Slayer Wizard Robes (Master)}} '''do not''' increase the amount of fragments per hour over {{Icon|Glacia God Armour|img=Glacia_God_Helmet_(item)|Glacia}}, and even if available, should not be used if your goal is to collect fragments.<br />
<br />
===Ocean Song===<br />
<br />
To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have {{formatnum:1000}} HP.<br />
<br />
You'll be killing {{MonsterIcon|Ku-tul}} with either a {{ItemIcon|Shockwave}}, {{ItemIcon|Slayer's Crossbow}} or an {{ItemIcon|Ancient Crossbow}}. Use of {{ItemIcon|Jadestone Bolts}} is recommended, {{ItemIcon|Emerald Bolts}} are not recommended as jadestone bolts should be plentiful enough at this point in progression.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="3"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|colspan="3"| {{ItemIcon|Slayer Cowl (Elite)}}<br />
|-<br />
! Body<br />
|colspan="3"| {{ItemIcon|Slayer Leather Body (Master)}}<br />
|colspan="3"| {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Aeris God Platelegs}}<br />
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Chaps}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Aeris God Boots}}<br />
|colspan="2"| {{ItemIcon|Sand Treaders}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Aeris God Gloves}}<br />
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="3"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="2"| {{ItemIcon|Chapeau Noir}}<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}<br />
|colspan="2"| {{ItemIcon|Guardian Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"|{{ItemIcon|Slayer's Crossbow}}<br />
|colspan="2"|{{ItemIcon|Ancient Crossbow}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Scaled Shield}}<br />
|colspan="2"|{{ItemIcon|Dragonfire Shield}}<br />
|colspan="2"|{{ItemIcon|Earth Layered Shield}}<br />
|-<br />
! Ammo<br />
|colspan="2"| {{ItemIcon|Jadestone Bolts}}<br />
|colspan="2"| {{ItemIcon|Emerald Bolts}}<br />
|colspan="2"| {{ItemIcon|Ruby Bolts}}<br />
|}<br />
<br />
40% slayer area reduction increases your dps against {{MonsterIcon|Ku-tul}}, and therefore, unless it will lead to your untimely demise, at least a {{ItemIcon|Slayer Cowl (Elite)}} should be used.<br />
<br />
{{ItemIcon|Slayer Cowl (Master)}} and {{ItemIcon|Slayer Leather Body (Master)}} positively impact the amount of fragments you receive, and if available, should be used.<br />
<br />
===Shockwave===<br />
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.<br />
<br />
{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which massively increases its damage against you. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster. <br />
<br />
You need to use Melee for this grind, and as said before, it is highly recommended that you use an {{ItemIcon|Infernal Claw}} to complete this. {{ItemIcon|Tidal Edge}} is too slow to reliably survive Rokken's stun without significant extra work, requiring you to put on more DR that will massively affect your kill time. Assuming you were able to use the exact same setup with no {{Skill|Astrology}} buffs, {{ItemIcon|Infernal Claw}} is only 1-2% slower than {{ItemIcon|Tidal Edge}}. Adding buffs from {{Skill|Astrology}}, adding the additional DR or attack interval reduction required for Tidal Edge, and using summoning combat familiars invert this difference and make Tidal Edge up to 20% slower with no tangible benefit.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Elite)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}<br />
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}<br />
|colspan="2"| {{ItemIcon|Terran God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="4"| {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="4"| {{ItemIcon|Terran God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="4"| {{ItemIcon|Terran God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Fighter Amulet}}<br />
|colspan="4"| {{ItemIcon|Chapeau Noir}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="4"| {{ItemIcon|Fighter Amulet}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}<br />
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}<br />
|colspan="2"| {{ItemIcon|Guardian Ring}}<br />
|-<br />
! Weapon<br />
|colspan="8"|{{ItemIcon|Infernal Claw}}<br />
|-<br />
! Offhand<br />
|colspan="4"|{{ItemIcon|Dragonfire Shield}}<br />
|colspan="4"|{{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
The {{ItemIcon|Fighter Amulet|Fighter}}/{{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is the best passive/neck setup, even beating out the item doubling from {{ItemIcon|Chapeau Noir}}. Note that wearing {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is required to wear Master Slayer armor.<br />
<br />
One major note is that the {{ItemIcon|Ring of Blade Echoes}} is marginally faster for fragments/h than all other rings, however, due to its interaction of significantly increasing your use of consumables like Prayer Points and Potions, it is lower on the rankings. <br />
<br />
{{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} positively impact the amount of fragments you receive, and if available, should be used. <br />
<br />
For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}.<br />
<br />
Check your setup with the [[Combat Simulator]] before engaging Rokken.<br />
<br />
At {{formatnum:1000}} HP, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].<br />
<br />
==Unhallowed Wasteland==<br />
<br />
After completing the T90 weapon grinds, you are ready to face the final content in Melvor. {{ZoneIcon|Unhallowed Wasteland}} is the final {{Skill|Slayer}} area. To access, you will need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their current HP every 2 attacks, which will massively hinder your DPS regardless of setup. To mitigate this, you will need cumulative 100% Flat Slayer Area Effect Negation. The following is an example of the gear required for a melee setup.:<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! Slayer Area<br>Effect Negation %<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Master)}}<br />
| Head<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Master)}}<br />
| Body<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Master)}}<br />
| Passive<br />
| 20%<br />
|-<br />
| {{ItemIcon|Max Skillcape}}/{{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 25%<br />
|-<br />
| {{ItemIcon|Hunter's Ring}}<br />
| Ring<br />
| 10%<br />
|-<br />
| {{Skill|Agility}} Pillar of Combat<br />
| Agility<br />
| 5%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 100%<br />
|}<br />
<br />
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in passive slot must be one of the armor pieces not currently equipped in your chest/head slots. <br />
<br />
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.<br />
<br />
While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:<br />
<br />
* {{ItemIcon|Poison Virulence Gloves}}/{{ItemIcon|Poison Virulence Ring}} - Upgrades from {{ItemIcon|Worm Spike}}/{{ItemIcon|Poison Essence}} respectively, dropped by {{Icon|Legaran Wurm|type=monster}}<br />
* {{ItemIcon|Burning Madness Gloves}}/{{ItemIcon|Burning Madness Ring}} - Upgrades from {{ItemIcon|Cursed Hands}}/{{ItemIcon|Burning Essence}} respectively, dropped by {{Icon|Cursed Lich|type=monster}}<br />
* {{ItemIcon|Spiked Shell Gloves}}/{{ItemIcon|Spiked Shell Ring}} - Upgrades from {{ItemIcon|Tough Shell}}/{{ItemIcon|Stinging Essence}} respectively, dropped by {{Icon|Spiked Red Claw|type=monster}}<br />
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}<br />
<br />
Below are some gear suggestions. As the final combat area available, this expects you have access to all of the buffs available to you. However, depending on your {{Skill|Astrology}} bonuses, your optimal gear may change.<br />
<br />
===Legaran Wurm===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="4"| {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="4"| {{ItemIcon|Terran God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="4"| {{ItemIcon|Terran God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fighter Amulet}}<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Tidal Edge}}<br />
|colspan="4"| {{ItemIcon|Infernal Claw}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Melee Power}}<br />
|colspan="4"| {{ItemIcon|Dragonfire Shield}}<br />
|}<br />
<br />
Using the {{ItemIcon|Dragonfire Shield}} instead of the {{ItemIcon|Shield of Melee Power}} does not impact any of your gearing choices, but will be slower.<br />
<br />
Legaran Wurms are the main enemy where your {{Skill|Astrology}} bonuses change what equipment you wear. With absolutely no combat bonuses from astrology, {{ItemIcon|Tidal Edge}} and {{ItemIcon|Fighter Amulet}} are your best bet. With enough stardust spent, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} overtakes Fighter for kills per hour, however, Fighter Amulet will always consume less food for only a minor hit to dps. With even more stardust spent, {{ItemIcon|Infernal Claw}} once again takes the cake, the lemons, and all the loot. <br />
<br />
For consumables, Melee has few stipulations, just equip whatever kills the enemy the fastest<br />
<br />
* {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}} or {{Icon|Protect from Ranged|type=prayer}} (-14% kph, -60% food usage)<br />
* {{ItemIcon|Minotaur}} and {{ItemIcon|Dragon}} tablets<br />
<br />
===Cursed Lich===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Leather Body (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Aeris God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Shockwave}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Ranged Power}}<br />
|colspan="4"| {{ItemIcon|Scaled Shield}}<br />
|}<br />
<br />
Using the {{ItemIcon|Scaled Shield}} instead of the {{ItemIcon|Shield of Ranged Power}} does not impact any of your gearing choices, but will be slower.<br />
<br />
For consumables, Ranged does have one major stipulation. Cursed Liches are immune to Burn. <br />
<br />
* {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Rigour|type=prayer}} or {{Icon|Protect from Magic|type=prayer}} (-8%kph, -60% food usage)<br />
* {{ItemIcon|Centaur}} and from better to worse: {{ItemIcon|Dragon}}, {{ItemIcon|Witch}}, or {{ItemIcon|Cyclops}}.<br />
<br />
===Spiked Red Claw===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Cloudburst Staff}}<br />
|colspan="4"| {{ItemIcon|Ocean Song}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Magic Power}}<br />
|colspan="4"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
The {{ItemIcon|Cloudburst Staff}} is approximately 10% faster at killing Spiked Red Claws, however, it requires the use of {{ItemIcon|Damage Reduction Potion IV}}<br />
<br />
* {{ItemIcon|Cloudburst Staff}}:<br />
* {{ItemIcon|Damage Reduction Potion IV}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}<br />
* {{ItemIcon|Witch}} and {{ItemIcon|Dragon}} tablets or {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}} tablets<br />
* {{Icon|Water Surge|type=spell}}, {{Icon|Decay|type=curse}}, and {{Icon|Fury II|type=aurora}}<br />
<br />
The {{ItemIcon|Ocean Song}} build with {{ItemIcon|Shield of Magic Power}} equipped, and both {{PetIcon|Leonardo}} and {{PetIcon|Erran}}), requires 1% more DR. The {{Icon|Safeguard|type=prayer}} prayer gives you this 1% DR at the lowest cost to DPS. {{Icon|Stone Skin|type=prayer}} is a more expensive alternative if you don't have one of the DR pets<br />
<br />
Using the {{ItemIcon|Earth Layered Shield}} instead of the {{ItemIcon|Shield of Magic Power}} allows you to use {{Icon|Augury|type=prayer}} safely, however it is still slower than the Shield of Power.<br />
<br />
* {{ItemIcon|Ocean Song}}:<br />
* {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Safeguard|type=prayer}} or {{Icon|Stone Skin|type=prayer}}<br />
* {{ItemIcon|Witch}} and {{ItemIcon|Dragon}} tablets or {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}} tablets<br />
* {{Icon|Fire Surge|type=spell}}, {{Icon|Decay|type=curse}}, and {{Icon|Surge II|type=aurora}}<br />
<br />
===Greater Skeletal Dragon===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Ocean Song}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Magic Power}}<br />
|colspan="4"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
Using the {{ItemIcon|Earth Layered Shield}} instead of the {{ItemIcon|Shield of Magic Power}} does not impact any of your gearing choices, but will be slower.<br />
<br />
Greater Dragons are the most dangerous enemy currently in the game as Affliction buildup can result in an unfortunate death. This can be mitigated best, like most untimely deaths, by killing the enemy before they kill you. '''The most important element to beating Greater Skeletal Dragons is {{Icon|Protect from Melee|type=prayer}} as it massively reduces your chance of death, while ''increasing'' your dps due to you spending less time stunned.'''<br />
<br />
* {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} or {{ItemIcon|Damage Reduction Potion IV}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Protect from Melee|type=prayer}}<br />
* {{ItemIcon|Witch}} and {{ItemIcon|Dragon}} tablets<br />
* {{Icon|Fire Surge|type=spell}}, and {{Icon|Surge II|type=aurora}}. Don't bother with curses because it is immune to them.<br />
<br />
==Impending Darkness==<br />
<br />
- ''See [[Impending Darkness Event/Guide]]''<br />
<br />
===Tips===<br />
Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.<br />
<br />
When fighting {{Icon|Bane|type=monster}}, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.<br />
<br />
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.<br />
<br />
Running from Bane will not make you leave the event, just forces you to refight that slayer area. '''Bane's style will also be rerolled, if you want to avoid melee'''.<br />
<br />
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.<br />
<br />
The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}<br />
<br />
===Gear===<br />
You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.<br />
<br />
{{ItemIcon|Dragon}} tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with {{ItemIcon|Yak}} tablets.<br />
<br />
For melee, {{ItemIcon|Ring of Blade Echoes}} increases the number of hits you do, which pairs well with {{ItemIcon|Dragon}} tablets.<br />
<br />
For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.<br />
<br />
===Loot===<br />
Each Bane kill drops the following loot, in this set order. All of these are BiS:<br />
<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}} - Pet<br />
<br />
==Acknowledgements==<br />
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.<br />
<br />
A special thank you to the following people:<br />
* Verisimilitude#0001 for assisting with the majority of the early guide groundwork<br />
* Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback<br />
* TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work<br />
* Nomeru#4261 for contributing most of the Impending Darkness section<br />
* Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions<br />
* Tim|Orii#4191 for creating the Gear Progression guide<br />
* Malcs and Prat for making this game<br />
<br />
Reach out to the author on Discord at TheAlpacalypse#8105<br />
<br />
[[Category:Guides]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Sandstorm_Ring&diff=51991Sandstorm Ring2022-05-10T11:16:16Z<p>Vbion: typo</p>
<hr />
<div>{{V}}{{ItemBox}}<br />
<br />
Sandstorm ring is an armor piece that has no stats, but instead gives you a [[Special Attacks|special attack]] if using melee. If paired with a special attacking weapon, both specials will have a chance to occur, with the ring taking priority over the weapon.<br />
<br />
Overall, the Sandstorm ring is best used in mid-game, when you need to be melee but can't use {{ItemIcon|Diamond Luck Potion IV}} yet. <br><br />
In the late-game, this ring is superseded by the Diamond Luck potions because its special time is too long.<br />
==Stats==<br />
{{AutoArmourStats}}<br />
<br />
==Item Sources==<br />
{{ItemSources}}<br />
{{ItemUses}}[[Category:Items]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Sandstorm_Ring&diff=51990Sandstorm Ring2022-05-10T11:15:57Z<p>Vbion: Add an explanation when to stop using it</p>
<hr />
<div>{{V}}{{ItemBox}}<br />
<br />
Sandstorm ring is an armor piece that has no stats, but instead gives you a [[Special Attacks|special attack]] if using melee. If paired with a special attacking weapon, both specials will have a chance to occur, with the ring taking priority over the weapon.<br />
<br />
Overall, the Sandstorm ring is best used in mid-game, when you need to be melee but can't use {{ItemIcon|Diamond Luck Potion IV}} yet. <br><br />
In the late-game, this ring is superseded by the Diamon Luck potions because its special time is too long.<br />
==Stats==<br />
{{AutoArmourStats}}<br />
<br />
==Item Sources==<br />
{{ItemSources}}<br />
{{ItemUses}}[[Category:Items]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Combat_Guide&diff=51929Combat Guide2022-05-07T10:25:37Z<p>Vbion: /* Cursed Lich */ Add Dragon Tablet, add tablet ranking.</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Introduction==<br />
This guide is written for characters playing the [[Game Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}.<br />
<br />
The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for endgame content.<br />
<br />
There are several non-combat skills that improve various parts of the combat experience:<br />
<br />
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses.<br />
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.<br />
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.<br />
* {{Skill|Astrology}} - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.<br />
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.<br />
<br />
Other skills helpful for smooth progression include:<br />
<br />
* {{Skill|Fletching}} for {{Skill|Ranged}} arrows.<br />
* {{Skill|Smithing}} for {{Skill|Attack|Melee}} armor and weapons.<br />
* {{Skill|Crafting}} for jewelry and {{Skill|Ranged}} armor.<br />
* {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape}}<br />
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing.<br />
<br />
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury of the Elemental Zodiacs}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so {{UpgradeIcon|Master of Nature}} may be a goal.<br />
<br />
==Gear Stats==<br />
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.<br />
<br />
===Shared Stats===<br />
====Attack Speed====<br />
''Attack Speed'', or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}<br />
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}<br />
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells<br />
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}<br />
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, melee only <br />
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring<br />
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed<br />
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}<br />
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}<br />
* Slowing Debuffs<br />
<br />
====Damage Reduction====<br />
''Damage Reduction'', or DR, is an extremely powerful stat. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:<br />
<br />
* {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces<br />
* {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max<br />
* {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear<br />
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}<br />
* {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}}<br />
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet<br />
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet<br />
* {{Skill|Agility}} Obstacles<br />
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}<br />
* {{ItemIcon|Absorbing Shield}} - Gain DR at the cost of Evasion<br />
<br />
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:<br />
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}}<br />
<br />
====Auto Eat====<br />
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with {{UpgradeIcon|Auto Eat - Tier III}}.<br />
<br />
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference is the time spent {{Skill|Cooking}} or {{Skill|Farming}} instead of fighting monsters.<br />
<br />
=====Auto Eat Threshold=====<br />
''Auto Eat Threshold'' reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:<br />
<br />
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}<br />
<br />
=====Auto Eat Efficiency=====<br />
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:<br />
<br />
* {{Skill|Cooking}} item mastery<br />
* {{Skill|Astrology}} constellation modifiers<br />
* {{Skill|Agility}} Obstacles<br />
* {{ItemIcon|Famished Potion IV|Famished Potions}}<br />
<br />
====Slayer Area Effect Negation====<br />
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:<br />
<br />
* Pillar of Combat - {{Skill|Agility}} capstone<br />
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}<br />
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more)<br />
* {{ItemIcon|Slayer Skillcape}}<br />
<br />
====Armor/Evasion Rating====<br />
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.<br />
<br />
===Class-related Stats===<br />
====Melee Stats====<br />
{{Skill|Attack|Melee}} gear focuses on 4 stats:<br />
<br />
* {{Skill|Strength}} bonus: One of the factors that determines max hit<br />
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.<br />
<br />
====Magic Stats====<br />
{{Skill|Magic}} armor and weapons focus on 2 stats:<br />
<br />
* Magic Damage Bonus: Determines your max hit<br />
* Magic Attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:<br />
<br />
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves<br />
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon<br />
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}<br />
* {{PetIcon|Salem}} - Magic [[Pets|Pet]]<br />
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop<br />
<br />
====Ranged Stats====<br />
{{Skill|Ranged}} armor and weapons focus on 2 stats:<br />
<br />
* Ranged strength bonus: Determines your max hit<br />
* Ranged attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on:<br />
<br />
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranged Skillcape}}<br />
* {{ItemIcon|Cape of Ranged Preservation}}<br />
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]<br />
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins<br />
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons<br />
<br />
===Special Attacks and Loot Passives===<br />
Beyond stats, many pieces of equipment have Special Attacks or passive effects.<br />
<br />
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.<br />
<br />
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:<br />
<br />
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}<br />
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}<br />
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop<br />
* Pillar of Generosity - {{Skill|Agility}} capstone<br />
<br />
GP increases can be found on:<br />
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop<br />
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}<br />
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}<br />
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}<br />
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop<br />
<br />
==External Tooling==<br />
Two popular external tools are the Combat Simulator and Can I Idle.<br />
<br />
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.<br />
<br />
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.<br />
<br />
==Slayer==<br />
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.<br />
<br />
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point. <br />
<br />
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.<br />
<br />
Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.<br />
<br />
==Early Game (Pre-Volcanic Cave)==<br />
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.<br />
<br />
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.<br />
<br />
It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks. <br />
<br />
===Leveling Guidelines===<br />
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.<br />
<br />
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide. <br />
<br />
All assumed skill levels are equal to the ones required by the set of gear.<br />
<br />
Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.<br />
<br />
The monster levels are listed where possible. It should roughly guide you on what item to work towards next. <br />
<br />
For choosing a proper mob to farm, it is recommended to follow a priority rule: <br />
# Mob that drops what you want, <br />
# Slayer Tasks, <br />
# Highest Combat XP/hr. <br />
<br />
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.<br />
<br />
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.<br />
<br />
===Gear Goals===<br />
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:<br />
<br />
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)<br />
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.<br />
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)<br />
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)<br />
<br />
===Melee===<br />
====Leveling====<br />
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons. <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level Requirement<br />
! {{Skill|Attack}} Material<br />
! {{Skill|Defence}} Material<br />
! Best XP Monster<br />
! Newly Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]<br />
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]<br />
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| (Using Iron)<br />
| {{ItemIcon|Slayer Helmet (Basic)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Basic) Slayer (Basic)]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]<br />
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]<br />
| {{Icon|Skeleton|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]<br />
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]<br />
| {{Icon|Frozen Archer|type=monster}} (Skip Black Armor, it's hard to gear for)<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]<br />
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]<br />
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Undead Graveyard}}<br />
|-<br />
| (Using Adamant)<br />
| {{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="3" | 40<br />
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]<br />
| {{ItemIcon|Ice Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Armour Ice]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}<br />
|-<br />
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]<br />
| {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| (Using Rune)<br />
| {{ItemIcon|Miolite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Miolite+incategory:Armour Miolite]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 50<br />
| {{ItemIcon|Desert Sabre}}<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Hall of Wizards}}<br />
|-<br />
| {{ItemIcon|Miolite Sceptre}} (Using {{Icon|Surge II|type=aurora}} & {{Icon|Anguish II|type=curse}})<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| rowspan="2" | {{ItemIcon|Dragon Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Weapon Dragon]<br />
| {{ItemIcon|Dragon Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Armour Dragon]<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Elite) Slayer (Elite)]<br />
| {{Icon|Vampire|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:<br />
<br />
* {{ItemIcon|Ice Sword}} - Drops from {{ZoneIcon|Frozen Cove}} (lv. 191)/{{Icon|Ice Monster|type=monster}} (lv. 75)<br />
* {{ItemIcon|Elerine Spear}} - Drops from {{Icon|Elerine Warrior|type=monster}} (lv. 96)<br />
* {{ItemIcon|Amulet of Torture}} - Rare drop from {{Icon|Fierce Devil|type=monster}} (lv. 100), {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Warberd}} - 2H, Drops from {{Icon|Seething Horned Elite|type=monster}} (lv. 161)<br />
* {{ItemIcon|Desert Sabre}} - Drops from {{Icon|Turkul Giant|type=monster}} (lv. 125)<br />
* {{ItemIcon|War Axe}} - 2H, Drops from {{Icon|Raging Horned Elite|type=monster}} (lv. 125)<br />
* {{ItemIcon|Ancient Sword}} - Drops from {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Sunset Rapier}} - '''One of the best melee weapons early''', {{ZoneIcon|Deep Sea Ship}} (lv. 177). This can carry you through {{ZoneIcon|Air God Dungeon}} / {{ZoneIcon | Infernal Stronghold}}. '''It's probably the most important drop for Melee.'''<br />
* {{ItemIcon|Miolite Sceptre}} - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
* {{ItemIcon|Sandstorm Ring}} - Drops from {{Icon|Sand Beast|type=monster}} (lv. 197)<br />
* {{ItemIcon|Dragon Claw}} - Very long grind, {{ItemIcon|Dragon Claw Fragment}} drops from {{Icon|Griffin|type=monster}} (lv. 124).<br />
* {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).<br />
<br />
===Ranged===<br />
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.<br />
<br />
====Leveling====<br />
<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Ranged}} Level<br />
! Bows<br />
! Arrows<br />
! Armor<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| rowspan="3" | {{ItemIcon|Normal Shortbow}} / {{ItemIcon|Normal Longbow}}<br />
| {{ItemIcon|Bronze Arrows}}<br />
| {{ItemIcon|Leather Cowl|Leather}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Basic)}}/{{ItemIcon|Slayer Leather Body (Basic)}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Ice Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Oak Shortbow}} / {{ItemIcon|Oak Longbow}}<br />
| {{ItemIcon|Steel Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Ranged Golbin|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| (Using Oak Shortbow)<br />
| (Using Steel Arrows)<br />
| {{ItemIcon|Hard Leather Cowl|Hard Leather}}<br />
| {{Icon|Tentacle|type=monster}}<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Willow Shortbow}} / {{ItemIcon|Willow Longbow}}<br />
| {{ItemIcon|Mithril Arrows}}<br />
| (Using Hard Leather)<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| 30<br />
| {{ItemIcon|Maple Shortbow}} / {{ItemIcon|Maple Longbow}}<br />
| {{ItemIcon|Adamant Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Strong)}} / {{ItemIcon|Slayer Leather Body (Strong)}}<br />
| {{Icon|Wizard|type=monster}} / {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Undead Graveyard}}<br />
|-<br />
| rowspan="2" | 40<br />
| {{ItemIcon|Yew Shortbow}} / {{ItemIcon|Yew Longbow}}<br />
| rowspan="2" | {{ItemIcon|Rune Arrows}}<br />
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Spider Forest}}<br />
|-<br />
| {{ItemIcon|Ice Shortbow}}<br />
| {{ItemIcon|Ice Helmet|Ice}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| rowspan="2"|50<br />
| {{ItemIcon|Magic Shortbow}} / {{ItemIcon|Magic Longbow}}<br />
| (Using Rune)<br />
| {{ItemIcon|Blue D-hide Body|Blue D-hide}} + Ranger gear<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Desert Shortbow}} / {{ItemIcon|Elerine Longbow}}<br />
| (Using Rune)<br />
| (Using Blue D-hide)<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| {{ItemIcon|Redwood Shortbow}} / {{ItemIcon|Redwood Longbow}}<br />
| {{ItemIcon|Dragon Arrows}}<br />
| {{ItemIcon|Red D-hide Body|Red D-hide}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Poisoned Shortbow}}<br />
| (Using Dragon)<br />
| {{ItemIcon|Slayer Cowl (Elite)}} / {{ItemIcon|Slayer Leather Body (Elite)}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon<br />
* {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon<br />
* {{ItemIcon|Desert Shortbow}} - Drops from {{Icon|Turkul General|type=monster}} (lv. 164)<br />
* {{ItemIcon|Elder Dragonhide}} gear - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].<br />
<br />
===Magic===<br />
Your progression commonly is:<br />
# Leveling up through {{Skill|Alt. Magic}} until you can use {{Icon|type=spell|Fire Surge}}. Depending on how much you want to minmax, you can start using the battle magic earlier.<br />
# Getting the {{ItemIcon|Ancient Wizard Hat|Ancient}} set and the {{ItemIcon|Book of Eli}}.<br />
# Unlocking Ancient Magicks by clearing the {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Getting the {{ItemIcon|Cloudburst Staff}} - the strongest Magic-DPS weapon in the game.<br />
====Leveling====<br />
- ''See [[Magic/Training]]''<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Magic}} Level<br />
! Weapon<br />
! Spell<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="2" | 1<br />
| {{ItemIcon|Staff of Air|Base Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Basic)}}<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Air Battlestaff|Battlestaves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| <br />
| <br />
| <br />
|-<br />
| 40<br />
| {{ItemIcon|Mystic Air Staff|Mystic Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| 60<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| <br />
| <br />
| <br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)<br />
* {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves<br />
** Upgrades into {{ItemIcon|Nature's Wrath Staff}} with materials from {{Icon|Giant Moth|type=monster}} (lv. 223) and {{ZoneIcon|Miolite Caves}} (lv. 178)dungeon<br />
* {{ItemIcon|Shaman Ring}} - Drops from {{Icon|Shaman|type=monster}} (lv. 93)<br />
** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}<br />
* {{ItemIcon|Magic Wand (Powerful)}} - Drops from {{Icon|Dark Wizard|type=monster}} (lv. 108)<br />
* {{ItemIcon|Ancient Wizard Hat|Ancient}} Magic Gear - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
<br />
==Volcanic Cave==<br />
<br />
Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.<br />
<br />
To prevent issues with duplicating content, all information about it was put into a dedicated page.<br />
<br />
- ''See [[Volcanic Cave/Guide]]''<br />
<br />
==Infernal Stronghold==<br />
<br />
Congratulations on beating the {{ZoneIcon|Volcanic Cave}}! <br />
<br />
You now have the {{ItemIcon|Fire Cape}} that provides 2% DR and slightly improves your defences.<br />
<br />
Next, you need to clear the {{ZoneIcon|Infernal Stronghold}} once to get the {{ItemIcon|Infernal Cape}} - the best combat cape at this stage of the game.<br />
<br />
Use the build for manual eating from the linked guide to clear the dungeon.<br />
<br />
- ''See [[Infernal Stronghold/Guide]]''<br />
<br />
==Mid Game (God Dungeons)==<br />
<br />
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.<br />
<br />
* {{ZoneIcon|Air God Dungeon|Air}} by {{ItemIcon|(G) Ancient Helmet|Ancient}} gear from {{ZoneIcon|Volcanic Cave|Volcanic}},<br />
* {{ZoneIcon|Water God Dungeon|Water}} by {{ItemIcon|Aeris God Helmet|Aeris}} gear from {{ZoneIcon|Air God Dungeon|Air}},<br />
* {{ZoneIcon|Earth God Dungeon|Earth}} by {{ItemIcon|Glacia God Helmet|Glacia}} gear from {{ZoneIcon|Water God Dungeon|Water}},<br />
* {{ZoneIcon|Fire God Dungeon|Fire}} by preferably {{ItemIcon|Aeris God Helmet|Aeris}} gear or by {{ItemIcon|Glacia God Helmet|Glacia}}, but that requires much more DR.<br />
<br />
Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drops from the {{Icon|Elder Vampire|type=monster}},<br />
* {{ItemIcon|Magic Wand (Elite)}} - Drops from the {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands,<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind,<br />
* {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop.<br />
<br />
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.<br />
<br />
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).<br />
<br />
Additionally, completing the God Dungeons unlocks the skill upgrades: {{UpgradeIcon|Perpetual Haste}}, {{UpgradeIcon|Expanded Knowledge}}, {{UpgradeIcon|Master of Nature}}, and {{UpgradeIcon|Art of Control}}. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.<br />
<br />
It might take around a month to complete all God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.<br />
<br />
===Air God Dungeon===<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 46%<br />
|} <br />
<br />
The order of actions to get this build is the following:<br />
# For the {{ItemIcon|(U) Ancient D-hide Vambraces|vambraces}}, check the [[Dragons Den/Guide]].<br />
# DPS-wise, get at least {{ItemIcon|Sunset Rapier}}. Check the [[Deep Sea Ship/Guide]] for that.<br />
# Get the {{ItemIcon|Sandstorm Ring}}. It's an immense DPS boost for Melee builds.<br />
# For the {{ItemIcon|Elite Amulet of Defence|amulet}}, check the [[FEZ/Guide]]. Ideally, compare your options with the [[Combat Simulator]] because {{Icon|Bounty Hunter|type=monster}} has large DPS. Your food expenditure might be not worth it.<br />
# Clear {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Now might be the time to farm {{Icon|Pegasus|type=monster|Pegasi}} for the {{ItemIcon|Ancient Claw}}. You need 20k accuracy on {{Icon|Slicing Winds|type=spell}}. For instance, by getting the {{ItemIcon|Ancient Wizard Hat|notext=true}} set, {{ItemIcon|Elite Amulet of Magic|notext=true}}, {{ItemIcon|Enchanted Cape|notext=true}}, {{ItemIcon|Elementalist Gloves|notext=true}}, and {{SkillReq|Magic|91}}. The [[Ancient Claw/Guide]] explains why farming it now may be the best option.<br />
# Get the {{ItemIcon|Dragonfire Shield}} - its DR and HP buff will be useful throughout the whole game. To get dem {{ItemIcon|Dragon Bones|bonez}}, give a {{Icon|Green Dragon|type=monster}} some {{Icon|Icicle Volley|type=spell|Icicle Volleys}} treatment because it has the best DPS at the moment. Or you can use {{Icon|Slicing Winds|type=spell}} if you don't want to bother with water runes.<br />
# Collect a full {{ItemIcon|(G) Ancient Helmet|Ancient}} set from the {{ZoneIcon|Volcanic Cave}}.<br />
# Ideally, manually farm {{ZoneIcon|Infernal Stronghold}} for {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} to get an {{ItemIcon|Infernal Claw}}. There's a guide about it: [[Infernal Stronghold/Guide]].<br />
# Whack the hell out of the {{ZoneIcon|Air God Dungeon}}.<br />
<br />
<br />
''For the gear options and notable drops, see [[Air God Dungeon/Guide]].''<br />
<br />
===Water God Dungeon===<br />
<br />
Link to guide: [[Water God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| Ring<br />
| 1%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 56%<br />
|}<br />
<br />
At this point, you should have a full set of {{ItemIcon|Aeris God Helmet|Aeris}} God Gear. For your weapon, you should be using {{ItemIcon|Ancient Crossbow}}, or {{ItemIcon|Slayer's Crossbow}}/{{ItemIcon|Dragon Crossbow}} if you don't have one. {{ItemIcon|Dragonfire Shield}} as well makes this a breeze so you can use {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot.<br />
<br />
{{ItemIcon|Emerald Bolts}} are probably your best bet. {{ItemIcon|Jadestone Bolts}} work too if you have those.<br />
<br />
This dungeon is a breeze if you have the above gear. Notable drops:<br />
<br />
* {{ItemIcon|Cloudburst Staff}} - One of the BiS weapons for magic. Situationally useful.<br />
* {{ItemIcon|Glacia God Helmet|Glacia}} God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Gloves}})<br />
* {{ItemIcon|Warlock Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Ring}})<br />
* {{ItemIcon|Magic Wand (Elite)}} - Useful for imbued wand crafting<br />
<br />
After completing this dungeon, you should absolutely complete the {{ItemIcon|Infernal Claw}} grind if you have not already. This weapon is necessary for {{ZoneIcon|Into the Mist}}, and is one of the highest DPS weapons in the game, whilst also allowing you to wield {{ItemIcon|Dragonfire Shield}}. Full Glacia + {{Icon|Gust|type=spell}} should kill {{Icon|Griffin|type=monster}} / {{Icon|Pegasus|type=monster}} quite easily if you hit the accuracy breakpoint.<br />
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===Earth God Dungeon===<br />
<br />
Link to guide: [[Earth God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| Cape<br />
| 3%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 54%<br />
|}<br />
<br />
Same ordeal as the {{ZoneIcon|Water God Dungeon}}. Equip the previous set of armor, then get to work. By now, you should likely have {{ItemIcon|Skull Cape}}, one of the BiS capes for magic. {{ItemIcon|Air Imbued Wand}} is highly recommended so you can use {{Icon|Gust|type=spell}} for cheap along with the {{ItemIcon|Dragonfire Shield}}.<br />
<br />
Again, this dungeon is easy. Notable Drops:<br />
<br />
* {{ItemIcon|Terran God Helmet|Terran}} God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Spiked Shell Gloves}})<br />
* {{ItemIcon|Guardian Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Spiked Shell Ring}})<br />
* {{ItemIcon|Guardian Amulet}} - Situationally useful melee amulet<br />
* {{ItemIcon|Earth Layered Shield}} - BiS melee shield. Provides *12%* DR<br />
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<br />
===Fire God Dungeon===<br />
<br />
Link to Guide: [[Fire God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the {{ItemIcon|Aeris God Helmet|Aeris}} god set. Gear setup is similar to the {{ZoneIcon|Water God Dungeon}}, but focuses primarily on DR breakpoints. Consider using the {{Icon|Stone Skin|type=prayer}} prayer or {{ItemIcon|Damage Reduction Potion IV}}'s. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.<br />
<br />
Highly recommend using combat sim to ensure you aren't killed by {{Icon|Ragnar|type=monster}} or {{Icon|Ignis|type=monster}}. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.<br />
<br />
Notable drops:<br />
<br />
* {{ItemIcon|Fighter Amulet}} - One of the BiS amulets for melee. CC is absolutely critical at high level combat.<br />
* {{ItemIcon|Fighter Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Relentless Fury Ring}})<br />
* {{ItemIcon|Ragnar God Helmet|Ragnar}} God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Relentless Fury Gloves}})<br />
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==Preparing for Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.<br />
<br />
To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, including bosses, can be chosen.<br />
<br />
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.<br />
<br />
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.<br />
<br />
It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.<br />
<br />
Recommended Gear from Best to Worst:<br />
<br />
* All BiS God Dungeon Gear<br />
* {{ItemIcon|Diamond Luck Potion IV}} - As many as possible<br />
* Combat Agility Obstacles<br />
* {{ItemIcon|Ragnar Godsword}}, {{ItemIcon|Terran Godsword}}, {{ItemIcon|Darksteel Dagger}}<br />
* {{ItemIcon|Stormsnap}}, {{ItemIcon|Ancient Longbow}}, or {{ItemIcon|Ancient Crossbow}}<br />
* {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Ancient Arrows}}, {{ItemIcon|Dragon Arrows}}<br />
* {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Scaled Shield}} (Upgraded {{ItemIcon|(U) Ancient D-hide Shield}} with materials from {{ZoneIcon|Toxic Swamps}})<br />
* {{ItemIcon|Miolite Shield}}<br />
* {{ItemIcon|Skull Cape}}<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
* {{ItemIcon|Air Imbued Wand}}<br />
* Level 84 {{Skill|Prayer}}<br />
<br />
At this point you can probably begin to make your way towards one of the longest grinds in the game, {{ItemIcon|Fury of the Elemental Zodiacs}}. FEZ, as it is often called, is made from the upgrading process by combining:<br />
* 2 {{ItemIcon|Elite Amulet of Defence}} - Made by combining 100 {{ItemIcon|Amulet of Defence}}<br />
* 2 {{ItemIcon|Elite Amulet of Magic}} - Made by combining 100 {{ItemIcon|Amulet of Magic}}<br />
* 2 {{ItemIcon|Elite Amulet of Accuracy}} - Made by combining 100 {{ItemIcon|Amulet of Accuracy}}<br />
* 2 {{ItemIcon|Elite Amulet of Strength}} - Made by combining 100 {{ItemIcon|Amulet of Strength}}<br />
* 2 {{ItemIcon|Elite Amulet of Ranged}} - Made by combining 100 {{ItemIcon|Amulet of Ranged}}<br />
* 2 {{ItemIcon|Elite Amulet of Glory}} - Made by combining 100 {{ItemIcon|Amulet of Glory}}<br />
* 10 {{ItemIcon|Amulet of Fury}}<br />
* 10 {{ItemIcon|Amulet of Torture}}<br />
<br />
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet. <br />
<br />
Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]<br />
<br />
==Into the Mist==<br />
Note that it is strongly suggested to complete the [[Slayer#Master|Master]] tier {{Skill|Slayer}} tasks required to unlock {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} before completing Into the Mist for the first time. This is because it will no longer be trivial to use {{UpgradeIcon|Auto Slayer}} for master tier tasks after this, requiring a specific build as well as much more preparation and resources.<br />
<br />
{{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase. Refer to [[Into the Mist/Guide]] for a comprehensive guide on completing this dungeon.<br />
<br />
Notable Rewards:<br />
* Access to the {{ZoneIcon|Dark Waters}} slayer area, where the T90 weapons can be obtained<br />
* {{PetIcon|Pablo}} - Drops after 5 completions<br />
<br />
==Passive Slot==<br />
<br />
Main Article: [[Combat Passive Slot]]<br />
<br />
Congratulations on completing {{ZoneIcon|Into the Mist}}! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.<br />
<br />
While the original article is more than exhaustive, I'll highlight some of the best choice items here:<br />
* {{ItemIcon|Chapeau Noir}} - Bad stats, but includes item doubling<br />
* {{ItemIcon|Ring of Wealth}} - More item doubling is always great<br />
* {{ItemIcon|Slayer Helmet (Master)|Master Slayer Gear}} - Lets you splash more Flat Slayer Area Reduction<br />
* {{ItemIcon|Elder Crown}} - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint<br />
<br />
==T90 Farming==<br />
<br />
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the highest level, and often most powerful, weapons in the game that are extremely helpful in completing the following slayer area, as well as the Impending Darkness Event. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.<br />
<br />
We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Doing these on task will increase your damage dealt to them from various buffs, namely {{ItemIcon|Slayer Skillcape}}. This will make the order you obtain the final weapons in effectively random, but if you want to do them in a specific order, we recommend the following:<br />
<br />
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}<br />
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}<br />
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}<br />
<br />
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind, if you do not, continue farming whichever mob you kill the fastest on or off task until you get it. <br />
<br />
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.<br />
<br />
===Order===<br />
<br />
The order you obtain these items in is not particularly important.<br />
<br />
While it may seem that using these weapons to farm the other weapons would be beneficial, this is not the case due to the relatively weak power level of {{ItemIcon|Tidal Edge}} and {{ItemIcon|Ocean Song}} compared to other available weapons. The only suggestion here is to obtain {{ItemIcon|Shockwave}} and use it to obtain {{ItemIcon|Ocean Song}}<br />
<br />
The common orders are:<br />
<br />
- {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}}<br />
<br />
- {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}<br />
<br />
Between those two, the required time is roughly equal.<br />
<br />
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the {{ItemIcon|Slayer Skillcape}} and buffs from {{Skill|Astrology}} while fighting slayer tasks. Another benefit is the ability to buy prayer points, {{ItemIcon|Light Rune|Light Runes}}, and [[Food]] ''at a profit'' with the use of {{Icon|Generous Resupply}}.<br />
<br />
===Requirements===<br />
<br />
There are very few hard requirements beyond the ability to survive and the entry requirement of {{SkillReq|Slayer|90|showtext=true}}, but there are several skills and items that will make this grind significantly easier, and we would be remiss to not mention them<br />
<br />
{| class="wikitable" <br />
|-<br />
! Suggestion<br />
! Benefit<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| 25% Flat Slayer Area Effect Negation<br />
|-<br />
| {{SkillReq|Hitpoints|99}}<br />
| Less need for DR<br />
|-<br />
| {{SkillReq|Agility|99}}<br />
| Pillar of Combat<br />
|-<br />
| {{SkillReq|Summoning|90}}<br />
| Dragon Synergies<br />
|-<br />
| {{SkillReq|Prayer|95}}<br />
| {{Icon|Battleheart|type=prayer}}<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)}}<br />
| 15% Flat Slayer Area Effect Negation<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Elite)}}<br />
| 15% Flat Slayer Area Effect Negation<br />
|-<br />
| {{ItemIcon|Infernal Claw}}<br />
| Outpaces Rokken's stun<br />
|-<br />
| {{ItemIcon|Cloudburst Staff}}<br />
| Highest damage weapon in the game<br />
|-<br />
| {{ItemIcon|Slayer's Crossbow}}<br />
| Highest damage non-T90 ranged weapon for slayer<br />
|-<br />
|}<br />
<br />
Below are some gear suggestions. Depending on {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs, your optimal gear can change.<br />
<br />
===Tidal Edge===<br />
<br />
To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.<br />
<br />
{{MonsterIcon|Umbora}} can be killed with Normal Magic if you have a {{ItemIcon|Cloudburst Staff}} or an {{ItemIcon|Ocean Song}}, or with Ancient Magicks at a much slower rate. Note that Cloudburst is the fastest method, even if you have to squeeze in extra DR from {{ItemIcon|Guardian Ring}} or {{Skill|Prayer}}.<br />
<br />
With {{ItemIcon|Cloudburst Staff}}, use {{Icon|Water Surge|type=spell}} or {{Icon|Water Wave|type=spell}} (reduced rune cost), {{Icon|Anguish III|type=curse}}, and {{Icon|Fury II|type=aurora}}.<br />
<br />
With {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Surge II|type=aurora}}.<br />
<br />
With an {{ItemIcon|Air Imbued Wand}} or a {{ItemIcon|Fire Imbued Wand}}, use {{Icon|Gust|type=spell}} or {{Icon|Incinerate|type=spell}}.<br />
<br />
Use of Combination Runes is highly recommended for all methods.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="2"| {{ItemIcon|Glacia God Helmet}}<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="2"| {{ItemIcon|Glacia God Platebody}}<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="6"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="6"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="6"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Elite Amulet of Magic}}<br />
|colspan="2"| {{ItemIcon|Warlock Amulet}}<br />
|-<br />
! Passive<br />
|colspan="2"| {{ItemIcon|Chapeau Noir}}<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Warlock Ring}}<br />
|colspan="2"| {{ItemIcon|Guardian Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}<br />
|colspan="2"| {{ItemIcon|Air Imbued Wand}}<br />
|colspan="2"| {{ItemIcon|Magic Wand (Elite)}}<br />
|-<br />
! Offhand<br />
|colspan="2"| {{ItemIcon|Scaled Shield}}<br />
|colspan="2"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
{{ItemIcon|Slayer Wizard Hat (Master)}} and {{ItemIcon|Slayer Wizard Robes (Master)}} do not positively impact the amount of fragments you receive, and even if available, should not be used if your goal is to collect fragments.<br />
<br />
===Ocean Song===<br />
<br />
To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have {{formatnum:1000}} HP.<br />
<br />
You'll be killing {{MonsterIcon|Ku-tul}} with either a {{ItemIcon|Shockwave}}, {{ItemIcon|Slayer's Crossbow}} or an {{ItemIcon|Ancient Crossbow}}. Use of {{ItemIcon|Jadestone Bolts}} is recommended, {{ItemIcon|Emerald Bolts}} are not recommended as jadestone bolts should be plentiful enough at this point in progression.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="3"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|colspan="3"| {{ItemIcon|Slayer Cowl (Elite)}}<br />
|-<br />
! Body<br />
|colspan="3"| {{ItemIcon|Slayer Leather Body (Master)}}<br />
|colspan="3"| {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Aeris God Platelegs}}<br />
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Chaps}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Aeris God Boots}}<br />
|colspan="2"| {{ItemIcon|Sand Treaders}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Aeris God Gloves}}<br />
|colspan="2"| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="3"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="2"| {{ItemIcon|Chapeau Noir}}<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}<br />
|colspan="2"| {{ItemIcon|Guardian Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"|{{ItemIcon|Slayer's Crossbow}}<br />
|colspan="2"|{{ItemIcon|Ancient Crossbow}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Scaled Shield}}<br />
|colspan="2"|{{ItemIcon|Dragonfire Shield}}<br />
|colspan="2"|{{ItemIcon|Earth Layered Shield}}<br />
|-<br />
! Ammo<br />
|colspan="2"| {{ItemIcon|Jadestone Bolts}}<br />
|colspan="2"| {{ItemIcon|Emerald Bolts}}<br />
|colspan="2"| {{ItemIcon|Ruby Bolts}}<br />
|}<br />
<br />
40% slayer area reduction increases your dps against {{MonsterIcon|Ku-tul}}, and therefore, unless it will lead to your untimely demise, at least a {{ItemIcon|Slayer Cowl (Elite)}} should be used.<br />
<br />
{{ItemIcon|Slayer Cowl (Master)}} and {{ItemIcon|Slayer Leather Body (Master)}} positively impact the amount of fragments you receive, and if available, should be used.<br />
<br />
===Shockwave===<br />
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.<br />
<br />
{{MonsterIcon|Rokken}} is by far the most dangerous and is both willing, and able to kill you if you are not extremely careful in your setup. This monster is able to buff itself to an attack speed of 2.2s, and is able to stun you, which massively increases its damage against you. Your goal here is either to be able to survive the increased stun damage, or to never actually take the stun damage by having an equivalent or faster attack speed than the monster. <br />
<br />
You need to use Melee for this grind, and as said before, it is highly recommended that you use an {{ItemIcon|Infernal Claw}} to complete this. {{ItemIcon|Tidal Edge}} is too slow to reliably survive Rokken's stun without significant extra work, requiring you to put on more DR that will massively affect your kill time. Assuming you were able to use the exact same setup with no {{Skill|Astrology}} buffs, {{ItemIcon|Infernal Claw}} is only 1-2% slower than {{ItemIcon|Tidal Edge}}. Adding buffs from {{Skill|Astrology}}, adding the additional DR or attack interval reduction required for Tidal Edge, and using summoning combat familiars invert this difference and make Tidal Edge up to 20% slower with no tangible benefit.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Elite)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}<br />
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}<br />
|colspan="2"| {{ItemIcon|Terran God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="4"| {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="4"| {{ItemIcon|Terran God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="4"| {{ItemIcon|Terran God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Fighter Amulet}}<br />
|colspan="4"| {{ItemIcon|Chapeau Noir}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="4"| {{ItemIcon|Fighter Amulet}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Ring of Wealth}}<br />
|colspan="2"| {{ItemIcon|Aorpheat's Signet Ring}}<br />
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}<br />
|colspan="2"| {{ItemIcon|Guardian Ring}}<br />
|-<br />
! Weapon<br />
|colspan="8"|{{ItemIcon|Infernal Claw}}<br />
|-<br />
! Offhand<br />
|colspan="4"|{{ItemIcon|Dragonfire Shield}}<br />
|colspan="4"|{{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
The {{ItemIcon|Fighter Amulet|Fighter}}/{{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is the best passive/neck setup, even beating out the item doubling from {{ItemIcon|Chapeau Noir}}. Note that wearing {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} is required to wear Master Slayer armor.<br />
<br />
One major note is that the {{ItemIcon|Ring of Blade Echoes}} is marginally faster for fragments/h than all other rings, however, due to its interaction of significantly increasing your use of consumables like Prayer Points and Potions, it is lower on the rankings. <br />
<br />
{{ItemIcon|Slayer Helmet (Master)}} and {{ItemIcon|Slayer Platebody (Master)}} positively impact the amount of fragments you receive, and if available, should be used. <br />
<br />
For this set-up to work safely without risk of death, the player's attack interval while in combat with this enemy '''must''' be less than or equal to 2.2 seconds, as this means the player is quick enough to avoid taking extra damage when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, we use a weapon that has a base 2.2s interval, and gather 40% total slayer area negation through {{ItemIcon|Slayer Skillcape}} and {{ItemIcon|Slayer Helmet (Elite)}}.<br />
<br />
Check your setup with the [[Combat Simulator]] before engaging Rokken.<br />
<br />
At {{formatnum:1000}} HP, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].<br />
<br />
==Unhallowed Wasteland==<br />
<br />
After completing the T90 weapon grinds, you are ready to face the final content in Melvor. {{ZoneIcon|Unhallowed Wasteland}} is the final {{Skill|Slayer}} area. To access, you will need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their current HP every 2 attacks, which will massively hinder your DPS regardless of setup. To mitigate this, you will need cumulative 100% Flat Slayer Area Effect Negation. The following is an example of the gear required for a melee setup.:<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! Slayer Area<br>Effect Negation %<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Master)}}<br />
| Head<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Master)}}<br />
| Body<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Master)}}<br />
| Passive<br />
| 20%<br />
|-<br />
| {{ItemIcon|Max Skillcape}}/{{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 25%<br />
|-<br />
| {{ItemIcon|Hunter's Ring}}<br />
| Ring<br />
| 10%<br />
|-<br />
| {{Skill|Agility}} Pillar of Combat<br />
| Agility<br />
| 5%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 100%<br />
|}<br />
<br />
For the other combat styles, you'll be wearing the equivalent Master Slayer armor. Note that you cannot ever wear two of the same item, so whichever item you choose to put in passive slot must be one of the armor pieces not currently equipped in your chest/head slots. <br />
<br />
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.<br />
<br />
While you are here, you will be working to acquire all of the set bonus gear, dropped from each of the UW monsters:<br />
<br />
* {{ItemIcon|Poison Virulence Gloves}}/{{ItemIcon|Poison Virulence Ring}} - Upgrades from {{ItemIcon|Worm Spike}}/{{ItemIcon|Poison Essence}} respectively, dropped by {{Icon|Legaran Wurm|type=monster}}<br />
* {{ItemIcon|Burning Madness Gloves}}/{{ItemIcon|Burning Madness Ring}} - Upgrades from {{ItemIcon|Cursed Hands}}/{{ItemIcon|Burning Essence}} respectively, dropped by {{Icon|Cursed Lich|type=monster}}<br />
* {{ItemIcon|Spiked Shell Gloves}}/{{ItemIcon|Spiked Shell Ring}} - Upgrades from {{ItemIcon|Tough Shell}}/{{ItemIcon|Stinging Essence}} respectively, dropped by {{Icon|Spiked Red Claw|type=monster}}<br />
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}<br />
<br />
Below are some gear suggestions. As the final combat area available, this expects you have access to all of the buffs available to you. However, depending on your {{Skill|Astrology}} bonuses, your optimal gear may change.<br />
<br />
===Legaran Wurm===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Platebody (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="4"| {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="4"| {{ItemIcon|Terran God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="4"| {{ItemIcon|Terran God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fighter Amulet}}<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Tidal Edge}}<br />
|colspan="4"| {{ItemIcon|Infernal Claw}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Melee Power}}<br />
|colspan="4"| {{ItemIcon|Dragonfire Shield}}<br />
|}<br />
<br />
Using the {{ItemIcon|Dragonfire Shield}} instead of the {{ItemIcon|Shield of Melee Power}} does not impact any of your gearing choices, but will be slower.<br />
<br />
Legaran Wurms are the main enemy where your {{Skill|Astrology}} bonuses change what equipment you wear. With absolutely no combat bonuses from astrology, {{ItemIcon|Tidal Edge}} and {{ItemIcon|Fighter Amulet}} are your best bet. With enough stardust spent, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} overtakes Fighter for kills per hour, however, Fighter Amulet will always consume less food for only a minor hit to dps. With even more stardust spent, {{ItemIcon|Infernal Claw}} once again takes the cake, the lemons, and all the loot. <br />
<br />
For consumables, Melee has few stipulations, just equip whatever kills the enemy the fastest<br />
<br />
* {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}} or {{Icon|Protect from Ranged|type=prayer}} (-14% kph, -60% food usage)<br />
* {{ItemIcon|Minotaur}} and {{ItemIcon|Dragon}} tablets<br />
<br />
===Cursed Lich===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Leather Body (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Aeris God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Shockwave}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Ranged Power}}<br />
|colspan="4"| {{ItemIcon|Scaled Shield}}<br />
|}<br />
<br />
Using the {{ItemIcon|Scaled Shield}} instead of the {{ItemIcon|Shield of Ranged Power}} does not impact any of your gearing choices, but will be slower.<br />
<br />
For consumables, Ranged does have one major stipulation. Cursed Liches are immune to Burn. <br />
<br />
* {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Rigour|type=prayer}} or {{Icon|Protect from Magic|type=prayer}} (-8%kph, -60% food usage)<br />
* {{ItemIcon|Centaur}} and from better to worse: {{ItemIcon|Dragon}}, {{ItemIcon|Witch}}, or {{ItemIcon|Cyclops}}.<br />
<br />
===Spiked Red Claw===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Cloudburst Staff}}<br />
|colspan="4"| {{ItemIcon|Ocean Song}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Magic Power}}<br />
|colspan="4"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
The {{ItemIcon|Cloudburst Staff}} is approximately 10% faster at killing Spiked Red Claws, however, it requires the use of {{ItemIcon|Damage Reduction Potion IV}}<br />
<br />
* {{ItemIcon|Cloudburst Staff}}:<br />
* {{ItemIcon|Damage Reduction Potion IV}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Augury|type=prayer}}<br />
* {{ItemIcon|Witch}} and {{ItemIcon|Dragon}} tablets or {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}} tablets<br />
* {{Icon|Water Surge|type=spell}}, {{Icon|Decay|type=curse}}, and {{Icon|Fury II|type=aurora}}<br />
<br />
The {{ItemIcon|Ocean Song}} build with {{ItemIcon|Shield of Magic Power}} equipped, and both {{PetIcon|Leonardo}} and {{PetIcon|Erran}}), requires 1% more DR. The {{Icon|Safeguard|type=prayer}} prayer gives you this 1% DR at the lowest cost to DPS. {{Icon|Stone Skin|type=prayer}} is a more expensive alternative if you don't have one of the DR pets<br />
<br />
Using the {{ItemIcon|Earth Layered Shield}} instead of the {{ItemIcon|Shield of Magic Power}} allows you to use {{Icon|Augury|type=prayer}} safely, however it is still slower than the Shield of Power.<br />
<br />
* {{ItemIcon|Ocean Song}}:<br />
* {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Safeguard|type=prayer}} or {{Icon|Stone Skin|type=prayer}}<br />
* {{ItemIcon|Witch}} and {{ItemIcon|Dragon}} tablets or {{ItemIcon|Witch}} and {{ItemIcon|Cyclops}} tablets<br />
* {{Icon|Fire Surge|type=spell}}, {{Icon|Decay|type=curse}}, and {{Icon|Surge II|type=aurora}}<br />
<br />
===Greater Skeletal Dragon===<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="4"| {{ItemIcon|Slayer Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="4"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="4"| {{ItemIcon|Ocean Song}}<br />
|-<br />
! Offhand<br />
|colspan="4"| {{ItemIcon|Shield of Magic Power}}<br />
|colspan="4"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
Using the {{ItemIcon|Earth Layered Shield}} instead of the {{ItemIcon|Shield of Magic Power}} does not impact any of your gearing choices, but will be slower.<br />
<br />
Greater Dragons are the most dangerous enemy currently in the game as Affliction buildup can result in an unfortunate death. This can be mitigated best, like most untimely deaths, by killing the enemy before they kill you. '''The most important element to beating Greater Skeletal Dragons is {{Icon|Protect from Melee|type=prayer}} as it massively reduces your chance of death, while ''increasing'' your dps due to you spending less time stunned.'''<br />
<br />
* {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} or {{ItemIcon|Damage Reduction Potion IV}}<br />
* {{Icon|Battleheart|type=prayer}} and {{Icon|Protect from Melee|type=prayer}}<br />
* {{ItemIcon|Witch}} and {{ItemIcon|Dragon}} tablets<br />
* {{Icon|Fire Surge|type=spell}}, {{Icon|Anguish III|type=curse}}, and {{Icon|Surge II|type=aurora}}<br />
<br />
==Impending Darkness==<br />
<br />
- ''See [[Impending Darkness Event/Guide]]''<br />
<br />
===Tips===<br />
Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.<br />
<br />
When fighting {{Icon|Bane|type=monster}}, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.<br />
<br />
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.<br />
<br />
Running from Bane will not make you leave the event, just forces you to refight that slayer area. '''Bane's style will also be rerolled, if you want to avoid melee'''.<br />
<br />
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.<br />
<br />
The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}<br />
<br />
===Gear===<br />
You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.<br />
<br />
{{ItemIcon|Dragon}} tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with {{ItemIcon|Yak}} tablets.<br />
<br />
For melee, {{ItemIcon|Ring of Blade Echoes}} increases the number of hits you do, which pairs well with {{ItemIcon|Dragon}} tablets.<br />
<br />
For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.<br />
<br />
===Loot===<br />
Each Bane kill drops the following loot, in this set order. All of these are BiS:<br />
<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}} - Pet<br />
<br />
==Acknowledgements==<br />
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.<br />
<br />
A special thank you to the following people:<br />
* Verisimilitude#0001 for assisting with the majority of the early guide groundwork<br />
* Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback<br />
* TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work<br />
* Nomeru#4261 for contributing most of the Impending Darkness section<br />
* Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions<br />
* Tim|Orii#4191 for creating the Gear Progression guide<br />
* Malcs and Prat for making this game<br />
<br />
Reach out to the author on Discord at TheAlpacalypse#8105<br />
<br />
[[Category:Guides]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Scripting_and_Extensions/Combat_Simulator&diff=51919Scripting and Extensions/Combat Simulator2022-05-04T10:57:26Z<p>Vbion: fix grammar</p>
<hr />
<div>[https://github.com/visua0/Melvor-Idle-Combat-Simulator-Reloaded Combat Simulator] is a tool that shows many metrics for the combat with the loadout that you specify.<br />
<br />
Among other things, it can help you check<br />
<br />
* if you can idle a dungeon.<br />
<br />
* which mob gives more XP/GP/drops/etc with your loadout.<br />
<br />
* which weapon and attack style maximize your profits.<br />
<br />
The Combat Simulator can also give necessary data to calculate an important metric - the Adjusted Clear Time - the time required to gather all resources necessary for the fight plus the fighting time. The production of food and ammunition might take more time than the encounter itself, which can lead to interesting outcomes such as the melee build that clears a dugeon twice as slow can still have better Adjusted Clear Time than a magic build that spends a lot of food. The example of calculating this metric can be found in [[Dragons Den/Guide#Adjusted clear time]].<br />
<br />
<br />
===FAQ===<br />
Question: The result says "No valid simulation data: simulated '''X'''/1000 trials". How do I fix it?<br />
<br />
Answer: It means that due to the set limit, the program was only able to simulate '''X''' trials out of 1000 in this time limit. In order to increase the time limit, click on the gear icon on the upper right side and add another zero to the line called "Max ticks".<br />
<br />
<br />
Question: I loaded the simulator like in the instructions, but there's no Tools section and no Combat Simulator button anywhere else. Am I doing something wrong?<br />
<br />
Answer: It's likely because the Combat Simulator wasn't updated to the recent game version. You can track the updates on the [https://github.com/visua0/Melvor-Idle-Combat-Simulator-Reloaded/releases/ releases] page - there might be some pre-release builds available.</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Mining/Training&diff=51619Mining/Training2022-04-02T11:15:09Z<p>Vbion: /* Training */ Remove Adamantite from training. The transition is now from Mithril directly to Runite because otherwise it's stretching the mastery thin across ores, which leads to more ore-respawn downtime. The issue has been discussed by Nomeru in #wiki-discussion on Jan 6th 2022.</p>
<hr />
<div>{{V|1.0.2}}<br />
{{Otheruses|training the Mining skill|the skill itself|Mining}}<br />
<br />
==Training==<br />
It is recommended to use {{ItemIcon|Gem Gloves}} while leveling. They will provide a stream of gems that you can sell for profit. Keep {{ItemIcon|Emerald|Emeralds}} for {{ItemIcon|Emerald Bolts}} and {{ItemIcon|Diamond|Diamonds}} for {{Icon|Diamond Luck Potion|Diamond Luck Potions}}.<br />
<br />
If you don't have money to buy {{ItemIcon|Gem Gloves}}, either sell {{ItemIcon|Mithril Ore}}, smelt and sell {{ItemIcon|Gold Bar|Gold Bars}}, or get money through the {{Skill|Fishing|notext=true}} [[Money Making##Fishing_.28Max_4.2C421k.2Fhr.29|Fishing money-making method]].<br />
<br />
It is also recommended to use any [[Mastery#The Mastery Pool|Mastery Pool]] experience to increase the {{Icon|Mastery}} level of nodes that you're about to mine to level 30. The {{Icon|Mastery}} level of a node increases the [[Mining#Rock HP|Rock HP]], greatly reducing the waiting time for the node to respawn. Later, it is more beneficial to save the pool experience for the [[Mining#Mastery Pool Checkpoints|Mastery pool]] bonuses.<br />
<br />
Follow the list below. Mine {{ItemIcon|Copper Ore}} and {{ItemIcon|Tin Ore}} in approximately equal amounts for {{Skill|Smithing}}, and keep all {{ItemIcon|Coal Ore}} for the same reason.<br />
<br />
{| class="wikitable"<br />
|-<br />
!Level <br />
!Ore<br />
|-<br />
| 1-15 || {{ItemIcon|Copper Ore}} or {{ItemIcon|Tin Ore}}<br />
|-<br />
| 15-30 || {{ItemIcon|Iron Ore}}<br />
|-<br />
| 30-50 || {{ItemIcon|Coal Ore}}<br />
|-<br />
| 50-80 || {{ItemIcon|Mithril Ore}}<br />
|-<br />
| 80-99 || {{ItemIcon|Runite Ore}}<br />
|}<br />
<br />
We transition from {{ItemIcon|Mithril Ore|Mithril}} directly to {{ItemIcon|Runite Ore|Runite}} because otherwise we stretch the mastery thin across the ores, which leads to more ore-respawn downtime, resulting in slower progression.<br />
<br />
==Boosters==<br />
===XP===<br />
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Mining}}<br />
<br />
===Action Time===<br />
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Mining}}<br />
<br />
===Gloves===<br />
Mining offers two gloves that can be purchased from the [[Shop#Gloves|Shop]].<br />
{| class="wikitable"<br />
! Gloves<br />
! Price<br />
! Boost<br />
|-<br />
| {{ItemIcon|Gem Gloves}} || {{GP|500000}}<br />
| Guaranteed gem drops with every mining action, aside from {{ItemIcon|Rune Essence}}.<br>Gives a small profit if you sell gems.<br>A viable starting [[Money Making|money-making]] strategy for {{Icon|Adventure}}.<br />
|-<br />
| {{ItemIcon|Mining Gloves}} || {{GP|75000}}<br />
| Increases the base mined quantity to 2 for ores and to 4 for {{ItemIcon|Rune Essence}}.<br>The gains can then be doubled by again by other means such as {{Icon|Mastery}}.<br />
|}<br />
<br />
{{SkillGuideMenu}}<br />
{{Menu}}<br />
[[Category:Guides]]<br />
[[Category:Skill Training]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Masochism&diff=51618Masochism2022-04-01T21:44:17Z<p>Vbion: /* History */ wording</p>
<hr />
<div>{{V|1.0.3}}<br />
<br />
'''{{PAGENAME}}''' is a community created [[Game Mode]], where a player's character must follow a set of strict game rules. These game rules are designed to make the game more challenging, and to make players think about preparation, planning, and thinking ahead. In addition there are strong bank management aspects involved that can very easily punish mistakes.<br />
<br />
The game mode itself is played in {{Icon|Adventure}}, so also carries with it all the limitations of this game mode.<br />
<br />
==Rules==<br />
<br />
Breaking any of these rules will void the challenge.<br />
<br />
* This game mode is played in {{Icon|Adventure}}<br />
* No xp or items are to be gained from the tutorial, you must skip it<br />
* No selling or alching of items<br />
* You also cannot "transmute" items via the {{Icon|Just Learning|type=spell}} spell in {{Skill|Alternative Magic}}<br />
* No killing of {{MonsterIcon|Plant|Plants}}, and no {{ItemIcon|Lemon|Lemons}}; once you have grown {{ItemIcon|Potatoes}} via {{Skill|Farming}}, you may then kill Plants, and collect Lemons<br />
* You may not eat uncooked food ({{ItemIcon|Raw Magic Fish|Magic Fish}} do not count as cooked)<br />
* No fleeing from combat, you may only leave combat whilst the enemy is respawning<br />
* You may not leave a dungeon once you have started it, either you complete it, or you die<br />
* You may not "ignore" items in the looting container, you must loot everything<br />
* You may not use the "destroy loot" button<br />
* No abusing death mechanics to lose items intentionally (this extends to the loot container)<br />
* After buying your first 8 bank slots, you can only buy them in multiples of 10<br />
* Once you get to God Dungeons and acquire {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, you must also use these in multiples of 10<br />
* You may not re-roll easy {{Skill|Slayer}} tasks; if you get a {{MonsterIcon|Plant|Plants}} task, you must re-roll it for another easy task<br />
* You may not buy Slayer resupplies<br />
* The below skill unlock order must be used<br />
<br />
Additional rule regarding extensions: You may only use extensions that print out information, this is things like ETA and Combat Simulator. You may not use any modifications that can carry out game actions for you.<br />
<br />
All above rules are subject to update at any time, especially when a game update may change the way certain mechanics interact.<br />
<br />
===Skill Order===<br />
<br />
We start by opening up the Combat Triangle<br />
<br />
<ol start="1"><br />
<li> 10k: {{Skill|Ranged}}</li><br />
<li> 25k: {{Skill|Magic}}</li><br />
</ol><br />
<br />
To provide an early goal, if you choose to go for it<br />
<br />
<ol start="3"><br />
<li> 50k: {{Skill|Summoning}}</li><br />
</ol><br />
<br />
Skills to make armour and weapons<br />
<br />
<ol start="4"><br />
<li> 200k: {{Skill|Runecrafting}}</li><br />
<li> 250k: {{Skill|Smithing}}</li><br />
<li> 400k: {{Skill|Crafting}} (hint : {{ItemIcon|Gold Topaz Necklace}})</li><br />
<li> 1m: {{Skill|Fletching}}</li><br />
<li> 2.5m: {{Skill|Cooking}}</li><br />
<li> 10m: {{Skill|Astrology}} (hint: If you still need {{ItemIcon|Aorpheats Signet Ring}}, get it here)</li><br />
<li> 25m: {{Skill|Firemaking}}</li><br />
</ol><br />
<br />
Open up the game, open up the GP!<br />
<br />
<ol start="11"><br />
<li> 50m: {{Skill|Slayer}}</li><br />
</ol><br />
<ol start="12"><br />
<li> 100m and 200m: {{Skill|Herblore}}, {{Skill|Prayer}} (in whichever order you want)</li><br />
</ol><br />
<ol start="14"><br />
<li> 500m: {{Skill|Agility}}</li><br />
</ol><br />
<br />
Gathering skills<br />
<br />
<ol start="15"><br />
<li> 500m: {{Skill|Woodcutting}}, {{Skill|Mining}}, {{Skill|Fishing}} (in whatever order you want)</li><br />
</ol><br />
<ol start="18"><br />
<li> 500m: {{Skill|Farming}}</li><br />
</ol><br />
<br />
And only because you will need it for completion..<br />
<br />
<ol start="19"><br />
<li> 500m: {{Skill|Thieving}}</li><br />
</ol><br />
<br />
===Comments on the Skill Order===<br />
<br />
This mode does not use the least optimal, or worst, order as many have suggested; instead there is a general theme of:<br />
<br />
* Open up the Combat Triangle<br />
* Provide skills to make armour, and weapons<br />
* Provide some utility skills<br />
* Provide remaining odd skills that don't really fit anywhere else or needed a specific GP value<br />
* Provide ways to gather resources<br />
* Thieving<br />
<br />
==Comments==<br />
<br />
On deaths: You may die by mistake, you may not intentionally let yourself die. Reminder, you may not flee from any battle, either you die, or the enemy does.<br />
<br />
On not fleeing: You may never run in the middle of a fight, you may only do so between battles. This is, if you wish to change which mob you are fighting then you must do so whilst it is respawning, after you have killed it, or after it has killed you. Reminder, you may not die intentionally, doing so essentially voids the challenge, you should aim to play as if this is {{Icon|Hardcore}} and death means your account is no more.<br />
<br />
On looting: If you forget to loot items, or afk overnight and "lose" items, this is fine, just so long as you have at least one of every item that mob has dropped for you, in your bank. Additionally, once you have unlocked Loot Container Stacking from the Shop, you may not use the Loot Container to store items, you must still loot them.<br />
