https://wiki.melvoridle.com/api.php?action=feedcontributions&user=Foxy&feedformat=atomMelvor Idle - User contributions [en]2024-03-29T08:24:39ZUser contributionsMediaWiki 1.39.3https://wiki.melvoridle.com/index.php?title=Hardcore&diff=64066Hardcore2023-09-19T20:21:12Z<p>Foxy: added release date</p>
<hr />
<div>{{V|1.1.2}}<br />
[[File:Hardcore.svg|thumb|right|Hardcore Mode]]<br />
'''Hardcore''' mode is a [[Game Mode]] released on the 23rd of July 2020 that can be chosen when creating a new character. There is no way to change a character from one game mode to another after creation. Hardcore characters are deleted upon [[Combat#Death|Death]] and also have several penalties that apply while playing:<br />
<br />
* {{Skill|Hitpoints}} do not passively regenerate<br />
* The [[Bank]] is limited to a maximum of {{HardcoreBankMax}} slots - 12 slots are available initially and a further {{#expr:{{HardcoreBankMax}}-12}} can be purchased from the [[Shop]]. Players can gain additional slots to exceed this limit, either permanently through the use of {{ItemIcon|Bank Slot Token|Bank Slot Tokens}}, or temporarily while the [[Agility#Passive Pillars|Pillar of Generosity]] is active.<br />
* The [[Combat Triangle]] penalties for using the combat style that is weak against the current enemy are increased.<br />
<br />
=== Avoiding Death ===<br />
Nobody likes to lose a character to a simple mistake. This section lists a number of things to look out for in order to not die.<br />
* Use [[Combat Simulator]] to see if you are safe in a fight. This is especially useful in the late game, where there are more factors at play.<br />
* Always check the amount of vital resources before going away: [[Food]], food auto-swap (provided by {{UpgradeIcon|Cooking Upgrade 2}}), [[Damage Reduction]] [[Prayer#Prayers|Prayers]], [[Potions]], [[Summoning#Summoning Tablets|Summons]]. <br />
* Disable {{UpgradeIcon|Auto Slayer}} if you don't intend to use it. It is especially important to disable this for [[Slayer#Slayer Tier Monsters|Slayer tasks]] of Master or higher tiers.<br />
* The {{ItemIcon|Cyclops}} and {{ItemIcon|Yak}} Summoning synergy provides +3% [[Damage Reduction]] when fighting your Slayer task. With Auto Slayer disabled you may be at risk of dying once your task is completed due to losing this bonus.<br />
<br />
=== Sources of Healing ===<br />
{{HardcoreRegeneration}}<br />
<br />
{{Menu}}[[Category:Game Mode]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Spreadsheets_and_Theorycrafting&diff=60488Spreadsheets and Theorycrafting2023-02-13T22:45:10Z<p>Foxy: remove many dated sheets/dead links /* List of Spreadsheets */</p>
<hr />
<div><!--No version number since version is per tool/script<br />
-->{{Otheruses|listing spreadsheets and spreadsheet based calculators|scripts, extensions, and other tools|Scripting and Extensions}}<br />
Many people have created spreadsheets to optimize advancement in the game. There is an active community of people trying to Theorycraft certain aspects of the game, creating new spreadsheets in the process, on the [https://discord.gg/KNakXTh Melvor Idle Discord].<br />
<br />
'''Disclaimer:''' There is no guarantee of the accuracy that a spreadsheet provides, calculations may be flawed. The version number is the game version for which the spreadsheet was last updated for, this does not necessarily mean that the spreadsheet will not work.<br />
<br />
== List of Spreadsheets ==<br />
{| class="wikitable sortable stickyHeader"<br />
|- class="headerRow-0"<br />
! Name<br />
! Description<br />
! Author<br />
! Version<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1iOafXHZponuxGm-p95sHLGQpanVtetCnL8h9kjFFX18 Melvor Idle Rate & Resource Calculator]<br />
| Comprehensive sheet that helps calculate time, gain and resource usage till some level.<br />
| [https://discordapp.com/users/564658310272516098 Kidbiz20#2026]<br />
{{VColor|1.1.1}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1-AJnjTeWfqMS2jBu5h5Xvk-ASCdDoCDd9EEyXvk0wUI Township Spreadsheet]<br />
| Contains a number of town templates for achieving optimal XP & GP rates, plus blank templates for designing your own town. Also has a few Township focused reference tables, calculators, and links to other guides.<br />
| [https://discordapp.com/users/262460368645914625 Spitzer#3603]<br />
{{VColor|1.1.1}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1ajdmQFfRKVBbxaR8Q0AjvfuN5juK4U75550JzNCeyVs/edit?usp=sharing Experience Table]<br />
| Experience/Level table and lookup up to level 1999.<br />
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br />
{{VColor|1.1.1}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1gqvUroU6IDaUJMHzeuJvtMoRImCNFyYnWR5IhzT-C1A/edit?usp=sharing Signet A Drop Chance]<br />
| Shows [[Signet Ring Half (a)]] drop chance for every skilling action.<br />
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br/>[https://discordapp.com/users/156771111239942144 <nowiki>mazunki [they/them]#3247</nowiki>]<br />
{{VColor|1.1.1}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1TJ4HnTk3n9HbS8MZkTrdyMdNwbIZEpEStwOsf1DOPDE/edit?usp=sharing Cooking HP/s]<br />
| Healing values from cooking, fishing, and farming. Accounts for all modifiers.<br />
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br />
{{VColor|1.0.5}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1UDIWcqGmBduOdaBW874ggYzNTm0NYm75IVsYRuUWP9s/edit?usp=sharing Hidden Levels vs % Global/Style Accuracy]<br />
| Raw comparison of additional Hidden Levels against Global Accuracy.<br />
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br />
{{VColor|1.0.5}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1oaAEh2S_lsXCcd9X035NVvSAr4w_KkT2qHaf4EP0rs4 Dungeon Damage Reduction Tables]<br />
| Table listing required Damage Reduction & HP values required to safely idle dungeons.<br/>Inspired by [https://imgur.com/a/8JEtE6g HP Required Dungeon Charts] by [https://discordapp.com/users/185851310308982804 Aurora Aquir#4272].<br />
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]<br />
{{VColor|1.0.5}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4 Thieving GP Calculator]<br />
| Calculates GP per hour rates for Thieving.<br />
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]<br />
{{VColor|1.0.5}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1DHmHL7Gd2GW_N4nGW31pzuGHDdVuOq4rMU6594H36sY/ Dragon Javelin Calc]<br />
| Calculator for Dragon Javelin Money Making method <br />
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]<br />
{{VColor|0.20}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/10vcxrmaPr3Ay8TZW3nZVyesFYojqxyJy5tfOblA50LQ Melvor Import Template]<br />
| A template for use in other spreadsheets, it allows the ability to import data directly from a savegame via a script in the Script editor.<br />
| [https://discordapp.com/users/185851310308982804 Aurora Aquir#4272]<br />
{{VColor|0.20}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/176i4mV1hIrjGO9jN8HbCZ8YbEOXMtojHA6cD-heMN4U Melvor Idle Corruption Calculator]<br />
| Calculator for Chaos Mode Corruptions.<br />
| [https://discordapp.com/users/267111261634822144 Hetaku#3546]<br />
{{VColor|0.20}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1TU5Pc1AwXWxCg9ROjzKA7pVV65jTFIElKpGovt6xuoU Bank Slot Cost Calculator]<br />
| Calculates cost for bank slots based on current amount and desired amount<br />
| Aether#7777<br />
{{VColor|0.16.3}}<br />
|}<br />
<br />
== How to Use? ==<br />
Usually to use the spreadsheet it has to be copied into your own account (On [https://www.google.co.uk/sheets/about/ Google Sheets] via File->Make a copy).<br />
Then fill in the parts of the spreadsheet that is meant to be filled in (Should be differentiated from the rest).<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Spreadsheets_and_Theorycrafting&diff=60487Spreadsheets and Theorycrafting2023-02-13T22:39:57Z<p>Foxy: update signet sheet /* List of Spreadsheets */</p>
<hr />
<div><!--No version number since version is per tool/script<br />
-->{{Otheruses|listing spreadsheets and spreadsheet based calculators|scripts, extensions, and other tools|Scripting and Extensions}}<br />
Many people have created spreadsheets to optimize advancement in the game. There is an active community of people trying to Theorycraft certain aspects of the game, creating new spreadsheets in the process, on the [https://discord.gg/KNakXTh Melvor Idle Discord].<br />
<br />
'''Disclaimer:''' There is no guarantee of the accuracy that a spreadsheet provides, calculations may be flawed. The version number is the game version for which the spreadsheet was last updated for, this does not necessarily mean that the spreadsheet will not work.<br />
<br />
== List of Spreadsheets ==<br />
{| class="wikitable sortable stickyHeader"<br />
|- class="headerRow-0"<br />
! Name<br />
! Description<br />
! Author<br />
! Version<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1iOafXHZponuxGm-p95sHLGQpanVtetCnL8h9kjFFX18 Melvor Idle Rate & Resource Calculator]<br />
| Comprehensive sheet that helps calculate time, gain and resource usage till some level.<br />
| [https://discordapp.com/users/564658310272516098 Kidbiz20#2026]<br />
{{VColor|1.1.1}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1-AJnjTeWfqMS2jBu5h5Xvk-ASCdDoCDd9EEyXvk0wUI Township Spreadsheet]<br />
| Contains a number of town templates for achieving optimal XP & GP rates, plus blank templates for designing your own town. Also has a few Township focused reference tables, calculators, and links to other guides.<br />
| [https://discordapp.com/users/262460368645914625 Spitzer#3603]<br />
{{VColor|1.1.1}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1ajdmQFfRKVBbxaR8Q0AjvfuN5juK4U75550JzNCeyVs/edit?usp=sharing Experience Table]<br />
| Experience/Level table and lookup up to level 1999.<br />
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br />
{{VColor|1.1.1}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1gqvUroU6IDaUJMHzeuJvtMoRImCNFyYnWR5IhzT-C1A/edit?usp=sharing Signet A Drop Chance]<br />
| Shows [[Signet Ring Half (a)]] drop chance for every skilling action.<br />
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br/>[https://discordapp.com/users/156771111239942144 <nowiki>mazunki [they/them]#3247</nowiki>]<br />
{{VColor|1.1.1}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1TJ4HnTk3n9HbS8MZkTrdyMdNwbIZEpEStwOsf1DOPDE/edit?usp=sharing Cooking HP/s]<br />
| Healing values from cooking, fishing, and farming. Accounts for all modifiers.<br />
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br />
{{VColor|1.0.5}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1UDIWcqGmBduOdaBW874ggYzNTm0NYm75IVsYRuUWP9s/edit?usp=sharing Hidden Levels vs % Global/Style Accuracy]<br />
| Raw comparison of additional Hidden Levels against Global Accuracy.<br />
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br />
{{VColor|1.0.5}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1oaAEh2S_lsXCcd9X035NVvSAr4w_KkT2qHaf4EP0rs4 Dungeon Damage Reduction Tables]<br />
| Table listing required Damage Reduction & HP values required to safely idle dungeons.<br/>Inspired by [https://imgur.com/a/8JEtE6g HP Required Dungeon Charts] by [https://discordapp.com/users/185851310308982804 Aurora Aquir#4272].<br />
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]<br />
{{VColor|1.0.5}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4 Thieving GP Calculator]<br />
| Calculates GP per hour rates for Thieving.<br />
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]<br />
{{VColor|1.0.5}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1fvrCzdQZYAn9-Y6A6RGfLpJzcv9dmxxoe0SG-DMBULA/edit?usp=sharing Combat Level calculator]<br />
| Enter your skill levels, get your Combat level.<br />
| Dreaddead#1115<br />
{{VColor|1.0.5}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1DHmHL7Gd2GW_N4nGW31pzuGHDdVuOq4rMU6594H36sY/ Dragon Javelin Calc]<br />
| Calculator for Dragon Javelin Money Making method <br />
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]<br />
{{VColor|0.20}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/10vcxrmaPr3Ay8TZW3nZVyesFYojqxyJy5tfOblA50LQ Melvor Import Template]<br />
| A template for use in other spreadsheets, it allows the ability to import data directly from a savegame via a script in the Script editor.<br />
| [https://discordapp.com/users/185851310308982804 Aurora Aquir#4272]<br />
{{VColor|0.20}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/176i4mV1hIrjGO9jN8HbCZ8YbEOXMtojHA6cD-heMN4U Melvor Idle Corruption Calculator]<br />
| Calculator for Chaos Mode Corruptions.<br />
| [https://discordapp.com/users/267111261634822144 Hetaku#3546]<br />
{{VColor|0.20}}<br />
|- <br />
| [https://docs.google.com/spreadsheets/d/1fFsyHubwYfPPY15iAvrp4kPTXq2lGJ_JBouIb1oJHpQ Mining Companion]<br />
| Calculator for Mining, listing skill XP, GP, and resource gain per hour for each ore<br />
| [https://discordapp.com/users/256819070844796930 Xphan0z#6365]<br />
{{VColor|0.19.2}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/15wc6RvTlrxFJ3h-KWSA7lR3yYtyA3j7Ouk51lltzabs Time for X Resource Calculator]<br />
| Comprehensive sheet that helps calculate time for X amount of resources (including multiple skills) and a combined clear time calculator for dungeons<br />
| [https://discordapp.com/users/483005368587386905 Foxy#5937]<br />
{{VColor|0.18.2}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1Y_U826Z02Ip0v2htIafAh-RwkrjLToyEspuXczAu7zU Can I Idle This?]<br />
| Calculator for Damage Reduction requirements for doing Dungeons<br />
| [https://discordapp.com/users/123658107690680322 Drboomtown#0982]<br />
{{VColor|0.17.0}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1TU5Pc1AwXWxCg9ROjzKA7pVV65jTFIElKpGovt6xuoU Bank Slot Cost Calculator]<br />
| Calculates cost for bank slots based on current amount and desired amount<br />
| Aether#7777<br />
{{VColor|0.16.3}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/11gnKaLR4Cc_kPwYNuW4d2FpOwBJW9aoS_-ouX_HsVhQ God Dungeon Money Making]<br />
| Calculates GP/H from God Dungeons based on clear times<br />
| [https://discordapp.com/users/190161169321951232 Breindahl#2660]<br />
{{VColor|0.16.3}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/15jtOEFXpiwrw4w934uiWcwhX0gbaMnZPytPx8jRnQgQ Melvor Alching Calculator]<br />
| Calculates the shop price above which it's worth alching items vs. selling<br />
| [https://discordapp.com/users/611609252695375883 Spectroscopy#9979]<br />
{{VColor|0.16.3}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/19v7esGmm7w0X-VIMMsOsaS9vFy5JTCDNeNa5mm5CztY Melvor Dragon Javelin Profit]<br />
| Calculates profit from creating dragon javelins. Lots of options to configure!<br />
| [https://discordapp.com/users/611609252695375883 Spectroscopy#9979]<br />
{{VColor|0.16.3}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1atMfJZXYqiWflIavX1EFY48SRFN1h7IbdaFYkRfrkew Melvor Farming Seed Calculator]<br />
| Calculates how many seeds you need to reach a particular mastery level<br />
| [https://discordapp.com/users/611609252695375883 Spectroscopy#9979]<br />
{{VColor|0.16.3}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1m0RWhdF-oqrIoyq-RJJzkD_yISwjeE-ThuRV_ztvf6A Seed Mastery]<br />
| Amounts of herb and allotment seeds needed for it to become selfsustaining<br />
| [https://discordapp.com/users/310577881803784202 JHawk55#8345]<br />
{{VColor|0.16.3}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1ltY-h5FtP99H-X-naMsI1KRTTBkrqK-2bys9jqEOpww Thieving Calculator]<br />
| Calculates time to reach desired Thieving level based on selected target <br />
| [https://discordapp.com/users/91970544789897216 Nomeru#4261]<br />
{{VColor|0.16.3}}<br />
|-<br />
| [https://imgur.com/a/AmPxfz0 Combat Leveling]<br />
| Highest XP/HR Targets for Combat Leveling.<br />
| Trippledot<br />
{{VColor|0.16.1}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1GIbmSDIvYrk3Xnewr_ZXvGhH_Rf-L9MwYVHaCmq9QOY Endgame Weapon Comparison Thingamajig]<br />
| Spreadsheet comparing DPS of all endgame weapons (All combat styles)<br />
| Trippledot<br />
{{VColor|0.16.1}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1r5MwwMu1hXV3jtDqD4R3AEgW6mVE4fE6Jw3yLm4escs Elite Strength or Elite Glory]<br />
| Comparison between Elite Strength and Elite Glory amulets<br />
| Trippledot<br />
{{VColor|0.15.4}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1hV9l3XIY_ekigPbIi_o8bVvd3RDDxs-8dFJ7xMkw8OA Fish Prep time vs HP Healed]<br />
| Figure out what gives you the best food in a given time (HP/Second).<br />
| [https://discordapp.com/users/227002148737515520 Levgre]<br />
{{VColor|0.15.4}}<br />
|-<br />
| [https://levgre.itch.io/mastery-calculator Mastery Calculator]<br />
| Calculator for how many tokens you need to max mastery.<br />
| [https://discordapp.com/users/227002148737515520 Levgre#1415]<br />
{{VColor|0.15.4}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1Dsm8YHwCKPd2jpiS1KcVzV3y5UbjNi7N-QJmuSbrDoY Melvor Idle Calculations]<br />
| Calculator for various money making methods<br />
| [https://discordapp.com/users/192688009252962304 Rhaelyx]<br />
{{VColor|0.15.4}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1w4gX26OMkTqAiO5L6wGYEaAoGOqM4G5vKf50DVwpRQI Melvor Idle Calculators & Tools]<br />
| A collection of calculators and tools <br />
| Alexiea#6630<br/>[https://discordapp.com/users/615898740607156234 NotArcanus#3825]<br />
{{VColor|0.15.4}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/1pO5SOdBmZAQHJJsemO686Bn45iI9nQF06rlbbAwk4BU XP/HR Chart]<br />
| Weapon comparisons focused on XP/HR (Melee only). Using mid-tier gear/levels.<br />
| Trippledot<br />
{{VColor|0.15.4}}<br />
|-<br />
| [https://docs.google.com/spreadsheets/d/15aU6FNP3FoUHH61fDb-47tL3PHerCtHPR-ZC43HEuuk Slayer Skip list]<br />
| Creates a monsterIDs Array based on ticked boxes and items equipped for use with [[Scripting_and_Extensions|SEMI]]<br />
| [https://discordapp.com/users/266517729131888640 8992#7954]<br/>[https://discordapp.com/users/185851310308982804 Aurora Aquir#4272]<br />
{{VColor|0.15.2}}<br />
|}<br />
<br />
== How to Use? ==<br />
Usually to use the spreadsheet it has to be copied into your own account (On [https://www.google.co.uk/sheets/about/ Google Sheets] via File->Make a copy).<br />
Then fill in the parts of the spreadsheet that is meant to be filled in (Should be differentiated from the rest).<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=60121Beginners Guide2022-12-19T20:08:45Z<p>Foxy: /* Astrology */</p>
<hr />
<div>{{V|1.0.3}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
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==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
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==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
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==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
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== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
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[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
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[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
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Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
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[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
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== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
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== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
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Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
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Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
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== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
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===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
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===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.<br />
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===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
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===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
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===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
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Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
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===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
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===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
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== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
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{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
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At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
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===== Fishing =====<br />
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{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
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Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
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===== Firemaking =====<br />
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{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
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[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
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Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
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===== Cooking =====<br />
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{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
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The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
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===== Mining =====<br />
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{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
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Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
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===== Smithing =====<br />
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{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
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===== Thieving =====<br />
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{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
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===== Farming =====<br />
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{{Skill|Farming}} is a passive, long-term skill that allows you to grow crops, herbs, and trees in the background while performing other tasks. Fertilizing, planting, and harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
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[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
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To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather seeds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
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===== Fletching =====<br />
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{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}} used in creating weaponry.<br />
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Training your [[Fletching]] skill allows you to create more powerful equipment, which increases the effectiveness of your [[Ranged]] attacks during {{Icon|Combat}}.<br />
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===== Crafting =====<br />
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{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.<br />
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[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.<br />
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===== Runecrafting =====<br />
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{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
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===== Herblore =====<br />
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{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
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==== Agility ====<br />
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{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
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At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
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==== Summoning ====<br />
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{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
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Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
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==== Alt. Magic ====<br />
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{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
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Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
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In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
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==== Astrology ====<br />
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{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be upgraded by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
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It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
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== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
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Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
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== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
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===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
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===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
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=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheat's Signet Ring}}.<br />
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===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
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===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
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===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
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== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
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It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
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== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
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If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
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Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
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You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
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One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
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{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Golden_Stardust&diff=60120Golden Stardust2022-12-19T20:08:13Z<p>Foxy: </p>
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<div>{{V|1.1}}{{ItemBox}}<br />
'''{{PAGENAME}}''' is an uncommon item acquired while studying constellations in {{Skill|Astrology}}. {{PAGENAME}} is used for [[Astrology#Modifiers|upgrading unique modifiers]].<br />
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==Item Sources==<br />
{{PAGENAME}} is acquired randomly at a 2% chance for each {{Skill|Astrology}} action performed. For information on increasing the drop chance, see the [[Astrology#Acquiring Stardust|Acquiring Stardust]] section of the {{Skill|Astrology|nolink=true}} skill page.<br />
{{ItemSources}}<br />
{{ItemUses}}<br />
{{TownshipItemTasks}}<br />
[[Category:Items]]<br />
{{Menu}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Golden_Stardust&diff=60119Golden Stardust2022-12-19T20:06:46Z<p>Foxy: </p>
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<div>{{V|1.1}}{{ItemBox}}<br />
'''{{PAGENAME}}''' is an uncommon item acquired while studying constellations in {{Skill|Astrology}}. The only use for {{PAGENAME}} is [[Astrology#Modifiers|upgrading modifiers]].<br />
<br />
==Item Sources==<br />
{{PAGENAME}} is acquired randomly at a 2% chance for each {{Skill|Astrology}} action performed. For information on increasing the drop chance, see the [[Astrology#Acquiring Stardust|Acquiring Stardust]] section of the {{Skill|Astrology|nolink=true}} skill page.<br />
{{ItemSources}}<br />
{{ItemUses}}<br />
{{TownshipItemTasks}}<br />
[[Category:Items]]<br />
{{Menu}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event/Guide&diff=60097Impending Darkness Event/Guide2022-12-15T22:21:37Z<p>Foxy: /* Unhallowed Wasteland, 100% Slayer Negation Sets */</p>
<hr />
<div>{{V|1.1.1}}<br />
<br />
{{Disclaimer|This section is still a work in progress to account for new items in the [[Throne of the Herald Expansion]]. It will be updated as the meta changes and more strategies are discovered.}}<br />
<br />
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.<br />
<br />
==Event Mechanics==<br />
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 {{Skill|Slayer}} areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, {{MonsterIcon|Bane}} will spawn. You will have time to swap gear before starting the fight with {{MonsterIcon|Bane}}. You must defeat Bane 4 times, and the next time you finish all of the slayer areas you will be faced with {{MonsterIcon|Bane, Instrument of Fear}}.<br />
<br />
*'''Controlled Affliction''': Each phase of the event will add this modifier to all standard enemies, it grants +500 Maximum HP and as well as a 30% chance to apply Affliction. Each Bane defeated changes this modifier by adding +500 additional HP and 5% additional chance to apply Affliction.<br />
<br />
*'''Affliction''': For each stack of affliction, the player's max HP is reduced by 1% until the player is at 50% of their original maximum HP. Critically, this will also impact the player's [[Auto Eat]] threshold, making each attack successively more dangerous. Affliction stacks are cleared after each monster is defeated or when the player leaves combat whether due to death or fleeing.<br />
<br />
==Equipment Sets==<br />
<br />
===Unhallowed Wasteland, 100% Slayer Negation Sets===<br />
This is the most important set and is targeted for {{ZoneIcon|Unhallowed Wasteland}}. You can use this set for the remaining Slayer areas, but it will be helpful to swap to the other sets to optimize your damage output. The important part about this gear set is reaching 100% slayer negation, no matter how you reach it.<br />
<br />
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. If these are to be used, the {{ItemIcon|Dragonfire Shield}} should be equipped in the offhand.<br />
<br />
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.<br />
<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="2"|Melee<br />
!colspan="2"|Ranged<br />
!colspan="2"|Magic<br />
|-<br />
! Head<br />
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="2"| {{ItemIcon|Slayer Platebody (Master)}}<br />
|colspan="2"| {{ItemIcon|Slayer Leather Body (Master)}}<br />
|colspan="2"| {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
! Leggings<br />
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}<br />
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="2"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="2"| {{ItemIcon|Aeris God Boots}}<br />
|colspan="2"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="2"| {{ItemIcon|Aeris God Gloves}}<br />
|colspan="2"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Fighter Amulet}}<br />
|colspan="2"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|colspan="2"| {{ItemIcon|Hunter's Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Ultima Godsword}}<br />
|colspan="2"| {{ItemIcon|Shockwave}}<br />
|colspan="2"| {{ItemIcon|Ocean Song}}<br />
|-<br />
! Offhand<br />
|colspan="2"| {{ItemIcon|Scaled Shield}}<br />
|colspan="2"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
===Dark Waters, 40% Slayer Negation Sets===<br />
This set is targeted for {{ZoneIcon|Dark Waters}}, {{ZoneIcon|Shrouded Badlands}}, and {{ZoneIcon|Perilous Peaks}}. If you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot for all 3 styles.<br />
<br />
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. If these are to be used, the {{ItemIcon|Dragonfire Shield}} should be equipped in the offhand.<br />
<br />
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="2"|Melee<br />
!colspan="2"|Ranged<br />
!colspan="2"|Magic<br />
|-<br />
! Head<br />
|colspan="2"| {{ItemIcon|Slayer Helmet (Master)}}<br />
|colspan="2"| {{ItemIcon|Slayer Cowl (Master)}}<br />
|colspan="2"| {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
! Body<br />
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}<br />
|colspan="2"| {{ItemIcon|Aeris God Platebody}}<br />
|colspan="2"| {{ItemIcon|Glacia God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}<br />
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="2"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="2"| {{ItemIcon|Aeris God Boots}}<br />
|colspan="2"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="2"| {{ItemIcon|Aeris God Gloves}}<br />
|colspan="2"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="2"| {{ItemIcon|Elder Crown}}<br />
|colspan="2"| {{ItemIcon|Elder Crown}}<br />
|colspan="2"| {{ItemIcon|Elder Crown}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Fighter Amulet}}<br />
|colspan="2"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Fighter Ring}}<br />
|colspan="2"| {{ItemIcon|Deadeye Ring}}<br />
|colspan="2"| {{ItemIcon|Ring of Spirit Power}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Ultima Godsword}}<br />
|colspan="2"| {{ItemIcon|Shockwave}}<br />
|colspan="2"| {{ItemIcon|Ocean Song}}<br />
|-<br />
! Offhand<br />
|colspan="2"| {{ItemIcon|Scaled Shield}}<br />
|colspan="2"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
===Bane, 0% Slayer Negation Sets===<br />
This set is targeted for {{MonsterIcon|Bane}}, here we remove all extraneous Slayer Area effect negation as we want maximum damage reduction and damage output. Remember that the game pauses before you fight Bane, so you do not need multiple copies of {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}.<br />
<br />
If the {{ItemIcon|Ultima Godsword}} has not been obtained yet, the {{ItemIcon|Infernal Claw}} and {{ItemIcon|Tidal Edge}} are alternatives. If these are to be used, the {{ItemIcon|Dragonfire Shield}} should be equipped in the offhand.<br />
<br />
When using the {{ItemIcon|Ultima Godsword}}, your attack style should be set on Slash and not Stab as the bonuses are significantly higher.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="2"|Melee<br />
!colspan="2"|Ranged<br />
!colspan="2"|Magic<br />
|-<br />
! Head<br />