<br />
On bank management: Yes, it is possible for you to paint yourself into a corner and fill your bank. As you may not sell or alch any items the only way to "get rid of stuff" is to use it somehow, but processing skills are intentionally ordered to make this difficult. If you somehow manage to paint yourself into a corner, your only way out is to kill something which you have already collected, and kept at least one of, every drop from, and can therefore safely store them all in your bank (because you already have those items) and gather up the GP to buy 10 bank spaces.<br />
<br />
On skills: Many skills will be entirely unusable at the time you can unlock them, or even after you have done so. The skill order is designed in such a way to make you think about this order and if there are any better ways or orders you could be doing things. Many other skills are not unusable but are simply very difficult to get going and as such should be considered as huge time, and possibly GP, investments. There is no need to use or even level an unlocked skill before unlocking the next one. You could if you wish unlock all the way up to Thieving before levelling Ranged, this however, is not the point of the mode.<br />
<br />
On rules: The rules for this mode are not exhaustive, and do not mention anything which would typically be seen as against the rules in any game mode (save-scumming, console interaction, etc). If at any point you question whether what you are doing is ok, or if you're simply not sure a rule above prohibits a certain action, then what you want to do is likely against the rules. Do not cheat, you're only ruining the mode for yourself, and potentially others.<br />
<br />
Finally, no one person is the arbiter of this game mode. If the prevailing view of the community playing this mode is that something is against the spirit of the challenge, then it is that view you should follow.<br />
<br />
==Day 0 Guide==<br />
<br />
Initially you will start with a {{ItemIcon|Bronze Sword}} and 10 {{ItemIcon|Shrimp}}, these should be enough to get you through the early levels on {{MonsterIcon|Chicken|Chickens}} or possibly {{MonsterIcon|Cow|Cows}}. Following this, and possibly with some food remaining, you should aim to work towards getting some armour and maybe a better weapon. At this point you probably need more bank spaces so invest in your first 8. Reminder, after this you may only buy them in 10s.<br />
<br />
Now, what you need is to simultaneously train your stats, better your gear, and increase your bank space so that you can safely combat the {{MonsterIcon|Sweaty Monster}}. This monster will be your food source for a long time, and can drop 18 different items, so it is likely you will need to buy 20 bank slots, get used to killing stuff for tiny GP drops.<br />
<br />
After this, the rest of the game is up to you.<br />
<br />
Good Luck.<br />
<br />
==Tips and Tricks for early Bank Management==<br />
<br />
* {{MonsterIcon|Chicken|Chickens}} drop {{ItemIcon|Feathers}}, {{MonsterIcon|Skeleton|Skeletons}} drop {{ItemIcon|Headless Arrows}}, and the [[Wet Forest|Wet Mobs]] drop various logs. It is possible, and recommended, to turn all your {{ItemIcon|Teak Logs}} into {{ItemIcon|Arrow Shafts}}, then feather them to create Headless Arrows, in order to reduce the amount of space these items take up in your bank.<br />
* For the {{ItemIcon|Maple Logs}} and {{ItemIcon|Yew Logs}}, it is further recommended to make {{ItemIcon|Maple Shortbow|Maple Shortbows}} and {{ItemIcon|Yew Shortbow|Yew Shortbows}} as these can both be used to train {{Skill|Ranged}}, and later to create {{ItemIcon|Centaur|Centaur Tablets}} via {{Skill|Summoning}}.<br />
* The {{MonsterIcon|Sweaty Monster}} drops both the Gold Bar and the Topaz required to make a {{ItemIcon|Gold Topaz Ring}} if you do not get one before unlocking {{Skill|Crafting}}.<br />
* {{ItemIcon|Ice Arrows}}, dropped from the {{MonsterIcon|Frozen Archer}}, can be equipped before you unlock Ranged, and with a level of 1.<br />
* It is recommended to toggle off perfect cooks, to save bank space, and not to use auto slayer, just in case you get a {{MonsterIcon|Plant|Plants}} task before {{Skill|Farming}}.<br />
<br />
==History==<br />
<br />
Masochism mode was first developed by Gnome#9828, initially as a way to hugely extend the time spent in the early and mid game, and as a panacea to the way Thieving is unlocked so early in Adventure mode. Since then, it has evolved only slightly, with modifications to the above rules and skill order, to better facilitate a community-driven game mode. Changes to the game mode are frequently discussed in the Adventure Mode Chat on the Discord server, and many changes have come through via community decision.<br />
<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Into_the_Mist/Guide&diff=51617Into the Mist/Guide2022-04-01T21:29:54Z<p>Vbion: Change master slayer warning. You can idle them after ITM, but it's not simple.</p>
<hr />
<div>{{V|0.21}}<br />
<br />
Warning: it's heavily recommended to do your Master Slayer tasks before ITM because it will not be trivial to use AutoSlayer for master tasks later - you will need a specific build, and it will take much more time and resources.<br />
<br />
There are a number of ways {{ZoneIcon|Into the Mist}} can be completed. In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or actively switching to take advantage of [[Combat Triangle]] bonuses. It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase. Eating strategies can generally solve the final bosses and aid you in learning when to deal damage and when to survive, but it's useful to know what attack might kill you with your exact gear and levels. For all phases of the dungeon, as long as you do not get instantly killed by one attack (one shot), you can most likely complete the dungeon with the appropriate weapon.<br />
<br />
==Eating Patterns==<br />
There are 3 different eating patterns used in this guide. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying, so you can complete it at least once. It is far more important to ensure you have enough [[Hitpoints|HP]] to survive an attack than not resetting your attack timer through manual eating.<br />
# [[Auto Eat|Autoeat]] — let autoeat heal you and do not interrupt your attack.<br />
# Eat if not full {{Skill|Hitpoints|HP}} — eat to full HP if you are not full HP. Then let autoeat heal you.<br />
# Hold Enter to Eat/Spam Eat — if you click on your food to eat manually, you will target your equipped food. You can see a bold grey box around your food to indicate it's selected. If you hold the Enter key on your keyboard, it will automatically try to eat each tick, and automatically eat when damaged. Do not let go until the attack is completed. This is not required to complete the dungeon; it just makes it easier. Spam clicking your food can work as well.<br />
<br />
===Additional Important Notes===<br />
Affliction reduces your maximum hitpoints while Mark of Death reduces your DR by 50%. This makes calculating autoeat and DR values difficult, and eating patterns are calculated at maximum affliction stacks and reduced DR (the worse case scenario). There may be a chance of death while affliction is still stacking and depend on being affected by Mark of Death or not. If you want to take a safer approach, you can spam eat and deal minimal damage until you are affected by maximum affliction stacks (half maximum hitpoints) so that damage numbers do not vary.<br />
<br />
You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as {{ItemIcon|Cave Fish}}, {{ItemIcon|Manta Ray}}, or {{ItemIcon|Whale}}, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.<br />
<br />
==Minimum Recommended Levels==<br />
Using various of the explained methods in this guide, this dungeon was completed with {{SkillReq|Attack|85}}, {{SkillReq|Strength|85}}, {{SkillReq|Defence|85}}, {{SkillReq|Hitpoints|93}}, {{SkillReq|Prayer|88}}, {{SkillReq|Ranged|1}}, {{SkillReq|Magic|85}}. No range levels are required using the recoil method for phase 2; however, at least {{SkillReq|Ranged|80}} is recommended to use {{ItemIcon|Stormsnap}} if using a more traditional approach. {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} were used at these levels for each phase, as well as generally BIS gear.<br />
<br />
==Miscellaneous==<br />
The Shop Upgrade {{UpgradeIcon|Dungeon Equipment Swapping}} is mandatory to complete this dungeon. The dungeon will pause when you have reached each Boss Phase, but not after every floor. The pause at each Phase only stops combat, allowing you to change your equipped gear, set, food, and potions. You are still considered to be inside the dungeon, and switching to any other action will cause you to leave and lose all progress.<br />
<br />
===Youtube Videos===<br />
See this playlist for videos of clearing the dungeon.<br />
https://www.youtube.com/playlist?list=PLDuWnAADDGZGa6H2sm6f0a-Utwl7hiCug<br />
<br />
===New Mysterious Figure - Phase 2 Warning===<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to NORMAL ATTACK you. If your HP is lowered from affliction, and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
===Diamond Luck Potions Deserve Their Own Section===<br />
[[Diamond Luck Potion]]s are most likely the single best improvement and upgrade for this dungeon, as long as you have obtained all recommended stats and gear. Any tier can be used, as the only difference is the number of charges per potion. This is mostly because Phase 1 is the most difficult part of the dungeon due to DPS/accuracy issues. From testing, {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} make it feel like any combination of God Gear can complete {{ZoneIcon|Into the Mist}}.<br />
<br />
===Agility===<br />
While agility helps provide useful combat bonuses, it mostly helps lower the floor of stats and gear you need to attempt ITM. If any of the recommended obstacles mess with your HP/DR thresholds, it's okay to not use them. <br />
{| class="wikitable"<br />
! Tier<br />
! Obstacle<br />
! Reasoning<br />
|-<br />
| 1<br />
| Any<br />
| No obstacles provide combat bonuses.<br />
|-<br />
| 2<br />
| Any<br />
| No obstacles provide combat bonuses.<br />
|-<br />
| 3<br />
| Pipe Climb<br />
| Only obstacle that provides a combat bonus.<br />
|-<br />
| 4<br />
| Coal Stones<br />
| Just don't want to take any negative bonuses, though you can take Mud Dive or Cave Climb if you've already accounted for the HP or DR reduction in your HP/DR damage calculations.<br />
|-<br />
| 5<br />
| Cliff Balance<br />
| Be sure to remember the HP increase in your HP/DR damage calculations.<br />
|-<br />
| 6<br />
| Rocky Waters or Lake Swim<br />
| Rocky Waters is more effective than Lake Swim if you are pushing ITM with lower stats; however, Lake Swim has more damage. Be sure to remember the HP or DR increase in your HP/DR damage calculations.<br />
|-<br />
| 7<br />
| Boulder Trap or Water Trap<br />
| Just select the trap that does not affect combat.<br />
|-<br />
| 8<br />
| Raft Building<br />
| Be sure to remember the HP increase in your HP/DR damage calculations.<br />
|-<br />
| 9<br />
| Water Jump, Ice Jump, or Frozen Lake Crossing<br />
| Water Jump is a slightly weaker choice than Frozen Lake Crossing. Be sure to remember the HP or DR increases in your HP/DR damage calculations.<br />
|-<br />
| 10<br />
| Ocean Rafting<br />
| Additional damage boost.<br />
|-<br />
| Pillar<br />
| Pillar of Combat<br />
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar.<br />
|}<br />
<br />
===Summoning===<br />
Use whatever summons and synergies you feel would benefit you. ¯\_(ツ)_/¯<br />
<br />
==Strategy 1: Average Clear==<br />
This strategy is generally the most used method to complete {{ZoneIcon|Into the Mist}}. You will use almost every God Dungeon gear set and complete the dungeon by preferring high [[Glossary#DPS|DPS]] gear each phase.<br />
===Mysterious Figure - Phase 1===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Ragnar God Helmet}}<br />
|colspan="4"| {{ItemIcon|Terran God Helmet}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Ragnar God Platebody}}<br />
|colspan="4"| {{ItemIcon|Terran God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="4"| {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="4"| {{ItemIcon|Terran God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="4"| {{ItemIcon|Terran God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Infernal Cape}}<br />
|colspan="4"| {{ItemIcon|Fire Cape}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="4"| {{ItemIcon|Elite Amulet of Glory}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Fighter Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}<br />
|colspan="2"| {{ItemIcon|Gold Sapphire Ring}}<br />
<br />
|-<br />
! Weapon<br />
|colspan="3" rowspan="2"| {{ItemIcon|Ragnar Godsword}}<br />
|colspan="3" rowspan="2"| {{ItemIcon|Terran Godsword}}<br />
|colspan="2"|{{ItemIcon|Infernal Claw}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Dragonfire Shield}}<br />
|}<br />
<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}. {{PrayerIcon|Protect from Melee}} is required here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using [[Reap and Return]] significantly. You can opt to use {{PrayerIcon|Protect Item}} instead of {{PrayerIcon|Piety}} to prevent item loss if you die. <br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough [[Glossary#DPS|DPS]] to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Cursed Edge]]<br />
| Eat if not full HP<br />
|-<br />
| [[Reap and Return]]<br />
| Hold Enter to Eat<br />
|}<br />
<br />
===Mysterious Figure - Phase 2===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="3"| {{ItemIcon|Aeris God Helmet}}<br />
|colspan="3"| {{ItemIcon|Slayer Cowl (Elite)}}<br />
|-<br />
! Body<br />
|colspan="3"| {{ItemIcon|Aeris God Platebody}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Body}}<br />
|-<br />
! Leggings<br />
|colspan="3"| {{ItemIcon|Aeris God Platelegs}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Chaps}}<br />
|-<br />
! Boots<br />
|colspan="3"| {{ItemIcon|Aeris God Boots}}<br />
|colspan="3"| {{ItemIcon|Sand Treaders}}<br />
|-<br />
! Hands<br />
|colspan="3"| {{ItemIcon|Aeris God Gloves}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Cape of Prat}}<br />
|colspan="3"| {{ItemIcon|Infernal Cape}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Deadeye Ring}}<br />
|colspan="2"| {{ItemIcon|Silver Emerald Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Stormsnap}}<br />
|colspan="2"|{{ItemIcon|Ancient Crossbow}}<br />
|colspan="2" rowspan="2"| {{ItemIcon|Ancient Longbow}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Scaled Shield}}<br />
|-<br />
! Ammo<br />
|colspan="2"| {{ItemIcon|Ancient Arrows}}<br />
|colspan="2"| {{ItemIcon|Jadestone Bolts}}<br />
|colspan="2"| {{ItemIcon|Dragon Arrows}}<br />
|}<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Ranged}} and {{PrayerIcon|Rigour}}. No prayers are required for this phase; however, {{PrayerIcon|Rigour}} is useful here for increased ranged damage and accuracy, and {{PrayerIcon|Protect from Ranged}} can be substituted for {{PrayerIcon|Eagle Eye}} for additional ranged accuracy or {{PrayerIcon|Protect Item}} to prevent item loss in case you die.<br />
<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Concealed Danger]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Shadowstep]]<br />
| Read WARNING above<br />
|}<br />
<br />
===Ahrenia===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="2"| {{ItemIcon|Glacia God Helmet}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Hat}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Hat}}<br />
|-<br />
! Body<br />
|colspan="2"| {{ItemIcon|Glacia God Platebody}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Robes}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Robes}}<br />
|-<br />
! Leggings<br />
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Bottoms}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Bottoms}}<br />
|-<br />
! Boots<br />
|colspan="2"| {{ItemIcon|Glacia God Boots}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Boots}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Boots}}<br />
|-<br />
! Hands<br />
|colspan="3"| {{ItemIcon|Glacia God Gloves}}<br />
|colspan="3"| {{ItemIcon|Elementalist Gloves}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Skull Cape}}<br />
|colspan="3"| {{ItemIcon|Infernal Cape}}<br />
|-<br />
! Neck<br />
|colspan="3"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="3"| {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Warlock Ring}}<br />
|colspan="2"| {{ItemIcon|Shaman Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}<br />
|colspan="2"| {{ItemIcon|Air Imbued Wand}}<br />
|colspan="2"| {{ItemIcon|Magic Wand (Elite)}}<br />
|-<br />
! Offhand<br />
|colspan="2"| {{ItemIcon|Scaled Shield}}<br />
|colspan="2"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. When using a Cloudburst Staff use the water element. Water Surge is recommended. For imbued wands and expert wizard armor, the element does not matter, but you can match the element to the spell you're using. <br />
There are a few strategies that can be used for {{MonsterIcon|Ahrenia}}. Regardless of strategy, it is recommended to use {{Icon|type=aurora|Surge II}}.<br />
<br />
====20k Accuracy Ancient Magicks====<br />
Equip {{ItemIcon|Air Imbued Wand}}, full {{ItemIcon|Glacia God Platebody|Glacia armor}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, {{ItemIcon|Earth Layered Shield}}, and {{ItemIcon|Warlock Ring}}. Use {{ItemIcon|Magic Assistance Potion IV}} turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use {{Icon|type=spell|Gust}}. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with [[Gust]] after {{MonsterIcon|Ahrenia}} reduces your magic accuracy. If you are unable to reach 33.4k accuracy, {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} can be used to improve hit rate.<br />
<br />
====Diamond Luck is Key====<br />
Equip all of your best Magic gear - this can be the same as the above gear. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use any [[Magic#Ancient_Magicks|Ancient Magicks]] spell - slower hitting spells such as {{Icon|type=spell|Quake}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Ignite}} are recommended due to the interaction with the {{SpecialAttack|Into the Mist (attack)|Into the Mist}} increased DR. Do not worry about the reduced magical accuracy debuff, as {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} will let you continue to put out damage.<br />
<br />
====Combined Spell Strategy====<br />
Optionally, you can optimize damage if you are unable to achieve the 33.4k accuracy rating needed to maintain the [[Magic#Ancient_Magicks|Ancient Magicks]] 20k threshold by starting the fight with a 20k accuracy [[Magic#Ancient_Magicks|Ancient Magicks]] spell ({{Icon|type=spell|Slicing Winds}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Incinerate}}) and {{ItemIcon|Magic Assistance Potion IV|Magic Assistance Potion}} and switching spells ({{Icon|type=spell|Gust}}, {{Icon|type=spell|Quake}}) and potions to {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} once your magic accuracy is under 20k.<br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Shadowburst]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Fallen Light]]<br />
| AutoEat<br />
|}<br />
<br />
==Strategy 2: Minimal Thinking and Effort==<br />
This strategy involves maximum AFKing. If you're worried about the final boss, you can follow this strategy.<br />
<br />
See the idle setup for details https://www.youtube.com/playlist?list=PLDuWnAADDGZGa6H2sm6f0a-Utwl7hiCug<br />
<br />
===Mysterious Figure - Phase 1===<br />
Phase 1 will require the most effort. This phase will be completed with normal strategies. Refer to the [[Into_the_Mist/Guide#Mysterious_Figure_-_Phase_1|above Phase 1]] gear table for recommendations. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}. <br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Cursed Edge]]<br />
| Eat if not full HP<br />
|-<br />
| [[Reap and Return]]<br />
| Hold Enter to Eat<br />
|}<br />
<br />
====Mysterious Figure - Phase 1, Option 2====<br />
For maximum idle ability, you can use {{ItemIcon|Infernal Claw}} along with a shield, Diamond Luck Potions, {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}, and Hold Enter to Eat until the boss is dead. This might require higher stats than the [[Into_the_Mist/Guide#Minimum_Recommended_Levels|above recommended levels]] are to complete.<br />
<br />
===Mysterious Figure - Phase 2===<br />
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Danger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon (even {{ItemIcon|Bronze Throwing Knife|Bronze Throwing Knives}} can be used), equip one or both of {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2. <br />
<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction, and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
! Gear<br />
|-<br />
! Head<br />
| {{ItemIcon|Aeris God Helmet}}<br />
|-<br />
! Body<br />
| {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
! Leggings<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
! Boots<br />
| {{ItemIcon|Aeris God Boots}}<br />
|-<br />
! Hands<br />
| {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
! Cape<br />
| {{ItemIcon|Cape of Prat}}<br />
|-<br />
! Neck<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
| {{ItemIcon|Gold Sapphire Ring}} <br />
|-<br />
! Weapon<br />
| {{ItemIcon|Ancient Throwing Knife}}<br />
|-<br />
! Offhand<br />
| {{ItemIcon|Recoil Shield}}<br />
|}<br />
<br />
This eating pattern is to prevent the possibility of dying as you will always be full HP; it is not required to Hold Enter to Eat for the entire fight as long as you do not die to [[Concealed Danger]].<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Concealed Danger]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Shadowstep]]<br />
| Read WARNING above<br />
|}<br />
<br />
===Ahrenia===<br />
{{MonsterIcon|Ahrenia}} requires enough {{Skill|Hitpoints|HP}} and [[DR]] to not die. The highest damage attack is [[Shadow Burst]] at 800 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 45 DR or more to achieve this. Refer to the [[Into_the_Mist/Guide#Ahrenia|above Ahrenia]] gear table for recommendations. Similar to Phase 2, you will ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, use any [[Magic#Standard_Magic|Surge spell]] and the curse {{Icon|type=curse|Decay}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}} for extra accuracy — {{PrayerIcon|Protect from Magic}} is not used as you want to be hit to proc [[Decay]], and start the fight. As long as you do not die to one single hit, you can hold eat and survive. Since {{MonsterIcon|Ahrenia}} heals when she uses the special {{SpecialAttack|Into the Mist (attack)|Into the Mist}} attack, this will take some time and [[Glossary#RNG|RNG]] to complete.<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Shadowburst]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Fallen Light]]<br />
| AutoEat<br />
|}<br />
<br />
==0.21 Made ITM Idleable==<br />
''to be updated, jotting down rough information. just check the videos. too lazy to update this section''<br><br />
A new change to the Mark of Death mechanic, where a stack is removed after your attack turn. This allows you to never have reduced [[DR]] and can idle each phase of [[ITM]]. The dungeon is still not fully idle as there are forced pauses at boss phases, and you must start each phase. You'll still want to follow prayer suggestions from other sections.<br />
===Mysterious Figure - Phase 1===<br />
You need a melee weapon that attacks faster than 2.6s, the attack speed of {{MonsterIcon|Mysterious Figure - Phase 1}}. You'll need to work out [[HP]] and [[DR]] such that you can survive a 600 damage max hit at 50% of your [[HP]], as you need to account for maximum affliction stacks. <br />
===Mysterious Figure - Phase 2===<br />
You need a ranged weapon that attacks faster than 1.75s, the buffed attack speed of {{MonsterIcon|Mysterious Figure - Phase 2}}. You'll need to work out [[HP]] and [[DR]] such that you can survive a 772 damage max hit at 50% of your HP, as you need to account for maximum affliction stacks.<br />
<br />
===Ahrenia===<br />
Ahrenia has no change in idleability as there was no attack that reduced your [[DR]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Combat_Guide&diff=51616Combat Guide2022-04-01T21:29:21Z<p>Vbion: /* Into the Mist */ Change master slayer warning. You can idle them after ITM, but it's not simple.</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Introduction==<br />
This guide is written for characters playing the [[Game_Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}.<br />
<br />
The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for endgame content.<br />
<br />
There are several non-combat skills that improve various parts of the combat experience:<br />
<br />
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses.<br />
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.<br />
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.<br />
* {{Skill|Astrology}} - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.<br />
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.<br />
<br />
Other skills helpful for smooth progression include:<br />
<br />
* {{Skill|Fletching}} for {{Skill|Ranged}} arrows.<br />
* {{Skill|Smithing}} for {{Skill|Attack|Melee}} armor and weapons.<br />
* {{Skill|Crafting}} for jewelry and {{Skill|Ranged}} armor.<br />
* {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape}}<br />
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing.<br />
<br />
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury of the Elemental Zodiacs}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so {{UpgradeIcon|Master of Nature}} may be a goal.<br />
<br />
==Gear Stats==<br />
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.<br />
<br />
===Shared Stats===<br />
====Attack Speed====<br />
''Attack Speed'', or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}<br />
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}<br />
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells<br />
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}<br />
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, melee only <br />
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring<br />
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed<br />
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}<br />
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}<br />
* Slowing Debuffs<br />
<br />
====Damage Reduction====<br />
''Damage Reduction'', or DR, is an extremely powerful stat. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:<br />
<br />
* {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces<br />
* {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max<br />
* {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear<br />
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}<br />
* {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}}<br />
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet<br />
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet<br />
* {{Skill|Agility}} Obstacles<br />
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}<br />
* {{ItemIcon|Absorbing Shield}} - Gain DR at the cost of Evasion<br />
<br />
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:<br />
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}}<br />
<br />
====Auto Eat====<br />
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with {{UpgradeIcon|Auto Eat - Tier III}}.<br />
<br />
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference is the time spent {{Skill|Cooking}} or {{Skill|Farming}} instead of fighting monsters.<br />
<br />
=====Auto Eat Threshold=====<br />
''Auto Eat Threshold'' reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:<br />
<br />
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}<br />
<br />
=====Auto Eat Efficiency=====<br />
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:<br />
<br />
* {{Skill|Cooking}} item mastery<br />
* {{Skill|Astrology}} constellation modifiers<br />
* {{Skill|Agility}} Obstacles<br />
* {{ItemIcon|Famished Potion IV|Famished Potions}}<br />
<br />
====Slayer Area Effect Negation====<br />
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:<br />
<br />
* Pillar of Combat - {{Skill|Agility}} capstone<br />
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}<br />
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more)<br />
* {{ItemIcon|Slayer Skillcape}}<br />
<br />
====Armor/Evasion Rating====<br />
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.<br />
<br />
===Class-related Stats===<br />
====Melee Stats====<br />
{{Skill|Attack|Melee}} gear focuses on 4 stats:<br />
<br />
* {{Skill|Strength}} bonus: One of the factors that determines max hit<br />
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.<br />
<br />
====Magic Stats====<br />
{{Skill|Magic}} armor and weapons focus on 2 stats:<br />
<br />
* Magic Damage Bonus: Determines your max hit<br />
* Magic Attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:<br />
<br />
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves<br />
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon<br />
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}<br />
* {{PetIcon|Salem}} - Magic [[Pets|Pet]]<br />
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop<br />
<br />
====Ranged Stats====<br />
{{Skill|Ranged}} armor and weapons focus on 2 stats:<br />
<br />
* Ranged strength bonus: Determines your max hit<br />
* Ranged attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on:<br />
<br />
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranged Skillcape}}<br />
* {{ItemIcon|Cape of Ranged Preservation}}<br />
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]<br />
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins<br />
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons<br />
<br />
===Special Attacks and Loot Passives===<br />
Beyond stats, many pieces of equipment have Special Attacks or passive effects.<br />
<br />
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.<br />
<br />
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:<br />
<br />
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}<br />
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}<br />
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop<br />
* Pillar of Generosity - {{Skill|Agility}} capstone<br />
<br />
GP increases can be found on:<br />
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop<br />
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}<br />
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}<br />
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}<br />
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop<br />
<br />
==External Tooling==<br />
Two popular external tools are the Combat Simulator and Can I Idle.<br />
<br />
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.<br />
<br />
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.<br />
<br />
==Slayer==<br />
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.<br />
<br />
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point. <br />
<br />
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.<br />
<br />
Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.<br />
<br />
==Early Game (Pre-Volcanic Cave)==<br />
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.<br />
<br />
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.<br />
<br />
It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks. <br />
<br />
===Leveling Guidelines===<br />
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.<br />
<br />
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide. <br />
<br />
All assumed skill levels are equal to the ones required by the set of gear.<br />
<br />
Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.<br />
<br />
The monster levels are listed where possible. It should roughly guide you on what item to work towards next. <br />
<br />
For choosing a proper mob to farm, it is recommended to follow a priority rule: <br />
# Mob that drops what you want, <br />
# Slayer Tasks, <br />
# Highest Combat XP/hr. <br />
<br />
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.<br />
<br />
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.<br />
<br />
===Gear Goals===<br />
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:<br />
<br />
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)<br />
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.<br />
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)<br />
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)<br />
<br />
===Melee===<br />
====Leveling====<br />
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons. <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level Requirement<br />
! {{Skill|Attack}} Material<br />
! {{Skill|Defence}} Material<br />
! Best XP Monster<br />
! Newly Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]<br />
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]<br />
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| (Using Iron)<br />
| {{ItemIcon|Slayer Helmet (Basic)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Basic) Slayer (Basic)]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]<br />
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]<br />
| {{Icon|Skeleton|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]<br />
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]<br />
| {{Icon|Frozen Archer|type=monster}} (Skip Black Armor, it's hard to gear for)<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]<br />
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]<br />
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Undead Graveyard}}<br />
|-<br />
| (Using Adamant)<br />
| {{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="3" | 40<br />
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]<br />
| {{ItemIcon|Ice Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Armour Ice]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}<br />
|-<br />
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]<br />
| {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| (Using Rune)<br />
| {{ItemIcon|Miolite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Miolite+incategory:Armour Miolite]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 50<br />
| {{ItemIcon|Desert Sabre}}<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Hall of Wizards}}<br />
|-<br />
| {{ItemIcon|Miolite Sceptre}} (Using {{Icon|Surge II|type=aurora}} & {{Icon|Anguish II|type=curse}})<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| rowspan="2" | {{ItemIcon|Dragon Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Weapon Dragon]<br />
| {{ItemIcon|Dragon Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Armour Dragon]<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Elite) Slayer (Elite)]<br />
| {{Icon|Vampire|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:<br />
<br />
* {{ItemIcon|Ice Sword}} - Drops from {{ZoneIcon|Frozen Cove}} (lv. 191)/{{Icon|Ice Monster|type=monster}} (lv. 75)<br />
* {{ItemIcon|Elerine Spear}} - Drops from {{Icon|Elerine Warrior|type=monster}} (lv. 96)<br />
* {{ItemIcon|Amulet of Torture}} - Rare drop from {{Icon|Fierce Devil|type=monster}} (lv. 100), {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Warberd}} - 2H, Drops from {{Icon|Seething Horned Elite|type=monster}} (lv. 161)<br />
* {{ItemIcon|Desert Sabre}} - Drops from {{Icon|Turkul Giant|type=monster}} (lv. 125)<br />
* {{ItemIcon|War Axe}} - 2H, Drops from {{Icon|Raging Horned Elite|type=monster}} (lv. 125)<br />
* {{ItemIcon|Ancient Sword}} - Drops from {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Sunset Rapier}} - '''One of the best melee weapons early''', {{ZoneIcon|Deep Sea Ship}} (lv. 177). This can carry you through {{ZoneIcon|Air God Dungeon}} / {{ZoneIcon | Infernal Stronghold}}. '''It's probably the most important drop for Melee.'''<br />
* {{ItemIcon|Miolite Sceptre}} - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
* {{ItemIcon|Sandstorm Ring}} - Drops from {{Icon|Sand Beast|type=monster}} (lv. 197)<br />
* {{ItemIcon|Dragon Claw}} - Very long grind, {{ItemIcon|Dragon Claw Fragment}} drops from {{Icon|Griffin|type=monster}} (lv. 124).<br />
* {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).<br />
<br />
===Ranged===<br />
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.<br />
<br />
====Leveling====<br />
<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Ranged}} Level<br />
! Bows<br />
! Arrows<br />
! Armor<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| rowspan="3" | {{ItemIcon|Normal Shortbow}} / {{ItemIcon|Normal Longbow}}<br />
| {{ItemIcon|Bronze Arrows}}<br />
| {{ItemIcon|Leather Cowl|Leather}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Basic)}}/{{ItemIcon|Slayer Leather Body (Basic)}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Ice Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Oak Shortbow}} / {{ItemIcon|Oak Longbow}}<br />
| {{ItemIcon|Steel Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Ranged Golbin|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| (Using Oak Shortbow)<br />
| (Using Steel Arrows)<br />
| {{ItemIcon|Hard Leather Cowl|Hard Leather}}<br />
| {{Icon|Tentacle|type=monster}}<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Willow Shortbow}} / {{ItemIcon|Willow Longbow}}<br />
| {{ItemIcon|Mithril Arrows}}<br />
| (Using Hard Leather)<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| 30<br />
| {{ItemIcon|Maple Shortbow}} / {{ItemIcon|Maple Longbow}}<br />
| {{ItemIcon|Adamant Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Strong)}} / {{ItemIcon|Slayer Leather Body (Strong)}}<br />
| {{Icon|Wizard|type=monster}} / {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Undead Graveyard}}<br />
|-<br />
| rowspan="2" | 40<br />
| {{ItemIcon|Yew Shortbow}} / {{ItemIcon|Yew Longbow}}<br />
| rowspan="2" | {{ItemIcon|Rune Arrows}}<br />
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Spider Forest}}<br />
|-<br />
| {{ItemIcon|Ice Shortbow}} / {{ItemIcon|Ice Longbow}}<br />
| {{ItemIcon|Ice Helmet|Ice}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| rowspan="2"|50<br />
| {{ItemIcon|Magic Shortbow}} / {{ItemIcon|Magic Longbow}}<br />
| (Using Rune)<br />
| {{ItemIcon|Blue D-hide Body|Blue D-hide}} + Ranger gear<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Desert Shortbow}} / {{ItemIcon|Elerine Longbow}}<br />
| (Using Rune)<br />
| (Using Blue D-hide)<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| {{ItemIcon|Redwood Shortbow}} / {{ItemIcon|Redwood Longbow}}<br />
| {{ItemIcon|Dragon Arrows}}<br />
| {{ItemIcon|Red D-hide Body|Red D-hide}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Poisoned Shortbow}}<br />
| (Using Dragon)<br />
| {{ItemIcon|Slayer Cowl (Elite)}} / {{ItemIcon|Slayer Leather Body (Elite)}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon<br />
* {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon<br />
* {{ItemIcon|Desert Shortbow}} - Drops from {{Icon|Turkul General|type=monster}} (lv. 164)<br />
* {{ItemIcon|Elder Dragonhide}} gear - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].<br />
<br />
===Magic===<br />
Your progression commonly is:<br />
# Leveling up through {{Skill|Alt. Magic}} until you can use {{Icon|type=spell|Fire Surge}}. Depending on how much you want to minmax, you can start using the battle magic earlier.<br />
# Getting the {{ItemIcon|Ancient Wizard Hat|Ancient}} set and the {{ItemIcon|Book of Eli}}.<br />
# Unlocking Ancient Magicks by clearing the {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Getting the {{ItemIcon|Cloudburst Staff}} - the strongest Magic-DPS weapon in the game.<br />
====Leveling====<br />
- ''See [[Magic/Training]]''<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Magic}} Level<br />
! Weapon<br />
! Spell<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="2" | 1<br />
| {{ItemIcon|Staff of Air|Base Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Basic)}}<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Air Battlestaff|Battlestaves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| <br />
| <br />
| <br />
|-<br />
| 40<br />
| {{ItemIcon|Mystic Air Staff|Mystic Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| 60<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| <br />
| <br />
| <br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)<br />
* {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves<br />
** Upgrades into {{ItemIcon|Nature's Wrath Staff}} with materials from {{Icon|Giant Moth|type=monster}} (lv. 223) and {{ZoneIcon|Miolite Caves}} (lv. 178)dungeon<br />
* {{ItemIcon|Shaman Ring}} - Drops from {{Icon|Shaman|type=monster}} (lv. 93)<br />
** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}<br />
* {{ItemIcon|Magic Wand (Powerful)}} - Drops from {{Icon|Dark Wizard|type=monster}} (lv. 108)<br />
* {{ItemIcon|Ancient Wizard Hat|Ancient}} Magic Gear - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
<br />
==Volcanic Cave==<br />
<br />
Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.<br />
<br />
To prevent issues with duplicating content, all information about it was put into a dedicated page.<br />
<br />
- ''See [[Volcanic Cave/Guide]]''<br />
<br />
==Infernal Stronghold==<br />
<br />
Congratulations on beating the {{ZoneIcon|Volcanic Cave}}! <br />
<br />
You now have the {{ItemIcon|Fire Cape}} that provides 2% DR and slightly improves your defences.<br />
<br />
Next, you need to clear the {{ZoneIcon|Infernal Stronghold}} once to get the {{ItemIcon|Infernal Cape}} - the best combat cape at this stage of the game.<br />
<br />
Use the build for manual eating from the linked guide to clear the dungeon.<br />
<br />
- ''See [[Infernal_Stronghold/Guide]]''<br />
<br />
==Mid Game (God Dungeons)==<br />
<br />
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.<br />
<br />
* {{ZoneIcon|Air God Dungeon|Air}} by {{ItemIcon|(G) Ancient Helmet|Ancient}} gear from {{ZoneIcon|Volcanic Cave|Volcanic}},<br />
* {{ZoneIcon|Water God Dungeon|Water}} by {{ItemIcon|Aeris God Helmet|Aeris}} gear from {{ZoneIcon|Air God Dungeon|Air}},<br />
* {{ZoneIcon|Earth God Dungeon|Earth}} by {{ItemIcon|Glacia God Helmet|Glacia}} gear from {{ZoneIcon|Water God Dungeon|Water}},<br />
* {{ZoneIcon|Fire God Dungeon|Fire}} by preferably {{ItemIcon|Aeris God Helmet|Aeris}} gear or by {{ItemIcon|Glacia God Helmet|Glacia}}, but that requires much more DR.<br />
<br />
Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drops from the {{Icon|Elder Vampire|type=monster}},<br />
* {{ItemIcon|Magic Wand (Elite)}} - Drops from the {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands,<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind,<br />
* {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop.<br />
<br />
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.<br />
<br />
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).<br />
<br />
Additionally, completing the God Dungeons unlocks the skill upgrades: {{UpgradeIcon|Perpetual Haste}}, {{UpgradeIcon|Expanded Knowledge}}, {{UpgradeIcon|Master of Nature}}, and {{UpgradeIcon|Art of Control}}. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.<br />
<br />
It might take around a month to complete all God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.<br />
<br />
===Air God Dungeon===<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 46%<br />
|} <br />
<br />
The order of actions to get this build is the following:<br />
# For the {{ItemIcon|(U) Ancient D-hide Vambraces|vambraces}}, check the [[Dragons Den/Guide]].<br />
# DPS-wise, get at least {{ItemIcon|Sunset Rapier}}. Check the [[Deep Sea Ship/Guide]] for that.<br />
# Get the {{ItemIcon|Sandstorm Ring}}. It's an immense DPS boost for Melee builds.<br />
# For the {{ItemIcon|Elite Amulet of Defence|amulet}}, check the [[FEZ/Guide]]. Ideally, compare your options with the [[Combat Simulator]] because {{Icon|Bounty Hunter|type=monster}} has large DPS. Your food expenditure might be not worth it.<br />
# Clear {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Now might be the time to farm {{Icon|Pegasus|type=monster|Pegasi}} for the {{ItemIcon|Ancient Claw}}. You need 20k accuracy on {{Icon|Slicing Winds|type=spell}}. For instance, by getting the {{ItemIcon|Ancient Wizard Hat|notext=true}} set, {{ItemIcon|Elite Amulet of Magic|notext=true}}, {{ItemIcon|Enchanted Cape|notext=true}}, {{ItemIcon|Elementalist Gloves|notext=true}}, and {{SkillReq|Magic|91}}. The [[Ancient Claw/Guide]] explains why farming it now may be the best option.<br />
# Get the {{ItemIcon|Dragonfire Shield}} - its DR and HP buff will be useful throughout the whole game. To get dem {{ItemIcon|Dragon Bones|bonez}}, give a {{Icon|Green Dragon|type=monster}} some {{Icon|Icicle Volley|type=spell|Icicle Volleys}} treatment because it has the best DPS at the moment. Or you can use {{Icon|Slicing Winds|type=spell}} if you don't want to bother with water runes.<br />
# Collect a full {{ItemIcon|(G) Ancient Helmet|Ancient}} set from the {{ZoneIcon|Volcanic Cave}}.<br />
# Ideally, manually farm {{ZoneIcon|Infernal Stronghold}} for {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} to get an {{ItemIcon|Infernal Claw}}. There's a guide about it: [[Infernal Stronghold/Guide]].<br />
# Whack the hell out of the {{ZoneIcon|Air God Dungeon}}.<br />
<br />
<br />
''For the gear options and notable drops, see [[Air God Dungeon/Guide]].''<br />
<br />
===Water God Dungeon===<br />
<br />
Link to guide: [[Water God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| Ring<br />
| 1%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 56%<br />
|}<br />
<br />
At this point, you should have a full set of {{ItemIcon|Aeris God Helmet|Aeris}} God Gear. For your weapon, you should be using {{ItemIcon|Ancient Crossbow}}, or {{ItemIcon|Slayer's Crossbow}}/{{ItemIcon|Dragon Crossbow}} if you don't have one. {{ItemIcon|Dragonfire Shield}} as well makes this a breeze so you can use {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot.<br />
<br />
{{ItemIcon|Emerald Bolts}} are probably your best bet. {{ItemIcon|Jadestone Bolts}} work too if you have those.<br />
<br />
This dungeon is a breeze if you have the above gear. Notable drops:<br />
<br />
* {{ItemIcon|Cloudburst Staff}} - One of the BiS weapons for magic. Situationally useful.<br />
* {{ItemIcon|Glacia God Helmet|Glacia}} God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Gloves}})<br />
* {{ItemIcon|Warlock Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Ring}})<br />
* {{ItemIcon|Magic Wand (Elite)}} - Useful for imbued wand crafting<br />
<br />
After completing this dungeon, you should absolutely complete the {{ItemIcon|Infernal Claw}} grind if you have not already. This weapon is necessary for {{ZoneIcon|Into the Mist}}, and is one of the highest DPS weapons in the game, whilst also allowing you to wield {{ItemIcon|Dragonfire Shield}}. Full Glacia + {{Icon|Gust|type=spell}} should kill {{Icon|Griffin|type=monster}} / {{Icon|Pegasus|type=monster}} quite easily if you hit the accuracy breakpoint.<br />
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===Earth God Dungeon===<br />
<br />
Link to guide: [[Earth God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| Cape<br />
| 3%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 54%<br />
|}<br />
<br />
Same ordeal as the {{ZoneIcon|Water God Dungeon}}. Equip the previous set of armor, then get to work. By now, you should likely have {{ItemIcon|Skull Cape}}, one of the BiS capes for magic. {{ItemIcon|Air Imbued Wand}} is highly recommended so you can use {{Icon|Gust|type=spell}} for cheap along with the {{ItemIcon|Dragonfire Shield}}.<br />
<br />
Again, this dungeon is easy. Notable Drops:<br />
<br />
* {{ItemIcon|Terran God Helmet|Terran}} God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Spiked Shell Gloves}})<br />
* {{ItemIcon|Guardian Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Spiked Shell Ring}})<br />
* {{ItemIcon|Guardian Amulet}} - Situationally useful melee amulet<br />
* {{ItemIcon|Earth Layered Shield}} - BiS melee shield. Provides *12%* DR<br />
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===Fire God Dungeon===<br />
<br />
Link to Guide: [[Fire God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the {{ItemIcon|Aeris God Helmet|Aeris}} god set. Gear setup is similar to the {{ZoneIcon|Water God Dungeon}}, but focuses primarily on DR breakpoints. Consider using the {{Icon|Stone Skin|type=prayer}} prayer or {{ItemIcon|Damage Reduction Potion IV}}'s. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.<br />
<br />
Highly recommend using combat sim to ensure you aren't killed by {{Icon|Ragnar|type=monster}} or {{Icon|Ignis|type=monster}}. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.<br />
<br />
Notable drops:<br />
<br />
* {{ItemIcon|Fighter Amulet}} - One of the BiS amulets for melee. CC is absolutely critical at high level combat.<br />
* {{ItemIcon|Fighter Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Relentless Fury Ring}})<br />
* {{ItemIcon|Ragnar God Helmet|Ragnar}} God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Relentless Fury Gloves}})<br />
<br />
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|title=Minimal Clearing Combat Sim|color=default}}<br />
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|title=Pre-ITM Farming|color=default}}<br />
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<br />
==Preparing for Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.<br />
<br />
To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, including bosses, can be chosen.<br />
<br />
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.<br />
<br />
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.<br />
<br />
It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.<br />
<br />
Recommended Gear from Best to Worst:<br />
<br />
* All BiS God Dungeon Gear<br />
* {{ItemIcon|Diamond Luck Potion IV}} - As many as possible<br />
* Combat Agility Obstacles<br />
* {{ItemIcon|Ragnar Godsword}}, {{ItemIcon|Terran Godsword}}, {{ItemIcon|Darksteel Dagger}}<br />
* {{ItemIcon|Stormsnap}}, {{ItemIcon|Ancient Longbow}}, or {{ItemIcon|Ancient Crossbow}}<br />
* {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Ancient Arrows}}, {{ItemIcon|Dragon Arrows}}<br />
* {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Scaled Shield}} (Upgraded {{ItemIcon|(U) Ancient D-hide Shield}} with materials from {{ZoneIcon|Toxic Swamps}})<br />
* {{ItemIcon|Miolite Shield}}<br />
* {{ItemIcon|Skull Cape}}<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
* {{ItemIcon|Air Imbued Wand}}<br />
* Level 84 {{Skill|Prayer}}<br />
<br />
At this point you can probably begin to make your way towards one of the longest grinds in the game, {{ItemIcon|Fury of the Elemental Zodiacs}}. FEZ, as it is often called, is made from the upgrading process by combining:<br />
* 2 {{ItemIcon|Elite Amulet of Defence}} - Made by combining 100 {{ItemIcon|Amulet of Defence}}<br />
* 2 {{ItemIcon|Elite Amulet of Magic}} - Made by combining 100 {{ItemIcon|Amulet of Magic}}<br />
* 2 {{ItemIcon|Elite Amulet of Accuracy}} - Made by combining 100 {{ItemIcon|Amulet of Accuracy}}<br />
* 2 {{ItemIcon|Elite Amulet of Strength}} - Made by combining 100 {{ItemIcon|Amulet of Strength}}<br />
* 2 {{ItemIcon|Elite Amulet of Ranged}} - Made by combining 100 {{ItemIcon|Amulet of Ranged}}<br />
* 2 {{ItemIcon|Elite Amulet of Glory}} - Made by combining 100 {{ItemIcon|Amulet of Glory}}<br />
* 10 {{ItemIcon|Amulet of Fury}}<br />
* 10 {{ItemIcon|Amulet of Torture}}<br />
<br />
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet. <br />
<br />
Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]<br />
<br />
==Into the Mist==<br />
<br />
Warning: it's heavily recommended to do your Master Slayer tasks before ITM because it will not be trivial to use AutoSlayer for master tasks later - you will need a specific build, and it will take much more time and resources.<br />
<br />
{{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase.<br />
<br />
Link to the guide: [[Into_the_Mist/Guide]]<br />
<br />
There is too much information on ITM to copy to this guide, definitely worth reading the above, which is excellent.<br />
<br />
Notable Drops:<br />
* Access to the {{ZoneIcon|Dark Waters}} slayer area, where the T90 weapons can be obtained<br />
* {{PetIcon|Pablo}} - Drops after 5 completions<br />
<br />
==Passive Slot==<br />
<br />
Main Article: [[Combat Passive Slot]]<br />
<br />
Congratulations on completing {{ZoneIcon|Into the Mist}}! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.<br />
<br />
While the original article is more than exhaustive, I'll highlight some of the best choice items here:<br />
* {{ItemIcon|Chapeau Noir}} - Bad stats, but includes item doubling<br />
* {{ItemIcon|Ring of Wealth}} - More item doubling is always great<br />
* {{ItemIcon|Slayer Helmet (Master)|Master Slayer Gear}} - Lets you splash more Flat Slayer Area Reduction<br />
* {{ItemIcon|Sand Treaders}} - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint<br />
<br />
==T90 Farming==<br />
<br />
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.<br />
<br />
We recommend acquiring them in the following order, as the high evasion on {{Icon|Rokken|type=monster}} makes it extremely hard to complete without {{ItemIcon|Tidal Edge}}:<br />
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}<br />
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}<br />
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}<br />
<br />
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind.<br />
<br />
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.<br />
<br />
===Order===<br />
<br />
There are a couple of different orders in which these weapons are normally obtained. <br />
<br />
Basically, a {{ItemIcon|Tidal Edge}} is heavily suggested for {{MonsterIcon|Rokken}}.<br />
<br />
The common orders are:<br />
<br />
- {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}<br />
<br />
- {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}}<br />
<br />
Between those two, the required time is roughly equal, but the first one requires more runes.<br />
<br />
Below are some gear suggestions. Depending on {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs), your optimal gear can change.<br />
<br />
This whole guide assumes you either use [https://gitlab.com/aldousWatts/SEMI SEMI] to pick up items, or are active enough to pick up all pieces.<br />
<br />
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the slayer cape on task.<br />
<br />
===Tidal Edge===<br />
<br />
To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.<br />
<br />
{{MonsterIcon|Umbora}} can be killed either with Ancient Magicks or with Normal Magic if you have an {{ItemIcon|Ocean Song}}.<br />
<br />
With {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}} (reference), {{Icon|Water Surge|type=spell}} (+2% kill time) or {{Icon|Water Blast|type=spell}} (+9% kill time, strongly reduced rune cost).<br />
<br />
With an Imbued Wand, use {{Icon|Gust|type=spell}} (+40% kill time) or {{Icon|Incinerate|type=spell}} (+45% kill time).<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
| scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Earth Layered Shield}}<br />
| Off-hand<br />
| 12%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br />
| 0%<br />
|-<br />
| scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
Use the appropriate Elemental Imbued Wand for Ancients, and the {{ItemIcon|Ocean Song}} for Normal magic.<br />
The {{ItemIcon|Slayer Skillcape}} can be replaced with a {{ItemIcon|Max Skillcape}} or {{ItemIcon|Skull Cape}}. The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Warlock Amulet}}.<br />
If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Wizard Hat (Master)}}, {{ItemIcon|Slayer Wizard Robes (Master)}}...<br />
<br />
===Shockwave===<br />
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.<br />
<br />
You need to use Melee for this grind, and as said before, it is highly suggested that you have a {{ItemIcon|Tidal Edge}} before you start the {{MonsterIcon|Rokken}} hunt.<br />
<br />
====Standard Method====<br />
This method will require the highest DR, as you need to be able to tank the Shockwave special attack of {{MonsterIcon|Rokken}} while the player is stunned. At {{formatnum:1000}} HP, this will require 56 DR.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Terran God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
! 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
! 51%<br />
|}<br />
<br />
Besides this tank gear set-up, you will need extra DR. This can be achieved by using a {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, DR potions/prayers...<br />
The use of DR potions should be avoided if possible, so that DL potions can be used.<br />
<br />
====Reduced DR Method====<br />
For this method to work safely without risk of death, the player's attack speed '''must''' be less than 2.24 seconds, as this means the player is quick enough to avoid being stunned when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, use the combination of Slayer Area Effect negation, {{ItemIcon|Elder Crown}} in the [[Combat Passive Slot]], and {{PetIcon|Otto}}, bringing the player's attack speed down to 2.2 seconds. The method also makes use of [[Ragnar God Armour]] and the {{ItemIcon|Fighter Amulet}} in order to increase DPS.<br />
<br />
Check your setup with the [[Combat Simulator]] before engaging Rokken.<br />
<br />
At {{formatnum:1000}} HP, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)}}<br />
| Head<br />
| 4%<br />
|-<br />
| {{ItemIcon|Ragnar God Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Boots}}<br />
| Boots<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Gloves}}<br />
| Hands<br />
| 7%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
! 32%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fighter Amulet}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
| {{ItemIcon|Elder Crown}}<br />
| Passive<br />
| 0%<br />
|-<br />
| {{PetIcon|Otto}}<br />
| Pet<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
! 40%<br />
|}<br />
<br />
To obtain the remaining 8% DR, {{Skill|Prayer}}, {{Skill|Agility}}, [[Pets]], and {{ItemIcon|Yak}} can be used. One suggestion is to have either {{PetIcon|Leonardo}} or {{PetIcon|Erran}} unlocked while using {{PrayerIcon|Stone Skin}}, [[Agility#Obstacles|Lake Swim]] (obstacle 6), and the {{ItemIcon|Yak}} + {{ItemIcon|Minotaur}} [[Summoning#Synergies|Synergy]]. Another possibility is to use up to 4 [[Terran God Armour]] pieces in place of any of these sources, although this will negatively impact DPS and result in longer kill times.<br />
<br />
===Ocean Song===<br />
<br />
To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have 1000 HP.<br />
<br />
Depending on your chosen route, you'll be killing {{MonsterIcon|Ku-tul}} with either a {{ItemIcon|Shockwave}}, {{ItemIcon|Ancient Crossbow}}/{{ItemIcon|Slayer's Crossbow}} or {{ItemIcon|Stormsnap}}. Use {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Emerald Bolts}} or {{ItemIcon|Ancient Arrows}} respectively.<br />
<br />
As you can't use a shield whilst using a {{ItemIcon|Stormsnap}}, the DR has to be compensated with {{Skill|Agility}} buffs, DR potions or {{Skill|Prayer}}.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
| scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br /><br />
| 8%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br /><br />
| 0%<br />
|-<br />
| scope="row" colspan="2" | Total<br />
| 51%<br />
|}<br />
<br />
The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Deadeye Amulet}}, the {{ItemIcon|Slayer Skillcape}} with a {{ItemIcon|Max Skillcape}},{{ItemIcon|Cape of Ranged Preservation}} or {{ItemIcon|Fire Cape}}/{{ItemIcon|Infernal Cape}} for the extra DR.<br />
If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Cowl (Master)}}, {{ItemIcon|Slayer Leather Body (Master)}}...<br />
<br />
==Unhallowed Wasteland==<br />
<br />
After completing the T90 weapon grinds, you are ready to face the final content in Melvor. {{ZoneIcon|Unhallowed Wasteland}} is the final {{Skill|Slayer}} area. To access, you will need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the {{Icon|Legaran Wurm|type=monster}}:<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! Slayer Area<br>Effect Negation%<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Master)}}<br />
| Head<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Master)}}<br />
| Body<br />
| 20%<br />
|-<br />
| {{ItemIcon|Ragnar God Platelegs}}<br />
| Leggings<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Boots}}<br />
| Boots<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Gloves}}<br />
| Hands<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Max Skillcape}}/{{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 25%<br />
|-<br />
| {{ItemIcon|Fighter Amulet}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Hunter's Ring}}<br />
| Ring<br />
| 10%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Master)}}<br />
| Passive<br />
| 20%<br />
|-<br />
| {{Skill|Agility}} Pillar of Combat<br />
| Pillar<br />
| 5%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 100%<br />
|}<br />
<br />
For the other gearing, should be pretty similar. For the neck slots:<br />
* {{Skill|Magic}} - {{ItemIcon|Fury of the Elemental Zodiacs}} - Slot in the neck for extra DR and accuracy<br />
* {{Skill|Ranged}} - {{ItemIcon|Deadeye Amulet}} - Single largest DPS increase for ranged<br />
<br />
For the shield slots, you should stick with {{ItemIcon|Dragonfire Shield}}, or the style shield from {{ZoneIcon|Impending Darkness Event}} ({{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Shield of Magic Power}} / {{ItemIcon|Shield of Ranged Power}}).<br />
<br />
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.<br />
<br />
While you are here, you should work to acquire all of the set bonus gear, dropped from each of the UW monsters:<br />
* {{ItemIcon|Poison Virulence Gloves}}/{{ItemIcon|Poison Virulence Ring}} - Upgrades from {{ItemIcon|Worm Spike}}/{{ItemIcon|Poison Essence}} respectively, dropped by {{Icon|Legaran Wurm|type=monster}}<br />
* {{ItemIcon|Burning Madness Gloves}}/{{ItemIcon|Burning Madness Ring}} - Upgrades from {{ItemIcon|Cursed Hands}}/{{ItemIcon|Burning Essence}} respectively, dropped by {{Icon|Cursed Lich|type=monster}}<br />
* {{ItemIcon|Spiked Shell Gloves}}/{{ItemIcon|Spiked Shell Ring}} - Upgrades from {{ItemIcon|Tough Shell}}/{{ItemIcon|Stinging Essence}} respectively, dropped by {{Icon|Spiked Red Claw|type=monster}}<br />
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}<br />
<br />
==Impending Darkness==<br />
<br />
- ''See [[Impending Darkness Event/Guide]]''<br />
<br />
===Tips===<br />
Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.<br />
<br />
When fighting {{Icon|Bane|type=monster}}, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.<br />
<br />
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.<br />
<br />
Running from Bane will not make you leave the event, just forces you to refight that slayer area. '''Bane's style will also be rerolled, if you want to avoid melee'''.<br />
<br />
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.<br />
<br />
The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}<br />
<br />
===Gear===<br />
You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.<br />
<br />
{{ItemIcon|Dragon}} tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with {{ItemIcon|Yak}} tablets.<br />
<br />
For melee, {{ItemIcon|Ring of Blade Echoes}} increases the number of hits you do, which pairs well with {{ItemIcon|Dragon}} tablets.<br />
<br />
For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.<br />
<br />
===Loot===<br />
Each Bane kill drops the following loot, in this set order. All of these are BiS:<br />
<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}} - Pet<br />
<br />
==Acknowledgements==<br />
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.<br />
<br />
A special thank you to the following people:<br />
* Verisimilitude#0001 for assisting with the majority of the early guide groundwork<br />
* Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback<br />
* TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work<br />
* Nomeru#4261 for contributing most of the Impending Darkness section<br />
* Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions<br />
* Tim|Orii#4191 for creating the Gear Progression guide<br />
* Malcs and Prat for making this game<br />
<br />
Reach out to the author on Discord at TheAlpacalypse#8105<br />
<br />
[[Category:Guides]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Into_the_Mist/Guide&diff=51615Into the Mist/Guide2022-04-01T21:24:53Z<p>Vbion: Add a master slayer warning</p>
<hr />
<div>{{V|0.21}}<br />
<br />
Warning: it's heavily recommended to do your Master Slayer tasks before ITM because you will not be able to use AutoSlayer for master tasks later - there is no build that can handle all three monsters of Deep Waters.<br />
<br />
There are a number of ways {{ZoneIcon|Into the Mist}} can be completed. In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or actively switching to take advantage of [[Combat Triangle]] bonuses. It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase. Eating strategies can generally solve the final bosses and aid you in learning when to deal damage and when to survive, but it's useful to know what attack might kill you with your exact gear and levels. For all phases of the dungeon, as long as you do not get instantly killed by one attack (one shot), you can most likely complete the dungeon with the appropriate weapon.<br />
<br />
==Eating Patterns==<br />
There are 3 different eating patterns used in this guide. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying, so you can complete it at least once. It is far more important to ensure you have enough [[Hitpoints|HP]] to survive an attack than not resetting your attack timer through manual eating.<br />
# [[Auto Eat|Autoeat]] — let autoeat heal you and do not interrupt your attack.<br />
# Eat if not full {{Skill|Hitpoints|HP}} — eat to full HP if you are not full HP. Then let autoeat heal you.<br />
# Hold Enter to Eat/Spam Eat — if you click on your food to eat manually, you will target your equipped food. You can see a bold grey box around your food to indicate it's selected. If you hold the Enter key on your keyboard, it will automatically try to eat each tick, and automatically eat when damaged. Do not let go until the attack is completed. This is not required to complete the dungeon; it just makes it easier. Spam clicking your food can work as well.<br />
<br />
===Additional Important Notes===<br />
Affliction reduces your maximum hitpoints while Mark of Death reduces your DR by 50%. This makes calculating autoeat and DR values difficult, and eating patterns are calculated at maximum affliction stacks and reduced DR (the worse case scenario). There may be a chance of death while affliction is still stacking and depend on being affected by Mark of Death or not. If you want to take a safer approach, you can spam eat and deal minimal damage until you are affected by maximum affliction stacks (half maximum hitpoints) so that damage numbers do not vary.<br />
<br />
You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as {{ItemIcon|Cave Fish}}, {{ItemIcon|Manta Ray}}, or {{ItemIcon|Whale}}, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.<br />
<br />
==Minimum Recommended Levels==<br />
Using various of the explained methods in this guide, this dungeon was completed with {{SkillReq|Attack|85}}, {{SkillReq|Strength|85}}, {{SkillReq|Defence|85}}, {{SkillReq|Hitpoints|93}}, {{SkillReq|Prayer|88}}, {{SkillReq|Ranged|1}}, {{SkillReq|Magic|85}}. No range levels are required using the recoil method for phase 2; however, at least {{SkillReq|Ranged|80}} is recommended to use {{ItemIcon|Stormsnap}} if using a more traditional approach. {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} were used at these levels for each phase, as well as generally BIS gear.<br />
<br />
==Miscellaneous==<br />
The Shop Upgrade {{UpgradeIcon|Dungeon Equipment Swapping}} is mandatory to complete this dungeon. The dungeon will pause when you have reached each Boss Phase, but not after every floor. The pause at each Phase only stops combat, allowing you to change your equipped gear, set, food, and potions. You are still considered to be inside the dungeon, and switching to any other action will cause you to leave and lose all progress.<br />
<br />
===Youtube Videos===<br />
See this playlist for videos of clearing the dungeon.<br />
https://www.youtube.com/playlist?list=PLDuWnAADDGZGa6H2sm6f0a-Utwl7hiCug<br />
<br />
===New Mysterious Figure - Phase 2 Warning===<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to NORMAL ATTACK you. If your HP is lowered from affliction, and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
===Diamond Luck Potions Deserve Their Own Section===<br />
[[Diamond Luck Potion]]s are most likely the single best improvement and upgrade for this dungeon, as long as you have obtained all recommended stats and gear. Any tier can be used, as the only difference is the number of charges per potion. This is mostly because Phase 1 is the most difficult part of the dungeon due to DPS/accuracy issues. From testing, {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} make it feel like any combination of God Gear can complete {{ZoneIcon|Into the Mist}}.<br />
<br />
===Agility===<br />
While agility helps provide useful combat bonuses, it mostly helps lower the floor of stats and gear you need to attempt ITM. If any of the recommended obstacles mess with your HP/DR thresholds, it's okay to not use them. <br />
{| class="wikitable"<br />
! Tier<br />
! Obstacle<br />
! Reasoning<br />
|-<br />
| 1<br />
| Any<br />
| No obstacles provide combat bonuses.<br />
|-<br />
| 2<br />
| Any<br />
| No obstacles provide combat bonuses.<br />
|-<br />
| 3<br />
| Pipe Climb<br />
| Only obstacle that provides a combat bonus.<br />
|-<br />
| 4<br />
| Coal Stones<br />
| Just don't want to take any negative bonuses, though you can take Mud Dive or Cave Climb if you've already accounted for the HP or DR reduction in your HP/DR damage calculations.<br />
|-<br />
| 5<br />
| Cliff Balance<br />
| Be sure to remember the HP increase in your HP/DR damage calculations.<br />
|-<br />
| 6<br />
| Rocky Waters or Lake Swim<br />
| Rocky Waters is more effective than Lake Swim if you are pushing ITM with lower stats; however, Lake Swim has more damage. Be sure to remember the HP or DR increase in your HP/DR damage calculations.<br />
|-<br />
| 7<br />
| Boulder Trap or Water Trap<br />
| Just select the trap that does not affect combat.<br />
|-<br />
| 8<br />
| Raft Building<br />
| Be sure to remember the HP increase in your HP/DR damage calculations.<br />
|-<br />
| 9<br />
| Water Jump, Ice Jump, or Frozen Lake Crossing<br />
| Water Jump is a slightly weaker choice than Frozen Lake Crossing. Be sure to remember the HP or DR increases in your HP/DR damage calculations.<br />
|-<br />
| 10<br />
| Ocean Rafting<br />
| Additional damage boost.<br />
|-<br />
| Pillar<br />
| Pillar of Combat<br />
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar.<br />
|}<br />
<br />
===Summoning===<br />
Use whatever summons and synergies you feel would benefit you. ¯\_(ツ)_/¯<br />
<br />
==Strategy 1: Average Clear==<br />
This strategy is generally the most used method to complete {{ZoneIcon|Into the Mist}}. You will use almost every God Dungeon gear set and complete the dungeon by preferring high [[Glossary#DPS|DPS]] gear each phase.<br />
===Mysterious Figure - Phase 1===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Ragnar God Helmet}}<br />
|colspan="4"| {{ItemIcon|Terran God Helmet}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Ragnar God Platebody}}<br />
|colspan="4"| {{ItemIcon|Terran God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="4"| {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="4"| {{ItemIcon|Terran God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="4"| {{ItemIcon|Terran God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Infernal Cape}}<br />
|colspan="4"| {{ItemIcon|Fire Cape}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="4"| {{ItemIcon|Elite Amulet of Glory}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Fighter Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}<br />
|colspan="2"| {{ItemIcon|Gold Sapphire Ring}}<br />
<br />
|-<br />
! Weapon<br />
|colspan="3" rowspan="2"| {{ItemIcon|Ragnar Godsword}}<br />
|colspan="3" rowspan="2"| {{ItemIcon|Terran Godsword}}<br />
|colspan="2"|{{ItemIcon|Infernal Claw}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Dragonfire Shield}}<br />
|}<br />
<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}. {{PrayerIcon|Protect from Melee}} is required here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using [[Reap and Return]] significantly. You can opt to use {{PrayerIcon|Protect Item}} instead of {{PrayerIcon|Piety}} to prevent item loss if you die. <br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough [[Glossary#DPS|DPS]] to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Cursed Edge]]<br />
| Eat if not full HP<br />
|-<br />
| [[Reap and Return]]<br />
| Hold Enter to Eat<br />
|}<br />
<br />
===Mysterious Figure - Phase 2===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="3"| {{ItemIcon|Aeris God Helmet}}<br />
|colspan="3"| {{ItemIcon|Slayer Cowl (Elite)}}<br />
|-<br />
! Body<br />
|colspan="3"| {{ItemIcon|Aeris God Platebody}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Body}}<br />
|-<br />
! Leggings<br />
|colspan="3"| {{ItemIcon|Aeris God Platelegs}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Chaps}}<br />
|-<br />
! Boots<br />
|colspan="3"| {{ItemIcon|Aeris God Boots}}<br />
|colspan="3"| {{ItemIcon|Sand Treaders}}<br />
|-<br />
! Hands<br />
|colspan="3"| {{ItemIcon|Aeris God Gloves}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Cape of Prat}}<br />
|colspan="3"| {{ItemIcon|Infernal Cape}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Deadeye Ring}}<br />
|colspan="2"| {{ItemIcon|Silver Emerald Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Stormsnap}}<br />
|colspan="2"|{{ItemIcon|Ancient Crossbow}}<br />
|colspan="2" rowspan="2"| {{ItemIcon|Ancient Longbow}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Scaled Shield}}<br />
|-<br />
! Ammo<br />
|colspan="2"| {{ItemIcon|Ancient Arrows}}<br />
|colspan="2"| {{ItemIcon|Jadestone Bolts}}<br />
|colspan="2"| {{ItemIcon|Dragon Arrows}}<br />
|}<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Ranged}} and {{PrayerIcon|Rigour}}. No prayers are required for this phase; however, {{PrayerIcon|Rigour}} is useful here for increased ranged damage and accuracy, and {{PrayerIcon|Protect from Ranged}} can be substituted for {{PrayerIcon|Eagle Eye}} for additional ranged accuracy or {{PrayerIcon|Protect Item}} to prevent item loss in case you die.<br />
<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Concealed Danger]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Shadowstep]]<br />
| Read WARNING above<br />
|}<br />
<br />
===Ahrenia===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="2"| {{ItemIcon|Glacia God Helmet}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Hat}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Hat}}<br />
|-<br />
! Body<br />
|colspan="2"| {{ItemIcon|Glacia God Platebody}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Robes}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Robes}}<br />
|-<br />
! Leggings<br />
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Bottoms}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Bottoms}}<br />
|-<br />
! Boots<br />
|colspan="2"| {{ItemIcon|Glacia God Boots}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Boots}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Boots}}<br />
|-<br />
! Hands<br />
|colspan="3"| {{ItemIcon|Glacia God Gloves}}<br />
|colspan="3"| {{ItemIcon|Elementalist Gloves}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Skull Cape}}<br />
|colspan="3"| {{ItemIcon|Infernal Cape}}<br />
|-<br />
! Neck<br />
|colspan="3"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="3"| {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Warlock Ring}}<br />
|colspan="2"| {{ItemIcon|Shaman Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}<br />
|colspan="2"| {{ItemIcon|Air Imbued Wand}}<br />
|colspan="2"| {{ItemIcon|Magic Wand (Elite)}}<br />
|-<br />
! Offhand<br />
|colspan="2"| {{ItemIcon|Scaled Shield}}<br />
|colspan="2"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. When using a Cloudburst Staff use the water element. Water Surge is recommended. For imbued wands and expert wizard armor, the element does not matter, but you can match the element to the spell you're using. <br />
There are a few strategies that can be used for {{MonsterIcon|Ahrenia}}. Regardless of strategy, it is recommended to use {{Icon|type=aurora|Surge II}}.<br />
<br />
====20k Accuracy Ancient Magicks====<br />
Equip {{ItemIcon|Air Imbued Wand}}, full {{ItemIcon|Glacia God Platebody|Glacia armor}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, {{ItemIcon|Earth Layered Shield}}, and {{ItemIcon|Warlock Ring}}. Use {{ItemIcon|Magic Assistance Potion IV}} turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use {{Icon|type=spell|Gust}}. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with [[Gust]] after {{MonsterIcon|Ahrenia}} reduces your magic accuracy. If you are unable to reach 33.4k accuracy, {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} can be used to improve hit rate.<br />
<br />
====Diamond Luck is Key====<br />