|colspan="2"| {{ItemIcon|Ragnar God Helmet}}<br />
|colspan="2"| {{ItemIcon|Aeris God Helmet}}<br />
|colspan="2"| {{ItemIcon|Glacia God Helmet}}<br />
|-<br />
! Body<br />
|colspan="2"| {{ItemIcon|Ragnar God Platebody}}<br />
|colspan="2"| {{ItemIcon|Aeris God Platebody}}<br />
|colspan="2"| {{ItemIcon|Glacia God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="2"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="2"| {{ItemIcon|Aeris God Platelegs}}<br />
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="2"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="2"| {{ItemIcon|Aeris God Boots}}<br />
|colspan="2"| {{ItemIcon|Glacia God Boots}}<br />
|-<br />
! Hands<br />
|colspan="2"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="2"| {{ItemIcon|Aeris God Gloves}}<br />
|colspan="2"| {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|colspan="2"| {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
! Passive<br />
|colspan="2"| {{ItemIcon|Elder Crown}}<br />
|colspan="2"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="2"| {{ItemIcon|Elder Crown}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Fighter Ring}}<br />
|colspan="2"| {{ItemIcon|Deadeye Ring}}<br />
|colspan="2"| {{ItemIcon|Ring of Spirit Power}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Ultima Godsword}}<br />
|colspan="2"| {{ItemIcon|Shockwave}}<br />
|colspan="2"| {{ItemIcon|Ocean Song}}<br />
|-<br />
! Offhand<br />
|colspan="2"| {{ItemIcon|Scaled Shield}}<br />
|colspan="2"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
<br />
===Equipment Choices===<br />
<br />
The {{ItemIcon|Maximum Skillcape}} is non-negotiable, as fights take place in Slayer areas with an item requirement to enter. Taking the cape off in the middle of an area, for example during the pause before Bane, will cause all of your attacks to miss.<br />
<br />
{{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, and {{ItemIcon|Shield of Magic Power}} should be equipped as soon as they are obtained.<br />
<br />
For melee, if the {{ItemIcon|Ultima Godsword}} is equipped, the {{ItemIcon|Shield of Melee Power}} should be equipped in the passive slot. This however, is not possible for {{ZoneIcon|Unhallowed Wasteland}} as a master slayer piece must be equipped in the the passive slot to reach the 100% slayer negation.<br />
<br />
{{ItemIcon|Ring of Power}} is typically better than the other DPS options, but as you only get one, it may be inconvenient to use it for anything but Bane, Instrument of Fear.<br />
<br />
In general, the ring and passive slot options are quite flexible outside of Unhallowed Wasteland, if you don't own any of the listed options, you won't be missing too much. Some alternative options are:<br />
*{{ItemIcon|Wasteful Ring}} - Ring/Passive, large survivability increase, good for Bane.<br />
*{{ItemIcon|Fighter Amulet|Fighter}}{{ItemIcon|Deadeye Amulet|Deadeye}} - Passive, allows you to wear an amulet with DR in the amulet slot.<br />
*{{ItemIcon|Fighter Ring|Fighter}}{{ItemIcon|Deadeye Ring|Deadeye}}{{ItemIcon|Warlock Ring|Warlock}} - Rings, extra damage<br />
*{{ItemIcon|Elder Crown}} - Passive, lifesteal and faster attacks.<br />
*{{ItemIcon|Red Party Hat}} - Passive, allows you to have 1 more Bragging Rights than the monsters.<br />
<br />
*Melee:<br />
**If you choose the immune to stun modifier or are fighting {{MonsterIcon|Bane}}, substitute {{ItemIcon|Fighter Amulet}} for {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Elite Amulet of Glory}}, or {{ItemIcon|Elite Amulet of Defence}}. <br />
**{{ItemIcon|Terran God Platebody|Terran God Armor}} can be used if you're worried about dying, but is generally not recommended for anything except Bane.<br />
**Use {{ItemIcon|Ring of Blade Echoes}} or {{ItemIcon|Relentless Fury Ring}}. Note that Blade Echoes should not be used in conjunction with {{ItemIcon|Ultima Godsword}}<br />
**{{ItemIcon|Relentless Fury Gloves}} and {{ItemIcon|Relentless Fury Ring}} can be used in place of their un-upgraded equivalents if you own them.<br />
*Ranged:<br />
**{{ItemIcon|Poison Virulence Gloves}} and {{ItemIcon|Poison Virulence Ring}} can be used in place of their un-upgraded equivalents if you own them.<br />
*Magic:<br />
**{{ItemIcon|Burning Madness Gloves}} and {{ItemIcon|Burning Madness Ring}} can be used in place of their un-upgraded equivalents if you own them.<br />
<br />
==Buffs==<br />
===Agility===<br />
{| class="wikitable" <br />
!colspan="1"| #<br />
!colspan="1"| Obstacle<br />
!colspan="4"| Reason<br />
|-<br />
!colspan="1"| 1<br />
| X<br />
|-<br />
!colspan="1"| 2<br />
| X<br />
|-<br />
!colspan="1"| 3<br />
| {{Skill|Agility|Pipe Climb}}<br />
| No particular reason beyond being the only obstacle that grants any combat benefits.<br />
|-<br />
!colspan="1"| 4<br />
| {{Skill|Agility|Coal Stones}}<br />
| No negative modifiers, technically saves some food.<br />
|-<br />
!colspan="1"| 5<br />
| {{Skill|Agility|Cliff Balance}}<br />
| +20 HP.<br />
|-<br />
!colspan="1"| 6<br />
| {{Skill|Agility|Lake Swim}}<br />
| +3% Damage, +1% DR. {{Skill|Agility|Rocky Waters}} can be used instead.<br />
|-<br />
!colspan="1"| 7<br />
| {{Skill|Agility|Boulder Trap}}<br />
| No negative combat modifiers.<br />
|-<br />
!colspan="1"| 8<br />
| {{Skill|Agility|Pipe Crawl}}<br />
| +8% Damage. {{Skill|Agility|Raft Building}} grants less damage in exchange for more HP.<br />
|-<br />
!colspan="1"| 9<br />
| {{Skill|Agility|Ice Jump}}<br />
| +20 HP.<br />
|-<br />
!colspan="1"| 10<br />
| {{Skill|Agility|Ocean Rafting}}<br />
| Free damage!<br />
|-<br />
!colspan="1"| P<br />
| {{Skill|Agility|Pillar of Combat}}<br />
| Lots of beneficial combat bonuses.<br />
|-<br />
!colspan="1"| 11<br />
| {{TotH}} {{Skill|Agility|Pipe Maze}}<br />
| More damage.<br />
|-<br />
!colspan="1"| 12<br />
| {{TotH}} {{Skill|Agility|Boulder Balance}}<br />
| Lower attack interval and more damage for the low price of lower accuracy.<br />
|-<br />
!colspan="1"| 13<br />
| {{TotH}} {{Skill|Agility|Rope Trap}}<br />
| More damage.<br />
|-<br />
!colspan="1"| 14<br />
| {{TotH}} {{Skill|Agility|Freezing Climb}}<br />
| More evasion, accuracy and damage.<br />
|-<br />
!colspan="1"| 15<br />
| {{TotH}} {{Skill|Agility|Waterfall Crossing}}<br />
| Is the equivalent of a permanent diamond luck potion, which frees up a potion slot for {{ItemIcon|Damage Reduction Potion IV}} It is highly recommended to have this obstacle at 99 mastery to halve the -100hp modifier. <br />
|-<br />
!colspan="1"| EP<br />
| {{TotH}} {{Skill|Agility|Elite Pillar of Conflict}}<br />
| Lots of beneficial combat bonuses.<br />
|-<br />
|}<br />
<br />
===Astrology===<br />
Maximized combat-focused {{Skill|Astrology}} bonuses will help the most. The difference it makes is moderate and it is worth getting majority of the combat bonuses. The most beneficial constellation is {{TotH}} {{Skill|Astrology|Ashtar}} which provides many beneficial combat bonuses.<br />
<br />
===Consumables===<br />
*Food:<br />
**{{ItemIcon|Whale}} or similar, you want a food item that heals for a large amount all at once, so that one click heals you for the vast majority of your HP no matter what.<br />
*Potions:<br />
**{{Icon|Diamond Luck Potion|Diamond Luck Potions}} for the entire event. {{TotH}} if you are using {{Skill|Agility|Waterfall Crossing}}, the diamond luck potions should be substituted for other potions, but preferably {{ItemIcon|Damage Reduction Potion IV}}.<br />
*Summoning Tablets:<br />
**{{ItemIcon|Dragon}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}}.<br />
**{{TotH}} {{ItemIcon|Fox}} and {{ItemIcon|Minotaur}}, {{ItemIcon|Centaur}}, or {{ItemIcon|Witch}} can also be used, if unlocked. {{ItemIcon|Fox}} and {{ItemIcon|Dragon}} is a powerful combination against {{MonsterIcon|Bane}} when using {{Icon|Incinerate|type=spell}}.<br />
*Prayers:<br />
**These will be outlined on a case-by-case basis for each slayer area below.<br />
**{{PrayerIcon|Protect Item}} will not be recommended so as to not plan for failure. There are many ways to ensure you do not die, and losing the power of one of your prayers can actually increase your chance of death.<br />
*Ammo:<br />
**{{ItemIcon|Whetstone}}<br />
**{{ItemIcon|Jadestone Bolts}}<br />
**{{ItemIcon|Wizard's Scroll}} - These can be skipped as they don't give any DPS benefit<br />
*Spells:<br />
**{{Icon|Fire Surge|type=spell}} is the generally recommended spell. {{Icon|Anguish III|type=curse}} and {{Icon|Surge II|type=aurora}} are not required but do provide better DPS; however, they will have to be selected every time you swap to your {{Skill|Magic}} set.<br />
**{{Icon|Incinerate|type=spell}} is a decent alternative that works especially well with the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} synergy ("You now heal for all BURNING damage you or the Dragon Familiar applies") to make eating a fair bit easier. Incinerate also pairs well with {{TotH}} {{ItemIcon|Fox}} and {{ItemIcon|Dragon}}, like stated above. You may wish to switch to any normal spell and start relying on {{ItemIcon|Ocean Song}} once the enemy reaches less than half HP, as the burn damage will drop off as it is based on the enemies HP%. Using this spell will also allow you to use {{Icon|Damage Reduction Potion|Damage Reduction Potions}} instead of {{ItemIcon|Diamond Luck Potion IV|Diamond Luck}} as your hits are already guaranteed at 20k+ Accuracy Rating, however, this potion should generally only be used when you won't need to swap to the other combat styles (ie. only during Bane fights)<br />
<br />
==Fight Details==<br />
===Modifier Tier List===<br />
Listed from best (choose it) to worse (avoid it). All modifiers apply to the enemies, not the player. You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.<br />
# +100% chance to ignore Stuns and Freezes and Immune to Sleep<br />
# +20% Maximum Hit and -10% Maximum Hitpoints<br />
# +20% Maximum Hit and +20% Accuracy Rating<br />
# +2000 Maximum Hitpoints and -10% Maximum Hit<br />
# +50% chance to apply poison when hitting with an attack and +10% Maximum Hitpoints<br />
# +15% Damage Reduction and +15% Global Evasion<br />
# +50% Chance to apply burn when attacking and +50% chance to apply frostburn when attacking<br />
# +100% chance to ignore Slow effects and -5% Attack Interval<br />
# +10% Maximum Hit, -10% Attack Interval, and -10% Global Evasion<br />
# +15% chance to apply affliction when attacking and +15% Lifesteal<br />
# Slayer Area Effects are 5% Stronger<br />
# Heal 4% of current hitpoints every 2 turns and +40% of Maximum Hit added to Minimum Hit<br />
<br />
===Area Order===<br />
The recommended order of areas to clear is as follows:<br />
# {{ZoneIcon|Unhallowed Wasteland}}<br />
# {{ZoneIcon|Dark Waters}}<br />
# {{ZoneIcon|Shrouded Badlands}}<br />
# {{ZoneIcon|Perilous Peaks}}<br />
<br />
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes {{MonsterIcon|Bane|nolink=true}} fight locations. It is strongly recommended to never clear {{ZoneIcon|Unhallowed Wasteland|nolink=true}} and {{ZoneIcon|Dark Waters|nolink=true}} last.<br />
<br />
====Unhallowed Wasteland====<br />
*Wear the Slayer Negation sets outlined above, having 100% slayer area effect negation is mandatory, as the area effect is extremely detrimental to your ability to kill anything. Swap each set for [[Combat Triangle]] advantage.<br />
*{{Icon|Incinerate|type=spell}} can be used to quickly proc {{ItemIcon|Dragon}} burns against each melee UW monster if you wish, though {{ItemIcon|Ocean Song}} and normal magic should be used when the enemy has roughly 50% of its health remaining. <br />
*Prayers:<br />
**Use {{Icon|Battleheart|type=prayer}} ({{TotH}} {{Icon|Battleborn|type=prayer}}) and {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} the combat style the enemy is using. <br />
*Dangerous Enemies<br />
**All of them, if you get to high stacks of affliction. <br />
**{{MonsterIcon|Spiked Red Claw}}'s Savage Spike ability is the most dangerous ability, if you are bleeding when this attack is coming out, eat to full.<br />
<br />
====Dark Waters====<br />
*Wear the Dark Waters 40% negation sets outlined above (ie. as much DPS gear as possible excluding {{ItemIcon|Maximum Skillcape|Max Cape}} and {{ItemIcon|Slayer Helmet (Master)|Master Slayer Hats}}, if you choose the "Slayer Area Effects are 5% Stronger" Modifier, wear a {{ItemIcon|Hunter's Ring}} in the Passive Slot. Swap each set for combat triangle advantage.<br />
*Prayers:<br />
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.<br />
***If the [[Throne of the Herald Expansion]] is purchased, the level 99+ equivalents should be used if possible ({{Icon|Battleborn|type=prayer}}, {{Icon|Valor|type=prayer}}, {{Icon|Avidity|type=prayer}}, and {{Icon|Divination|type=prayer}}) respectively. This goes for all slayer areas, even though it isn't required by any means.<br />
**{{Icon|Battleheart|type=prayer}} and {{Icon|Protect from Ranged|type=prayer}} if fighting {{MonsterIcon|Rokken}}.<br />
**Replace {{Icon|Battleheart|type=prayer}} with {{TotH}} {{Icon|Battleborn|type=prayer}} if possible. This goes for all slayer areas, even though it isn't required by any means.<br />
*Dangerous Enemies:<br />
**{{MonsterIcon|Rokken}}: multiple Shockwave attacks connecting with you will be a bad time, keep your health above the damage value of shockwave when stunned, but be careful not to interrupt your attacks too often so you're able to drop the stun effect. Mist Boss Rokken is incredibly dangerous as it almost always attacks faster than you.<br />
<br />
====Shrouded Badlands====<br />
*No additional Area Negation is required anymore, {{ItemIcon|Maximum Skillcape}} is enough to sufficiently cover the accuracy loss and the enemies aren't difficult enough to warrant full negation. Swap each set for combat triangle advantage, or don't, these enemies aren't difficult.<br />
*Prayers:<br />
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.<br />
*Dangerous Enemies:<br />
**None!<br />
<br />
====Perilous Peaks====<br />
# Same as above, no area negation is required, wear as much [[Glossary|DPS]] equipment as you can manage. Swap each set for combat triangle advantage.<br />
*Prayers:<br />
**{{Icon|Battleheart|type=prayer}} and {{Icon|Piety|type=prayer}}, {{Icon|Rigour|type=prayer}}, or {{Icon|Augury|type=prayer}}.<br />
*Dangerous Enemies:<br />
**None, if you use the appropriate gear based on the combat triangle. <br />
<br />
===Bane===<br />
{{MonsterIcon|Bane|Bane's}} attack style randomly rolls when he spawns. Similar to {{ZoneIcon|Into the Mist}}, you ''must'' fight him with the same combat style he is using, as he is immune to all attacks from other combat styles. If you don't want to fight with a particular style, you can run - do not stop the event as this will reset all progress - and re-clear the last slayer area to roll a new {{MonsterIcon|Bane|nolink=true}} spawn. Bane has the same abilities no matter his combat style.<br />
<br />
Use {{PrayerIcon|Protect from Melee|notext=true}}{{PrayerIcon|Protect from Ranged|notext=true}}{{PrayerIcon|Protect from Magic|Protect from}} depending on which Combat Style Bane is using. This is why we fight Bane in Perilous Peaks, the Area effect (-Evasion) does not matter since the prayer sets the boss' chance to hit to 20% regardless of how much you negate the effect.<br />
<br />
====Abilities and Eating Methods====<br />
This fight is not that much more complicated than most other areas, there are less gear swaps required, so you can focus entirely on keeping yourself alive. It is recommended to make a notecard with your effective auto-eat threshhold at various stages of Affliction build-up, typically every 10 stacks or so. This means write down what 40% of your HP is at 90%, 80%, 70%, 60%, 50% Maximum HP, then write down or pay attention to the maximum damage values of each of the bosses attacks so you can make more informed decisions than the general advice given below.<br />
<br />
If in doubt at any time, try to eat immediately after one of your attacks finishes, don't rely too heavily on this, as resetting your attack also removes any chance of using special attacks on the next attack. <br />
<br />
If possible, if Bane is not casting Fragile Mind, you can swap your Protect Prayer for the DPS Prayer of your respective combat style to hopefully squeeze in a little more damage, this is not necessary, but might make the fight a little quicker.<br />
<br />
* '''Suffocate''': Eat once after each of your own attack turns finishes to proc a bit of lifesteal/damage, also eat at around 60% HP or earlier. You want to avoid the sleep completely while still doing as much damage as possible, if you do get slept, it may be safer to simply run from combat than to try to drop the effect.<br />
* '''Fragile Mind''': If you are debuffed by Fragile Mind, eat before the attack lands if your HP is low.<br />
* '''Unknown Threat''': Typically not dangerous.<br />
* '''Mist Walk''': Does no damage, however, if Bane tries to use it twice in a row he will use a Normal Attack instead, the damage value of which changes based on the modifiers you have selected. Typically not dangerous, but if the damage is more than your HP at any time, eat to survive.<br />
* '''Overwhelming Power''': Exclusive to the final Bane. If you are debuffed by Fragile Mind, or if this attack can deal more than your auto-eat threshold based on your affliction, hold the food button to keep yourself healed. Typically not dangerous at low levels of Affliction.<br />
<br />
====Melee Bane====<br />
Probably the hardest style as the modifiers stack up. Just let the {{ItemIcon|Tidal Edge}} or {{ItemIcon|Ultima Godsword}} do the work as you pay attention to his attacks. In some of the modifier variations, the final Bane will be extremely difficult, and will require more effort overall than any other Bane.<br />
<br />