Equip all of your best Magic gear - this can be the same as the above gear. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use any [[Magic#Ancient_Magicks|Ancient Magicks]] spell - slower hitting spells such as {{Icon|type=spell|Quake}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Ignite}} are recommended due to the interaction with the {{SpecialAttack|Into the Mist (attack)|Into the Mist}} increased DR. Do not worry about the reduced magical accuracy debuff, as {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} will let you continue to put out damage.<br />
<br />
====Combined Spell Strategy====<br />
Optionally, you can optimize damage if you are unable to achieve the 33.4k accuracy rating needed to maintain the [[Magic#Ancient_Magicks|Ancient Magicks]] 20k threshold by starting the fight with a 20k accuracy [[Magic#Ancient_Magicks|Ancient Magicks]] spell ({{Icon|type=spell|Slicing Winds}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Incinerate}}) and {{ItemIcon|Magic Assistance Potion IV|Magic Assistance Potion}} and switching spells ({{Icon|type=spell|Gust}}, {{Icon|type=spell|Quake}}) and potions to {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} once your magic accuracy is under 20k.<br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Shadowburst]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Fallen Light]]<br />
| AutoEat<br />
|}<br />
<br />
==Strategy 2: Minimal Thinking and Effort==<br />
This strategy involves maximum AFKing. If you're worried about the final boss, you can follow this strategy.<br />
<br />
See the idle setup for details https://www.youtube.com/playlist?list=PLDuWnAADDGZGa6H2sm6f0a-Utwl7hiCug<br />
<br />
===Mysterious Figure - Phase 1===<br />
Phase 1 will require the most effort. This phase will be completed with normal strategies. Refer to the [[Into_the_Mist/Guide#Mysterious_Figure_-_Phase_1|above Phase 1]] gear table for recommendations. Use {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}. <br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Cursed Edge]]<br />
| Eat if not full HP<br />
|-<br />
| [[Reap and Return]]<br />
| Hold Enter to Eat<br />
|}<br />
<br />
====Mysterious Figure - Phase 1, Option 2====<br />
For maximum idle ability, you can use {{ItemIcon|Infernal Claw}} along with a shield, Diamond Luck Potions, {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}, and Hold Enter to Eat until the boss is dead. This might require higher stats than the [[Into_the_Mist/Guide#Minimum_Recommended_Levels|above recommended levels]] are to complete.<br />
<br />
===Mysterious Figure - Phase 2===<br />
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Danger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon (even {{ItemIcon|Bronze Throwing Knife|Bronze Throwing Knives}} can be used), equip one or both of {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2. <br />
<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction, and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
! Gear<br />
|-<br />
! Head<br />
| {{ItemIcon|Aeris God Helmet}}<br />
|-<br />
! Body<br />
| {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
! Leggings<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
! Boots<br />
| {{ItemIcon|Aeris God Boots}}<br />
|-<br />
! Hands<br />
| {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
! Cape<br />
| {{ItemIcon|Cape of Prat}}<br />
|-<br />
! Neck<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
| {{ItemIcon|Gold Sapphire Ring}} <br />
|-<br />
! Weapon<br />
| {{ItemIcon|Ancient Throwing Knife}}<br />
|-<br />
! Offhand<br />
| {{ItemIcon|Recoil Shield}}<br />
|}<br />
<br />
This eating pattern is to prevent the possibility of dying as you will always be full HP; it is not required to Hold Enter to Eat for the entire fight as long as you do not die to [[Concealed Danger]].<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Concealed Danger]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Shadowstep]]<br />
| Read WARNING above<br />
|}<br />
<br />
===Ahrenia===<br />
{{MonsterIcon|Ahrenia}} requires enough {{Skill|Hitpoints|HP}} and [[DR]] to not die. The highest damage attack is [[Shadow Burst]] at 800 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 45 DR or more to achieve this. Refer to the [[Into_the_Mist/Guide#Ahrenia|above Ahrenia]] gear table for recommendations. Similar to Phase 2, you will ensure {{ItemIcon|Diamond Luck Potion IV|Diamond Luck Potions}} are active, use any [[Magic#Standard_Magic|Surge spell]] and the curse {{Icon|type=curse|Decay}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}} for extra accuracy — {{PrayerIcon|Protect from Magic}} is not used as you want to be hit to proc [[Decay]], and start the fight. As long as you do not die to one single hit, you can hold eat and survive. Since {{MonsterIcon|Ahrenia}} heals when she uses the special {{SpecialAttack|Into the Mist (attack)|Into the Mist}} attack, this will take some time and [[Glossary#RNG|RNG]] to complete.<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Shadowburst]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Fallen Light]]<br />
| AutoEat<br />
|}<br />
<br />
==0.21 Made ITM Idleable==<br />
''to be updated, jotting down rough information. just check the videos. too lazy to update this section''<br><br />
A new change to the Mark of Death mechanic, where a stack is removed after your attack turn. This allows you to never have reduced [[DR]] and can idle each phase of [[ITM]]. The dungeon is still not fully idle as there are forced pauses at boss phases, and you must start each phase. You'll still want to follow prayer suggestions from other sections.<br />
===Mysterious Figure - Phase 1===<br />
You need a melee weapon that attacks faster than 2.6s, the attack speed of {{MonsterIcon|Mysterious Figure - Phase 1}}. You'll need to work out [[HP]] and [[DR]] such that you can survive a 600 damage max hit at 50% of your [[HP]], as you need to account for maximum affliction stacks. <br />
===Mysterious Figure - Phase 2===<br />
You need a ranged weapon that attacks faster than 1.75s, the buffed attack speed of {{MonsterIcon|Mysterious Figure - Phase 2}}. You'll need to work out [[HP]] and [[DR]] such that you can survive a 772 damage max hit at 50% of your HP, as you need to account for maximum affliction stacks.<br />
<br />
===Ahrenia===<br />
Ahrenia has no change in idleability as there was no attack that reduced your [[DR]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Combat_Guide&diff=51614Combat Guide2022-04-01T21:24:09Z<p>Vbion: /* Into the Mist */ Add a master slayer warning</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Introduction==<br />
This guide is written for characters playing the [[Game_Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}.<br />
<br />
The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for endgame content.<br />
<br />
There are several non-combat skills that improve various parts of the combat experience:<br />
<br />
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses.<br />
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.<br />
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.<br />
* {{Skill|Astrology}} - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.<br />
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.<br />
<br />
Other skills helpful for smooth progression include:<br />
<br />
* {{Skill|Fletching}} for {{Skill|Ranged}} arrows.<br />
* {{Skill|Smithing}} for {{Skill|Attack|Melee}} armor and weapons.<br />
* {{Skill|Crafting}} for jewelry and {{Skill|Ranged}} armor.<br />
* {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape}}<br />
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing.<br />
<br />
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury of the Elemental Zodiacs}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so {{UpgradeIcon|Master of Nature}} may be a goal.<br />
<br />
==Gear Stats==<br />
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.<br />
<br />
===Shared Stats===<br />
====Attack Speed====<br />
''Attack Speed'', or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}<br />
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}<br />
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells<br />
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}<br />
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, melee only <br />
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring<br />
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed<br />
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}<br />
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}<br />
* Slowing Debuffs<br />
<br />
====Damage Reduction====<br />
''Damage Reduction'', or DR, is an extremely powerful stat. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:<br />
<br />
* {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces<br />
* {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max<br />
* {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear<br />
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}<br />
* {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}}<br />
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet<br />
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet<br />
* {{Skill|Agility}} Obstacles<br />
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}<br />
* {{ItemIcon|Absorbing Shield}} - Gain DR at the cost of Evasion<br />
<br />
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:<br />
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}}<br />
<br />
====Auto Eat====<br />
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with {{UpgradeIcon|Auto Eat - Tier III}}.<br />
<br />
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference is the time spent {{Skill|Cooking}} or {{Skill|Farming}} instead of fighting monsters.<br />
<br />
=====Auto Eat Threshold=====<br />
''Auto Eat Threshold'' reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:<br />
<br />
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}<br />
<br />
=====Auto Eat Efficiency=====<br />
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:<br />
<br />
* {{Skill|Cooking}} item mastery<br />
* {{Skill|Astrology}} constellation modifiers<br />
* {{Skill|Agility}} Obstacles<br />
* {{ItemIcon|Famished Potion IV|Famished Potions}}<br />
<br />
====Slayer Area Effect Negation====<br />
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:<br />
<br />
* Pillar of Combat - {{Skill|Agility}} capstone<br />
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}<br />
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more)<br />
* {{ItemIcon|Slayer Skillcape}}<br />
<br />
====Armor/Evasion Rating====<br />
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.<br />
<br />
===Class-related Stats===<br />
====Melee Stats====<br />
{{Skill|Attack|Melee}} gear focuses on 4 stats:<br />
<br />
* {{Skill|Strength}} bonus: One of the factors that determines max hit<br />
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.<br />
<br />
====Magic Stats====<br />
{{Skill|Magic}} armor and weapons focus on 2 stats:<br />
<br />
* Magic Damage Bonus: Determines your max hit<br />
* Magic Attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:<br />
<br />
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves<br />
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon<br />
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}<br />
* {{PetIcon|Salem}} - Magic [[Pets|Pet]]<br />
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop<br />
<br />
====Ranged Stats====<br />
{{Skill|Ranged}} armor and weapons focus on 2 stats:<br />
<br />
* Ranged strength bonus: Determines your max hit<br />
* Ranged attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on:<br />
<br />
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranged Skillcape}}<br />
* {{ItemIcon|Cape of Ranged Preservation}}<br />
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]<br />
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins<br />
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons<br />
<br />
===Special Attacks and Loot Passives===<br />
Beyond stats, many pieces of equipment have Special Attacks or passive effects.<br />
<br />
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.<br />
<br />
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:<br />
<br />
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}<br />
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}<br />
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop<br />
* Pillar of Generosity - {{Skill|Agility}} capstone<br />
<br />
GP increases can be found on:<br />
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop<br />
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}<br />
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}<br />
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}<br />
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop<br />
<br />
==External Tooling==<br />
Two popular external tools are the Combat Simulator and Can I Idle.<br />
<br />
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.<br />
<br />
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.<br />
<br />
==Slayer==<br />
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.<br />
<br />
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point. <br />
<br />
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.<br />
<br />
Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.<br />
<br />
==Early Game (Pre-Volcanic Cave)==<br />
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.<br />
<br />
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.<br />
<br />
It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks. <br />
<br />
===Leveling Guidelines===<br />
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.<br />
<br />
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide. <br />
<br />
All assumed skill levels are equal to the ones required by the set of gear.<br />
<br />
Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.<br />
<br />
The monster levels are listed where possible. It should roughly guide you on what item to work towards next. <br />
<br />
For choosing a proper mob to farm, it is recommended to follow a priority rule: <br />
# Mob that drops what you want, <br />
# Slayer Tasks, <br />
# Highest Combat XP/hr. <br />
<br />
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.<br />
<br />
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.<br />
<br />
===Gear Goals===<br />
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:<br />
<br />
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)<br />
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.<br />
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)<br />
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)<br />
<br />
===Melee===<br />
====Leveling====<br />
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons. <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level Requirement<br />
! {{Skill|Attack}} Material<br />
! {{Skill|Defence}} Material<br />
! Best XP Monster<br />
! Newly Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]<br />
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]<br />
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| (Using Iron)<br />
| {{ItemIcon|Slayer Helmet (Basic)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Basic) Slayer (Basic)]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]<br />
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]<br />
| {{Icon|Skeleton|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]<br />
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]<br />
| {{Icon|Frozen Archer|type=monster}} (Skip Black Armor, it's hard to gear for)<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]<br />
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]<br />
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Undead Graveyard}}<br />
|-<br />
| (Using Adamant)<br />
| {{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="3" | 40<br />
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]<br />
| {{ItemIcon|Ice Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Armour Ice]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}<br />
|-<br />
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]<br />
| {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| (Using Rune)<br />
| {{ItemIcon|Miolite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Miolite+incategory:Armour Miolite]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 50<br />
| {{ItemIcon|Desert Sabre}}<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Hall of Wizards}}<br />
|-<br />
| {{ItemIcon|Miolite Sceptre}} (Using {{Icon|Surge II|type=aurora}} & {{Icon|Anguish II|type=curse}})<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| rowspan="2" | {{ItemIcon|Dragon Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Weapon Dragon]<br />
| {{ItemIcon|Dragon Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Armour Dragon]<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Elite) Slayer (Elite)]<br />
| {{Icon|Vampire|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:<br />
<br />
* {{ItemIcon|Ice Sword}} - Drops from {{ZoneIcon|Frozen Cove}} (lv. 191)/{{Icon|Ice Monster|type=monster}} (lv. 75)<br />
* {{ItemIcon|Elerine Spear}} - Drops from {{Icon|Elerine Warrior|type=monster}} (lv. 96)<br />
* {{ItemIcon|Amulet of Torture}} - Rare drop from {{Icon|Fierce Devil|type=monster}} (lv. 100), {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Warberd}} - 2H, Drops from {{Icon|Seething Horned Elite|type=monster}} (lv. 161)<br />
* {{ItemIcon|Desert Sabre}} - Drops from {{Icon|Turkul Giant|type=monster}} (lv. 125)<br />
* {{ItemIcon|War Axe}} - 2H, Drops from {{Icon|Raging Horned Elite|type=monster}} (lv. 125)<br />
* {{ItemIcon|Ancient Sword}} - Drops from {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Sunset Rapier}} - '''One of the best melee weapons early''', {{ZoneIcon|Deep Sea Ship}} (lv. 177). This can carry you through {{ZoneIcon|Air God Dungeon}} / {{ZoneIcon | Infernal Stronghold}}. '''It's probably the most important drop for Melee.'''<br />
* {{ItemIcon|Miolite Sceptre}} - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
* {{ItemIcon|Sandstorm Ring}} - Drops from {{Icon|Sand Beast|type=monster}} (lv. 197)<br />
* {{ItemIcon|Dragon Claw}} - Very long grind, {{ItemIcon|Dragon Claw Fragment}} drops from {{Icon|Griffin|type=monster}} (lv. 124).<br />
* {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).<br />
<br />
===Ranged===<br />
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.<br />
<br />
====Leveling====<br />
<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Ranged}} Level<br />
! Bows<br />
! Arrows<br />
! Armor<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| rowspan="3" | {{ItemIcon|Normal Shortbow}} / {{ItemIcon|Normal Longbow}}<br />
| {{ItemIcon|Bronze Arrows}}<br />
| {{ItemIcon|Leather Cowl|Leather}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Basic)}}/{{ItemIcon|Slayer Leather Body (Basic)}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Ice Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Oak Shortbow}} / {{ItemIcon|Oak Longbow}}<br />
| {{ItemIcon|Steel Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Ranged Golbin|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| (Using Oak Shortbow)<br />
| (Using Steel Arrows)<br />
| {{ItemIcon|Hard Leather Cowl|Hard Leather}}<br />
| {{Icon|Tentacle|type=monster}}<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Willow Shortbow}} / {{ItemIcon|Willow Longbow}}<br />
| {{ItemIcon|Mithril Arrows}}<br />
| (Using Hard Leather)<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| 30<br />
| {{ItemIcon|Maple Shortbow}} / {{ItemIcon|Maple Longbow}}<br />
| {{ItemIcon|Adamant Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Strong)}} / {{ItemIcon|Slayer Leather Body (Strong)}}<br />
| {{Icon|Wizard|type=monster}} / {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Undead Graveyard}}<br />
|-<br />
| rowspan="2" | 40<br />
| {{ItemIcon|Yew Shortbow}} / {{ItemIcon|Yew Longbow}}<br />
| rowspan="2" | {{ItemIcon|Rune Arrows}}<br />
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Spider Forest}}<br />
|-<br />
| {{ItemIcon|Ice Shortbow}} / {{ItemIcon|Ice Longbow}}<br />
| {{ItemIcon|Ice Helmet|Ice}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| rowspan="2"|50<br />
| {{ItemIcon|Magic Shortbow}} / {{ItemIcon|Magic Longbow}}<br />
| (Using Rune)<br />
| {{ItemIcon|Blue D-hide Body|Blue D-hide}} + Ranger gear<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Desert Shortbow}} / {{ItemIcon|Elerine Longbow}}<br />
| (Using Rune)<br />
| (Using Blue D-hide)<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| {{ItemIcon|Redwood Shortbow}} / {{ItemIcon|Redwood Longbow}}<br />
| {{ItemIcon|Dragon Arrows}}<br />
| {{ItemIcon|Red D-hide Body|Red D-hide}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Poisoned Shortbow}}<br />
| (Using Dragon)<br />
| {{ItemIcon|Slayer Cowl (Elite)}} / {{ItemIcon|Slayer Leather Body (Elite)}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon<br />
* {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon<br />
* {{ItemIcon|Desert Shortbow}} - Drops from {{Icon|Turkul General|type=monster}} (lv. 164)<br />
* {{ItemIcon|Elder Dragonhide}} gear - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].<br />
<br />
===Magic===<br />
Your progression commonly is:<br />
# Leveling up through {{Skill|Alt. Magic}} until you can use {{Icon|type=spell|Fire Surge}}. Depending on how much you want to minmax, you can start using the battle magic earlier.<br />
# Getting the {{ItemIcon|Ancient Wizard Hat|Ancient}} set and the {{ItemIcon|Book of Eli}}.<br />
# Unlocking Ancient Magicks by clearing the {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Getting the {{ItemIcon|Cloudburst Staff}} - the strongest Magic-DPS weapon in the game.<br />
====Leveling====<br />
- ''See [[Magic/Training]]''<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Magic}} Level<br />
! Weapon<br />
! Spell<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="2" | 1<br />
| {{ItemIcon|Staff of Air|Base Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Basic)}}<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Air Battlestaff|Battlestaves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| <br />
| <br />
| <br />
|-<br />
| 40<br />
| {{ItemIcon|Mystic Air Staff|Mystic Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| 60<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| <br />
| <br />
| <br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)<br />
* {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves<br />
** Upgrades into {{ItemIcon|Nature's Wrath Staff}} with materials from {{Icon|Giant Moth|type=monster}} (lv. 223) and {{ZoneIcon|Miolite Caves}} (lv. 178)dungeon<br />
* {{ItemIcon|Shaman Ring}} - Drops from {{Icon|Shaman|type=monster}} (lv. 93)<br />
** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}<br />
* {{ItemIcon|Magic Wand (Powerful)}} - Drops from {{Icon|Dark Wizard|type=monster}} (lv. 108)<br />
* {{ItemIcon|Ancient Wizard Hat|Ancient}} Magic Gear - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
<br />
==Volcanic Cave==<br />
<br />
Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.<br />
<br />
To prevent issues with duplicating content, all information about it was put into a dedicated page.<br />
<br />
- ''See [[Volcanic Cave/Guide]]''<br />
<br />
==Infernal Stronghold==<br />
<br />
Congratulations on beating the {{ZoneIcon|Volcanic Cave}}! <br />
<br />
You now have the {{ItemIcon|Fire Cape}} that provides 2% DR and slightly improves your defences.<br />
<br />
Next, you need to clear the {{ZoneIcon|Infernal Stronghold}} once to get the {{ItemIcon|Infernal Cape}} - the best combat cape at this stage of the game.<br />
<br />
Use the build for manual eating from the linked guide to clear the dungeon.<br />
<br />
- ''See [[Infernal_Stronghold/Guide]]''<br />
<br />
==Mid Game (God Dungeons)==<br />
<br />
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.<br />
<br />
* {{ZoneIcon|Air God Dungeon|Air}} by {{ItemIcon|(G) Ancient Helmet|Ancient}} gear from {{ZoneIcon|Volcanic Cave|Volcanic}},<br />
* {{ZoneIcon|Water God Dungeon|Water}} by {{ItemIcon|Aeris God Helmet|Aeris}} gear from {{ZoneIcon|Air God Dungeon|Air}},<br />
* {{ZoneIcon|Earth God Dungeon|Earth}} by {{ItemIcon|Glacia God Helmet|Glacia}} gear from {{ZoneIcon|Water God Dungeon|Water}},<br />
* {{ZoneIcon|Fire God Dungeon|Fire}} by preferably {{ItemIcon|Aeris God Helmet|Aeris}} gear or by {{ItemIcon|Glacia God Helmet|Glacia}}, but that requires much more DR.<br />
<br />
Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drops from the {{Icon|Elder Vampire|type=monster}},<br />
* {{ItemIcon|Magic Wand (Elite)}} - Drops from the {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands,<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind,<br />
* {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop.<br />
<br />
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.<br />
<br />
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).<br />
<br />
Additionally, completing the God Dungeons unlocks the skill upgrades: {{UpgradeIcon|Perpetual Haste}}, {{UpgradeIcon|Expanded Knowledge}}, {{UpgradeIcon|Master of Nature}}, and {{UpgradeIcon|Art of Control}}. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.<br />
<br />
It might take around a month to complete all God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.<br />
<br />
===Air God Dungeon===<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 46%<br />
|} <br />
<br />
The order of actions to get this build is the following:<br />
# For the {{ItemIcon|(U) Ancient D-hide Vambraces|vambraces}}, check the [[Dragons Den/Guide]].<br />
# DPS-wise, get at least {{ItemIcon|Sunset Rapier}}. Check the [[Deep Sea Ship/Guide]] for that.<br />
# Get the {{ItemIcon|Sandstorm Ring}}. It's an immense DPS boost for Melee builds.<br />
# For the {{ItemIcon|Elite Amulet of Defence|amulet}}, check the [[FEZ/Guide]]. Ideally, compare your options with the [[Combat Simulator]] because {{Icon|Bounty Hunter|type=monster}} has large DPS. Your food expenditure might be not worth it.<br />
# Clear {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Now might be the time to farm {{Icon|Pegasus|type=monster|Pegasi}} for the {{ItemIcon|Ancient Claw}}. You need 20k accuracy on {{Icon|Slicing Winds|type=spell}}. For instance, by getting the {{ItemIcon|Ancient Wizard Hat|notext=true}} set, {{ItemIcon|Elite Amulet of Magic|notext=true}}, {{ItemIcon|Enchanted Cape|notext=true}}, {{ItemIcon|Elementalist Gloves|notext=true}}, and {{SkillReq|Magic|91}}. The [[Ancient Claw/Guide]] explains why farming it now may be the best option.<br />
# Get the {{ItemIcon|Dragonfire Shield}} - its DR and HP buff will be useful throughout the whole game. To get dem {{ItemIcon|Dragon Bones|bonez}}, give a {{Icon|Green Dragon|type=monster}} some {{Icon|Icicle Volley|type=spell|Icicle Volleys}} treatment because it has the best DPS at the moment. Or you can use {{Icon|Slicing Winds|type=spell}} if you don't want to bother with water runes.<br />
# Collect a full {{ItemIcon|(G) Ancient Helmet|Ancient}} set from the {{ZoneIcon|Volcanic Cave}}.<br />
# Ideally, manually farm {{ZoneIcon|Infernal Stronghold}} for {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} to get an {{ItemIcon|Infernal Claw}}. There's a guide about it: [[Infernal Stronghold/Guide]].<br />
# Whack the hell out of the {{ZoneIcon|Air God Dungeon}}.<br />
<br />
<br />
''For the gear options and notable drops, see [[Air God Dungeon/Guide]].''<br />
<br />
===Water God Dungeon===<br />
<br />
Link to guide: [[Water God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| Ring<br />
| 1%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 56%<br />
|}<br />
<br />
At this point, you should have a full set of {{ItemIcon|Aeris God Helmet|Aeris}} God Gear. For your weapon, you should be using {{ItemIcon|Ancient Crossbow}}, or {{ItemIcon|Slayer's Crossbow}}/{{ItemIcon|Dragon Crossbow}} if you don't have one. {{ItemIcon|Dragonfire Shield}} as well makes this a breeze so you can use {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot.<br />
<br />
{{ItemIcon|Emerald Bolts}} are probably your best bet. {{ItemIcon|Jadestone Bolts}} work too if you have those.<br />
<br />
This dungeon is a breeze if you have the above gear. Notable drops:<br />
<br />
* {{ItemIcon|Cloudburst Staff}} - One of the BiS weapons for magic. Situationally useful.<br />
* {{ItemIcon|Glacia God Helmet|Glacia}} God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Gloves}})<br />
* {{ItemIcon|Warlock Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Ring}})<br />
* {{ItemIcon|Magic Wand (Elite)}} - Useful for imbued wand crafting<br />
<br />
After completing this dungeon, you should absolutely complete the {{ItemIcon|Infernal Claw}} grind if you have not already. This weapon is necessary for {{ZoneIcon|Into the Mist}}, and is one of the highest DPS weapons in the game, whilst also allowing you to wield {{ItemIcon|Dragonfire Shield}}. Full Glacia + {{Icon|Gust|type=spell}} should kill {{Icon|Griffin|type=monster}} / {{Icon|Pegasus|type=monster}} quite easily if you hit the accuracy breakpoint.<br />
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===Earth God Dungeon===<br />
<br />
Link to guide: [[Earth God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| Cape<br />
| 3%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 54%<br />
|}<br />
<br />
Same ordeal as the {{ZoneIcon|Water God Dungeon}}. Equip the previous set of armor, then get to work. By now, you should likely have {{ItemIcon|Skull Cape}}, one of the BiS capes for magic. {{ItemIcon|Air Imbued Wand}} is highly recommended so you can use {{Icon|Gust|type=spell}} for cheap along with the {{ItemIcon|Dragonfire Shield}}.<br />
<br />
Again, this dungeon is easy. Notable Drops:<br />
<br />
* {{ItemIcon|Terran God Helmet|Terran}} God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Spiked Shell Gloves}})<br />
* {{ItemIcon|Guardian Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Spiked Shell Ring}})<br />
* {{ItemIcon|Guardian Amulet}} - Situationally useful melee amulet<br />
* {{ItemIcon|Earth Layered Shield}} - BiS melee shield. Provides *12%* DR<br />
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<br />
===Fire God Dungeon===<br />
<br />
Link to Guide: [[Fire God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the {{ItemIcon|Aeris God Helmet|Aeris}} god set. Gear setup is similar to the {{ZoneIcon|Water God Dungeon}}, but focuses primarily on DR breakpoints. Consider using the {{Icon|Stone Skin|type=prayer}} prayer or {{ItemIcon|Damage Reduction Potion IV}}'s. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.<br />
<br />
Highly recommend using combat sim to ensure you aren't killed by {{Icon|Ragnar|type=monster}} or {{Icon|Ignis|type=monster}}. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.<br />
<br />
Notable drops:<br />
<br />
* {{ItemIcon|Fighter Amulet}} - One of the BiS amulets for melee. CC is absolutely critical at high level combat.<br />
* {{ItemIcon|Fighter Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Relentless Fury Ring}})<br />
* {{ItemIcon|Ragnar God Helmet|Ragnar}} God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Relentless Fury Gloves}})<br />
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==Preparing for Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.<br />
<br />
To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, including bosses, can be chosen.<br />
<br />
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.<br />
<br />
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.<br />
<br />
It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.<br />
<br />
Recommended Gear from Best to Worst:<br />
<br />
* All BiS God Dungeon Gear<br />
* {{ItemIcon|Diamond Luck Potion IV}} - As many as possible<br />
* Combat Agility Obstacles<br />
* {{ItemIcon|Ragnar Godsword}}, {{ItemIcon|Terran Godsword}}, {{ItemIcon|Darksteel Dagger}}<br />
* {{ItemIcon|Stormsnap}}, {{ItemIcon|Ancient Longbow}}, or {{ItemIcon|Ancient Crossbow}}<br />
* {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Ancient Arrows}}, {{ItemIcon|Dragon Arrows}}<br />
* {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Scaled Shield}} (Upgraded {{ItemIcon|(U) Ancient D-hide Shield}} with materials from {{ZoneIcon|Toxic Swamps}})<br />
* {{ItemIcon|Miolite Shield}}<br />
* {{ItemIcon|Skull Cape}}<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
* {{ItemIcon|Air Imbued Wand}}<br />
* Level 84 {{Skill|Prayer}}<br />
<br />
At this point you can probably begin to make your way towards one of the longest grinds in the game, {{ItemIcon|Fury of the Elemental Zodiacs}}. FEZ, as it is often called, is made from the upgrading process by combining:<br />
* 2 {{ItemIcon|Elite Amulet of Defence}} - Made by combining 100 {{ItemIcon|Amulet of Defence}}<br />
* 2 {{ItemIcon|Elite Amulet of Magic}} - Made by combining 100 {{ItemIcon|Amulet of Magic}}<br />
* 2 {{ItemIcon|Elite Amulet of Accuracy}} - Made by combining 100 {{ItemIcon|Amulet of Accuracy}}<br />
* 2 {{ItemIcon|Elite Amulet of Strength}} - Made by combining 100 {{ItemIcon|Amulet of Strength}}<br />
* 2 {{ItemIcon|Elite Amulet of Ranged}} - Made by combining 100 {{ItemIcon|Amulet of Ranged}}<br />
* 2 {{ItemIcon|Elite Amulet of Glory}} - Made by combining 100 {{ItemIcon|Amulet of Glory}}<br />
* 10 {{ItemIcon|Amulet of Fury}}<br />
* 10 {{ItemIcon|Amulet of Torture}}<br />
<br />
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet. <br />
<br />
Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]<br />
<br />
==Into the Mist==<br />
<br />
Warning: it's heavily recommended to do your Master Slayer tasks before ITM because you will not be able to use AutoSlayer for master tasks later - there is no build that can handle all three monsters of Deep Waters.<br />
<br />
{{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase.<br />
<br />
Link to the guide: [[Into_the_Mist/Guide]]<br />
<br />
There is too much information on ITM to copy to this guide, definitely worth reading the above, which is excellent.<br />
<br />
Notable Drops:<br />
* Access to the {{ZoneIcon|Dark Waters}} slayer area, where the T90 weapons can be obtained<br />
* {{PetIcon|Pablo}} - Drops after 5 completions<br />
<br />
==Passive Slot==<br />
<br />
Main Article: [[Combat Passive Slot]]<br />
<br />
Congratulations on completing {{ZoneIcon|Into the Mist}}! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.<br />
<br />
While the original article is more than exhaustive, I'll highlight some of the best choice items here:<br />
* {{ItemIcon|Chapeau Noir}} - Bad stats, but includes item doubling<br />
* {{ItemIcon|Ring of Wealth}} - More item doubling is always great<br />
* {{ItemIcon|Slayer Helmet (Master)|Master Slayer Gear}} - Lets you splash more Flat Slayer Area Reduction<br />
* {{ItemIcon|Sand Treaders}} - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint<br />
<br />
==T90 Farming==<br />
<br />
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.<br />
<br />
We recommend acquiring them in the following order, as the high evasion on {{Icon|Rokken|type=monster}} makes it extremely hard to complete without {{ItemIcon|Tidal Edge}}:<br />
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}<br />
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}<br />
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}<br />
<br />
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind.<br />
<br />
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.<br />
<br />
===Order===<br />
<br />
There are a couple of different orders in which these weapons are normally obtained. <br />
<br />
Basically, a {{ItemIcon|Tidal Edge}} is heavily suggested for {{MonsterIcon|Rokken}}.<br />
<br />
The common orders are:<br />
<br />
- {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}<br />
<br />
- {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}}<br />
<br />
Between those two, the required time is roughly equal, but the first one requires more runes.<br />
<br />
Below are some gear suggestions. Depending on {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs), your optimal gear can change.<br />
<br />
This whole guide assumes you either use [https://gitlab.com/aldousWatts/SEMI SEMI] to pick up items, or are active enough to pick up all pieces.<br />
<br />
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the slayer cape on task.<br />
<br />
===Tidal Edge===<br />
<br />
To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.<br />
<br />
{{MonsterIcon|Umbora}} can be killed either with Ancient Magicks or with Normal Magic if you have an {{ItemIcon|Ocean Song}}.<br />
<br />
With {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}} (reference), {{Icon|Water Surge|type=spell}} (+2% kill time) or {{Icon|Water Blast|type=spell}} (+9% kill time, strongly reduced rune cost).<br />
<br />
With an Imbued Wand, use {{Icon|Gust|type=spell}} (+40% kill time) or {{Icon|Incinerate|type=spell}} (+45% kill time).<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
| scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Earth Layered Shield}}<br />
| Off-hand<br />
| 12%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br />
| 0%<br />
|-<br />
| scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
Use the appropriate Elemental Imbued Wand for Ancients, and the {{ItemIcon|Ocean Song}} for Normal magic.<br />
The {{ItemIcon|Slayer Skillcape}} can be replaced with a {{ItemIcon|Max Skillcape}} or {{ItemIcon|Skull Cape}}. The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Warlock Amulet}}.<br />
If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Wizard Hat (Master)}}, {{ItemIcon|Slayer Wizard Robes (Master)}}...<br />
<br />
===Shockwave===<br />
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.<br />
<br />
You need to use Melee for this grind, and as said before, it is highly suggested that you have a {{ItemIcon|Tidal Edge}} before you start the {{MonsterIcon|Rokken}} hunt.<br />
<br />
====Standard Method====<br />
This method will require the highest DR, as you need to be able to tank the Shockwave special attack of {{MonsterIcon|Rokken}} while the player is stunned. At {{formatnum:1000}} HP, this will require 56 DR.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Terran God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
! 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
! 51%<br />
|}<br />
<br />
Besides this tank gear set-up, you will need extra DR. This can be achieved by using a {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, DR potions/prayers...<br />
The use of DR potions should be avoided if possible, so that DL potions can be used.<br />
<br />
====Reduced DR Method====<br />
For this method to work safely without risk of death, the player's attack speed '''must''' be less than 2.24 seconds, as this means the player is quick enough to avoid being stunned when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, use the combination of Slayer Area Effect negation, {{ItemIcon|Elder Crown}} in the [[Combat Passive Slot]], and {{PetIcon|Otto}}, bringing the player's attack speed down to 2.2 seconds. The method also makes use of [[Ragnar God Armour]] and the {{ItemIcon|Fighter Amulet}} in order to increase DPS.<br />
<br />
Check your setup with the [[Combat Simulator]] before engaging Rokken.<br />
<br />
At {{formatnum:1000}} HP, which can be achieved with {{SkillReq|Hitpoints|97}} and +30 HP from {{ItemIcon|Dragonfire Shield}}, this method requires 48% [[Damage Reduction]].<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)}}<br />
| Head<br />
| 4%<br />
|-<br />
| {{ItemIcon|Ragnar God Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Boots}}<br />
| Boots<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Gloves}}<br />
| Hands<br />
| 7%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
! 32%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fighter Amulet}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
| {{ItemIcon|Elder Crown}}<br />
| Passive<br />
| 0%<br />
|-<br />
| {{PetIcon|Otto}}<br />
| Pet<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
! 40%<br />
|}<br />
<br />
To obtain the remaining 8% DR, {{Skill|Prayer}}, {{Skill|Agility}}, [[Pets]], and {{ItemIcon|Yak}} can be used. One suggestion is to have either {{PetIcon|Leonardo}} or {{PetIcon|Erran}} unlocked while using {{PrayerIcon|Stone Skin}}, [[Agility#Obstacles|Lake Swim]] (obstacle 6), and the {{ItemIcon|Yak}} + {{ItemIcon|Minotaur}} [[Summoning#Synergies|Synergy]]. Another possibility is to use up to 4 [[Terran God Armour]] pieces in place of any of these sources, although this will negatively impact DPS and result in longer kill times.<br />
<br />
===Ocean Song===<br />
<br />
To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have 1000 HP.<br />
<br />
Depending on your chosen route, you'll be killing {{MonsterIcon|Ku-tul}} with either a {{ItemIcon|Shockwave}}, {{ItemIcon|Ancient Crossbow}}/{{ItemIcon|Slayer's Crossbow}} or {{ItemIcon|Stormsnap}}. Use {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Emerald Bolts}} or {{ItemIcon|Ancient Arrows}} respectively.<br />
<br />
As you can't use a shield whilst using a {{ItemIcon|Stormsnap}}, the DR has to be compensated with {{Skill|Agility}} buffs, DR potions or {{Skill|Prayer}}.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
| scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br /><br />
| 8%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br /><br />
| 0%<br />
|-<br />
| scope="row" colspan="2" | Total<br />
| 51%<br />
|}<br />
<br />
The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Deadeye Amulet}}, the {{ItemIcon|Slayer Skillcape}} with a {{ItemIcon|Max Skillcape}},{{ItemIcon|Cape of Ranged Preservation}} or {{ItemIcon|Fire Cape}}/{{ItemIcon|Infernal Cape}} for the extra DR.<br />
If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Cowl (Master)}}, {{ItemIcon|Slayer Leather Body (Master)}}...<br />
<br />
==Unhallowed Wasteland==<br />
<br />
After completing the T90 weapon grinds, you are ready to face the final content in Melvor. {{ZoneIcon|Unhallowed Wasteland}} is the final {{Skill|Slayer}} area. To access, you will need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the {{Icon|Legaran Wurm|type=monster}}:<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! Slayer Area<br>Effect Negation%<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Master)}}<br />
| Head<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Master)}}<br />
| Body<br />
| 20%<br />
|-<br />
| {{ItemIcon|Ragnar God Platelegs}}<br />
| Leggings<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Boots}}<br />
| Boots<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Gloves}}<br />
| Hands<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Max Skillcape}}/{{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 25%<br />
|-<br />
| {{ItemIcon|Fighter Amulet}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Hunter's Ring}}<br />
| Ring<br />
| 10%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Master)}}<br />
| Passive<br />
| 20%<br />
|-<br />
| {{Skill|Agility}} Pillar of Combat<br />
| Pillar<br />
| 5%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 100%<br />
|}<br />
<br />
For the other gearing, should be pretty similar. For the neck slots:<br />
* {{Skill|Magic}} - {{ItemIcon|Fury of the Elemental Zodiacs}} - Slot in the neck for extra DR and accuracy<br />
* {{Skill|Ranged}} - {{ItemIcon|Deadeye Amulet}} - Single largest DPS increase for ranged<br />
<br />
For the shield slots, you should stick with {{ItemIcon|Dragonfire Shield}}, or the style shield from {{ZoneIcon|Impending Darkness Event}} ({{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Shield of Magic Power}} / {{ItemIcon|Shield of Ranged Power}}).<br />
<br />
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.<br />
<br />
While you are here, you should work to acquire all of the set bonus gear, dropped from each of the UW monsters:<br />
* {{ItemIcon|Poison Virulence Gloves}}/{{ItemIcon|Poison Virulence Ring}} - Upgrades from {{ItemIcon|Worm Spike}}/{{ItemIcon|Poison Essence}} respectively, dropped by {{Icon|Legaran Wurm|type=monster}}<br />
* {{ItemIcon|Burning Madness Gloves}}/{{ItemIcon|Burning Madness Ring}} - Upgrades from {{ItemIcon|Cursed Hands}}/{{ItemIcon|Burning Essence}} respectively, dropped by {{Icon|Cursed Lich|type=monster}}<br />
* {{ItemIcon|Spiked Shell Gloves}}/{{ItemIcon|Spiked Shell Ring}} - Upgrades from {{ItemIcon|Tough Shell}}/{{ItemIcon|Stinging Essence}} respectively, dropped by {{Icon|Spiked Red Claw|type=monster}}<br />
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}<br />
<br />
==Impending Darkness==<br />
<br />
- ''See [[Impending Darkness Event/Guide]]''<br />
<br />
===Tips===<br />
Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.<br />
<br />
When fighting {{Icon|Bane|type=monster}}, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.<br />
<br />
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.<br />
<br />
Running from Bane will not make you leave the event, just forces you to refight that slayer area. '''Bane's style will also be rerolled, if you want to avoid melee'''.<br />
<br />
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.<br />
<br />
The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}<br />
<br />
===Gear===<br />
You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.<br />
<br />
{{ItemIcon|Dragon}} tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with {{ItemIcon|Yak}} tablets.<br />
<br />
For melee, {{ItemIcon|Ring of Blade Echoes}} increases the number of hits you do, which pairs well with {{ItemIcon|Dragon}} tablets.<br />
<br />
For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.<br />
<br />
===Loot===<br />
Each Bane kill drops the following loot, in this set order. All of these are BiS:<br />
<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}} - Pet<br />
<br />
==Acknowledgements==<br />
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.<br />
<br />
A special thank you to the following people:<br />
* Verisimilitude#0001 for assisting with the majority of the early guide groundwork<br />
* Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback<br />
* TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work<br />
* Nomeru#4261 for contributing most of the Impending Darkness section<br />
* Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions<br />
* Tim|Orii#4191 for creating the Gear Progression guide<br />
* Malcs and Prat for making this game<br />
<br />
Reach out to the author on Discord at TheAlpacalypse#8105<br />
<br />
[[Category:Guides]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Spam_Eating&diff=51613Spam Eating2022-04-01T15:12:49Z<p>Vbion: Simplify the instructions</p>
<hr />
<div>The Spam Eating is a faster alternative to the in-built mouse version that allows you to eat as fast as possible. It is used when you need to stay at full health.<br />
<br />
In order to do that, click on the "Food" word, then press Tab to switch the focus to the food button itself.<br />
<br />
After that, you can press Enter on your keyboard, it will trigger the same action as if you clicked on the food icon yourself. If you hold Enter, you will start eating as fast as the keyboard allows.<br />
<br />
You can increase the rate of eating by additionally spamming the mouse clicks on the same area.<br />
<br />
Be aware that the keyboard spam starts to work after a delay, so you need to start holding it '''before''' you need to keep yourself at full HP.<br />
<br />
===Notable examples===<br />
There are cases where you can manually eat to win against something that would kill you on AutoEat.<br />
<br />
If you go into the {{ZoneIcon|Infernal Stronghold}} shortly after the {{ZoneIcon|Volcanic Cave}}, you need to manually eat to survive the moves after the stun of {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs}}.</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Spam_Eating&diff=51612Spam Eating2022-04-01T10:28:20Z<p>Vbion: Change wording to indicate that spam eating is faster than the in-build manual eating</p>
<hr />
<div>The Spam Eating is a faster alternative to the in-built mouse version that allows you to eat as fast as possible. It is used when you need to stay at full health.<br />
<br />
In order to do that, click on the food drop-down menu twice to open and close it. You will see the grey area around the button. Now if you press Enter, you should be able to open and close the drop-down menu. Press Shift+Tab to switch the focus to the food itself.<br />
<br />
After that, you can press Enter on your keyboard, it will trigger the same action as if you clicked on the food icon yourself. If you hold Enter, you will start eating as fast as the keyboard allows.<br />
<br />
You can increase the rate of eating by additionally spamming the mouse clicks on the same area.<br />
<br />
Be aware that the keyboard spam starts to work after a delay, so you need to start holding it '''before''' you need to keep yourself at full HP.<br />
<br />
===Notable examples===<br />
There are cases where you can manually eat to win against something that would kill you on AutoEat.<br />
<br />
If you go into the {{ZoneIcon|Infernal Stronghold}} shortly after the {{ZoneIcon|Volcanic Cave}}, you need to manually eat to survive the moves after the stun of {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs}}.</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Spam_Eating&diff=51611Spam Eating2022-04-01T10:23:57Z<p>Vbion: Fix wording</p>
<hr />
<div>The Spam Eating is an alternative to the in-built mouse version that allows you to eat as fast as possible. It is used when you need to stay at full health.<br />
<br />
In order to do that, click on the food drop-down menu twice to open and close it. You will see the grey area around the button. Now if you press Enter, you should be able to open and close the drop-down menu. Press Shift+Tab to switch the focus to the food itself.<br />
<br />
After that, you can press Enter on your keyboard, it will trigger the same action as if you clicked on the food icon yourself. If you hold Enter, you will start eating as fast as the keyboard allows.<br />
<br />
You can increase the rate of eating by additionally spamming the mouse clicks on the same area.<br />
<br />
Be aware that the keyboard spam starts to work after a delay, so you need to start holding it '''before''' you need to keep yourself at full HP.<br />
<br />
===Notable examples===<br />
There are cases where you can manually eat to win against something that would kill you on AutoEat.<br />
<br />
If you go into the {{ZoneIcon|Infernal Stronghold}} shortly after the {{ZoneIcon|Volcanic Cave}}, you need to manually eat to survive the moves after the stun of {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs}}.</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Spam_Eating&diff=51610Spam Eating2022-04-01T10:23:25Z<p>Vbion: Update the method to work with the 1.0.3 patch</p>
<hr />
<div>The Spam Eating is an alternative to the in-built mouse version that allows you to eat as fast as possible. It is used when you need to stay at full health.<br />
<br />
In order to do that, click on the drop-down menu to choose the food twice to open and close it. You will see the grey area around the button. Now if you press Enter, you should be able to open and close the drop-down menu. Press Shift+Tab to switch the focus to the food itself.<br />
<br />
After that, you can press Enter on your keyboard, it will trigger the same action as if you clicked on the food icon yourself. If you hold Enter, you will start eating as fast as the keyboard allows.<br />
<br />
You can increase the rate of eating by additionally spamming the mouse clicks on the same area.<br />
<br />
Be aware that the keyboard spam starts to work after a delay, so you need to start holding it '''before''' you need to keep yourself at full HP.<br />
<br />
===Notable examples===<br />
There are cases where you can manually eat to win against something that would kill you on AutoEat.<br />
<br />
If you go into the {{ZoneIcon|Infernal Stronghold}} shortly after the {{ZoneIcon|Volcanic Cave}}, you need to manually eat to survive the moves after the stun of {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs}}.</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Hardcore&diff=51583Hardcore2022-03-26T20:00:50Z<p>Vbion: Add survival tips</p>
<hr />
<div>{{V|1.0.3}}<br />
[[File:Hardcore.svg|thumb|right]]<br />
'''Hardcore''' mode is a [[Game Mode]] that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing:<br />
<br />
* {{Skill|Hitpoints}} do not passively regenerate<br />
* The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - 12 slots are available initially and a further {{#expr:{{HardcoreBankMax}}-12}} can be purchased from the [[Shop]]. Players can gain additional slots to exceed this limit, either permanently through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, or temporarily while the [[Agility#Passive Pillars|Pillar of Generosity]] is active.<br />
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.<br />
<br />
=== How to not die ===<br />
Nobody likes to lose a character to a simple mistake. This section lists a number of things to look out for in order to not die.<br />
* Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] and [[Combat Simulator]] to see if you are safe in a fight. Combat Simulator is especially useful in the lategame, where there are more factors at play.<br />
* Always check the amount of vital resources before going away. Food, food autoswap, DR prayers, potions, summons. <br />
* Disable AutoSlayer if you don't intend to use it. It is especially important for the Master Slayer tasks.<br />
<br />
=== Health sources ===<br />
{{HardcoreRegeneration}}<br />
<br />
{{Menu}}[[Category:Game Mode]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Combat_Guide&diff=51582Combat Guide2022-03-26T19:50:19Z<p>Vbion: /* Magic */ Add a short progression example at the start of Magic description</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Introduction==<br />
This guide is written for characters playing the [[Game_Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}.<br />
<br />
The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for endgame content.<br />
<br />
There are several non-combat skills that improve various parts of the combat experience:<br />
<br />
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses.<br />
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.<br />
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.<br />
* {{Skill|Astrology}} - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.<br />
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.<br />
<br />
Other skills helpful for smooth progression include:<br />
<br />
* {{Skill|Fletching}} for {{Skill|Ranged}} arrows.<br />
* {{Skill|Smithing}} for {{Skill|Attack|Melee}} armor and weapons.<br />
* {{Skill|Crafting}} for jewelry and {{Skill|Ranged}} armor.<br />
* {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape}}<br />
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing.<br />
<br />
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury of the Elemental Zodiacs}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so {{UpgradeIcon|Master of Nature}} may be a goal.<br />
<br />
==Gear Stats==<br />
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.<br />
<br />
===Shared Stats===<br />
====Attack Speed====<br />
''Attack Speed'', or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}<br />
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}<br />
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells<br />
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}<br />
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, melee only <br />
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring<br />
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed<br />
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}<br />
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}<br />
* Slowing Debuffs<br />
<br />
====Damage Reduction====<br />
''Damage Reduction'', or DR, is an extremely powerful stat. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:<br />
<br />
* {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces<br />
* {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max<br />
* {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear<br />
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}<br />
* {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}}<br />
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet<br />
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet<br />
* {{Skill|Agility}} Obstacles<br />
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}<br />
* {{ItemIcon|Absorbing Shield}} - Gain DR at the cost of Evasion<br />
<br />
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:<br />
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}}<br />
<br />
====Auto Eat====<br />
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with {{UpgradeIcon|Auto Eat - Tier III}}.<br />
<br />
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference is the time spent {{Skill|Cooking}} or {{Skill|Farming}} instead of fighting monsters.<br />
<br />
=====Auto Eat Threshold=====<br />
''Auto Eat Threshold'' reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:<br />
<br />
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}<br />
<br />
=====Auto Eat Efficiency=====<br />
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:<br />
<br />
* {{Skill|Cooking}} item mastery<br />
* {{Skill|Astrology}} constellation modifiers<br />
* {{Skill|Agility}} Obstacles<br />
* {{ItemIcon|Famished Potion IV|Famished Potions}}<br />
<br />
====Slayer Area Effect Negation====<br />
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:<br />
<br />
* Pillar of Combat - {{Skill|Agility}} capstone<br />
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}<br />
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more)<br />
* {{ItemIcon|Slayer Skillcape}}<br />
<br />
====Armor/Evasion Rating====<br />
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.<br />
<br />
===Class-related Stats===<br />
====Melee Stats====<br />
{{Skill|Attack|Melee}} gear focuses on 4 stats:<br />
<br />
* {{Skill|Strength}} bonus: One of the factors that determines max hit<br />
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.<br />
<br />
====Magic Stats====<br />
{{Skill|Magic}} armor and weapons focus on 2 stats:<br />
<br />
* Magic Damage Bonus: Determines your max hit<br />
* Magic Attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:<br />
<br />
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves<br />
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon<br />
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}<br />
* {{PetIcon|Salem}} - Magic [[Pets|Pet]]<br />
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop<br />
<br />
====Ranged Stats====<br />
{{Skill|Ranged}} armor and weapons focus on 2 stats:<br />
<br />
* Ranged strength bonus: Determines your max hit<br />
* Ranged attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on:<br />
<br />
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranged Skillcape}}<br />
* {{ItemIcon|Cape of Ranged Preservation}}<br />
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]<br />
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins<br />
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons<br />
<br />
===Special Attacks and Loot Passives===<br />
Beyond stats, many pieces of equipment have Special Attacks or passive effects.<br />
<br />
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.<br />
<br />
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:<br />
<br />
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}<br />
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}<br />
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop<br />
* Pillar of Generosity - {{Skill|Agility}} capstone<br />
<br />
GP increases can be found on:<br />
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop<br />
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}<br />
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}<br />
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}<br />
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop<br />
<br />
==External Tooling==<br />
Two popular external tools are the Combat Simulator and Can I Idle.<br />
<br />
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.<br />
<br />
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.<br />
<br />
==Slayer==<br />
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.<br />
<br />
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point. <br />
<br />
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.<br />
<br />
Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.<br />
<br />
==Early Game (Pre-Volcanic Cave)==<br />
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.<br />
<br />
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.<br />
<br />
It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks. <br />
<br />
===Leveling Guidelines===<br />
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.<br />
<br />
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide. <br />
<br />
All assumed skill levels are equal to the ones required by the set of gear.<br />
<br />
Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.<br />
<br />
The monster levels are listed where possible. It should roughly guide you on what item to work towards next. <br />
<br />
For choosing a proper mob to farm, it is recommended to follow a priority rule: <br />
# Mob that drops what you want, <br />
# Slayer Tasks, <br />
# Highest Combat XP/hr. <br />
<br />
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.<br />
<br />
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.<br />
<br />
===Gear Goals===<br />
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:<br />
<br />
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)<br />
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.<br />
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)<br />
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)<br />
<br />
===Melee===<br />
====Leveling====<br />
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons. <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level Requirement<br />
! {{Skill|Attack}} Material<br />
! {{Skill|Defence}} Material<br />
! Best XP Monster<br />
! Newly Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]<br />
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]<br />
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| (Using Iron)<br />
| {{ItemIcon|Slayer Helmet (Basic)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Basic) Slayer (Basic)]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]<br />
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]<br />
| {{Icon|Skeleton|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]<br />
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]<br />
| {{Icon|Frozen Archer|type=monster}} (Skip Black Armor, it's hard to gear for)<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]<br />
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]<br />
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Undead Graveyard}}<br />
|-<br />
| (Using Adamant)<br />
| {{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="3" | 40<br />
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]<br />
| {{ItemIcon|Ice Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Armour Ice]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}<br />
|-<br />
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]<br />
| {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| (Using Rune)<br />
| {{ItemIcon|Miolite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Miolite+incategory:Armour Miolite]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 50<br />
| {{ItemIcon|Desert Sabre}}<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Hall of Wizards}}<br />
|-<br />
| {{ItemIcon|Miolite Sceptre}} (Using {{Icon|Surge II|type=aurora}} & {{Icon|Anguish II|type=curse}})<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| rowspan="2" | {{ItemIcon|Dragon Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Weapon Dragon]<br />
| {{ItemIcon|Dragon Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Armour Dragon]<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Elite) Slayer (Elite)]<br />
| {{Icon|Vampire|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:<br />
<br />
* {{ItemIcon|Ice Sword}} - Drops from {{ZoneIcon|Frozen Cove}} (lv. 191)/{{Icon|Ice Monster|type=monster}} (lv. 75)<br />
* {{ItemIcon|Elerine Spear}} - Drops from {{Icon|Elerine Warrior|type=monster}} (lv. 96)<br />
* {{ItemIcon|Amulet of Torture}} - Rare drop from {{Icon|Fierce Devil|type=monster}} (lv. 100), {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Warberd}} - 2H, Drops from {{Icon|Seething Horned Elite|type=monster}} (lv. 161)<br />
* {{ItemIcon|Desert Sabre}} - Drops from {{Icon|Turkul Giant|type=monster}} (lv. 125)<br />
* {{ItemIcon|War Axe}} - 2H, Drops from {{Icon|Raging Horned Elite|type=monster}} (lv. 125)<br />
* {{ItemIcon|Ancient Sword}} - Drops from {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Sunset Rapier}} - '''One of the best melee weapons early''', {{ZoneIcon|Deep Sea Ship}} (lv. 177). This can carry you through {{ZoneIcon|Air God Dungeon}} / {{ZoneIcon | Infernal Stronghold}}. '''It's probably the most important drop for Melee.'''<br />
* {{ItemIcon|Miolite Sceptre}} - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
* {{ItemIcon|Sandstorm Ring}} - Drops from {{Icon|Sand Beast|type=monster}} (lv. 197)<br />
* {{ItemIcon|Dragon Claw}} - Very long grind, {{ItemIcon|Dragon Claw Fragment}} drops from {{Icon|Griffin|type=monster}} (lv. 124).<br />
* {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).<br />
<br />
===Ranged===<br />
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.<br />
<br />
====Leveling====<br />
<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Ranged}} Level<br />
! Bows<br />
! Arrows<br />
! Armor<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| rowspan="3" | {{ItemIcon|Normal Shortbow}} / {{ItemIcon|Normal Longbow}}<br />
| {{ItemIcon|Bronze Arrows}}<br />
| {{ItemIcon|Leather Cowl|Leather}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Basic)}}/{{ItemIcon|Slayer Leather Body (Basic)}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Ice Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Oak Shortbow}} / {{ItemIcon|Oak Longbow}}<br />
| {{ItemIcon|Steel Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Ranged Golbin|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| (Using Oak Shortbow)<br />
| (Using Steel Arrows)<br />
| {{ItemIcon|Hard Leather Cowl|Hard Leather}}<br />
| {{Icon|Tentacle|type=monster}}<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Willow Shortbow}} / {{ItemIcon|Willow Longbow}}<br />
| {{ItemIcon|Mithril Arrows}}<br />
| (Using Hard Leather)<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| 30<br />
| {{ItemIcon|Maple Shortbow}} / {{ItemIcon|Maple Longbow}}<br />
| {{ItemIcon|Adamant Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Strong)}} / {{ItemIcon|Slayer Leather Body (Strong)}}<br />
| {{Icon|Wizard|type=monster}} / {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Undead Graveyard}}<br />
|-<br />
| rowspan="2" | 40<br />
| {{ItemIcon|Yew Shortbow}} / {{ItemIcon|Yew Longbow}}<br />
| rowspan="2" | {{ItemIcon|Rune Arrows}}<br />
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Spider Forest}}<br />
|-<br />
| {{ItemIcon|Ice Shortbow}} / {{ItemIcon|Ice Longbow}}<br />
| {{ItemIcon|Ice Helmet|Ice}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| rowspan="2"|50<br />
| {{ItemIcon|Magic Shortbow}} / {{ItemIcon|Magic Longbow}}<br />
| (Using Rune)<br />
| {{ItemIcon|Blue D-hide Body|Blue D-hide}} + Ranger gear<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Desert Shortbow}} / {{ItemIcon|Elerine Longbow}}<br />
| (Using Rune)<br />
| (Using Blue D-hide)<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| {{ItemIcon|Redwood Shortbow}} / {{ItemIcon|Redwood Longbow}}<br />
| {{ItemIcon|Dragon Arrows}}<br />
| {{ItemIcon|Red D-hide Body|Red D-hide}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Poisoned Shortbow}}<br />
| (Using Dragon)<br />
| {{ItemIcon|Slayer Cowl (Elite)}} / {{ItemIcon|Slayer Leather Body (Elite)}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon<br />
* {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon<br />
* {{ItemIcon|Desert Shortbow}} - Drops from {{Icon|Turkul General|type=monster}} (lv. 164)<br />
* {{ItemIcon|Elder Dragonhide}} gear - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].<br />
<br />
===Magic===<br />
Your progression commonly is:<br />
# Leveling up through {{Skill|Alt. Magic}} until you can use {{Icon|type=spell|Fire Surge}}. Depending on how much you want to minmax, you can start using the battle magic earlier.<br />
# Getting the {{ItemIcon|Ancient Wizard Hat|Ancient}} set and the {{ItemIcon|Book of Eli}}.<br />
# Unlocking Ancient Magicks by clearing the {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Getting the {{ItemIcon|Cloudburst Staff}} - the strongest Magic-DPS weapon in the game.<br />
====Leveling====<br />
- ''See [[Magic/Training]]''<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Magic}} Level<br />
! Weapon<br />
! Spell<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="2" | 1<br />
| {{ItemIcon|Staff of Air|Base Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Basic)}}<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Air Battlestaff|Battlestaves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| <br />
| <br />
| <br />
|-<br />
| 40<br />
| {{ItemIcon|Mystic Air Staff|Mystic Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| 60<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| <br />
| <br />
| <br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)<br />
* {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves<br />
** Upgrades into {{ItemIcon|Nature's Wrath Staff}} with materials from {{Icon|Giant Moth|type=monster}} (lv. 223) and {{ZoneIcon|Miolite Caves}} (lv. 178)dungeon<br />
* {{ItemIcon|Shaman Ring}} - Drops from {{Icon|Shaman|type=monster}} (lv. 93)<br />
** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}<br />
* {{ItemIcon|Magic Wand (Powerful)}} - Drops from {{Icon|Dark Wizard|type=monster}} (lv. 108)<br />
* {{ItemIcon|Ancient Wizard Hat|Ancient}} Magic Gear - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
<br />
==Volcanic Cave==<br />
<br />
Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.<br />
<br />
To prevent issues with duplicating content, all information about it was put into a dedicated page.<br />
<br />
- ''See [[Volcanic Cave/Guide]]''<br />
<br />
==Infernal Stronghold==<br />
<br />
Congratulations on beating the {{ZoneIcon|Volcanic Cave}}! <br />
<br />
You now have the {{ItemIcon|Fire Cape}} that provides 2% DR and slightly improves your defences.<br />
<br />
Next, you need to clear the {{ZoneIcon|Infernal Stronghold}} once to get the {{ItemIcon|Infernal Cape}} - the best combat cape at this stage of the game.<br />
<br />
Use the build for manual eating from the linked guide to clear the dungeon.<br />
<br />
- ''See [[Infernal_Stronghold/Guide]]''<br />
<br />
==Mid Game (God Dungeons)==<br />
<br />
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.<br />
<br />
* {{ZoneIcon|Air God Dungeon|Air}} by {{ItemIcon|(G) Ancient Helmet|Ancient}} gear from {{ZoneIcon|Volcanic Cave|Volcanic}},<br />
* {{ZoneIcon|Water God Dungeon|Water}} by {{ItemIcon|Aeris God Helmet|Aeris}} gear from {{ZoneIcon|Air God Dungeon|Air}},<br />
* {{ZoneIcon|Earth God Dungeon|Earth}} by {{ItemIcon|Glacia God Helmet|Glacia}} gear from {{ZoneIcon|Water God Dungeon|Water}},<br />
* {{ZoneIcon|Fire God Dungeon|Fire}} by preferably {{ItemIcon|Aeris God Helmet|Aeris}} gear or by {{ItemIcon|Glacia God Helmet|Glacia}}, but that requires much more DR.<br />
<br />
Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drops from the {{Icon|Elder Vampire|type=monster}},<br />
* {{ItemIcon|Magic Wand (Elite)}} - Drops from the {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands,<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind,<br />
* {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop.<br />
<br />
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.<br />
<br />
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).<br />
<br />
Additionally, completing the God Dungeons unlocks the skill upgrades: {{UpgradeIcon|Perpetual Haste}}, {{UpgradeIcon|Expanded Knowledge}}, {{UpgradeIcon|Master of Nature}}, and {{UpgradeIcon|Art of Control}}. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.<br />
<br />
It might take around a month to complete all God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.<br />
<br />
===Air God Dungeon===<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 46%<br />
|} <br />
<br />
The order of actions to get this build is the following:<br />
# For the {{ItemIcon|(U) Ancient D-hide Vambraces|vambraces}}, check the [[Dragons Den/Guide]].<br />
# DPS-wise, get at least {{ItemIcon|Sunset Rapier}}. Check the [[Deep Sea Ship/Guide]] for that.<br />
# Get the {{ItemIcon|Sandstorm Ring}}. It's an immense DPS boost for Melee builds.<br />
# For the {{ItemIcon|Elite Amulet of Defence|amulet}}, check the [[FEZ/Guide]]. Ideally, compare your options with the [[Combat Simulator]] because {{Icon|Bounty Hunter|type=monster}} has large DPS. Your food expenditure might be not worth it.<br />
# Clear {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Now might be the time to farm {{Icon|Pegasus|type=monster|Pegasi}} for the {{ItemIcon|Ancient Claw}}. You need 20k accuracy on {{Icon|Slicing Winds|type=spell}}. For instance, by getting the {{ItemIcon|Ancient Wizard Hat|notext=true}} set, {{ItemIcon|Elite Amulet of Magic|notext=true}}, {{ItemIcon|Enchanted Cape|notext=true}}, {{ItemIcon|Elementalist Gloves|notext=true}}, and {{SkillReq|Magic|91}}. The [[Ancient Claw/Guide]] explains why farming it now may be the best option.<br />
# Get the {{ItemIcon|Dragonfire Shield}} - its DR and HP buff will be useful throughout the whole game. To get dem {{ItemIcon|Dragon Bones|bonez}}, give a {{Icon|Green Dragon|type=monster}} some {{Icon|Icicle Volley|type=spell|Icicle Volleys}} treatment because it has the best DPS at the moment. Or you can use {{Icon|Slicing Winds|type=spell}} if you don't want to bother with water runes.<br />
# Collect a full {{ItemIcon|(G) Ancient Helmet|Ancient}} set from the {{ZoneIcon|Volcanic Cave}}.<br />
# Ideally, manually farm {{ZoneIcon|Infernal Stronghold}} for {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} to get an {{ItemIcon|Infernal Claw}}. There's a guide about it: [[Infernal Stronghold/Guide]].<br />
# Whack the hell out of the {{ZoneIcon|Air God Dungeon}}.<br />
<br />
<br />
''For the gear options and notable drops, see [[Air God Dungeon/Guide]].''<br />
<br />
===Water God Dungeon===<br />
<br />
Link to guide: [[Water God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| Ring<br />
| 1%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 56%<br />
|}<br />
<br />
At this point, you should have a full set of {{ItemIcon|Aeris God Helmet|Aeris}} God Gear. For your weapon, you should be using {{ItemIcon|Ancient Crossbow}}, or {{ItemIcon|Slayer's Crossbow}}/{{ItemIcon|Dragon Crossbow}} if you don't have one. {{ItemIcon|Dragonfire Shield}} as well makes this a breeze so you can use {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot.<br />
<br />
{{ItemIcon|Emerald Bolts}} are probably your best bet. {{ItemIcon|Jadestone Bolts}} work too if you have those.<br />
<br />
This dungeon is a breeze if you have the above gear. Notable drops:<br />
<br />
* {{ItemIcon|Cloudburst Staff}} - One of the BiS weapons for magic. Situationally useful.<br />
* {{ItemIcon|Glacia God Helmet|Glacia}} God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Gloves}})<br />
* {{ItemIcon|Warlock Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Ring}})<br />
* {{ItemIcon|Magic Wand (Elite)}} - Useful for imbued wand crafting<br />
<br />
After completing this dungeon, you should absolutely complete the {{ItemIcon|Infernal Claw}} grind if you have not already. This weapon is necessary for {{ZoneIcon|Into the Mist}}, and is one of the highest DPS weapons in the game, whilst also allowing you to wield {{ItemIcon|Dragonfire Shield}}. Full Glacia + {{Icon|Gust|type=spell}} should kill {{Icon|Griffin|type=monster}} / {{Icon|Pegasus|type=monster}} quite easily if you hit the accuracy breakpoint.<br />
<br />
{{SpoilerBox|text=<br />
Not Done<br />
|title=Minimal Clearing Combat Sim|color=default}}<br />
<br />
{{SpoilerBox|text=<br />
Not Done<br />
|title=Pre-ITM Farming|color=default}}<br />
<br />
{{SpoilerBox|text=<br />
Not Done<br />
|title=Post-ITM Farming|color=default}}<br />
<br />
===Earth God Dungeon===<br />
<br />
Link to guide: [[Earth God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| Cape<br />
| 3%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 54%<br />
|}<br />
<br />
Same ordeal as the {{ZoneIcon|Water God Dungeon}}. Equip the previous set of armor, then get to work. By now, you should likely have {{ItemIcon|Skull Cape}}, one of the BiS capes for magic. {{ItemIcon|Air Imbued Wand}} is highly recommended so you can use {{Icon|Gust|type=spell}} for cheap along with the {{ItemIcon|Dragonfire Shield}}.<br />
<br />
Again, this dungeon is easy. Notable Drops:<br />
<br />
* {{ItemIcon|Terran God Helmet|Terran}} God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Spiked Shell Gloves}})<br />
* {{ItemIcon|Guardian Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Spiked Shell Ring}})<br />
* {{ItemIcon|Guardian Amulet}} - Situationally useful melee amulet<br />
* {{ItemIcon|Earth Layered Shield}} - BiS melee shield. Provides *12%* DR<br />