If he proves to be too much of a challenge, remember that you can re-roll his attack style by re-clearing the area. With good sense for eating and appropriate gear, this fight is not so much more difficult that it requires a re-roll.<br />
<br />
====Ranged Bane====<br />
Decent fight due to the {{ItemIcon|Dragon}} + {{ItemIcon|Centaur}} synergy adding a lot of extra damage. Nothing special, as {{ItemIcon|Shockwave}} is a strong weapon. <br />
<br />
====Magic Bane====<br />
Often the easiest style as {{Icon|Incinerate|type=spell}} and the {{ItemIcon|Dragon}} and {{ItemIcon|Unicorn}} ({{TotH}} {{ItemIcon|Dragon}} and {{ItemIcon|Fox}} too) synergy make the beginning of this fight very simple, and {{ItemIcon|Ocean Song}} special attacks along with the general power of magic clean him up nicely.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Ultima_Godsword&diff=57609Ultima Godsword2022-11-20T20:14:50Z<p>Foxy: </p>
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<div>{{V}}{{ItemBox}}<br />
==Stats==<br />
{{AutoWeaponStats}}<br />
<br />
==Item Sources==<br />
{{ItemSources}}<br />
{{ItemUses}}[[Category:Items]]<br />
{{Menu}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=File:TotH.svg&diff=56838File:TotH.svg2022-11-05T02:20:37Z<p>Foxy: </p>
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<div></div>Foxyhttps://wiki.melvoridle.com/index.php?title=Township/Training&diff=56190Township/Training2022-10-28T15:13:44Z<p>Foxy: link error</p>
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<div>{{V|1.1}}<br />
{{Otheruses|training the Township skill|the skill itself|Township}}<br />
==Starting your Town==<br />
To start, you must choose a map and, optionally, a deity to worship.<br />
* Map 1 is encouraged to start because its biomes have well-balanced land caps (number of buildings allowed). This will give you a taste of each biome's restrictions and production bonuses. <br />
* Map 11 is a great alternative because its Forest and Valley Biomes have the highest respective land caps. These two biomes together provide all available Township buildings except for a Miner's Pit. This allows for easier building management and they do not have usage restrictions (eg. coal in the Snowlands).<br />
* Map 6 is a candidate for players who choose the Ragnar deity. This is because the map has a higher land cap for the Desert and Arid Plains biomes, which Ragnar has bonuses in.<br />
<br />
==Building your Town==<br />
#Go to the "Tasks" tab, then "Township starter guide". Our goal will be to complete all of these tasks to get bonus resources and xp.<br />
#Our first few tasks require us to build some basic shelters, farmlands, a woodcutter camp, and a mining pit.<br />
#Go to the "build" tab, and then notice you are in the grasslands. Tap the "forest" button to go there.<br />
#If you try to build you will get an error- you need to buy land first! Tap the dropdown button next to the "buy more land" button to buy a higher quantity, then tap that button to buy it. Buying land costs your gp.<br />
#Now build two farmland and one woodcutter camp. Don't buy too many right now or you'll have to restart.<br />
#Go to the mountains biome, buy some land, and build a mining pit.<br />
#Next go to the grasslands, buy some land, and build basic shelters. You should be able to afford 6.<br />
#Now go back to the "Tasks" tab and then to starter guide. Claim your rewards for your first two tasks! Now we need to build six more shelters and a farmland.<br />
#After building a farmland and five shelters we are out of wood. Time to use some ticks! First, tap the meat icon at the top to select it as green. Your new workers will now prioritize this building. Then tap the "1 (5m)" button in the middle of the screen.<br />
#Our population has grown from 2 to 3, and we produced some food! We are interested in wood now, so tap the wood icon and use another two ticks.<br />
#Now we have enough wood to build the 12th shelter and complete two more tasks. Now that you have the hang of it, try finishing the rest of the tasks.<br />
<br />
==Temporary Starter Guide==<br />
# Go with Map 11 Terran if you don't know what to choose.<br />
# Follow the Township Starter Guide under the Tasks tab. <br />
# Township Experience = Population * ( 1 + Happiness Percent ) / 3. You're goal is likely levels to start so make sure you focus on population growth and happiness.<br />
# As early as possible, build at least 1 Woodcutter Camp and 1 Miners Pit or you will not have enough resources to continue and will need to restart.<br />
# If you starve your town, you'll need to restart.<br />
# Restart in the "Township Settings" tab. <br />
# When restarting you save ticks you haven't spent. You do not get back ticks that you have spent. However, you will always have a minimum of 144 ticks when starting even if you had 0 before restarting.<br />
# There's NO tick cap. You can store as many ticks as you'd like.<br />
# To Upgrade or Delete a building, go to the "Town" tab. Select the biome, then tap the red trashcan to delete a building or the green arrow to upgrade it. Some upgrades have town population or township level requirements.<br />
# Biomes have different modifiers to resource production and are effected by your Worship bonuses. <br />
# Snow and Desert Biomes have upkeep requirements. You will not need these Biomes to start, so focus on other Biomes until you're more confortable.<br />
# Food is a balancing act: running out is catastrophic, but usually you rather be producing building materials than a ton of extra food. If you have too much of one resource and your storage is full, use the "Yeet" tab to delete resources.<br />
# Build 1 Trading Post once you've unlocked it. You can exchange your regular in game resources into Township ones, or vice versa. A trader arrives every 8 hours and will stay for an hour. Meaning there are 7 hours between traders or 84 ticks.<br />
# There is no benefit to having more Trading Posts. The trader will not come more frequently. <br />
# In order for a resource to be available for trade in The Trader, you have to have found it. Items received from Township tasks are not considered "found".<br />
# If you need to "find" a cooked item, you can use the Squid+Pig synergy while fishing to unlock the item if your cooking level is too low.<br />
# The Prats Hats, Malcs Cats, and Cool Rocks buildings can be destroyed after buying the upgrade from the Shop. You do not need the buildings to receive the cat/rock bonuses, but have to wear the hats.<br />
# Libraries are not a flat +0.25% boost. It only boosts your current education by an additional 0.25%. If you had 0 education before building a library, you'll still have 0 education.<br />
<br />
<br />
==Boosters==<br />
Below is an automatically generated list of boosts that will speed up leveling. However, none of the boosts are necessary to reach 99, and can be easily skipped.<br />
<br />
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP|{{PAGENAME}} Boosts|false|skill=Township}}<br />
<br />
<br />
{{SkillGuideMenu}}<br />
{{Menu}}<br />
[[Category:Guides]]<br />
[[Category:Skill Training]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Township&diff=56187Township2022-10-28T14:43:17Z<p>Foxy: /* Worship */</p>
<hr />
<div>{{V|1.1}}<br />
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}<br />
<br />
[[File:Township (skill).svg|thumb|right|Township]]<br />
<br />
'''{{PAGENAME}}''' is a skill which tasks the player with running a town inside the land of Melvor. Similar to {{Skill|Farming}}, it can be trained relatively passively. However, unlike {{Skill|Farming|nolink=true}}, {{Skill|Township|nolink=true}} has no {{Icon|Mastery}} levels, and uses a unique ''tick'' system instead of constantly running. Ticks are a passively generated resource at a rate of '''1 Tick per 5 minutes'''. Ticks can be spent at any time to progress your town, affecting all aspects of your town from population to resources, and with no limit on the amount of Ticks you can store, the town does not need constant attention to run.<br />
<br />
It is important to note that you receive 144 ticks back when you reset your town. Starting over can be useful and should not be cause for alarm.<br />
<br />
__TOC__<br />
<br />
==Primary Resources==<br />
===Population===<br />
Population is the most important resource in Township - without it, the skill produces nothing and earns no experience. Population cap is gained by building {{BuildingIcon|Basic Shelter}}, spending ticks will cause population to increase until it reaches the cap.<br />
<br />
*Experience in township is earned based on the following formula: <br />
<math>max\left(\tfrac{1 + \text{Happiness %}}{100}\right) * (\text{Population} * \text{0.01}) * (\text{Tick Length} * \text{0.01})</math><br />
<br />
*Population Gain Rate Formula:<br />
= Math.ceil(((0.05 * this.populationLimit) / 100) * (this.TICK_LENGTH / 10));<br />
<br />
*Population Gain Chance Formula:<br />
= .4 - this.currentPopulation / this.populationLimit<br />
<br />
====Workers====<br />
The Available Workers stat shows how many unemployed workers compared to the maximum amount of working age citizens are available to the town. <br />
====Age====<br />
All population has a set Age that increases with ticks spent. The working age in Melvor is from 8 to 55 (?), any citizens outside of this range are not eligible to be Workers, and therefore do not impact Happiness. Population above the age of 55 have a chance to die every tick, reduced by the amount of Health in the town, which is primarily increases by having Potions from {{BuildingIcon|Herbalist}}.<br />
====Death====<br />
Citizens die when they reach 100 years of age or before without sufficient Health or if you run out of Food. <br />
<br />
Corpses have a negative effect on Happiness and Health(?), and must be removed by building {{BuildingIcon|Cemetary}}.<br />
<br />
===Storage===<br />
Storage cap is gained by building {{BuildingIcon|Storehouse}}. With every tick spent, buildings in Township produce Resources that fill Storage until the cap. No resources can be gained past the cap, and hitting the cap will cause buildings that consume resources to continue doing so.<br />
<br />
===Happiness===<br />
Happiness is a modifier to the amount of experience you earn, it is gained from building many different buildings, and is expressed as a percent out of two times your total population. Happiness is a flat increase to the amount of experience you earn, 1% Happiness increases experience by 1%.<br />
<br />
===Education===<br />
Education is a modifier to the amount of Resources each building in township produces, it is gained from building {{BuildingIcon|School}} and is expressed as a percent out of three times your total population. Education is a flat increase to the amount of production, 1% Education increases production by 1%.<br />
<br />
===Health===<br />
Health is a mechanic that prevents elderly citizens from dying. Each citizen above the Age of 55 has a 100% chance of dying at some time before reaching the age of 100. This percent is reduced by the amount of Health in the town - 1% health decreases this chance of death by 1%.<br />
<br />
===Worship===<br />
Worship is a stat that provides multiple powerful bonuses based on which Deity you choose. It is gained by building {{BuildingIcon|Chapel}} and has a set cap of 2000. The benefits of each Deity you choose is outlined below:<br />
<br />
Completion of {{ZoneIcon|Impending Darkness Event}} is required to unlock worship of Bane.<br />
<br />
All bonuses are '''additive''' with one another.<br />
<br />
{| class="wikitable"<br />
|<br />
! {{MonsterIcon|Aeris}}<br />
! {{MonsterIcon|Glacia}}<br />
! {{MonsterIcon|Terran}}<br />
! {{MonsterIcon|Ragnar}}<br />
! {{MonsterIcon|Bane}}<br />
|-<br />
! Always Active<br />
| style="color:green;" | &nbsp;&bull; 50% Happiness <br>&nbsp;&bull; 25% Leather <br>&nbsp;&bull; 25% Mountain Biome <span style="color:brown;"><br>&nbsp;&bull; -50% GP<br />
| style="color:green;" | &nbsp;&bull; 25% Fishing Dock Building Production <br>&nbsp;&bull; 25% Education <br>&nbsp;&bull; 25% Magic Emporium Building Production <br>&nbsp;&bull; 25% Valley Biome Production<br>&nbsp;&bull; 25% Water Biome Production <span style="color:brown;"><br>&nbsp;&bull; -50% Arid Plains Biome Production <br>&nbsp;&bull; -50% Desert Biome Production <br>&nbsp;&bull; -50% Mountain Biome Production<br />
| style="color:green;" | &nbsp;&bull; 25% Orchard Building Production <br>&nbsp;&bull; 25% Farm Building Production <br>&nbsp;&bull; 25% Herb Production <br>&nbsp;&bull; 25% Woodcutting Building Production <br>&nbsp;&bull; 25% Forest Biome Production <span style="color:brown;"><br>&nbsp;&bull; -50% Fishing Dock Building Production <br>&nbsp;&bull; -75% Leather Production<br />
| style="color:green;" | &nbsp;&bull; 25% GP <br>&nbsp;&bull; -50% Coal Usage in Snowlands <br>&nbsp;&bull; 25% Blacksmith Building Production <br>&nbsp;&bull; 25% Arid Plains Biome Production <br>&nbsp;&bull; 25% Desert Biome Production <span style="color:brown;"><br>&nbsp;&bull; -50% Herb <br>&nbsp;&bull; 50% Building Happiness Penalties<br />
| style="color:green;" | &nbsp;&bull; -25% Citizen Food Usage <br>&nbsp;&bull; 25% Grasslands Biome Production <br>&nbsp;&bull; 25% Jungle Biome Production <br>&nbsp;&bull; 25% Dead Storage <span style="color:brown;"><br>&nbsp;&bull; -75% Education <br>&nbsp;&bull; -75% Happiness <br />
|-<br />
! 25% Worship<br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Leather Production<br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Fishing Dock Building Production<br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Orchard Building Production<br />
| style="color:green;" | &nbsp;&bull; -25% (-75% ttl) Coal Usage in Snowlands <br>&nbsp;&bull; +25% (50% ttl) Blacksmith Building Production<br />
| style="color:green;" | &nbsp;&bull; +25% Building Production in the Jungle Biome<br />
|-<br />
! 50% Worship<br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Mountain Biome<br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Valley Biome Production <br>&nbsp;&bull; +25% (50% ttl) Water Biome Production <br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Woodcutting Building Production <br>&nbsp;&bull; +25% (50% ttl) Forest Biome Production<br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Arid Plains Biome Production <br>&nbsp;&bull; +25% (50% ttl) Desert Biome Production<br />
| style="color:green;" | &nbsp;&bull; +25% Township Dead Storage<br />
|-<br />
! 85% Worship<br />
| style="color:green;" | &nbsp;&bull; +25% (-25% ttl) GP<br />
| style="color:green;" | &nbsp;&bull; +25% (25% ttl) Arid Plains Biome Production <br>&nbsp;&bull; +25% (25% ttl) Desert Biome Production <br>&nbsp;&bull; +25% (25% ttl) Mountain Biome Production<br />
| style="color:green;" | &nbsp;&bull; +25% (-25% ttl) Fishing Dock Building Production <br>&nbsp;&bull; +25% (-50% ttl) Leather Production<br />
| style="color:green;" | &nbsp;&bull; +25% (-25% ttl) Herb <br>&nbsp;&bull; -25% (+25% ttl) Happiness Penalties<br />
| style="color:green;" | &nbsp;&bull; +25% Township Education <br>&nbsp;&bull; +25% Township Happiness<br />
|- <br />
! 100% Worship<br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Happiness <br>&nbsp;&bull; -15% Building Costs<br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Education <br>&nbsp;&bull; -15% Building Costs<br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) Farm Building Production <br>&nbsp;&bull; +15% (50% ttl) Herb Production <br>&nbsp;&bull; -15% Building Costs<br />
| style="color:green;" | &nbsp;&bull; +25% (50% ttl) GP <br>&nbsp;&bull; -15% Building Costs<br />
| style="color:green;" | &nbsp;&bull; -25% Township Citizen Food Usage <br>&nbsp;&bull; -15% Township Building Cost<br />
|}<br />
<br />
===Maps===<br />
{| class="wikitable sortable"<br />
!<br />
!colspan="4"| Grasslands<br />
!colspan="4"| Forest<br />
!colspan="4"| Desert<br />
!colspan="4"| Water<br />
!colspan="4"| Swamp<br />
!colspan="4"| Arid Plains<br />
!colspan="4"| Mountains<br />
!colspan="4"| Valley<br />
!colspan="4"| Jungle<br />
!colspan="4"| Snowlands<br />
!colspan="4"| Total Land<br />
|-<br />
! Map 1<br />
|colspan="4"| 231<br />
|colspan="4"| 296<br />
|colspan="4"| 256<br />
|colspan="4"| 280<br />
|colspan="4"| 174<br />
|colspan="4"| 88<br />
|colspan="4"| 129<br />
|colspan="4"| 149<br />
|colspan="4"| 204<br />
|colspan="4"| 241<br />
|colspan="4"| 2048<br />
|-<br />
! Map 2<br />
|colspan="4"| 111<br />
|colspan="4"| 333<br />
|colspan="4"| 55<br />
|colspan="4"| 251<br />
|colspan="4"| 161<br />
|colspan="4"| 157<br />
|colspan="4"| 237<br />
|colspan="4"| 63<br />
|colspan="4"| 301<br />
|colspan="4"| 339<br />
|colspan="4"| 2008<br />
|-<br />
! Map 3<br />
|colspan="4"| 212<br />
|colspan="4"| 161<br />
|colspan="4"| 112<br />
|colspan="4"| 260<br />
|colspan="4"| 237<br />
|colspan="4"| 172<br />
|colspan="4"| 206<br />
|colspan="4"| 190<br />
|colspan="4"| 249<br />
|colspan="4"| 249<br />
|colspan="4"| 2048<br />
|-<br />
! Map 4<br />
|colspan="4" style="background-color:lightgreen;" | 462<br />
|colspan="4"| 167<br />
|colspan="4"| 249<br />
|colspan="4"| 246<br />
|colspan="4"| 235<br />
|colspan="4"| 133<br />
|colspan="4"| 106<br />
|colspan="4"| 114<br />
|colspan="4"| 90<br />
|colspan="4"| 146<br />
|colspan="4" | 1948<br />
|-<br />
! Map 5<br />
|colspan="4"| 258<br />
|colspan="4"| 47<br />
|colspan="4"| 305<br />
|colspan="4"| 296<br />
|colspan="4"| 77<br />
|colspan="4"| 245<br />
|colspan="4"| 126<br />
|colspan="4"| 219<br />
|colspan="4"| 217<br />
|colspan="4"| 258<br />
|colspan="4"| 2048<br />
|-<br />
! Map 6<br />
|colspan="4"| 333<br />
|colspan="4"| 184<br />
|colspan="4"| 331<br />
|colspan="4"| 6<br />
|colspan="4"| 153<br />
|colspan="4"| 288<br />
|colspan="4"| 223<br />
|colspan="4"| 305<br />
|colspan="4"| 73<br />
|colspan="4"| 152<br />
|colspan="4"| 2048<br />
|-<br />
! Map 7<br />
|colspan="4"| 346<br />
|colspan="4"| 153<br />
|colspan="4"| 317<br />
|colspan="4"| 204<br />
|colspan="4"| 51<br />
|colspan="4"| 243<br />
|colspan="4"| 51<br />
|colspan="4"| 391<br />
|colspan="4"| 102<br />
|colspan="4"| 190<br />
|colspan="4"| 2048<br />
|-<br />
! Map 8<br />
|colspan="4"| 71<br />
|colspan="4"| 321<br />
|colspan="4"| 24<br />
|colspan="4" style="background-color:lightgreen;" | 337<br />
|colspan="4"| 321<br />
|colspan="4"| 372<br />
|colspan="4"| 131<br />
|colspan="4"| 423<br />
|colspan="4"| 45<br />
|colspan="4"| 0<br />
|colspan="4"| 2045<br />
|-<br />
! Map 9<br />
|colspan="4"| 98<br />
|colspan="4"| 47<br />
|colspan="4"| 30<br />
|colspan="4"| 73<br />
|colspan="4"| 73<br />
|colspan="4"| 157<br />
|colspan="4" style="background-color:lightgreen;" | 335<br />
|colspan="4"| 366<br />
|colspan="4" style="background-color:lightgreen;" | 387<br />
|colspan="4" style="background-color:lightgreen;" | 482<br />
|colspan="4"| 2048<br />
|-<br />
! Map 10<br />
|colspan="4"| 124<br />
|colspan="4"| 180<br />
|colspan="4"| 460<br />
|colspan="4"| 45<br />
|colspan="4" style="background-color:lightgreen;" | 376<br />
|colspan="4"| 110<br />
|colspan="4"| 135<br />
|colspan="4"| 104<br />
|colspan="4"| 40<br />
|colspan="4"| 474<br />
|colspan="4"| 2048<br />
|-<br />
! Map 11<br />
|colspan="4"| 221<br />
|colspan="4" style="background-color:lightgreen;" | 534<br />
|colspan="4"| 124<br />
|colspan="4"| 0<br />
|colspan="4"| 0<br />
|colspan="4"| 108<br />
|colspan="4"| 227<br />
|colspan="4" style="background-color:lightgreen;" | 479<br />
|colspan="4"| 315<br />
|colspan="4"| 40<br />
|colspan="4"| 2048<br />
|-<br />
! Map 12<br />
|colspan="4"| 163<br />
|colspan="4"| 462<br />
|colspan="4"| 174<br />
|colspan="4"| 100<br />
|colspan="4"| 124<br />
|colspan="4"| 69<br />
|colspan="4"| 194<br />
|colspan="4"| 378<br />
|colspan="4"| 274<br />
|colspan="4"| 110<br />
|colspan="4"| 2048<br />
|-<br />
|}<br />
<br />
===Building in Biomes===<br />
Biomes can be divided into two categories: urban biomes and natural biomes. As far as we know, there's no real difference between these.<br />
<br />
{| class="wikitable" <br />
|-<br />
! <br />
! colspan="4" style="text-align:center;" | Natural biomes<br />
! colspan="7" style="text-align:center;" | Urban biomes<br />
|-<br />
! Buildings<br />
| style="color:orange;" | Desert<br />
| Water<br />
| Swamp<br />
| Jungle<br />
| Grasslands<br />
| Forrest<br />
| Arid Plains<br />
| Mountains<br />
| Valley<br />
| style="color:blue;" | Snowlands<br />
|-<br />
| {{BuildingIcon|Hunters Cabin}}<br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Fishermans Dock}}<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
|-<br />
| {{BuildingIcon|Herbalist}}<br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
|-<br />
| {{BuildingIcon|Miners Pit}}<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Woodcutter Camp}}<br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Carpenters Workshop}}<br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Gatherers Hut}}<br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
|-<br />
| {{BuildingIcon|Orchard}}<br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| <br />
| <br />
| <br />
|-<br />
| {{BuildingIcon|Magic Emporium}}<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Basic Shelter}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Blacksmiths Smithy}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|School}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Farmers Market}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Tavern}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Cemetery}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Trading Post}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Prats Hats}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Malcs Cats}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Chapel}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Library}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Cool Rocks}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Lemvor Lemon Stall}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Storehouse}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Farmland}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
|-<br />
| {{BuildingIcon|Tailor}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Gardens}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Town Hall}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
|-<br />
| {{BuildingIcon|Statue of Worship}}<br />
| <br />
| <br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
| <br />
| style="background-color:lightgreen;" | Yes<br />
| style="background-color:lightgreen;" | Yes<br />
| <br />
|}<br />
<br />
== Skillcape ==<br />
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.<br />
{{SkillcapeInfo}}<br />
<br />
== Pet ==<br />
{{PetSkillInfo}}<br />
<br />
==Skill Boosts==<br />
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.<br />
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}<br />
[[Category:Skills]]<br />
{{Menu}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Into_the_Mist/Guide&diff=52047Into the Mist/Guide2022-05-19T13:39:15Z<p>Foxy: /* Ahrenia */</p>
<hr />
<div>{{V|1.0.3}}<br />
<br />
There are a number of ways {{ZoneIcon|Into the Mist}} can be completed. In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or actively switching to take advantage of [[Combat Triangle]] bonuses. It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase. Eating strategies can generally solve the final bosses and aid you in learning when to deal damage and when to survive, but it's useful to know what attack might kill you with your exact gear and levels. For all phases of the dungeon, as long as you do not get instantly killed by one attack (one shot), you can most likely complete the dungeon with the appropriate weapon.<br />
<br />
Note that it is strongly suggested to complete the [[Slayer#Master|Master]] tier {{Skill|Slayer}} tasks required to unlock {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} before completing Into the Mist for the first time. This is because it will no longer be trivial to use {{UpgradeIcon|Auto Slayer}} for master tier tasks after this, requiring a specific build as well as much more time and resources.<br />
<br />
==Eating Patterns==<br />
There are 3 different eating patterns used in this guide. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying, so you can complete it at least once. It is far more important to ensure you have enough [[Hitpoints|HP]] to survive an attack than not resetting your attack timer through manual eating.<br />
# [[Auto Eat|Autoeat]] — let autoeat heal you and do not interrupt your attack.<br />
# Eat if not full {{Skill|Hitpoints|HP}} — eat to full HP if you are not full HP. Then let autoeat heal you.<br />
# Hold Enter to Eat/Spam Eat — if you click on your food to eat manually, you will target your equipped food. You can see a bold grey box around your food to indicate it's selected. If you hold the Enter key on your keyboard, it will automatically try to eat each tick, and automatically eat when damaged. Do not let go until the attack is completed. This is not required to complete the dungeon; it just makes it easier. Spam clicking your food can work as well.<br />
<br />
===Additional Important Notes===<br />
Affliction reduces your maximum hitpoints while Mark of Death reduces your DR by 50%. This makes calculating autoeat and DR values difficult, and eating patterns are calculated at maximum affliction stacks and reduced DR (the worse case scenario). There may be a chance of death while affliction is still stacking and depend on being affected by Mark of Death or not. If you want to take a safer approach, you can spam eat and deal minimal damage until you are affected by maximum affliction stacks (half maximum hitpoints) so that damage numbers do not vary.<br />
<br />
You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as {{ItemIcon|Cave Fish}}, {{ItemIcon|Manta Ray}}, or {{ItemIcon|Whale}}, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.<br />
<br />
==Minimum Recommended Levels==<br />
Using various of the explained methods in this guide, this dungeon was completed with {{SkillReq|Attack|85}}, {{SkillReq|Strength|85}}, {{SkillReq|Defence|85}}, {{SkillReq|Hitpoints|93}}, {{SkillReq|Prayer|88}}, {{SkillReq|Ranged|1}}, {{SkillReq|Magic|85}}. No range levels are required using the recoil method for phase 2; however, at least {{SkillReq|Ranged|80}} is recommended to use {{ItemIcon|Stormsnap}} if using a more traditional approach. {{Icon|Diamond Luck Potion|Diamond Luck Potions}} were used at these levels for each phase, as well as generally BIS gear.<br />
<br />
==Miscellaneous==<br />
The Shop Upgrade {{UpgradeIcon|Dungeon Equipment Swapping}} is mandatory to complete this dungeon. The dungeon will pause when you have reached each Boss Phase, but not after every floor. The pause at each Phase only stops combat, allowing you to change your equipped gear, set, food, and potions. You are still considered to be inside the dungeon, and switching to any other action will cause you to leave and lose all progress.<br />
<br />
===Youtube Videos===<br />
See this playlist for videos of clearing the dungeon.<br />
https://www.youtube.com/playlist?list=PLDuWnAADDGZGa6H2sm6f0a-Utwl7hiCug<br />
<br />
===New Mysterious Figure - Phase 2 Warning===<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to NORMAL ATTACK you. If your HP is lowered from affliction, and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
===Diamond Luck Potions Deserve Their Own Section===<br />
[[Diamond Luck Potion]]s are most likely the single best improvement and upgrade for this dungeon, as long as you have obtained all recommended stats and gear. Any tier can be used, as the only difference is the number of charges per potion. This is mostly because Phase 1 is the most difficult part of the dungeon due to DPS/accuracy issues. From testing, {{Icon|Diamond Luck Potion|Diamond Luck Potions}} make it feel like any combination of God Gear can complete {{ZoneIcon|Into the Mist}}.<br />
<br />
===Agility===<br />
While agility helps provide useful combat bonuses, it mostly helps lower the floor of stats and gear you need to attempt ITM. If any of the recommended obstacles mess with your HP/DR thresholds, it's okay to not use them. <br />
{| class="wikitable"<br />
! Tier<br />
! Obstacle<br />
! Reasoning<br />
|-<br />
| 1<br />
| Any<br />
| No obstacles provide combat bonuses.<br />
|-<br />
| 2<br />
| Any<br />
| No obstacles provide combat bonuses.<br />
|-<br />
| 3<br />
| Pipe Climb<br />
| Only obstacle that provides a combat bonus.<br />
|-<br />
| 4<br />
| Coal Stones<br />
| Just don't want to take any negative bonuses, though you can take Mud Dive or Cave Climb if you've already accounted for the HP or DR reduction in your HP/DR damage calculations.<br />
|-<br />
| 5<br />
| Cliff Balance<br />
| Be sure to remember the HP increase in your HP/DR damage calculations.<br />
|-<br />
| 6<br />
| Rocky Waters or Lake Swim<br />
| Rocky Waters is more effective than Lake Swim if you are pushing ITM with lower stats; however, Lake Swim has more damage. Be sure to remember the HP or DR increase in your HP/DR damage calculations.<br />
|-<br />
| 7<br />
| Boulder Trap or Water Trap<br />
| Just select the trap that does not affect combat.<br />
|-<br />
| 8<br />
| Raft Building<br />
| Be sure to remember the HP increase in your HP/DR damage calculations.<br />
|-<br />
| 9<br />
| Water Jump, Ice Jump, or Frozen Lake Crossing<br />
| Water Jump is a slightly weaker choice than Frozen Lake Crossing. Be sure to remember the HP or DR increases in your HP/DR damage calculations.<br />
|-<br />
| 10<br />
| Ocean Rafting<br />
| Additional damage boost.<br />
|-<br />
| Pillar<br />
| Pillar of Combat<br />
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar.<br />
|}<br />
<br />
===Summoning===<br />
Use whatever summons and synergies you feel would benefit you. ¯\_(ツ)_/¯<br />
<br />
==Strategy 1: Average Clear==<br />
This strategy is generally the most used method to complete {{ZoneIcon|Into the Mist}}. You will use almost every God Dungeon gear set and complete the dungeon by preferring high [[Glossary#DPS|DPS]] gear each phase. This method will require more active eating.<br />
===Mysterious Figure - Phase 1===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Ragnar God Helmet}}<br />
|colspan="4"| {{ItemIcon|Terran God Helmet}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Ragnar God Platebody}}<br />
|colspan="4"| {{ItemIcon|Terran God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="4"| {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="4"| {{ItemIcon|Terran God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="4"| {{ItemIcon|Terran God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Infernal Cape}}<br />
|colspan="4"| {{ItemIcon|Fire Cape}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="4"| {{ItemIcon|Elite Amulet of Glory}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Fighter Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}<br />
|colspan="2"| {{ItemIcon|Gold Sapphire Ring}}<br />
<br />
|-<br />
! Weapon<br />
|colspan="3" rowspan="2"| {{ItemIcon|Ragnar Godsword}}<br />
|colspan="3" rowspan="2"| {{ItemIcon|Terran Godsword}}<br />
|colspan="2"|{{ItemIcon|Infernal Claw}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Dragonfire Shield}}<br />
|}<br />
<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{Icon|Diamond Luck Potion|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}. {{PrayerIcon|Protect from Melee}} is required here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using [[Reap and Return]] significantly. You can opt to use {{PrayerIcon|Protect Item}} instead of {{PrayerIcon|Piety}} to prevent item loss if you die. <br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough [[Glossary#DPS|DPS]] to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Cursed Edge]]<br />
| Eat if not full HP<br />
|-<br />
| [[Reap and Return]]<br />
| Hold Enter to Eat<br />
|}<br />
<br />
===Mysterious Figure - Phase 2===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="3"| {{ItemIcon|Aeris God Helmet}}<br />
|colspan="3"| {{ItemIcon|Slayer Cowl (Elite)}}<br />
|-<br />
! Body<br />
|colspan="3"| {{ItemIcon|Aeris God Platebody}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Body}}<br />
|-<br />
! Leggings<br />
|colspan="3"| {{ItemIcon|Aeris God Platelegs}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Chaps}}<br />
|-<br />
! Boots<br />
|colspan="3"| {{ItemIcon|Aeris God Boots}}<br />
|colspan="3"| {{ItemIcon|Sand Treaders}}<br />
|-<br />
! Hands<br />
|colspan="3"| {{ItemIcon|Aeris God Gloves}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Cape of Prat}}<br />
|colspan="3"| {{ItemIcon|Infernal Cape}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Deadeye Ring}}<br />
|colspan="2"| {{ItemIcon|Silver Emerald Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Stormsnap}}<br />
|colspan="2"|{{ItemIcon|Ancient Crossbow}}<br />
|colspan="2" rowspan="2"| {{ItemIcon|Ancient Longbow}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Scaled Shield}}<br />
|-<br />
! Ammo<br />
|colspan="2"| {{ItemIcon|Ancient Arrows}}<br />
|colspan="2"| {{ItemIcon|Jadestone Bolts}}<br />
|colspan="2"| {{ItemIcon|Dragon Arrows}}<br />
|}<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{Icon|Diamond Luck Potion|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Ranged}} and {{PrayerIcon|Rigour}}. No prayers are required for this phase; however, {{PrayerIcon|Rigour}} is useful here for increased ranged damage and accuracy, and {{PrayerIcon|Protect from Ranged}} can be substituted for {{PrayerIcon|Eagle Eye}} for additional ranged accuracy or {{PrayerIcon|Protect Item}} to prevent item loss in case you die.<br />
<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Concealed Danger]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Shadowstep]]<br />
| Read WARNING above<br />
|}<br />
<br />
===Ahrenia===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="2"| {{ItemIcon|Glacia God Helmet}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Hat}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Hat}}<br />
|-<br />
! Body<br />
|colspan="2"| {{ItemIcon|Glacia God Platebody}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Robes}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Robes}}<br />
|-<br />
! Leggings<br />
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Bottoms}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Bottoms}}<br />
|-<br />
! Boots<br />
|colspan="2"| {{ItemIcon|Glacia God Boots}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Boots}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Boots}}<br />
|-<br />
! Hands<br />
|colspan="3"| {{ItemIcon|Glacia God Gloves}}<br />
|colspan="3"| {{ItemIcon|Elementalist Gloves}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Skull Cape}}<br />
|colspan="3"| {{ItemIcon|Infernal Cape}}<br />
|-<br />
! Neck<br />
|colspan="3"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="3"| {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Warlock Ring}}<br />
|colspan="2"| {{ItemIcon|Shaman Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}<br />
|colspan="2"| {{ItemIcon|Air Imbued Wand}}<br />
|colspan="2"| {{ItemIcon|Magic Wand (Elite)}}<br />
|-<br />
! Offhand<br />
|colspan="2"| {{ItemIcon|Scaled Shield}}<br />
|colspan="2"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. When using a Cloudburst Staff use the water element. Water Surge is recommended. For imbued wands and expert wizard armor, the element does not matter, but you can match the element to the spell you're using. <br />