<br />
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<br />
===Fire God Dungeon===<br />
<br />
Link to Guide: [[Fire God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the {{ItemIcon|Aeris God Helmet|Aeris}} god set. Gear setup is similar to the {{ZoneIcon|Water God Dungeon}}, but focuses primarily on DR breakpoints. Consider using the {{Icon|Stone Skin|type=prayer}} prayer or {{ItemIcon|Damage Reduction Potion IV}}'s. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.<br />
<br />
Highly recommend using combat sim to ensure you aren't killed by {{Icon|Ragnar|type=monster}} or {{Icon|Ignis|type=monster}}. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.<br />
<br />
Notable drops:<br />
<br />
* {{ItemIcon|Fighter Amulet}} - One of the BiS amulets for melee. CC is absolutely critical at high level combat.<br />
* {{ItemIcon|Fighter Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Relentless Fury Ring}})<br />
* {{ItemIcon|Ragnar God Helmet|Ragnar}} God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Relentless Fury Gloves}})<br />
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==Preparing for Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.<br />
<br />
To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, including bosses, can be chosen.<br />
<br />
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.<br />
<br />
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.<br />
<br />
It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.<br />
<br />
Recommended Gear from Best to Worst:<br />
<br />
* All BiS God Dungeon Gear<br />
* {{ItemIcon|Diamond Luck Potion IV}} - As many as possible<br />
* Combat Agility Obstacles<br />
* {{ItemIcon|Ragnar Godsword}}, {{ItemIcon|Terran Godsword}}, {{ItemIcon|Darksteel Dagger}}<br />
* {{ItemIcon|Stormsnap}}, {{ItemIcon|Ancient Longbow}}, or {{ItemIcon|Ancient Crossbow}}<br />
* {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Ancient Arrows}}, {{ItemIcon|Dragon Arrows}}<br />
* {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Scaled Shield}} (Upgraded {{ItemIcon|(U) Ancient D-hide Shield}} with materials from {{ZoneIcon|Toxic Swamps}})<br />
* {{ItemIcon|Miolite Shield}}<br />
* {{ItemIcon|Skull Cape}}<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
* {{ItemIcon|Air Imbued Wand}}<br />
* Level 84 {{Skill|Prayer}}<br />
<br />
At this point you can probably begin to make your way towards one of the longest grinds in the game, {{ItemIcon|Fury of the Elemental Zodiacs}}. FEZ, as it is often called, is made from the upgrading process by combining:<br />
* 2 {{ItemIcon|Elite Amulet of Defence}} - Made by combining 100 {{ItemIcon|Amulet of Defence}}<br />
* 2 {{ItemIcon|Elite Amulet of Magic}} - Made by combining 100 {{ItemIcon|Amulet of Magic}}<br />
* 2 {{ItemIcon|Elite Amulet of Accuracy}} - Made by combining 100 {{ItemIcon|Amulet of Accuracy}}<br />
* 2 {{ItemIcon|Elite Amulet of Strength}} - Made by combining 100 {{ItemIcon|Amulet of Strength}}<br />
* 2 {{ItemIcon|Elite Amulet of Ranged}} - Made by combining 100 {{ItemIcon|Amulet of Ranged}}<br />
* 2 {{ItemIcon|Elite Amulet of Glory}} - Made by combining 100 {{ItemIcon|Amulet of Glory}}<br />
* 10 {{ItemIcon|Amulet of Fury}}<br />
* 10 {{ItemIcon|Amulet of Torture}}<br />
<br />
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet. <br />
<br />
Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]<br />
<br />
==Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase.<br />
<br />
Link to the guide: [[Into_the_Mist/Guide]]<br />
<br />
There is too much information on ITM to copy to this guide, definitely worth reading the above, which is excellent.<br />
<br />
Notable Drops:<br />
* Access to the {{ZoneIcon|Dark Waters}} slayer area, where the T90 weapons can be obtained<br />
* {{PetIcon|Pablo}} - Drops after 5 completions<br />
<br />
==Passive Slot==<br />
<br />
Main Article: [[Combat Passive Slot]]<br />
<br />
Congratulations on completing {{ZoneIcon|Into the Mist}}! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.<br />
<br />
While the original article is more than exhaustive, I'll highlight some of the best choice items here:<br />
* {{ItemIcon|Chapeau Noir}} - Bad stats, but includes item doubling<br />
* {{ItemIcon|Ring of Wealth}} - More item doubling is always great<br />
* {{ItemIcon|Slayer Helmet (Master)|Master Slayer Gear}} - Lets you splash more Flat Slayer Area Reduction<br />
* {{ItemIcon|Sand Treaders}} - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint<br />
<br />
==T90 Farming==<br />
<br />
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.<br />
<br />
We recommend acquiring them in the following order, as the high evasion on {{Icon|Rokken|type=monster}} makes it extremely hard to complete without {{ItemIcon|Tidal Edge}}:<br />
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}<br />
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}<br />
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}<br />
<br />
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind.<br />
<br />
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.<br />
<br />
===Order===<br />
<br />
There are a couple of different orders in which these weapons are normally obtained. <br />
<br />
Basically, a {{ItemIcon|Tidal Edge}} is heavily suggested for {{MonsterIcon|Rokken}}.<br />
<br />
The common orders are:<br />
<br />
- {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}<br />
<br />
- {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}}<br />
<br />
Between those two, the required time is roughly equal, but the first one requires more runes.<br />
<br />
Below are some gear suggestions. Depending on {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs), your optimal gear can change.<br />
<br />
This whole guide assumes you either use [https://gitlab.com/aldousWatts/SEMI SEMI] to pick up items, or are active enough to pick up all pieces.<br />
<br />
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the slayer cape on task.<br />
<br />
===Tidal Edge===<br />
<br />
To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.<br />
<br />
{{MonsterIcon|Umbora}} can be killed either with Ancient Magicks or with Normal Magic if you have an {{ItemIcon|Ocean Song}}.<br />
<br />
With {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}} (reference), {{Icon|Water Surge|type=spell}} (+2% kill time) or {{Icon|Water Blast|type=spell}} (+9% kill time, strongly reduced rune cost).<br />
<br />
With an Imbued Wand, use {{Icon|Gust|type=spell}} (+40% kill time) or {{Icon|Incinerate|type=spell}} (+45% kill time).<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
| scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Earth Layered Shield}}<br />
| Off-hand<br />
| 12%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br />
| 0%<br />
|-<br />
| scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
Use the appropriate Elemental Imbued Wand for Ancients, and the {{ItemIcon|Ocean Song}} for Normal magic.<br />
The {{ItemIcon|Slayer Skillcape}} can be replaced with a {{ItemIcon|Max Skillcape}} or {{ItemIcon|Skull Cape}}. The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Warlock Amulet}}.<br />
If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Wizard Hat (Master)}}, {{ItemIcon|Slayer Wizard Robes (Master)}}...<br />
<br />
===Shockwave===<br />
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.<br />
<br />
You need to use Melee for this grind, and as said before, it is highly suggested that you have a {{ItemIcon|Tidal Edge}} before you start the {{MonsterIcon|Rokken}} hunt.<br />
<br />
====Standard Method====<br />
This method will require the highest DR, as you need to be able to tank the Shockwave special attack of {{MonsterIcon|Rokken}} while the player is stunned. At {{formatnum:1000}} HP, this will require 56 DR.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Terran God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
! 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
! 51%<br />
|}<br />
<br />
Besides this tank gear set-up, you will need extra DR. This can be achieved by using a {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, DR potions/prayers...<br />
The use of DR potions should be avoided if possible, so that DL potions can be used.<br />
<br />
====Reduced DR Method====<br />
For this method to work safely without risk of death, the player's attack speed '''must''' be less than 2.24 seconds, as this means the player is quick enough to avoid being stunned when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, use the combination of Slayer Area Effect negation, {{ItemIcon|Elder Crown}} in the [[Combat Passive Slot]], and {{PetIcon|Otto}}, bringing the player's attack speed down to 2.2 seconds. The method also makes use of [[Ragnar God Armour]] and the {{ItemIcon|Fighter Amulet}} in order to increase DPS.<br />
<br />
Check your setup with the [[Combat Simulator]] before engaging Rokken.<br />
<br />
At {{formatnum:1000}} HP, this method requires 48 DR.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Boots}}<br />
| Boots<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Gloves}}<br />
| Hands<br />
| 7%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
! 35%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fighter Amulet}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
| {{ItemIcon|Elder Crown}}<br />
| Passive<br />
| 0%<br />
|-<br />
| {{PetIcon|Otto}}<br />
| Pet<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
! 43%<br />
|}<br />
<br />
To obtain the missing 5 DR, {{Skill|Prayer}} and {{Skill|Agility}} can be used. Another possibility is to use 5 [[Terran God Armour]] pieces.<br />
<br />
===Ocean Song===<br />
<br />
To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have 1000 HP.<br />
<br />
Depending on your chosen route, you'll be killing {{MonsterIcon|Ku-tul}} with either a {{ItemIcon|Shockwave}}, {{ItemIcon|Ancient Crossbow}}/{{ItemIcon|Slayer's Crossbow}} or {{ItemIcon|Stormsnap}}. Use {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Emerald Bolts}} or {{ItemIcon|Ancient Arrows}} respectively.<br />
<br />
As you can't use a shield whilst using a {{ItemIcon|Stormsnap}}, the DR has to be compensated with {{Skill|Agility}} buffs, DR potions or {{Skill|Prayer}}.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
| scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br /><br />
| 8%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br /><br />
| 0%<br />
|-<br />
| scope="row" colspan="2" | Total<br />
| 51%<br />
|}<br />
<br />
The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Deadeye Amulet}}, the {{ItemIcon|Slayer Skillcape}} with a {{ItemIcon|Max Skillcape}},{{ItemIcon|Cape of Ranged Preservation}} or {{ItemIcon|Fire Cape}}/{{ItemIcon|Infernal Cape}} for the extra DR.<br />
If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Cowl (Master)}}, {{ItemIcon|Slayer Leather Body (Master)}}...<br />
<br />
==Unhallowed Wasteland==<br />
<br />
After completing the T90 weapon grinds, you are ready to face the final content in Melvor. {{ZoneIcon|Unhallowed Wasteland}} is the final {{Skill|Slayer}} area. To access, you will need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the {{Icon|Legaran Wurm|type=monster}}:<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! Slayer Area<br>Effect Negation%<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Master)}}<br />
| Head<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Master)}}<br />
| Body<br />
| 20%<br />
|-<br />
| {{ItemIcon|Ragnar God Platelegs}}<br />
| Leggings<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Boots}}<br />
| Boots<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Gloves}}<br />
| Hands<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Max Skillcape}}/{{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 25%<br />
|-<br />
| {{ItemIcon|Fighter Amulet}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Hunter's Ring}}<br />
| Ring<br />
| 10%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Master)}}<br />
| Passive<br />
| 20%<br />
|-<br />
| {{Skill|Agility}} Pillar of Combat<br />
| Pillar<br />
| 5%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 100%<br />
|}<br />
<br />
For the other gearing, should be pretty similar. For the neck slots:<br />
* {{Skill|Magic}} - {{ItemIcon|Fury of the Elemental Zodiacs}} - Slot in the neck for extra DR and accuracy<br />
* {{Skill|Ranged}} - {{ItemIcon|Deadeye Amulet}} - Single largest DPS increase for ranged<br />
<br />
For the shield slots, you should stick with {{ItemIcon|Dragonfire Shield}}, or the style shield from {{ZoneIcon|Impending Darkness Event}} ({{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Shield of Magic Power}} / {{ItemIcon|Shield of Ranged Power}}).<br />
<br />
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.<br />
<br />
While you are here, you should work to acquire all of the set bonus gear, dropped from each of the UW monsters:<br />
* {{ItemIcon|Poison Virulence Gloves}}/{{ItemIcon|Poison Virulence Ring}} - Upgrades from {{ItemIcon|Worm Spike}}/{{ItemIcon|Poison Essence}} respectively, dropped by {{Icon|Legaran Wurm|type=monster}}<br />
* {{ItemIcon|Burning Madness Gloves}}/{{ItemIcon|Burning Madness Ring}} - Upgrades from {{ItemIcon|Cursed Hands}}/{{ItemIcon|Burning Essence}} respectively, dropped by {{Icon|Cursed Lich|type=monster}}<br />
* {{ItemIcon|Spiked Shell Gloves}}/{{ItemIcon|Spiked Shell Ring}} - Upgrades from {{ItemIcon|Tough Shell}}/{{ItemIcon|Stinging Essence}} respectively, dropped by {{Icon|Spiked Red Claw|type=monster}}<br />
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}<br />
<br />
==Impending Darkness==<br />
<br />
- ''See [[Impending Darkness Event/Guide]]''<br />
<br />
===Tips===<br />
Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.<br />
<br />
When fighting {{Icon|Bane|type=monster}}, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.<br />
<br />
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.<br />
<br />
Running from Bane will not make you leave the event, just forces you to refight that slayer area. '''Bane's style will also be rerolled, if you want to avoid melee'''.<br />
<br />
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.<br />
<br />
The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}<br />
<br />
===Gear===<br />
You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.<br />
<br />
{{ItemIcon|Dragon}} tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with {{ItemIcon|Yak}} tablets.<br />
<br />
For melee, {{ItemIcon|Ring of Blade Echoes}} increases the number of hits you do, which pairs well with {{ItemIcon|Dragon}} tablets.<br />
<br />
For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.<br />
<br />
===Loot===<br />
Each Bane kill drops the following loot, in this set order. All of these are BiS:<br />
<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}} - Pet<br />
<br />
==Acknowledgements==<br />
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.<br />
<br />
A special thank you to the following people:<br />
* Verisimilitude#0001 for assisting with the majority of the early guide groundwork<br />
* Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback<br />
* TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work<br />
* Nomeru#4261 for contributing most of the Impending Darkness section<br />
* Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions<br />
* Tim|Orii#4191 for creating the Gear Progression guide<br />
* Malcs and Prat for making this game<br />
<br />
Reach out to the author on Discord at TheAlpacalypse#8105<br />
<br />
[[Category:Guides]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Combat_Guide&diff=51578Combat Guide2022-03-25T14:45:37Z<p>Vbion: /* Reduced DR Method */ Add explanation to the reduced DR method</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Introduction==<br />
This guide is written for characters playing the [[Game_Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}.<br />
<br />
The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for endgame content.<br />
<br />
There are several non-combat skills that improve various parts of the combat experience:<br />
<br />
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses.<br />
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.<br />
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.<br />
* {{Skill|Astrology}} - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.<br />
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.<br />
<br />
Other skills helpful for smooth progression include:<br />
<br />
* {{Skill|Fletching}} for {{Skill|Ranged}} arrows.<br />
* {{Skill|Smithing}} for {{Skill|Attack|Melee}} armor and weapons.<br />
* {{Skill|Crafting}} for jewelry and {{Skill|Ranged}} armor.<br />
* {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape}}<br />
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing.<br />
<br />
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury of the Elemental Zodiacs}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so {{UpgradeIcon|Master of Nature}} may be a goal.<br />
<br />
==Gear Stats==<br />
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.<br />
<br />
===Shared Stats===<br />
====Attack Speed====<br />
''Attack Speed'', or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}<br />
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}<br />
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells<br />
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}<br />
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, melee only <br />
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring<br />
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed<br />
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}<br />
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}<br />
* Slowing Debuffs<br />
<br />
====Damage Reduction====<br />
''Damage Reduction'', or DR, is an extremely powerful stat. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:<br />
<br />
* {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces<br />
* {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max<br />
* {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear<br />
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}<br />
* {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}}<br />
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet<br />
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet<br />
* {{Skill|Agility}} Obstacles<br />
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}<br />
* {{ItemIcon|Absorbing Shield}} - Gain DR at the cost of Evasion<br />
<br />
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:<br />
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}}<br />
<br />
====Auto Eat====<br />
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with {{UpgradeIcon|Auto Eat - Tier III}}.<br />
<br />
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference is the time spent {{Skill|Cooking}} or {{Skill|Farming}} instead of fighting monsters.<br />
<br />
=====Auto Eat Threshold=====<br />
''Auto Eat Threshold'' reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:<br />
<br />
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}<br />
<br />
=====Auto Eat Efficiency=====<br />
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:<br />
<br />
* {{Skill|Cooking}} item mastery<br />
* {{Skill|Astrology}} constellation modifiers<br />
* {{Skill|Agility}} Obstacles<br />
* {{ItemIcon|Famished Potion IV|Famished Potions}}<br />
<br />
====Slayer Area Effect Negation====<br />
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:<br />
<br />
* Pillar of Combat - {{Skill|Agility}} capstone<br />
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}<br />
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more)<br />
* {{ItemIcon|Slayer Skillcape}}<br />
<br />
====Armor/Evasion Rating====<br />
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.<br />
<br />
===Class-related Stats===<br />
====Melee Stats====<br />
{{Skill|Attack|Melee}} gear focuses on 4 stats:<br />
<br />
* {{Skill|Strength}} bonus: One of the factors that determines max hit<br />
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.<br />
<br />
====Magic Stats====<br />
{{Skill|Magic}} armor and weapons focus on 2 stats:<br />
<br />
* Magic Damage Bonus: Determines your max hit<br />
* Magic Attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:<br />
<br />
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves<br />
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon<br />
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}<br />
* {{PetIcon|Salem}} - Magic [[Pets|Pet]]<br />
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop<br />
<br />
====Ranged Stats====<br />
{{Skill|Ranged}} armor and weapons focus on 2 stats:<br />
<br />
* Ranged strength bonus: Determines your max hit<br />
* Ranged attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on:<br />
<br />
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranged Skillcape}}<br />
* {{ItemIcon|Cape of Ranged Preservation}}<br />
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]<br />
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins<br />
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons<br />
<br />
===Special Attacks and Loot Passives===<br />
Beyond stats, many pieces of equipment have Special Attacks or passive effects.<br />
<br />
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.<br />
<br />
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:<br />
<br />
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}<br />
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}<br />
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop<br />
* Pillar of Generosity - {{Skill|Agility}} capstone<br />
<br />
GP increases can be found on:<br />
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop<br />
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}<br />
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}<br />
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}<br />
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop<br />
<br />
==External Tooling==<br />
Two popular external tools are the Combat Simulator and Can I Idle.<br />
<br />
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.<br />
<br />
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.<br />
<br />
==Slayer==<br />
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.<br />
<br />
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point. <br />
<br />
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.<br />
<br />
Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.<br />
<br />
==Early Game (Pre-Volcanic Cave)==<br />
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.<br />
<br />
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.<br />
<br />
It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks. <br />
<br />
===Leveling Guidelines===<br />
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.<br />
<br />
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide. <br />
<br />
All assumed skill levels are equal to the ones required by the set of gear.<br />
<br />
Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.<br />
<br />
The monster levels are listed where possible. It should roughly guide you on what item to work towards next. <br />
<br />
For choosing a proper mob to farm, it is recommended to follow a priority rule: <br />
# Mob that drops what you want, <br />
# Slayer Tasks, <br />
# Highest Combat XP/hr. <br />
<br />
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.<br />
<br />
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.<br />
<br />
===Gear Goals===<br />
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:<br />
<br />
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)<br />
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.<br />
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)<br />
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)<br />
<br />
===Melee===<br />
====Leveling====<br />
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons. <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level Requirement<br />
! {{Skill|Attack}} Material<br />
! {{Skill|Defence}} Material<br />
! Best XP Monster<br />
! Newly Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]<br />
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]<br />
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| (Using Iron)<br />
| {{ItemIcon|Slayer Helmet (Basic)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Basic) Slayer (Basic)]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]<br />
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]<br />
| {{Icon|Skeleton|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]<br />
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]<br />
| {{Icon|Frozen Archer|type=monster}} (Skip Black Armor, it's hard to gear for)<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]<br />
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]<br />
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Undead Graveyard}}<br />
|-<br />
| (Using Adamant)<br />
| {{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="3" | 40<br />
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]<br />
| {{ItemIcon|Ice Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Armour Ice]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}<br />
|-<br />
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]<br />
| {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| (Using Rune)<br />
| {{ItemIcon|Miolite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Miolite+incategory:Armour Miolite]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 50<br />
| {{ItemIcon|Desert Sabre}}<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Hall of Wizards}}<br />
|-<br />
| {{ItemIcon|Miolite Sceptre}} (Using {{Icon|Surge II|type=aurora}} & {{Icon|Anguish II|type=curse}})<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| rowspan="2" | {{ItemIcon|Dragon Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Weapon Dragon]<br />
| {{ItemIcon|Dragon Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Armour Dragon]<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Elite) Slayer (Elite)]<br />
| {{Icon|Vampire|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:<br />
<br />
* {{ItemIcon|Ice Sword}} - Drops from {{ZoneIcon|Frozen Cove}} (lv. 191)/{{Icon|Ice Monster|type=monster}} (lv. 75)<br />
* {{ItemIcon|Elerine Spear}} - Drops from {{Icon|Elerine Warrior|type=monster}} (lv. 96)<br />
* {{ItemIcon|Amulet of Torture}} - Rare drop from {{Icon|Fierce Devil|type=monster}} (lv. 100), {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Warberd}} - 2H, Drops from {{Icon|Seething Horned Elite|type=monster}} (lv. 161)<br />
* {{ItemIcon|Desert Sabre}} - Drops from {{Icon|Turkul Giant|type=monster}} (lv. 125)<br />
* {{ItemIcon|War Axe}} - 2H, Drops from {{Icon|Raging Horned Elite|type=monster}} (lv. 125)<br />
* {{ItemIcon|Ancient Sword}} - Drops from {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Sunset Rapier}} - '''One of the best melee weapons early''', {{ZoneIcon|Deep Sea Ship}} (lv. 177). This can carry you through {{ZoneIcon|Air God Dungeon}} / {{ZoneIcon | Infernal Stronghold}}. '''It's probably the most important drop for Melee.'''<br />
* {{ItemIcon|Miolite Sceptre}} - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
* {{ItemIcon|Sandstorm Ring}} - Drops from {{Icon|Sand Beast|type=monster}} (lv. 197)<br />
* {{ItemIcon|Dragon Claw}} - Very long grind, {{ItemIcon|Dragon Claw Fragment}} drops from {{Icon|Griffin|type=monster}} (lv. 124).<br />
* {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).<br />
<br />
===Ranged===<br />
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.<br />
<br />
====Leveling====<br />
<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Ranged}} Level<br />
! Bows<br />
! Arrows<br />
! Armor<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| rowspan="3" | {{ItemIcon|Normal Shortbow}} / {{ItemIcon|Normal Longbow}}<br />
| {{ItemIcon|Bronze Arrows}}<br />
| {{ItemIcon|Leather Cowl|Leather}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Basic)}}/{{ItemIcon|Slayer Leather Body (Basic)}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Ice Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Oak Shortbow}} / {{ItemIcon|Oak Longbow}}<br />
| {{ItemIcon|Steel Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Ranged Golbin|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| (Using Oak Shortbow)<br />
| (Using Steel Arrows)<br />
| {{ItemIcon|Hard Leather Cowl|Hard Leather}}<br />
| {{Icon|Tentacle|type=monster}}<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Willow Shortbow}} / {{ItemIcon|Willow Longbow}}<br />
| {{ItemIcon|Mithril Arrows}}<br />
| (Using Hard Leather)<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| 30<br />
| {{ItemIcon|Maple Shortbow}} / {{ItemIcon|Maple Longbow}}<br />
| {{ItemIcon|Adamant Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Strong)}} / {{ItemIcon|Slayer Leather Body (Strong)}}<br />
| {{Icon|Wizard|type=monster}} / {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Undead Graveyard}}<br />
|-<br />
| rowspan="2" | 40<br />
| {{ItemIcon|Yew Shortbow}} / {{ItemIcon|Yew Longbow}}<br />
| rowspan="2" | {{ItemIcon|Rune Arrows}}<br />
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Spider Forest}}<br />
|-<br />
| {{ItemIcon|Ice Shortbow}} / {{ItemIcon|Ice Longbow}}<br />
| {{ItemIcon|Ice Helmet|Ice}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| rowspan="2"|50<br />
| {{ItemIcon|Magic Shortbow}} / {{ItemIcon|Magic Longbow}}<br />
| (Using Rune)<br />
| {{ItemIcon|Blue D-hide Body|Blue D-hide}} + Ranger gear<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Desert Shortbow}} / {{ItemIcon|Elerine Longbow}}<br />
| (Using Rune)<br />
| (Using Blue D-hide)<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| {{ItemIcon|Redwood Shortbow}} / {{ItemIcon|Redwood Longbow}}<br />
| {{ItemIcon|Dragon Arrows}}<br />
| {{ItemIcon|Red D-hide Body|Red D-hide}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Poisoned Shortbow}}<br />
| (Using Dragon)<br />
| {{ItemIcon|Slayer Cowl (Elite)}} / {{ItemIcon|Slayer Leather Body (Elite)}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon<br />
* {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon<br />
* {{ItemIcon|Desert Shortbow}} - Drops from {{Icon|Turkul General|type=monster}} (lv. 164)<br />
* {{ItemIcon|Elder Dragonhide}} gear - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].<br />
<br />
===Magic===<br />
====Leveling====<br />
- ''See [[Magic/Training]]''<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Magic}} Level<br />
! Weapon<br />
! Spell<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="2" | 1<br />
| {{ItemIcon|Staff of Air|Base Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Basic)}}<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Air Battlestaff|Battlestaves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| <br />
| <br />
| <br />
|-<br />
| 40<br />
| {{ItemIcon|Mystic Air Staff|Mystic Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| 60<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| <br />
| <br />
| <br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)<br />
* {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves<br />
** Upgrades into {{ItemIcon|Nature's Wrath Staff}} with materials from {{Icon|Giant Moth|type=monster}} (lv. 223) and {{ZoneIcon|Miolite Caves}} (lv. 178)dungeon<br />
* {{ItemIcon|Shaman Ring}} - Drops from {{Icon|Shaman|type=monster}} (lv. 93)<br />
** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}<br />
* {{ItemIcon|Magic Wand (Powerful)}} - Drops from {{Icon|Dark Wizard|type=monster}} (lv. 108)<br />
* {{ItemIcon|Ancient Wizard Hat|Ancient}} Magic Gear - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
<br />
==Volcanic Cave==<br />
<br />
Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.<br />
<br />
To prevent issues with duplicating content, all information about it was put into a dedicated page.<br />
<br />
- ''See [[Volcanic Cave/Guide]]''<br />
<br />
==Infernal Stronghold==<br />
<br />
Congratulations on beating the {{ZoneIcon|Volcanic Cave}}! <br />
<br />
You now have the {{ItemIcon|Fire Cape}} that provides 2% DR and slightly improves your defences.<br />
<br />
Next, you need to clear the {{ZoneIcon|Infernal Stronghold}} once to get the {{ItemIcon|Infernal Cape}} - the best combat cape at this stage of the game.<br />
<br />
Use the build for manual eating from the linked guide to clear the dungeon.<br />
<br />
- ''See [[Infernal_Stronghold/Guide]]''<br />
<br />
==Mid Game (God Dungeons)==<br />
<br />
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.<br />
<br />
* {{ZoneIcon|Air God Dungeon|Air}} by {{ItemIcon|(G) Ancient Helmet|Ancient}} gear from {{ZoneIcon|Volcanic Cave|Volcanic}},<br />
* {{ZoneIcon|Water God Dungeon|Water}} by {{ItemIcon|Aeris God Helmet|Aeris}} gear from {{ZoneIcon|Air God Dungeon|Air}},<br />
* {{ZoneIcon|Earth God Dungeon|Earth}} by {{ItemIcon|Glacia God Helmet|Glacia}} gear from {{ZoneIcon|Water God Dungeon|Water}},<br />
* {{ZoneIcon|Fire God Dungeon|Fire}} by preferably {{ItemIcon|Aeris God Helmet|Aeris}} gear or by {{ItemIcon|Glacia God Helmet|Glacia}}, but that requires much more DR.<br />
<br />
Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drops from the {{Icon|Elder Vampire|type=monster}},<br />
* {{ItemIcon|Magic Wand (Elite)}} - Drops from the {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands,<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind,<br />
* {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop.<br />
<br />
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.<br />
<br />
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).<br />
<br />
Additionally, completing the God Dungeons unlocks the skill upgrades: {{UpgradeIcon|Perpetual Haste}}, {{UpgradeIcon|Expanded Knowledge}}, {{UpgradeIcon|Master of Nature}}, and {{UpgradeIcon|Art of Control}}. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.<br />
<br />
It might take around a month to complete all God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.<br />
<br />
===Air God Dungeon===<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 46%<br />
|} <br />
<br />
The order of actions to get this build is the following:<br />
# For the {{ItemIcon|(U) Ancient D-hide Vambraces|vambraces}}, check the [[Dragons Den/Guide]].<br />
# DPS-wise, get at least {{ItemIcon|Sunset Rapier}}. Check the [[Deep Sea Ship/Guide]] for that.<br />
# Get the {{ItemIcon|Sandstorm Ring}}. It's an immense DPS boost for Melee builds.<br />
# For the {{ItemIcon|Elite Amulet of Defence|amulet}}, check the [[FEZ/Guide]]. Ideally, compare your options with the [[Combat Simulator]] because {{Icon|Bounty Hunter|type=monster}} has large DPS. Your food expenditure might be not worth it.<br />
# Clear {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Now might be the time to farm {{Icon|Pegasus|type=monster|Pegasi}} for the {{ItemIcon|Ancient Claw}}. You need 20k accuracy on {{Icon|Slicing Winds|type=spell}}. For instance, by getting the {{ItemIcon|Ancient Wizard Hat|notext=true}} set, {{ItemIcon|Elite Amulet of Magic|notext=true}}, {{ItemIcon|Enchanted Cape|notext=true}}, {{ItemIcon|Elementalist Gloves|notext=true}}, and {{SkillReq|Magic|91}}. The [[Ancient Claw/Guide]] explains why farming it now may be the best option.<br />
# Get the {{ItemIcon|Dragonfire Shield}} - its DR and HP buff will be useful throughout the whole game. To get dem {{ItemIcon|Dragon Bones|bonez}}, give a {{Icon|Green Dragon|type=monster}} some {{Icon|Icicle Volley|type=spell|Icicle Volleys}} treatment because it has the best DPS at the moment. Or you can use {{Icon|Slicing Winds|type=spell}} if you don't want to bother with water runes.<br />
# Collect a full {{ItemIcon|(G) Ancient Helmet|Ancient}} set from the {{ZoneIcon|Volcanic Cave}}.<br />
# Ideally, manually farm {{ZoneIcon|Infernal Stronghold}} for {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} to get an {{ItemIcon|Infernal Claw}}. There's a guide about it: [[Infernal Stronghold/Guide]].<br />
# Whack the hell out of the {{ZoneIcon|Air God Dungeon}}.<br />
<br />
<br />
''For the gear options and notable drops, see [[Air God Dungeon/Guide]].''<br />
<br />
===Water God Dungeon===<br />
<br />
Link to guide: [[Water God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| Ring<br />
| 1%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 56%<br />
|}<br />
<br />
At this point, you should have a full set of {{ItemIcon|Aeris God Helmet|Aeris}} God Gear. For your weapon, you should be using {{ItemIcon|Ancient Crossbow}}, or {{ItemIcon|Slayer's Crossbow}}/{{ItemIcon|Dragon Crossbow}} if you don't have one. {{ItemIcon|Dragonfire Shield}} as well makes this a breeze so you can use {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot.<br />
<br />
{{ItemIcon|Emerald Bolts}} are probably your best bet. {{ItemIcon|Jadestone Bolts}} work too if you have those.<br />
<br />
This dungeon is a breeze if you have the above gear. Notable drops:<br />
<br />
* {{ItemIcon|Cloudburst Staff}} - One of the BiS weapons for magic. Situationally useful.<br />
* {{ItemIcon|Glacia God Helmet|Glacia}} God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Gloves}})<br />
* {{ItemIcon|Warlock Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Ring}})<br />
* {{ItemIcon|Magic Wand (Elite)}} - Useful for imbued wand crafting<br />
<br />
After completing this dungeon, you should absolutely complete the {{ItemIcon|Infernal Claw}} grind if you have not already. This weapon is necessary for {{ZoneIcon|Into the Mist}}, and is one of the highest DPS weapons in the game, whilst also allowing you to wield {{ItemIcon|Dragonfire Shield}}. Full Glacia + {{Icon|Gust|type=spell}} should kill {{Icon|Griffin|type=monster}} / {{Icon|Pegasus|type=monster}} quite easily if you hit the accuracy breakpoint.<br />
<br />
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===Earth God Dungeon===<br />
<br />
Link to guide: [[Earth God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| Cape<br />
| 3%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 54%<br />
|}<br />
<br />
Same ordeal as the {{ZoneIcon|Water God Dungeon}}. Equip the previous set of armor, then get to work. By now, you should likely have {{ItemIcon|Skull Cape}}, one of the BiS capes for magic. {{ItemIcon|Air Imbued Wand}} is highly recommended so you can use {{Icon|Gust|type=spell}} for cheap along with the {{ItemIcon|Dragonfire Shield}}.<br />
<br />
Again, this dungeon is easy. Notable Drops:<br />
<br />
* {{ItemIcon|Terran God Helmet|Terran}} God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Spiked Shell Gloves}})<br />
* {{ItemIcon|Guardian Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Spiked Shell Ring}})<br />
* {{ItemIcon|Guardian Amulet}} - Situationally useful melee amulet<br />
* {{ItemIcon|Earth Layered Shield}} - BiS melee shield. Provides *12%* DR<br />
<br />
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<br />
===Fire God Dungeon===<br />
<br />
Link to Guide: [[Fire God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the {{ItemIcon|Aeris God Helmet|Aeris}} god set. Gear setup is similar to the {{ZoneIcon|Water God Dungeon}}, but focuses primarily on DR breakpoints. Consider using the {{Icon|Stone Skin|type=prayer}} prayer or {{ItemIcon|Damage Reduction Potion IV}}'s. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.<br />
<br />
Highly recommend using combat sim to ensure you aren't killed by {{Icon|Ragnar|type=monster}} or {{Icon|Ignis|type=monster}}. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.<br />
<br />
Notable drops:<br />
<br />
* {{ItemIcon|Fighter Amulet}} - One of the BiS amulets for melee. CC is absolutely critical at high level combat.<br />
* {{ItemIcon|Fighter Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Relentless Fury Ring}})<br />
* {{ItemIcon|Ragnar God Helmet|Ragnar}} God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Relentless Fury Gloves}})<br />
<br />
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<br />
==Preparing for Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.<br />
<br />
To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, including bosses, can be chosen.<br />
<br />
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.<br />
<br />
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.<br />
<br />
It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.<br />
<br />
Recommended Gear from Best to Worst:<br />
<br />
* All BiS God Dungeon Gear<br />
* {{ItemIcon|Diamond Luck Potion IV}} - As many as possible<br />
* Combat Agility Obstacles<br />
* {{ItemIcon|Ragnar Godsword}}, {{ItemIcon|Terran Godsword}}, {{ItemIcon|Darksteel Dagger}}<br />
* {{ItemIcon|Stormsnap}}, {{ItemIcon|Ancient Longbow}}, or {{ItemIcon|Ancient Crossbow}}<br />
* {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Ancient Arrows}}, {{ItemIcon|Dragon Arrows}}<br />
* {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Scaled Shield}} (Upgraded {{ItemIcon|(U) Ancient D-hide Shield}} with materials from {{ZoneIcon|Toxic Swamps}})<br />
* {{ItemIcon|Miolite Shield}}<br />
* {{ItemIcon|Skull Cape}}<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
* {{ItemIcon|Air Imbued Wand}}<br />
* Level 84 {{Skill|Prayer}}<br />
<br />
At this point you can probably begin to make your way towards one of the longest grinds in the game, {{ItemIcon|Fury of the Elemental Zodiacs}}. FEZ, as it is often called, is made from the upgrading process by combining:<br />
* 2 {{ItemIcon|Elite Amulet of Defence}} - Made by combining 100 {{ItemIcon|Amulet of Defence}}<br />
* 2 {{ItemIcon|Elite Amulet of Magic}} - Made by combining 100 {{ItemIcon|Amulet of Magic}}<br />
* 2 {{ItemIcon|Elite Amulet of Accuracy}} - Made by combining 100 {{ItemIcon|Amulet of Accuracy}}<br />
* 2 {{ItemIcon|Elite Amulet of Strength}} - Made by combining 100 {{ItemIcon|Amulet of Strength}}<br />
* 2 {{ItemIcon|Elite Amulet of Ranged}} - Made by combining 100 {{ItemIcon|Amulet of Ranged}}<br />
* 2 {{ItemIcon|Elite Amulet of Glory}} - Made by combining 100 {{ItemIcon|Amulet of Glory}}<br />
* 10 {{ItemIcon|Amulet of Fury}}<br />
* 10 {{ItemIcon|Amulet of Torture}}<br />
<br />
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet. <br />
<br />
Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]<br />
<br />
==Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase.<br />
<br />
Link to the guide: [[Into_the_Mist/Guide]]<br />
<br />
There is too much information on ITM to copy to this guide, definitely worth reading the above, which is excellent.<br />
<br />
Notable Drops:<br />
* Access to the {{ZoneIcon|Dark Waters}} slayer area, where the T90 weapons can be obtained<br />
* {{PetIcon|Pablo}} - Drops after 5 completions<br />
<br />
==Passive Slot==<br />
<br />
Main Article: [[Combat Passive Slot]]<br />
<br />
Congratulations on completing {{ZoneIcon|Into the Mist}}! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.<br />
<br />
While the original article is more than exhaustive, I'll highlight some of the best choice items here:<br />
* {{ItemIcon|Chapeau Noir}} - Bad stats, but includes item doubling<br />
* {{ItemIcon|Ring of Wealth}} - More item doubling is always great<br />
* {{ItemIcon|Slayer Helmet (Master)|Master Slayer Gear}} - Lets you splash more Flat Slayer Area Reduction<br />
* {{ItemIcon|Sand Treaders}} - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint<br />
<br />
==T90 Farming==<br />
<br />
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.<br />
<br />
We recommend acquiring them in the following order, as the high evasion on {{Icon|Rokken|type=monster}} makes it extremely hard to complete without {{ItemIcon|Tidal Edge}}:<br />
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}<br />
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}<br />
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}<br />
<br />
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind.<br />
<br />
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.<br />
<br />
===Order===<br />
<br />
There are a couple of different orders in which these weapons are normally obtained. <br />
<br />
Basically, a {{ItemIcon|Tidal Edge}} is heavily suggested for {{MonsterIcon|Rokken}}.<br />
<br />
The common orders are:<br />
<br />
- {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}<br />
<br />
- {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}}<br />
<br />
Between those two, the required time is roughly equal, but the first one requires more runes.<br />
<br />
Below are some gear suggestions. Depending on {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs), your optimal gear can change.<br />
<br />
This whole guide assumes you either use [https://gitlab.com/aldousWatts/SEMI SEMI] to pick up items, or are active enough to pick up all pieces.<br />
<br />
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the slayer cape on task.<br />
<br />
===Tidal Edge===<br />
<br />
To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.<br />
<br />
{{MonsterIcon|Umbora}} can be killed either with Ancient Magicks or with Normal Magic if you have an {{ItemIcon|Ocean Song}}.<br />
<br />
With {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}} (reference), {{Icon|Water Surge|type=spell}} (+2% kill time) or {{Icon|Water Blast|type=spell}} (+9% kill time, strongly reduced rune cost).<br />
<br />
With an Imbued Wand, use {{Icon|Gust|type=spell}} (+40% kill time) or {{Icon|Incinerate|type=spell}} (+45% kill time).<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
| scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Earth Layered Shield}}<br />
| Off-hand<br />
| 12%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br />
| 0%<br />
|-<br />
| scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
Use the appropriate Elemental Imbued Wand for Ancients, and the {{ItemIcon|Ocean Song}} for Normal magic.<br />
The {{ItemIcon|Slayer Skillcape}} can be replaced with a {{ItemIcon|Max Skillcape}} or {{ItemIcon|Skull Cape}}. The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Warlock Amulet}}.<br />
If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Wizard Hat (Master)}}, {{ItemIcon|Slayer Wizard Robes (Master)}}...<br />
<br />
===Shockwave===<br />
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.<br />
<br />
You need to use Melee for this grind, and as said before, it is highly suggested that you have a {{ItemIcon|Tidal Edge}} before you start the {{MonsterIcon|Rokken}} hunt.<br />
<br />
====Standard Method====<br />
This method will require the highest DR, as you need to be able to tank the Shockwave special attack of {{MonsterIcon|Rokken}} while the player is stunned. At {{formatnum:1000}} HP, this will require 56 DR.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Terran God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
! 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
! 51%<br />
|}<br />
<br />
Besides this tank gear set-up, you will need extra DR. This can be achieved by using a {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, DR potions/prayers...<br />
The use of DR potions should be avoided if possible, so that DL potions can be used.<br />
<br />
====Reduced DR Method====<br />
For this method to work safely without risk of death, the player's attack speed '''must''' be less than 2.24 seconds, as this means the player is quick enough to avoid being stunned when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, you the combination of Slayer Area Effect negation, {{ItemIcon|Elder Crown}} in the [[Combat Passive Slot]], and {{PetIcon|Otto}}, bringing the player's attack speed down to 2.2 seconds. The method also makes use of [[Ragnar God Armour]] and the {{ItemIcon|Fighter Amulet}} in order to increase DPS.<br />
<br />
Check your setup with the [[Combat Simulator]] before engaging Rokken.<br />
<br />
At {{formatnum:1000}} HP, this method requires 48 DR.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Boots}}<br />
| Boots<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Gloves}}<br />
| Hands<br />
| 7%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
! 35%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fighter Amulet}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
| {{ItemIcon|Elder Crown}}<br />
| Passive<br />
| 0%<br />
|-<br />
| {{PetIcon|Otto}}<br />
| Pet<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
! 43%<br />
|}<br />
<br />
To obtain the missing 5 DR, {{Skill|Prayer}} and {{Skill|Agility}} can be used. Another possibility is to use 5 [[Terran God Armour]] pieces.<br />
<br />
===Ocean Song===<br />
<br />
To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have 1000 HP.<br />
<br />
Depending on your chosen route, you'll be killing {{MonsterIcon|Ku-tul}} with either a {{ItemIcon|Shockwave}}, {{ItemIcon|Ancient Crossbow}}/{{ItemIcon|Slayer's Crossbow}} or {{ItemIcon|Stormsnap}}. Use {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Emerald Bolts}} or {{ItemIcon|Ancient Arrows}} respectively.<br />
<br />
As you can't use a shield whilst using a {{ItemIcon|Stormsnap}}, the DR has to be compensated with {{Skill|Agility}} buffs, DR potions or {{Skill|Prayer}}.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
| scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br /><br />
| 8%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br /><br />
| 0%<br />
|-<br />
| scope="row" colspan="2" | Total<br />
| 51%<br />
|}<br />
<br />
The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Deadeye Amulet}}, the {{ItemIcon|Slayer Skillcape}} with a {{ItemIcon|Max Skillcape}},{{ItemIcon|Cape of Ranged Preservation}} or {{ItemIcon|Fire Cape}}/{{ItemIcon|Infernal Cape}} for the extra DR.<br />
If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Cowl (Master)}}, {{ItemIcon|Slayer Leather Body (Master)}}...<br />
<br />
==Unhallowed Wasteland==<br />
<br />
After completing the T90 weapon grinds, you are ready to face the final content in Melvor. {{ZoneIcon|Unhallowed Wasteland}} is the final {{Skill|Slayer}} area. To access, you will need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the {{Icon|Legaran Wurm|type=monster}}:<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! Slayer Area<br>Effect Negation%<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Master)}}<br />
| Head<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Master)}}<br />
| Body<br />
| 20%<br />
|-<br />
| {{ItemIcon|Ragnar God Platelegs}}<br />
| Leggings<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Boots}}<br />
| Boots<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Gloves}}<br />
| Hands<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Max Skillcape}}/{{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 25%<br />
|-<br />
| {{ItemIcon|Fighter Amulet}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Hunter's Ring}}<br />
| Ring<br />
| 10%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Master)}}<br />
| Passive<br />
| 20%<br />
|-<br />
| {{Skill|Agility}} Pillar of Combat<br />
| Pillar<br />
| 5%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 100%<br />
|}<br />
<br />
For the other gearing, should be pretty similar. For the neck slots:<br />
* {{Skill|Magic}} - {{ItemIcon|Fury of the Elemental Zodiacs}} - Slot in the neck for extra DR and accuracy<br />
* {{Skill|Ranged}} - {{ItemIcon|Deadeye Amulet}} - Single largest DPS increase for ranged<br />
<br />
For the shield slots, you should stick with {{ItemIcon|Dragonfire Shield}}, or the style shield from {{ZoneIcon|Impending Darkness Event}} ({{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Shield of Magic Power}} / {{ItemIcon|Shield of Ranged Power}}).<br />
<br />
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.<br />
<br />
While you are here, you should work to acquire all of the set bonus gear, dropped from each of the UW monsters:<br />
* {{ItemIcon|Poison Virulence Gloves}}/{{ItemIcon|Poison Virulence Ring}} - Upgrades from {{ItemIcon|Worm Spike}}/{{ItemIcon|Poison Essence}} respectively, dropped by {{Icon|Legaran Wurm|type=monster}}<br />
* {{ItemIcon|Burning Madness Gloves}}/{{ItemIcon|Burning Madness Ring}} - Upgrades from {{ItemIcon|Cursed Hands}}/{{ItemIcon|Burning Essence}} respectively, dropped by {{Icon|Cursed Lich|type=monster}}<br />
* {{ItemIcon|Spiked Shell Gloves}}/{{ItemIcon|Spiked Shell Ring}} - Upgrades from {{ItemIcon|Tough Shell}}/{{ItemIcon|Stinging Essence}} respectively, dropped by {{Icon|Spiked Red Claw|type=monster}}<br />
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}<br />
<br />
==Impending Darkness==<br />
<br />
- ''See [[Impending Darkness Event/Guide]]''<br />
<br />
===Tips===<br />
Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.<br />
<br />
When fighting {{Icon|Bane|type=monster}}, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.<br />
<br />
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.<br />
<br />
Running from Bane will not make you leave the event, just forces you to refight that slayer area. '''Bane's style will also be rerolled, if you want to avoid melee'''.<br />
<br />
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.<br />
<br />
The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}<br />
<br />
===Gear===<br />
You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.<br />
<br />
{{ItemIcon|Dragon}} tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with {{ItemIcon|Yak}} tablets.<br />
<br />
For melee, {{ItemIcon|Ring of Blade Echoes}} increases the number of hits you do, which pairs well with {{ItemIcon|Dragon}} tablets.<br />
<br />
For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.<br />
<br />
===Loot===<br />
Each Bane kill drops the following loot, in this set order. All of these are BiS:<br />
<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}} - Pet<br />
<br />
==Acknowledgements==<br />
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.<br />
<br />
A special thank you to the following people:<br />
* Verisimilitude#0001 for assisting with the majority of the early guide groundwork<br />
* Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback<br />
* TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work<br />
* Nomeru#4261 for contributing most of the Impending Darkness section<br />
* Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions<br />
* Tim|Orii#4191 for creating the Gear Progression guide<br />
* Malcs and Prat for making this game<br />
<br />
Reach out to the author on Discord at TheAlpacalypse#8105<br />
<br />
[[Category:Guides]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Hall_of_Wizards/Guide&diff=51572Hall of Wizards/Guide2022-03-22T20:20:00Z<p>Vbion: Elaborate the builds a bit.</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
{{ZoneIcon|Hall of Wizards}} is usually cleared for the {{ItemIcon|Ancient Wizard Hat|Ancient}} magic set and the {{ItemIcon|Book of Eli}}.<br />
<br />
Due to the [[Combat Triangle]], it is recommended to clear this dungeon with either {{Skill|Ranged}} or {{Skill|Magic}} build.<br />
<br />
Please refer to the [[Combat Simulator]] to see which build works best for your situation. Usually, it's the {{SkillReq|Ranged|60}} build that can equip a {{ItemIcon|Red D-hide Body|Red Dragonhide set}} and a {{ItemIcon|Redwood Longbow}}. Otherwise you can use the {{Skill|Magic}} build if you have it in 70s and above.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Ancient_Claw/Guide&diff=51571Ancient Claw/Guide2022-03-22T20:09:03Z<p>Vbion: Prettify TL;DR</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
===TL;DR===<br />
Farm the {{ItemIcon|Ancient Claw Fragment|Ancient Claw Fragments}} with the {{Icon|Slicing Winds|type=spell|Slicing Winds}} build right after you finish {{ZoneIcon|Volcanic Cave|qty=100|Volcanic Caves}}.<br />
<br />
===Introduction===<br />
{{ItemIcon|Ancient Claw}} is largely the best melee weapon that does not require late-game content to obtain.<br />
<br />
The Ancient Claw is assembled from the {{ItemIcon|Ancient Claw Fragment|fragments}} that drop only from the {{Icon|Pegasus|type=monster}}. You need to kill 3333 {{MonsterIcon|Pegasus|Pegasi}} on average to get enough fragments.<br />
<br />
The question is when to farm it and what combat style is the best for that. The main point of contention is whether to farm it before or after the {{ZoneIcon|Volcanic Cave}} because this dungeon is farmed with a Melee build and is vital for idling the {{ZoneIcon|Air God Dungeon}}.<br />
<br />
To answer these questions, we will consider the following builds:<br />
* {{Icon|Fire Surge|type=spell|Surge}} magic,<br />
* {{ItemIcon|Sunset Rapier|Rapier}} melee,<br />
* {{Icon|Slicing Winds|type=spell}} magic, <br />
* {{ItemIcon|Glacia God Helmet|Glacia}} magic.<br />
<br />
These builds were chosen to show the changes that the various drops bring into farming the Pegasus. The ranged builds were not considered because the {{Icon|Pegasus|type=monster}} is {{Icon|Melee}} and has the highest evasion against {{Skill|Ranged}} in addition to the [[Combat Triangle]].<br />
<br />
In the considered situations, no prayers, potions, or other buffs are enabled unless specified. <br><br />
The skill levels are given so that you can replicate the simulations in the [[Combat Simulator]]. <br><br />
The {{UpgradeIcon|Auto Eat - Tier III}} is used. <br><br />
The {{ItemIcon|Whale (Perfect)}} was used as a food of choice because it was considered a middle ground between starting out and being fully leveled out in Firemaking, Fishing, Farming, and Cooking.<br />
<br />
The ring slot is always occupied with {{ItemIcon|Magical Ring}}.<br />
<br />
===Builds===<br />
<br />
The simulations were done for {{Icon|Hardcore}} with all skills on level 75.<br />
<br />
All intermediate steps can be found in this spreadsheet ([https://docs.google.com/spreadsheets/d/1GTuVLA0lWguB-72hiLNLmwAxNLNY0gSqkPGHpGmydHk/edit?usp=sharing link]).<br />
<br />
===={{Icon|Fire Surge|type=spell|Surge}} magic====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Slayer Wizard Hat (Strong)}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Wizard Robes (Strong)}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Bottoms}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Boots}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Miolite Shield}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Enchanted Cape}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Amulet of Magic}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Paladin Gloves}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| 0%<br />
|-<br />
| Total<br />
| 16%<br />
|}<br />
<br />
The grind time with this build is 122 hour.<br><br />
However, pay attention that it would be more than 283 hours without the Slayer gear.<br />
<br />
===={{ItemIcon|Sunset Rapier|Rapier}} melee====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Strong)}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Strong)}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|(G) Dragon Platelegs}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Shield}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|Amulet of Calculated Promotion|Promotion}} or {{ItemIcon|Amulet of Glory|Glory}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Paladin Gloves}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 0%<br />
|-<br />
| Total<br />
| 22%<br />
|}<br />
<br />
The grind time with this build is 67 hours.<br><br />
If you don't use the Slayer gear, the grind time with this build will be 142 hours.<br />
<br />
===={{Icon|Slicing Winds|type=spell}} magic====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Ancient Wizard Hat}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Robes}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Bottoms}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Boots}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Miolite Shield}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Enchanted Cape}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Magic}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Elementalist Gloves}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| 0%<br />
|-<br />
| Total<br />
| 24%<br />
|}<br />
<br />
You need {{SkillReq|Magic|88}} for this build.<br><br />
With the following setup, you should have a bit more than 20k accuracy on {{Icon|Slicing Winds|type=spell}}, which means they won't miss at all.<br />
<br />
Warning: Swapping {{ItemIcon|Miolite Shield}} to {{ItemIcon|Book of Eli}} will only increase the clear time because your melee defence would plummet, resulting in much more food eaten.<br />
<br />
Overall, you want to put as much DR and Melee defence as possible when maintaining the 20k accuracy. <br />
<br />
For instance, if you have higher {{Skill|Magic}}, you might be able to swap {{ItemIcon|Enchanted Cape}} with {{ItemIcon|Fire Cape}} and reduce the food consumption even further.<br />
<br />
The grind time with this build is 48 hours. The slayer gear doesn't add to the clear speed in this case.<br />
<br />
===={{ItemIcon|Glacia God Helmet|Glacia}} magic====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Miolite Shield}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Magic}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| 0%<br />
|-<br />
| Total<br />
| 48%<br />
|}<br />
<br />
The grind time with this build is 44 hours.<br />
<br />
However, this build implies that you go through the {{ZoneIcon|Air God Dungeon}} with {{ItemIcon|Sunset Rapier}}, which is a sizeable loss of DPS that will cost you more than 4 hours of the difference between this build and the Slicing Winds build.<br />
<br />
==Analysis==<br />
Essentially, we want to know which of two sequences is faster:<br />
* Rapier > Claw > Volcano,<br />
* Rapier > Volcano > Claw.<br />
<br />
====Full-Sunset Volcano vs Full-Claw Volcano====<br />
Let's consider the builds Rapier and Slicing Winds.<br />
<br />
The difference between their timings of completing the {{ItemIcon|Ancient Claw|claw}} is 19 hours.<br />
<br />
The Volcano grind of the full {{ItemIcon|(G) Ancient Helmet|ancient}} set is longer with the with {{ItemIcon|Sunset Rapier}} than it is with the Claw.<br />
<br />
The question is then if the difference between the {{ItemIcon|Sunset Rapier|rapier}} and the {{ItemIcon|Ancient Claw|claw}} in the Volcanic grind is bigger than 19 hours. <br />
<br />
We know the length of "Raper > Claw" and "Volcano > Claw", but we need the data on "Rapier > Volcano" and "Claw > Volcano".<br />
<br />
We take this data from [[Volcanic Cave/Guide#Weapon choice]].<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Adjusted clears per hour<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 5.204<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| 5.412<br />
|}<br />
<br />
The goal of clearing the {{ZoneIcon|Volcanic Cave}} is to get the {{ItemIcon|(G) Ancient Helmet|ancient}} set.<br />
<br />
As specified on in the [[Volcanic Cave/Guide]], you need 1350 clears to almost certainly get a full set of Ancient armor or 832 clears to have a 75% chance. The median (50% or results) is 564 clears.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Adjusted clears per hour<br />
! 564 clears (h)<br />
! 832 clears (h)<br />
! 1350 clears (h)<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 5.204<br />
| 108.4<br />
| 160<br />
| 259.4<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| 5.412<br />
| 104.2<br />
| 153.7<br />
| 249.5<br />
|-<br />
| Difference (h)<br />
| <br />
| 4.2<br />
| 6.3 <br />
| 10.1<br />
|}<br />
<br />
The biggest difference is 10 hours. It means that Rapier>Volcano>Claw is faster than Rapier>Claw>Volcano by at least 9 hours.<br />
<br />
However, what if we were to use the [[Ancient Magicks]] as soon as we unlock it?<br />
<br />
====Sunset/Ancient Volcano vs Claw/Ancient Volcano====<br />
It is possible to clear the Volcano using the Ancient Magicks with the build from [[Volcanic Cave/Guide#100-Volcanoes Magic]]. Pay attention that you need 37% DR with {{Skill|Hitpoints|qty=920|HP}} to idle it. That amount of DR is reached either through the {{Icon|Stone Skin|type=prayer}} prayer or through the {{ItemIcon|Damage Reduction Potion II|DR potion II}}. Without prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}.<br />
<br />
If we consider that we clear only 100 Volcanoes as a melee build and the rest as the [[Volcanic Cave/Guide#100-Volcanoes Magic|100-Volcanoes]] Magic build, then we compare the two sequences:<br />
<br />
* Claw farm with Rapier + 100 Claw Volcanoes,<br />
* 100 Rapier Volcanoes + Claw farm with Ancient Magicks.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Adjusted clears per hour<br />
! 100 clears (h)<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 5.204<br />
| 52.04<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| 5.412<br />
| 54.12<br />
|-<br />
| scope="row" colspan="2" | Difference (h)<br />
| 2.08<br />
|}<br />
<br />
In other words, the advantage of farming 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} with the {{ItemIcon|Ancient Claw}} when compared to the {{ItemIcon|Sunset Rapier}} is 2 hours.<br />
<br />
Now we consider the rearranged sum of what we compare:<br />
<br />
* Claw farm with Rapier + 100 Claw Volcanoes,<br />
* Claw farm with Slicing Winds + 100 Rapier Volcanoes.<br />
<br />
We subtract the second row from the first one and get<br />
<br />
<math>19 - 2.08 = 16.92</math><br />
<br />
In other words the sequence where we farm the Claw after the Volcano is faster than the sequence of farming the claw with Rapier by 17 hours.<br />
<br />
==Conclusion==<br />
Farm the {{ItemIcon|Ancient Claw}} with the {{Icon|Slicing Winds|type=spell}} build right after you finish {{ZoneIcon|Volcanic Cave|qty=100|Volcanic Caves}}. Don't forget to enable the Surge aurora.<br />
<br />
If you cannot use this build for some reason, then use the Rapier melee build with Slayer gear.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Volcanic_Cave/Guide&diff=51570Volcanic Cave/Guide2022-03-22T20:07:31Z<p>Vbion: Add the tldr section to mirror the Conclusion section.</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.<br />
<br />
=== TL;DR ===<br />
# Get the {{ItemIcon|Sunset Rapier}}, <br />
# Get the {{ItemIcon|Sandstorm Ring}},<br />
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,<br />
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. Don't forget to enable the Surge aurora.<br />
<br />
===Why clear Volcanic Cave?===<br />
<br />
On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR.<br />
<br />
{{ZoneIcon|Volcanic Cave}} is the place where you gear up in preparation for the {{ZoneIcon|Air God Dungeon}}. According to the [https://github.com/vbion/melvor-monte-carlo/blob/main/drop-probability-calculator.py simulation], it takes 820 clears to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set with 75% probability and 1350 clears to get it with 95% probability.<br />
<br />
It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.<br />
<br />
After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.<br><br />
{{Icon|Slicing Winds|type=spell|Winds}} are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;<br><br />
{{Icon|Ignite|type=spell}} is used to one-shot;<br><br />
{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else.<br />
<br />
Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times.<br />
<br />
===Gear to idle===<br />
<br />
The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties.<br />
<br />
It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.<br />
<br />
All calculations are done for the {{Icon|Hardcore}}/{{Icon|Adventure}}.<br><br />
If you play {{Icon|Melee|notext=true}} [[Game_Mode#Official_Game_Modes|Standard]] and have lower HP or DR, use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to check if you can survive with your build.<br />
<br />
====Melee====<br />
<br />
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. <br />
<br />
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|(G) Dragon Helmet}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Platebody}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Platelegs}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Shield}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|Paladin Gloves}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Knight's Cape}}<br />
| 1%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Sunset Rapier}} <br />
| 0%<br />
|-<br />
! Total<br />
| 37%<br />
|}<br />
<br />
====Pre-Volcanic Magic====<br />
<br />
The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}}.<br />
<br />
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=800|type=skill}} and {{Icon|Weakening III|type=curse}} active.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Hat}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Robes}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Bottoms}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Boots}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| 3%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| 1%<br />
|-<br />
| Any {{Skill|Magic}} <br />
| 0%<br />
|-<br />
| {{ItemIcon|Miolite Shield}}<br />
| 2%<br />
|-<br />
! Total<br />
| 34%<br />
|}<br />
<br />
====100-Volcanoes Magic====<br />
<br />
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]].<br />
<br />
It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=920|HP}}, {{SkillReq|Magic|93}}, '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active. <br />
<br />
To farm the dungeon with 34% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the resulting damage of 375 and your minimum HP being 377.<br />
<br />
Check if you fulfill the accuracy quota with [[Combat Simulator]]. The 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Ancient Wizard Hat}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Robes}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Bottoms}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Boots}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| 3%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Magic}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| 1%<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Miolite Shield}}<br />
| 2%<br />
|-<br />
| {{Icon|Stone Skin|type=prayer}} or {{ItemIcon|Damage Reduction Potion II|DR potion II}}<br />
| 3%+<br />
|-<br />
! Total<br />
| 37%<br />
|}<br />
<br />
===Weapon choice===<br />
The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above.<br />
<br />
{{SpoilerBox|text=<br />
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except {{Skill|Hitpoints|HP}} and {{Skill|Magic}} that are adjusted for the magic setups.<br><br />
<br />
In the calculations, the time to prepare prayer points and curse runes is not accounted for because it's not as easy. In addition, the overall picture is obvious even without accounting for them.<br />
<br />
The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}. <br />
<br />
All intermediate steps are covered in a spreadsheet. ([https://docs.google.com/spreadsheets/d/16B4hXLWF4tomM8OXkhynRIHpC7O6jymgVSiQqAfz6QA/edit#gid=0 link])<br />
|title=Details|color=default}}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Build<br />
! Adjusted clears per hour<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}<br />
| 2.7<br />
|-<br />
| {{ItemIcon|Dragon Sword}}<br />
| 4.5<br />
|-<br />
| {{ItemIcon|Ancient Sword}}<br />
| 4.6<br />
|-<br />
| {{ItemIcon|Dragon Claw}}<br />
| 4.9<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 5.2<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| 5.4<br />
|-<br />
| {{Icon|Slicing Winds|type=spell|100-Volcanoes}}<br />
| 11.9<br />
|}<br />
<br />
It should be noted that the Melee clear times become tremendously worse without the {{ItemIcon|Sandstorm Ring}}. Only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcanic}} in this case.<br />
<br />
It is suggested to start using the 100-Volcanoes build as soon as you can because the {{Icon|Prat,_the_Protector_of_Secrets|type=monster|Prat}} and {{Icon|Malcs,_the_Guardian_of_Melvor|type=monster|Malcs}} significantly slow your clear time by high evasion. 20k Slicing Winds don't miss.<br />
<br />
===Gear options===<br />
<br />
=====Gloves=====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
! Requirements<br />
|-<br />
| {{ItemIcon|Paladin Gloves}}<br />
| 4%<br />
| none<br />
|-<br />
| {{ItemIcon|(U) Red D-hide Vambraces}}<br />
| 4%<br />
| {{SkillReq|Ranged|60}}<br />
|-<br />
| {{ItemIcon|(U) Black D-hide Vambraces}}<br />
| 5%<br />
| {{SkillReq|Ranged|70}}<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| 6%<br />
| {{SkillReq|Ranged|80}}<br />
|}<br />
<br />
The {{ItemIcon|(U) Ancient D-hide Vambraces|Ancient}} vambraces drop from the {{ZoneIcon|Dragons Den}}. You will very likely need them to idle the {{ZoneIcon|Air God Dungeon}}, so might as well get them now.<br><br />
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br><br />
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.<br />
<br />
=====Cape=====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Upside<br />
! Downside<br />
|-<br />
| {{ItemIcon|Knight's Cape}}<br />
| 1% DR<br />
| {{SkillReq|Thieving|88}} unique drop<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| 3% DR<br />
| Screws up {{Icon|Melee}} accuracy<br />
|-<br />
| {{ItemIcon|Firemaking Skillcape}}<br />
| XP boost<br />
| {{SkillReq|Firemaking|99}}, no DR increase<br />
|-<br />
| {{ItemIcon|Obsidian Cape}}<br />
| Spend less food<br />
| Rare drop, no DR increase<br />
|-<br />
| {{ItemIcon|Fire Cape}}<br />
| 2% DR<br />
| You need to clear {{ZoneIcon|Volcanic Cave}} once<br />
|}<br />
<br />
=====Boots=====<br />
<br />
The choice of boots is small because we don't want to drop in DR too much.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR%<br />
! Requirements<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| 6%<br />
| {{SkillReq|Defence|60}}<br />
|-<br />
| {{ItemIcon|(G) Rune Boots}}<br />
| 5%<br />
| {{SkillReq|Defence|40}}<br />
|}<br />
<br />
=====Ring=====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Benefit<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Insane clear speed buff for Melee<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| 1% DR<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money<br />
|-<br />
| {{ItemIcon|Ring of Wealth}}<br />
| 7% chance to double {{ItemIcon|Elite Chest}}<br />
|-<br />
| {{ItemIcon|Gold Sapphire Ring}}<br />
| 30 reflect to clear the dungeon a bit faster<br />
|}<br />
<br />
== Conclusion ==<br />
The suggested order of actions is as follows:<br />
# Get {{ItemIcon|Sunset Rapier}}, <br />
# Get {{ItemIcon|Sandstorm Ring}},<br />
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,<br />
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. Don't forget to enable the Surge aurora.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Combat_Guide&diff=51566Combat Guide2022-03-22T10:02:55Z<p>Vbion: /* Order */ Add time estimation</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Introduction==<br />
This guide is written for characters playing the [[Game_Mode#Standard|Standard]] game mode. If playing {{Icon|Hardcore}} or {{Icon|Adventure}} modes, preparation for certain events is different, especially for the {{ZoneIcon|Fire God Dungeon}}.<br />
<br />
The guide starts with an overview on how combat works, the stats, and what items affect them. After that, it describes in detail the leveling before the first challenging dungeon of the game, the {{ZoneIcon|Volcanic Cave}}. It goes over the god dungeons and concludes with the guidance for endgame content.<br />
<br />
There are several non-combat skills that improve various parts of the combat experience:<br />
<br />
* {{Skill|Agility}} - Many of the obstacles provide combat bonuses.<br />
* {{Skill|Herblore}} - {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are among the highest DPS boosts in the game.<br />
* {{Skill|Thieving}} - There are a multitude of useful item drops from several NPCs, including {{ItemIcon|Chapeau Noir}}, {{ItemIcon|Knight's Defender}}, and others.<br />
* {{Skill|Astrology}} - "Hidden levels" provide accuracy bonuses, as well as other easy to acquire boosts.<br />
* {{Skill|Summoning}} - Tablets provide boosts to combat effectiveness and do damage. The {{ItemIcon|Dragon}} burn effect is great against hard-to-hit enemies.<br />
<br />
Other skills helpful for smooth progression include:<br />
<br />
* {{Skill|Fletching}} for {{Skill|Ranged}} arrows.<br />
* {{Skill|Smithing}} for {{Skill|Attack|Melee}} armor and weapons.<br />
* {{Skill|Crafting}} for jewelry and {{Skill|Ranged}} armor.<br />
* {{SkillReq|Firemaking|99}} for the {{ItemIcon|Firemaking Skillcape}}<br />
* {{Skill|Fishing}}/{{Skill|Farming}}/{{Skill|Cooking}} for healing.<br />
<br />
Melvor Idle in general is not competitive, so it is recommended to set a goal and work towards it. Things like {{ItemIcon|Fury of the Elemental Zodiacs}} are highly satisfying to finish. Clearing God Dungeons also greatly assists the core game skills, so {{UpgradeIcon|Master of Nature}} may be a goal.<br />
<br />
==Gear Stats==<br />
All gear has certain stats that link it to one of the three combat styles: {{Skill|Attack|Melee}}, {{Skill|Ranged}}, or {{Skill|Magic}}. Gear that is more difficult to obtain is ''usually'' better. Closer to endgame, the choices become more situational. For stat breakdowns and math, use the [[Combat Simulator]] or read the {{Icon|Combat}} page.<br />
<br />
===Shared Stats===<br />
====Attack Speed====<br />
''Attack Speed'', or AS, is determined mainly by the attack speed on weapons. It is given as seconds per attack, so lower is better. Some things that affect attack speed are:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drop from {{Icon|Elder Vampire|type=monster}}<br />
* {{ItemIcon|Sand Treaders}} - Drop from {{Icon|Turkul Riders|type=monster}}<br />
* {{Icon|Surge I|type=aurora}} / {{Icon|Surge II|type=aurora}} / {{Icon|Surge III|type=aurora}} - Spells<br />
* {{PetIcon|Otto}} - Pet from {{ZoneIcon|Dark Waters}}<br />
* {{ItemIcon|Knight's Defender}} - {{Skill|Thieving}} from {{Icon|Knight|type=thieving}}, melee only <br />
* {{ItemIcon|Ring of Barrage}} - {{SkillReq|Crafting|90}} ring<br />
* {{ItemIcon|Guardian Amulet}} and {{ItemIcon|Spiked Shell Ring}} - Negatively impacts attack speed<br />
** Guardian Amulet - Drops from {{ItemIcon|Earth Chest|Earth Chests}} upgraded from {{ItemIcon|Earth Shard|Earth Shards}}, {{ZoneIcon|Earth God Dungeon}}<br />
** Spiked Shell Ring - Upgrade from {{ItemIcon|Guardian Ring|Guardian Rings|qty=10}} and {{ItemIcon|Stinging Essence|qty=500}}<br />
* Slowing Debuffs<br />
<br />
====Damage Reduction====<br />
''Damage Reduction'', or DR, is an extremely powerful stat. Damage Reduction, {{Skill|Hitpoints}}, and {{UpgradeIcon|Auto Eat - Tier I|Auto Eat}} tier are all taken into account when considering how much damage the player can take. Damage Reduction can be found on:<br />
<br />
* {{ItemIcon|(G) Dragon Helmet|notext=true}} - All gold-trimmed armor pieces<br />
* {{ItemIcon|(G) Ancient Helmet|notext=true}} - All Ancient tier gear, trimmed to max<br />
* {{ItemIcon|Ragnar God Helmet|notext=true}} - All god dungeon gear<br />
* {{ItemIcon|Silver Diamond Ring}} - Can be obtained through {{Skill|Crafting}}, {{Icon|Combat}}, or {{Skill|Thieving}}<br />
* {{ItemIcon|Damage Reduction Potion IV|Damage Reduction Potions}}<br />
* {{PetIcon|Leonardo}} - {{Skill|Defence}} Pet<br />
* {{PetIcon|Erran}} - {{ZoneIcon|Earth God Dungeon}} Pet<br />
* {{Skill|Agility}} Obstacles<br />
* {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} - {{Skill|Prayer}}<br />
* {{ItemIcon|Absorbing Shield}} - Gain DR at the cost of Evasion<br />
<br />
For the end game, there are some {{Skill|Prayer|Prayers}} and items that drop from {{ZoneIcon|Impending Darkness Event|Impending Darkness}} that affect enemies' DR:<br />
* {{PrayerIcon|Battleheart}} - Prayer, reduces enemy DR<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}}<br />
<br />
====Auto Eat====<br />
''{{UpgradeIcon|Auto Eat - Tier I|Auto Eat}}'' is an upgrade that automatically eats equipped food after a certain health threshold. '''Upgrading this as quickly as possible is critical.''' Auto Eat Tier, along with {{Skill|Hitpoints}} and Damage Reduction controls the vast majority of accessible content. Dungeons can be done earlier with {{UpgradeIcon|Auto Eat - Tier III}}.<br />
<br />
With {{UpgradeIcon|Auto Eat - Tier III|Auto Eat}}, the type of food does not matter as long as one does not run out of it. The difference between {{ItemIcon|Potatoes}} or {{ItemIcon|Whale (Perfect)}} is negligible. The main difference is the time spent {{Skill|Cooking}} or {{Skill|Farming}} instead of fighting monsters.<br />
<br />
=====Auto Eat Threshold=====<br />
''Auto Eat Threshold'' reduces the effective HP necessary to trigger Auto Eat, lowering the necessary HP/DR required. Currently, only one item affects the Auto Eat threshold:<br />
<br />
* {{ItemIcon|Wasteful Ring}} - Drops from {{Icon|Wicked Greater Dragon|type=monster}}<br />
<br />
=====Auto Eat Efficiency=====<br />
''Auto Eat Efficiency'' increases the amount of HP healed per piece of food eaten. This can be found on:<br />
<br />
* {{Skill|Cooking}} item mastery<br />
* {{Skill|Astrology}} constellation modifiers<br />
* {{Skill|Agility}} Obstacles<br />
* {{ItemIcon|Famished Potion IV|Famished Potions}}<br />
<br />
====Slayer Area Effect Negation====<br />
''Slayer Area Effect Negation'' reduces the effect of Slayer Area debuffs when fighting in one of these areas. These can range from annoying ({{ZoneIcon|Forest of Goo}}, {{ZoneIcon|Arid Plains}}) to downright progress blocking ({{ZoneIcon|Dark Waters}}, {{ZoneIcon|Unhallowed Wasteland}}). This stat can be found on:<br />
<br />
* Pillar of Combat - {{Skill|Agility}} capstone<br />
* {{ItemIcon|Hunter's Ring}} - Drops from {{Icon|Hunting Greater Dragon|type=monster}}<br />
* {{ItemIcon|Slayer Helmet (Master)|notext=true}} - All {{Skill|Slayer}} armor from the shop (higher tier provides more)<br />
* {{ItemIcon|Slayer Skillcape}}<br />
<br />
====Armor/Evasion Rating====<br />
These are included on all pieces of armor, and are heavily connected to the [[Combat Triangle]]. The higher the number, the better. It helps to kill enemies faster only if they can stun, slow, or sleep, as the player will evade their disabling attacks more often.<br />
<br />
===Class-related Stats===<br />
====Melee Stats====<br />
{{Skill|Attack|Melee}} gear focuses on 4 stats:<br />
<br />
* {{Skill|Strength}} bonus: One of the factors that determines max hit<br />
* Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. Every weapon favors one of the styles, and using the correct one will boost your effective DPS.<br />
<br />
====Magic Stats====<br />
{{Skill|Magic}} armor and weapons focus on 2 stats:<br />
<br />
* Magic Damage Bonus: Determines your max hit<br />
* Magic Attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Magic}} also benefits from Rune Preservation Chance and Rune Cost Reduction. These can be found on:<br />
<br />
* {{ItemIcon|Mystic Air Staff|notext=true}} - All staves<br />
* {{ItemIcon|Air Imbued Wand|notext=true}} - All imbued wands, crafted via {{Skill|Runecrafting}} from {{ItemIcon|Magic Wand (Elite)}}<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} dungeon<br />
* {{ItemIcon|Book of Occults}} - Drops from {{Icon|Necromancer|type=monster}}<br />
* {{PetIcon|Salem}} - Magic [[Pets|Pet]]<br />
* {{ItemIcon|Skull Cape}} - {{Skill|Slayer}} Shop<br />
<br />
====Ranged Stats====<br />
{{Skill|Ranged}} armor and weapons focus on 2 stats:<br />
<br />
* Ranged strength bonus: Determines your max hit<br />
* Ranged attack bonus: Determines your accuracy<br />
<br />
Additionally, {{Skill|Ranged}} gear also benefits from Ammo Preservation. This can be found on:<br />
<br />
* {{ItemIcon|Ranger Boots}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranger Hat}} - Drops from {{ItemIcon|Spider Chest}} in {{ZoneIcon|Spider Forest}}<br />
* {{ItemIcon|Ranged Skillcape}}<br />
* {{ItemIcon|Cape of Ranged Preservation}}<br />
* {{PetIcon|Marahute}} - Ranged [[Pets|Pet]]<br />
* {{ItemIcon|Ancient Throwing Knife|notext=true}}/{{ItemIcon|Ancient Javelin|notext=true}} - All Throwing Knives and Javelins<br />
* {{ItemIcon|Throwing Power Gloves}} - Negatively impacts ranged preservation using throwing weapons<br />
<br />
===Special Attacks and Loot Passives===<br />
Beyond stats, many pieces of equipment have Special Attacks or passive effects.<br />
<br />
Special Attacks have a percentage chance of triggering when in combat and will replace your standard attack. A list of equipment and spells with special attacks can be viewed on the [[Special Attacks]] page.<br />
<br />
Loot Passive effects are bonuses that are always in play. These will increase your GP/hr as well as provide more loot to speed up many of the long grinds in the game. Item doubling is the most critical. These can be found on:<br />
<br />
* {{ItemIcon|Ring of Wealth}} - 7% Item doubling while in Combat, which is 2% greater than the same bonus provided by {{ItemIcon|Aorpheat's Signet Ring}}<br />
* {{ItemIcon|Aorpheat's Signet Ring}} - Made with parts A/B, collected from doing combat/non-combat skills while wearing a {{ItemIcon|Gold Topaz Ring}}<br />
* {{ItemIcon|Chapeau Noir}} - Rare {{Skill|Thieving}} Drop<br />
* Pillar of Generosity - {{Skill|Agility}} capstone<br />
<br />
GP increases can be found on:<br />
* {{ItemIcon|Gold Topaz Ring}} - Made in {{Skill|Crafting}}, or common drop<br />
* {{ItemIcon|Gloves of Silence}} - Drops from {{Icon|Thief|type=monster}}<br />
* {{ItemIcon|Fine Coinpurse}} - Thieving {{Icon|Woman|type=thieving}}<br />
* {{ItemIcon|Gold Crested Shield}} - Thieving {{Icon|King|type=thieving}}<br />
* {{ItemIcon|Jeweled Necklace}} - Low Town {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Ring of Wealth}} - Royal Castle {{Skill|Thieving}} Drop<br />
* {{ItemIcon|Sneak-Ers}} - Rare {{Skill|Thieving}} Drop<br />
<br />
==External Tooling==<br />
Two popular external tools are the Combat Simulator and Can I Idle.<br />
<br />
[[Combat Simulator]] is a browser extension maintained by TinyCoyote that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. With Combat Simulator, it is trivial to check if your setup is going to work or not. It uses the same webworker as the game itself, so it's quite accurate.<br />
<br />
[https://silberdrachi.github.io/CanIIdle/ Can I Idle] is a site built and maintained by Silber. You enter some of the stats found on the combat page and see which enemies you can or can't idle. It's a very useful tool throughout the game.<br />
<br />
==Slayer==<br />
If you play actively, you can start with {{Skill|Slayer}} early. If you want to progress in it, unlocking {{UpgradeIcon|Auto Slayer}} should be your first goal. You will also level your combat skills along the way.<br />
<br />
If you idle, it is okay to leave {{Skill|Slayer}} until you need the bonuses from its gear or drops from its monsters. {{Skill|Slayer}} picks up closer to the time of {{ZoneIcon|Volcanic Cave}}, and you will be able to catch up quickly with all the gear that you have at that point. <br />
<br />
It takes 15 Normal Slayer tasks to buy the {{ItemIcon|Slayer Helmet (Basic)|Basic Slayer gear}}. The {{ItemIcon|Slayer Gear Upgrade Kit (Strong)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Elite)}} / {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} take 25 Hard Tasks / 30 Elite Tasks / 40 Master Tasks respectively.<br />
<br />
Slayer Areas sometimes require items that must be purchased using [[slayer coins]] from the [[Shop]]. One note, the monsters locked in slayer areas will not be rolled in slayer tasks until the item is purchased from the shop. You can leverage this to control the task rolls.<br />
<br />
==Early Game (Pre-Volcanic Cave)==<br />
Before {{ZoneIcon|Volcanic Cave}}, the game is primarily about leveling up your core combat stats, getting a feel for the combat systems, and acquiring items for non-combat skills. {{ZoneIcon|Volcanic Cave}} is the first real challenge the game presents to you, and preparing for it will likely take a couple of weeks of grinding for standard accounts. This may be faster nowadays, but it took me about a month from setting my mind to the grind and completing it.<br />
<br />
All three combat styles are connected. It is impossible to use only one style throughout the game if you wish to complete all content. Most people start with melee because it is the easiest style in terms of gear.<br />
<br />
It is highly recommend to level all styles to not be in the position where you finished {{ZoneIcon|Volcanic Cave}} and then have to level your {{Skill|Ranged}} from level 1 for 2 weeks. <br />
<br />
===Leveling Guidelines===<br />
The leveling guidelines below assume that your character is using an appropriate Auto Eat level and won't run out of food. Auto Eat tiers are listed out when buying the next tier would allow you to clear a dungeon you otherwise couldn't.<br />
<br />
The assumed gear is at absolute bare minimum: full armor of the selected tier, base scimitar and shield, no cape, amulet, rings, prayers, potions, astrology stars, or agility obstacles. With all unaccounted bonuses, you often can go higher than what is given in the guide. <br />
<br />
All assumed skill levels are equal to the ones required by the set of gear.<br />
<br />
Each combat style has a subsection that lists out all of the best XP/hr monsters and idleable dungeons at this gear breakpoint.<br />
<br />
The monster levels are listed where possible. It should roughly guide you on what item to work towards next. <br />
<br />
For choosing a proper mob to farm, it is recommended to follow a priority rule: <br />
# Mob that drops what you want, <br />
# Slayer Tasks, <br />
# Highest Combat XP/hr. <br />
<br />
Hitting Frozen Archers for 2 weeks is a really boring way to play the game.<br />
<br />
And finally, using [[Combat Simulator]] and [https://silberdrachi.github.io/CanIIdle/ Can I Idle] should be your guide over anything printed here. This guide accepts no responsibility for your untimely demise.<br />
<br />
===Gear Goals===<br />
An early goal for most players is the {{ItemIcon|Amulet of Looting}}, found in the {{ZoneIcon|Spider Forest}}, which will make combat a fully automated activity. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. Please note that the following items are not mandatory, but they help in progression:<br />
<br />
* {{ItemIcon|Sand Treaders}} - Drops from {{Icon|Turkul Riders|type=monster}} (lv. 56)<br />
* {{ItemIcon|Elite Amulet of Defence}} - Drops from combining 100 {{ItemIcon|Amulet of Defence}} or from {{ZoneIcon|Undead Graveyard}}. Provides the defence bonus and 2% DR. Aside from being generally good, it's the amulet that will help you to reduce the food expenditure when fighting as Magic versus Melee. For the optimal way to get it, refer to the [[FEZ/Guide]]. Check with the [[Combat Simulator]] to be sure.<br />
* {{ItemIcon|Desert Wrappings}} - Drops from {{Icon|Turkul Archers|type=monster}} (lv. 80)<br />
* {{ItemIcon|Amulet of Looting}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 158)<br />
<br />
===Melee===<br />
====Leveling====<br />
For melee, your goal is to wear and wield the highest level gear available to you. I have replicated the tables here, abbreviated for the point where you're going to need to start clearing the higher-level dungeons. <br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Level Requirement<br />
! {{Skill|Attack}} Material<br />
! {{Skill|Defence}} Material<br />
! Best XP Monster<br />
! Newly Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| {{ItemIcon|Bronze Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory%3AWeapon Bronze]<br />
| {{ItemIcon|Bronze Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Bronze+incategory:Armour Bronze]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory%3AWeapon Iron]<br />
| {{ItemIcon|Iron Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Iron+incategory:Armour Iron]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| (Using Iron)<br />
| {{ItemIcon|Slayer Helmet (Basic)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Basic) Slayer (Basic)]<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Steel Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Weapon Steel]<br />
| {{ItemIcon|Steel Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Steel+incategory:Armour Steel]<br />
| {{Icon|Skeleton|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| {{ItemIcon|Black Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Weapon Black]<br />
| {{ItemIcon|Black Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Black+incategory:Armour Black]<br />
| {{Icon|Frozen Archer|type=monster}} (Skip Black Armor, it's hard to gear for)<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Mithril Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Weapon Mithril]<br />
| {{ItemIcon|Mithril Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Mithril+incategory:Armour Mithril]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Adamant Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Weapon Adamant]<br />
| {{ItemIcon|Adamant Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Adamant+incategory:Armour Adamant]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Undead Graveyard}}<br />
|-<br />
| (Using Adamant)<br />
| {{ItemIcon|Slayer Helmet (Strong)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Strong) Slayer (Strong)]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="3" | 40<br />
| {{ItemIcon|Ice Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Weapon Ice]<br />
| {{ItemIcon|Ice Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Ice+incategory:Armour Ice]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Spider Forest}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Bandit Base}}<br />
|-<br />
| {{ItemIcon|Rune Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Weapon Rune]<br />
| {{ItemIcon|Rune Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Rune+incategory:Armour Rune]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| {{ZoneIcon|Miolite Caves}} (Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| (Using Rune)<br />
| {{ItemIcon|Miolite Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Miolite+incategory:Armour Miolite]<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 50<br />
| {{ItemIcon|Desert Sabre}}<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Hall of Wizards}}<br />
|-<br />
| {{ItemIcon|Miolite Sceptre}} (Using {{Icon|Surge II|type=aurora}} & {{Icon|Anguish II|type=curse}})<br />
| (Using Rune)<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| rowspan="2" | {{ItemIcon|Dragon Sword|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Weapon Dragon]<br />
| {{ItemIcon|Dragon Helmet|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle:Dragon+incategory:Armour Dragon]<br />
| {{Icon|Bandit|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Elite)|notext=true}} [https://wiki.melvoridle.com/index.php?search=intitle%3ASlayer+intitle%3A(Elite) Slayer (Elite)]<br />
| {{Icon|Vampire|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
Before Volcanic, you can grind the {{ZoneIcon|Castle of Kings}} area to find most of your upgrades to supplant any gear not gained from {{Skill|smithing}}. You can also get some very good melee weapons in pre-Volcanic Cave areas. Drops to look for:<br />
<br />
* {{ItemIcon|Ice Sword}} - Drops from {{ZoneIcon|Frozen Cove}} (lv. 191)/{{Icon|Ice Monster|type=monster}} (lv. 75)<br />
* {{ItemIcon|Elerine Spear}} - Drops from {{Icon|Elerine Warrior|type=monster}} (lv. 96)<br />
* {{ItemIcon|Amulet of Torture}} - Rare drop from {{Icon|Fierce Devil|type=monster}} (lv. 100), {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Warberd}} - 2H, Drops from {{Icon|Seething Horned Elite|type=monster}} (lv. 161)<br />
* {{ItemIcon|Desert Sabre}} - Drops from {{Icon|Turkul Giant|type=monster}} (lv. 125)<br />
* {{ItemIcon|War Axe}} - 2H, Drops from {{Icon|Raging Horned Elite|type=monster}} (lv. 125)<br />
* {{ItemIcon|Ancient Sword}} - Drops from {{ZoneIcon|Deep Sea Ship}} (lv. 177)<br />
* {{ItemIcon|Sunset Rapier}} - '''One of the best melee weapons early''', {{ZoneIcon|Deep Sea Ship}} (lv. 177). This can carry you through {{ZoneIcon|Air God Dungeon}} / {{ZoneIcon | Infernal Stronghold}}. '''It's probably the most important drop for Melee.'''<br />
* {{ItemIcon|Miolite Sceptre}} - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
* {{ItemIcon|Sandstorm Ring}} - Drops from {{Icon|Sand Beast|type=monster}} (lv. 197)<br />
* {{ItemIcon|Dragon Claw}} - Very long grind, {{ItemIcon|Dragon Claw Fragment}} drops from {{Icon|Griffin|type=monster}} (lv. 124).<br />
* {{ItemIcon|Ancient Claw}} - Very long grind, {{ItemIcon|Ancient Claw Fragment}} drops from {{Icon|Pegasus|type=monster}} (lv. 182).<br />
<br />
===Ranged===<br />
Same as Melee, you should be doing the highest XP/hr monster with the highest possible gear. Due to the slower attack speed and the relative difficulty of {{Skill|Fletching}} large amounts of bolts, you shouldn't use {{ItemIcon|Bronze Crossbow|crossbows}} until you have the {{ItemIcon|Dragon Crossbow}} or better. For bolts, anything worse than {{ItemIcon|Emerald Bolts}} is sellable. Save the {{ItemIcon|Diamond|Diamonds}} for {{ItemIcon|Diamond Luck Potion IV|Diamond Luck IV Potions}}.<br />
<br />
====Leveling====<br />
<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Ranged}} Level<br />
! Bows<br />
! Arrows<br />
! Armor<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="3" | 1<br />
| rowspan="3" | {{ItemIcon|Normal Shortbow}} / {{ItemIcon|Normal Longbow}}<br />
| {{ItemIcon|Bronze Arrows}}<br />
| {{ItemIcon|Leather Cowl|Leather}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Iron Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Basic)}}/{{ItemIcon|Slayer Leather Body (Basic)}}<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Ice Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Cow|type=monster}}<br />
| -<br />
|-<br />
| 5<br />
| {{ItemIcon|Oak Shortbow}} / {{ItemIcon|Oak Longbow}}<br />
| {{ItemIcon|Steel Arrows}}<br />
| (Using Leather)<br />
| {{Icon|Ranged Golbin|type=monster}}<br />
| -<br />
|-<br />
| 10<br />
| (Using Oak Shortbow)<br />
| (Using Steel Arrows)<br />
| {{ItemIcon|Hard Leather Cowl|Hard Leather}}<br />
| {{Icon|Tentacle|type=monster}}<br />
| {{ZoneIcon|Chicken Coop}} (Requires {{UpgradeIcon|Auto Eat - Tier II}})<br />
|-<br />
| 20<br />
| {{ItemIcon|Willow Shortbow}} / {{ItemIcon|Willow Longbow}}<br />
| {{ItemIcon|Mithril Arrows}}<br />
| (Using Hard Leather)<br />
| {{Icon|Frozen Archer|type=monster}}<br />
| -<br />
|-<br />
| 30<br />
| {{ItemIcon|Maple Shortbow}} / {{ItemIcon|Maple Longbow}}<br />
| {{ItemIcon|Adamant Arrows}}<br />
| {{ItemIcon|Slayer Cowl (Strong)}} / {{ItemIcon|Slayer Leather Body (Strong)}}<br />
| {{Icon|Wizard|type=monster}} / {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Undead Graveyard}}<br />
|-<br />
| rowspan="2" | 40<br />
| {{ItemIcon|Yew Shortbow}} / {{ItemIcon|Yew Longbow}}<br />
| rowspan="2" | {{ItemIcon|Rune Arrows}}<br />
| {{ItemIcon|Green D-hide Body|Green D-hide}} / {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}}<br />
| {{Icon|Bandit|type=monster}}<br />
| {{ZoneIcon | Spider Forest}}<br />
|-<br />
| {{ItemIcon|Ice Shortbow}} / {{ItemIcon|Ice Longbow}}<br />
| {{ItemIcon|Ice Helmet|Ice}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| {{ZoneIcon|Bandit Base}} / {{ZoneIcon|Hall of Wizards}} / {{ZoneIcon|Frozen Cove}} / {{ZoneIcon|Deep Sea Ship}} / {{ZoneIcon|Miolite Caves}}(Requires {{UpgradeIcon|Auto Eat - Tier III}})<br />
|-<br />
| rowspan="2"|50<br />
| {{ItemIcon|Magic Shortbow}} / {{ItemIcon|Magic Longbow}}<br />
| (Using Rune)<br />
| {{ItemIcon|Blue D-hide Body|Blue D-hide}} + Ranger gear<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Desert Shortbow}} / {{ItemIcon|Elerine Longbow}}<br />
| (Using Rune)<br />
| (Using Blue D-hide)<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| rowspan="2" | 60<br />
| {{ItemIcon|Redwood Shortbow}} / {{ItemIcon|Redwood Longbow}}<br />
| {{ItemIcon|Dragon Arrows}}<br />
| {{ItemIcon|Red D-hide Body|Red D-hide}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|-<br />
| {{ItemIcon|Poisoned Shortbow}}<br />
| (Using Dragon)<br />
| {{ItemIcon|Slayer Cowl (Elite)}} / {{ItemIcon|Slayer Leather Body (Elite)}}<br />
| {{Icon|Master Wizard|type=monster}}<br />
| -<br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Ancient Longbow}} - Drops from {{ZoneIcon|Bandit Base}} (lv. 115) dungeon<br />
* {{ItemIcon|Ranger Hat}}/{{ItemIcon|Ranger Boots}} - Drops from {{ZoneIcon|Spider Forest}} (lv. 156) dungeon<br />
* {{ItemIcon|Desert Shortbow}} - Drops from {{Icon|Turkul General|type=monster}} (lv. 164)<br />
* {{ItemIcon|Elder Dragonhide}} gear - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Ancient Crossbow}} - Drops from {{ZoneIcon|Dragons Den}} (lv. 272) dungeon<br />
* {{ItemIcon|Slayer's Crossbow}} - Great for {{Skill|Slayer}} tasks. The necessary part drops from all Horned Elites in [[Desolate Plains]].<br />
<br />
===Magic===<br />
====Leveling====<br />
- ''See [[Magic/Training]]''<br />
{| class="wikitable" <br />
|-<br />
! {{Skill|Magic}} Level<br />
! Weapon<br />
! Spell<br />
! Best XP Monster<br />
! Idleable Dungeons<br />
|-<br />
| rowspan="2" | 1<br />
| {{ItemIcon|Staff of Air|Base Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Basic)}}<br />
| <br />
| <br />
| <br />
|-<br />
| rowspan="2" | 30<br />
| {{ItemIcon|Air Battlestaff|Battlestaves}}<br />
| <br />
| <br />
| <br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| <br />
| <br />
| <br />
|-<br />
| 40<br />
| {{ItemIcon|Mystic Air Staff|Mystic Staves}}<br />
| <br />
| <br />
| <br />
|-<br />
| 60<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| <br />
| <br />
| <br />
|}<br />
<br />
====Gear Goals====<br />
* {{ItemIcon|Mystic Air Staff|Mystic}} Staves - Craftable, {{Skill|Runecrafting}} (lv. 70)<br />
* {{ItemIcon|Nature's Call Staff}} - Drops from {{Icon|Elerine Mage|type=monster}} (lv. 103) and {{Icon|Druid|type=monster}} (lv. 63), combine both halves<br />
** Upgrades into {{ItemIcon|Nature's Wrath Staff}} with materials from {{Icon|Giant Moth|type=monster}} (lv. 223) and {{ZoneIcon|Miolite Caves}} (lv. 178)dungeon<br />
* {{ItemIcon|Shaman Ring}} - Drops from {{Icon|Shaman|type=monster}} (lv. 93)<br />
** Upgrades into {{ItemIcon|Nature's Blessing Ring}} with 10,000 {{ItemIcon|Nature Rune}}<br />
* {{ItemIcon|Magic Wand (Powerful)}} - Drops from {{Icon|Dark Wizard|type=monster}} (lv. 108)<br />
* {{ItemIcon|Ancient Wizard Hat|Ancient}} Magic Gear - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Book of Eli}} - Drops from {{ZoneIcon|Hall of Wizards}} (lv. 121) dungeon<br />
* {{ItemIcon|Miolite Helmet|Miolite}} Gear - Drops from {{ZoneIcon|Miolite Caves}} (lv. 178) dungeon<br />
<br />
==Volcanic Cave==<br />
<br />
Your first target after reaching {{SkillReq|Smithing|99}} is the {{ZoneIcon|Volcanic Cave}}.<br />
<br />
To prevent issues with duplicating content, all information about it was put into a dedicated page.<br />
<br />
- ''See [[Volcanic Cave/Guide]]''<br />
<br />
==Infernal Stronghold==<br />
<br />
Congratulations on beating the {{ZoneIcon|Volcanic Cave}}! <br />
<br />
You now have the {{ItemIcon|Fire Cape}} that provides 2% DR and slightly improves your defences.<br />
<br />
Next, you need to clear the {{ZoneIcon|Infernal Stronghold}} once to get the {{ItemIcon|Infernal Cape}} - the best combat cape at this stage of the game.<br />
<br />
Use the build for manual eating from the linked guide to clear the dungeon.<br />
<br />
- ''See [[Infernal_Stronghold/Guide]]''<br />
<br />
==Mid Game (God Dungeons)==<br />
<br />
While somewhat intimidating, all four god dungeons are handled in the same way - the next one is beaten with the gear from the previous one.<br />
<br />
* {{ZoneIcon|Air God Dungeon|Air}} by {{ItemIcon|(G) Ancient Helmet|Ancient}} gear from {{ZoneIcon|Volcanic Cave|Volcanic}},<br />
* {{ZoneIcon|Water God Dungeon|Water}} by {{ItemIcon|Aeris God Helmet|Aeris}} gear from {{ZoneIcon|Air God Dungeon|Air}},<br />
* {{ZoneIcon|Earth God Dungeon|Earth}} by {{ItemIcon|Glacia God Helmet|Glacia}} gear from {{ZoneIcon|Water God Dungeon|Water}},<br />
* {{ZoneIcon|Fire God Dungeon|Fire}} by preferably {{ItemIcon|Aeris God Helmet|Aeris}} gear or by {{ItemIcon|Glacia God Helmet|Glacia}}, but that requires much more DR.<br />
<br />
Some additional useful drops for the midgame are the following, found in Elite-tier slayer areas:<br />
<br />
* {{ItemIcon|Elder Crown}} - Drops from the {{Icon|Elder Vampire|type=monster}},<br />
* {{ItemIcon|Magic Wand (Elite)}} - Drops from the {{Icon|Cursed Maiden|type=monster}}, used for {{ItemIcon|Air Imbued Wand|notext=true}} Imbued Wands,<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}} - {{Icon|Bounty Hunter|type=monster}} greatly accelerates this grind,<br />
* {{ItemIcon|Slayer Helmet (Elite)|notext=true}} Elite Slayer Gear - Purchased in shop.<br />
<br />
None of the above are needed, but definitely worth obtaining here. You should also be nearing max combat as you progress through the dungeons.<br />
<br />
To unlock the ancient spells, you will need to run each of the God Dungeons 100 times. Each dungeon also provides extremely useful drops, some of which are Best-in-Slot (BiS).<br />
<br />
Additionally, completing the God Dungeons unlocks the skill upgrades: {{UpgradeIcon|Perpetual Haste}}, {{UpgradeIcon|Expanded Knowledge}}, {{UpgradeIcon|Master of Nature}}, and {{UpgradeIcon|Art of Control}}. These reduce the related skill intervals by 15%, which makes them excellent for anyone going for mastery.<br />
<br />
It might take around a month to complete all God Dungeons in preparation for {{ZoneIcon|Into the Mist}}.<br />
<br />
===Air God Dungeon===<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 46%<br />
|} <br />
<br />
The order of actions to get this build is the following:<br />
# For the {{ItemIcon|(U) Ancient D-hide Vambraces|vambraces}}, check the [[Dragons Den/Guide]].<br />
# DPS-wise, get at least {{ItemIcon|Sunset Rapier}}. Check the [[Deep Sea Ship/Guide]] for that.<br />
# Get the {{ItemIcon|Sandstorm Ring}}. It's an immense DPS boost for Melee builds.<br />
# For the {{ItemIcon|Elite Amulet of Defence|amulet}}, check the [[FEZ/Guide]]. Ideally, compare your options with the [[Combat Simulator]] because {{Icon|Bounty Hunter|type=monster}} has large DPS. Your food expenditure might be not worth it.<br />
# Clear {{ZoneIcon|Volcanic Cave}} 100 times.<br />
# Now might be the time to farm {{Icon|Pegasus|type=monster|Pegasi}} for the {{ItemIcon|Ancient Claw}}. You need 20k accuracy on {{Icon|Slicing Winds|type=spell}}. For instance, by getting the {{ItemIcon|Ancient Wizard Hat|notext=true}} set, {{ItemIcon|Elite Amulet of Magic|notext=true}}, {{ItemIcon|Enchanted Cape|notext=true}}, {{ItemIcon|Elementalist Gloves|notext=true}}, and {{SkillReq|Magic|91}}. The [[Ancient Claw/Guide]] explains why farming it now may be the best option.<br />
# Get the {{ItemIcon|Dragonfire Shield}} - its DR and HP buff will be useful throughout the whole game. To get dem {{ItemIcon|Dragon Bones|bonez}}, give a {{Icon|Green Dragon|type=monster}} some {{Icon|Icicle Volley|type=spell|Icicle Volleys}} treatment because it has the best DPS at the moment. Or you can use {{Icon|Slicing Winds|type=spell}} if you don't want to bother with water runes.<br />
# Collect a full {{ItemIcon|(G) Ancient Helmet|Ancient}} set from the {{ZoneIcon|Volcanic Cave}}.<br />
# Ideally, manually farm {{ZoneIcon|Infernal Stronghold}} for {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} to get an {{ItemIcon|Infernal Claw}}. There's a guide about it: [[Infernal Stronghold/Guide]].<br />
# Whack the hell out of the {{ZoneIcon|Air God Dungeon}}.<br />
<br />
<br />
''For the gear options and notable drops, see [[Air God Dungeon/Guide]].''<br />
<br />
===Water God Dungeon===<br />
<br />
Link to guide: [[Water God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| Ring<br />
| 1%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 56%<br />
|}<br />
<br />
At this point, you should have a full set of {{ItemIcon|Aeris God Helmet|Aeris}} God Gear. For your weapon, you should be using {{ItemIcon|Ancient Crossbow}}, or {{ItemIcon|Slayer's Crossbow}}/{{ItemIcon|Dragon Crossbow}} if you don't have one. {{ItemIcon|Dragonfire Shield}} as well makes this a breeze so you can use {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot.<br />
<br />
{{ItemIcon|Emerald Bolts}} are probably your best bet. {{ItemIcon|Jadestone Bolts}} work too if you have those.<br />
<br />
This dungeon is a breeze if you have the above gear. Notable drops:<br />
<br />
* {{ItemIcon|Cloudburst Staff}} - One of the BiS weapons for magic. Situationally useful.<br />
* {{ItemIcon|Glacia God Helmet|Glacia}} God Gear - Magic BiS. Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Gloves}})<br />
* {{ItemIcon|Warlock Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Burning Madness Ring}})<br />
* {{ItemIcon|Magic Wand (Elite)}} - Useful for imbued wand crafting<br />
<br />
After completing this dungeon, you should absolutely complete the {{ItemIcon|Infernal Claw}} grind if you have not already. This weapon is necessary for {{ZoneIcon|Into the Mist}}, and is one of the highest DPS weapons in the game, whilst also allowing you to wield {{ItemIcon|Dragonfire Shield}}. Full Glacia + {{Icon|Gust|type=spell}} should kill {{Icon|Griffin|type=monster}} / {{Icon|Pegasus|type=monster}} quite easily if you hit the accuracy breakpoint.<br />
<br />
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===Earth God Dungeon===<br />
<br />
Link to guide: [[Earth God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| Cape<br />
| 3%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 54%<br />
|}<br />
<br />
Same ordeal as the {{ZoneIcon|Water God Dungeon}}. Equip the previous set of armor, then get to work. By now, you should likely have {{ItemIcon|Skull Cape}}, one of the BiS capes for magic. {{ItemIcon|Air Imbued Wand}} is highly recommended so you can use {{Icon|Gust|type=spell}} for cheap along with the {{ItemIcon|Dragonfire Shield}}.<br />
<br />
Again, this dungeon is easy. Notable Drops:<br />
<br />
* {{ItemIcon|Terran God Helmet|Terran}} God Gear - The defense-oriented melee set. Helps you splash melee pieces to hit DR thresholds. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Spiked Shell Gloves}})<br />
* {{ItemIcon|Guardian Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Spiked Shell Ring}})<br />
* {{ItemIcon|Guardian Amulet}} - Situationally useful melee amulet<br />
* {{ItemIcon|Earth Layered Shield}} - BiS melee shield. Provides *12%* DR<br />
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<br />
===Fire God Dungeon===<br />
<br />
Link to Guide: [[Fire God Dungeon/Guide]]<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
This dungeon is a bit harder than the previous, as it mixes both melee and magic enemies. For that reason, use the {{ItemIcon|Aeris God Helmet|Aeris}} god set. Gear setup is similar to the {{ZoneIcon|Water God Dungeon}}, but focuses primarily on DR breakpoints. Consider using the {{Icon|Stone Skin|type=prayer}} prayer or {{ItemIcon|Damage Reduction Potion IV}}'s. Getting enough DR without using prayer or potions will severely hamper your clear times, as you won't be equipping the proper DPS gear.<br />
<br />
Highly recommend using combat sim to ensure you aren't killed by {{Icon|Ragnar|type=monster}} or {{Icon|Ignis|type=monster}}. This dungeon probably has the most variety in setups out of any of the dungeons, just ensure that you aren't in danger of dying.<br />
<br />
Notable drops:<br />
<br />
* {{ItemIcon|Fighter Amulet}} - One of the BiS amulets for melee. CC is absolutely critical at high level combat.<br />
* {{ItemIcon|Fighter Ring}} - Save at least 10 for Unhallowed Wasteland ring upgrades ({{ItemIcon|Relentless Fury Ring}})<br />
* {{ItemIcon|Ragnar God Helmet|Ragnar}} God Gear - Offensively oriented BiS melee gear. Save at least 10 for Unhallowed Wasteland glove upgrades ({{ItemIcon|Relentless Fury Gloves}})<br />
<br />
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<br />
==Preparing for Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} is one of the most difficult challenges in the game. The Insane difficulty is accurate. It cannot be idled.<br />
<br />
To start, you first fight 20 Afflicted versions of randomly chosen monsters between combat level 165 and 677. Any monster, save those from {{ZoneIcon|Unhallowed Wasteland}} or {{ZoneIcon|Dark Waters}}, including bosses, can be chosen.<br />
<br />
Affliction is a special status effect applied by monsters that reduces your max HP. This means that the encounters are a race against the clock, forcing you to kill the enemy before your affliction stacks get too high. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets.<br />
<br />
This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop.<br />
<br />
It is highly recommended that you have acquired *all* previously available BiS gear for each combat style before attempting ITM.<br />
<br />
Recommended Gear from Best to Worst:<br />
<br />
* All BiS God Dungeon Gear<br />
* {{ItemIcon|Diamond Luck Potion IV}} - As many as possible<br />
* Combat Agility Obstacles<br />
* {{ItemIcon|Ragnar Godsword}}, {{ItemIcon|Terran Godsword}}, {{ItemIcon|Darksteel Dagger}}<br />
* {{ItemIcon|Stormsnap}}, {{ItemIcon|Ancient Longbow}}, or {{ItemIcon|Ancient Crossbow}}<br />
* {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Ancient Arrows}}, {{ItemIcon|Dragon Arrows}}<br />
* {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Scaled Shield}} (Upgraded {{ItemIcon|(U) Ancient D-hide Shield}} with materials from {{ZoneIcon|Toxic Swamps}})<br />
* {{ItemIcon|Miolite Shield}}<br />
* {{ItemIcon|Skull Cape}}<br />
* {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
* {{ItemIcon|Air Imbued Wand}}<br />
* Level 84 {{Skill|Prayer}}<br />
<br />
At this point you can probably begin to make your way towards one of the longest grinds in the game, {{ItemIcon|Fury of the Elemental Zodiacs}}. FEZ, as it is often called, is made from the upgrading process by combining:<br />
* 2 {{ItemIcon|Elite Amulet of Defence}} - Made by combining 100 {{ItemIcon|Amulet of Defence}}<br />
* 2 {{ItemIcon|Elite Amulet of Magic}} - Made by combining 100 {{ItemIcon|Amulet of Magic}}<br />
* 2 {{ItemIcon|Elite Amulet of Accuracy}} - Made by combining 100 {{ItemIcon|Amulet of Accuracy}}<br />
* 2 {{ItemIcon|Elite Amulet of Strength}} - Made by combining 100 {{ItemIcon|Amulet of Strength}}<br />
* 2 {{ItemIcon|Elite Amulet of Ranged}} - Made by combining 100 {{ItemIcon|Amulet of Ranged}}<br />
* 2 {{ItemIcon|Elite Amulet of Glory}} - Made by combining 100 {{ItemIcon|Amulet of Glory}}<br />
* 10 {{ItemIcon|Amulet of Fury}}<br />
* 10 {{ItemIcon|Amulet of Torture}}<br />
<br />
This item is by no means necessary, but it is very useful as a "catch all" type of amulet. No matter what situation you're in, FEZ is probably a good choice. See the following link for best practices while farming for the amulet. <br />
<br />
Link to Guide: [[Fury of the Elemental Zodiacs/Guide]]<br />
<br />
==Into the Mist==<br />
<br />
{{ZoneIcon|Into the Mist}} consists of 3 set order phases, with pauses in between each phase.<br />
<br />
Link to the guide: [[Into_the_Mist/Guide]]<br />
<br />
There is too much information on ITM to copy to this guide, definitely worth reading the above, which is excellent.<br />
<br />
Notable Drops:<br />
* Access to the {{ZoneIcon|Dark Waters}} slayer area, where the T90 weapons can be obtained<br />
* {{PetIcon|Pablo}} - Drops after 5 completions<br />
<br />
==Passive Slot==<br />
<br />
Main Article: [[Combat Passive Slot]]<br />
<br />
Congratulations on completing {{ZoneIcon|Into the Mist}}! Your reward is one of the best upgrades in the game, the passive slot. This allows you to slot any item with the "Passive Slot Compatible" text into said slot. What this allows you to do is splash extra effects on items with otherwise mediocre stats into your build.<br />
<br />
While the original article is more than exhaustive, I'll highlight some of the best choice items here:<br />
* {{ItemIcon|Chapeau Noir}} - Bad stats, but includes item doubling<br />
* {{ItemIcon|Ring of Wealth}} - More item doubling is always great<br />
* {{ItemIcon|Slayer Helmet (Master)|Master Slayer Gear}} - Lets you splash more Flat Slayer Area Reduction<br />
* {{ItemIcon|Sand Treaders}} - More attack speed is great when farming low health enemies and you need to hit a DR breakpoint<br />
<br />
==T90 Farming==<br />
<br />
Following completion of {{ZoneIcon|Into the Mist}}, you now have access to {{ZoneIcon|Dark Waters}}, the penultimate slayer area. These 3 mobs drop fragments for the T90 weapons, the most powerful weapons in the game. These are extremely long grinds, and require quite a bit of preparation. Each weapon requires 100 fragments, and the fragments have a 2% drop rate. That's 5,000 kills on average.<br />
<br />
We recommend acquiring them in the following order, as the high evasion on {{Icon|Rokken|type=monster}} makes it extremely hard to complete without {{ItemIcon|Tidal Edge}}:<br />
* {{ItemIcon|Ocean Song}} - Made from {{ItemIcon|Ocean Song Fragment}}, dropped by {{Icon|Ku-tul|type=monster}}<br />
* {{ItemIcon|Tidal Edge}} - Made from {{ItemIcon|Tidal Edge Fragment}}, dropped by {{Icon|Umbora|type=monster}}<br />
* {{ItemIcon|Shockwave}} - Made from {{ItemIcon|Shockwave Fragment}}, dropped by {{Icon|Rokken|type=monster}}<br />
<br />
Additionally, you should also acquire the pet {{PetIcon|Otto}} whilst doing this grind.<br />
<br />
Item fragments are very rare drops, and you should attempt to sneak in as much item doubling into your gear as possible. Using Combat Sim to measure your Drops/hr with no deaths is highly recommended. It can make the difference in literal days of grinding.<br />
<br />
===Order===<br />
<br />
There are a couple of different orders in which these weapons are normally obtained. <br />
<br />
Basically, a {{ItemIcon|Tidal Edge}} is heavily suggested for {{MonsterIcon|Rokken}}.<br />
<br />
The common orders are:<br />
<br />
- {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}} then {{ItemIcon|Ocean Song}}<br />
<br />
- {{ItemIcon|Ocean Song}} then {{ItemIcon|Tidal Edge}} then {{ItemIcon|Shockwave}}<br />
<br />
Between those two, the required time is roughly equal, but the first one requires more runes.<br />
<br />
Below are some gear suggestions. Depending on {{Skill|Prayer}}, {{Skill|Herblore|Potions}}, and {{Skill|Agility}} buffs), your optimal gear can change.<br />
<br />
This whole guide assumes you either use [https://gitlab.com/aldousWatts/SEMI SEMI] to pick up items, or are active enough to pick up all pieces.<br />
<br />
Many people combine the grinding of these weapons with the grind for the master slayer gear. An added benefit is the increased damage given by the slayer cape on task.<br />
<br />
===Tidal Edge===<br />
<br />
To be able to idle {{MonsterIcon|Umbora}} with {{Skill|Magic}}, you'll need 47 DR assuming you have 1000 HP.<br />
<br />
{{MonsterIcon|Umbora}} can be killed either with Ancient Magicks or with Normal Magic if you have an {{ItemIcon|Ocean Song}}.<br />
<br />
With {{ItemIcon|Ocean Song}}, use {{Icon|Fire Surge|type=spell}} (reference), {{Icon|Water Surge|type=spell}} (+2% kill time) or {{Icon|Water Blast|type=spell}} (+9% kill time, strongly reduced rune cost).<br />
<br />
With an Imbued Wand, use {{Icon|Gust|type=spell}} (+40% kill time) or {{Icon|Incinerate|type=spell}} (+45% kill time).<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
| scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Earth Layered Shield}}<br />
| Off-hand<br />
| 12%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br />
| 0%<br />
|-<br />
| scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
Use the appropriate Elemental Imbued Wand for Ancients, and the {{ItemIcon|Ocean Song}} for Normal magic.<br />
The {{ItemIcon|Slayer Skillcape}} can be replaced with a {{ItemIcon|Max Skillcape}} or {{ItemIcon|Skull Cape}}. The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Warlock Amulet}}.<br />
If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Wizard Hat (Master)}}, {{ItemIcon|Slayer Wizard Robes (Master)}}...<br />
<br />
===Shockwave===<br />
While the other two weapons are pretty straightforward in terms of gear, the {{ItemIcon|Shockwave}} is not.<br />
<br />
You need to use Melee for this grind, and as said before, it is highly suggested that you have a {{ItemIcon|Tidal Edge}} before you start the {{MonsterIcon|Rokken}} hunt.<br />
<br />
====Standard Method====<br />
This method will require the highest DR, as you need to be able to tank the Shockwave special attack of {{MonsterIcon|Rokken}} while the player is stunned. At {{formatnum:1000}} HP, this will require 56 DR.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Terran God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Terran God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
! 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
! 51%<br />
|}<br />
<br />
Besides this tank gear set-up, you will need extra DR. This can be achieved by using a {{ItemIcon|Fire Cape}}, {{ItemIcon|Infernal Cape}}, DR potions/prayers...<br />
The use of DR potions should be avoided if possible, so that DL potions can be used.<br />
<br />
====Reduced DR Method====<br />
For this method to work safely without risk of death, the player's attack speed '''must''' be less than 2.24 seconds, as this means the player is quick enough to avoid being stunned when {{MonsterIcon|Rokken}} attacks with the Shockwave special attack. To achieve this, {{ItemIcon|Elder Crown}} should be equipped into the [[Combat Passive Slot]] and {{PetIcon|Otto}} should be unlocked, bringing the player's attack speed down to 2.2 seconds. The method also makes use of [[Ragnar God Armour]] and the {{ItemIcon|Fighter Amulet}} in order to increase DPS and therefore the kills per hour.<br />
<br />
At {{formatnum:1000}} HP, this method requires 48 DR.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Boots}}<br />
| Boots<br />
| 7%<br />
|-<br />
| {{ItemIcon|Ragnar God Gloves}}<br />
| Hands<br />
| 7%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
! 35%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fighter Amulet}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
| {{ItemIcon|Elder Crown}}<br />
| Passive<br />
| 0%<br />
|-<br />
| {{PetIcon|Otto}}<br />
| Pet<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
! 43%<br />
|}<br />
<br />
To obtain the missing 5 DR, {{Skill|Prayer}} and {{Skill|Agility}} can be used. Another possibility is to use 5 [[Terran God Armour]] pieces.<br />
<br />
===Ocean Song===<br />
<br />
To be able to idle {{MonsterIcon|Ku-tul}} with {{Skill|Ranged}}, you'll need 48 DR assuming you have 1000 HP.<br />
<br />
Depending on your chosen route, you'll be killing {{MonsterIcon|Ku-tul}} with either a {{ItemIcon|Shockwave}}, {{ItemIcon|Ancient Crossbow}}/{{ItemIcon|Slayer's Crossbow}} or {{ItemIcon|Stormsnap}}. Use {{ItemIcon|Jadestone Bolts}}, {{ItemIcon|Emerald Bolts}} or {{ItemIcon|Ancient Arrows}} respectively.<br />
<br />
As you can't use a shield whilst using a {{ItemIcon|Stormsnap}}, the DR has to be compensated with {{Skill|Agility}} buffs, DR potions or {{Skill|Prayer}}.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
| scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br /><br />
| 8%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| Passive<br /><br />
| 0%<br />
|-<br />
| scope="row" colspan="2" | Total<br />
| 51%<br />
|}<br />
<br />
The {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} can be replaced with a {{ItemIcon|Deadeye Amulet}}, the {{ItemIcon|Slayer Skillcape}} with a {{ItemIcon|Max Skillcape}},{{ItemIcon|Cape of Ranged Preservation}} or {{ItemIcon|Fire Cape}}/{{ItemIcon|Infernal Cape}} for the extra DR.<br />
If you hit the DR goal, you can opt for a {{ItemIcon|Elder Crown}}, {{ItemIcon|Slayer Cowl (Master)}}, {{ItemIcon|Slayer Leather Body (Master)}}...<br />
<br />
==Unhallowed Wasteland==<br />
<br />
After completing the T90 weapon grinds, you are ready to face the final content in Melvor. {{ZoneIcon|Unhallowed Wasteland}} is the final {{Skill|Slayer}} area. To access, you will need to purchase a {{UpgradeIcon|Map to the Unhallowed Wasteland}}. This area requires maximizing a different stat than DR. All of the monsters here will heal a % of their HP every 2 attacks, which will outpace your DPS regardless of setup. To mitigate this, you will need the following example Melee set for use versus the {{Icon|Legaran Wurm|type=monster}}:<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! Slayer Area<br>Effect Negation%<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Master)}}<br />
| Head<br />
| 20%<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Master)}}<br />
| Body<br />
| 20%<br />
|-<br />
| {{ItemIcon|Ragnar God Platelegs}}<br />
| Leggings<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Boots}}<br />
| Boots<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ragnar God Gloves}}<br />
| Hands<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Max Skillcape}}/{{ItemIcon|Slayer Skillcape}}<br />
| Cape<br />
| 25%<br />
|-<br />
| {{ItemIcon|Fighter Amulet}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Hunter's Ring}}<br />
| Ring<br />
| 10%<br />
|-<br />
| {{ItemIcon|Tidal Edge}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Cowl (Master)}}<br />
| Passive<br />
| 20%<br />
|-<br />
| {{Skill|Agility}} Pillar of Combat<br />
| Pillar<br />
| 5%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 100%<br />
|}<br />
<br />
For the other gearing, should be pretty similar. For the neck slots:<br />
* {{Skill|Magic}} - {{ItemIcon|Fury of the Elemental Zodiacs}} - Slot in the neck for extra DR and accuracy<br />
* {{Skill|Ranged}} - {{ItemIcon|Deadeye Amulet}} - Single largest DPS increase for ranged<br />
<br />
For the shield slots, you should stick with {{ItemIcon|Dragonfire Shield}}, or the style shield from {{ZoneIcon|Impending Darkness Event}} ({{ItemIcon|Shield of Melee Power}} / {{ItemIcon|Shield of Magic Power}} / {{ItemIcon|Shield of Ranged Power}}).<br />
<br />
It should be noted that while UW is listed first, '''completing the {{ZoneIcon|Impending Darkness Event}} will strictly make this grind faster!''' You can complete ID without any of the UW gear sets, and the shields greatly speed up these grinds.<br />
<br />
While you are here, you should work to acquire all of the set bonus gear, dropped from each of the UW monsters:<br />
* {{ItemIcon|Poison Virulence Gloves}}/{{ItemIcon|Poison Virulence Ring}} - Upgrades from {{ItemIcon|Worm Spike}}/{{ItemIcon|Poison Essence}} respectively, dropped by {{Icon|Legaran Wurm|type=monster}}<br />
* {{ItemIcon|Burning Madness Gloves}}/{{ItemIcon|Burning Madness Ring}} - Upgrades from {{ItemIcon|Cursed Hands}}/{{ItemIcon|Burning Essence}} respectively, dropped by {{Icon|Cursed Lich|type=monster}}<br />
* {{ItemIcon|Spiked Shell Gloves}}/{{ItemIcon|Spiked Shell Ring}} - Upgrades from {{ItemIcon|Tough Shell}}/{{ItemIcon|Stinging Essence}} respectively, dropped by {{Icon|Spiked Red Claw|type=monster}}<br />
* {{ItemIcon|Relentless Fury Gloves}}/{{ItemIcon|Relentless Fury Ring}} - Upgrades from {{ItemIcon|Desecrated Bones}}/{{ItemIcon|Undead Essence}} respectively, dropped by {{Icon|Greater Skeletal Dragon|type=monster}}<br />
<br />
==Impending Darkness==<br />
<br />
- ''See [[Impending Darkness Event/Guide]]''<br />
<br />
===Tips===<br />
Because {{Icon|Bane|type=monster}} uses the modifiers from the slayer area you fight him in, you should always fight him in the {{ZoneIcon|Perilous Peaks}}. Your prayer will be {{Icon|Protect from Magic|type=prayer}} or whichever style he is, plus your other style prayer, rendering the area effect moot.<br />
<br />
When fighting {{Icon|Bane|type=monster}}, always eat through the Suffocate special attack. The stuns will cripple you. Fragile Mind can be extremely dangerous if you have high Affliction stacks, so be on the lookout for that as well.<br />
<br />
Bane will force you to use the same attack style as he is. If you are hitting for 0, make sure you're not using the combat triangle default.<br />
<br />
Running from Bane will not make you leave the event, just forces you to refight that slayer area. '''Bane's style will also be rerolled, if you want to avoid melee'''.<br />
<br />
For passives, avoid giving + Max HP, or any sort of regen. These will extend the fights, which makes them deadlier and more expensive in food and gear. + Max Hit is fine, as special damage is unaffected. Obviously, avoid Affliction if possible. These do stack.<br />
<br />
The final fight with {{Icon|Bane|type=monster}} is a special version, {{Icon|Bane, Instrument of Fear|type=monster}}<br />
<br />
===Gear===<br />
You will need to be able to switch your combat styles on the fly in {{ZoneIcon|Dark Waters}} and {{ZoneIcon|Unhallowed Wasteland}}. These areas '''WILL''' kill you if you are using the wrong combat style versus them. There is no pausing between monsters, so we highly recommend maxing out your Slayer Area Reduction on all 3 equipment sets.<br />
<br />
{{ItemIcon|Dragon}} tablets are nigh required for Bane, as the burn status effect will chisel away his HP even when you are stunned. Pair with {{ItemIcon|Yak}} tablets.<br />
<br />
For melee, {{ItemIcon|Ring of Blade Echoes}} increases the number of hits you do, which pairs well with {{ItemIcon|Dragon}} tablets.<br />
<br />
For magic, {{Icon|Incinerate|type=spell}} also provides more hits for burns. Towards the end, switch to {{ItemIcon|Ocean Song}} and {{Icon|Fire Surge|type=spell}} to finish him off with specials.<br />
<br />
===Loot===<br />
Each Bane kill drops the following loot, in this set order. All of these are BiS:<br />
<br />
* {{ItemIcon|Shield of Melee Power}}<br />
* {{ItemIcon|Shield of Ranged Power}}<br />
* {{ItemIcon|Shield of Magic Power}}<br />
* {{ItemIcon|Ring of Power}}<br />
* {{PetIcon|Bone}} - Pet<br />
<br />
==Acknowledgements==<br />
Main writers: TheAlpacalypse#8105 and Verisimilitude#0001.<br />
<br />
A special thank you to the following people:<br />
* Verisimilitude#0001 for assisting with the majority of the early guide groundwork<br />
* Steelsauce#0251, Redmrj#2539, Tessa#0001 for guide feedback<br />
* TinyCoyote#1769, Coolrox95#9670, and Visua#9999 for their work on Combat Sim and other scripting work<br />
* Nomeru#4261 for contributing most of the Impending Darkness section<br />
* Drboomtown#0982 for creating the original Can I Idle and Silber#6947 for updating it and answering a ton of noob questions<br />
* Tim|Orii#4191 for creating the Gear Progression guide<br />
* Malcs and Prat for making this game<br />
<br />
Reach out to the author on Discord at TheAlpacalypse#8105<br />
<br />
[[Category:Guides]]<br />
{{Menu}}</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Fire_God_Dungeon/Guide&diff=51466Fire God Dungeon/Guide2022-03-13T18:06:48Z<p>Vbion: /* Weapon */ wording</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Manual build==<br />
You might want to manually go through the {{ZoneIcon|Fire God Dungeon}} if you want to get the {{UpgradeIcon|Art of Control}} as soon as possible.<br />
<br />
The idea is to idle everything but the Cataclysm attack of {{Icon|Ragnar|type=monster}}. Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to check if you can do it. You want to be able to tank everything else to reduce the chance of death.<br />
<br />
The spell of choice is either 20k-accuracy {{Icon|Slicing Winds|type=spell}} or {{Icon|Gust|type=spell}} if you unlocked it. With them, you don't have to worry about the long fights because these spells won't miss if they're fired at accuracy of 20k or higher.<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| 1%<br />
|-<br />
| {{ItemIcon|Scaled Shield}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| 0%<br />
|-<br />
| Total<br />
| 55%<br />
|}<br />
<br />
The {{ItemIcon|Scaled Shield}} is used to increase your DPS. If you don't have enough HP, {{ItemIcon|Dragonfire Shield}} might be a good option.<br />
<br />
You can use {{ItemIcon|Magic Wand (Powerful)}} if you don't have its {{ItemIcon|Magic Wand (Elite)|Elite}} version.<br />
<br />
==Idle build==<br />
<br />
It's recommended to beat the Fire God Dungeon with Ranged, since enemies here are all melee and magic, due to the [[Combat Triangle]]. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Wasteful Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
====Requirements====<br />
This Dungeon essentially depends on using the {{ItemIcon|Wasteful Ring}}, since it reduces the need for DR% by 7 or 8 points.<br />
<br />
The following assumes the player is max level {{Skill|Hitpoints|HP}}.<br />
<br />
Having {{PetIcon|Finn}} does not make a difference for the following, coincidentally, and thus could replace the need for the last HP level.<br />
<br />
====Extra DR====<br />
An {{ItemIcon|Earth Layered Shield}} (ELS) is better than a {{ItemIcon|Dragonfire Shield}} (DFS), but is arguably harder to get. The ELS requires a total of 64% DR, the DFS requires a total of 62% DR.<br />
* Note that the ELS gives 4% extra DR by itself, effectively reducing the extra requirement.<br />
<br />
{| class="wikitable"<br />
| DFS<br />
| You need 7% more DR<br />
|-<br />
| ELS<br />
| You need 5% more DR<br />
|}<br />
<br />
* Both {{PetIcon|Leonardo|Leo}} and {{PetIcon|Erran}} give +1% DR.<br />
<br />
* {{PrayerIcon|Safeguard}} prayer provides +1% DR<br />
* {{PrayerIcon|Stone Skin}} prayer provides +3% DR<br />
<br />
* {{ItemIcon|Damage Reduction Potion II|Damage Reduction Potions}} provide +2/4/6/10% DR, based on tier.<br />
<br />
* {{ItemIcon|Yak}} summons gives +1% DR<br />
* {{ItemIcon|Witch}} + {{ItemIcon|Yak}} [[Summoning#Unlocking_And_Using_Synergies|synergy]] grants +2% DR (for a total of +3%) vs {{MonsterIcon|Ignis}}, the monster that is closest to killing you.<br />
<br />
====Weapon====<br />
For the weapon, {{ItemIcon|Ancient Crossbow}} is a good choice. Use {{ItemIcon|Emerald Bolts}} because you will need {{ItemIcon|Diamond}} for potions.<br />
<br />
====Notes====<br />
If you haven't ground out a {{ItemIcon|Fury of the Elemental Zodiacs}} yet, you could use {{ItemIcon|Elite Amulet of Defence}} instead, with only 1% DR loss.<br />
<br />
You can get up to 1100 hp through agility, reducing the total dr% requirement with Wasteful Ring to 56% (the -2% dr one is not worth it). Without Wasteful Ring, get it up to 1120 HP at the cost of two DR%, and you will only need 64% dr.<br />
<br />
At 1000 HP, and without Wasteful Ring, you would need 71% DR.<br />
At 1030 HP, and without Wasteful Ring, you would need 70% DR.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Fire_God_Dungeon/Guide&diff=51465Fire God Dungeon/Guide2022-03-13T18:03:13Z<p>Vbion: /* Extra DR */ wording</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Manual build==<br />
You might want to manually go through the {{ZoneIcon|Fire God Dungeon}} if you want to get the {{UpgradeIcon|Art of Control}} as soon as possible.<br />
<br />
The idea is to idle everything but the Cataclysm attack of {{Icon|Ragnar|type=monster}}. Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to check if you can do it. You want to be able to tank everything else to reduce the chance of death.<br />
<br />
The spell of choice is either 20k-accuracy {{Icon|Slicing Winds|type=spell}} or {{Icon|Gust|type=spell}} if you unlocked it. With them, you don't have to worry about the long fights because these spells won't miss if they're fired at accuracy of 20k or higher.<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| 1%<br />
|-<br />
| {{ItemIcon|Scaled Shield}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| 0%<br />
|-<br />
| Total<br />
| 55%<br />
|}<br />
<br />
The {{ItemIcon|Scaled Shield}} is used to increase your DPS. If you don't have enough HP, {{ItemIcon|Dragonfire Shield}} might be a good option.<br />
<br />
You can use {{ItemIcon|Magic Wand (Powerful)}} if you don't have its {{ItemIcon|Magic Wand (Elite)|Elite}} version.<br />
<br />
==Idle build==<br />
<br />
It's recommended to beat the Fire God Dungeon with Ranged, since enemies here are all melee and magic, due to the [[Combat Triangle]]. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Wasteful Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
====Requirements====<br />
This Dungeon essentially depends on using the {{ItemIcon|Wasteful Ring}}, since it reduces the need for DR% by 7 or 8 points.<br />
<br />
The following assumes the player is max level {{Skill|Hitpoints|HP}}.<br />
<br />
Having {{PetIcon|Finn}} does not make a difference for the following, coincidentally, and thus could replace the need for the last HP level.<br />
<br />
====Extra DR====<br />
An {{ItemIcon|Earth Layered Shield}} (ELS) is better than a {{ItemIcon|Dragonfire Shield}} (DFS), but is arguably harder to get. The ELS requires a total of 64% DR, the DFS requires a total of 62% DR.<br />
* Note that the ELS gives 4% extra DR by itself, effectively reducing the extra requirement.<br />
<br />
{| class="wikitable"<br />
| DFS<br />
| You need 7% more DR<br />
|-<br />
| ELS<br />
| You need 5% more DR<br />
|}<br />
<br />
* Both {{PetIcon|Leonardo|Leo}} and {{PetIcon|Erran}} give +1% DR.<br />
<br />
* {{PrayerIcon|Safeguard}} prayer provides +1% DR<br />
* {{PrayerIcon|Stone Skin}} prayer provides +3% DR<br />
<br />
* {{ItemIcon|Damage Reduction Potion II|Damage Reduction Potions}} provide +2/4/6/10% DR, based on tier.<br />
<br />
* {{ItemIcon|Yak}} summons gives +1% DR<br />
* {{ItemIcon|Witch}} + {{ItemIcon|Yak}} [[Summoning#Unlocking_And_Using_Synergies|synergy]] grants +2% DR (for a total of +3%) vs {{MonsterIcon|Ignis}}, the monster that is closest to killing you.<br />
<br />
====Weapon====<br />
For the weapon, {{ItemIcon|Ancient Crossbow}} is a decent choice, with {{ItemIcon|Emerald Bolts}}, as you will need {{ItemIcon|Diamond}} for potions.<br />
<br />
====Notes====<br />
If you haven't ground out a {{ItemIcon|Fury of the Elemental Zodiacs}} yet, you could use {{ItemIcon|Elite Amulet of Defence}} instead, with only 1% DR loss.<br />
<br />
You can get up to 1100 hp through agility, reducing the total dr% requirement with Wasteful Ring to 56% (the -2% dr one is not worth it). Without Wasteful Ring, get it up to 1120 HP at the cost of two DR%, and you will only need 64% dr.<br />
<br />
At 1000 HP, and without Wasteful Ring, you would need 71% DR.<br />
At 1030 HP, and without Wasteful Ring, you would need 70% DR.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Fire_God_Dungeon/Guide&diff=51458Fire God Dungeon/Guide2022-03-11T16:46:42Z<p>Vbion: /* Extra DR */ wording</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Manual build==<br />
You might want to manually go through the {{ZoneIcon|Fire God Dungeon}} if you want to get the {{UpgradeIcon|Art of Control}} as soon as possible.<br />
<br />
The idea is to idle everything but the Cataclysm attack of {{Icon|Ragnar|type=monster}}. Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to check if you can do it. You want to be able to tank everything else to reduce the chance of death.<br />
<br />
The spell of choice is either 20k-accuracy {{Icon|Slicing Winds|type=spell}} or {{Icon|Gust|type=spell}} if you unlocked it. With them, you don't have to worry about the long fights because these spells won't miss if they're fired at accuracy of 20k or higher.<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| 1%<br />
|-<br />
| {{ItemIcon|Scaled Shield}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| 0%<br />
|-<br />
| Total<br />
| 55%<br />
|}<br />
<br />
The {{ItemIcon|Scaled Shield}} is used to increase your DPS. If you don't have enough HP, {{ItemIcon|Dragonfire Shield}} might be a good option.<br />
<br />
You can use {{ItemIcon|Magic Wand (Powerful)}} if you don't have its {{ItemIcon|Magic Wand (Elite)|Elite}} version.<br />
<br />
==Idle build==<br />
<br />
It's recommended to beat the Fire God Dungeon with Ranged, since enemies here are all melee and magic, due to the [[Combat Triangle]]. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Wasteful Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
====Requirements====<br />
This Dungeon essentially depends on using the {{ItemIcon|Wasteful Ring}}, since it reduces the need for DR% by 7 or 8 points.<br />
<br />
The following assumes the player is max level {{Skill|Hitpoints|HP}}.<br />
<br />
Having {{PetIcon|Finn}} does not make a difference for the following, coincidentally, and thus could replace the need for the last HP level.<br />
<br />
====Extra DR====<br />
An {{ItemIcon|Earth Layered Shield}} (ELS) is better than a {{ItemIcon|Dragonfire Shield}} (DFS), but is arguably harder to get. The ELS requires a total of 64% DR, the DFS requires a total of 62% DR.<br />
* Note that the ELS gives 4% extra DR by itself, effectively reducing the extra requirement.<br />
<br />
{| class="wikitable"<br />
| DFS<br />
| You need 7% more DR<br />
|-<br />
| ELS<br />
| You need 5% more DR<br />
|}<br />
<br />
* Both {{PetIcon|Leonardo|Leo}} and {{PetIcon|Erran}} give +1% DR.<br />
<br />
* {{PrayerIcon|Safeguard}} prayer provides +1% DR<br />
* {{PrayerIcon|Stone Skin}} prayer provides +3% DR<br />
<br />
* {{ItemIcon|Damage Reduction Potion II|Damage Reduction Potions}} provide +2/4/6/10% DR, based on tier.<br />
<br />
* {{ItemIcon|Yak}} summons gives +1% DR<br />
* {{ItemIcon|Witch}} + {{ItemIcon|Yak}} [[Summoning#Unlocking_And_Using_Synergies|synergy]] grants +2% DR (for a total of +3%) vs {{MonsterIcon|Ignis}}, the closest monster to kill you.<br />
<br />
====Weapon====<br />
For the weapon, {{ItemIcon|Ancient Crossbow}} is a decent choice, with {{ItemIcon|Emerald Bolts}}, as you will need {{ItemIcon|Diamond}} for potions.<br />
<br />
====Notes====<br />
If you haven't ground out a {{ItemIcon|Fury of the Elemental Zodiacs}} yet, you could use {{ItemIcon|Elite Amulet of Defence}} instead, with only 1% DR loss.<br />
<br />
You can get up to 1100 hp through agility, reducing the total dr% requirement with Wasteful Ring to 56% (the -2% dr one is not worth it). Without Wasteful Ring, get it up to 1120 HP at the cost of two DR%, and you will only need 64% dr.<br />
<br />
At 1000 HP, and without Wasteful Ring, you would need 71% DR.<br />
At 1030 HP, and without Wasteful Ring, you would need 70% DR.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Fire_God_Dungeon/Guide&diff=51457Fire God Dungeon/Guide2022-03-11T16:44:45Z<p>Vbion: /* Manual build */ wording</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
==Manual build==<br />
You might want to manually go through the {{ZoneIcon|Fire God Dungeon}} if you want to get the {{UpgradeIcon|Art of Control}} as soon as possible.<br />
<br />
The idea is to idle everything but the Cataclysm attack of {{Icon|Ragnar|type=monster}}. Use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] to check if you can do it. You want to be able to tank everything else to reduce the chance of death.<br />
<br />
The spell of choice is either 20k-accuracy {{Icon|Slicing Winds|type=spell}} or {{Icon|Gust|type=spell}} if you unlocked it. With them, you don't have to worry about the long fights because these spells won't miss if they're fired at accuracy of 20k or higher.<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR%<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| 1%<br />
|-<br />
| {{ItemIcon|Scaled Shield}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Magic Wand (Elite)}}<br />
| 0%<br />
|-<br />
| Total<br />
| 55%<br />
|}<br />
<br />
The {{ItemIcon|Scaled Shield}} is used to increase your DPS. If you don't have enough HP, {{ItemIcon|Dragonfire Shield}} might be a good option.<br />
<br />
You can use {{ItemIcon|Magic Wand (Powerful)}} if you don't have its {{ItemIcon|Magic Wand (Elite)|Elite}} version.<br />
<br />
==Idle build==<br />
<br />
It's recommended to beat the Fire God Dungeon with Ranged, since enemies here are all melee and magic, due to the [[Combat Triangle]]. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Aeris God Helmet}}<br />
| Head<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platebody}}<br />
| Body<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
| Leggings<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Boots}}<br />
| Boots<br />
| 8%<br />
|-<br />
| {{ItemIcon|Aeris God Gloves}}<br />
| Hands<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 40%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
| Neck<br />
| 3%<br />
|-<br />
| {{ItemIcon|Wasteful Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 55%<br />
|}<br />
<br />
====Requirements====<br />
This Dungeon essentially depends on using the {{ItemIcon|Wasteful Ring}}, since it reduces the need for DR% by 7 or 8 points.<br />
<br />
The following assumes the player is max level {{Skill|Hitpoints|HP}}.<br />
<br />
Having {{PetIcon|Finn}} does not make a difference for the following, coincidentally, and thus could replace the need for the last HP level.<br />
<br />
====Extra DR====<br />
An {{ItemIcon|Earth Layered Shield}} (ELS) is better than a {{ItemIcon|Dragonfire Shield}} (DFS), but is arguably harder to get. The ELS requires a total of 64% DR, the DFS requires a total of 62% DR.<br />
* Note that the ELS gives 4% extra DR by itself, effectively reducing the extra requirement.<br />
<br />
{| class="wikitable"<br />
| DFS<br />
| You need 7% more DR<br />
|-<br />
| ELS<br />
| You need 5% more DR<br />
|}<br />
<br />
* Both {{PetIcon|Leonardo|Leo}} and {{PetIcon|Erran}} give +1% DR.<br />
<br />
* {{PrayerIcon|Safeguard}} prayer provides +1% DR<br />
* {{PrayerIcon|Stone Skin}} prayer provides +3% DR<br />
<br />
* {{ItemIcon|Damage Reduction Potion II|Damage Reduction Potions}} provide +2/4/6/10% DR, based on tier.<br />
<br />
* {{ItemIcon|Yak}} summons gives +1% DR<br />
* {{ItemIcon|Witch}} + {{ItemIcon|Yak}} [[Summoning#Unlocking_And_Using_Synergies|synergy]] grants +2% DR (for a total of +3%) vs {{MonsterIcon|Ignis}}, the only monster which would kill you.<br />
<br />
====Weapon====<br />
For the weapon, {{ItemIcon|Ancient Crossbow}} is a decent choice, with {{ItemIcon|Emerald Bolts}}, as you will need {{ItemIcon|Diamond}} for potions.<br />
<br />
====Notes====<br />
If you haven't ground out a {{ItemIcon|Fury of the Elemental Zodiacs}} yet, you could use {{ItemIcon|Elite Amulet of Defence}} instead, with only 1% DR loss.<br />
<br />
You can get up to 1100 hp through agility, reducing the total dr% requirement with Wasteful Ring to 56% (the -2% dr one is not worth it). Without Wasteful Ring, get it up to 1120 HP at the cost of two DR%, and you will only need 64% dr.<br />
<br />
At 1000 HP, and without Wasteful Ring, you would need 71% DR.<br />
At 1030 HP, and without Wasteful Ring, you would need 70% DR.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Spam_Eating&diff=51317Spam Eating2022-03-03T23:30:44Z<p>Vbion: Update according to the new mouse spam-eat. Reword Notable Examples.</p>
<hr />
<div>The Spam Eating is an alternative to the in-built mouse version that allows you to eat as fast as possible. It is used when you need to stay at full health.<br />
<br />
In order to do that, click on the food that is currently selected for AutoEat. You should see a grey selection around the food button.<br />
<br />
After that, you can press Enter on your keyboard, it will trigger the same action as if you clicked on the food icon yourself. If you hold Enter, you will start eating as fast as the keyboard allows.<br />
<br />
You can increase the rate of eating by additionally spamming the mouse clicks on the same area.<br />
<br />
Be aware that the keyboard spam starts to work after a delay, so you need to start holding it '''before''' you need to keep yourself at full HP.<br />
<br />
===Notable examples===<br />
There are cases where you can manually eat to win against something that would kill you on AutoEat.<br />
<br />
If you go into the {{ZoneIcon|Infernal Stronghold}} shortly after the {{ZoneIcon|Volcanic Cave}}, you need to manually eat to survive the moves after the stun of {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs}}.</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Scripting_and_Extensions&diff=51106Scripting and Extensions2022-02-20T10:34:41Z<p>Vbion: /* List of Independent Tools */ Bump the version of Coupon Solver and Astrology Roll Sum Chance because nothing changed.</p>
<hr />
<div><!--No version number since version is per tool/script--><br />
{{Otheruses|listing scripts and extensions|instructions on installing scripts and extensions|Scripting and Extensions Instructions}}<br />
Many people have developed scripts and extensions that add QOL, automation, calculators and more. There is an active community of people trying to develop new scripts and extensions on the [https://discord.gg/MelvorIdle Melvor Idle Discord].<br />
<br />
For spreadsheet based calculators instead, see [[Spreadsheets and Theorycrafting]].<br />
<br />
'''Disclaimer:''' It is possible that there are bugs in these scripts that could corrupt your game. Also note that many of these scripts and extensions were created for earlier versions of the game and could not be working in newer versions, or worst case scenario, corrupt your save.<br />
<br />
It is highly recommended to '''BACKUP YOUR SAVE''' before running any scripts or extensions.<br />
<br />
'''Disclaimer:''' Do not run code you can not understand or do not trust. Malicious code could be included in any of these scripts and extensions.<br />
<br />
== List of Independent Tools ==<br />
These tools are used independently of the Melvor Idle app and website. Usually they are independent reference tools or interact with game data via the save data export.<br />
{| class="wikitable sortable stickyHeader"<br />
|- class="headerRow-0"<br />
! Name<br />
! Description<br />
! Author<br />
! Version<br />
! Aspects<br />
|-<br />
| [https://silberdrachi.github.io/CanIIdle/ Can I Idle Melvor?]<br />
| Determines whether dungeons, Slayer tiers, or any monsters can be safely idled.<br />
| [https://discordapp.com/users/818221327826812950 Silber#6947]<br />
{{VColor|1.0.2}}<br />
| Loot<br />
|-<br />
| [https://github.com/vbion/melvor-coupon-solver/ Melvor Coupon Solver]<br />
| Calculates how many times you need to clear a dungeon to get at least one of each items that you want.<br />
| vbion#1668, Benjamin#5349 <br />
{{VColor|1.0.2}}<br />
| Multi<br />
|-<br />
| [https://github.com/vbion/melvor-astrology-roll-sum-chance Melvor Astrology Roll-All sum chance]<br />
| Calculates the chance to get the desired percentage or higher with the Roll All button.<br />
| vbion#1668, Benjamin#5349 <br />
{{VColor|1.0.2}}<br />
| Multi<br />
|-<br />
| [https://mict.spectralcoding.com/ Melvor Idle Completionist Tool]<br />
| Accepts a user's save data export and displays the remaining items, pets, and monsters needed to complete the game.<br />
| [https://discordapp.com/users/178688021456093185 Dandelock#6912]<br />
{{VColor|0.22.1}}<br />
| Multi<br />
|-<br />
| [https://lwagf.github.io/melvoredit/ MelvorEdit]<br />
| Import, modify, and export Save Data Exports<br />
| lwagf<br />
{{VColor|0.22}}<br />
| Multi<br />
|}<br />
<br />
== List of Scripts and Extensions ==<br />
These tools are used as part of the Melvor Idle app and website. Usually they are add ons that add menus, sections, or other functionality to the game interface.<br />
{| class="wikitable sortable stickyHeader"<br />
|- class="headerRow-0"<br />
! Name<br />
! Description<br />
! Author<br />
! Version<br />
! Aspects<br />
|-<br />
| [https://gitlab.com/aldousWatts/SEMI Scripting Engine for Melvor Idle] (SEMI)<br />
| Adds automation and functionality to Melvor Idle, combining several userscripts into one<br />
| [https://discordapp.com/users/243146939611217931 Aldous Watts#2494]<br/>[https://discordapp.com/users/181210019163930624 TheAlpacalypse#8105]<br />
{{VColor|1.0.2}}<br />
| Multi<br />
|-<br />
| [[Combat Simulator|Combat Simulator Reloaded]]<br />
| An updated fork of the original Combat Simulator<br />
| [https://discordapp.com/users/798542155999608873 Visua#9999]<br/>[https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|1.0.2}}<br />
| [[Combat]]<br />
|-<br />
| [https://greasyfork.org/en/scripts/412689 Melvor Action Queue]<br />
| Allows you to queue up actions ahead of time and automatically spend mastery pool. Works with Tampermonkey but not Greasemonkey.<br />
| [https://discordapp.com/users/266517729131888640 8992#7954]<br />
{{VColor|1.0.2}}<br />
| Multi<br />
|-<br />
| [https://greasyfork.org/scripts/430727 Melvor Additive Skilling Anti-Lag]<br />
| Dynamically adjusts game speed to compensate for lag. Forked from the original [https://greasyfork.org/en/scripts/421556-melvor-anti-lag Melvor Anti-Lag] by [https://discordapp.com/users/266517729131888640 8992#7954]<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|1.0.2}}<br />
| QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/419699 Melvor Auto Farming]<br />
| Automatically plants your seeds, prioritizes highest level tree seed and equal allotment and herb produce.<br />
Comment seeds you don't want to plant and equipment you don't want to use.<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|1.0.2}}<br />
| [[Farming]]<br />
|-<br />
| [https://greasyfork.org/en/scripts/435548 Melvor Auto Loot]<br />
| Add an Auto-Loot toggle button in combat.<br />
| [https://discordapp.com/users/909829590992711730 Polfy#6924]<br />
{{VColor|1.0.2}}<br />
| Auto-Loot<br />
|-<br />
| [https://greasyfork.org/en/scripts/439292 Melvor Idle AutoEat]<br />
| Autoeats if attack will kill player, changes food if required<br />
| [https://discordapp.com/users/818221327826812950 Silber#6947]<br />
{{VColor|1.0.2}}<br />
| [[Combat]]<br />
|-<br />
| [https://greasyfork.org/scripts/438058 Melvor Better Completion Log]<br />
| Shows images of undiscovered items, monsters, pets and open wiki page on click<br />
| [https://discordapp.com/users/909829590992711730 Polfy#6924]<br />
{{VColor|1.0.2}}<br />
| QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/439183 Melvor Idle Can I Idle Helper]<br />
| Adds a button to the combat UI to copy the link to CII with the current setup<br />
| [https://discordapp.com/users/818221327826812950 Silber#6947]<br />
{{VColor|1.0.2}}<br />
| [[Combat]]/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/439077 Melvor Idle Change Game Mode]<br />
| Enables swapping game modes through the settings menu<br />
| [https://discordapp.com/users/818221327826812950 Silber#6947]<br />
{{VColor|1.0.2}}<br />
| QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/433162 Melvor Equipment Menu]<br />
| Adds an equipment menu to equipment slots on Combat page and top bar<br />
| [https://discordapp.com/users/818221327826812950 Silber#6947]<br />
{{VColor|1.0.2}}<br />
| [[Combat]]/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/415592 Melvor ETA]<br />
| Shows Estimated Time till 100%, level 99... Requires Combat Simulator for GUI Settings.<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|1.0.2}}<br />
| UI/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/439024 Melvor Idle HCCO]<br />
| Support for HCCO and other minor player made game modes<br />
| [https://discordapp.com/users/818221327826812950 Silber#6947]<br />
{{VColor|1.0.2}}<br />
| [[Combat]]/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/435520 Melvor Items Drop Rates]<br />
| Shows monsters, chests and already acquired thieving NPCs items drop rates<br />
| [https://discordapp.com/users/909829590992711730 Polfy#6924]<br />
{{VColor|1.0.2}}<br />
| QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/430344 Melvor Obstacle Filter]<br />
| Agility course planner that allows you to filter agility obstacles based on skill of interest.<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|1.0.2}}<br />
| [[Agility]]<br />
|-<br />
| [https://greasyfork.org/en/scripts/438680 Melvor One Click Farming] [https://github.com/PierreYvesFlamand/Melvor-One-Click-Farming <sup>Source</sup>]<br />