There are a few strategies that can be used for {{MonsterIcon|Ahrenia}}. Regardless of strategy, it is recommended to use {{Icon|type=aurora|Surge II}}.<br />
<br />
====20k Accuracy Ancient Magicks====<br />
Equip {{ItemIcon|Air Imbued Wand}}, full {{ItemIcon|Glacia God Platebody|Glacia armor}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, {{ItemIcon|Earth Layered Shield}}, and {{ItemIcon|Warlock Ring}}. Use {{ItemIcon|Magic Assistance Potion IV}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use {{Icon|type=spell|Incinerate}}. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with [[Incinerate]] after {{MonsterIcon|Ahrenia}} reduces your magic accuracy. If you are unable to reach 33.4k accuracy, {{Icon|Diamond Luck Potion|Diamond Luck Potions}} can be used to improve hit rate.<br />
<br />
The boss is unable to be stunned, and therefore {{Icon|type=spell|Gust}} is not recommended.<br />
<br />
====Diamond Luck is Key====<br />
Equip all of your best Magic gear - this can be the same as the above gear. Use {{Icon|Diamond Luck Potion|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use any [[Magic#Ancient_Magicks|Ancient Magicks]] spell - slower hitting spells such as {{Icon|type=spell|Quake}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Ignite}} are recommended due to the interaction with the {{SpecialAttack|Into the Mist (attack)|Into the Mist}} increased DR. Do not worry about the reduced magical accuracy debuff, as {{Icon|Diamond Luck Potion|Diamond Luck Potions}} will let you continue to put out damage.<br />
<br />
====Combined Spell Strategy====<br />
Optionally, you can optimize damage if you are unable to achieve the 33.4k accuracy rating needed to maintain the [[Magic#Ancient Magicks|Ancient Magicks]] 20k threshold by starting the fight with a 20k accuracy [[Magic#Ancient_Magicks|Ancient Magicks]] spell ({{Icon|type=spell|Slicing Winds}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Incinerate}}) and {{ItemIcon|Magic Assistance Potion IV}}. Once your magic accuracy is under 20k, switch to either {{Icon|type=spell|Gust}} or {{Icon|type=spell|Quake}}, and {{Icon|Diamond Luck Potion|Diamond Luck Potions}}.<br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Shadowburst]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Fallen Light]]<br />
| AutoEat<br />
|}<br />
<br />
==Strategy 2: Minimal Thinking and Effort==<br />
This strategy involves maximum AFKing. If you're worried about the final boss, you can follow this strategy.<br />
<br />
See the idle setup for details https://www.youtube.com/playlist?list=PLDuWnAADDGZGa6H2sm6f0a-Utwl7hiCug<br />
<br />
===Mysterious Figure - Phase 1===<br />
Phase 1 will require the most effort. This phase will be completed with normal strategies. Refer to the [[Into_the_Mist/Guide#Mysterious_Figure_-_Phase_1|above Phase 1]] gear table for recommendations. Use {{Icon|Diamond Luck Potion|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}. <br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Cursed Edge]]<br />
| Eat if not full HP<br />
|-<br />
| [[Reap and Return]]<br />
| Hold Enter to Eat<br />
|}<br />
<br />
====Mysterious Figure - Phase 1, Option 2====<br />
For maximum idle ability, you can use {{ItemIcon|Infernal Claw}} along with a shield, Diamond Luck Potions, {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}, and Hold Enter to Eat until the boss is dead. This might require higher stats than the [[Into_the_Mist/Guide#Minimum_Recommended_Levels|above recommended levels]] are to complete.<br />
<br />
===Mysterious Figure - Phase 2===<br />
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Danger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon (even {{ItemIcon|Bronze Throwing Knife|Bronze Throwing Knives}} can be used), equip one or both of {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2. <br />
<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction, and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
! Gear<br />
|-<br />
! Head<br />
| {{ItemIcon|Aeris God Helmet}}<br />
|-<br />
! Body<br />
| {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
! Leggings<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
! Boots<br />
| {{ItemIcon|Aeris God Boots}}<br />
|-<br />
! Hands<br />
| {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
! Cape<br />
| {{ItemIcon|Cape of Prat}}<br />
|-<br />
! Neck<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
| {{ItemIcon|Gold Sapphire Ring}} <br />
|-<br />
! Weapon<br />
| {{ItemIcon|Ancient Throwing Knife}}<br />
|-<br />
! Offhand<br />
| {{ItemIcon|Recoil Shield}}<br />
|}<br />
<br />
This eating pattern is to prevent the possibility of dying as you will always be full HP; it is not required to Hold Enter to Eat for the entire fight as long as you do not die to [[Concealed Danger]].<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Concealed Danger]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Shadowstep]]<br />
| Read WARNING above<br />
|}<br />
<br />
===Ahrenia===<br />
{{MonsterIcon|Ahrenia}} requires enough {{Skill|Hitpoints|HP}} and [[DR]] to not die. The highest damage attack is [[Shadow Burst]] at 800 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 45 DR or more to achieve this. Refer to the [[Into_the_Mist/Guide#Ahrenia|above Ahrenia]] gear table for recommendations. Similar to Phase 2, you will ensure {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are active, use any [[Magic#Standard_Magic|Surge spell]], turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}} for extra accuracy, and start the fight. As long as you do not die to one single hit, you can hold eat and survive. Since {{MonsterIcon|Ahrenia}} heals when she uses the special {{SpecialAttack|Into the Mist (attack)|Into the Mist}} attack, this will take some time and [[Glossary#RNG|RNG]] to complete.<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Shadowburst]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Fallen Light]]<br />
| AutoEat<br />
|}<br />
<br />
==0.21 Made ITM Idleable==<br />
''to be updated, jotting down rough information. just check the videos. too lazy to update this section''<br><br />
A new change to the Mark of Death mechanic, where a stack is removed after your attack turn. This allows you to never have reduced [[DR]] and can idle each phase of [[ITM]]. The dungeon is still not fully idle as there are forced pauses at boss phases, and you must start each phase. You'll still want to follow prayer suggestions from other sections.<br />
===Mysterious Figure - Phase 1===<br />
You need a melee weapon that attacks faster than 2.6s, the attack speed of {{MonsterIcon|Mysterious Figure - Phase 1}}. You'll need to work out [[HP]] and [[DR]] such that you can survive a 600 damage max hit at 50% of your [[HP]], as you need to account for maximum affliction stacks. <br />
===Mysterious Figure - Phase 2===<br />
You need a ranged weapon that attacks faster than 1.75s, the buffed attack speed of {{MonsterIcon|Mysterious Figure - Phase 2}}. You'll need to work out [[HP]] and [[DR]] such that you can survive a 772 damage max hit at 50% of your HP, as you need to account for maximum affliction stacks.<br />
<br />
===Ahrenia===<br />
Ahrenia has no change in idleability as there was no attack that reduced your [[DR]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Into_the_Mist/Guide&diff=52046Into the Mist/Guide2022-05-19T13:38:53Z<p>Foxy: /* Ahrenia */ curses don't work</p>
<hr />
<div>{{V|1.0.3}}<br />
<br />
There are a number of ways {{ZoneIcon|Into the Mist}} can be completed. In general, waves 1-20 are best completed with your best [[Magic#Magic_Equipment_Stats|Magic gear]] and [[Magic#Ancient_Magicks|Ancient Magicks]] or actively switching to take advantage of [[Combat Triangle]] bonuses. It's highly recommended that once you reach the final boss, you take the time to calculate the DR values and maximum hits per attack of each phase. Eating strategies can generally solve the final bosses and aid you in learning when to deal damage and when to survive, but it's useful to know what attack might kill you with your exact gear and levels. For all phases of the dungeon, as long as you do not get instantly killed by one attack (one shot), you can most likely complete the dungeon with the appropriate weapon.<br />
<br />
Note that it is strongly suggested to complete the [[Slayer#Master|Master]] tier {{Skill|Slayer}} tasks required to unlock {{ItemIcon|Slayer Gear Upgrade Kit (Master)}} before completing Into the Mist for the first time. This is because it will no longer be trivial to use {{UpgradeIcon|Auto Slayer}} for master tier tasks after this, requiring a specific build as well as much more time and resources.<br />
<br />
==Eating Patterns==<br />
There are 3 different eating patterns used in this guide. It's important to note that this dungeon only needs to be completed once, so the strategy is not about completing the dungeon as fast as possible, but rather not dying, so you can complete it at least once. It is far more important to ensure you have enough [[Hitpoints|HP]] to survive an attack than not resetting your attack timer through manual eating.<br />
# [[Auto Eat|Autoeat]] — let autoeat heal you and do not interrupt your attack.<br />
# Eat if not full {{Skill|Hitpoints|HP}} — eat to full HP if you are not full HP. Then let autoeat heal you.<br />
# Hold Enter to Eat/Spam Eat — if you click on your food to eat manually, you will target your equipped food. You can see a bold grey box around your food to indicate it's selected. If you hold the Enter key on your keyboard, it will automatically try to eat each tick, and automatically eat when damaged. Do not let go until the attack is completed. This is not required to complete the dungeon; it just makes it easier. Spam clicking your food can work as well.<br />
<br />
===Additional Important Notes===<br />
Affliction reduces your maximum hitpoints while Mark of Death reduces your DR by 50%. This makes calculating autoeat and DR values difficult, and eating patterns are calculated at maximum affliction stacks and reduced DR (the worse case scenario). There may be a chance of death while affliction is still stacking and depend on being affected by Mark of Death or not. If you want to take a safer approach, you can spam eat and deal minimal damage until you are affected by maximum affliction stacks (half maximum hitpoints) so that damage numbers do not vary.<br />
<br />
You may complete the dungeon with your food of choice; however, note that there may still be a chance of death due to your healing rate and the high damage per hit value of the boss. It is recommended to use high healing value food such as {{ItemIcon|Cave Fish}}, {{ItemIcon|Manta Ray}}, or {{ItemIcon|Whale}}, as this will restore HP quickly when you manually eat, reducing the chance of the boss hitting fast and frequently enough with its multihit attacks to kill you.<br />
<br />
==Minimum Recommended Levels==<br />
Using various of the explained methods in this guide, this dungeon was completed with {{SkillReq|Attack|85}}, {{SkillReq|Strength|85}}, {{SkillReq|Defence|85}}, {{SkillReq|Hitpoints|93}}, {{SkillReq|Prayer|88}}, {{SkillReq|Ranged|1}}, {{SkillReq|Magic|85}}. No range levels are required using the recoil method for phase 2; however, at least {{SkillReq|Ranged|80}} is recommended to use {{ItemIcon|Stormsnap}} if using a more traditional approach. {{Icon|Diamond Luck Potion|Diamond Luck Potions}} were used at these levels for each phase, as well as generally BIS gear.<br />
<br />
==Miscellaneous==<br />
The Shop Upgrade {{UpgradeIcon|Dungeon Equipment Swapping}} is mandatory to complete this dungeon. The dungeon will pause when you have reached each Boss Phase, but not after every floor. The pause at each Phase only stops combat, allowing you to change your equipped gear, set, food, and potions. You are still considered to be inside the dungeon, and switching to any other action will cause you to leave and lose all progress.<br />
<br />
===Youtube Videos===<br />
See this playlist for videos of clearing the dungeon.<br />
https://www.youtube.com/playlist?list=PLDuWnAADDGZGa6H2sm6f0a-Utwl7hiCug<br />
<br />
===New Mysterious Figure - Phase 2 Warning===<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to NORMAL ATTACK you. If your HP is lowered from affliction, and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
===Diamond Luck Potions Deserve Their Own Section===<br />
[[Diamond Luck Potion]]s are most likely the single best improvement and upgrade for this dungeon, as long as you have obtained all recommended stats and gear. Any tier can be used, as the only difference is the number of charges per potion. This is mostly because Phase 1 is the most difficult part of the dungeon due to DPS/accuracy issues. From testing, {{Icon|Diamond Luck Potion|Diamond Luck Potions}} make it feel like any combination of God Gear can complete {{ZoneIcon|Into the Mist}}.<br />
<br />
===Agility===<br />
While agility helps provide useful combat bonuses, it mostly helps lower the floor of stats and gear you need to attempt ITM. If any of the recommended obstacles mess with your HP/DR thresholds, it's okay to not use them. <br />
{| class="wikitable"<br />
! Tier<br />
! Obstacle<br />
! Reasoning<br />
|-<br />
| 1<br />
| Any<br />
| No obstacles provide combat bonuses.<br />
|-<br />
| 2<br />
| Any<br />
| No obstacles provide combat bonuses.<br />
|-<br />
| 3<br />
| Pipe Climb<br />
| Only obstacle that provides a combat bonus.<br />
|-<br />
| 4<br />
| Coal Stones<br />
| Just don't want to take any negative bonuses, though you can take Mud Dive or Cave Climb if you've already accounted for the HP or DR reduction in your HP/DR damage calculations.<br />
|-<br />
| 5<br />
| Cliff Balance<br />
| Be sure to remember the HP increase in your HP/DR damage calculations.<br />
|-<br />
| 6<br />
| Rocky Waters or Lake Swim<br />
| Rocky Waters is more effective than Lake Swim if you are pushing ITM with lower stats; however, Lake Swim has more damage. Be sure to remember the HP or DR increase in your HP/DR damage calculations.<br />
|-<br />
| 7<br />
| Boulder Trap or Water Trap<br />
| Just select the trap that does not affect combat.<br />
|-<br />
| 8<br />
| Raft Building<br />
| Be sure to remember the HP increase in your HP/DR damage calculations.<br />
|-<br />
| 9<br />
| Water Jump, Ice Jump, or Frozen Lake Crossing<br />
| Water Jump is a slightly weaker choice than Frozen Lake Crossing. Be sure to remember the HP or DR increases in your HP/DR damage calculations.<br />
|-<br />
| 10<br />
| Ocean Rafting<br />
| Additional damage boost.<br />
|-<br />
| Pillar<br />
| Pillar of Combat<br />
| Pillar of Combat is the only DPS-boosting pillar, but it is not necessary to use if you already have a different Pillar.<br />
|}<br />
<br />
===Summoning===<br />
Use whatever summons and synergies you feel would benefit you. ¯\_(ツ)_/¯<br />
<br />
==Strategy 1: Average Clear==<br />
This strategy is generally the most used method to complete {{ZoneIcon|Into the Mist}}. You will use almost every God Dungeon gear set and complete the dungeon by preferring high [[Glossary#DPS|DPS]] gear each phase. This method will require more active eating.<br />
===Mysterious Figure - Phase 1===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="8"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="4"| {{ItemIcon|Ragnar God Helmet}}<br />
|colspan="4"| {{ItemIcon|Terran God Helmet}}<br />
|-<br />
! Body<br />
|colspan="4"| {{ItemIcon|Ragnar God Platebody}}<br />
|colspan="4"| {{ItemIcon|Terran God Platebody}}<br />
|-<br />
! Leggings<br />
|colspan="4"| {{ItemIcon|Ragnar God Platelegs}}<br />
|colspan="4"| {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
! Boots<br />
|colspan="4"| {{ItemIcon|Ragnar God Boots}}<br />
|colspan="4"| {{ItemIcon|Terran God Boots}}<br />
|-<br />
! Hands<br />
|colspan="4"| {{ItemIcon|Ragnar God Gloves}}<br />
|colspan="4"| {{ItemIcon|Terran God Gloves}}<br />
|-<br />
! Cape<br />
|colspan="4"| {{ItemIcon|Infernal Cape}}<br />
|colspan="4"| {{ItemIcon|Fire Cape}}<br />
|-<br />
! Neck<br />
|colspan="4"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="4"| {{ItemIcon|Elite Amulet of Glory}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Fighter Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|colspan="2"| {{ItemIcon|Ring of Blade Echoes}}<br />
|colspan="2"| {{ItemIcon|Gold Sapphire Ring}}<br />
<br />
|-<br />
! Weapon<br />
|colspan="3" rowspan="2"| {{ItemIcon|Ragnar Godsword}}<br />
|colspan="3" rowspan="2"| {{ItemIcon|Terran Godsword}}<br />
|colspan="2"|{{ItemIcon|Infernal Claw}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Dragonfire Shield}}<br />
|}<br />
<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{Icon|Diamond Luck Potion|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}. {{PrayerIcon|Protect from Melee}} is required here, as it sets the boss's chance to hit to 20%, reducing the chance of healing when using [[Reap and Return]] significantly. You can opt to use {{PrayerIcon|Protect Item}} instead of {{PrayerIcon|Piety}} to prevent item loss if you die. <br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough [[Glossary#DPS|DPS]] to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Cursed Edge]]<br />
| Eat if not full HP<br />
|-<br />
| [[Reap and Return]]<br />
| Hold Enter to Eat<br />
|}<br />
<br />
===Mysterious Figure - Phase 2===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="3"| {{ItemIcon|Aeris God Helmet}}<br />
|colspan="3"| {{ItemIcon|Slayer Cowl (Elite)}}<br />
|-<br />
! Body<br />
|colspan="3"| {{ItemIcon|Aeris God Platebody}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Body}}<br />
|-<br />
! Leggings<br />
|colspan="3"| {{ItemIcon|Aeris God Platelegs}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Chaps}}<br />
|-<br />
! Boots<br />
|colspan="3"| {{ItemIcon|Aeris God Boots}}<br />
|colspan="3"| {{ItemIcon|Sand Treaders}}<br />
|-<br />
! Hands<br />
|colspan="3"| {{ItemIcon|Aeris God Gloves}}<br />
|colspan="3"| {{ItemIcon|(U) Ancient D-hide Vambraces}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Cape of Prat}}<br />
|colspan="3"| {{ItemIcon|Infernal Cape}}<br />
|-<br />
! Neck<br />
|colspan="2"| {{ItemIcon|Deadeye Amulet}}<br />
|colspan="2"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="2"| {{ItemIcon|Elite Amulet of Ranged}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Deadeye Ring}}<br />
|colspan="2"| {{ItemIcon|Silver Emerald Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Stormsnap}}<br />
|colspan="2"|{{ItemIcon|Ancient Crossbow}}<br />
|colspan="2" rowspan="2"| {{ItemIcon|Ancient Longbow}}<br />
|-<br />
! Offhand<br />
|colspan="2"|{{ItemIcon|Scaled Shield}}<br />
|-<br />
! Ammo<br />
|colspan="2"| {{ItemIcon|Ancient Arrows}}<br />
|colspan="2"| {{ItemIcon|Jadestone Bolts}}<br />
|colspan="2"| {{ItemIcon|Dragon Arrows}}<br />
|}<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. Use {{Icon|Diamond Luck Potion|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Ranged}} and {{PrayerIcon|Rigour}}. No prayers are required for this phase; however, {{PrayerIcon|Rigour}} is useful here for increased ranged damage and accuracy, and {{PrayerIcon|Protect from Ranged}} can be substituted for {{PrayerIcon|Eagle Eye}} for additional ranged accuracy or {{PrayerIcon|Protect Item}} to prevent item loss in case you die.<br />
<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Concealed Danger]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Shadowstep]]<br />
| Read WARNING above<br />
|}<br />
<br />
===Ahrenia===<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
!colspan="6"|Better to Worse<br />
|-<br />
! Head<br />
|colspan="2"| {{ItemIcon|Glacia God Helmet}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Hat}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Hat}}<br />
|-<br />
! Body<br />
|colspan="2"| {{ItemIcon|Glacia God Platebody}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Robes}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Robes}}<br />
|-<br />
! Leggings<br />
|colspan="2"| {{ItemIcon|Glacia God Platelegs}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Bottoms}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Bottoms}}<br />
|-<br />
! Boots<br />
|colspan="2"| {{ItemIcon|Glacia God Boots}}<br />
|colspan="2"| {{ItemIcon|Ancient Wizard Boots}}<br />
|colspan="2"| {{ItemIcon|Air Expert Wizard Boots}}<br />
|-<br />
! Hands<br />
|colspan="3"| {{ItemIcon|Glacia God Gloves}}<br />
|colspan="3"| {{ItemIcon|Elementalist Gloves}}<br />
|-<br />
! Cape<br />
|colspan="3"| {{ItemIcon|Skull Cape}}<br />
|colspan="3"| {{ItemIcon|Infernal Cape}}<br />
|-<br />
! Neck<br />
|colspan="3"| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|colspan="3"| {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
! Ring<br />
|colspan="2"| {{ItemIcon|Warlock Ring}}<br />
|colspan="2"| {{ItemIcon|Shaman Ring}}<br />
|colspan="2"| {{ItemIcon|Tormented Ring}}<br />
|-<br />
! Weapon<br />
|colspan="2" rowspan="2"| {{ItemIcon|Cloudburst Staff}}<br />
|colspan="2"| {{ItemIcon|Air Imbued Wand}}<br />
|colspan="2"| {{ItemIcon|Magic Wand (Elite)}}<br />
|-<br />
! Offhand<br />
|colspan="2"| {{ItemIcon|Scaled Shield}}<br />
|colspan="2"| {{ItemIcon|Earth Layered Shield}}<br />
|}<br />
Follow the recommended equipment list for gear to use; you can mix and match pieces depending on what you have, though ensure you have enough DR to not get one-shot. When using a Cloudburst Staff use the water element. Water Surge is recommended. For imbued wands and expert wizard armor, the element does not matter, but you can match the element to the spell you're using. <br />
There are a few strategies that can be used for {{MonsterIcon|Ahrenia}}. Regardless of strategy, it is recommended to use {{Icon|type=aurora|Surge II}}.<br />
<br />
====20k Accuracy Ancient Magicks====<br />
Equip {{ItemIcon|Air Imbued Wand}}, full {{ItemIcon|Glacia God Platebody|Glacia armor}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fury of the Elemental Zodiacs}}, {{ItemIcon|Earth Layered Shield}}, and {{ItemIcon|Warlock Ring}}. Use {{ItemIcon|Magic Assistance Potion IV}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use {{Icon|type=spell|Incinerate}}. Ensure you are over 33.4k accuracy before the fight begins to stay above the 20k threshold required to never miss with [[Incinerate]] after {{MonsterIcon|Ahrenia}} reduces your magic accuracy. If you are unable to reach 33.4k accuracy, {{Icon|Diamond Luck Potion|Diamond Luck Potions}} can be used to improve hit rate.<br />
<br />
The boss is unable to be stunned, and therefore {{Icon|type=spell|Gust}} is not recommended.<br />
<br />
====Diamond Luck is Key====<br />
Equip all of your best Magic gear - this can be the same as the above gear. Use {{Icon|Diamond Luck Potion|Diamond Luck Potions}}, turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}}, and use any [[Magic#Ancient_Magicks|Ancient Magicks]] spell - slower hitting spells such as {{Icon|type=spell|Quake}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Ignite}} are recommended due to the interaction with the {{SpecialAttack|Into the Mist (attack)|Into the Mist}} increased DR. Do not worry about the reduced magical accuracy debuff, as {{Icon|Diamond Luck Potion|Diamond Luck Potions}} will let you continue to put out damage.<br />
<br />
====Combined Spell Strategy====<br />
Optionally, you can optimize damage if you are unable to achieve the 33.4k accuracy rating needed to maintain the [[Magic#Ancient Magicks|Ancient Magicks]] 20k threshold by starting the fight with a 20k accuracy [[Magic#Ancient_Magicks|Ancient Magicks]] spell ({{Icon|type=spell|Slicing Winds}}, {{Icon|type=spell|Gust}}, or {{Icon|type=spell|Incinerate}}) and {{ItemIcon|Magic Assistance Potion IV}}. Once your magic accuracy is under 20k, switch to either {{Icon|type=spell|Gust}} or {{Icon|type=spell|Quake}}, and {{Icon|Diamond Luck Potion|Diamond Luck Potions}}.<br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Shadowburst]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Fallen Light]]<br />
| AutoEat<br />
|}<br />
<br />
==Strategy 2: Minimal Thinking and Effort==<br />
This strategy involves maximum AFKing. If you're worried about the final boss, you can follow this strategy.<br />
<br />
See the idle setup for details https://www.youtube.com/playlist?list=PLDuWnAADDGZGa6H2sm6f0a-Utwl7hiCug<br />
<br />
===Mysterious Figure - Phase 1===<br />
Phase 1 will require the most effort. This phase will be completed with normal strategies. Refer to the [[Into_the_Mist/Guide#Mysterious_Figure_-_Phase_1|above Phase 1]] gear table for recommendations. Use {{Icon|Diamond Luck Potion|Diamond Luck Potions}} and turn on {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}. <br />
<br />
You will need to learn eating patterns to ensure you do not die from attacks but can still put out enough DPS to finish the phase. <br />
<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| AutoEat<br />
|-<br />
| [[Cursed Edge]]<br />
| Eat if not full HP<br />
|-<br />
| [[Reap and Return]]<br />
| Hold Enter to Eat<br />
|}<br />
<br />
====Mysterious Figure - Phase 1, Option 2====<br />
For maximum idle ability, you can use {{ItemIcon|Infernal Claw}} along with a shield, Diamond Luck Potions, {{PrayerIcon|Protect from Melee}} and {{PrayerIcon|Piety}}, and Hold Enter to Eat until the boss is dead. This might require higher stats than the [[Into_the_Mist/Guide#Minimum_Recommended_Levels|above recommended levels]] are to complete.<br />
<br />
===Mysterious Figure - Phase 2===<br />
Phase 2 requires enough {{Skill|Hitpoints|HP}} and [[Damage Reduction|DR]] to not die at maximum affliction stacks and [[Mark of Death]]. The highest damaging hit is [[Concealed Danger]] at 450 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 2% [[DR]] or more to achieve this. You will be damaging this phase to 1 HP through recoil damage and finishing it off with a final attack. Ensure {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are active, equip any 1-handed ranged weapon (even {{ItemIcon|Bronze Throwing Knife|Bronze Throwing Knives}} can be used), equip one or both of {{ItemIcon|Gold Sapphire Ring}} and {{ItemIcon|Recoil Shield}}, turn on {{PrayerIcon|Rigour}} and {{PrayerIcon|Eagle Eye}} for accuracy — you do not want to use {{PrayerIcon|Protect from Ranged}}, as you want to be hit to reflect damage, and start the fight. Since Phase 2 does not heal, it will eventually reach 1 HP, because recoil damage can't kill a monster. Eventually, you will hit with your ranged weapon of choice and finish Phase 2. <br />
<br />
'''WARNING:''' Phase 2 can one-shot you. The chances of this are fairly low; however, it's still possible. The requirements are for it to [[Shadowstep]] 2 turns in a row, which will cause it to normal attack you. If your HP is lowered from affliction, and you are affected by [[Mark of Death]], it's possible to die at full HP. If you notice it start to NORMAL ATTACK under these circumstances, you will need to run to survive.<br />
<br />
{| class="wikitable" <br />
|-<br />
! Slot<br />
! Gear<br />
|-<br />
! Head<br />
| {{ItemIcon|Aeris God Helmet}}<br />
|-<br />
! Body<br />
| {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
! Leggings<br />
| {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
! Boots<br />
| {{ItemIcon|Aeris God Boots}}<br />
|-<br />
! Hands<br />
| {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
! Cape<br />
| {{ItemIcon|Cape of Prat}}<br />
|-<br />
! Neck<br />
| {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
! Ring<br />
| {{ItemIcon|Gold Sapphire Ring}} <br />
|-<br />
! Weapon<br />
| {{ItemIcon|Ancient Throwing Knife}}<br />
|-<br />
! Offhand<br />
| {{ItemIcon|Recoil Shield}}<br />
|}<br />
<br />
This eating pattern is to prevent the possibility of dying as you will always be full HP; it is not required to Hold Enter to Eat for the entire fight as long as you do not die to [[Concealed Danger]].<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Mark of Death]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Concealed Danger]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Shadowstep]]<br />
| Read WARNING above<br />
|}<br />
<br />
===Ahrenia===<br />
{{MonsterIcon|Ahrenia}} requires enough {{Skill|Hitpoints|HP}} and [[DR]] to not die. The highest damage attack is [[Shadow Burst]] at 800 damage. At above around {{Skill|Hitpoints|90 HP}}, you will need approximately 45 DR or more to achieve this. Refer to the [[Into_the_Mist/Guide#Ahrenia|above Ahrenia]] gear table for recommendations. Similar to Phase 2, you will ensure {{Icon|Diamond Luck Potion|Diamond Luck Potions}} are active, use any [[Magic#Standard_Magic|Surge spell]], turn on {{PrayerIcon|Augury}} and {{PrayerIcon|Mystic Might}} for extra accuracy — {{PrayerIcon|Protect from Magic}} is not used as you want to be hit to proc [[Decay]], and start the fight. As long as you do not die to one single hit, you can hold eat and survive. Since {{MonsterIcon|Ahrenia}} heals when she uses the special {{SpecialAttack|Into the Mist (attack)|Into the Mist}} attack, this will take some time and [[Glossary#RNG|RNG]] to complete.<br />
{| class="wikitable" <br />
|-<br />
! Enemy Attack<br />
! Eating<br />
|-<br />
| [[Shadowburst]]<br />
| Hold Enter to Eat<br />
|-<br />
| [[Fallen Light]]<br />
| AutoEat<br />
|}<br />
<br />
==0.21 Made ITM Idleable==<br />
''to be updated, jotting down rough information. just check the videos. too lazy to update this section''<br><br />
A new change to the Mark of Death mechanic, where a stack is removed after your attack turn. This allows you to never have reduced [[DR]] and can idle each phase of [[ITM]]. The dungeon is still not fully idle as there are forced pauses at boss phases, and you must start each phase. You'll still want to follow prayer suggestions from other sections.<br />
===Mysterious Figure - Phase 1===<br />
You need a melee weapon that attacks faster than 2.6s, the attack speed of {{MonsterIcon|Mysterious Figure - Phase 1}}. You'll need to work out [[HP]] and [[DR]] such that you can survive a 600 damage max hit at 50% of your [[HP]], as you need to account for maximum affliction stacks. <br />
===Mysterious Figure - Phase 2===<br />
You need a ranged weapon that attacks faster than 1.75s, the buffed attack speed of {{MonsterIcon|Mysterious Figure - Phase 2}}. You'll need to work out [[HP]] and [[DR]] such that you can survive a 772 damage max hit at 50% of your HP, as you need to account for maximum affliction stacks.<br />
<br />
===Ahrenia===<br />
Ahrenia has no change in idleability as there was no attack that reduced your [[DR]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event&diff=51843Impending Darkness Event2022-04-19T19:25:57Z<p>Foxy: /* Event Mechanics */ remove s from passives</p>
<hr />
<div>{{HasGuide}}<br />
{{V|1.0.2}}<br />
{{DungeonBox}}<br />
<br />
<br />
'''{{PAGENAME}}''' is the final [[Dungeon]] in Melvor Idle. <br />
<br />
== Monsters ==<br />
<!--{{AreaMonsters}}--><br />
<br />
== Event Mechanics ==<br />
Starting the event will lock combat content except for the event. You are able to train non-combat skills while in the event, when not in combat. The event's progress is saved. The only way to stop the event is dying or the Stop Event button.<br />
<br />
'''This is a safe death for hardcore characters.''' Hardcore characters will have normal [[death]] penalties, except for the permanent deletion. <br />
<br />
The event has 5 stages. At the beginning of each stage, you select a random modifier that applies to all monsters of the current stage and future stages. A random number of 5-8 monsters must be defeated per slayer area, with a harder, "Boss" version being the final monster per area. The Mist Boss enemy passive gives the enemy +20% Maximum Hitpoints, +20% Damage Reduction, -20% Attack Interval, +20% Accuracy Rating, and +20% Global Evasion. The final monster of the final slayer area cleared each stage will be {{MonsterIcon|Bane}}. On the 5th and last stage, the final boss will be {{MonsterIcon|Bane, Instrument of Fear}}.<br />
<br />
== Slayer Areas ==<br />
The Slayer Areas {{Icon|type=combatArea|Shrouded Badlands}}, {{Icon|type=combatArea|Perilous Peaks}}, {{Icon|type=combatArea|Dark Waters}}, and {{Icon|type=combatArea|Unhallowed Wasteland}} must be cleared per stage of the event. The area effects of these slayer areas are applied as combat happens in the area.<br />
<br />
== Rewards ==<br />
<br />
{{PAGENAME}} provides several rewards:<br />
<br />
* The item rewards for completing {{PAGENAME}} are {{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, {{ItemIcon|Shield of Magic Power}}, and {{ItemIcon|Ring of Power}}. {{PAGENAME}} always grants these item rewards in this order.<br />
* Completing {{PAGENAME}} adds {{ItemIcon|Impending Darkness}}, a lore book, to the bank.<br />
<br />
<br />
[[Category:Dungeons]]<br />
{{CombatNav|Dungeon}}{{Menu}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event&diff=51842Impending Darkness Event2022-04-19T19:22:41Z<p>Foxy: add Mist Boss passive effect</p>
<hr />
<div>{{HasGuide}}<br />
{{V|1.0.2}}<br />
{{DungeonBox}}<br />
<br />
<br />
'''{{PAGENAME}}''' is the final [[Dungeon]] in Melvor Idle. <br />
<br />
== Monsters ==<br />
<!--{{AreaMonsters}}--><br />
<br />
== Event Mechanics ==<br />
Starting the event will lock combat content except for the event. You are able to train non-combat skills while in the event, when not in combat. The event's progress is saved. The only way to stop the event is dying or the Stop Event button.<br />
<br />
'''This is a safe death for hardcore characters.''' Hardcore characters will have normal [[death]] penalties, except for the permanent deletion. <br />
<br />
The event has 5 stages. At the beginning of each stage, you select a random modifier that applies to all monsters of the current stage and future stages. A random number of 5-8 monsters must be defeated per slayer area, with a harder, "Boss" version being the final monster per area. The Mist Boss enemy passives gives the enemy +20% Maximum Hitpoints, +20% Damage Reduction, -20% Attack Interval, +20% Accuracy Rating, and +20% Global Evasion. The final monster of the final slayer area cleared each stage will be {{MonsterIcon|Bane}}. On the 5th and last stage, the final boss will be {{MonsterIcon|Bane, Instrument of Fear}}.<br />
<br />
== Slayer Areas ==<br />
The Slayer Areas {{Icon|type=combatArea|Shrouded Badlands}}, {{Icon|type=combatArea|Perilous Peaks}}, {{Icon|type=combatArea|Dark Waters}}, and {{Icon|type=combatArea|Unhallowed Wasteland}} must be cleared per stage of the event. The area effects of these slayer areas are applied as combat happens in the area.<br />
<br />
== Rewards ==<br />
<br />
{{PAGENAME}} provides several rewards:<br />
<br />
* The item rewards for completing {{PAGENAME}} are {{ItemIcon|Shield of Melee Power}}, {{ItemIcon|Shield of Ranged Power}}, {{ItemIcon|Shield of Magic Power}}, and {{ItemIcon|Ring of Power}}. {{PAGENAME}} always grants these item rewards in this order.<br />
* Completing {{PAGENAME}} adds {{ItemIcon|Impending Darkness}}, a lore book, to the bank.<br />
<br />
<br />
[[Category:Dungeons]]<br />
{{CombatNav|Dungeon}}{{Menu}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Events&diff=51437Events2022-03-07T17:24:05Z<p>Foxy: reorder event history</p>
<hr />
<div>__FORCETOC__<br />
{{V|1.0.2}}<br />
<br />
{{:Return of the Gods Event 2020}}<br />