| Harvest All, Apply Weird Gloop to all Plots and Plant All Selected Crops on every farming areas in one click.<br />
| [https://discordapp.com/users/188083655711784960 Polfy#6924]<br />
{{VColor|1.0.2}}<br />
| QOL/[[Farming]]<br />
|-<br />
| [https://greasyfork.org/en/scripts/423121 Melvor Show Modifiers]<br />
| Adds a button to show all your currently active modifiers.<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|1.0.2}}<br />
| UI/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/435372 Melvor Unlimited Offline]<br />
| Removes the 18 hour offline cap<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|1.0.2}}<br />
| QOL<br />
|-<br />
| [https://greasyfork.org/scripts/428138 Melvor Virtual Levels]<br />
| Shows progress to the next virtual level, and some related changes<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|1.0.2}}<br />
| QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/426675 Bad Lemon]<br />
| Bad Apple goes Melvor. This Fan Content is a fan work based on Touhou Project<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|1.0.2}}<br />
| UI/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/423027 Lemvor]<br />
| lemon<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|1.0.2}}<br />
| UI/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/423552-melvor-golbin-raider Melvor Golbin Raider]<br />
| Makes item selections for you in Golbin Raid.<br />
Drag and Drop priority for Modifier selection, softcap and hardcap.<br />
Auto eats.<br />
Equipment Priority Selection with backup weighting. Only picks 1hand weapons unless item is in priority list.<br />
Customizable category selection logic.<br />
| [https://discordapp.com/users/86953616094543872 NotCorgan#1234]<br />
{{VColor|1.0.2}}<br />
| [[Golbin Raid]]<br />
|-<br />
| [https://greasyfork.org/en/scripts/436210-melvor-idle-notifications Notifications]<br />
| Notifies you when your hitpoints go below 40%, your loot container is full or a wave in golbin raid is finished.<br />
| [https://discordapp.com/users/912116703297695834 Xander#8896]<br />
{{VColor|1.0.2}}<br />
| [[Golbin Raid]] / [[Combat]]<br />
|-<br />
| [https://greasyfork.org/en/scripts/435688-melvor-idle-additional-bank-buttons Additional Bank Buttons]<br />
| Adds bank buttons to select all items in current tab while in move/sell mode & reset default bank tabs for all items that are currently not in the bank.<br />
| [https://discordapp.com/users/912116703297695834 Xander#8896]<br />
{{VColor|1.0.2}}<br />
| UI/QOL<br />
|-<br />
| [https://discord.com/channels/625838709203271680/664637399028072470/909936190113874000 Melvor Astrology 5 Reroll]<br />
| All astrology rerolls will net 5% modifiers<br />
| [https://discordapp.com/users/909234620321648690 Zakangroth#2453]<br />
{{VColor|1.0}}<br />
| [[Astrology]]<br />
|-<br />
| [https://discord.com/channels/625838709203271680/664637399028072470/909936179980427348 Melvor Astrology Buy]<br />
| Buy astrology modifiers for a user set amount<br />
| [https://discordapp.com/users/909234620321648690 Zakangroth#2453]<br />
{{VColor|1.0}}<br />
| [[Astrology]]<br />
|-<br />
| [https://greasyfork.org/en/scripts/434605 Melvor Bank Tab Values]<br />
| Adds GP value of bank tabs to the tab button<br />
| [https://discordapp.com/users/591280269491830790 WhackyGirl#4639]<br />
{{VColor|1.0}}<br />
| UI/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/435689 Close Offline Progress Pop-up]<br />
| Automatically dismisses offline progress pop-up when it's displaying less than 10 minutes of progress<br />
| [https://discordapp.com/users/912116703297695834 Xander#8896]<br />
{{VColor|1.0}}<br />
| UI/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/425457 Melvor DungeonTimer]<br />
| Displays different statistics relating to dungeon completion (Completion count, previous time, best time, average time)<br />
| [https://discordapp.com/users/763882009641746452 Chrono#1840]<br />
{{VColor|1.0}}<br />
| [[Combat]]<br />
|-<br />
| [https://greasyfork.org/en/scripts/435854 Impending Darkness for Combat Only Characters]<br />
| Allows players to run Impending Darkness when they have level 99 in all combat skills and level 1 in all non-combat skills<br />
| [https://discordapp.com/users/912116703297695834 Xander#8896]<br />
{{VColor|1.0}}<br />
| [[Game_Mode#Hardcore_Combat_Only_.28HCCO.29|HCCO]]<br />
|-<br />
| [https://greasyfork.org/en/scripts/422123 Melvor Idle Item Dashboard (MIID)]<br />
| Big dashboard to track average items, gold value, kills and resources over time.<br />
| [https://discordapp.com/users/316212552457781250 Gardens#3738]<br />
{{VColor|1.0}}<br />
| UI/QOL<br />
|}<br />
<br />
{|class="mw-collapsible mw-collapsed wikitable sortable stickyHeader" style='margin:auto; width:100%;'<br />
|+ style='white-space:nowrap;border:solid 1px #465160; padding: 3px;'|Outdated Scripts<br />
|- class="headerRow-0"<br />
! Name<br />
! Description<br />
! Author<br />
! Version<br />
! Aspects <br />
|-<br />
| [https://greasyfork.org/en/scripts/405082-melvor-completion-log-helper Melvor Completion Log Helper]<br />
| Shows greyed out images of items/monsters that you have yet to get/kill in the completion log and adds links to the wiki.<br />
| [https://discordapp.com/users/190161169321951232 Breindahl#2660]<br/>[https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|0.22}}<br />
| UI/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/411909-melvor-idle-timestamped-saves Melvor Idle Timestamped Saves]<br />
| Adds character name and a timestamp to the default filename when downloading a save.<br />
| [https://discordapp.com/users/798542155999608873 Visua#9999]<br />
{{VColor|0.22}}<br />
| UI/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/425582-melvor-swap-rc Melvor Swap RC]<br />
| Automatically changes Runecrafting runes.<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|0.22}}<br />
| UI/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/423057-melvor-make-xi Melvor Make-XI]<br />
| Adds button to Make X amount of actions of a skill and then stop. Forked from the original Melvor MakeX by [https://discordapp.com/users/190161169321951232 Breindahl#2660]<br />
| [https://discordapp.com/users/369499615357304853 TinyCoyote#1769]<br />
{{VColor|0.22}}<br />
| UI/QOL<br />
|-<br />
| [https://greasyfork.org/en/scripts/434606-melvor-auto-slayer Melvor Auto Slayer]<br />
| Auto Slayer<br />
| [https://discordapp.com/users/591280269491830790 WhackyGirl#4639]<br />
{{VColor|0.22}}<br />
| [[Combat]]<br />
|-<br />
| [https://gitlab.com/aldousWatts/MICE/-/blob/main/README.md Melvor Idle Cheat Engine] (MICE)<br />
| Manipulates the game in a variety of ways. Best used as a save recovery tool or to facilitate testing.<br />
| [https://discordapp.com/users/243146939611217931 Aldous Watts#2494]<br />
{{VColor|0.21}}<br />
| Multi<br />
|-<br />
| [https://greasyfork.org/en/scripts/394855-melvor-auto-replant Melvor Auto Replant]<br />
| Automatically replants the same seed for [[Farming]]<br />
| [https://discordapp.com/users/615898740607156234 NotArcanus#3825]<br />
{{VColor|0.15.2}}<br />
| [[Farming]]<br />
|-<br />
| [https://greasyfork.org/en/scripts/400027-melvor-idle-autosell-fishing-junk/code Melvor Idle AutoSell Fishing Junk]<br />
| Automatically sells [[Fishing#Junk|junk]] caught while [[Fishing|fishing]]<br />
| [https://discordapp.com/users/243146939611217931 Aldous Watts#2494]<br />
{{VColor|0.15.2}}<br />
| Auto-Sell<br />
|-<br />
| [https://pastebin.com/KjJnLt7f Auto planter by priorities]<br />
| Automatically tries to plant the highest tier seeds avaible<br />
| Dejv#3141<br />
{{VColor|0.15.1}}<br />
| [[Farming]]<br />
|-<br />
| [https://discordapp.com/channels/625838709203271680/664637399028072470/671113318135627808 Smithing HUD]<br />
| Adds [[Smithing]] HUD and XP calculator<br />
| [https://discordapp.com/users/170536827286061056 Bioniclegenius#3272]<br />
{{VColor|0.11.2}}<br />
| [[Smithing]]<br />
|-<br />
| [https://pastebin.com/wq641Nhx XPH]<br />
| Monitors XP/HR stats experimentally<br />
| Breakit<br />
{{VColor|0.11.2}}<br />
| UI/QOL<br />
|}<br />
<br />
=== In-game functions ===<br />
{{main|Reference=In-game Functions}}<br />
It is possible to interact directly with the in-game functions of the game through the console. This can be used to add items, levels, GP and more.<br />
<br />
== How to Use? ==<br />
Depending on the type of script or extension, different methods may be needed to add them to the game. For Steam and web browser (PC), see [[Scripting and Extensions Instructions]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Dragons_Den/Guide&diff=50705Dragons Den/Guide2022-02-03T16:32:18Z<p>Vbion: Update page version to 1.0.2. Nothing changed.</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
===Why clear Dragons Den?===<br />
{{ZoneIcon|Dragons Den}} is usually cleared for the {{ItemIcon|Ancient Crossbow}}, {{ItemIcon|(U) Ancient D-hide Vambraces}}, and {{ItemIcon|(U) Ancient D-hide Shield}} because they are wanted for the {{ZoneIcon|Air God Dungeon|notext=true}} [[Air God Dungeon/Guide|Air]] and {{ZoneIcon|Water God Dungeon|notext=true}} [[Water God Dungeon/Guide|Water]] God Dungeons. <br />
<br />
Other parts of the {{ItemIcon|Ancient D-hide Body|Ancient}} set are of little importance because you will use the {{ItemIcon|Aeris God Helmet|notext=true}} [[Aeris God Armour]] for the {{ZoneIcon|Water God Dungeon}}. Keep them only if you didn't already get your {{Skill|Ranged}} to level 85.<br />
<br />
===Gear to idle===<br />
<br />
Because all enemies in {{ZoneIcon|Dragons Den}} are {{Icon|Melee}}, it is advised to use a {{Skill|Magic}} or {{Icon|Melee}} build due to the [[Combat Triangle]].<br />
<br />
This guide assumes that you have {{UpgradeIcon|Auto Eat - Tier III}}. {{ItemIcon|Crab|Crabs}} were used as a food of choice to reflect the approximate cooking level at the time of clearing the dungeon.<br />
<br />
The simulations are run on a character with lvl 80 in all combat skills except {{Skill|Hitpoints}}.<br />
<br />
Due to the wide range of cases, it is recommended to use the [[Combat Simulator]] to compare the options tailored for your situation.<br />
<br />
The ring slot in the given builds is free. It is suggested to use {{ItemIcon|Ring of Wealth}} if you have it or {{ItemIcon|Aorpheat's Signet Ring}} otherwise.<br />
<br />
<br />
====Basic Magic====<br />
<br />
Below is a basic build that needs {{SkillReq|Runecrafting|90}} to create, {{SkillReq|Magic|78}} to wear, and {{Icon|Hitpoints|qty=830|type=skill|HP}} to idle.<br />
<br />
The spell of choice is {{Icon|Fire Surge|type=spell}} with combination runes.<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Hat}}<br />
| Head<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Robes}}<br />
| Body<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Bottoms}}<br />
| Leggings<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Boots}}<br />
| Boots<br />
| 5%<br />
|-<br />
| {{ItemIcon|Paladin Gloves}}<br />
| Hands<br />
| 4%<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| Weapon<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 24%<br />
|}<br />
<br />
====Melee====<br />
<br />
The following build needs {{SkillReq|Smithing|99}} to create, {{SkillReq|Attack|70}} to wear, and {{Icon|Hitpoints|qty=780|type=skill|HP}} to idle.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Dragon Helmet}}<br />
| Head<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Platebody}}<br />
| Body<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Platelegs}}<br />
| Leggings<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Shield}}<br />
| Off-hand<br />
| 6%<br />
|-<br />
| {{ItemIcon|Paladin Gloves}}<br />
| Hands<br />
| 4%<br />
|-<br />
| {{ItemIcon|Amulet of Calculated Promotion|Promotion}} or {{ItemIcon|Amulet of Glory|Glory}}<br />
| Neck<br />
| 0%<br />
|-<br />
| {{ItemIcon|Sunset Rapier}} or {{ItemIcon|Ancient Claw}}<br />
| Weapon<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 34%<br />
|}<br />
<br />
====Advanced Magic====<br />
For comparison, here's the magic build that takes less time to acquire than the {{ItemIcon|Ancient Claw}} and needs {{Icon|Hitpoints|qty=860|type=skill|HP}} to idle.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Hat}}<br />
| Head<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Robes}}<br />
| Body<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Bottoms}}<br />
| Leggings<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Boots}}<br />
| Boots<br />
| 5%<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Enchanted Cape}}<br />
| Cape<br />
| 0%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Book of Eli}}<br />
| Off-hand<br />
| 0%<br />
|-<br />
| {{ItemIcon|Elementalist Gloves}}<br />
| Hands<br />
| 0%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 22%<br />
|}<br />
<br />
===Adjusted clear time===<br />
Adjusted clear time is the time it takes to prepare all needed food and runes plus the time of the clear itself.<br />
{| class="wikitable" <br />
! Build<br />
! Adjusted clears per hour<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 3.7<br />
|-<br />
| Basic Magic<br />
| 4.1<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| 4.1<br />
|-<br />
| Advanced Magic<br />
| 5.8<br />
|}<br />
<br />
{{SpoilerBox|text=<br />
Adjusted clear time <math>A</math> is calculated by dividing the overall time <math>T_{all}</math> by the number of dungeons <math>D_h</math> cleared per one hour.<br />
<br />
The overall time <math>T_{all}</math> is calculated by the sum of one hour plus the time required to produce the {{ItemIcon|Crab|Crabs}} <math>T_c</math>, mine essence <math>T_m</math>, and create runes <math>T_r</math>. All measured in seconds. The number of spent {{ItemIcon|Ancient Rune|Ancient}} runes is noted as <math>N</math>.<br />
<br />
The {{ItemIcon|Crab}} total preparation time is 6.9 seconds per Crab.<br />
<br />
The {{Icon|Fire Surge|type=spell}} with the combination runes is used.<br />
<br />
The approximate {{Icon|Adventure}} situation is taken for Runecrafting. In particular, {{ItemIcon|Mining Gloves}} and {{ItemIcon|Elemental Potion IV|Elemental Potion}} are not used. The Runecrafting 95% milestone of the mastery pool is active, and the runes have 99 mastery, meaning that 16 runes are produced per two seconds. No rune preservation or doubling.<br />
<br />
The mining time is the one with the {{UpgradeIcon|Dragon Pickaxe}} upgrade - 1.3 seconds. The number of needed essence considers all runes used in crafting: {{ItemIcon|Rune Essence|Essence}}, {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Fire Rune|Fire}}, {{ItemIcon|Smoke Rune|Smoke}} and {{ItemIcon|Ancient Rune|Ancient}} runes.<br />
<br />
<math>T_m = N * (7 * (2/16 + 2/16) / 16 + 1 / 16 + 7 / 16) * 1.3 = N * (7 * (2/16 + 2/16) + 1) / 16 * 1.3 + 7 / 16 * 1.3</math><br />
<br />
For <math>T_r</math> compared to <math>T_m</math>, the difference is that we don't account for one rune essence in the {{ItemIcon|Smoke Rune}} because we don't need to runecraft it separately unlike all other parts of the formula.<br />
<br />
<math>T_r = N * (7 * (2/16 + 2/16) + 1) / 16 * 2</math><br />
<br />
You can check out the intermediate steps with the following Google Sheet ([https://docs.google.com/spreadsheets/d/1Wkic1HnSjkvFuq78UhuIe4BUTxc1EcedhRIcKsXRq0I/edit#gid=0 link]).<br />
|title=Details|color=default}}<br />
<br />
Advanced Magic is the clear leader, therefore it is recommended to farm the Dragons Den dungeon with the Advanced Magic build.<br />
<br />
====Food expenditure====<br />
The bulk of time is spent on preparing food, so it's heavily recommended to level your food-producing methods when possible. As an example, with some upgrades ({{ItemIcon|Fishing Skillcape}}, {{ItemIcon|Cooking Skillcape}}, 99 mastery, top fishing rod, {{ItemIcon|Amulet of Fishing}}), the fishing and cooking times are the following: <br />
{| class="wikitable" <br />
|-<br />
! Food<br />
! Fishing time (s)<br />
! Cooking time (s)<br />
! HP<br />
! HP per second<br />
|-<br />
| {{ItemIcon|Whale (Perfect)}}<br />
| 1.97<br />
| 9.35<br />
| 580<br />
| 51.2<br />
|-<br />
| {{ItemIcon|Crab}}<br />
| 0.96<br />
| 5.95<br />
| 150<br />
| 21.7<br />
|}<br />
<br />
In other words, if you prepare Whales instead of Crabs, you would more than double your speed of food preparation, which is a huge boost to the clear time.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Golbin_Raid/Guide&diff=50550Golbin Raid/Guide2022-02-02T20:02:05Z<p>Vbion: /* Resources */ add the datamined info on new items. Credits go to Ekuland#6573</p>
<hr />
<div>{{V|1.0.1}}<br />
{{Otheruses|a guide for progressing through the Golbin Raid minigame|the minigame its self|Golbin Raid}}<br />
<br />
This guide was written by RobDragon#7319, and aims to help players progress through the {{PetIcon|Golbin Raid|img=Golden Golbin}} waves. Some formatting modifications were added by [[User:mazunki|mazunki]].<br />
<br />
== TL;DR ==<br />
<br />
* Spam restart for [[Equipment#Bolts|bolts]] and/or a strong starter [[Equipment#Weapons|weapon]].<br />
<br />
* Get [[Combat#Damage_Reduction|Damage Reduction %]] and lifesteal.<br />
<br />
* Don't run out of [[Food|food]].<br />
<br />
* Don't run out of [[Runecrafting#Runes|runes]] or [[Equipment#Ammunition|ammunition]]. If you do, your main weapon will be reset.<br />
<br />
* Get {{ItemIcon|Ocean Song}} or {{ItemIcon|Shockwave}} after wave 20.<br />
<br />
* Consider [[Food#Manual_Eating|Manually eating]] to survive red bosses every 10th wave.<br />
<br />
* See image for best overall build. [[File:Overallbis.png|thumb|Best Overall Build]]<br />
<br />
== General Information ==<br />
<br />
=== Setting Goals ===<br />
* Rewards from [[Golbin Raid]] have no impact on the completion log, except the {{PetIcon|Golden Golbin}} pet.<br />
* The only exclusive rewards outside of the Golbin Raid itself are the two unique pets ({{PetIcon|Preston the Platypus|Preston}} and {{PetIcon|Jerry the Giraffe|Jerry}}), and a {{ItemIcon|Yellow Party Hat}} which are [[Unlisted Items|unlisted]] in the completion log, but will be added if unlocked.<br />
* All limited purchase [[Golbin_Raid#Shop|upgrades]] will cost a total of {{RC|1145000}}. This amount can be gathered by finishing wave 280 once, or by repeatedly doing shorter runs.<br />
* Infinite raid coins through skipping to a point where you earn more coins than you spend is possible. This can be achieved through the maximum Reduce Wave Skip Cost (at 50% reduction), {{RC|6138000}}, and skipping past wave 495.<br />
<br />
=== Shop Upgrades ===<br />
The upgrades below are presented in rough order of importance, with the most important appearing first.<br />
{| class="wikitable"<br />
! Upgrade !! Notes !! Buy Limit<br />
|-<br />
| {{PetIcon|Golden Golbin|nolink=true|Reduce Wave Skip Cost}}<br />
| This is the most important upgrade to buy if you want to obtain an infinite number of raid coins<br />
| 50<br />
|-<br />
| {{PetIcon|Golden Golbin|nolink=true|Unlock [[Combat Passive Slot]]}}<br />
| Has the most potential benefit for combat, however it usually provides little benefit due to the amount of useless items in the roll pool<br />
| Once<br />
|-<br />
| {{Skill|Prayer|nolink=true|Unlocking Prayer}}<br />
| A unique purchase which allows [[Prayer#Prayers|Prayers]] to be used<br />
| Once<br />
|-<br />
| {{Skill|Prayer|nolink=true|Increase Prayer Level}}<br />
| Prayer can be used to kill late game boss Golbins more reliably. Purchasing beyond {{SkillReq|Prayer|95}} currently has no benefit.<br />
| 98<br />
|-<br />
| {{Skill|Prayer|nolink=true|Increase Prayer Points gained per Wave Completion}}<br />
|<br />
| Unlimited<br />
|-<br />
| {{Skill|Prayer|nolink=true|Increase Starting Prayer Points}}<br />
| Quite a bit worse than above upgrade<br />
| Unlimited<br />
|-<br />
| {{Skill|Magic|nolink=true|Rune Pouch}}<br/>{{Skill|Ranged|nolink=true|Ammo Gatherer}}<br />
| Have % scaling and will remain useful to the late game. Could be useful for {{ItemIcon|Prayer Scroll|Prayer Scrolls}} and {{ItemIcon|Wizard's Scroll|Wizard's Scrolls}}<br />
| Unlimited<br />
|-<br />
| {{Skill|Hitpoints|nolink=true|Food Bonus}}<br />
| Provides a solid boost to early game food, but has poor scaling so becomes less relevant later on<br />
| Unlimited<br />
|-<br />
| {{PetIcon|Preston the Platypus}}<br />
| Helps get best in slot armour faster after finding a top-tier weapon<br />
| Once<br />
|-<br />
| {{PetIcon|Jerry the Giraffe}}<br />
| Can reduce the restart spam due to removing reliance on luck in the first two waves<br />
| Once<br />
|-<br />
| {{ItemIcon|Yellow Party Hat}}<br />
| Is purely cosmetic, and has no use in Golbin Raid.<br />
| Unlimited<br />
|}<br />
<br />
=== Broad Tactics ===<br />
By far the most important aspect of succeeding in Golbin Raid is getting one of the few top-tier weapon [[Special_Attacks|special attacks]] that have either guaranteed hits or scaling damage.<br />
<br />
* The special attacks of the one-handed T90 weapons {{ItemIcon|Ocean Song}}, {{ItemIcon|Shockwave}}, and {{ItemIcon|Tidal Edge}} fit this description, along with limited other weapons such as {{ItemIcon|Stormsnap}}.<br />
<br />
Damage reduction is crucial to avoiding deaths from worst case scenario luck. <br />
* Players should aim to be unkillable through {{UpgradeIcon|Auto Eat - Tier II}} to normal [[Golbin (monster)|golbins]] and unkillable from maximum health to boss golbins.<br />
<br />
As raids can be very long (much longer than the [[Offline_Progression|offline timer]]) it is assumed that most of the non-boss golbins will be idled. The more players are willing to monitor their health, the more efficiency can be gained through reward choices.<br />
<br />
If you do not manage to find a top-tier weapon for long enough that you can not maintain a decent amount of weapon rolls, it may be worth restarting the raid.<br />
<br />
The way the game scales both player and Golbin stats, avoiding all death is typically possible through being close to the maximum damage reduction available. Maintaining sufficient resources such as food, runes, and ammunition is also necessary. Food consumption can be significantly reduced through lifesteal and special attack reliance.<br />
<br />
Lifesteal is incredibly effective at keeping players above the auto-eat threshold with a top-tier special attack. It does not guarantee survival, though. With the same lifesteal%, flat damage special attacks will heal a smaller percentage of overall health at higher waves. <br />
<br />
Bosses are the red golbins at the end of every 10th wave. Like normal golbins, they may have a special effect that modifies their stats, potentially buffing their maximum hit. In the later waves, a boss with a style that the player is weak to and an increased maximum hit modifier could '''kill you in a single hit'''.<br />
<br />
===Preparing for Bosses (Every 10th Wave)===<br />
For difficult bosses, use your maximum damage spell, {{Icon|type=aurora|Surge II}}, and spam eat (be careful holding enter over clicking as you may automatically swap weapons after killing the boss). Possibly delay eating if still above the maximum hit threshold to maximise damage.<br />
<br />
{{Skill|Prayer}} is best used on difficult bosses. Around wave 240 the bosses become exceptionally tough. Turn on {{PrayerIcon|Stone Skin}} before the boss. Have the protection prayer on for the style you are weak to (For example, {{PrayerIcon|Protect from Ranged}} for magic users), but be ready to swap before the first boss attack if they are using a different style.<br />
<br />
Ensure you have ample resources before a difficult boss wave, as a dangerous boss can drain lots of food and runes. This is especially the case with some {{ItemIcon|Guardian Amulet}} setups as some bosses can attack faster than you.<br />
<br />
=== Gear Availability ===<br />
{| class="wikitable"<br />
! Waves !! Available Equipment<br />
|-<br />
| 1–9<br />
| Equipment requiring up to and including level 70<br />
|-<br />
| 10–19<br />
| Equipment requiring up to and including level 84<br />
|-<br />
| 20+<br />
| All equipment, except for the below exclusions<br />
|}<br />
Note that the following items are never available: {{ItemIcon|Wasteful Ring}}, {{ItemIcon|Cape of Completion}}, {{ItemIcon|Maximum Skillcape}}, {{ItemIcon|Farming Skillcape}}, and {{ItemIcon|Candy Cane}}.<br />
<br />
=== Combat Triangle ===<br />
Survival generally focuses on minimising worst case scenarios, therefore we want to reduce the danger from golbins on the weak side of the player's attack style.<br />
<br />
As maintaining near maximum damage reduction becomes essential to survive, the differences in the [[Combat_Triangle|combat triangle]] multipliers significantly impacts weapon choices.<br />
{{CombatTriangleAdjustmentTable}}<br />
<br />
* While ranged has the most favourable worst cast damage reduction multiplier, magic weapons have access to {{Icon|type=curse|Weakening III}} which reduces enemy maximum hit by 15% (golbins do not have special attacks).<br />
* Assuming the player's first attack is always before each golbin's first attack, and attacks are not delayed by eating enough for a golbin to attack between {{Icon|type=curse|Weakening III}} applications, magic will almost always take less damage than ranged.<br />
* At maximum damage reduction from gear of 65%, range (65% x 0.95 = 61%) would take 390 damage from a 1000 damage attack. Magic (65% x 0.85 = 55%) would first reduce a 1000 damage maximum hit to 850 and take 382 from the hit.<br />
* Only with maximum damage reduction from gear and extra damage reduction from effects such as {{PrayerIcon|Stone Skin}} and {{PrayerIcon|Safeguard}} prayer does ranged take less maximum damage to magic, however in typical scenarios magic will take less damage, and magic's lead increases the lower damage reduction the player has. <br />
<br />
=== Warnings ===<br />
* Ensure you have the required runes to cast the selected standard/ancient [[Magic#Spells|magic spell]] before choosing a magic weapon, and the required ammunition type before choosing a ranged weapon, otherwise your weapon will be set to default ({{ItemIcon|Bronze Scimitar}} or {{ItemIcon|Adamant Scimitar}}).<br />
* [[Spirit_Rune|Spirit]] and [[Nature_Rune|nature]] runes are currently unavailable in Golbin Raid. Ensure you have spirit runes before choosing {{ItemIcon|Ring of Spirit Power}} with magic, otherwise your weapon will be set to default. ALT items may get the same special attack and cause the same issue. Also. ensure you have nature runes before casting {{Icon|type=spell|Nature's Call}} or {{Icon|type=spell|Nature's Wrath}}.<br />
* Combination runes are currently unavailable. Do not enable use of combination runes when using magic or your weapon will be set to default.<br />
* {{Icon|Hardcore}} and {{Icon|Adventure}} mode combat triangle and health changes are present in Golbin Raid. This will impact strategy, mainly making melee significantly worse than it already is and making ranged lose its damage reduction benefit over magic.<br />
* Don't hold Enter at the end of any fight. You will proceed to automatically select some item of equipment. If it is a new weapon, you will likely brick your run.<br />
<br />
=== Notes ===<br />
* (ALT) items have a completely random special attack. You cannot see what the special attack will be, and the special attack does not change unless you pick a different weapon.<br />
* {{ItemIcon|Sandstorm Ring}} can no longer turn into an ALT item in Golbin Raid. However, the combat style crafted rings, {{ItemIcon|Ring of Spirit Power}}, {{ItemIcon|Ring of Barrage}}, and {{ItemIcon|Ring of Blade Echoes}} still can. Combat style special attacks will only be active when you are using (or switch to) the correct combat style. If you choose an ALT item and do not see a special attack appear, it may require a different combat style to activate.<br />
* Special attacks on rings are now removed when the ring is changed, rather than overriding the weapon special attack. You can now have multiple special attacks, and if the overall special attack chance is greater than 100%, the special attack chances will be reduced proportionally to their original chance to add up to 100%.<br />
* {{ItemIcon|Obsidian Cape}} does not scale past level 99.<br />
* Manually eating will reset your attack, and your following attack will not be a special attack.<br />
* You can no longer eat during the channel of a channelled special attack without cancelling the attack.<br />
* Prayer now works in Golbin Raid. As prayers can set specific dodge chances to 80%, this reduces the effectiveness of stacking evasion to the combat style weakness.<br />
* You can not pause or save a raid.<br />
<br />
== Specific Wave Strategies ==<br />
<br />
=== Waves 1/2 ===<br />
* The primary goal when starting a run is to get a weapon that is strong until wave 20 in one roll. Any weapon of [[Smithing#Dragon_Gear|dragon]] tier or above will suffice.<br />
* While melee has the worst combat triangle, this is much less relevant early game, so the lack of reliance on resources makes it attractive.<br />
* If the player wants the option to use crossbows post wave 20, it is recommended to use wave 1 to roll for any bolts, and settle for a potentially worse weapon on wave 2. The {{ItemIcon|Adamant Scimitar}} from the shop works well to save a roll.<br />
<br />
=== Waves 3-19 ===<br />
* The rolls from these waves should be used to gain adequate damage reduction, evasion, and resources to maximise weapon rolls after wave 20 until a top-tier weapon is found.<br />
* Maintaining enough food to reach the next wave is top priority, however choosing food should be done at the latest possible safe time. For the initial {{ItemIcon|Shrimp}}, this is usually one to two waves after beginning to eat.<br />
* Food value can be approximately judged by multiplying quantity by healing amount, however high healing food has the potential to be wasted by overhealing in the early game, and low healing food can make it harder to manually eat for bosses.<br />
* Manually eating right after the player attacks will restore health without the 20% healing reduction from Auto Eat - Tier II for minimal damage loss. This is most easily utilised in the early preparation stage.<br />
* Getting a few pieces of damage reduction gear is important to prevent worst case scenario deaths for many waves to come.<br />
* High evasion gear that does not significantly reduce damage output will reduce resource usage, resulting in more weapon rolls later, and can reduce the chance to be killed by any rare dangerous golbins.<br />
* Some BiS (best in slot) gear can be found before wave 20, see below for BiS lists. BiS gear and some high tier damage focused items will be worth sacrificing small amounts of damage reduction for.<br />
* Rolling for passive very often results in an item that does essentially nothing. Skipping passive at wave 10 for one more roll can lead to better preparation and a faster top-tier weapon, however BiS passive items are often never obtained due to low frequency of rolls available.<br />
<br />
=== Wave 20+ ===<br />
* Find a top-tier special attack as quickly as possible, which typically means finding a top-tier weapon. Possibly skip passive rolls for now.<br />
* ALT weapons make it possible to get special attacks on weapons they are not normally on, which allows special attacks to be used on weapons of different combat styles and speeds. However, this becomes riskier the longer the raid as the detriment of getting a weak weapon increases with wave count.<br />
* The ideal ALT weapon would be the fastest available speed to maximise special attack frequency, one handed to utilise [[Equipment#Offhand|offhand]] gear, and magic for the combat triangle style and access to curses and auroras.<br />
* If a scaling rather than flat damage special is obtained on a magic weapon, rune usage may increase as spell damage may become a much bigger factor in overall damage.<br />
<br />
==== [[Special Attacks]] ====<br />
<br />
===== Top-tier special attacks include (roughly in order): =====<br />
<br />
{| class="wikitable col-1-right col-2-left col-3-center"<br />
! {{ItemIcon|Ocean Song|notext=true|size=40}}<br />
! [[Ocean Song]]<br />
| Ocean Song (35%)<br />
| Guaranteed hit, high damage, enemy attack speed decreased, enemy evasion reduction. Best special attack for realistic runs with no skipping.<br />
|-<br />
! {{ItemIcon|Shockwave|notext=true|size=40}}<br />
! [[Shockwave]]<br />
| Shockwave (15%)<br />
| Guaranteed hit, high scaling damage, 1 turn stun, enemy evasion reduction. Will overtake Ocean Song on damage eventually.<br />
|-<br />
! {{ItemIcon|Stormsnap|notext=true|size=40}}<br />
! [[Stormsnap]]<br />
| Stormsnap (15%)<br />
| Guaranteed hit, high scaling damage. Will overtake Ocean Song on damage eventually.<br />
|-<br />
! {{ItemIcon|Tidal Edge|notext=true|size=40}}<br />
! [[Tidal Edge]]<br />
| Tidal Wave (25%)<br />
| Guaranteed hit, high damage, enemy attack speed decreased, enemy evasion reduction. Slightly worse version of Ocean Song.<br />
|}<br />
<br />
===== Solid special attacks include (roughly in order): =====<br />
{| class="wikitable col-1-right col-2-left col-3-center"<br />
! {{ItemIcon|Cloudburst Staff|notext=true|size=40}}<br />
! [[Cloudburst Staff]]<br />
| Magic Ray (100%)<br />
| Not guaranteed hit, high scaling damage, enemy attack speed decreased, channelled (can eat during). Very useful if found early to rush to a top-tier special attack.<br />
|-<br />
! {{ItemIcon|Ragnar Godsword|notext=true|size=40}} <br />
! [[Ragnar Godsword]]<br />
| Infernum (15%)<br />
| Guaranteed hit, scaling damage. Possibly a good stepping stone special attack.<br />
|-<br />
! {{ItemIcon|Terran Godsword|notext=true|size=40}}<br />
! [[Terran Godsword]]<br />
| Crushing Blow (15%)<br />
| Guaranteed hit, scaling damage. Possibly a good stepping stone special attack.<br />
|}<br />
<br />
=== ~Wave 50+ ===<br />
* After choosing a top-tier magic weapon, quickly roll runes to unlock {{ItemIcon|Light Rune|Light}} → {{ItemIcon|Havoc Rune|Havoc}} → {{ItemIcon|Body Rune|Body}} → {{ItemIcon|Ancient Rune|Ancient}} to take advantage of more runes when needing to roll +all.<br />
* For standard magic, use fire spells to do more damage and balance rune usage. Check that the option to use [[Runecrafting#Combination Runes|Combination Runes]] is disabled, otherwise you will lose your magic weapon. Start with {{Icon|type=spell|Fire Strike}}, and transition to {{Icon|type=spell|Fire Surge}} when you can sustain the rune rolls without sacrificing searching for BiS armour.<br />
* Optionally, unlock {{ItemIcon|Blood Rune|Blood}}, {{ItemIcon|Death Rune|Death}}, or {{ItemIcon|Chaos Rune|Chaos}} runes if you feel your rune usage is balanced somewhere between strike and surge spells.<br />
* {{Icon|type=spell|Incinerate}} has guaranteed hits and scaling current health damage, which gives magic without a scaling special attack the potential to transition to scaling damage.<br />
* * This point would likely be much later than the point at which {{ItemIcon|Shockwave}} overtakes {{ItemIcon|Ocean Song}} on damage however.<br />
* Also, remember that while using [[Magic#Ancient_Magicks|Ancient Magicks]] special attacks will not activate, nor can curses be used with these spells. Depending on your progression, rune balance, and amount of active vs idle play, use {{Icon|type=curse|Weakening III}} and alternate between {{Icon|type=aurora|Fervor II}} and {{Icon|type=aurora|Surge II}}.<br />
* After choosing a top-tier ranged weapon, try to upgrade bolt tier when rolling for ammo, but this is not as high priority as beginning to gather BiS armour. <br />
* At this point rolling for passive is always recommended. Due to the insanely low chance to get a top-tier passive, it may be best to settle on whichever you get first.<br />
<br />
==== [[Combat_Passive_Slot|Passive Slot]] ====<br />
<br />
===== Top-tier passive slot effects include (roughly in order): =====<br />
{| class="wikitable col-1-right col-2-left"<br />
|-<br />
! {{ItemIcon|Elder Crown|notext=true|size=40}}<br />
! style="padding: 0 1em; text-align: left" | [[Elder Crown]]<br />
| 10% global lifesteal, -0.05s attack interval. Realistically the overall best. Only source of very valuable lifesteal if playing ranged. Don't have to sacrifice a damage reduction helmet.<br />
|-<br />
! {{ItemIcon|Warlock Amulet|notext=true|size=40}}<br />
! style="padding: 0 1em; text-align: left" | [[Warlock Amulet]]<br />
| 10% magic lifesteal. Close second if playing magic and not swapping.<br />
|-<br />
! {{ItemIcon|Guardian Amulet|notext=true|size=40}}<br />
! style="padding: 0 1em; text-align: left" | [[Guardian Amulet]]<br />
| 5% damage reduction, +10% attack interval, both doubled under 50% hitpoints. Only way to reach maximum damage reduction, allowing a {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} in the amulet slot. Safe option if you already have lifesteal, but will cause long raids to take even longer.<br />
|}<br />
<br />
===== Solid passive slot effects include (roughly in order): =====<br />
{| class="wikitable col-1-right col-2-left"<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Shield of Magic Power|notext=true|size=40}}<br />
! style="text-align: left;" | [[Shield of Magic Power]]<br />
| Strong magic damage increase and enemy damage reduction debuff.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Shield of Ranged Power|notext=true|size=40}}<br />
! style="text-align: left;" | [[Shield of Ranged Power]]<br />
| Strong ranged damage increase and enemy damage reduction debuff. Scales Shockwave special attack damage.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Deadeye Amulet|notext=true|size=40}}<br />
! style="text-align: left;" | [[Deadeye Amulet]]<br />
| 25% chance for 150% ranged damage. Strong ranged damage increase, however it is probably more suited to the amulet slot for ranged.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Ring of Power|notext=true|size=40}}<br />
! style="text-align: left;" | [[Ring of Power]]<br />
| Decent damage increase and enemy damage reduction debuff.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Shield of Melee Power|notext=true|size=40}}<br />
! style="text-align: left;" | [[Shield of Melee Power]]<br />
| Decent melee damage increase and enemy damage reduction debuff.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Sand Treaders|notext=true|size=40}}<br />
! style="text-align: left;" | [[Sand Treaders]]<br />
| -0.05s attack interval. Good synergy with strong special attacks.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Silver Sapphire Necklace|notext=true|size=40}}<br />
! style="text-align: left;" | [[Silver Sapphire Necklace]]<br />
| Small amount of valuable lifesteal.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Recoil Shield|notext=true|size=40}}<br />
! style="text-align: left;" | [[Recoil Shield]]<br />
| 25% damage reflect. Small damage increase.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Poison Virulence Ring|notext=true|size=40}}<br />
! style="text-align: left;" | [[Poison Virulence Ring]]<br />
| Small poison damage increase.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Scaled Shield|notext=true|size=40}}<br />
! style="text-align: left;" | [[Scaled Shield]]<br />
| Small poison damage increase.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Dragonfire Shield|notext=true|size=40}}<br />
! style="text-align: left;" | [[Dragonfire Shield]]<br />
| 30 maximum hitpoints. Minor survivability increase.<br />
|-<br />
! style="border-width: 0px;" | {{ItemIcon|Priest Hat|notext=true|size=40}}<br />
! style="text-align: left;" | [[Priest Hat]]<br />
| -1 prayer point cost. Better than nothing, although prayer points do not scale well enough for proper use outside of bosses.<br />
|-<br />
|}<br />
<br />
=== ~Wave 60+ ===<br />
From now on, most rolls will be for [[Equipment|armour]].<br />
<br />
==== Best in Slot (BiS) Equipment ====<br />
===== [[Equipment|Magic Armour]] =====<br />
* With lifesteal, which Magic will usually have at least 10% of, the stat priority should be (approximately) damage reduction > accuracy > damage > evasion to combat style weakness > overall evasion.<br />
* This results in full [[Glacia God Armour]] coming out on top, primarily due to the kill speed increase. [[Terran God Armour]] and Aeris God Armor pieces have significantly higher ranged/overall defence, at the cost of varying damage losses.<br />
* Upgrades from God Gloves are directly superior to the items they upgrade from, however they do not overtake items higher on the list.<br />
<br />
{| class="wikitable"<br />
! Slot<br />
! colspan="20" | Equipment (better first, worse last)<br />
|-<br />
! Helmet<br />
| colspan="4" | {{ItemIcon|Glacia God Helmet|Glacia God}}<br />
| colspan="4" | {{ItemIcon|Terran God Helmet|Terran God}}<br />
| colspan="4" | {{ItemIcon|Aeris God Helmet|Aeris God}}<br />
| colspan="4" | {{ItemIcon|(G) Ancient Helmet|(G) Ancient}}<br />
| colspan="4" | {{ItemIcon|Ragnar God Helmet|Ragnar God}}<br />
|-<br />
! Chest<br />
| colspan="4" | {{ItemIcon|Glacia God Platebody|Glacia God}}<br />
| colspan="4" | {{ItemIcon|Terran God Platebody|Terran God}}<br />
| colspan="4" | {{ItemIcon|Aeris God Platebody|Aeris God}}<br />
| colspan="4" | {{ItemIcon|(G) Ancient Platebody|(G) Ancient}}<br />
| colspan="4" | {{ItemIcon|Ragnar God Platebody|Ragnar God}}<br />
|-<br />
! Legs<br />
| colspan="4" | {{ItemIcon|Glacia God Platelegs|Glacia God}}<br />
| colspan="4" | {{ItemIcon|Aeris God Platelegs|Aeris God}}<br />
| colspan="4" | {{ItemIcon|Terran God Platelegs|Terran God}}<br />
| colspan="4" | {{ItemIcon|(G) Ancient Platelegs|(G) Ancient}}<br />
| colspan="4" | {{ItemIcon|Ragnar God Platelegs|Ragnar God}}<br />
|-<br />
! Gloves<br />
| colspan="5" | {{ItemIcon|Burning Madness Gloves|Burning Madness}} > {{ItemIcon|Glacia God Gloves|Glacia God}}<br />
| colspan="5" | {{ItemIcon|Spiked Shell Gloves|Spiked Shell}} > {{ItemIcon|Terran God Gloves|Terran God}}<br />
| colspan="5" | {{ItemIcon|Poison Virulence Gloves|Poison Viruelence}} > {{ItemIcon|Aeris God Gloves|Aeris God}}<br />
| colspan="5" | {{ItemIcon|Relentless Fury Gloves|Relentless Fury}} > {{ItemIcon|Ragnar God Gloves|Ragnar God}}<br />
|-<br />
! Boots<br />
| colspan="5" | {{ItemIcon|Glacia God Boots|Glacia God}}<br />
| colspan="5" | {{ItemIcon|Terran God Boots|Terran God}}<br />
| colspan="5" | {{ItemIcon|Aeris God Boots|Aeris God}}<br />
| colspan="5" | {{ItemIcon|Ragnar God Boots|Ragnar God}}<br />
|}<br />
<br />
===== [[Equipment|Ranged Armour]] =====<br />
* The damage of the best ranged weapon, Shockwave, scales with maximum hit. Therefore all of its damage and lifesteal scales with ranged strength, and the normal damage with ranged accuracy. However, ranged has no lifesteal without Elder Crown.<br />
* This results in full Aeris God Armor coming out on top with Elder Crown passive, although without lifesteal stacking melee/overall defence by instead using Terran God Helmet, Platebody, Platelegs, and Boots could be viable. Elder Crown helmet with Aeris God Armour may work with high damage reduction.<br />
* Upgrades from God Gloves are directly superior to the items they upgrade from, however they do not overtake items higher on the list.<br />
<br />
{| class="wikitable"<br />
! Slot<br />
! colspan="60" | Equipment (better first, worse last)<br />
|-<br />
! Helmet<br />
| colspan="10" | {{ItemIcon|Aeris God Helmet|Aeris God}}<br />
| colspan="10" | {{ItemIcon|Elder Crown}}<br />
| colspan="10" | {{ItemIcon|Terran God Helmet|Terran God}}<br />
| colspan="10" | {{ItemIcon|Glacia God Helmet|Glacia God}}<br />
| colspan="10" | {{ItemIcon|(G) Ancient Helmet|(G) Ancient}}<br />
| colspan="10" | {{ItemIcon|Ragnar God Helmet|Ragnar God}}<br />
|-<br />
! Chest<br />
| colspan="12" | {{ItemIcon|Aeris God Platebody|Aeris God}}<br />
| colspan="12" | {{ItemIcon|Terran God Platebody|Terran God}}<br />
| colspan="12" | {{ItemIcon|Glacia God Platebody|Glacia God}}<br />
| colspan="12" | {{ItemIcon|Ragnar God Platebody|Ragnar God}}<br />
| colspan="12" | {{ItemIcon|(G) Ancient Platebody|(G) Ancient}}<br />
|-<br />
! Legs<br />
| colspan="12" | {{ItemIcon|Aeris God Platelegs|Aeris God}}<br />
| colspan="12" | {{ItemIcon|Terran God Platelegs|Terran God}}<br />
| colspan="12" | {{ItemIcon|Glacia God Platelegs|Glacia God}}<br />
| colspan="12" | {{ItemIcon|(G) Ancient Platelegs|(G) Ancient}}<br />
| colspan="12" | {{ItemIcon|Ragnar God Platelegs|Ragnar God}}<br />
|-<br />
! Gloves<br />
| colspan="15" | {{ItemIcon|Poison Virulence Gloves|Poison Virulence}} > {{ItemIcon|Aeris God Gloves|Aeris God}}<br />
| colspan="15" | {{ItemIcon|Burning Madness Gloves|Burning Madness|Burning Madness}} > {{ItemIcon|Glacia God Gloves|Glacia God}}<br />
| colspan="15" | {{ItemIcon|Spiked Shell Gloves|Spiked Shell}} > {{ItemIcon|Terran God Gloves|Terran God}}<br />
| colspan="15" | {{ItemIcon|Relentless Fury Gloves|Relentless Fury}} > {{ItemIcon|Ragnar God Gloves|Ragnar God}}<br />
|-<br />
! Boots<br />
| colspan="15" |{{ItemIcon|Aeris God Boots|Aeris God}}<br />
| colspan="15" |{{ItemIcon|Terran God Boots|Terran God}}<br />
| colspan="15" |{{ItemIcon|Glacia God Boots|Glacia God}}<br />
| colspan="15" |{{ItemIcon|Ragnar God Boots|Ragnar God}}<br />
|}<br />
<br />
===== [[Equipment#Offhand|Offhands]] =====<br />
* Non-god armour gear slots will have very similar BiS items for each combat style.<br />
* The Offhand slot contains shields which provide so much damage reduction with a one handed weapon that it is difficult to find value in offensive items.<br />
<br />
{| class="wikitable"<br />
! Style<br />
! colspan="72" | Equipment (better first, worse last)<br />
|-<br />
! Magic<br />
| colspan="8" | {{ItemIcon|Earth Layered Shield|ELS}}<br />
| colspan="8" | {{ItemIcon|Shield of Magic Power|Magic P.}}<br />
| colspan="8" | {{ItemIcon|Shield of Ranged Power|Ranged P.}}<br />
| colspan="8" | {{ItemIcon|Shield of Melee Power|Melee P.}}<br />
| colspan="8" | {{ItemIcon|Dragonfire Shield|DFS}}<br />
| colspan="8" | {{ItemIcon|Scaled Shield|Scaled}}<br />
| colspan="8" | {{ItemIcon|(G) Ancient Shield|(G) Ancient}}<br />
| colspan="8" | {{ItemIcon|Recoil Shield}}<br />
| colspan="8" | {{ItemIcon|Book of Eli}}<br />
|-<br />
! Ranged<br />
| colspan="9" | {{ItemIcon|Earth Layered Shield|ELS}}<br />
| colspan="9" | {{ItemIcon|Shield of Ranged Power|Ranged P.}}<br />
| colspan="9" | {{ItemIcon|Shield of Magic Power|Magic P.}}<br />
| colspan="9" | {{ItemIcon|Shield of Melee Power|Melee P.}}<br />
| colspan="9" | {{ItemIcon|Dragonfire Shield|DFS}}<br />
| colspan="9" | {{ItemIcon|Scaled Shield|Scaled}}<br />
| colspan="9" | {{ItemIcon|(G) Ancient Shield|(G) Ancient}}<br />
| colspan="9" | {{ItemIcon|(U) Ancient D-hide Shield|(U) Ancient}}<br />
|}<br />
<br />
{{ItemIcon|Book of Eli}} is viable for certain lifesteal/boss skipping strategies seen below.<br />
<br />
===== [[Equipment#Rings|Rings]] =====<br />
* Damage rings may be BiS for certain lifesteal/boss skipping strategies seen below.<br />
{| class="wikitable"<br />
! Class<br />
! colspan="12" | Equipment (better first, worse last)<br />
|-<br />
! Magic<br />
| colspan="4" | {{ItemIcon|Guardian Ring}}<br />
| colspan="4" | {{ItemIcon|Silver Diamond Ring}}<br />
| colspan="4" | {{ItemIcon|Warlock Ring}}<br />
|-<br />
! Ranged<br />
| colspan="3" | {{ItemIcon|Guardian Ring}}<br />
| colspan="3" | {{ItemIcon|Silver Diamond Ring}}<br />
| colspan="3" | {{ItemIcon|Deadeye Ring}}<br />
| colspan="3" | {{ItemIcon|Poison Virulence Ring}}<br />
|}<br />
<br />
===== [[Equipment#Amulets|Amulets]] =====<br />
* Lots of choice for amulets. BiS really depends on playstyle, current gear, and goals. Guardian Amulet will give the best chance at surviving late game bosses, but whether slowly pushing deep is worth it is debatable. Deadeye Amulet scales Shockwave damage, its main strength.<br />
* Getting an initial 10% lifesteal is extremely efficient. Mage has lifesteal through auroras, and can utilise Guardian Amulet more easily. For ranged it has to be done through passive/helmet, therefore it limits other choices. <br />
<br />
{| class="wikitable"<br />
! Class<br />
! colspan="9" | Equipment (better first, worse last)<br />
|-<br />
! Magic<br />
| {{ItemIcon|Warlock Amulet|Warlock}}<br />
| {{ItemIcon|Guardian Amulet|Guardian}}<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| {{ItemIcon|Elite Amulet of Magic|E-Mag}}<br />
| {{ItemIcon|Elite Amulet of Defence|E-Def}}<br />
| {{ItemIcon|Elite Amulet of Ranged|E-Ran}}<br />
| {{ItemIcon|Christmas Wreath|Wreath}}<br />
| {{ItemIcon|Silver Sapphire Necklace|Silver Sapphire}}<br />
| {{ItemIcon|Amulet of Fury|Fury}}<br />
|-<br />
! Ranged<br />
| {{ItemIcon|Deadeye Amulet|Deadeye}}<br />
| {{ItemIcon|Guardian Amulet|Guardian}}<br />
| {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}<br />
| {{ItemIcon|Elite Amulet of Defence|E-Def}}<br />
| {{ItemIcon|Elite Amulet of Magic|E-Mag}}<br />
| {{ItemIcon|Elite Amulet of Ranged|E-Ran}}<br />
| {{ItemIcon|Christmas Wreath|Wreath}}<br />
| {{ItemIcon|Amulet of Fury|Fury}}<br />
|}<br />
<br />
{{ItemIcon|Warlock Amulet|Warlock}} is really good because of the {{Icon|type=skill|Magic|nolink=true|notext=true}} +10% magic life steal.<br />
<br />
{{ItemIcon|Deadeye Amulet|Deadeye}} is great for ranged if you have lifesteal already.<br />
<br />
===== [[Equipment#Capes|Capes]] =====<br />
* Skull Cape gives 20% rune preservation.<br />
<br />
{| class="wikitable"<br />
! Class<br />
! colspan="63" | Equipment (better first, worse last)<br />
|-<br />
! Magic<br />
| colspan="9" | {{ItemIcon|Infernal Cape|Infernal}}<br />
| colspan="9" | {{ItemIcon|Skull Cape|Skull}}<br />
| colspan="9" | {{ItemIcon|Fire Cape|Fire}}<br />
| colspan="9" | {{ItemIcon|Knight's Cape|Knight}}<br />
| colspan="9" | {{ItemIcon|Obsidian Cape|Obby}}<br />
| colspan="9" | {{ItemIcon|Defence Skillcape|Defence}}<br />
| colspan="9" | {{ItemIcon|Magic Skillcape|Magic}}<br />
|-<br />
! Ranged<br />
| colspan="7" | {{ItemIcon|Infernal Cape|Infernal}}<br />
| colspan="7" | {{ItemIcon|Skull Cape|Skull}}<br />
| colspan="7" | {{ItemIcon|Fire Cape|Fire}}<br />
| colspan="7" | {{ItemIcon|Knight's Cape|Knight}}<br />
| colspan="7" | {{ItemIcon|Cape of Prat|Prat}}<br />
| colspan="7" | {{ItemIcon|Obsidian Cape|Obby}}<br />
| colspan="7" | {{ItemIcon|Defence Skillcape|Defence}}<br />
| colspan="7" | {{ItemIcon|Ranged Skillcape|Ranged}}<br />
| colspan="7" | {{ItemIcon|Cape of Ranged Preservation|R. Preservation}}<br />
|}<br />
<br />
Depending on damage reduction and strategy, Skull Cape could be avoided for ranged, or be more efficient for magic.<br />
<br />
===== [[Equipment#Ammunition|Ammunition]] =====<br />
* Ammunition depends on combat style and weapon type<br />
{| class="wikitable"<br />
! Type<br />
! colspan="18" | Ammo (better first, worse last)<br />
|-<br />
! [[Equipment#Bolts|Bolts]]<br />
| colspan="3" | {{ItemIcon|Jadestone Bolts|Jadestone}}<br />
| colspan="3" | {{ItemIcon|Diamond Bolts|Diamond}}<br />
| colspan="3" | {{ItemIcon|Emerald Bolts|Emerald}}<br />
| colspan="3" | {{ItemIcon|Ruby Bolts|Ruby}}<br />
| colspan="3" | {{ItemIcon|Sapphire Bolts|Sapphire}}<br />
| colspan="3" | {{ItemIcon|Topaz Bolts|Topaz}}<br />
|-<br />
! [[Equipment#Arrows|Arrows]]<br />
| colspan="2" | {{ItemIcon|Ancient Arrows|Ancient}}<br />
| colspan="2" | {{ItemIcon|Dragon Arrows|Dragon}}<br />
| colspan="2" | {{ItemIcon|Rune Arrows|Rune}}<br />
| colspan="2" | {{ItemIcon|Ice Arrows|Ice}}<br />
| colspan="2" | {{ItemIcon|Adamant Arrows|Adamant}}<br />
| colspan="2" | {{ItemIcon|Mithril Arrows|Mithril}}<br />
| colspan="2" | {{ItemIcon|Steel Arrows|Steel}}<br />
| colspan="2" | {{ItemIcon|Iron Arrows|Iron}}<br />
| colspan="2" | {{ItemIcon|Bronze Arrows|Bronze}}<br />
|}<br />
<br />
[[Equipment#Other|Mage Ammunition]]: {{ItemIcon|Prayer Scroll}} = {{ItemIcon|Wizard's Scroll}}. Highly dependent on shop upgrades whether these would be worth rolling for over runes, or at all.<br />
<br />
== Meta ==<br />
<br />
* The meta playstyle is for completing everything completable in Golbin Raid. This includes unlocking all the unique shop purchases and going infinite for unlimited raid coins through skipping.<br />
* Magic with {{ItemIcon|Shockwave}} special attack likely has the ability to go the furthest without skipping, through scaling damage and increased efficiency. However, this is probably not the most efficient way to go infinite.<br />
* A singular, ultra deep ranged run is likely to die to bad luck eventually without boss skip preparation. Multiple fast magic raids probably have the most coin value per time spent. <br />
* High damage, high lifesteal builds that sacrifice small amounts of damage reduction, and definitely {{ItemIcon|Guardian Amulet}}/{{ItemIcon|Spiked Shell Ring}}, for efficiency are meta if the player has a small stockpile of raid coins to skip boss waves late game (around wave 240).<br />
* Focus on the guide's recommendations, learn the game, unlock some initial upgrades, and keep a few coins. <br />
* If you can reach around wave 280 the first time you see an {{ItemIcon|Ocean Song}}, you can buy out the unique purchases and will likely have some coins left over from other runs.<br />
* Use your upgrades, coin stockpile, and experience to push three runs to around wave 360, possibly skipping to 495 on your last run, and you will then have enough to skip all the way from wave 0 back to wave 495 and then beyond.<br />
<br />
== Resources ==<br />
<br />
* Magic/Ranged BiS List Screenshot<br />
** See Image [[File:Golbinraidbis.png|thumb|Golbin Raid BiS]]<br />
* Wave Skip Spreadsheet<br />
** [https://docs.google.com/spreadsheets/d/1KH8VGIzDsIS0jUhaGSryEj-TIiSNh0WT/edit?usp=sharing&ouid=113234293623067253043&rtpof=true&sd=true Google Drive link]<br />
** [https://discord.com/channels/625838709203271680/744752345233227776/906228173736398928 Discord link]<br />
* New items: [https://pastebin.com/dJnshPhX (link)]. New specials: [https://pastebin.com/7FXFH7fV (link)]<br />
<br />
= Old Guides =<br />
First Discord Guide: https://discord.com/channels/625838709203271680/744752345233227776/818393165777207296<br />
<br />
Second Discord Guide: https://discord.com/channels/625838709203271680/744752345233227776/906227966386794556<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Air_God_Dungeon/Guide&diff=50304Air God Dungeon/Guide2022-01-29T13:23:53Z<p>Vbion: /* Why clear Air God Dungeon? */ wording</p>
<hr />
<div>{{V|1.0.1}}<br />
<br />
===Why clear Air God Dungeon?===<br />
* {{UpgradeIcon|Perpetual Haste}} - massively speeds up {{Skill|Crafting}} and {{Skill|Fletching}}.<br />
* {{:Aeris God Armour}} - ranged best-in-slot. This set is mandatory to idle the {{ZoneIcon|Water God Dungeon}}. You will also need {{ItemIcon|Aeris God Gloves|qty=10|gloves}} to later upgrade them into the {{ItemIcon|Poison Virulence Gloves}}.<br />
* {{ItemIcon|Deadeye Amulet}} - ranged best-in-slot.<br />
* {{ItemIcon|Deadeye Ring}} - you will need 10 of them to later upgrade into the {{ItemIcon|Poison Virulence Ring}}.<br />
* {{ItemIcon|Stormsnap}} - Situationally useful and almost mandatory for farming the {{ItemIcon|Ocean Song}} later.<br />
<br />
According to the [https://github.com/vbion/melvor-coupon-solver/ simulator]:<br />
* If you want the full Armour set, then you need to clear the dungeon 91 times for 75% of that happening or 192 times for 95%.<br />
* If you want the full set and {{ItemIcon|Stormsnap}}, then it's 277 times for 75% and 576 times for 95%.<br />
<br />
===Gear to idle===<br />
<br />
Due to the [[Combat Triangle]], it's recommended to beat the [[Air God Dungeon]] with {{Icon|Melee}} because the enemies here are {{Skill|Ranged}} and {{Icon|Melee|notext=true}} Melee.<br />
<br />
The following build can idle the dungeon with {{SkillReq|Hitpoints|90}}. Check your own setup with the [[Combat Simulator]] or [https://silberdrachi.github.io/CanIIdle Can I Idle] to be sure that you won't die.<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| Cape<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 47%<br />
|} <br />
<br />
It is heavily suggested to use the {{ItemIcon|Sandstorm Ring}} because it boosts your clear time by 20%. Other rings don't come even relatively close.<br />
<br />
If you have {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}} (3% DR) use it instead of the {{ItemIcon|Elite Amulet of Defence}} (2% DR). If you don't have any of them, use {{ItemIcon|Gold Sapphire Necklace}}, but you really want at least {{ItemIcon|Elite Amulet of Defence|Elite Defence}} to idle this dungeon.<br />
<br />
===Weapon choice===<br />
<br />
The simulation was done with the given build. All combat levels are equal to 85 aside from {{Skill|Hitpoints}}. No prayers, no potions, no any other buffs.<br />
<br />
The intermediate steps can be checked with this spreadsheet. ([https://docs.google.com/spreadsheets/d/1JAuROH4I_dNph9VwBXx7ffoGnWcoHlbsW0doWMBIPU0/edit?usp=sharing link])<br />
<br />
{| class="wikitable" <br />
|- class="headerRow-0"<br />
! Weapon<br />
! Adjusted clears per hour<br />
! Buff compared to previous<br />
|-<br />
| {{ItemIcon|Dragon Sword}}<br />
| 0.91<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragon Claw}}<br />
| 0.99<br />
| 8%<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 1.1<br />
| 9.5%<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| 1.13<br />
| 2.6%<br />
|-<br />
| {{ItemIcon|Infernal Claw}}<br />
| 1.19<br />
| 5.1%<br />
|}<br />
The usual food expenditure is {{ItemIcon|Whale (Perfect)|qty=384}} per hour.<br />
<br />
You want to get at least the {{ItemIcon|Ancient Claw}} because it is a good time to farm it after unlocking Ancient Magicks. <br />
<br />
Ideally, you want to get {{ItemIcon|Infernal Core|qty=10|Infernal Cores}} from the {{ZoneIcon|Infernal Stronghold}} and farm the {{ItemIcon|Dragon Claw}} to make the {{ItemIcon|Infernal Claw}}.<br><br />
Check the {{Icon|type=dungeon|Infernal Stronghold/Guide}} to farm it most efficiently. You should be able to idle everything aside from {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}}.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Infernal_Stronghold/Guide&diff=50303Infernal Stronghold/Guide2022-01-29T13:20:43Z<p>Vbion: /* Manual-eating build */ Add Summoning familiar for Green Dragon farm because otherwise it would oneshot in 59% instead of 90%. Reword DFS advantage.</p>
<hr />
<div>{{V|1.0.1}}<br />
<br />
===Why clear Infernal Stronghold?===<br />
<br />
There are three main uses for {{ZoneIcon|Infernal Stronghold}}:<br />
* Clear it once after 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} to get the {{ItemIcon|Infernal Cape}} that has 4% DR. <br />
* Clear it 10 times to get 10 {{ItemIcon|Infernal Core|Infernal Cores}} to merge {{ItemIcon|Dragon Claw}} and {{ItemIcon|Ancient Claw}} into {{ItemIcon|Infernal Claw}}.<br />
* Clear it infinitely to farm money. This option is feasible closer to the end of the game.<br />
<br />
===Manual-eating build===<br />
The following build is for the players who just finished the {{ZoneIcon|Volcanic Cave}} and the subsequent {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} grind.<br />
<br />
Without manual eating, the main cause of death for the build below is {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}} combo of Sealing (Stun) + Penetrating Claws.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 33%<br />
|-<br />
| {{ItemIcon|Fire Cape}}<br />
| Cape<br />
| 2%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Ring<br />
| 0%<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| Main Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|(G) Ancient Shield}}<br />
| Off-hand<br />
| 7%<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 44%<br />
|}<br />
<br />
It is heavily advised to use either the {{Icon|Ancient Claw/Guide|type=item|Ancient Claw}} or at the very least {{ItemIcon|Sunset Rapier}} because you want to get out of stun quickly, and the faster your attack speed is, the faster you will do it. <br />
<br />
You might want to use prayers to increase your accuracy. Without the prayers, your hit chance against Malcs will likely be around 25%. With them, it's around 40%.<br><br />
If you have {{ItemIcon|Diamond Luck Potion|Diamond Luck Potions|img=Diamond Luck Potion IV}}, it might be the right occasion to use them.<br />
<br />
Getting the {{ItemIcon|Infernal Cape}} after the first clear should make it a bit easier to clear it for the next 9 times if you aim for the {{ItemIcon|Infernal Claw}}.<br />
<br />
Optionally, it is advised to get the {{ItemIcon|Dragonfire Shield|DFS}}, preferably with {{Icon|Icicle Volley|type=spell}} and {{ItemIcon|Witch}} because it oneshots {{Icon|Green Dragon|type=monster|Green Dragons}} or with 20k-accuracy {{Icon|Slicing Winds|type=spell}} otherwise. DFS will increase the margin of error that you can make when fighting {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs's}}.<br />
<br />
You also can swap the {{ItemIcon|Sandstorm Ring}} for the {{ItemIcon|Silver Diamond Ring}} if you don't have enough DR to be comfortable, but it will drastically reduce your clear speed.<br />
<br />
====Malcs's Combos====<br />
To attempt {{ZoneIcon|Infernal Stronghold}}, it is heavily advised to have the AutoEat threshold above all Malcs's moves when you're not stunned. The build above can do that with 900 HP, although it is advised to check it with the [[Combat Simulator]] if you're not sure. As additional info, with {{ItemIcon|Dragonfire Shield|DFS}} and 990 total HP, you definitely can do it like that.<br />
<br />
Otherwise, you would need to keep track of many moves, which will likely lead to death and lost gear that needs hundreds of hours to get again.<br />
<br />
Check your thresholds in the first fight just in case.<br />
<br />
You will need to manually eat when Malcs uses Sealing:<br />
<br />
* ''Sealing + Penetrating Claws'': It will be '''your cause of death''' if you underestimate it. Be aware that the [[Spam Eating]] kicks in with a delay after you push a keyboard button, so press it before the Penetrating Claws hit you. Also, the two instances of damage are separated by less than half a second, so use [[Spam Eating]] to be on the safe side. Calculate the damage from Penetrating Claws by <math>640 \times (1-\text{DR}) \times 1.3 \times 2</math>.<br />
<br />
* ''Sealing + Tail Whip'': Heal to full HP. If you have time, look what the max damage of the Tail Whip is when you are stunned, so you can refrain from manual eating when your HP allows it. Or you can calculate it before the fight by <math>690 \times (1-\text{DR}) \times 1.3</math>.<br />
<br />
* ''Sealing + Usual Attack'': Happens when Malcs uses another Sealing after the first one. Use the same logic as with Tail Whip.<br />
<br />
* ''Sealing + Inferno'': A "Get Out of Jail Free" card. You don't need to manually eat at all.<br />
<br />
===AFK Options===<br />
For those with {{SkillReq|Hitpoints|90}} who have completed their {{ItemIcon|Dragonfire Shield}}, consumable resources can provide enough additional DR to push the build above into something that can survive purely by Auto-Eating, as long as none of them run out.<br />
====Requirements====<br />
* {{SkillReq|Prayer|80}}<br />
* {{SkillReq|Herblore|90}} with {{MasteryReq|Damage Reduction Potion III|50}} [[Damage Reduction Potion]]<br />
* {{SkillReq|Summoning|65}} with {{Icon|Witch|type=mark}} level 4 and {{Icon|Yak|type=mark}} level 3.<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! DR%<br />
|-<br />
| {{ItemIcon|(G) Ancient Helmet}}<br />
| Head<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platebody}}<br />
| Body<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Ancient Platelegs}}<br />
| Leggings<br />
| 7%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| Boots<br />
| 6%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| Hands<br />
| 6%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 33%<br />
|-<br />
| {{ItemIcon|Fire Cape}}<br />
| Cape<br />
| 2%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| Neck<br />
| 2%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| Ring<br />
| 1%<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| Main Weapon<br />
| 0%<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| 8%<br />
|-<br />
! scope="row" colspan="2" | Subtotal<br />
| 46%<br />
|-<br />
| {{PrayerIcon|Safeguard}}<br />
| Prayer<br />
| 1%<br />
|-<br />
| {{PrayerIcon|Stone Skin}}<br />
| Prayer<br />
| 3%<br />
|-<br />
| {{ItemIcon|Damage Reduction Potion III}}<br />
| Potion<br />
| 6%<br />
|-<br />
| {{ItemIcon|Yak}}<br />
| Familiar<br />
| 1%<br />
|-<br />
| {{ItemIcon|Yak}} & {{ItemIcon|Witch}}<br />
| Familiar [[Summoning#Synergies|Synergy]]<br />
| 2% vs {{Icon|Melee}}<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| 59%<br />
|}<br />
{{ItemIcon|Prayer Scroll|Prayer Scrolls}} or {{ItemIcon|Alchemist's Bag|Alchemist's Bags}} can be used to reduce total prayer point costs or number of potions needed to survive 10 Infernal Stronghold runs, respectively.<br />
If one has cleared {{ZoneIcon|Air God Dungeon}} a handful of times, {{ItemIcon|Aeris God Gloves}} and {{ItemIcon|Aeris God Boots}} can be used instead for an additional 2% DR each. Similarly, after your first clear of Infernal Stronghold, swapping to your newly acquired {{ItemIcon|Infernal Cape}} will net another 2% DR. Combined with +1% DR from {{Skill|Agility|Lake Swim}} that's enough to swap your helmet for a {{ItemIcon|Chapeau Noir}} for a reoccuring 10% chance to need one less run.<br />
===Agility===<br />
Bonuses from Agility Obstacles can reduce the amount of DR required considerably by increasing your Maximum Hitpoints.<br />
====Requirements====<br />
* {{SkillReq|Attack|20}}<br />
* {{SkillReq|Strength|70}}<br />
* {{SkillReq|Ranged|20}}<br />
* {{SkillReq|Magic|20}}<br />
* {{SkillReq|Cooking|60}}<br />
* {{SkillReq|Mining|60}}<br />
* {{SkillReq|Thieving|80}}<br />
* {{SkillReq|Agility|80}}<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Slot<br />
! +HP<br />
|-<br />
| {{Skill|Agility|Cliff Balance}}<br />
| Slot 5 Obstacle<br />
| +20<br />
|-<br />
| {{Skill|Agility|Rocky Waters}}<br />
| Slot 6 Obstacle<br />
| +50<br />
|-<br />
| {{Skill|Agility|Raft Building}}<br />
| Slot 8 Obstacle<br />
| +20<br />
|-<br />
| {{Skill|Agility|Ice Jump}}<br />
| Slot 9 Obstacle<br />
| +20<br />
|-<br />
| {{ItemIcon|Dragonfire Shield}}<br />
| Off-hand<br />
| +30<br />
|-<br />
! scope="row" colspan="2" | Total<br />
| +140<br />
|}<br />
For instance, assuming the same {{SkillReq|Hitpoints|90}} as before, after these HP bonuses, the DR required to AFK has dropped to only 54%. If you're lucky enough to have {{PetIcon|Finn, the Cat}}, hitting only {{SkillReq|Hitpoints|91}} for a total of 1060 HP would let you drop as far as 53%, eliminating the need for either DR potions, or Prayers and Witch Summoning Tablets, or when combined with the equipment improvements mentioned above, both. Or used with everything above to lower minimum HP to {{SkillReq|Hitpoints|76}}, though using {{Skill|Agility|Cliff Balance}} and prayers together is costly.<br />
<br />
===After Water God Dungeon===<br />
With access to magic armor with late-game DRs, you can now take on this dungeon with proper [[Combat Triangle]] advantage, meaning no need for expendable resources besides food and runes, no need for agility boosts, and even still enough DR to spare some for item doubling.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR%<br />
|-<br />
| {{ItemIcon|Chapeau Noir}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| 3%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Ring of Wealth}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Scaled Shield}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Fire Imbued Wand}}<br />
| 0%<br />
|-<br />
| Total<br />
| 45%<br />
|}<br />
Instead of the {{ItemIcon|Ring of Wealth}}, a {{ItemIcon|Aorpheat's Signet Ring}} can be used; it will give you an additional 100k-150K GP per clear, but only a 5% chance to double Infernal Core drops, making it worse for those farming only {{ItemIcon|Infernal Core|Infernal Cores}} but better for those also farming GP.<br />
For those who have already acquired their {{ItemIcon|Infernal Claw}}, thus exclusively interested in GP, please see [[Money_Making#Combat|the Combat section of the Money-Making Guide]]<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Magic&diff=50248Magic2022-01-25T22:21:29Z<p>Vbion: /* Ancient Magicks */ Add more emphasis to auroras so people notice that they can be used.</p>
<hr />
<div>{{V|0.18.2}}<br />
<br />
[[File:Magic (skill).svg|thumb|right|Magic]]<br />
'''{{PAGENAME}}''' is used to cast damage dealing spells with a wand or staff equipped, provided the player has the required [[Runecrafting#Runes|Runes]] in their [[Bank]] and the desired spell unlocked. <br />
<br />
==Mechanics==<br />
<br />
Magic skill level increases [[Combat#Magic_Accuracy_Rating|Magic Accuracy Rating]] and [[Combat#Magic_Max_Hit|Maximum Hit]] (0.5% per level) when using spells and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]] when defending from spells. Raising Magic to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Magic Skillcape}} for purchase from the [[Shop]]. Equipping the [[Magic Skillcape]] doubles the rune saving power of staves and imbued wands.<br />
<br />
===Attack Styles===<br />
<br />
There are two Magic attack styles: Magic and Defensive. The only difference is in what experience is earned while using them:<br />
<br />
When using the Magic attack style, the player receives 0.4 {{Skill|Magic}} XP per point of damage dealt.<br />
<br />
When using the Defensive attack style, the player instead receives 0.2 {{Skill|Magic}} XP and 0.2 {{Skill|Defence}} XP per point of damage dealt.<br />
<br />
=== Rune Preservation ===<br />
Rune preservation is a bonus which applies whenever a spell is cast, and provides a chance that the spell will be cast without any runes being consumed. The various things which can provide this bonus are listed below.<br />
{{ModifierTable|RunePreservation|Rune Preservation|true}}<br />
<br />
== Alternative Magic ==<br />
[[Alternative Magic]] (Alt Magic) is an alternative method to train Magic using non-combat spells. It is still the same skill as Magic - all XP is shared.<br />
<br />
== Equipment ==<br />
=== Staves ===<br />
Staves can be crafted from elemental runes and logs with {{Skill | Runecrafting}} or looted from monsters. When equipped, staves reduce the need to use {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes, depending on the staff type. <br />
<br />
The {{ItemIcon|Cloudburst Staff}} is the only staff that cannot be crafted. <br />
<br />
All staves are two-handed.<br />
<br />
{| class="wikitable"<br />
|-<br />
! rowspan=2 | Staff </br> Tier<br />
! rowspan=2 | Magic </br> Level<br />
! colspan=4 | {{Skill | Runecrafting}} Level<br />
|-<br />
! Air <br />
! Water <br />
! Earth <br />
! Fire<br />
|-<br />
| Staff <br />
| style="text-align: right" | 1 <br />
| style="text-align: right" | 1 <br />
| style="text-align: right" | 5 <br />
| style="text-align: right" | 9 <br />
| style="text-align: right" | 14<br />
|-<br />
| Battlestaff <br />
| style="text-align: right" | 30 <br />
| style="text-align: right" | 30 <br />
| style="text-align: right" | 35 <br />
| style="text-align: right" | 39 <br />
| style="text-align: right" | 44<br />
|-<br />
| Mystic Staff <br />
| style="text-align: right" | 40 <br />
| style="text-align: right" | 70 <br />
| style="text-align: right" | 75 <br />
| style="text-align: right" | 79 <br />
| style="text-align: right" | 84<br />
|-<br />
| {{ItemIcon|Cloudburst Staff}} <br />
| style="text-align: right" | 85 <br />
| style="text-align: center" colspan=4 | N/A<br />
|}<br />
<br />
=== Wands ===<br />
Wands are one-handed, meaning they can be used with the off hand equipment. Magic imbued wands can be crafted through {{Skill|Runecrafting}} using {{ItemIcon|Magic Wand (Elite)}}. When equipped, Magic imbued wands reduces the amount of {{ItemIcon|Air Rune|Air}}, {{ItemIcon|Water Rune|Water}}, {{ItemIcon|Earth Rune|Earth}}, or {{ItemIcon|Fire Rune|Fire}} runes needed to cast a spell by 3, depending on the wand type.<br />
<br />
{| class="wikitable sortable"<br />
!Magic Level<br />
!Wand Tier<br />
!Rune discount<br />
|-<br />
| 1<br />
| {{ItemIcon|Magic Wand (Basic)|Basic}}<br />
| 0<br />
|-<br />
| 30<br />
| {{ItemIcon|Magic Wand (Powerful)|Powerful}}<br />
| 0<br />
|-<br />
| 60<br />
| {{ItemIcon|Magic Wand (Elite)|Elite}}<br />
| 0<br />
|-<br />
| 70<br />
| Magic Imbued Wand<br />
| 3<br />
|-<br />
| 90<br />
| {{ItemIcon|Ocean Song}}<br />
| 4<br />
|}<br />
<br />
=== Robes ===<br />
<br />
Wizard Robes can be acquired through a few different sources:<br />
<br />
* The {{ItemIcon|Slayer Wizard Hat (Basic)|Slayer Wizard Robes}} can be purchased from the store using {{SC|}} [[Currency#Slayer Coins|Slayer Coins]].<br />
* Various {{ItemIcon|Green Wizard Hat|Colored Wizard Robes}} can be acquired as loot from fighting various monsters or looting various dungeons. See the page for each piece of equipment to see a list of where they can be found.<br />
* The elemental {{ItemIcon|Air Acolyte Wizard Hat|Acolyte}}, {{ItemIcon|Air Adept Wizard Hat|Adept}}, and {{ItemIcon|Air Expert Wizard Hat|Expert}} sets can be acquired through {{Skill|Runecrafting}}.<br />
<br />
A full list of the stats for each set of Wizard Robes can be found on the [[Equipment]] page.<br />
<br />
{| class="wikitable sortable"<br />
!<br />
!Level<br />
!Robe Tier<br />
!Notes<br />
|-<br />
| {{ItemIcon|Green Wizard Hat|notext=true|size=50}}<br />
| 1<br />
| Green<br />
|-<br />
| {{ItemIcon| Slayer Wizard Hat (Basic)|notext=true|size=50}}<br />
| 1<br />
| Slayer (Basic)<br />
| +5% bonus Slayer XP and +5% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)<br />
|-<br />
| {{ItemIcon|Air Acolyte Wizard Hat|notext=true|size=50}}<br />
| 1<br />
| Air Acolyte<br />
| +5 minimum damage when using Air Spells per piece<br />
|-<br />
| {{ItemIcon|Water Acolyte Wizard Hat|notext=true|size=50}}<br />
| 5<br />
| Water Acolyte<br />
| +5 minimum damage when using Water Spells per piece<br />
|-<br />
| {{ItemIcon|Earth Acolyte Wizard Hat|notext=true|size=50}}<br />
| 9<br />
| Earth Acolyte<br />
| +5 minimum damage when using Earth Spells per piece<br />
|-<br />
| {{ItemIcon|Blue Wizard Hat|notext=true|size=50}}<br />
| 10<br />
| Blue<br />
|-<br />
| {{ItemIcon|Fire Acolyte Wizard Hat|notext=true|size=50}}<br />
| 14<br />
| Fire Acolyte<br />
| +5 minimum damage when using Fire Spells per piece<br />
|-<br />
| {{ItemIcon|Red Wizard Hat|notext=true|size=50}}<br />
| 30<br />
| Red<br />
|-<br />
| {{ItemIcon| Slayer Wizard Hat (Strong)|notext=true|size=50}}<br />
| 30<br />
| Slayer (Strong)<br />
| +15% bonus Slayer XP and +10% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)<br />
|-<br />
| {{ItemIcon|Air Adept Wizard Hat|notext=true|size=50}}<br />
| 35<br />
| Air Adept<br />
| +15 minimum damage when using Air Spells per piece<br />
|-<br />
| {{ItemIcon|Water Adept Wizard Hat|notext=true|size=50}}<br />
| 39<br />
| Water Adept<br />
| +15 minimum damage when using Water Spells per piece<br />
|-<br />
|-<br />
| {{ItemIcon|Miolite Helmet|size=50|notext=true}}<br />
|40<br />
<br />
|Miolite<br />
| No special bonuses<br />
|-<br />
| {{ItemIcon|Earth Adept Wizard Hat|notext=true|size=50}}<br />
| 43<br />
| Earth Adept<br />
| +15 minimum damage when using Earth Spells per piece<br />
|-<br />
| {{ItemIcon|Fire Adept Wizard Hat|notext=true|size=50}}<br />
| 48<br />
| Fire Adept<br />
| +15 minimum damage when using Fire Spells per piece<br />
|-<br />
| {{ItemIcon|Black Wizard Hat|notext=true|size=50}}<br />
| 50<br />
| Black<br />
|-<br />
| {{ItemIcon| Slayer Wizard Hat (Elite)|notext=true|size=50}}<br />
| 60<br />
| Slayer (Elite)<br />
| +30% bonus Slayer XP and +15% Slayer Area Effection Negation per piece<br/>Only two pieces (Hat and Robe)<br />
|-<br />
| {{ItemIcon|Air Expert Wizard Hat|notext=true|size=50}}<br />
| 65<br />
| Air Expert<br />
| +20 minimum damage when using Air Spells per piece<br />
|-<br />
| {{ItemIcon|Water Expert Wizard Hat|notext=true|size=50}}<br />
| 69<br />
| Water Expert<br />
| +20 minimum damage when using Water Spells per piece<br />
|-<br />
| {{ItemIcon|Ancient Wizard Hat|notext=true|size=50}}<br />
| 70<br />
| Ancient<br />
| +5 Minimum Damage when using any elemental spell per piece<br />
|-<br />
| {{ItemIcon|Earth Expert Wizard Hat|notext=true|size=50}}<br />
| 73<br />
| Earth Expert<br />
| +20 minimum damage when using Earth Spells per piece<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Hat|notext=true|size=50}}<br />
| 78<br />
| Fire Expert<br />
| +20 minimum damage when using Fire Spells per piece<br />
|-<br />
| {{ItemIcon|Slayer Wizard Hat (Master)|notext=true|size=50}}<br />
| 80<br />
| Slayer (Master)<br />
| +40% bonus Slayer XP, +3% chance to receive double loot, and +20% Slayer Area Effect Negation per piece<br/>Only two pieces (Hat and Robe)<br />
|-<br />
| {{ItemIcon|Glacia God Helmet|notext=true|size=50}}<br />
| 85<br />
| Glacia God<br />
| Unlike other robe sets, also includes a pair of {{ItemIcon|Glacia God Gloves|Gloves}}.<br/>+10 minimum damage with combat spells of any element per piece.<br />
|}<br />
<br />
=== Other Armour Pieces ===<br />
{| class="wikitable sortable"<br />
!Magic Level<br />
!Name<br />
|-<br />
| 0<br />
| {{ItemIcon|Elementalist Gloves}}<br />
|}<br />
=== Offhand ===<br />
{| class="wikitable sortable"<br />
!Magic Level<br />
!Name<br />
|-<br />
| 0<br />
| {{ItemIcon|Enchanted Shield}}<br />
|-<br />
| 1<br />
| {{ItemIcon|Book of Eli}}<br />
|-<br />
| 1<br />
| {{ItemIcon|Book of Occults}}<br />
|-<br />
| 40<br />
| {{ItemIcon|Miolite Shield}}<br />
|}<br />
<br />
=== Cape ===<br />
{| class="wikitable sortable"<br />
!Magic Level<br />
!Name<br />
|-<br />
| 0<br />
| {{ItemIcon|Enchanted Cape}}<br />
|-<br />
| 0<br />
| {{ItemIcon|Skull Cape}}<br />
|-<br />
| 99<br />
| {{ItemIcon|Magic Skillcape}}<br />
|}<br />
<br />
== Spells ==<br />
=== Standard Magic ===<br />
{{MagicSpellsTable}}<br />
=== Curses ===<br />
When cast, all curses remain in effect for 3 attack turns.<br />
{{MagicCurseTable}}<br />
<br />
=== Auroras ===<br />
{{MagicAuroraTable}}<br />
=== Ancient Magicks ===<br />
Ancient Magicks are powerful offensive spells that can be cast in place of Standard Magic. Auroras, such as {{Icon|Surge II|type=aurora}} for instance, can be used with Ancient Magicks, however effects that increase damage do nothing. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by [[Equipment]], although accuracy rating is. Curses cannot be used with Ancient Magicks.<br />
{{MagicAncientTable}}<br />
<br />
== Skillcape ==<br />
<br />
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.<br />
{{SkillcapeInfo}}<br />
<br />
== Pet ==<br />
The [[Pets|pet]] can be unlocked by doing any action that provides Magic XP, including Alt. Magic.<br />
{{PetSkillInfo}}<br />
<br />
== Magic Equipment Stats ==<br />
<br />
=== Weapons ===<br />
{{MagicWeaponsTable}}<br />
<br />
=== Helmets ===<br />
{{MagicHelmetTable}}<br />
<br />
=== Bodies ===<br />
{{MagicPlatebodyTable}}<br />
<br />
=== Legs ===<br />
{{MagicPlatelegsTable}}<br />
<br />
=== Boots ===<br />
{{MagicBootsTable}}<br />
<br />
=== Gloves ===<br />
{{MagicGlovesTable}}<br />
<br />
=== Shields ===<br />
{{MagicShieldsTable}}<br />
<br />
=== Capes ===<br />
{{MagicCapesTable}}<br />
<br />
{{Menu}}<br />
[[Category:Skills]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Volcanic_Cave/Guide&diff=50247Volcanic Cave/Guide2022-01-25T22:18:57Z<p>Vbion: /* Conclusion */ Add the Surge PSA.</p>
<hr />
<div>{{V|1.0.1}}<br />
<br />
The guide is written with the goal of idling the dungeon. If you want to do it manually, the requirements are much more relaxed, although the more DR you have, the easier it is to do anyway.<br />
<br />
===Why clear Volcanic Cave?===<br />
<br />
On each clear, you get the {{ItemIcon|Fire Cape}} that gives 2% DR.<br />
<br />
{{ZoneIcon|Volcanic Cave}} is the place where you gear up in preparation for the {{ZoneIcon|Air God Dungeon}}. According to the [https://github.com/vbion/melvor-monte-carlo/blob/main/drop-probability-calculator.py simulation], it takes 820 clears to get the full {{ItemIcon|(G) Ancient Helmet|ancient}} set with 75% probability and 1350 clears to get it with 95% probability.<br />
<br />
It is also a place to farm {{Icon|Amulet of Fury|qty=10|type=item|Amulets of Fury}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}. Check the [[Fury_of_the_Elemental_Zodiacs/Guide|FEZ/Guide]] to see if it's the best option for you.<br />
<br />
After you clear the Volcanic Cave 100 times, you will unlock Ancient Magicks - {{Icon|Slicing Winds|type=spell}}, {{Icon|Icicle Volley|type=spell}}, and {{Icon|Ignite|type=spell}}.<br><br />
{{Icon|Slicing Winds|type=spell|Winds}} are used when the hit chance of everything else is not high. They don't miss if you have more than 20k accuracy;<br><br />
{{Icon|Ignite|type=spell}} is used to one-shot;<br><br />
{{Icon|Icicle Volley|type=spell|Volley}} is used for everything else.<br />
<br />
Ancient Magicks are not affected by damage amplification in any way except the [[Combat Triangle]]. No curses, no debuffs, no gear buffs. However, it is much stronger than the basic magic at this stage. For instance, when basic magic could clear {{ZoneIcon|Volcanic Cave}} 8 times per hour, Ancient Magicks could do it 22 times.<br />
<br />
===Gear to idle===<br />
<br />
The main heavy-hitter of the {{ZoneIcon|Volcanic Cave}} uses the {{Icon|Melee}} style. Therefore, clearing it with pre-Volcanic {{Skill|Ranged}} build is unfeasible due to the [[Combat Triangle]] penalties.<br />
<br />
It is assumed that you have {{UpgradeIcon|Auto Eat - Tier III}}.<br />
<br />
All calculations are done for the {{Icon|Hardcore}}/{{Icon|Adventure}}.<br><br />
If you play {{Icon|Melee|notext=true}} [[Game_Mode#Official_Game_Modes|Standard]] and have lower HP or DR, use [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to check if you can survive with your build.<br />
<br />
====Melee====<br />
<br />
{{ZoneIcon|Volcanic Cave}} is usually done with {{Icon|Melee}} because the {{ItemIcon|Dragon Helmet|dragon}} armor set requires only {{SkillReq|Smithing|99}} to produce. It then can be [[Upgrading Items|trimmed]] to provide 30% DR. <br />
<br />
Below is the melee build that requires {{Icon|Hitpoints|qty=820|type=skill}} to idle the dungeon on any game mode. However, pay attention that even slightly less DR or HP will mean death for this build because it hangs a hair breadth away from the max hit of {{Icon|Malcs, the Guardian of Melvor|type=monster|Malcs}}. Check with [https://silberdrachi.github.io/CanIIdle/ Can I Idle] or [[Combat Simulator]] to see if you can idle with your build. Also, the {{ItemIcon|Sandstorm Ring}} is very important for your clear time.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|(G) Dragon Helmet}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Platebody}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Platelegs}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Shield}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|Paladin Gloves}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Knight's Cape}}<br />
| 1%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Sunset Rapier}} <br />
| 0%<br />
|-<br />
! Total<br />
| 37%<br />
|}<br />
<br />
====Pre-Volcanic Magic====<br />
<br />
The other possible option is {{Skill|Magic}}. Clearing the Volcano with Magic from the start is not recommended because its adjusted clear time is slower than the {{ItemIcon|Sunset Rapier|Rapier's}}.<br />
<br />
To idle the dungeon with the build below, you need {{Icon|Hitpoints|qty=800|type=skill}} and {{Icon|Weakening III|type=curse}} active.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Hat}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Robes}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Bottoms}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Boots}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| 3%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Defence}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| 1%<br />
|-<br />
| Any {{Skill|Magic}} <br />
| 0%<br />
|-<br />
| {{ItemIcon|Miolite Shield}}<br />
| 2%<br />
|-<br />
! Total<br />
| 34%<br />
|}<br />
<br />
====100-Volcanoes Magic====<br />
<br />
After clearing the {{ZoneIcon|Volcanic Cave}} 100 times, you will unlock [[Ancient Magicks]].<br />
<br />
It's theoretically possible to farm the Volcanic Cave with the 20k-accuracy {{Icon|Slicing Winds|type=spell}} on the following build if you have {{Skill|Hitpoints|qty=920|HP}}, {{SkillReq|Magic|93}}, '''and''' a {{Icon|Stone Skin|type=prayer}} prayer active. <br />
<br />
To farm the dungeon with 34% DR and without the prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}. Your biggest threat is {{Icon|Prat, the Protector of Secrets|type=monster}} with the resulting damage of 375 and your minimum HP being 377.<br />
<br />
Check if you fulfill the accuracy quota with [[Combat Simulator]]. The 20k accuracy is important because after that number {{Icon|Slicing Winds|type=spell}} cannot miss, becoming a top-DPS spell against the dungeon at this point of progression.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Ancient Wizard Hat}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Robes}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Bottoms}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Boots}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| 3%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Magic}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| 1%<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Miolite Shield}}<br />
| 2%<br />
|-<br />
| {{Icon|Stone Skin|type=prayer}} or {{ItemIcon|Damage Reduction Potion II|DR potion II}}<br />
| 3%+<br />
|-<br />
! Total<br />
| 37%<br />
|}<br />
<br />
===Weapon choice===<br />
The information in the table below was produced by using the [[Combat Simulator]] and the respective builds above.<br />
<br />
{{SpoilerBox|text=<br />
The clears per hour are counted for a [[Hardcore]] character with level 70 in everything except {{Skill|Hitpoints|HP}} and {{Skill|Magic}} that are adjusted for the magic setups.<br><br />
<br />
In the calculations, the time to prepare prayer points and curse runes is not accounted for because it's not as easy. In addition, the overall picture is obvious even without accounting for them.<br />
<br />
The adjusted clear time is calculated with the notation and assumptions from the [[Dragons Den/Guide]], but {{ItemIcon|Whale (Perfect)|Whales}} are used as food instead of {{ItemIcon|Crab|Crabs}}. <br />
<br />
All intermediate steps are covered in a spreadsheet. ([https://docs.google.com/spreadsheets/d/16B4hXLWF4tomM8OXkhynRIHpC7O6jymgVSiQqAfz6QA/edit#gid=0 link])<br />
|title=Details|color=default}}<br />
<br />
{| class="wikitable" <br />
|-<br />
! Build<br />
! Adjusted clears per hour<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)|Pre-Volcanic}}<br />
| 2.7<br />
|-<br />
| {{ItemIcon|Dragon Sword}}<br />
| 4.5<br />
|-<br />
| {{ItemIcon|Ancient Sword}}<br />
| 4.6<br />
|-<br />
| {{ItemIcon|Dragon Claw}}<br />
| 4.9<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 5.2<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| 5.4<br />
|-<br />
| {{Icon|Slicing Winds|type=spell|100-Volcanoes}}<br />
| 11.9<br />
|}<br />
<br />
It should be noted that the Melee clear times become tremendously worse without the {{ItemIcon|Sandstorm Ring}}. Only Rapier and Ancient Claw are better than {{ItemIcon|Magic Wand (Powerful)|pre-Volcanic}} in this case.<br />
<br />
It is suggested to start using the 100-Volcanoes build as soon as you can because the {{Icon|Prat,_the_Protector_of_Secrets|type=monster|Prat}} and {{Icon|Malcs,_the_Guardian_of_Melvor|type=monster|Malcs}} significantly slow your clear time by high evasion. 20k Slicing Winds don't miss.<br />
<br />
===Gear options===<br />
<br />
=====Gloves=====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
! Requirements<br />
|-<br />
| {{ItemIcon|Paladin Gloves}}<br />
| 4%<br />
| none<br />
|-<br />
| {{ItemIcon|(U) Red D-hide Vambraces}}<br />
| 4%<br />
| {{SkillReq|Ranged|60}}<br />
|-<br />
| {{ItemIcon|(U) Black D-hide Vambraces}}<br />
| 5%<br />
| {{SkillReq|Ranged|70}}<br />
|-<br />
| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
| 6%<br />
| {{SkillReq|Ranged|80}}<br />
|}<br />
<br />
The {{ItemIcon|(U) Ancient D-hide Vambraces|Ancient}} vambraces drop from the {{ZoneIcon|Dragons Den}}. You will very likely need them to idle the {{ZoneIcon|Air God Dungeon}}, so might as well get them now.<br><br />
The {{ItemIcon|(U) Red D-hide Vambraces|Red}} and {{ItemIcon|(U) Black D-hide Vambraces|Black}} vambraces can be either crafted with {{Skill|Crafting}} or dropped from the {{ZoneIcon|Spider Forest}}.<br><br />
Or you might just farm some {{Icon|Paladin|type=monster|Paladins}} for their {{ItemIcon|Paladin Gloves|Gloves}}.<br />
<br />
=====Cape=====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Upside<br />
! Downside<br />
|-<br />
| {{ItemIcon|Knight's Cape}}<br />
| 1% DR<br />
| {{SkillReq|Thieving|88}} unique drop<br />
|-<br />
| {{ItemIcon|Skull Cape}}<br />
| 3% DR<br />
| Screws up {{Icon|Melee}} accuracy<br />
|-<br />
| {{ItemIcon|Firemaking Skillcape}}<br />
| XP boost<br />
| {{SkillReq|Firemaking|99}}, no DR increase<br />
|-<br />
| {{ItemIcon|Obsidian Cape}}<br />
| Spend less food<br />
| Rare drop, no DR increase<br />
|-<br />
| {{ItemIcon|Fire Cape}}<br />
| 2% DR<br />
| You need to clear {{ZoneIcon|Volcanic Cave}} once<br />
|}<br />
<br />
=====Boots=====<br />
<br />
The choice of boots is small because we don't want to drop in DR too much.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR%<br />
! Requirements<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| 6%<br />
| {{SkillReq|Defence|60}}<br />
|-<br />
| {{ItemIcon|(G) Rune Boots}}<br />
| 5%<br />
| {{SkillReq|Defence|40}}<br />
|}<br />
<br />
=====Ring=====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Benefit<br />
|-<br />
| {{ItemIcon|Sandstorm Ring}}<br />
| Insane clear speed buff for Melee<br />
|-<br />
| {{ItemIcon|Silver Diamond Ring}}<br />
| 1% DR<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}}<br />
| 5% chance to double {{ItemIcon|Elite Chest}} and 100% more money<br />
|-<br />
| {{ItemIcon|Ring of Wealth}}<br />
| 7% chance to double {{ItemIcon|Elite Chest}}<br />
|-<br />
| {{ItemIcon|Gold Sapphire Ring}}<br />
| 30 reflect to clear the dungeon a bit faster<br />
|}<br />
<br />
== Conclusion ==<br />
The suggested order of actions is as follows:<br />
# Get {{ItemIcon|Sunset Rapier}}, <br />
# Get {{ItemIcon|Sandstorm Ring}},<br />
# Do 100 {{ZoneIcon|Volcanic Cave}} clears as Melee,<br />
# Do the rest of {{ZoneIcon|Volcanic Cave}} clears with {{Icon|Slicing Winds|type=spell}}. Don't forget to enable the Surge aurora.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Ancient_Claw/Guide&diff=50246Ancient Claw/Guide2022-01-25T22:18:23Z<p>Vbion: /* Conclusion */ Add the Surge PSA</p>
<hr />
<div>{{V|1.0.1}}<br />
<br />
===TL;DR===<br />
Farm the Ancient Claw with the {{Icon|Slicing Winds|type=spell|Slicing Winds}} build right after you finish {{ZoneIcon|Volcanic Cave|qty=100|Volcanic Caves}}.<br />
<br />
===Introduction===<br />
{{ItemIcon|Ancient Claw}} is largely the best melee weapon that does not require late-game content to obtain.<br />
<br />
The Ancient Claw is assembled from the {{ItemIcon|Ancient Claw Fragment|fragments}} that drop only from the {{Icon|Pegasus|type=monster}}. You need to kill 3333 {{MonsterIcon|Pegasus|Pegasi}} on average to get enough fragments.<br />
<br />
The question is when to farm it and what combat style is the best for that. The main point of contention is whether to farm it before or after the {{ZoneIcon|Volcanic Cave}} because this dungeon is farmed with a Melee build and is vital for idling the {{ZoneIcon|Air God Dungeon}}.<br />
<br />
To answer these questions, we will consider the following builds:<br />
* {{Icon|Fire Surge|type=spell|Surge}} magic,<br />
* {{ItemIcon|Sunset Rapier|Rapier}} melee,<br />
* {{Icon|Slicing Winds|type=spell}} magic, <br />
* {{ItemIcon|Glacia God Helmet|Glacia}} magic.<br />
<br />
These builds were chosen to show the changes that the various drops bring into farming the Pegasus. The ranged builds were not considered because the {{Icon|Pegasus|type=monster}} is {{Icon|Melee}} and has the highest evasion against {{Skill|Ranged}} in addition to the [[Combat Triangle]].<br />
<br />
In the considered situations, no prayers, potions, or other buffs are enabled unless specified. <br><br />
The skill levels are given so that you can replicate the simulations in the [[Combat Simulator]]. <br><br />
The {{UpgradeIcon|Auto Eat - Tier III}} is used. <br><br />
The {{ItemIcon|Whale (Perfect)}} was used as a food of choice because it was considered a middle ground between starting out and being fully leveled out in Firemaking, Fishing, Farming, and Cooking.<br />
<br />
The ring slot is always occupied with {{ItemIcon|Magical Ring}}.<br />
<br />
===Builds===<br />
<br />
The simulations were done for {{Icon|Hardcore}} with all skills on level 75.<br />
<br />
All intermediate steps can be found in this spreadsheet ([https://docs.google.com/spreadsheets/d/1GTuVLA0lWguB-72hiLNLmwAxNLNY0gSqkPGHpGmydHk/edit?usp=sharing link]).<br />
<br />
===={{Icon|Fire Surge|type=spell|Surge}} magic====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Slayer Wizard Hat (Strong)}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Wizard Robes (Strong)}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Bottoms}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Fire Expert Wizard Boots}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Miolite Shield}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Enchanted Cape}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Amulet of Magic}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Paladin Gloves}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| 0%<br />
|-<br />
| Total<br />
| 16%<br />
|}<br />
<br />
The grind time with this build is 122 hour.<br><br />
However, pay attention that it would be more than 283 hours without the Slayer gear.<br />
<br />
===={{ItemIcon|Sunset Rapier|Rapier}} melee====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Slayer Helmet (Strong)}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Strong)}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|(G) Dragon Platelegs}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Boots}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|(G) Dragon Shield}}<br />
| 6%<br />
|-<br />
| {{ItemIcon|Amulet of Calculated Promotion|Promotion}} or {{ItemIcon|Amulet of Glory|Glory}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Paladin Gloves}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 0%<br />
|-<br />
| Total<br />
| 22%<br />
|}<br />
<br />
The grind time with this build is 67 hours.<br><br />
If you don't use the Slayer gear, the grind time with this build will be 142 hours.<br />
<br />
===={{Icon|Slicing Winds|type=spell}} magic====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Ancient Wizard Hat}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Robes}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Bottoms}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Ancient Wizard Boots}}<br />
| 5%<br />
|-<br />
| {{ItemIcon|Miolite Shield}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Enchanted Cape}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Magic}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Elementalist Gloves}}<br />
| 0%<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| 0%<br />
|-<br />
| Total<br />
| 24%<br />
|}<br />
<br />
You need {{SkillReq|Magic|88}} for this build.<br><br />
With the following setup, you should have a bit more than 20k accuracy on {{Icon|Slicing Winds|type=spell}}, which means they won't miss at all.<br />
<br />
Warning: Swapping {{ItemIcon|Miolite Shield}} to {{ItemIcon|Book of Eli}} will only increase the clear time because your melee defence would plummet, resulting in much more food eaten.<br />
<br />
Overall, you want to put as much DR and Melee defence as possible when maintaining the 20k accuracy. <br />
<br />
For instance, if you have higher {{Skill|Magic}}, you might be able to swap {{ItemIcon|Enchanted Cape}} with {{ItemIcon|Fire Cape}} and reduce the food consumption even further.<br />
<br />
The grind time with this build is 48 hours. The slayer gear doesn't add to the clear speed in this case.<br />
<br />
===={{ItemIcon|Glacia God Helmet|Glacia}} magic====<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! DR<br />
|-<br />
| {{ItemIcon|Glacia God Helmet}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platebody}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Platelegs}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Boots}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Glacia God Gloves}}<br />
| 8%<br />
|-<br />
| {{ItemIcon|Miolite Shield}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Infernal Cape}}<br />
| 4%<br />
|-<br />
| {{ItemIcon|Elite Amulet of Magic}}<br />
| 2%<br />
|-<br />
| {{ItemIcon|Magic Wand (Powerful)}}<br />
| 0%<br />
|-<br />
| Total<br />
| 48%<br />
|}<br />
<br />
The grind time with this build is 44 hours.<br />
<br />
However, this build implies that you go through the {{ZoneIcon|Air God Dungeon}} with {{ItemIcon|Sunset Rapier}}, which is a sizeable loss of DPS that will cost you more than 4 hours of the difference between this build and the Slicing Winds build.<br />
<br />
==Analysis==<br />
Essentially, we want to know which of two sequences is faster:<br />
* Rapier > Claw > Volcano,<br />
* Rapier > Volcano > Claw.<br />
<br />
====Full-Sunset Volcano vs Full-Claw Volcano====<br />
Let's consider the builds Rapier and Slicing Winds.<br />
<br />
The difference between their timings of completing the {{ItemIcon|Ancient Claw|claw}} is 19 hours.<br />
<br />
The Volcano grind of the full {{ItemIcon|(G) Ancient Helmet|ancient}} set is longer with the with {{ItemIcon|Sunset Rapier}} than it is with the Claw.<br />
<br />
The question is then if the difference between the {{ItemIcon|Sunset Rapier|rapier}} and the {{ItemIcon|Ancient Claw|claw}} in the Volcanic grind is bigger than 19 hours. <br />
<br />
We know the length of "Raper > Claw" and "Volcano > Claw", but we need the data on "Rapier > Volcano" and "Claw > Volcano".<br />
<br />
We take this data from [[Volcanic Cave/Guide#Weapon choice]].<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Adjusted clears per hour<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 5.204<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| 5.412<br />
|}<br />
<br />
The goal of clearing the {{ZoneIcon|Volcanic Cave}} is to get the {{ItemIcon|(G) Ancient Helmet|ancient}} set.<br />
<br />
As specified on in the [[Volcanic Cave/Guide]], you need 1350 clears to almost certainly get a full set of Ancient armor or 832 clears to have a 75% chance. The median (50% or results) is 564 clears.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Adjusted clears per hour<br />
! 564 clears (h)<br />
! 832 clears (h)<br />
! 1350 clears (h)<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 5.204<br />
| 108.4<br />
| 160<br />
| 259.4<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| 5.412<br />
| 104.2<br />
| 153.7<br />
| 249.5<br />
|-<br />
| Difference (h)<br />
| <br />
| 4.2<br />
| 6.3 <br />
| 10.1<br />
|}<br />
<br />
The biggest difference is 10 hours. It means that Rapier>Volcano>Claw is faster than Rapier>Claw>Volcano by at least 9 hours.<br />
<br />
However, what if we were to use the [[Ancient Magicks]] as soon as we unlock it?<br />
<br />
====Sunset/Ancient Volcano vs Claw/Ancient Volcano====<br />
It is possible to clear the Volcano using the Ancient Magicks with the build from [[Volcanic Cave/Guide#100-Volcanoes Magic]]. Pay attention that you need 37% DR with {{Skill|Hitpoints|qty=920|HP}} to idle it. That amount of DR is reached either through the {{Icon|Stone Skin|type=prayer}} prayer or through the {{ItemIcon|Damage Reduction Potion II|DR potion II}}. Without prayer or potions, you need {{Skill|Hitpoints|qty=940|HP}}.<br />
<br />
If we consider that we clear only 100 Volcanoes as a melee build and the rest as the [[Volcanic Cave/Guide#100-Volcanoes Magic|100-Volcanoes]] Magic build, then we compare the two sequences:<br />
<br />
* Claw farm with Rapier + 100 Claw Volcanoes,<br />
* 100 Rapier Volcanoes + Claw farm with Ancient Magicks.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Item<br />
! Adjusted clears per hour<br />
! 100 clears (h)<br />
|-<br />
| {{ItemIcon|Sunset Rapier}}<br />
| 5.204<br />
| 52.04<br />
|-<br />
| {{ItemIcon|Ancient Claw}}<br />
| 5.412<br />
| 54.12<br />
|-<br />
| scope="row" colspan="2" | Difference (h)<br />
| 2.08<br />
|}<br />
<br />
In other words, the advantage of farming 100 {{ZoneIcon|Volcanic Cave|Volcanic Caves}} with the {{ItemIcon|Ancient Claw}} when compared to the {{ItemIcon|Sunset Rapier}} is 2 hours.<br />
<br />
Now we consider the rearranged sum of what we compare:<br />
<br />
* Claw farm with Rapier + 100 Claw Volcanoes,<br />
* Claw farm with Slicing Winds + 100 Rapier Volcanoes.<br />
<br />
We subtract the second row from the first one and get<br />
<br />
<math>19 - 2.08 = 16.92</math><br />
<br />
In other words the sequence where we farm the Claw after the Volcano is faster than the sequence of farming the claw with Rapier by 17 hours.<br />
<br />
==Conclusion==<br />
Farm the {{ItemIcon|Ancient Claw}} with the {{Icon|Slicing Winds|type=spell}} build right after you finish {{ZoneIcon|Volcanic Cave|qty=100|Volcanic Caves}}. Don't forget to enable the Surge aurora.<br />
<br />
If you cannot use this build for some reason, then use the Rapier melee build with Slayer gear.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Adventure/Guide&diff=50234Adventure/Guide2022-01-25T19:19:50Z<p>Vbion: /* Preface */ Change wording.</p>
<hr />
<div>{{V|1.0.1}}<br />
[[File:Adventure.png|thumb|right]]<br />
<br />
== Preface ==<br />
Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked and must pay an increasing GP cost to unlock each skill. It means that the skills you choose will greatly affect the route you take through the game. Your non-combat skills will be locked to your combat level, so the skilling you can do is very limited at first.<br />
<br />
This mode requires you to do more combat than the other modes, especially at the beginning. On one hand, it may be hard for new players to get a grasp of how all skills are connected without using them first. On the other hand, the Adventure mode reduces the number of early-game choices, which can help new players to get a feel of the game. It's all about tradeoffs!<br />
<br />
Speaking of tradeoffs, that is the name of the game in this mode. You can save time on one grind by picking another skill or targeting a different enemy, but it will likely cost you more time somewhere else. The trick is to pick aspects of the game that you like the most and focus your time and attention to those areas, then you can apply the time-reduction strategies to the areas you don't like as much. It's all about tradeoffs! We'll get into this more later. That said, there really are ways to hamper yourself pretty badly, so this guide is all about helping you dodge the big mistakes and apply your time where you want to spend it.<br />
<br />
A rough strategy is given below, but don't let anyone dictate your <s>suffering</s> adventure!<br />
<br />
== Starting out ==<br />
<br />
First you need to do some basic melee combat to get some combat levels and cash for a first skill. During the tutorial you made a {{ItemIcon|Bronze Dagger|Bronze Dagger}}. This will be the strongest weapon you need until steel. Equip your that and your {{ItemIcon|Shrimp}} and start whacking some {{MonsterIcon|Plant|Plants}}. Remember to press the Loot All button to keep your potatoes! Use different fighting styles (Stab, Slash, Block) to keep your stats somewhat equal. <br />
<br />
After getting about about 10|10|10 (Attack, Strength, Defense), try killing a {{MonsterIcon|Cow}}. If it hits too hard, level up a bit more with {{MonsterIcon|Plant|Plants}}.<br />
<br />
After that, follow the [[HCCO/Guide]] for a smooth enemy progression, but note that some mobs require you to unlock {{Skill|Slayer}} first. Do note that this guide may be somewhat outdated, so I'll try to catch some of the basic changes below.<br />
<br />
=== Early money making ===<br />
Your first money maker will be fighting {{MonsterIcon|Cow|Cows}}. Collect their {{ItemIcon|Leather}}, and then go to the shop and purchase as many {{ItemIcon|Green Dragonhide}} as you can, then sell the green hides. This gives an extra {{GP|50}} compared to just selling the plain leather.<br />
<br />
Historically, the {{ItemIcon|Amulet of Looting}} was a critical upgrade in this mode, but since thieving was updated and the combat loot box expanded, that can be your main money-maker very early (within a few hours of starting your character). I'll discuss more advanced tactics below (~4-6 hours to idle woman instead of 8+ for man), but if you just keep thieving from [[Man]], you will eventually reach a 100% success rate and be able to idle him without losing food. Before about 93% success, you will have to keep manually eating to prevent death in this phase. <br />
<br />
=== Planning Ahead ===<br />
<br />
==== Skill Unlock Costs ====<br />
Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs: <br />
{{AdventureSkillUnlockTable}}<br />
<br />
==== Combat Level ====<br />
[[Combat Level|Read the wiki page on Combat Level.]]<br />
<br />
Your non-combat skills are gated behind your combat level, greatly restricting what you can do. Getting to 99 combat level is an important early goal of this mode. Combat level factors in HP, defence, prayer, plus your highest style of combat: magic, ranged, or attack/strength. It's easier to get combat lvl 99 through attack/strength.<br />
<br />
The combat level formula means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.<br />
<br />
It is meaningfully easier to reach 99 combat through melee than other means, and prayer can further speed this up. You will be aiming for stats (Attack, Strength, Defense, HP, Prayer) something around 79/79/76/78/75 to reach your goal, though feel free to play around with those numbers- they're very flexible. <br />
<br />
==== Long Term goals ====<br />
If you want to complete the Adventure mode, you will need several billion GP. To get that much money, you need a good method and a plan for how to get it. <br />
<br />
Please read the [[Money Making]] guide in order to make a draft of your money-making progression.<br />
<br />
For instance: <br />
# Unlock Cooking.<br />
# Kill cows and cook beef.<br />
# Unlock Thieving.<br />
# Get your combat level to 30.<br />
# Thieve from Man, sustaining by manually eating Beef<br />
# Progress through items that improve thieving- Thiever's cape from Bandit Thug or Marauder, Golbin Mask from Golbin Chief, Sneakers from anyone<br />
# Unlock the skills needed for the production of {{ItemIcon|Jadestone Bolts|Jadestone Bolts}} (Note: There are several viable late and endgame money-making setups. Jade Bolts is currently the strongest endgame. Focus progression on things that improve global thieving first, as they improve any money-making build)<br />
<br />
== Potential Skill Order ==<br />
<br />
Choosing a skill order will greatly change your path through the Adventure Mode.<br><br />
Many skills are interconnected, so you will be limited by your combat level and the items you can't get. <br />
<br />
If your goal is the 100% completion, then it is about getting the best money-making method as fast as possible.<br><br />
This section presents routes from zero to making money with some of the best methods in the game.<br />
<br />
==== Example: Thieving ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Thieving > Mining > Smithing > Prayer > Combat level 99<br />
<br />
Get {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant|Plants}}. When you have 100 {{ItemIcon|Potatoes}}, switch to {{MonsterIcon|Cow|Cows}}.<br />
<br />
Kill {{MonsterIcon|Cow|Cows}}, loot all including {{ItemIcon|Leather}}, buy {{ItemIcon|Green Dragonhide}} and then sell it. <br />
<br />
Unlock {{Skill|Cooking}} to stop relying on {{ItemIcon|Potatoes}}. Use {{ItemIcon|Beef}} instead.<br />
<br />
Unlock {{Skill|Slayer}} and get {{ItemIcon|Amulet of Strength}} and {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy}}.<br />
<br />
Unlock {{Skill|Fishing}}. It will be the source of material for {{Skill|Cooking}}.<br />
<br />
Sell fish to unlock {{Skill|Thieving}}.<br />
<br />
It is not easy to figure out whom to pickpocket with {{Skill|Thieving}} to get the most of money. Use Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] to decide whom to target. Keep in mind that the results in early game are ''drastically'' different from what is given on the sheet - you need to copy the sheet and enter your current situation.<br />
<br />
Unlock {{Skill|Mining}} and {{Skill|Smithing}}. With them you can create your own armor and weapons.<br />
<br />
Transition into {{ItemIcon|Mithril Helmet|Mithril}} and then {{ItemIcon|Adamant Helmet|Adamant}} armor. Trim your resulting armor up to Gold (G).<br />
<br />
After that, you might want to get to Combat level 99 to upgrade your {{Skill|Thieving}} options. For that, unlock {{Skill|Prayer}} and level Melee together with prayers. Use the most expensive and relevant prayers you have. Chivalry and Piety are the best options to level up {{Skill|Prayer}}: the options that spend fewer prayer points have lower rate of prayer-xp-per-point and will slow down your combat.<br />
<br />
Level up your Combat.<br><br />
Fight the following monsters:<br />
* Attack Level 1-9 {{Icon|Cow|type=monster}}.<br />
* Attack Level 10-49 {{Icon|Frozen Archer|type=monster}}.<br />
* Attack Level 50-99 {{Icon|Giant Crab|type=monster}}.<br />
You can check out the [[Combat Simulator]] to see which monster is the best for your situation. Don't forget to consider the food expenditure.<br />
<br />
As an example of Combat Level 99, the following combination was enough: Attack 77, Strength 75, Defence 79, Hitpoints 77, Prayer 91.<br />
<br />
The later upgrades of money-making with {{Skill|Thieving}} consist of {{Skill|Herblore}}, {{Skill|Agility}}, and {{Skill|Summoning}}. It's up to you to decide in which order to unlock them and the other skills they need. Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] will come in handy to compare the improvements.<br />
<br />
==== Example: Dragon Javelins ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Mining > Smithing > Rune > Magic > Prayer > Combat level 99 > Woodcutting > Fletching.<br />
<br />
Most of the things are the same as in the ''Example: Thieving'', but we don't unlock {{Skill|Thieving}}, and we use {{Skill|Alt. Magic}} to get prayer points.<br />
<br />
After you unlocked {{Skill|Smithing}}, unlock {{Skill|Runecrafting}}, {{Skill|Magic}}, and {{Skill|Prayer}}.<br />
<br />
Get prayer points through {{Icon|Blessed Offering|type=spell}} from {{Skill|Alt. Magic}}. <br />
<br />
Get your combat up to level 99.<br />
<br />
Unlock {{Skill|Woodcutting}} and {{Skill|Fletching}}.<br />
<br />
Level up the unlocked skills to start earning money with {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
== Skills Pros/Cons ==<br />
The recommendation for when to unlock a skill means the following:<br />
<br />
* Early game: skill unlock 1-3. <br />
* Mid game: 4-8. <br />
* Late game: 9-13. <br />
* End game: 14-18<br />
<br />
===== {{Skill|Attack}}, {{Skill|Strength}} =====<br />
Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with [[Barbarian Fishing]]. Strong against ranged enemies.<br />
<br />
Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies.<br />
<br />
===== {{Skill|Defence}} =====<br />
Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.<br />
<br />
Cons: Doesn’t increase your damage.<br />
<br />
===== {{Skill|Ranged}} =====<br />
Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Strong against magic enemies. <br />
<br />
Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for bolts/knives, and additionally wood + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Bad against melee enemies, most enemies are melee.<br />
<br />
Recommended to unlock: Late game, when fighting the {{ZoneIcon|Water God Dungeon}}.<br />
<br />
===== {{Skill|Magic}} =====<br />
Pros: Very strong, especially in the end game. Ancient magic is high damage and perfect accuracy. Strong against melee, most enemies are melee. {{Skill|Alternative Magic|Alt magic}} lets you gain prayer points easily, plus some idle xp. Can craft good weapons/armor with runecrafting easily.<br />
<br />
Cons: Need mining + runecrafting before you can start. Takes time to craft runes, best runes are locked behind a high runecrafting level. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing instead. Needs ancient magic to reach full potential. Bad against ranged enemies.<br />
<br />
Recommended to unlock: Mid to Late game, when you already have [[Mining]] and [[Runecrafting]] unlocked.<br />
<br />
===== {{Skill|Prayer}} =====<br />
Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level. <br />
<br />
Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are [[Raw Skeleton Fish]] from fishing or [[Blessed Offering]] from alt magic.<br />
<br />
Recommended to unlock: Mid game, when you have a good source of prayer points.<br />
<br />
===== {{Skill|Slayer}} =====<br />
Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fight. Slayer coins can be spent on upgrades and resupplies that give food, bones, and ammo. Slayer areas have important mobs, like mummy for gold emerald ring and gold topaz ring.<br />
<br />
Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling players until you get 150k for auto slayer. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does '''not''' contribute to combat level.<br />
<br />
Recommended to unlock: Early to Mid game, when you need the drops from Slayer mobs.<br />
<br />
===== {{Skill|Woodcutting}} =====<br />
Pros: Easy to idle, can make decent gp/hr at higher levels. Gets logs for magic staves, arrows. [[Bird Nest]] are a decent source of seeds. Level 99 needed to efficiently create [[Dragon Javelin|Dragon Javelins]], one of the best end-game [[Money Making]] strategies.<br />
<br />
Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than {{ItemIcon|Gem Gloves}} until a high level. <br />
<br />
Recommended to unlock: Late to end game, when you are planning to do Dragon Javelins.<br />
<br />
===== {{Skill|Fishing}} =====<br />
Pros: With cooking, it's an easy afk food supply. Can get {{ItemIcon|Ancient Ring of Skills|ARoS}} for XP or {{ItemIcon|Message in a Bottle}} that unlocks {{ItemIcon|Raw Skeleton Fish}} - a great source of prayer points. Can train strength afk with [[Barbarian Fishing]]. Can make some decent money offline at higher levels. Cooking is not mandatory to gain edible food from fishing because there's {{ItemIcon|Raw Magic Fish}}, but it's very slow compared to Cooking. <br />
<br />
Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels.<br />
<br />
Recommended to unlock: Early to Late game, depending on if your food/prayer source comes from here or from [[Farming]] and [[Alternative Magic]].<br />
<br />
===== {{Skill|Firemaking}} =====<br />
Pros: The skill cape gives you and xp bonus, but you can buy it only at level 99. Gives Cooking an xp bonus with fires. If you are going for max completion, might want to get the [[Firemaking Skillcape]] and [[Pyro]] before completing some other skills.<br />
<br />
Cons: Need 99 combat level to get the skill cape, its appeal is reduced by its late acquisition. Need to get logs from woodcutting. Need [[Herblore]] for [[Controlled Heat Potion]] for effective training.<br />
<br />
Recommended to unlock: Late to End game, when you have [[Woodcutting]] and [[Herblore]] and want to grind the [[Firemaking Skillcape]] for bonus xp.<br />
<br />
===== {{Skill|Cooking}} =====<br />
Pros: Easy and quick afk food with [[Fishing]]. If you aren't able to actively play, it is hard to get food from collecting monster drops or from farming.<br />
<br />
Cons: You can get food and lots of other items from [[Farming]] or [[Combat]]. Farming can provide food without pressing the Loot All button regularly. Does not give any advantage besides food.<br />
<br />
Recommended to unlock: Depends on if you take fishing and put off farming.<br />
<br />
===== {{Skill|Mining}} =====<br />
Pros: Mining with [[Gem Gloves]] is the best money making strat early on, plus it's idle. Can earn some offline gp before the gloves. Need [[Rune Essence]] for [[Runecrafting]] and [[Weird Gloop]] for [[Farming]]. With [[Smithing]], you can get bars for armor trimming, melee armor and weapons, and ranged ammo. Needed to create [[Dragon Javelin|Dragon Javelins]].<br />
<br />
Cons: Need 500k for first pair of gem gloves. <br />
<br />
Recommended to unlock: Early game - gem gloves is love, gem gloves is life.<br />
<br />
===== {{Skill|Smithing}} =====<br />
Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. Needed to create armor in order to idle some crucial late-game locations. Needed to create Dragon Javelins.<br />
<br />
Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops.<br />
<br />
Recommended to unlock: When you want better melee gear.<br />
<br />
===== {{Skill|Thieving}} =====<br />
Pros: Get decent gp/hr while getting other materials like food and logs and ore. Pickpocketing the [[Farmer]] is the best source of [[Seeds]]. Can get [[Chapeau Noir]] to earn more drops from combat. <br />
<br />
Cons: Hard to get started. You can get the vital stuff from other places.<br />
<br />
Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful.<br />
<br />
===== {{Skill|Farming}} =====<br />
Pros: Food with no in-game time spent. The only way to get herbs for [[Herblore]]. Gets most types of logs. Earn some decent gp with no in-game time spent if you sell herbs/logs. <br />
<br />
Cons: Need to open the game every so often to get the most food. Get seeds from [[Thieving]], [[Combat]] or [[Woodcutting]]. Need to buy [[Compost]] or kill farmers for it. Need mining to get [[Weird Gloop]] for best xp and food rate. Thieving or woodcutting is required to get [[Carrot Seeds]].<br />
<br />
Recommended to unlock: Early to Late game, depending on if you take fishing and cooking first.<br />
<br />
===== {{Skill|Fletching}} =====<br />
Pros: Needed to craft [[Arrows]] and bows for [[Ranged]] combat. Needed for Dragon Javelins (DJavs).<br />
<br />
Cons: Ranged is not the strongest combat style, and you can get most arrows and bows from combat drops. Fletching DJavs for money is locked behind high level.<br />
<br />
Recommended to unlock: Late to End game, when you start doing DJavs.<br />
<br />
===== {{Skill|Crafting}} =====<br />
Pros: Makes ranged armor and jewelry. <br />
<br />
Cons: Ranged armor and jewelry drop from combat. Not a useful skill.<br />
<br />
Recommended to unlock: End game when you have nothing else to unlock.<br />
<br />
===== {{Skill|Runecrafting}} =====<br />
Pros: Lets you use Magic. Also required for [[Alternative Magic|Alt Magic]] to gain prayer points. Curses and auras make you stronger until you become a walking DPS machine with ancient magic. <br />
<br />
Cons: Need [[Mining]] first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level.<br />
<br />
Recommended to unlock: Mid to Late game, when you plan to start training magic.<br />
<br />
===== {{Skill|Herblore}} =====<br />
Pros: Makes other skills more efficient. Combat potions provide a boost, but {{ItemIcon|Diamond Luck Potion IV}} and {{ItemIcon|Damage Reduction Potion IV}} are desired for late game combat. Level 53 helps to create [[Dragon Javelin|Dragon Javelins]] faster.<br />
<br />
Cons: Needs [[Farming]] for herbs, some secondary materials are hard to get depending on you available skills. Need a high combat level and a huge number of ingredients to get the best combat potions. Slow to train.<br />
<br />
Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills.<br />
<br />
===== {{Skill|Agility}} =====<br />
Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make good gp/hr at higher levels. <br />
<br />
Cons: Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs. Gp/hr Does not surpass gem gloves until high levels unless you have {{ItemIcon|Aorpheat's Signet Ring}}.<br />
<br />
Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course.<br />
<br />
===== {{Skill|Summoning}} =====<br />
Pros: Provides small buffs to other skills, and helps in combat. Some synergies provide big boosts.<br />
<br />
Cons: Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards are expensive. Need an [[Agility]] course and spend slayer coins on gear to train efficiently.<br />
<br />
Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards.<br />
<br />
===== {{Skill|Astrology}} =====<br />
Pros: Provides bonuses to all skills. Has no requirements to train.<br />
<br />
Cons: These bonuses won't make help you in farming the gold for the next skill.<br />
<br />
Recommended to unlock: Late to End game, when you have unlocked one of the best money-making methods.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Adventure/Guide&diff=50227Adventure/Guide2022-01-25T19:13:12Z<p>Vbion: /* Preface */ Remove strike-through text. If the consensus is that something is not true, just delete it.</p>
<hr />
<div>{{V|1.0.1}}<br />
[[File:Adventure.png|thumb|right]]<br />
<br />
== Preface ==<br />
Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked, and must pay an increasing GP cost to unlock each skill. This means that the skills you choose will greatly affect the route you take through the game. Your noncombat skills will be locked to your combat level, so the skilling you can do is very limited at first.<br />
<br />
This mode requires you to do more combat than the other modes, especially at the beginning. It may be harder for newer players to get a grasp of how all the skills are interconnected without using them first. While this can make it harder for a new player, this mode also reduces the number of early-game choices, which can significantly help new players get a feel for the game. It's all about tradeoffs!<br />
<br />
Speaking of tradeoffs, that is the name of the game in this mode. Anyone who tells you that they have the "best" strategy probably doesn't know what they're talking about. You can save time on one grind by picking another skill or targeting a different enemy, but this will likely cost you more time somewhere else. The trick on this mode is to pick aspects of the game that you like the most and focus your time and attention to those areas, then you can apply the time-reduction strategies to the areas you don't like as much. It's all about tradeoffs! We'll get into this more later. That said, there really are ways to hamper yourself pretty badly, so this guide is all about helping you dodge the big mistakes and apply your time where you want to spend it.<br />
<br />
A rough strategy is given below, but don't let anyone dictate your <s>suffering</s> adventure!<br />
<br />
== Starting out ==<br />
<br />
First you need to do some basic melee combat to get some combat levels and cash for a first skill. During the tutorial you made a {{ItemIcon|Bronze Dagger|Bronze Dagger}}. This will be the strongest weapon you need until steel. Equip your that and your {{ItemIcon|Shrimp}} and start whacking some {{MonsterIcon|Plant|Plants}}. Remember to press the Loot All button to keep your potatoes! Use different fighting styles (Stab, Slash, Block) to keep your stats somewhat equal. <br />
<br />
After getting about about 10|10|10 (Attack, Strength, Defense), try killing a {{MonsterIcon|Cow}}. If it hits too hard, level up a bit more with {{MonsterIcon|Plant|Plants}}.<br />
<br />
After that, follow the [[HCCO/Guide]] for a smooth enemy progression, but note that some mobs require you to unlock {{Skill|Slayer}} first. Do note that this guide may be somewhat outdated, so I'll try to catch some of the basic changes below.<br />
<br />
=== Early money making ===<br />
Your first money maker will be fighting {{MonsterIcon|Cow|Cows}}. Collect their {{ItemIcon|Leather}}, and then go to the shop and purchase as many {{ItemIcon|Green Dragonhide}} as you can, then sell the green hides. This gives an extra {{GP|50}} compared to just selling the plain leather.<br />
<br />
Historically, the {{ItemIcon|Amulet of Looting}} was a critical upgrade in this mode, but since thieving was updated and the combat loot box expanded, that can be your main money-maker very early (within a few hours of starting your character). I'll discuss more advanced tactics below (~4-6 hours to idle woman instead of 8+ for man), but if you just keep thieving from [[Man]], you will eventually reach a 100% success rate and be able to idle him without losing food. Before about 93% success, you will have to keep manually eating to prevent death in this phase. <br />
<br />
=== Planning Ahead ===<br />
<br />
==== Skill Unlock Costs ====<br />
Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs: <br />
{{AdventureSkillUnlockTable}}<br />
<br />
==== Combat Level ====<br />
[[Combat Level|Read the wiki page on Combat Level.]]<br />
<br />
Your non-combat skills are gated behind your combat level, greatly restricting what you can do. Getting to 99 combat level is an important early goal of this mode. Combat level factors in HP, defence, prayer, plus your highest style of combat: magic, ranged, or attack/strength. It's easier to get combat lvl 99 through attack/strength.<br />
<br />
The combat level formula means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.<br />
<br />
It is meaningfully easier to reach 99 combat through melee than other means, and prayer can further speed this up. You will be aiming for stats (Attack, Strength, Defense, HP, Prayer) something around 79/79/76/78/75 to reach your goal, though feel free to play around with those numbers- they're very flexible. <br />
<br />
==== Long Term goals ====<br />
If you want to complete the Adventure mode, you will need several billion GP. To get that much money, you need a good method and a plan for how to get it. <br />
<br />
Please read the [[Money Making]] guide in order to make a draft of your money-making progression.<br />
<br />
For instance: <br />
# Unlock Cooking.<br />
# Kill cows and cook beef.<br />
# Unlock Thieving.<br />
# Get your combat level to 30.<br />
# Thieve from Man, sustaining by manually eating Beef<br />
# Progress through items that improve thieving- Thiever's cape from Bandit Thug or Marauder, Golbin Mask from Golbin Chief, Sneakers from anyone<br />
# Unlock the skills needed for the production of {{ItemIcon|Jadestone Bolts|Jadestone Bolts}} (Note: There are several viable late and endgame money-making setups. Jade Bolts is currently the strongest endgame. Focus progression on things that improve global thieving first, as they improve any money-making build)<br />
<br />
== Potential Skill Order ==<br />
<br />
Choosing a skill order will greatly change your path through the Adventure Mode.<br><br />
Many skills are interconnected, so you will be limited by your combat level and the items you can't get. <br />
<br />
If your goal is the 100% completion, then it is about getting the best money-making method as fast as possible.<br><br />
This section presents routes from zero to making money with some of the best methods in the game.<br />
<br />
==== Example: Thieving ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Thieving > Mining > Smithing > Prayer > Combat level 99<br />
<br />
Get {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant|Plants}}. When you have 100 {{ItemIcon|Potatoes}}, switch to {{MonsterIcon|Cow|Cows}}.<br />
<br />
Kill {{MonsterIcon|Cow|Cows}}, loot all including {{ItemIcon|Leather}}, buy {{ItemIcon|Green Dragonhide}} and then sell it. <br />
<br />
Unlock {{Skill|Cooking}} to stop relying on {{ItemIcon|Potatoes}}. Use {{ItemIcon|Beef}} instead.<br />
<br />
Unlock {{Skill|Slayer}} and get {{ItemIcon|Amulet of Strength}} and {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy}}.<br />
<br />
Unlock {{Skill|Fishing}}. It will be the source of material for {{Skill|Cooking}}.<br />
<br />
Sell fish to unlock {{Skill|Thieving}}.<br />
<br />
It is not easy to figure out whom to pickpocket with {{Skill|Thieving}} to get the most of money. Use Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] to decide whom to target. Keep in mind that the results in early game are ''drastically'' different from what is given on the sheet - you need to copy the sheet and enter your current situation.<br />
<br />
Unlock {{Skill|Mining}} and {{Skill|Smithing}}. With them you can create your own armor and weapons.<br />
<br />
Transition into {{ItemIcon|Mithril Helmet|Mithril}} and then {{ItemIcon|Adamant Helmet|Adamant}} armor. Trim your resulting armor up to Gold (G).<br />
<br />
After that, you might want to get to Combat level 99 to upgrade your {{Skill|Thieving}} options. For that, unlock {{Skill|Prayer}} and level Melee together with prayers. Use the most expensive and relevant prayers you have. Chivalry and Piety are the best options to level up {{Skill|Prayer}}: the options that spend fewer prayer points have lower rate of prayer-xp-per-point and will slow down your combat.<br />
<br />
Level up your Combat.<br><br />
Fight the following monsters:<br />
* Attack Level 1-9 {{Icon|Cow|type=monster}}.<br />
* Attack Level 10-49 {{Icon|Frozen Archer|type=monster}}.<br />
* Attack Level 50-99 {{Icon|Giant Crab|type=monster}}.<br />
You can check out the [[Combat Simulator]] to see which monster is the best for your situation. Don't forget to consider the food expenditure.<br />
<br />
As an example of Combat Level 99, the following combination was enough: Attack 77, Strength 75, Defence 79, Hitpoints 77, Prayer 91.<br />
<br />
The later upgrades of money-making with {{Skill|Thieving}} consist of {{Skill|Herblore}}, {{Skill|Agility}}, and {{Skill|Summoning}}. It's up to you to decide in which order to unlock them and the other skills they need. Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] will come in handy to compare the improvements.<br />
<br />
==== Example: Dragon Javelins ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Mining > Smithing > Rune > Magic > Prayer > Combat level 99 > Woodcutting > Fletching.<br />
<br />
Most of the things are the same as in the ''Example: Thieving'', but we don't unlock {{Skill|Thieving}}, and we use {{Skill|Alt. Magic}} to get prayer points.<br />
<br />
After you unlocked {{Skill|Smithing}}, unlock {{Skill|Runecrafting}}, {{Skill|Magic}}, and {{Skill|Prayer}}.<br />
<br />
Get prayer points through {{Icon|Blessed Offering|type=spell}} from {{Skill|Alt. Magic}}. <br />
<br />
Get your combat up to level 99.<br />
<br />
Unlock {{Skill|Woodcutting}} and {{Skill|Fletching}}.<br />
<br />
Level up the unlocked skills to start earning money with {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
== Skills Pros/Cons ==<br />
The recommendation for when to unlock a skill means the following:<br />
<br />
* Early game: skill unlock 1-3. <br />
* Mid game: 4-8. <br />
* Late game: 9-13. <br />
* End game: 14-18<br />
<br />
===== {{Skill|Attack}}, {{Skill|Strength}} =====<br />
Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with [[Barbarian Fishing]]. Strong against ranged enemies.<br />
<br />
Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies.<br />
<br />
===== {{Skill|Defence}} =====<br />
Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.<br />
<br />
Cons: Doesn’t increase your damage.<br />
<br />
===== {{Skill|Ranged}} =====<br />
Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Strong against magic enemies. <br />
<br />
Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for bolts/knives, and additionally wood + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Bad against melee enemies, most enemies are melee.<br />
<br />
Recommended to unlock: Late game, when fighting the {{ZoneIcon|Water God Dungeon}}.<br />
<br />
===== {{Skill|Magic}} =====<br />
Pros: Very strong, especially in the end game. Ancient magic is high damage and perfect accuracy. Strong against melee, most enemies are melee. {{Skill|Alternative Magic|Alt magic}} lets you gain prayer points easily, plus some idle xp. Can craft good weapons/armor with runecrafting easily.<br />
<br />
Cons: Need mining + runecrafting before you can start. Takes time to craft runes, best runes are locked behind a high runecrafting level. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing instead. Needs ancient magic to reach full potential. Bad against ranged enemies.<br />
<br />
Recommended to unlock: Mid to Late game, when you already have [[Mining]] and [[Runecrafting]] unlocked.<br />
<br />
===== {{Skill|Prayer}} =====<br />
Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level. <br />
<br />
Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are [[Raw Skeleton Fish]] from fishing or [[Blessed Offering]] from alt magic.<br />
<br />
Recommended to unlock: Mid game, when you have a good source of prayer points.<br />
<br />
===== {{Skill|Slayer}} =====<br />
Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fight. Slayer coins can be spent on upgrades and resupplies that give food, bones, and ammo. Slayer areas have important mobs, like mummy for gold emerald ring and gold topaz ring.<br />
<br />
Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling players until you get 150k for auto slayer. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does '''not''' contribute to combat level.<br />
<br />
Recommended to unlock: Early to Mid game, when you need the drops from Slayer mobs.<br />
<br />
===== {{Skill|Woodcutting}} =====<br />
Pros: Easy to idle, can make decent gp/hr at higher levels. Gets logs for magic staves, arrows. [[Bird Nest]] are a decent source of seeds. Level 99 needed to efficiently create [[Dragon Javelin|Dragon Javelins]], one of the best end-game [[Money Making]] strategies.<br />
<br />
Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than {{ItemIcon|Gem Gloves}} until a high level. <br />
<br />
Recommended to unlock: Late to end game, when you are planning to do Dragon Javelins.<br />
<br />
===== {{Skill|Fishing}} =====<br />
Pros: With cooking, it's an easy afk food supply. Can get {{ItemIcon|Ancient Ring of Skills|ARoS}} for XP or {{ItemIcon|Message in a Bottle}} that unlocks {{ItemIcon|Raw Skeleton Fish}} - a great source of prayer points. Can train strength afk with [[Barbarian Fishing]]. Can make some decent money offline at higher levels. Cooking is not mandatory to gain edible food from fishing because there's {{ItemIcon|Raw Magic Fish}}, but it's very slow compared to Cooking. <br />
<br />
Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels.<br />
<br />
Recommended to unlock: Early to Late game, depending on if your food/prayer source comes from here or from [[Farming]] and [[Alternative Magic]].<br />
<br />
===== {{Skill|Firemaking}} =====<br />
Pros: The skill cape gives you and xp bonus, but you can buy it only at level 99. Gives Cooking an xp bonus with fires. If you are going for max completion, might want to get the [[Firemaking Skillcape]] and [[Pyro]] before completing some other skills.<br />
<br />
Cons: Need 99 combat level to get the skill cape, its appeal is reduced by its late acquisition. Need to get logs from woodcutting. Need [[Herblore]] for [[Controlled Heat Potion]] for effective training.<br />
<br />
Recommended to unlock: Late to End game, when you have [[Woodcutting]] and [[Herblore]] and want to grind the [[Firemaking Skillcape]] for bonus xp.<br />
<br />
===== {{Skill|Cooking}} =====<br />
Pros: Easy and quick afk food with [[Fishing]]. If you aren't able to actively play, it is hard to get food from collecting monster drops or from farming.<br />
<br />
Cons: You can get food and lots of other items from [[Farming]] or [[Combat]]. Farming can provide food without pressing the Loot All button regularly. Does not give any advantage besides food.<br />
<br />
Recommended to unlock: Depends on if you take fishing and put off farming.<br />
<br />
===== {{Skill|Mining}} =====<br />
Pros: Mining with [[Gem Gloves]] is the best money making strat early on, plus it's idle. Can earn some offline gp before the gloves. Need [[Rune Essence]] for [[Runecrafting]] and [[Weird Gloop]] for [[Farming]]. With [[Smithing]], you can get bars for armor trimming, melee armor and weapons, and ranged ammo. Needed to create [[Dragon Javelin|Dragon Javelins]].<br />
<br />
Cons: Need 500k for first pair of gem gloves. <br />
<br />
Recommended to unlock: Early game - gem gloves is love, gem gloves is life.<br />
<br />
===== {{Skill|Smithing}} =====<br />
Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. Needed to create armor in order to idle some crucial late-game locations. Needed to create Dragon Javelins.<br />
<br />
Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops.<br />
<br />
Recommended to unlock: When you want better melee gear.<br />
<br />
===== {{Skill|Thieving}} =====<br />
Pros: Get decent gp/hr while getting other materials like food and logs and ore. Pickpocketing the [[Farmer]] is the best source of [[Seeds]]. Can get [[Chapeau Noir]] to earn more drops from combat. <br />
<br />
Cons: Hard to get started. You can get the vital stuff from other places.<br />
<br />
Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful.<br />
<br />
===== {{Skill|Farming}} =====<br />
Pros: Food with no in-game time spent. The only way to get herbs for [[Herblore]]. Gets most types of logs. Earn some decent gp with no in-game time spent if you sell herbs/logs. <br />
<br />
Cons: Need to open the game every so often to get the most food. Get seeds from [[Thieving]], [[Combat]] or [[Woodcutting]]. Need to buy [[Compost]] or kill farmers for it. Need mining to get [[Weird Gloop]] for best xp and food rate. Thieving or woodcutting is required to get [[Carrot Seeds]].<br />
<br />
Recommended to unlock: Early to Late game, depending on if you take fishing and cooking first.<br />
<br />
===== {{Skill|Fletching}} =====<br />
Pros: Needed to craft [[Arrows]] and bows for [[Ranged]] combat. Needed for Dragon Javelins (DJavs).<br />
<br />
Cons: Ranged is not the strongest combat style, and you can get most arrows and bows from combat drops. Fletching DJavs for money is locked behind high level.<br />
<br />
Recommended to unlock: Late to End game, when you start doing DJavs.<br />
<br />
===== {{Skill|Crafting}} =====<br />
Pros: Makes ranged armor and jewelry. <br />
<br />
Cons: Ranged armor and jewelry drop from combat. Not a useful skill.<br />
<br />
Recommended to unlock: End game when you have nothing else to unlock.<br />
<br />
===== {{Skill|Runecrafting}} =====<br />
Pros: Lets you use Magic. Also required for [[Alternative Magic|Alt Magic]] to gain prayer points. Curses and auras make you stronger until you become a walking DPS machine with ancient magic. <br />
<br />
Cons: Need [[Mining]] first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level.<br />
<br />
Recommended to unlock: Mid to Late game, when you plan to start training magic.<br />
<br />
===== {{Skill|Herblore}} =====<br />
Pros: Makes other skills more efficient. Combat potions provide a boost, but {{ItemIcon|Diamond Luck Potion IV}} and {{ItemIcon|Damage Reduction Potion IV}} are desired for late game combat. Level 53 helps to create [[Dragon Javelin|Dragon Javelins]] faster.<br />
<br />
Cons: Needs [[Farming]] for herbs, some secondary materials are hard to get depending on you available skills. Need a high combat level and a huge number of ingredients to get the best combat potions. Slow to train.<br />
<br />
Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills.<br />
<br />
===== {{Skill|Agility}} =====<br />
Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make good gp/hr at higher levels. <br />
<br />
Cons: Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs. Gp/hr Does not surpass gem gloves until high levels unless you have {{ItemIcon|Aorpheat's Signet Ring}}.<br />
<br />
Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course.<br />
<br />
===== {{Skill|Summoning}} =====<br />
Pros: Provides small buffs to other skills, and helps in combat. Some synergies provide big boosts.<br />
<br />
Cons: Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards are expensive. Need an [[Agility]] course and spend slayer coins on gear to train efficiently.<br />
<br />
Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards.<br />
<br />
===== {{Skill|Astrology}} =====<br />
Pros: Provides bonuses to all skills. Has no requirements to train.<br />
<br />
Cons: These bonuses won't make help you in farming the gold for the next skill.<br />
<br />
Recommended to unlock: Late to End game, when you have unlocked one of the best money-making methods.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Adventure/Guide&diff=50220Adventure/Guide2022-01-25T19:11:31Z<p>Vbion: Remove credits. You can look up in the History section who contributed what. In general, credits don't contain the information that is useful to the user.</p>
<hr />
<div>{{V|1.0.1}}<br />
[[File:Adventure.png|thumb|right]]<br />
<br />
== Preface ==<br />
Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked, and must pay an increasing GP cost to unlock each skill. This means that the skills you choose will greatly affect the route you take through the game. Your noncombat skills will be locked to your combat level, so the skilling you can do is very limited at first.<br />
<br />
This mode requires you to do more combat than the other modes, especially at the beginning. It may be harder for newer players to get a grasp of how all the skills are interconnected without using them first<s>, so a brand new player is not recommended to start on Adventure mode</s>. While this can make it harder for a new player, this mode also reduces the number of early-game choices, which can significantly help new players get a feel for the game. It's all about tradeoffs!<br />
<br />
Speaking of tradeoffs, that is the name of the game in this mode. Anyone who tells you that they have the "best" strategy probably doesn't know what they're talking about. You can save time on one grind by picking another skill or targeting a different enemy, but this will likely cost you more time somewhere else. The trick on this mode is to pick aspects of the game that you like the most and focus your time and attention to those areas, then you can apply the time-reduction strategies to the areas you don't like as much. It's all about tradeoffs! We'll get into this more later. That said, there really are ways to hamper yourself pretty badly, so this guide is all about helping you dodge the big mistakes and apply your time where you want to spend it.<br />
<br />
A rough strategy is given below, but don't let anyone dictate your <s>suffering</s> adventure!<br />
<br />
== Starting out ==<br />
<br />
First you need to do some basic melee combat to get some combat levels and cash for a first skill. During the tutorial you made a {{ItemIcon|Bronze Dagger|Bronze Dagger}}. This will be the strongest weapon you need until steel. Equip your that and your {{ItemIcon|Shrimp}} and start whacking some {{MonsterIcon|Plant|Plants}}. Remember to press the Loot All button to keep your potatoes! Use different fighting styles (Stab, Slash, Block) to keep your stats somewhat equal. <br />
<br />
After getting about about 10|10|10 (Attack, Strength, Defense), try killing a {{MonsterIcon|Cow}}. If it hits too hard, level up a bit more with {{MonsterIcon|Plant|Plants}}.<br />
<br />
After that, follow the [[HCCO/Guide]] for a smooth enemy progression, but note that some mobs require you to unlock {{Skill|Slayer}} first. Do note that this guide may be somewhat outdated, so I'll try to catch some of the basic changes below.<br />
<br />
=== Early money making ===<br />
Your first money maker will be fighting {{MonsterIcon|Cow|Cows}}. Collect their {{ItemIcon|Leather}}, and then go to the shop and purchase as many {{ItemIcon|Green Dragonhide}} as you can, then sell the green hides. This gives an extra {{GP|50}} compared to just selling the plain leather.<br />
<br />
Historically, the {{ItemIcon|Amulet of Looting}} was a critical upgrade in this mode, but since thieving was updated and the combat loot box expanded, that can be your main money-maker very early (within a few hours of starting your character). I'll discuss more advanced tactics below (~4-6 hours to idle woman instead of 8+ for man), but if you just keep thieving from [[Man]], you will eventually reach a 100% success rate and be able to idle him without losing food. Before about 93% success, you will have to keep manually eating to prevent death in this phase. <br />
<br />
=== Planning Ahead ===<br />
<br />
==== Skill Unlock Costs ====<br />
Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs: <br />
{{AdventureSkillUnlockTable}}<br />
<br />
==== Combat Level ====<br />
[[Combat Level|Read the wiki page on Combat Level.]]<br />
<br />
Your non-combat skills are gated behind your combat level, greatly restricting what you can do. Getting to 99 combat level is an important early goal of this mode. Combat level factors in HP, defence, prayer, plus your highest style of combat: magic, ranged, or attack/strength. It's easier to get combat lvl 99 through attack/strength.<br />
<br />
The combat level formula means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.<br />
<br />
It is meaningfully easier to reach 99 combat through melee than other means, and prayer can further speed this up. You will be aiming for stats (Attack, Strength, Defense, HP, Prayer) something around 79/79/76/78/75 to reach your goal, though feel free to play around with those numbers- they're very flexible. <br />
<br />
==== Long Term goals ====<br />
If you want to complete the Adventure mode, you will need several billion GP. To get that much money, you need a good method and a plan for how to get it. <br />
<br />
Please read the [[Money Making]] guide in order to make a draft of your money-making progression.<br />
<br />
For instance: <br />
# Unlock Cooking.<br />
# Kill cows and cook beef.<br />
# Unlock Thieving.<br />
# Get your combat level to 30.<br />
# Thieve from Man, sustaining by manually eating Beef<br />
# Progress through items that improve thieving- Thiever's cape from Bandit Thug or Marauder, Golbin Mask from Golbin Chief, Sneakers from anyone<br />
# Unlock the skills needed for the production of {{ItemIcon|Jadestone Bolts|Jadestone Bolts}} (Note: There are several viable late and endgame money-making setups. Jade Bolts is currently the strongest endgame. Focus progression on things that improve global thieving first, as they improve any money-making build)<br />
<br />
== Potential Skill Order ==<br />
<br />
Choosing a skill order will greatly change your path through the Adventure Mode.<br><br />
Many skills are interconnected, so you will be limited by your combat level and the items you can't get. <br />
<br />
If your goal is the 100% completion, then it is about getting the best money-making method as fast as possible.<br><br />
This section presents routes from zero to making money with some of the best methods in the game.<br />
<br />
==== Example: Thieving ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Thieving > Mining > Smithing > Prayer > Combat level 99<br />
<br />
Get {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant|Plants}}. When you have 100 {{ItemIcon|Potatoes}}, switch to {{MonsterIcon|Cow|Cows}}.<br />
<br />
Kill {{MonsterIcon|Cow|Cows}}, loot all including {{ItemIcon|Leather}}, buy {{ItemIcon|Green Dragonhide}} and then sell it. <br />
<br />
Unlock {{Skill|Cooking}} to stop relying on {{ItemIcon|Potatoes}}. Use {{ItemIcon|Beef}} instead.<br />
<br />
Unlock {{Skill|Slayer}} and get {{ItemIcon|Amulet of Strength}} and {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy}}.<br />
<br />
Unlock {{Skill|Fishing}}. It will be the source of material for {{Skill|Cooking}}.<br />
<br />
Sell fish to unlock {{Skill|Thieving}}.<br />
<br />
It is not easy to figure out whom to pickpocket with {{Skill|Thieving}} to get the most of money. Use Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] to decide whom to target. Keep in mind that the results in early game are ''drastically'' different from what is given on the sheet - you need to copy the sheet and enter your current situation.<br />
<br />
Unlock {{Skill|Mining}} and {{Skill|Smithing}}. With them you can create your own armor and weapons.<br />
<br />
Transition into {{ItemIcon|Mithril Helmet|Mithril}} and then {{ItemIcon|Adamant Helmet|Adamant}} armor. Trim your resulting armor up to Gold (G).<br />
<br />
After that, you might want to get to Combat level 99 to upgrade your {{Skill|Thieving}} options. For that, unlock {{Skill|Prayer}} and level Melee together with prayers. Use the most expensive and relevant prayers you have. Chivalry and Piety are the best options to level up {{Skill|Prayer}}: the options that spend fewer prayer points have lower rate of prayer-xp-per-point and will slow down your combat.<br />
<br />
Level up your Combat.<br><br />
Fight the following monsters:<br />
* Attack Level 1-9 {{Icon|Cow|type=monster}}.<br />
* Attack Level 10-49 {{Icon|Frozen Archer|type=monster}}.<br />
* Attack Level 50-99 {{Icon|Giant Crab|type=monster}}.<br />
You can check out the [[Combat Simulator]] to see which monster is the best for your situation. Don't forget to consider the food expenditure.<br />
<br />
As an example of Combat Level 99, the following combination was enough: Attack 77, Strength 75, Defence 79, Hitpoints 77, Prayer 91.<br />
<br />
The later upgrades of money-making with {{Skill|Thieving}} consist of {{Skill|Herblore}}, {{Skill|Agility}}, and {{Skill|Summoning}}. It's up to you to decide in which order to unlock them and the other skills they need. Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] will come in handy to compare the improvements.<br />
<br />
==== Example: Dragon Javelins ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Mining > Smithing > Rune > Magic > Prayer > Combat level 99 > Woodcutting > Fletching.<br />
<br />
Most of the things are the same as in the ''Example: Thieving'', but we don't unlock {{Skill|Thieving}}, and we use {{Skill|Alt. Magic}} to get prayer points.<br />
<br />
After you unlocked {{Skill|Smithing}}, unlock {{Skill|Runecrafting}}, {{Skill|Magic}}, and {{Skill|Prayer}}.<br />
<br />
Get prayer points through {{Icon|Blessed Offering|type=spell}} from {{Skill|Alt. Magic}}. <br />
<br />
Get your combat up to level 99.<br />
<br />
Unlock {{Skill|Woodcutting}} and {{Skill|Fletching}}.<br />
<br />
Level up the unlocked skills to start earning money with {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
== Skills Pros/Cons ==<br />
The recommendation for when to unlock a skill means the following:<br />
<br />
* Early game: skill unlock 1-3. <br />
* Mid game: 4-8. <br />
* Late game: 9-13. <br />
* End game: 14-18<br />
<br />
===== {{Skill|Attack}}, {{Skill|Strength}} =====<br />
Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with [[Barbarian Fishing]]. Strong against ranged enemies.<br />
<br />
Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies.<br />
<br />
===== {{Skill|Defence}} =====<br />
Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.<br />
<br />
Cons: Doesn’t increase your damage.<br />
<br />
===== {{Skill|Ranged}} =====<br />
Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Strong against magic enemies. <br />
<br />
Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for bolts/knives, and additionally wood + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Bad against melee enemies, most enemies are melee.<br />
<br />
Recommended to unlock: Late game, when fighting the {{ZoneIcon|Water God Dungeon}}.<br />
<br />
===== {{Skill|Magic}} =====<br />
Pros: Very strong, especially in the end game. Ancient magic is high damage and perfect accuracy. Strong against melee, most enemies are melee. {{Skill|Alternative Magic|Alt magic}} lets you gain prayer points easily, plus some idle xp. Can craft good weapons/armor with runecrafting easily.<br />
<br />
Cons: Need mining + runecrafting before you can start. Takes time to craft runes, best runes are locked behind a high runecrafting level. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing instead. Needs ancient magic to reach full potential. Bad against ranged enemies.<br />
<br />
Recommended to unlock: Mid to Late game, when you already have [[Mining]] and [[Runecrafting]] unlocked.<br />
<br />
===== {{Skill|Prayer}} =====<br />
Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level. <br />
<br />
Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are [[Raw Skeleton Fish]] from fishing or [[Blessed Offering]] from alt magic.<br />
<br />
Recommended to unlock: Mid game, when you have a good source of prayer points.<br />
<br />
===== {{Skill|Slayer}} =====<br />
Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fight. Slayer coins can be spent on upgrades and resupplies that give food, bones, and ammo. Slayer areas have important mobs, like mummy for gold emerald ring and gold topaz ring.<br />
<br />
Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling players until you get 150k for auto slayer. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does '''not''' contribute to combat level.<br />
<br />
Recommended to unlock: Early to Mid game, when you need the drops from Slayer mobs.<br />
<br />
===== {{Skill|Woodcutting}} =====<br />
Pros: Easy to idle, can make decent gp/hr at higher levels. Gets logs for magic staves, arrows. [[Bird Nest]] are a decent source of seeds. Level 99 needed to efficiently create [[Dragon Javelin|Dragon Javelins]], one of the best end-game [[Money Making]] strategies.<br />
<br />
Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than {{ItemIcon|Gem Gloves}} until a high level. <br />
<br />
Recommended to unlock: Late to end game, when you are planning to do Dragon Javelins.<br />
<br />
===== {{Skill|Fishing}} =====<br />
Pros: With cooking, it's an easy afk food supply. Can get {{ItemIcon|Ancient Ring of Skills|ARoS}} for XP or {{ItemIcon|Message in a Bottle}} that unlocks {{ItemIcon|Raw Skeleton Fish}} - a great source of prayer points. Can train strength afk with [[Barbarian Fishing]]. Can make some decent money offline at higher levels. Cooking is not mandatory to gain edible food from fishing because there's {{ItemIcon|Raw Magic Fish}}, but it's very slow compared to Cooking. <br />
<br />
Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels.<br />
<br />
Recommended to unlock: Early to Late game, depending on if your food/prayer source comes from here or from [[Farming]] and [[Alternative Magic]].<br />
<br />
===== {{Skill|Firemaking}} =====<br />
Pros: The skill cape gives you and xp bonus, but you can buy it only at level 99. Gives Cooking an xp bonus with fires. If you are going for max completion, might want to get the [[Firemaking Skillcape]] and [[Pyro]] before completing some other skills.<br />
<br />
Cons: Need 99 combat level to get the skill cape, its appeal is reduced by its late acquisition. Need to get logs from woodcutting. Need [[Herblore]] for [[Controlled Heat Potion]] for effective training.<br />
<br />
Recommended to unlock: Late to End game, when you have [[Woodcutting]] and [[Herblore]] and want to grind the [[Firemaking Skillcape]] for bonus xp.<br />
<br />
===== {{Skill|Cooking}} =====<br />
Pros: Easy and quick afk food with [[Fishing]]. If you aren't able to actively play, it is hard to get food from collecting monster drops or from farming.<br />
<br />
Cons: You can get food and lots of other items from [[Farming]] or [[Combat]]. Farming can provide food without pressing the Loot All button regularly. Does not give any advantage besides food.<br />
<br />
Recommended to unlock: Depends on if you take fishing and put off farming.<br />
<br />
===== {{Skill|Mining}} =====<br />
Pros: Mining with [[Gem Gloves]] is the best money making strat early on, plus it's idle. Can earn some offline gp before the gloves. Need [[Rune Essence]] for [[Runecrafting]] and [[Weird Gloop]] for [[Farming]]. With [[Smithing]], you can get bars for armor trimming, melee armor and weapons, and ranged ammo. Needed to create [[Dragon Javelin|Dragon Javelins]].<br />
<br />
Cons: Need 500k for first pair of gem gloves. <br />
<br />
Recommended to unlock: Early game - gem gloves is love, gem gloves is life.<br />
<br />
===== {{Skill|Smithing}} =====<br />
Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. Needed to create armor in order to idle some crucial late-game locations. Needed to create Dragon Javelins.<br />
<br />
Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops.<br />
<br />
Recommended to unlock: When you want better melee gear.<br />
<br />
===== {{Skill|Thieving}} =====<br />
Pros: Get decent gp/hr while getting other materials like food and logs and ore. Pickpocketing the [[Farmer]] is the best source of [[Seeds]]. Can get [[Chapeau Noir]] to earn more drops from combat. <br />
<br />
Cons: Hard to get started. You can get the vital stuff from other places.<br />
<br />
Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful.<br />
<br />
===== {{Skill|Farming}} =====<br />
Pros: Food with no in-game time spent. The only way to get herbs for [[Herblore]]. Gets most types of logs. Earn some decent gp with no in-game time spent if you sell herbs/logs. <br />
<br />
Cons: Need to open the game every so often to get the most food. Get seeds from [[Thieving]], [[Combat]] or [[Woodcutting]]. Need to buy [[Compost]] or kill farmers for it. Need mining to get [[Weird Gloop]] for best xp and food rate. Thieving or woodcutting is required to get [[Carrot Seeds]].<br />
<br />
Recommended to unlock: Early to Late game, depending on if you take fishing and cooking first.<br />
<br />
===== {{Skill|Fletching}} =====<br />
Pros: Needed to craft [[Arrows]] and bows for [[Ranged]] combat. Needed for Dragon Javelins (DJavs).<br />
<br />
Cons: Ranged is not the strongest combat style, and you can get most arrows and bows from combat drops. Fletching DJavs for money is locked behind high level.<br />
<br />
Recommended to unlock: Late to End game, when you start doing DJavs.<br />
<br />
===== {{Skill|Crafting}} =====<br />
Pros: Makes ranged armor and jewelry. <br />
<br />
Cons: Ranged armor and jewelry drop from combat. Not a useful skill.<br />
<br />
Recommended to unlock: End game when you have nothing else to unlock.<br />
<br />
===== {{Skill|Runecrafting}} =====<br />
Pros: Lets you use Magic. Also required for [[Alternative Magic|Alt Magic]] to gain prayer points. Curses and auras make you stronger until you become a walking DPS machine with ancient magic. <br />
<br />
Cons: Need [[Mining]] first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level.<br />
<br />
Recommended to unlock: Mid to Late game, when you plan to start training magic.<br />
<br />
===== {{Skill|Herblore}} =====<br />
Pros: Makes other skills more efficient. Combat potions provide a boost, but {{ItemIcon|Diamond Luck Potion IV}} and {{ItemIcon|Damage Reduction Potion IV}} are desired for late game combat. Level 53 helps to create [[Dragon Javelin|Dragon Javelins]] faster.<br />
<br />
Cons: Needs [[Farming]] for herbs, some secondary materials are hard to get depending on you available skills. Need a high combat level and a huge number of ingredients to get the best combat potions. Slow to train.<br />
<br />
Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills.<br />
<br />
===== {{Skill|Agility}} =====<br />
Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make good gp/hr at higher levels. <br />
<br />
Cons: Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs. Gp/hr Does not surpass gem gloves until high levels unless you have {{ItemIcon|Aorpheat's Signet Ring}}.<br />
<br />
Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course.<br />
<br />
===== {{Skill|Summoning}} =====<br />
Pros: Provides small buffs to other skills, and helps in combat. Some synergies provide big boosts.<br />
<br />
Cons: Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards are expensive. Need an [[Agility]] course and spend slayer coins on gear to train efficiently.<br />
<br />
Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards.<br />
<br />
===== {{Skill|Astrology}} =====<br />
Pros: Provides bonuses to all skills. Has no requirements to train.<br />
<br />
Cons: These bonuses won't make help you in farming the gold for the next skill.<br />
<br />
Recommended to unlock: Late to End game, when you have unlocked one of the best money-making methods.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Magic/Training&diff=50148Magic/Training2022-01-24T12:09:12Z<p>Vbion: /* Alternative Method (delayed Magic Leveling) */ fix typos</p>
<hr />
<div>{{V|1.0.1}}<br />
<br />
{{Otheruses|training the Magic skill|the skill itself|Magic}}<br />
<br />
=== Method ===<br />
# Do {{Icon|Alternative Magic|type=skill|Alt. Magic}} until {{SkillReq|Magic|43}} for [[Wind Wave]]. Upgrade your wands/spells/armor accordingly as your Magic level increases. <br />
# Make the {{ItemIcon|Fire Adept Wizard Hat|notext=true}}{{ItemIcon|Fire Adept Wizard Robes|notext=true}}{{ItemIcon|Fire Adept Wizard Bottoms|notext=true}}{{ItemIcon|Fire Adept Wizard Boots|Fire Adept}} wizard gear and choose a monster to fight with the [[Combat Simulator]]. It will likely be the {{Icon|Giant Crab|type=monster}}.<br />
<br />
=== Explanation of the Method ===<br />
The comparison of Combat and Alt Magic can be found in the following spreadsheet: ([https://docs.google.com/spreadsheets/d/11wEZc6q7EkeWyaRVg5vIBFo50hDKx_4uq3PgIXztSgk/edit?usp=sharing link]).<br />
<br />
The Combat method starts to be better than Alt Magic in terms of XP gain almost right from the start.<br><br />
However, in order to maintain that edge over the Alt Magic method, you need to check the game more often.<br />
<br />
Let's compare the progression of Alt Magic and Combat.<br />
<br />
For Alt Magic, you need to prepare a disposable item, then craft the {{ItemIcon|Staff of Air}} and runes. After that, you can leave the {{Icon|Just Learning|type=spell}} spell to idle. The same steps apply to most other Alt Magic skills - you come back, prepare a disposable item and runes for the next idle session, and leave the game to do its thing.<br />
<br />
For Combat Magic, you need to change your gear regularly in order to have an advantage over the Alt Magic option. Depending in your involvement, you can go through the whole spectrum of Wizard Robes because each of them has slightly higher Magic requirement than the previous one. In addition to that, you need to prepare food and to come back before it runs out. <br />
<br />
Therefore, the Combat option is either for those that keep their attention on the game or for those who have all resources ready and want to level Magic fast.<br />
<br />
After {{SkillReq|Magic|14}}, the Combat method starts to have an advantage.<br />
<br />
If you have food, runes, and you are okay with checking the game every hour, then you can switch to Combat straight after {{SkillReq|Magic|14}}.<br />
<br />
For the approach with less involvement, Alt Magic is a way to go - use the highest spell you can and stop on {{Icon|Blessed Offering|type=spell}} to accumulate prayer points. You will need at least 250k if you are just starting, so you can sit on this spell even until {{SkillReq|Magic|78}} when you unlock the {{ItemIcon|Fire Expert Wizard Robes|Fire Expert}} gear to prevent any further armor swaps.<br />
<br />
<br />
== Alternative Method (delayed Magic Leveling) ==<br />
<br />
Since thieving rework, it seems beneficial to delay magic leveling. A good route seem to start training magic after reaching 100 Volcanic Cave clears for ancient magic which calls for {{SkillReq|Runecrafting|85}} in order to craft {{ItemIcon|Ancient Rune}}. The advantage of this method is that you don't need to care about storing runes before then. The other advantage is that there are lots of fairly easy to acquire items in the game that give you the opportunity to deal huge damages right off the bat using magic from level 1, leveling the skill extremely fast for roughly 5K runes/hour. The cornerstone item of this strategy is {{ItemIcon|Ring of Spirit Power}}<br />
<br />
=== Pros and cons of the method ===<br />
<br />
+ Can toss away Runes until mid game which saves lots of inventory space<br/><br />
+ Combat progression takes fully advantage of the combat triangle<br/><br />
+ Makes magic leveling up to ancient magic use extremely fast while keeping it fairly inexpensive in terms of rune costs<br/><br />
<br />
- fairly heavy on non combat skills that are not related to magic, doesn't require lvl99 skills however<br/><br />
- does prevent you from using alt magic earlier which is not really a big issue<br/><br />
<br />
=== Skills Required for this method ===<br />
<br />
{{SkillReq|Thieving|75}} for {{ItemIcon|Wizard's Sigil}}, Side benefit to this farm are {{ItemIcon|Book of Scholars}} that is good for every non combat skill, {{ItemIcon|Amulet of Incantation}}, some {{ItemIcon|Wizard's Scroll}}, {{ItemIcon|Prayer Scroll}} and a large assortment of runes<br/><br />
{{SkillReq|Crafting|90}} for {{ItemIcon|Ring of Spirit Power}}<br/><br />
{{SkillReq|Runecrafting|80}} for {{ItemIcon|Spirit Rune}} <br/><br />
<br />
=== Other skills recommendation before going magic ===<br />
<br />
{{SkillReq|Herblore|63}} to master and craft related potions <br/><br />
{{SkillReq|Summoning|45}} to unlock the combat tablets, craft every tablet at least once as soon you get it <br/><br />
{{SkillReq|Summoning|80}} to unlock the Bear/Fox Synergy for Runecrafting which is great. But you should have that if you are in the mid game already <br/><br />
{{SkillReq|Ranged|40}} or more to start farming monster drops that will be used for the lvl1 BiS. These are low power level enemies, can also be done with melee but it's really suboptimal<br />
<br />
=== Level 1 Gear and Level 1 combat ===<br />
<br />
{| class="wikitable stickyHeader"<br />
|- class="headerRow-0"<br />
! Item name !! Gear Slot !! Acquisition !! Notes<br />
|-<br />
| Ring || {{ItemIcon|Air Acolyte Wizard Hat}} || Thieving Acolyte or {{SkillReq|Runecrafting|1}} || common table<br />
|-<br />
| Head || {{ItemIcon|Air Acolyte Wizard Hat}} || Thieving Acolyte or {{SkillReq|Runecrafting|1}} || common table<br />
|-<br />
| Boots || {{ItemIcon|Air Acolyte Wizard Boots}} || Thieving Acolyte or {{SkillReq|Runecrafting|4}} || common table<br />
|-<br />
| Legs || {{ItemIcon|Air Acolyte Wizard Bottoms}} || Thieving Acolyte or {{SkillReq|Runecrafting|7}} || common table<br />
|-<br />
| Chest || {{ItemIcon|Air Acolyte Wizard Robes}} || Thieving Acolyte or {{SkillReq|Runecrafting|11}} || common table<br />
|-<br />
| Weapon ||{{ItemIcon|Staff of Air}} || Killing Fairy or {{SkillReq|Runecrafting|1}} || 7.41% droprate<br />
|-<br />
| rowspan="3" | Back || {{ItemIcon|Enchanted Cape}} || Killing Master Wizard || 1.11% droprate, You'll get some {{ItemIcon|Amulet of Magic}} on top<br />
|-<br />
| {{ItemIcon|Firemaking Skillcape}} || {{SkillReq|Firemaking|99}} || Does not break even in terms of XP<br />
|-<br />
| {{ItemIcon|Skull Cape}} || Slayer Points || Absolute BiS for magic outside of DR considerations for dungeons<br />
|-<br />
| Gloves || {{ItemIcon|Elementalist Gloves}} || Killing Elementalist || 0.50% droprate, must have item even for end game<br />
|-<br />
| Amulet || {{ItemIcon|Amulet of Incantation}} || Thieving Wizard || NPC unique drop<br />
|}<br />
<br />
Enemy chosen: Mummy (mediocre xp rates but "mandatory" drop). Swap to Giant Crab if you have done the Mummy farm already<br/><br />
Spell chosen: Wind Strike<br />
Xp rates: 30K+ to 36K+ (varies between capes and if used ranged assistance potion or not)<br/><br />
Drop rates: 30+ {{ItemIcon|Amulet of Strength}} per hour<br/><br />
Runes consumption(high rolled): 4500/h with no conservation and firecape, 2600/h using {{ItemIcon|Skull Cape}} and {{ItemIcon|Wizard's Scroll}}, can go lower using Agility and Astrology rune conservation effects <br/><br />
Food: Combat simulator says that no food is required but prepare a small cushion anyway especially if you feel like you may have not enough runes<br />
<br />
=== Afterward ===<br />
<br />
After This grind you should be able to meet up the requirements for casting ancient magic and use mid and end game guides. However, you may find rooms for personal strategies that are more rune efficient. The next big non ancient magic upgrade would be getting imbued wands and use them alongside {{ItemIcon|Book of Eli}} for farming Melee enemies or using {{ItemIcon|Nature's Wrath Staff}} for {{Skill|Prayer}} training(huge single hits).<br />
<br />
<br />
{{Menu}}<br />
[[Category:Guides]]<br />
[[Category:Skill Training]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Adventure/Guide&diff=50147Adventure/Guide2022-01-24T09:47:27Z<p>Vbion: /* Example: Thieving */ prettify the bottom spreadsheet link</p>
<hr />
<div>{{V|1.0.1}}<br />
[[File:Adventure.png|thumb|right]]<br />
<br />
Written mainly by /u/Steelsauce, with help from adventure-mode-chat on Discord, and the [[HCCO/Guide]]. Updates in progress by DasUberLobster, with more help from Discord (come join us!).<br />
<br />
<br />
== Preface ==<br />
Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked, and must pay an increasing GP cost to unlock each skill. This means that the skills you choose will greatly affect the route you take through the game. Your noncombat skills will be locked to your combat level, so the skilling you can do is very limited at first.<br />
<br />
This mode requires you to do more combat than the other modes, especially at the beginning. It may be harder for newer players to get a grasp of how all the skills are interconnected without using them first<s>, so a brand new player is not recommended to start on Adventure mode</s>. While this can make it harder for a new player, this mode also reduces the number of early-game choices, which can significantly help new players get a feel for the game. It's all about tradeoffs!<br />
<br />
Speaking of tradeoffs, that is the name of the game in this mode. Anyone who tells you that they have the "best" strategy probably doesn't know what they're talking about. You can save time on one grind by picking another skill or targeting a different enemy, but this will likely cost you more time somewhere else. The trick on this mode is to pick aspects of the game that you like the most and focus your time and attention to those areas, then you can apply the time-reduction strategies to the areas you don't like as much. It's all about tradeoffs! We'll get into this more later. That said, there really are ways to hamper yourself pretty badly, so this guide is all about helping you dodge the big mistakes and apply your time where you want to spend it.<br />
<br />
A rough strategy is given below, but don't let anyone dictate your <s>suffering</s> adventure!<br />
<br />
== Starting out ==<br />
<br />
First you need to do some basic melee combat to get some combat levels and cash for a first skill. During the tutorial you made a {{ItemIcon|Bronze Dagger|Bronze Dagger}}. This will be the strongest weapon you need until steel. Equip your that and your {{ItemIcon|Shrimp}} and start whacking some {{MonsterIcon|Plant|Plants}}. Remember to press the Loot All button to keep your potatoes! Use different fighting styles (Stab, Slash, Block) to keep your stats somewhat equal. <br />
<br />
After getting about about 10|10|10 (Attack, Strength, Defense), try killing a {{MonsterIcon|Cow}}. If it hits too hard, level up a bit more with {{MonsterIcon|Plant|Plants}}.<br />
<br />
After that, follow the [[HCCO/Guide]] for a smooth enemy progression, but note that some mobs require you to unlock {{Skill|Slayer}} first. Do note that this guide may be somewhat outdated, so I'll try to catch some of the basic changes below.<br />
<br />
=== Early money making ===<br />
Your first money maker will be fighting {{MonsterIcon|Cow|Cows}}. Collect their {{ItemIcon|Leather}}, and then go to the shop and purchase as many {{ItemIcon|Green Dragonhide}} as you can, then sell the green hides. This gives an extra {{GP|50}} compared to just selling the plain leather.<br />
<br />
Historically, the {{ItemIcon|Amulet of Looting}} was a critical upgrade in this mode, but since thieving was updated and the combat loot box expanded, that can be your main money-maker very early (within a few hours of starting your character). I'll discuss more advanced tactics below (~4-6 hours to idle woman instead of 8+ for man), but if you just keep thieving from [[Man]], you will eventually reach a 100% success rate and be able to idle him without losing food. Before about 93% success, you will have to keep manually eating to prevent death in this phase. <br />
<br />
=== Planning Ahead ===<br />
<br />
==== Skill Unlock Costs ====<br />
Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs: <br />
{{AdventureSkillUnlockTable}}<br />
<br />
==== Combat Level ====<br />
[[Combat Level|Read the wiki page on Combat Level.]]<br />
<br />
Your non-combat skills are gated behind your combat level, greatly restricting what you can do. Getting to 99 combat level is an important early goal of this mode. Combat level factors in HP, defence, prayer, plus your highest style of combat: magic, ranged, or attack/strength. It's easier to get combat lvl 99 through attack/strength.<br />
<br />
The combat level formula means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.<br />
<br />
It is meaningfully easier to reach 99 combat through melee than other means, and prayer can further speed this up. You will be aiming for stats (Attack, Strength, Defense, HP, Prayer) something around 79/79/76/78/75 to reach your goal, though feel free to play around with those numbers- they're very flexible. <br />
<br />
==== Long Term goals ====<br />
If you want to complete the Adventure mode, you will need several billion GP. To get that much money, you need a good method and a plan for how to get it. <br />
<br />
Please read the [[Money Making]] guide in order to make a draft of your money-making progression.<br />
<br />
For instance: <br />
# Unlock Cooking.<br />
# Kill cows and cook beef.<br />
# Unlock Thieving.<br />
# Get your combat level to 30.<br />
# Thieve from Man, sustaining by manually eating Beef<br />
# Progress through items that improve thieving- Thiever's cape from Bandit Thug or Marauder, Golbin Mask from Golbin Chief, Sneakers from anyone<br />
# Unlock the skills needed for the production of {{ItemIcon|Jadestone Bolts|Jadestone Bolts}} (Note: There are several viable late and endgame money-making setups. Jade Bolts is currently the strongest endgame. Focus progression on things that improve global thieving first, as they improve any money-making build)<br />
<br />
== Potential Skill Order ==<br />
<br />
Choosing a skill order will greatly change your path through the Adventure Mode.<br><br />
Many skills are interconnected, so you will be limited by your combat level and the items you can't get. <br />
<br />
If your goal is the 100% completion, then it is about getting the best money-making method as fast as possible.<br><br />
This section presents routes from zero to making money with some of the best methods in the game.<br />
<br />
==== Example: Thieving ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Thieving > Mining > Smithing > Prayer > Combat level 99<br />
<br />
Get {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant|Plants}}. When you have 100 {{ItemIcon|Potatoes}}, switch to {{MonsterIcon|Cow|Cows}}.<br />
<br />
Kill {{MonsterIcon|Cow|Cows}}, loot all including {{ItemIcon|Leather}}, buy {{ItemIcon|Green Dragonhide}} and then sell it. <br />
<br />
Unlock {{Skill|Cooking}} to stop relying on {{ItemIcon|Potatoes}}. Use {{ItemIcon|Beef}} instead.<br />
<br />
Unlock {{Skill|Slayer}} and get {{ItemIcon|Amulet of Strength}} and {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy}}.<br />
<br />
Unlock {{Skill|Fishing}}. It will be the source of material for {{Skill|Cooking}}.<br />
<br />
Sell fish to unlock {{Skill|Thieving}}.<br />
<br />
It is not easy to figure out whom to pickpocket with {{Skill|Thieving}} to get the most of money. Use Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] to decide whom to target. Keep in mind that the results in early game are ''drastically'' different from what is given on the sheet - you need to copy the sheet and enter your current situation.<br />
<br />
Unlock {{Skill|Mining}} and {{Skill|Smithing}}. With them you can create your own armor and weapons.<br />
<br />
Transition into {{ItemIcon|Mithril Helmet|Mithril}} and then {{ItemIcon|Adamant Helmet|Adamant}} armor. Trim your resulting armor up to Gold (G).<br />
<br />
After that, you might want to get to Combat level 99 to upgrade your {{Skill|Thieving}} options. For that, unlock {{Skill|Prayer}} and level Melee together with prayers. Use the most expensive and relevant prayers you have. Chivalry and Piety are the best options to level up {{Skill|Prayer}}: the options that spend fewer prayer points have lower rate of prayer-xp-per-point and will slow down your combat.<br />
<br />
Level up your Combat.<br><br />
Fight the following monsters:<br />
* Attack Level 1-9 {{Icon|Cow|type=monster}}.<br />
* Attack Level 10-49 {{Icon|Frozen Archer|type=monster}}.<br />
* Attack Level 50-99 {{Icon|Giant Crab|type=monster}}.<br />
You can check out the [[Combat Simulator]] to see which monster is the best for your situation. Don't forget to consider the food expenditure.<br />
<br />
As an example of Combat Level 99, the following combination was enough: Attack 77, Strength 75, Defence 79, Hitpoints 77, Prayer 91.<br />
<br />
The later upgrades of money-making with {{Skill|Thieving}} consist of {{Skill|Herblore}}, {{Skill|Agility}}, and {{Skill|Summoning}}. It's up to you to decide in which order to unlock them and the other skills they need. Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] will come in handy to compare the improvements.<br />
<br />
==== Example: Dragon Javelins ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Mining > Smithing > Rune > Magic > Prayer > Combat level 99 > Woodcutting > Fletching.<br />
<br />
Most of the things are the same as in the ''Example: Thieving'', but we don't unlock {{Skill|Thieving}}, and we use {{Skill|Alt. Magic}} to get prayer points.<br />
<br />
After you unlocked {{Skill|Smithing}}, unlock {{Skill|Runecrafting}}, {{Skill|Magic}}, and {{Skill|Prayer}}.<br />
<br />
Get prayer points through {{Icon|Blessed Offering|type=spell}} from {{Skill|Alt. Magic}}. <br />
<br />
Get your combat up to level 99.<br />
<br />
Unlock {{Skill|Woodcutting}} and {{Skill|Fletching}}.<br />
<br />
Level up the unlocked skills to start earning money with {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
== Skills Pros/Cons ==<br />
The recommendation for when to unlock a skill means the following:<br />
<br />
* Early game: skill unlock 1-3. <br />
* Mid game: 4-8. <br />
* Late game: 9-13. <br />
* End game: 14-18<br />
<br />
===== {{Skill|Attack}}, {{Skill|Strength}} =====<br />
Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with [[Barbarian Fishing]]. Strong against ranged enemies.<br />
<br />
Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies.<br />
<br />
===== {{Skill|Defence}} =====<br />
Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.<br />
<br />
Cons: Doesn’t increase your damage.<br />
<br />
===== {{Skill|Ranged}} =====<br />
Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Strong against magic enemies. <br />
<br />
Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for bolts/knives, and additionally wood + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Bad against melee enemies, most enemies are melee.<br />
<br />
Recommended to unlock: Late game, when fighting the {{ZoneIcon|Water God Dungeon}}.<br />
<br />
===== {{Skill|Magic}} =====<br />
Pros: Very strong, especially in the end game. Ancient magic is high damage and perfect accuracy. Strong against melee, most enemies are melee. {{Skill|Alternative Magic|Alt magic}} lets you gain prayer points easily, plus some idle xp. Can craft good weapons/armor with runecrafting easily.<br />
<br />
Cons: Need mining + runecrafting before you can start. Takes time to craft runes, best runes are locked behind a high runecrafting level. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing instead. Needs ancient magic to reach full potential. Bad against ranged enemies.<br />
<br />
Recommended to unlock: Mid to Late game, when you already have [[Mining]] and [[Runecrafting]] unlocked.<br />
<br />
===== {{Skill|Prayer}} =====<br />
Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level. <br />
<br />
Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are [[Raw Skeleton Fish]] from fishing or [[Blessed Offering]] from alt magic.<br />
<br />
Recommended to unlock: Mid game, when you have a good source of prayer points.<br />
<br />
===== {{Skill|Slayer}} =====<br />
Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fight. Slayer coins can be spent on upgrades and resupplies that give food, bones, and ammo. Slayer areas have important mobs, like mummy for gold emerald ring and gold topaz ring.<br />
<br />
Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling players until you get 150k for auto slayer. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does '''not''' contribute to combat level.<br />
<br />
Recommended to unlock: Early to Mid game, when you need the drops from Slayer mobs.<br />
<br />
===== {{Skill|Woodcutting}} =====<br />
Pros: Easy to idle, can make decent gp/hr at higher levels. Gets logs for magic staves, arrows. [[Bird Nest]] are a decent source of seeds. Level 99 needed to efficiently create [[Dragon Javelin|Dragon Javelins]], one of the best end-game [[Money Making]] strategies.<br />
<br />
Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than {{ItemIcon|Gem Gloves}} until a high level. <br />
<br />
Recommended to unlock: Late to end game, when you are planning to do Dragon Javelins.<br />
<br />
===== {{Skill|Fishing}} =====<br />
Pros: With cooking, it's an easy afk food supply. Can get {{ItemIcon|Ancient Ring of Skills|ARoS}} for XP or {{ItemIcon|Message in a Bottle}} that unlocks {{ItemIcon|Raw Skeleton Fish}} - a great source of prayer points. Can train strength afk with [[Barbarian Fishing]]. Can make some decent money offline at higher levels. Cooking is not mandatory to gain edible food from fishing because there's {{ItemIcon|Raw Magic Fish}}, but it's very slow compared to Cooking. <br />
<br />
Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels.<br />
<br />
Recommended to unlock: Early to Late game, depending on if your food/prayer source comes from here or from [[Farming]] and [[Alternative Magic]].<br />
<br />
===== {{Skill|Firemaking}} =====<br />
Pros: The skill cape gives you and xp bonus, but you can buy it only at level 99. Gives Cooking an xp bonus with fires. If you are going for max completion, might want to get the [[Firemaking Skillcape]] and [[Pyro]] before completing some other skills.<br />
<br />
Cons: Need 99 combat level to get the skill cape, its appeal is reduced by its late acquisition. Need to get logs from woodcutting. Need [[Herblore]] for [[Controlled Heat Potion]] for effective training.<br />
<br />
Recommended to unlock: Late to End game, when you have [[Woodcutting]] and [[Herblore]] and want to grind the [[Firemaking Skillcape]] for bonus xp.<br />
<br />
===== {{Skill|Cooking}} =====<br />
Pros: Easy and quick afk food with [[Fishing]]. If you aren't able to actively play, it is hard to get food from collecting monster drops or from farming.<br />
<br />
Cons: You can get food and lots of other items from [[Farming]] or [[Combat]]. Farming can provide food without pressing the Loot All button regularly. Does not give any advantage besides food.<br />
<br />
Recommended to unlock: Depends on if you take fishing and put off farming.<br />
<br />
===== {{Skill|Mining}} =====<br />
Pros: Mining with [[Gem Gloves]] is the best money making strat early on, plus it's idle. Can earn some offline gp before the gloves. Need [[Rune Essence]] for [[Runecrafting]] and [[Weird Gloop]] for [[Farming]]. With [[Smithing]], you can get bars for armor trimming, melee armor and weapons, and ranged ammo. Needed to create [[Dragon Javelin|Dragon Javelins]].<br />
<br />
Cons: Need 500k for first pair of gem gloves. <br />
<br />
Recommended to unlock: Early game - gem gloves is love, gem gloves is life.<br />
<br />
===== {{Skill|Smithing}} =====<br />
Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. Needed to create armor in order to idle some crucial late-game locations. Needed to create Dragon Javelins.<br />
<br />
Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops.<br />
<br />
Recommended to unlock: When you want better melee gear.<br />
<br />
===== {{Skill|Thieving}} =====<br />
Pros: Get decent gp/hr while getting other materials like food and logs and ore. Pickpocketing the [[Farmer]] is the best source of [[Seeds]]. Can get [[Chapeau Noir]] to earn more drops from combat. <br />
<br />
Cons: Hard to get started. You can get the vital stuff from other places.<br />
<br />
Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful.<br />
<br />
===== {{Skill|Farming}} =====<br />
Pros: Food with no in-game time spent. The only way to get herbs for [[Herblore]]. Gets most types of logs. Earn some decent gp with no in-game time spent if you sell herbs/logs. <br />
<br />
Cons: Need to open the game every so often to get the most food. Get seeds from [[Thieving]], [[Combat]] or [[Woodcutting]]. Need to buy [[Compost]] or kill farmers for it. Need mining to get [[Weird Gloop]] for best xp and food rate. Thieving or woodcutting is required to get [[Carrot Seeds]].<br />
<br />
Recommended to unlock: Early to Late game, depending on if you take fishing and cooking first.<br />
<br />
===== {{Skill|Fletching}} =====<br />
Pros: Needed to craft [[Arrows]] and bows for [[Ranged]] combat. Needed for Dragon Javelins (DJavs).<br />
<br />
Cons: Ranged is not the strongest combat style, and you can get most arrows and bows from combat drops. Fletching DJavs for money is locked behind high level.<br />
<br />
Recommended to unlock: Late to End game, when you start doing DJavs.<br />
<br />
===== {{Skill|Crafting}} =====<br />
Pros: Makes ranged armor and jewelry. <br />
<br />
Cons: Ranged armor and jewelry drop from combat. Not a useful skill.<br />
<br />
Recommended to unlock: End game when you have nothing else to unlock.<br />
<br />
===== {{Skill|Runecrafting}} =====<br />
Pros: Lets you use Magic. Also required for [[Alternative Magic|Alt Magic]] to gain prayer points. Curses and auras make you stronger until you become a walking DPS machine with ancient magic. <br />
<br />
Cons: Need [[Mining]] first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level.<br />
<br />
Recommended to unlock: Mid to Late game, when you plan to start training magic.<br />
<br />
===== {{Skill|Herblore}} =====<br />
Pros: Makes other skills more efficient. Combat potions provide a boost, but {{ItemIcon|Diamond Luck Potion IV}} and {{ItemIcon|Damage Reduction Potion IV}} are desired for late game combat. Level 53 helps to create [[Dragon Javelin|Dragon Javelins]] faster.<br />
<br />
Cons: Needs [[Farming]] for herbs, some secondary materials are hard to get depending on you available skills. Need a high combat level and a huge number of ingredients to get the best combat potions. Slow to train.<br />
<br />
Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills.<br />
<br />
===== {{Skill|Agility}} =====<br />
Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make good gp/hr at higher levels. <br />
<br />
Cons: Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs. Gp/hr Does not surpass gem gloves until high levels unless you have {{ItemIcon|Aorpheat's Signet Ring}}.<br />
<br />
Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course.<br />
<br />
===== {{Skill|Summoning}} =====<br />
Pros: Provides small buffs to other skills, and helps in combat. Some synergies provide big boosts.<br />
<br />
Cons: Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards are expensive. Need an [[Agility]] course and spend slayer coins on gear to train efficiently.<br />
<br />
Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards.<br />
<br />
===== {{Skill|Astrology}} =====<br />
Pros: Provides bonuses to all skills. Has no requirements to train.<br />
<br />
Cons: These bonuses won't make help you in farming the gold for the next skill.<br />
<br />
Recommended to unlock: Late to End game, when you have unlocked one of the best money-making methods.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Spam_Eating&diff=49994Spam Eating2022-01-18T20:05:53Z<p>Vbion: Change wording</p>
<hr />
<div>The Spam Eating is a desktop technique that allows you to eat as fast as possible without destroying your mouse.<br />
<br />
In order to do that, click on the food that is currently selected for AutoEat. You should see a grey selection around the area where the food is shown.<br />
<br />
After that, you can press Enter on your keyboard, it will trigger the same action as if you clicked on the food icon yourself. If you hold Enter, you will start eating as fast as the keyboard allows.<br />
<br />
You can increase the rate of eating by additionally spamming the mouse clicks on the same area.<br />
<br />
Be aware that the keyboard spam starts to work after a delay, so you need to start holding it a bit '''before''' you need to keep yourself at full HP.<br />
<br />
===Notable examples===<br />
There are certain cases where you can manually eat through certain fights to obtain an item or buff way before it can be obtained without eating manually.<br />
<br />
If you challenge {{ZoneIcon|Infernal Stronghold}} shortly after {{ZoneIcon|Volcanic Cave}}, you need to manually eat to survive after {{Icon|Malcs, the Leader of Dragons|type=monster|Malcs}} stuns you.</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Adventure/Guide&diff=49970Adventure/Guide2022-01-15T17:02:50Z<p>Vbion: /* Example: Dragon Javelins */ Same as with the Thieving edit. I fix the mistake of putting Slayer far.</p>
<hr />
<div>{{V|1.0.1}}<br />
[[File:Adventure.png|thumb|right]]<br />
<br />
Written mainly by /u/Steelsauce, with help from adventure-mode-chat on Discord, and the [[HCCO/Guide]]. Updates in progress by DasUberLobster, with more help from Discord (come join us!).<br />
<br />
<br />
== Preface ==<br />
Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked, and must pay an increasing GP cost to unlock each skill. This means that the skills you choose will greatly affect the route you take through the game. Your noncombat skills will be locked to your combat level, so the skilling you can do is very limited at first.<br />
<br />
This mode requires you to do more combat than the other modes, especially at the beginning. It may be harder for newer players to get a grasp of how all the skills are interconnected without using them first<s>, so a brand new player is not recommended to start on Adventure mode</s>. While this can make it harder for a new player, this mode also reduces the number of early-game choices, which can significantly help new players get a feel for the game. It's all about tradeoffs!<br />
<br />
Speaking of tradeoffs, that is the name of the game in this mode. Anyone who tells you that they have the "best" strategy probably doesn't know what they're talking about. You can save time on one grind by picking another skill or targeting a different enemy, but this will likely cost you more time somewhere else. The trick on this mode is to pick aspects of the game that you like the most and focus your time and attention to those areas, then you can apply the time-reduction strategies to the areas you don't like as much. It's all about tradeoffs! We'll get into this more later. That said, there really are ways to hamper yourself pretty badly, so this guide is all about helping you dodge the big mistakes and apply your time where you want to spend it.<br />
<br />
A rough strategy is given below, but don't let anyone dictate your <s>suffering</s> adventure!<br />
<br />
== Starting out ==<br />
<br />
First you need to do some basic melee combat to get some combat levels and cash for a first skill. During the tutorial you made a {{ItemIcon|Bronze Dagger|Bronze Dagger}}. This will be the strongest weapon you need until steel. Equip your that and your {{ItemIcon|Shrimp}} and start whacking some {{MonsterIcon|Plant|Plants}}. Remember to press the Loot All button to keep your potatoes! Use different fighting styles (Stab, Slash, Block) to keep your stats somewhat equal. <br />
<br />
After getting about about 10|10|10 (Attack, Strength, Defense), try killing a {{MonsterIcon|Cow}}. If it hits too hard, level up a bit more with {{MonsterIcon|Plant|Plants}}.<br />
<br />
After that, follow the [[HCCO/Guide]] for a smooth enemy progression, but note that some mobs require you to unlock {{Skill|Slayer}} first. Do note that this guide may be somewhat outdated, so I'll try to catch some of the basic changes below.<br />
<br />
=== Early money making ===<br />
Your first money maker will be fighting {{MonsterIcon|Cow|Cows}}. Collect their {{ItemIcon|Leather}}, and then go to the shop and purchase as many {{ItemIcon|Green Dragonhide}} as you can, then sell the green hides. This gives an extra {{GP|50}} compared to just selling the plain leather.<br />
<br />
Historically, the {{ItemIcon|Amulet of Looting}} was a critical upgrade in this mode, but since thieving was updated and the combat loot box expanded, that can be your main money-maker very early (within a few hours of starting your character). I'll discuss more advanced tactics below (~4-6 hours to idle woman instead of 8+ for man), but if you just keep thieving from [[Man]], you will eventually reach a 100% success rate and be able to idle him without losing food. Before about 93% success, you will have to keep manually eating to prevent death in this phase. <br />
<br />
=== Planning Ahead ===<br />
<br />
==== Skill Unlock Costs ====<br />
Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs: <br />
{{AdventureSkillUnlockTable}}<br />
<br />
==== Combat Level ====<br />
[[Combat Level|Read the wiki page on Combat Level.]]<br />
<br />
Your non-combat skills are gated behind your combat level, greatly restricting what you can do. Getting to 99 combat level is an important early goal of this mode. Combat level factors in HP, defence, prayer, plus your highest style of combat: magic, ranged, or attack/strength. It's easier to get combat lvl 99 through attack/strength.<br />
<br />
The combat level formula means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.<br />
<br />
It is meaningfully easier to reach 99 combat through melee than other means, and prayer can further speed this up. You will be aiming for stats (Attack, Strength, Defense, HP, Prayer) something around 79/79/76/78/75 to reach your goal, though feel free to play around with those numbers- they're very flexible. <br />
<br />
==== Long Term goals ====<br />
If you want to complete the Adventure mode, you will need several billion GP. To get that much money, you need a good method and a plan for how to get it. <br />
<br />
Please read the [[Money Making]] guide in order to make a draft of your money-making progression.<br />
<br />
For instance: <br />
# Unlock Cooking.<br />
# Kill cows and cook beef.<br />
# Unlock Thieving.<br />
# Get your combat level to 30.<br />
# Thieve from Man, sustaining by manually eating Beef<br />
# Progress through items that improve thieving- Thiever's cape from Bandit Thug or Marauder, Golbin Mask from Golbin Chief, Sneakers from anyone<br />
# Unlock the skills needed for the production of {{ItemIcon|Jadestone Bolts|Jadestone Bolts}} (Note: There are several viable late and endgame money-making setups. Jade Bolts is currently the strongest endgame. Focus progression on things that improve global thieving first, as they improve any money-making build)<br />
<br />
<br />
<B>Below this line not updated, may or may not pertain to current build </B><br />
<br />
== Potential Skill Order ==<br />
<br />
Choosing a skill order will greatly change your path through the Adventure Mode.<br><br />
Many skills are interconnected, so you will be limited by your combat level and the items you can't get. <br />
<br />
If your goal is the 100% completion, then it is about getting the best money-making method as fast as possible.<br><br />
This section presents routes from zero to making money with some of the best methods in the game.<br />
<br />
==== Example: Thieving ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Thieving > Mining > Smithing > Prayer > Combat level 99<br />
<br />
Get {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant|Plants}}. When you have 100 {{ItemIcon|Potatoes}}, switch to {{MonsterIcon|Cow|Cows}}.<br />
<br />
Kill {{MonsterIcon|Cow|Cows}}, loot all including {{ItemIcon|Leather}}, buy {{ItemIcon|Green Dragonhide}} and then sell it. <br />
<br />
Unlock {{Skill|Cooking}} to stop relying on {{ItemIcon|Potatoes}}. Use {{ItemIcon|Beef}} instead.<br />
<br />
Unlock {{Skill|Slayer}} and get {{ItemIcon|Amulet of Strength}} and {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy}}.<br />
<br />
Unlock {{Skill|Fishing}}. It will be the source of material for {{Skill|Cooking}}.<br />
<br />
Sell fish to unlock {{Skill|Thieving}}.<br />
<br />
It is not easy to figure out whom to pickpocket with {{Skill|Thieving}} to get the most of money. Use Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] to decide whom to target. Keep in mind that the results in early game are ''drastically'' different from what is given on the sheet - you need to copy the sheet and enter your current situation.<br />
<br />
Unlock {{Skill|Mining}} and {{Skill|Smithing}}. With them you can create your own armor and weapons.<br />
<br />
Transition into {{ItemIcon|Mithril Helmet|Mithril}} and then {{ItemIcon|Adamant Helmet|Adamant}} armor. Trim your resulting armor up to Gold (G).<br />
<br />
After that, you might want to get to Combat level 99 to upgrade your {{Skill|Thieving}} options. For that, unlock {{Skill|Prayer}} and level Melee together with prayers. Use the most expensive and relevant prayers you have. Chivalry and Piety are the best options to level up {{Skill|Prayer}}: the options that spend fewer prayer points have lower rate of prayer-xp-per-point and will slow down your combat.<br />
<br />
Level up your Combat.<br><br />
Fight the following monsters:<br />
* Attack Level 1-9 {{Icon|Cow|type=monster}}.<br />
* Attack Level 10-49 {{Icon|Frozen Archer|type=monster}}.<br />
* Attack Level 50-99 {{Icon|Giant Crab|type=monster}}.<br />
You can check out the [[Combat Simulator]] to see which monster is the best for your situation. Don't forget to consider the food expenditure.<br />
<br />
As an example of Combat Level 99, the following combination was enough: Attack 77, Strength 75, Defence 79, Hitpoints 77, Prayer 91.<br />
<br />
The later upgrades of money-making with {{Skill|Thieving}} consist of {{Skill|Herblore}}, {{Skill|Agility}}, and {{Skill|Summoning}}. It's up to you to decide in which order to unlock them and the other skills they need. Nomeru's sheet on Thieving from [[Spreadsheets_and_Theorycrafting]] will come in handy to compare the improvements.<br />
<br />
==== Example: Dragon Javelins ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Mining > Smithing > Rune > Magic > Prayer > Combat level 99 > Woodcutting > Fletching.<br />
<br />
Most of the things are the same as in the ''Example: Thieving'', but we don't unlock {{Skill|Thieving}}, and we use {{Skill|Alt. Magic}} to get prayer points.<br />
<br />
After you unlocked {{Skill|Smithing}}, unlock {{Skill|Runecrafting}}, {{Skill|Magic}}, and {{Skill|Prayer}}.<br />
<br />
Get prayer points through {{Icon|Blessed Offering|type=spell}} from {{Skill|Alt. Magic}}. <br />
<br />
Get your combat up to level 99.<br />
<br />
Unlock {{Skill|Woodcutting}} and {{Skill|Fletching}}.<br />
<br />
Level up the unlocked skills to start earning money with {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
== Skills Pros/Cons ==<br />
The recommendation for when to unlock a skill means the following:<br />
<br />
* Early game: skill unlock 1-3. <br />
* Mid game: 4-8. <br />
* Late game: 9-13. <br />
* End game: 14-18<br />
<br />
===== {{Skill|Attack}}, {{Skill|Strength}} =====<br />
Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with [[Barbarian Fishing]]. Strong against ranged enemies.<br />
<br />
Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies.<br />
<br />
===== {{Skill|Defence}} =====<br />
Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.<br />
<br />
Cons: Doesn’t increase your damage.<br />
<br />
===== {{Skill|Ranged}} =====<br />
Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Strong against magic enemies. <br />
<br />
Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for bolts/knives, and additionally wood + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Bad against melee enemies, most enemies are melee.<br />
<br />
Recommended to unlock: Late game, when fighting the {{ZoneIcon|Water God Dungeon}}.<br />
<br />
===== {{Skill|Magic}} =====<br />
Pros: Very strong, especially in the end game. Ancient magic is high damage and perfect accuracy. Strong against melee, most enemies are melee. {{Skill|Alternative Magic|Alt magic}} lets you gain prayer points easily, plus some idle xp. Can craft good weapons/armor with runecrafting easily.<br />
<br />
Cons: Need mining + runecrafting before you can start. Takes time to craft runes, best runes are locked behind a high runecrafting level. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing instead. Needs ancient magic to reach full potential. Bad against ranged enemies.<br />
<br />
Recommended to unlock: Mid to Late game, when you already have [[Mining]] and [[Runecrafting]] unlocked.<br />
<br />
===== {{Skill|Prayer}} =====<br />
Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level. <br />
<br />
Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are [[Raw Skeleton Fish]] from fishing or [[Blessed Offering]] from alt magic.<br />
<br />
Recommended to unlock: Mid game, when you have a good source of prayer points.<br />
<br />
===== {{Skill|Slayer}} =====<br />
Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fight. Slayer coins can be spent on upgrades and resupplies that give food, bones, and ammo. Slayer areas have important mobs, like mummy for gold emerald ring and gold topaz ring.<br />
<br />
Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling players until you get 150k for auto slayer. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does '''not''' contribute to combat level.<br />
<br />
Recommended to unlock: Early to Mid game, when you need the drops from Slayer mobs.<br />
<br />
===== {{Skill|Woodcutting}} =====<br />
Pros: Easy to idle, can make decent gp/hr at higher levels. Gets logs for magic staves, arrows. [[Bird Nest]] are a decent source of seeds. Level 99 needed to efficiently create [[Dragon Javelin|Dragon Javelins]], one of the best end-game [[Money Making]] strategies.<br />
<br />
Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than {{ItemIcon|Gem Gloves}} until a high level. <br />
<br />
Recommended to unlock: Late to end game, when you are planning to do Dragon Javelins.<br />
<br />
===== {{Skill|Fishing}} =====<br />
Pros: With cooking, it's an easy afk food supply. Can get {{ItemIcon|Ancient Ring of Skills|ARoS}} for XP or {{ItemIcon|Message in a Bottle}} that unlocks {{ItemIcon|Raw Skeleton Fish}} - a great source of prayer points. Can train strength afk with [[Barbarian Fishing]]. Can make some decent money offline at higher levels. Cooking is not mandatory to gain edible food from fishing because there's {{ItemIcon|Raw Magic Fish}}, but it's very slow compared to Cooking. <br />
<br />
Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels.<br />
<br />
Recommended to unlock: Early to Late game, depending on if your food/prayer source comes from here or from [[Farming]] and [[Alternative Magic]].<br />
<br />
===== {{Skill|Firemaking}} =====<br />
Pros: The skill cape gives you and xp bonus, but you can buy it only at level 99. Gives Cooking an xp bonus with fires. If you are going for max completion, might want to get the [[Firemaking Skillcape]] and [[Pyro]] before completing some other skills.<br />
<br />
Cons: Need 99 combat level to get the skill cape, its appeal is reduced by its late acquisition. Need to get logs from woodcutting. Need [[Herblore]] for [[Controlled Heat Potion]] for effective training.<br />
<br />
Recommended to unlock: Late to End game, when you have [[Woodcutting]] and [[Herblore]] and want to grind the [[Firemaking Skillcape]] for bonus xp.<br />
<br />
===== {{Skill|Cooking}} =====<br />
Pros: Easy and quick afk food with [[Fishing]]. If you aren't able to actively play, it is hard to get food from collecting monster drops or from farming.<br />
<br />
Cons: You can get food and lots of other items from [[Farming]] or [[Combat]]. Farming can provide food without pressing the Loot All button regularly. Does not give any advantage besides food.<br />
<br />
Recommended to unlock: Depends on if you take fishing and put off farming.<br />
<br />
===== {{Skill|Mining}} =====<br />
Pros: Mining with [[Gem Gloves]] is the best money making strat early on, plus it's idle. Can earn some offline gp before the gloves. Need [[Rune Essence]] for [[Runecrafting]] and [[Weird Gloop]] for [[Farming]]. With [[Smithing]], you can get bars for armor trimming, melee armor and weapons, and ranged ammo. Needed to create [[Dragon Javelin|Dragon Javelins]].<br />
<br />
Cons: Need 500k for first pair of gem gloves. <br />
<br />
Recommended to unlock: Early game - gem gloves is love, gem gloves is life.<br />
<br />
===== {{Skill|Smithing}} =====<br />
Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. Needed to create armor in order to idle some crucial late-game locations. Needed to create Dragon Javelins.<br />
<br />
Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops.<br />
<br />
Recommended to unlock: When you want better melee gear.<br />
<br />
===== {{Skill|Thieving}} =====<br />
Pros: Get decent gp/hr while getting other materials like food and logs and ore. Pickpocketing the [[Farmer]] is the best source of [[Seeds]]. Can get [[Chapeau Noir]] to earn more drops from combat. <br />
<br />
Cons: Hard to get started. You can get the vital stuff from other places.<br />
<br />
Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful.<br />
<br />
===== {{Skill|Farming}} =====<br />
Pros: Food with no in-game time spent. The only way to get herbs for [[Herblore]]. Gets most types of logs. Earn some decent gp with no in-game time spent if you sell herbs/logs. <br />
<br />
Cons: Need to open the game every so often to get the most food. Get seeds from [[Thieving]], [[Combat]] or [[Woodcutting]]. Need to buy [[Compost]] or kill farmers for it. Need mining to get [[Weird Gloop]] for best xp and food rate. Thieving or woodcutting is required to get [[Carrot Seeds]].<br />
<br />
Recommended to unlock: Early to Late game, depending on if you take fishing and cooking first.<br />
<br />
===== {{Skill|Fletching}} =====<br />
Pros: Needed to craft [[Arrows]] and bows for [[Ranged]] combat. Needed for Dragon Javelins (DJavs).<br />
<br />
Cons: Ranged is not the strongest combat style, and you can get most arrows and bows from combat drops. Fletching DJavs for money is locked behind high level.<br />
<br />
Recommended to unlock: Late to End game, when you start doing DJavs.<br />
<br />
===== {{Skill|Crafting}} =====<br />
Pros: Makes ranged armor and jewelry. <br />
<br />
Cons: Ranged armor and jewelry drop from combat. Not a useful skill.<br />
<br />
Recommended to unlock: End game when you have nothing else to unlock.<br />
<br />
===== {{Skill|Runecrafting}} =====<br />
Pros: Lets you use Magic. Also required for [[Alternative Magic|Alt Magic]] to gain prayer points. Curses and auras make you stronger until you become a walking DPS machine with ancient magic. <br />
<br />
Cons: Need [[Mining]] first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level.<br />
<br />
Recommended to unlock: Mid to Late game, when you plan to start training magic.<br />
<br />
===== {{Skill|Herblore}} =====<br />
Pros: Makes other skills more efficient. Combat potions provide a boost, but {{ItemIcon|Diamond Luck Potion IV}} and {{ItemIcon|Damage Reduction Potion IV}} are desired for late game combat. Level 53 helps to create [[Dragon Javelin|Dragon Javelins]] faster.<br />
<br />
Cons: Needs [[Farming]] for herbs, some secondary materials are hard to get depending on you available skills. Need a high combat level and a huge number of ingredients to get the best combat potions. Slow to train.<br />
<br />
Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills.<br />
<br />
===== {{Skill|Agility}} =====<br />
Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make good gp/hr at higher levels. <br />
<br />
Cons: Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs. Gp/hr Does not surpass gem gloves until high levels unless you have {{ItemIcon|Aorpheat's Signet Ring}}.<br />
<br />
Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course.<br />
<br />
===== {{Skill|Summoning}} =====<br />
Pros: Provides small buffs to other skills, and helps in combat. Some synergies provide big boosts.<br />
<br />
Cons: Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards are expensive. Need an [[Agility]] course and spend slayer coins on gear to train efficiently.<br />
<br />
Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards.<br />
<br />
===== {{Skill|Astrology}} =====<br />
Pros: Provides bonuses to all skills. Has no requirements to train.<br />
<br />
Cons: These bonuses won't make help you in farming the gold for the next skill.<br />
<br />
Recommended to unlock: Late to End game, when you have unlocked one of the best money-making methods.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Vbionhttps://wiki.melvoridle.com/index.php?title=Adventure/Guide&diff=49969Adventure/Guide2022-01-15T17:01:09Z<p>Vbion: /* Example: Thieving */ Rearrange Cooking to be the first unlock and Slayer to be the second one. It was my mistake to put Slayer far when you need it immediately.</p>
<hr />
<div>{{V|1.0.1}}<br />
[[File:Adventure.png|thumb|right]]<br />
<br />
Written mainly by /u/Steelsauce, with help from adventure-mode-chat on Discord, and the [[HCCO/Guide]]. Updates in progress by DasUberLobster, with more help from Discord (come join us!).<br />
<br />
<br />
== Preface ==<br />
Adventure mode takes what you know about Melvor and turns it on its head! You start with only melee combat unlocked, and must pay an increasing GP cost to unlock each skill. This means that the skills you choose will greatly affect the route you take through the game. Your noncombat skills will be locked to your combat level, so the skilling you can do is very limited at first.<br />
<br />
This mode requires you to do more combat than the other modes, especially at the beginning. It may be harder for newer players to get a grasp of how all the skills are interconnected without using them first<s>, so a brand new player is not recommended to start on Adventure mode</s>. While this can make it harder for a new player, this mode also reduces the number of early-game choices, which can significantly help new players get a feel for the game. It's all about tradeoffs!<br />
<br />
Speaking of tradeoffs, that is the name of the game in this mode. Anyone who tells you that they have the "best" strategy probably doesn't know what they're talking about. You can save time on one grind by picking another skill or targeting a different enemy, but this will likely cost you more time somewhere else. The trick on this mode is to pick aspects of the game that you like the most and focus your time and attention to those areas, then you can apply the time-reduction strategies to the areas you don't like as much. It's all about tradeoffs! We'll get into this more later. That said, there really are ways to hamper yourself pretty badly, so this guide is all about helping you dodge the big mistakes and apply your time where you want to spend it.<br />
<br />
A rough strategy is given below, but don't let anyone dictate your <s>suffering</s> adventure!<br />
<br />
== Starting out ==<br />
<br />
First you need to do some basic melee combat to get some combat levels and cash for a first skill. During the tutorial you made a {{ItemIcon|Bronze Dagger|Bronze Dagger}}. This will be the strongest weapon you need until steel. Equip your that and your {{ItemIcon|Shrimp}} and start whacking some {{MonsterIcon|Plant|Plants}}. Remember to press the Loot All button to keep your potatoes! Use different fighting styles (Stab, Slash, Block) to keep your stats somewhat equal. <br />
<br />
After getting about about 10|10|10 (Attack, Strength, Defense), try killing a {{MonsterIcon|Cow}}. If it hits too hard, level up a bit more with {{MonsterIcon|Plant|Plants}}.<br />
<br />
After that, follow the [[HCCO/Guide]] for a smooth enemy progression, but note that some mobs require you to unlock {{Skill|Slayer}} first. Do note that this guide may be somewhat outdated, so I'll try to catch some of the basic changes below.<br />
<br />
=== Early money making ===<br />
Your first money maker will be fighting {{MonsterIcon|Cow|Cows}}. Collect their {{ItemIcon|Leather}}, and then go to the shop and purchase as many {{ItemIcon|Green Dragonhide}} as you can, then sell the green hides. This gives an extra {{GP|50}} compared to just selling the plain leather.<br />
<br />
Historically, the {{ItemIcon|Amulet of Looting}} was a critical upgrade in this mode, but since thieving was updated and the combat loot box expanded, that can be your main money-maker very early (within a few hours of starting your character). I'll discuss more advanced tactics below (~4-6 hours to idle woman instead of 8+ for man), but if you just keep thieving from [[Man]], you will eventually reach a 100% success rate and be able to idle him without losing food. Before about 93% success, you will have to keep manually eating to prevent death in this phase. <br />
<br />
=== Planning Ahead ===<br />
<br />
==== Skill Unlock Costs ====<br />
Skill level unlock costs increase drastically, so planning out a skill unlock order is extremely important. Here are unlock costs: <br />
{{AdventureSkillUnlockTable}}<br />
<br />
==== Combat Level ====<br />
[[Combat Level|Read the wiki page on Combat Level.]]<br />
<br />
Your non-combat skills are gated behind your combat level, greatly restricting what you can do. Getting to 99 combat level is an important early goal of this mode. Combat level factors in HP, defence, prayer, plus your highest style of combat: magic, ranged, or attack/strength. It's easier to get combat lvl 99 through attack/strength.<br />
<br />
The combat level formula means that if you have a high level in one combat style, picking up another one won’t raise your combat level until you surpass your other combat style’s level.<br />
<br />
It is meaningfully easier to reach 99 combat through melee than other means, and prayer can further speed this up. You will be aiming for stats (Attack, Strength, Defense, HP, Prayer) something around 79/79/76/78/75 to reach your goal, though feel free to play around with those numbers- they're very flexible. <br />
<br />
==== Long Term goals ====<br />
If you want to complete the Adventure mode, you will need several billion GP. To get that much money, you need a good method and a plan for how to get it. <br />
<br />
Please read the [[Money Making]] guide in order to make a draft of your money-making progression.<br />
<br />
For instance: <br />
# Unlock Cooking.<br />
# Kill cows and cook beef.<br />
# Unlock Thieving.<br />
# Get your combat level to 30.<br />
# Thieve from Man, sustaining by manually eating Beef<br />
# Progress through items that improve thieving- Thiever's cape from Bandit Thug or Marauder, Golbin Mask from Golbin Chief, Sneakers from anyone<br />
# Unlock the skills needed for the production of {{ItemIcon|Jadestone Bolts|Jadestone Bolts}} (Note: There are several viable late and endgame money-making setups. Jade Bolts is currently the strongest endgame. Focus progression on things that improve global thieving first, as they improve any money-making build)<br />
<br />
<br />
<B>Below this line not updated, may or may not pertain to current build </B><br />
<br />
== Potential Skill Order ==<br />
<br />
Choosing a skill order will greatly change your path through the Adventure Mode.<br><br />
Many skills are interconnected, so you will be limited by your combat level and the items you can't get. <br />
<br />
If your goal is the 100% completion, then it is about getting the best money-making method as fast as possible.<br><br />
This section presents routes from zero to making money with some of the best methods in the game.<br />
<br />
==== Example: Thieving ====<br />
<br />
Unlock route: Cooking > Slayer > Fishing > Thieving > Mining > Smithing > Prayer > Combat level 99<br />
<br />
Get {{ItemIcon|Potatoes}} from {{MonsterIcon|Plant|Plants}}. When you have 100 {{ItemIcon|Potatoes}}, switch to {{MonsterIcon|Cow|Cows}}.<br />
<br />
Kill {{MonsterIcon|Cow|Cows}}, loot all including {{ItemIcon|Leather}}, buy {{ItemIcon|Green Dragonhide}} and then sell it. <br />
<br />
Unlock {{Skill|Cooking}} to stop relying on {{ItemIcon|Potatoes}}. Use {{ItemIcon|Beef}} instead.<br />
<br />
Unlock {{Skill|Slayer}} and get {{ItemIcon|Amulet of Strength}} and {{ItemIcon|Gold Emerald Ring}} from {{MonsterIcon|Mummy}}.<br />
<br />
Unlock {{Skill|Fishing}}. It will be the source of material for {{Skill|Cooking}}.<br />
<br />
Sell fish to unlock {{Skill|Thieving}}.<br />
<br />
It is not easy to figure out whom to pickpocket with {{Skill|Thieving}} to get the most of money. Use Nomeru's sheet on Thieving from [[Spreadsheets and Theorycrafting]] to decide whom to target. Keep in mind that the results in early game are ''drastically'' different from what is given on the sheet - you need to copy the sheet and enter your current situation.<br />
<br />
Unlock {{Skill|Mining}} and {{Skill|Smithing}}. With them you can create your own armor and weapons.<br />
<br />
Transition into {{ItemIcon|Mithril Helmet|Mithril}} and then {{ItemIcon|Adamant Helmet|Adamant}} armor. Trim your resulting armor up to Gold (G).<br />
<br />
After that, you might want to get to Combat level 99 to upgrade your {{Skill|Thieving}} options. For that, unlock {{Skill|Prayer}} and level Melee together with prayers. Use the most expensive and relevant prayers you have. Chivalry and Piety are the best options to level up {{Skill|Prayer}}: the options that spend fewer prayer points have lower rate of prayer-xp-per-point and will slow down your combat.<br />
<br />
Level up your Combat.<br><br />
Fight the following monsters:<br />
* Attack Level 1-9 {{Icon|Cow|type=monster}}.<br />
* Attack Level 10-49 {{Icon|Frozen Archer|type=monster}}.<br />
* Attack Level 50-99 {{Icon|Giant Crab|type=monster}}.<br />
You can check out the [[Combat Simulator]] to see which monster is the best for your situation. Don't forget to consider the food expenditure.<br />
<br />
As an example of Combat Level 99, the following combination was enough: Attack 77, Strength 75, Defence 79, Hitpoints 77, Prayer 91.<br />
<br />
The later upgrades of money-making with {{Skill|Thieving}} consist of {{Skill|Herblore}}, {{Skill|Agility}}, and {{Skill|Summoning}}. It's up to you to decide in which order to unlock them and the other skills they need. Nomeru's sheet on Thieving from [[Spreadsheets_and_Theorycrafting]] will come in handy to compare the improvements.<br />
<br />
==== Example: Dragon Javelins ====<br />
<br />
Unlock route: Fishing > Cooking > Mining > Smithing > Slayer > Rune > Magic > Prayer > Combat level 99 > Woodcutting > Fletching.<br />
<br />
Most of the things are the same as in the ''Example: Thieving'', but we don't unlock {{Skill|Thieving}}, and we use {{Skill|Alt. Magic}} to get prayer points.<br />
<br />
After you unlocked {{Skill|Slayer}}, unlock {{Skill|Runecrafting}}, {{Skill|Magic}}, and {{Skill|Prayer}}.<br />
<br />
Get prayer points through {{Icon|Blessed Offering|type=spell}} from {{Skill|Alt. Magic}}. <br />
<br />
Get your combat up to level 99.<br />
<br />
Unlock {{Skill|Woodcutting}} and {{Skill|Fletching}}.<br />
<br />
Level up the unlocked skills to start earning money with {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
== Skills Pros/Cons ==<br />
The recommendation for when to unlock a skill means the following:<br />
<br />
* Early game: skill unlock 1-3. <br />
* Mid game: 4-8. <br />
* Late game: 9-13. <br />
* End game: 14-18<br />
<br />
===== {{Skill|Attack}}, {{Skill|Strength}} =====<br />
Pros: Unlocked at start. No ammo needed to train. Can get starter weapon/armor quickly. Will need to use it for a while at the start. Fishing lets you train Strength when idle with [[Barbarian Fishing]]. Strong against ranged enemies.<br />
<br />
Cons: Not as strong as magic in late-game. Need to train two skills instead of one. Weak to magic enemies.<br />
<br />
===== {{Skill|Defence}} =====<br />
Pros: Unlocked at start. Can train with any type of combat. Always contributes to combat level. Reduces food usage.<br />
<br />
Cons: Doesn’t increase your damage.<br />
<br />
===== {{Skill|Ranged}} =====<br />
Pros: Fairly easy to get weapon/armor drops from enemies. Frozen arrows are strong and relatively quick to gather with melee. Strong against magic enemies. <br />
<br />
Cons: Need to farm ammo, which is much slower if you don’t have mining + smithing for bolts/knives, and additionally wood + fletching for arrows. Less needed than other forms of combat. Not as strong as magic late game. Bad against melee enemies, most enemies are melee.<br />
<br />
Recommended to unlock: Late game, when fighting the {{ZoneIcon|Water God Dungeon}}.<br />
<br />
===== {{Skill|Magic}} =====<br />
Pros: Very strong, especially in the end game. Ancient magic is high damage and perfect accuracy. Strong against melee, most enemies are melee. {{Skill|Alternative Magic|Alt magic}} lets you gain prayer points easily, plus some idle xp. Can craft good weapons/armor with runecrafting easily.<br />
<br />
Cons: Need mining + runecrafting before you can start. Takes time to craft runes, best runes are locked behind a high runecrafting level. You need woodcutting or thieving to make elemental staves, otherwise they are monster drops. Prayer points can come from fishing instead. Needs ancient magic to reach full potential. Bad against ranged enemies.<br />
<br />
Recommended to unlock: Mid to Late game, when you already have [[Mining]] and [[Runecrafting]] unlocked.<br />
<br />
===== {{Skill|Prayer}} =====<br />
Pros: Helps a ton in combat, especially in difficult combat or late game. You get bones from everything. Always contributes to combat level. <br />
<br />
Cons: Needs a supply of prayer points, bone drops aren’t enough. Best ways for that are [[Raw Skeleton Fish]] from fishing or [[Blessed Offering]] from alt magic.<br />
<br />
Recommended to unlock: Mid game, when you have a good source of prayer points.<br />
<br />
===== {{Skill|Slayer}} =====<br />
Pros: Rerolling easy tasks is free, so you can always gain slayer coins and xp from what you want to fight. Slayer coins can be spent on upgrades and resupplies that give food, bones, and ammo. Slayer areas have important mobs, like mummy for gold emerald ring and gold topaz ring.<br />
<br />
Cons: Acquiring slayer coins requires you to manually reroll tasks, or at least switch to your current task, which is inconvenient for mostly idling players until you get 150k for auto slayer. You can still earn some slayer xp by fighting in a slayer area. Takes a while to earn up coins to buy anything. Does '''not''' contribute to combat level.<br />
<br />
Recommended to unlock: Early to Mid game, when you need the drops from Slayer mobs.<br />
<br />
===== {{Skill|Woodcutting}} =====<br />
Pros: Easy to idle, can make decent gp/hr at higher levels. Gets logs for magic staves, arrows. [[Bird Nest]] are a decent source of seeds. Level 99 needed to efficiently create [[Dragon Javelin|Dragon Javelins]], one of the best end-game [[Money Making]] strategies.<br />
<br />
Cons: Everything you can get here you can get from thieving, and the gp/hr is worse than {{ItemIcon|Gem Gloves}} until a high level. <br />
<br />
Recommended to unlock: Late to end game, when you are planning to do Dragon Javelins.<br />
<br />
===== {{Skill|Fishing}} =====<br />
Pros: With cooking, it's an easy afk food supply. Can get {{ItemIcon|Ancient Ring of Skills|ARoS}} for XP or {{ItemIcon|Message in a Bottle}} that unlocks {{ItemIcon|Raw Skeleton Fish}} - a great source of prayer points. Can train strength afk with [[Barbarian Fishing]]. Can make some decent money offline at higher levels. Cooking is not mandatory to gain edible food from fishing because there's {{ItemIcon|Raw Magic Fish}}, but it's very slow compared to Cooking. <br />
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Cons: You can get food from farming or combat. Prayer points can come from alt magic. The gp/hr is worse than gem gloves until high levels.<br />
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Recommended to unlock: Early to Late game, depending on if your food/prayer source comes from here or from [[Farming]] and [[Alternative Magic]].<br />
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===== {{Skill|Firemaking}} =====<br />
Pros: The skill cape gives you and xp bonus, but you can buy it only at level 99. Gives Cooking an xp bonus with fires. If you are going for max completion, might want to get the [[Firemaking Skillcape]] and [[Pyro]] before completing some other skills.<br />
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Cons: Need 99 combat level to get the skill cape, its appeal is reduced by its late acquisition. Need to get logs from woodcutting. Need [[Herblore]] for [[Controlled Heat Potion]] for effective training.<br />
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Recommended to unlock: Late to End game, when you have [[Woodcutting]] and [[Herblore]] and want to grind the [[Firemaking Skillcape]] for bonus xp.<br />
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===== {{Skill|Cooking}} =====<br />
Pros: Easy and quick afk food with [[Fishing]]. If you aren't able to actively play, it is hard to get food from collecting monster drops or from farming.<br />
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Cons: You can get food and lots of other items from [[Farming]] or [[Combat]]. Farming can provide food without pressing the Loot All button regularly. Does not give any advantage besides food.<br />
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Recommended to unlock: Depends on if you take fishing and put off farming.<br />
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===== {{Skill|Mining}} =====<br />
Pros: Mining with [[Gem Gloves]] is the best money making strat early on, plus it's idle. Can earn some offline gp before the gloves. Need [[Rune Essence]] for [[Runecrafting]] and [[Weird Gloop]] for [[Farming]]. With [[Smithing]], you can get bars for armor trimming, melee armor and weapons, and ranged ammo. Needed to create [[Dragon Javelin|Dragon Javelins]].<br />
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Cons: Need 500k for first pair of gem gloves. <br />
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Recommended to unlock: Early game - gem gloves is love, gem gloves is life.<br />
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===== {{Skill|Smithing}} =====<br />
Pros: Make silver/gold bars for armor trimming and gp before you can afford gem gloves. Make ranged ammo. Make melee weapons/armor. Needed to create armor in order to idle some crucial late-game locations. Needed to create Dragon Javelins.<br />
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Cons: You can kill knights for melee weapons/armor far sooner than you unlock with smithing (except gloves). You can earn gold and silver bars from monster drops, although smithing is far quicker. Can get ranged ammo from mob drops.<br />
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Recommended to unlock: When you want better melee gear.<br />
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===== {{Skill|Thieving}} =====<br />
Pros: Get decent gp/hr while getting other materials like food and logs and ore. Pickpocketing the [[Farmer]] is the best source of [[Seeds]]. Can get [[Chapeau Noir]] to earn more drops from combat. <br />
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Cons: Hard to get started. You can get the vital stuff from other places.<br />
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Recommended to unlock: Mid to Late game, depending on when you think the drops will be useful.<br />
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===== {{Skill|Farming}} =====<br />
Pros: Food with no in-game time spent. The only way to get herbs for [[Herblore]]. Gets most types of logs. Earn some decent gp with no in-game time spent if you sell herbs/logs. <br />
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Cons: Need to open the game every so often to get the most food. Get seeds from [[Thieving]], [[Combat]] or [[Woodcutting]]. Need to buy [[Compost]] or kill farmers for it. Need mining to get [[Weird Gloop]] for best xp and food rate. Thieving or woodcutting is required to get [[Carrot Seeds]].<br />
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Recommended to unlock: Early to Late game, depending on if you take fishing and cooking first.<br />
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===== {{Skill|Fletching}} =====<br />
Pros: Needed to craft [[Arrows]] and bows for [[Ranged]] combat. Needed for Dragon Javelins (DJavs).<br />
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Cons: Ranged is not the strongest combat style, and you can get most arrows and bows from combat drops. Fletching DJavs for money is locked behind high level.<br />
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Recommended to unlock: Late to End game, when you start doing DJavs.<br />
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===== {{Skill|Crafting}} =====<br />
Pros: Makes ranged armor and jewelry. <br />
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Cons: Ranged armor and jewelry drop from combat. Not a useful skill.<br />
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Recommended to unlock: End game when you have nothing else to unlock.<br />
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===== {{Skill|Runecrafting}} =====<br />
Pros: Lets you use Magic. Also required for [[Alternative Magic|Alt Magic]] to gain prayer points. Curses and auras make you stronger until you become a walking DPS machine with ancient magic. <br />
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Cons: Need [[Mining]] first. Doesn’t do anything before unlocking magic. Higher tier runes require a high level, which means a high combat level.<br />
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Recommended to unlock: Mid to Late game, when you plan to start training magic.<br />
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===== {{Skill|Herblore}} =====<br />
Pros: Makes other skills more efficient. Combat potions provide a boost, but {{ItemIcon|Diamond Luck Potion IV}} and {{ItemIcon|Damage Reduction Potion IV}} are desired for late game combat. Level 53 helps to create [[Dragon Javelin|Dragon Javelins]] faster.<br />
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Cons: Needs [[Farming]] for herbs, some secondary materials are hard to get depending on you available skills. Need a high combat level and a huge number of ingredients to get the best combat potions. Slow to train.<br />
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Recommended to unlock: Mid to Late game, when you have plenty of herbs and want some efficiency on your other skills.<br />
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===== {{Skill|Agility}} =====<br />
Pros: Provides small buffs to other skills, increasing XP, mastery, item preservation, combat buffs, etc. Easy afk way to make good gp/hr at higher levels. <br />
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Cons: Many obstacles require skills or items you have not unlocked yet. Obstacles become increasingly expensive, and some have large debuffs. Gp/hr Does not surpass gem gloves until high levels unless you have {{ItemIcon|Aorpheat's Signet Ring}}.<br />
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Recommended to unlock: Mid to End game, when you have enough money, skills and items to create a useful course.<br />
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===== {{Skill|Summoning}} =====<br />
Pros: Provides small buffs to other skills, and helps in combat. Some synergies provide big boosts.<br />
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Cons: Needs other skills unlocked to unlock more familiars and synergies. Getting materials for some marks may be tricky, and shards are expensive. Need an [[Agility]] course and spend slayer coins on gear to train efficiently.<br />
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Recommended to unlock: Late to End game, when you have the skills to unlock useful familiars and the money to burn on shards.<br />
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===== {{Skill|Astrology}} =====<br />
Pros: Provides bonuses to all skills. Has no requirements to train.<br />
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Cons: These bonuses won't make help you in farming the gold for the next skill.<br />
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Recommended to unlock: Late to End game, when you have unlocked one of the best money-making methods.<br />
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