<br />
{{:April Fools Event 2020}}<br />
<br />
{{:Easter Event 2020}}<br />
<br />
{{:Case of Fortune}}<br />
<br />
{{:Anniversary Event 2020}}<br />
<br />
{{:Christmas Event 2020}}<br />
<br />
{{:April Fools 2021}}<br />
<br />
{{:Holiday Event 2021}}<br />
<br />
{{Menu}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Money_Making&diff=50930Money Making2022-02-08T16:07:33Z<p>Foxy: multiplicative -> additive</p>
<hr />
<div><!--No version number since version is per method<br />
-->There are many different ways to make money in Melvor Idle, below are some methods that provide the highest rates of GP gain. <br />
<br />
On the right from each method, there is information for which version of the game this method was checked. The results may vary in the most recent patch.<br />
<br />
For the game version 1.0, the methods below are still viable and have roughly the same power. That means that the most profitable method remains on top, but it could yield a different amount of money compared to what is written there.<br />
<br />
'''Beginners''' are advised to start with the [[#Fishing_Raw_Magic_Fish_.28Max_1.2C887k.2Fhr.29|Fishing]] method because it doesn't require any additional skills to level, gives viable GP yields, and is the only source of {{ItemIcon|Ancient Ring of Mastery}} and {{ItemIcon|Ancient Ring of Skills}} that are very helpful in the long run.<br />
<br />
== Thieving ==<br />
{{OldStrategy|1.0.2}}<br />
<br />
==== Improves GP Rate ====<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| {{ItemIcon|Thieving Skillcape}} || -0.5s Thieving Interval<br>+100% GP from Thieving<br>+150 Stealth<br />
|-<br />
| [[Thieving#Mastery Pool Checkpoints|10% Thieving Mastery Pool Checkpoint]] || +30 Stealth<br />
|-<br />
| [[Thieving#Mastery Pool Checkpoints|25% Thieving Mastery Pool Checkpoint]] || -0.2s Thieving Interval<br />
|-<br />
| [[Thieving#Mastery Pool Checkpoints|50% Thieving Mastery Pool Checkpoint]] || +100% GP from Thieving<br />
|-<br />
| [[Thieving#Mastery Pool Checkpoints|95% Thieving Mastery Pool Checkpoint]] || +100 Stealth<br>3x chance to gain unique area items<br />
|-<br />
| {{ItemIcon|Thieving Gloves}} || +75 Stealth<br />
|-<br />
| {{ItemIcon|Gloves of Silence}} || -0.1s Thieving Interval<br>+150 Flat GP from Thieving<br>+50 Stealth<br />
|-<br />
| {{ItemIcon|Thief's Moneysack}} || +20% of Maximum GP added to Minimum GP<br />
|-<br />
| {{ItemIcon|Golbin Mask}} || +20 Flat GP from Thieving<br>+20 Stealth<br />
|-<br />
| {{ItemIcon|Sneak-Ers}} || +5% Global GP<br>+40 Stealth<br />
|-<br />
| {{ItemIcon|Jeweled Necklace}} || +5% Global GP<br />
|-<br />
| {{ItemIcon|Fine Coinpurse}} || +10% Global GP<br />
|-<br />
| {{ItemIcon|Leprechaun}} || +50 Flat GP from Thieving<br />
|-<br />
| {{ItemIcon|Gentle Hands Potion IV}} || +75 Stealth<br />
|-<br />
| {{ItemIcon|Aorpheats Signet Ring}} || +100% Global GP<br>+5% Global Doubling<br />
|-<br />
| {{PetIcon|Snek}} || +50% GP from Thieving<br />
|-<br />
| {{Skill|Agility|Rooftop Run}} || -0.2s Thieving Interval<br>+20% GP from Thieving<br>+35 Stealth<br />
|-<br />
| {{Skill|Agility|Ice Jump}} || +5% Global Doubling<br />
|-<br />
| {{Skill|Agility|Pillar of Skilling}} || +3% Global Doubling<br />
|-<br />
| {{ItemIcon|Slayer Platebody (Master)}} /<br>{{ItemIcon|Slayer Leather Body (Master)}} /<br>{{ItemIcon|Slayer Wizard Robes (Master)}}|| +3% Chance to Double Items in Thieving<br />
|-<br />
| {{PetIcon|Aquarias}} || +1% Global Doubling<br />
|-<br />
| {{Icon|Ko|type=constellation}} || Up to 15% chance to Double Items in Thieving,<br>Up to 15% increase of minimum GP from Thieving<br />
|}<br />
<br />
=== Thieving Princess and Fletching Jadebolts (24,740k/hr max) ===<br />
<br />
==== Requirements ====<br />
* {{SkillReq|Thieving|92}}<br />
* {{SkillReq|Fletching|95}}<br />
* {{SkillReq|Summoning|90}}<br />
* {{ItemIcon|Leprechaun}} Mark Level 4<br />
* {{ItemIcon|Devil}} Mark Level 3<br />
<br />
==== Improves GP Rate ====<br />
<br />
Additionally to the Boosts listed above, there are even more boosts for this specific method:<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| Level 99 {{Icon|Princess|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} || +100% GP from Princess<br>+174 Stealth vs Princess<br />
|-<br />
| {{ItemIcon|Fletching Skillcape}} || x2 {{ItemIcon|Jadestone Bolts}}<br />
|-<br />
| {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} || +50 Flat GP from Thieving<br>50% Chance for 2x GP<br>35% Chance for 4x Items<br>15% Chance for nothing<br />
|-<br />
| {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} || +25% Resource Preservation<br />
|-<br />
| colspan="2" | {{Skill|Agility|Agility Obstacles}} providing Resource Preservation<br />
|}<br />
The mining-related boosts for crafting {{ItemIcon|Headless Bolts}} will be acquired naturally. The {{ItemIcon|Perfect Swing Potion IV}} will not affect the result much.<br />
<br />
==== Method ====<br />
# Thieve from the {{Icon|Princess|type=thieving}}. When you get a sizeable amount of {{ItemIcon|Jadestone|Jadestones}}, proceed to the next step. <br />
# Mine {{ItemIcon|Iron Ore}}, Get {{ItemIcon|Iron Bar|Iron Bars}} through {{Skill|Alt. Magic}} or {{Skill|Smithing}}, Forge {{ItemIcon|Headless Bolts}} with {{Skill|Smithing}},<br />
# Fletch {{ItemIcon|Jadestone Bolts}} from {{ItemIcon|Jadestone|Jadestones}},<br />
# Sell common drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|15,000}}.<br />
# Get {{GP|24740000}} per hour on average.<br />
<br />
Thieving is not better than the {{ItemIcon|Dragon Javelin|Dragon Javelins}} method by default.<br><br />
Both methods heavily depend on the buffs from items, passives, and skills.<br><br />
The most important boosts to get this method even started are all buffs to Stealth and Thieving Interval Reductions.<br><br />
Once this is survivable, the next important one is the {{ItemIcon|Leprechaun}}+{{ItemIcon|Devil}} synergy to increase the number of [[Jadestone]]s gathered.<br><br />
Also high resource preservation and Item doubling during [[Fletching]] is very beneficial. Using {{ItemIcon|Crown of Rhaelyx}} and its {{ItemIcon|Charge Stone of Rhaelyx|Charge Stones}} is strongly recommended here.<br />
Without most of the buffs, the thieving gains can be as low as {{GP|4000000}} per hour.<br />
<br />
Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.<br />
<br />
=== Thieving Knight with Leprechaun + Monkey Synergy (16,476k/hr max) ===<br />
{{OldStrategy|1.0.2}}<br />
<br />
This is in alternative method requiring less skills and boosts to get viable results.<br />
<br />
==== Requirements ====<br />
* {{SkillReq|Thieving|92}}<br />
* {{SkillReq|Summoning|55}}<br />
* {{ItemIcon|Leprechaun}} Mark Level 4<br />
* {{ItemIcon|Monkey}} Mark Level 3<br />
<br />
==== Improves GP Rate ====<br />
Additionally to the Boosts listed above, there are even more boosts for this specific method: <br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| Level 99 {{Icon|Knight|type=thieving|notext=true}} {{Icon|Mastery|notext=true}} || +100% GP from Knight<br>+174 Stealth vs Knight<br />
|}<br />
<br />
==== Method ====<br />
This method relies on the increased sell values of common drops from the {{ItemIcon|Leprechaun}}+{{ItemIcon|Monkey}} synergy: "Upon receiving a Common Drop from Thieving, automatically sell it for 1500% of its base sale price."<br />
<br />
# Craft {{ItemIcon|Leprechaun}} and {{ItemIcon|Monkey}} Tablets and equip them.<br />
# Thieve from the {{Icon|Knight|type=thieving}}.<br />
# Sell all unsold drops. Use {{Icon|Item Alchemy III|type=spell}} on the drops worth more than {{GP|10000}}.<br />
# Get {{GP|16476000}} per hour on average.<br />
<br />
Without most of the buffs, the thieving gains can be as low as {{GP|8000000}} per hour.<br />
<br />
Check your own thieving setup with [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Thieving GP Calculator]] by Nomeru#4261.<br />
<br />
== Agility (Max {{GP|4978}}k/hr) ==<br />
{{OldStrategy|1.0.2}}<br />
==== Requirements ====<br />
* {{SkillReq|Agility|99}}<br />
* {{SkillReq|Astrology|70}}<br />
* {{SkillReq|Thieving|60}}<br />
* {{SkillReq|Herblore|62}}<br />
* {{SkillReq|Farming|60}}<br />
* {{SkillReq|Mining|60}}<br />
* {{SkillReq|Slayer|60}}<br />
* {{SkillReq|Woodcutting|80}}<br />
* {{SkillReq|Firemaking|80}}<br />
* {{SkillReq|Attack|95}}<br />
* {{SkillReq|Strength|95}}<br />
* {{SkillReq|Defence|95}}<br />
* {{SkillReq|Prayer|95}}<br />
<br />
==== Improves GP Rate ====<br />
{| class="wikitable"<br />
! Name<br />
! Description<br />
|-<br />
| Level 90 {{Icon|Mastery|notext=true}} in every used Obstacle || -27% Agility Interval<br />
|-<br />
| {{Skill|Agility|Mountain Climb}} || -12% Agility Interval<br> +15% GP From Agility<br />
|-<br />
| {{Skill|Agility|Tree Balance}} || -12% Agility Interval<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}} || +100% GP while training Agility<br />
|-<br />
| {{ItemIcon|Sneak-Ers}} || +5% global GP<br />
|-<br />
| {{ItemIcon|Jeweled Necklace}} ||+5% global GP<br />
|-<br />
| {{ItemIcon|Fine Coinpurse}} || +10% global GP<br />
|-<br />
| {{ItemIcon|Agility Skillcape}} || +10% GP from Agility<br />
|-<br />
| {{PetIcon|Sam}} || +15% GP from Agility<br />
|-<br />
| {{Skill|Agility}} 25% Checkpoint || +10% GP from Agility<br />
|-<br />
| {{ItemIcon|Performance Enhancing Potion IV}} || -8% Agility Interval (requires {{SkillReq|Herblore|62}})<br />
|-<br />
| {{Icon|Ko|type=constellation}}|| up to +15% GP from Agility<br />
|}<br />
<br />
==== Method ====<br />
<br />
{| class="wikitable stickyHeader"<br />
|- class="headerRow-0"<br />
!Tier 1<br />
!Tier 2<br />
!Tier 3<br />
!Tier 4<br />
!Tier 5<br />
!Tier 6<br />
!Tier 7<br />
!Tier 8<br />
!Tier 9<br />
!Tier 10<br />
!Pillar<br />
|-<br />
| Rope Swing || Monkey Bars || Pit Jump || Gap Jump || Mountain Climb || Tree Balance || Heat Trap || Tree Hang || Ice Jump || Dragon Fight || Pillar of Generosity<br />
|}<br />
<br />
{{SpoilerBox|text=<br />
Using the obstacles listed above and all available boosts we get a max of 59% Agility Interval Reduction and +195% GP.<br />
<br />
Total duration of this course is 79s, which is reduced by 59% to 32.39s.<br />
<br />
Total GP of this course is {{GP|15187}}, which is increased by 195% to {{GP|44802}}.<br />
<br />
Thats {{GP|1383.2}} per second or {{GP|4979498}} per hour.<br />
|title=Calculations|color=default}}<br />
<br />
== Fishing (Max {{GP|4421}}k/hr) ==<br />
{{OldStrategy|1.0.2}}<br />
=== Requirements ===<br />
* {{SkillReq|Fishing|80}}<br />
* {{ItemIcon|Message in a Bottle}}<br />
<br />
=== Improves GP Rate ===<br />
{| class="wikitable"<br />
! Name<br />
! Description<br />
|-<br />
| {{UpgradeIcon|Dragon Fishing Rod}} || The strongest [[Fishing#Fishing Rods|Fishing Rod]], reduces fishing catch time by 40%.<br />
|-<br />
| {{ItemIcon|Amulet of Fishing}} || Reduces fishing catch time by a flat 15%. Additive with the {{UpgradeIcon|Dragon Fishing Rod}} for a Total reduction of 55%.<br />
|-<br />
| {{ItemIcon|Fishing Skillcape}} || Doubles the number of fish caught.<br />
|-<br />
| {{ItemIcon|Aorpheats Signet Ring}} || Increases the chance of doubling the number of fish caught by 10%.<br />
|-<br />
| {{ItemIcon|Fishing Hook}} || Increases the chance of doubling the number of fish caught by 10%. (requires {{SkillReq|Thieving|45}})<br />
|-<br />
| {{ItemIcon|Sailor's Top}} || Decreases the chance of special drops by 3% (requires {{SkillReq|Thieving|45}})<br />
|-<br />
| {{PetIcon|Pudding Duckie}} || Increases the chance of doubling the number of fish caught by 5%.<br />
|-<br />
| {{MasteryReq|Raw Magic Fish|99}} / {{MasteryReq|Raw Whale|99}} || Doubles the number of fish caught.<br />
|-<br />
| [[Fishing#Mastery Pool Checkpoints|50% Fishing Mastery Pool Checkpoint]] || Provides a 5% chance to catch double fish.<br />
|-<br />
| [[Fishing#Mastery Pool Checkpoints|95% Fishing Mastery Pool Checkpoint]] || Provides a 25% chance to receive an additional random special item whenever special items are received.<br />
|-<br />
| {{ItemIcon|Fishermans Potion IV}} || Increases the chance of doubling the number of fish caught by 12%. (requires {{SkillReq|Herblore|40}})<br />
|-<br />
| {{Icon|Ameria|type=constellation}}|| The Ameria constellation can boost your {{Skill|Fishing}} doubling by an additional +1 - 15% (using all available Standard Modifiers). (requires {{SkillReq|Astrology|20}}). Additive with the {{UpgradeIcon|Dragon Fishing Rod}} and the {{ItemIcon|Amulet of Fishing}} for a total reduction of up to 70%.<br />
|-<br />
| {{Icon|Ameria|type=constellation}}|| The Ameria constellation can decrease your {{Skill|Fishing}} interval by an additional +1 - 15% (using all available Unique Modifiers). (requires {{SkillReq|Astrology|20}})<br />
|-<br />
| {{Skill|Agility|Rock Climb}} || The Rock Climb obstacle can increase your {{Skill|Fishing}} doubling by an additional 5% (requires {{SkillReq|Agility|40}}, {{SkillReq|Fishing|30}}, {{SkillReq|Mining|30}}, {{SkillReq|Thieving|30}})<br />
|-<br />
| {{Skill|Agility|Ice Jump}} || The Ice Jump obstacle can increase your Global doubling by an additional 5% (requires {{SkillReq|Agility|80}}, {{SkillReq|Cooking|60}}, {{SkillReq|Mining|60}}, {{SkillReq|Slayer|60}}, {{SkillReq|Thieving|60}})<br />
|-<br />
| {{Skill|Agility|Pillar of Skilling}} || The Ice Jump obstacle can increase your Global doubling by an additional 3% (requires {{SkillReq|Agility|99}}<br />
|-<br />
| {{ItemIcon|Octopus}} || 3% chance to get 1 extra resource, in {{Skill|Fishing}}, Can not be doubled. (requires {{SkillReq|Summoning|15}})<br />
|-<br />
| {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} Synergy || 75% chance to receive an extra fish as a cooked version while fishing. (requires {{SkillReq|Summoning|25}})<br />
|}<br />
<br />
NOTE: The Fishing Skillcape and Level 99 Mastery bonuses will stack, causing at least four fish to be caught each time. The Signet Ring, pet bonus and Fishermans Potion and the 50% Mastery Pool Checkpoint will provide a 32% chance of catching eight fish.<br />
<br />
=== Method ===<br />
Equip [[Fishing]] gear and fish for {{ItemIcon|Raw Whale|Raw Whales}} if using the {{ItemIcon|Octopus}} + {{ItemIcon|Pig}} [[Summoning#Synergies|Summoning synergy]], or {{ItemIcon|Raw Magic Fish|Magic Fish}} if not. Other fish providing good GP/hour rates are also listed below. Each piece of equipment will give a substantial boost to profit per hour. [[Fishing]] is the most profitable single-skill money making method, though it gets outclassed by the multiplicative benefits of the combinations above. This method does not include extra gold gained from special chances which would boost profit per hour marginally. Maximum GP/hour rates assume all improvements to GP rate are obtained and in use.<br />
<br />
=== Alternative Fish ===<br />
<br />
Players may choose to consider the following options:<br />
<br />
{| class="wikitable sortable"<br />
|- class="headerRow-0"<br />
! rowspan="3" | Fish<br />
! rowspan="3" | Requirements<br />
! rowspan="3" | GP/Fish<br />
! rowspan="2" colspan="2" | Expected Output/Hour<br />
! colspan="4" | Maximum GP/Hour<br />
|- class="headerRow-1"<br />
! colspan="2" | With {{ItemIcon|Fishing Skillcape|notext=true}}<br />
! colspan="2" | Without {{ItemIcon|Fishing Skillcape|notext=true}}<br />
|- class="headerRow-2"<br />
! With {{ItemIcon|Fishing Skillcape|notext=true}}<br />
! Without {{ItemIcon|Fishing Skillcape|notext=true}}<br />
! With {{Skill|Summoning|notext=true}}<br />
! Without {{Skill|Summoning|notext=true}}<br />
! With {{Skill|Summoning|notext=true}}<br />
! Without {{Skill|Summoning|notext=true}}<br />
|-<br />
| {{ItemIcon|Raw Magic Fish}}<br />
| data-sort-value="80"| {{SkillReq|Fishing|80}}<br/>{{ItemIcon|Message in a Bottle}}<br />
| data-sort-value="960"| {{GP|960}}<br />
| data-sort-value="3540"| {{ItemIcon|Raw Magic Fish|qty=3540|notext=true}}<br />
| data-sort-value="1770"| {{ItemIcon|Raw Magic Fish|qty=1770|notext=true}}<br />
| data-sort-value="3413486" | {{GP|3413}}k<br />
| data-sort-value="3397851" | {{GP|3398}}k<br />
| data-sort-value="1714560" | {{GP|1715}}k<br />
| data-sort-value="1698926" | {{GP|1699}}k<br />
|-<br />
| {{ItemIcon|Raw Whale}}<br />
| data-sort-value="95"| {{SkillReq|Fishing|95}}<br />
| data-sort-value="750"| {{GP|750}}<br />
| data-sort-value="4470"| {{ItemIcon|Raw Whale|qty=4470|notext=true}}<br />
| data-sort-value="2235"| {{ItemIcon|Raw Whale|qty=2235|notext=true}}<br />
| data-sort-value="4421829" | {{GP|4422}}k<br />
| data-sort-value="3353143" | {{GP|3353}}k<br />
| data-sort-value="2745257" | {{GP|2745}}k<br />
| data-sort-value="1676571" | {{GP|1677}}k<br />
|-<br />
| {{ItemIcon|Raw Manta Ray}}<br />
| data-sort-value="85"| {{SkillReq|Fishing|85}}<br />
| data-sort-value="650"| {{GP|650}}<br />
| data-sort-value="4510"| {{ItemIcon|Raw Manta Ray|qty=4510|notext=true}}<br />
| data-sort-value="2255"| {{ItemIcon|Raw Manta Ray|qty=2255|notext=true}}<br />
| data-sort-value="3804953" | {{GP|3805}}k<br />
| data-sort-value="2931699" | {{GP|2932}}k<br />
| data-sort-value="2339104" | {{GP|2339}}k<br />
| data-sort-value="1465849" | {{GP|1466}}k<br />
|-<br />
| {{ItemIcon|Raw Shark}}<br />
| data-sort-value="70"| {{SkillReq|Fishing|70}}<br />
| data-sort-value="270"| {{GP|270}}<br />
| data-sort-value="7112"|{{ItemIcon|Raw Shark|qty=7112|notext=true}}<br />
| data-sort-value="3556"|{{ItemIcon|Raw Shark|qty=3556|notext=true}}<br />
| data-sort-value="2480727" | {{GP|2481}}k<br />
| data-sort-value="1920436" | {{GP|1920}}k<br />
| data-sort-value="1520509" | {{GP|1521}}k<br />
| data-sort-value="960218" | {{GP|960}}k<br />
|}<br />
<br />
=== Sources ===<br />
https://docs.google.com/spreadsheets/d/1jcvrx3VvE50eT5d6k7oSX6RnDME85IXC0jgLJ1quyVQ/edit?usp=sharing<br />
<br />
== Mining with Gem Gloves (470k/hr usual, 1350k/hr max) ==<br />
{{OldStrategy|1.0.2}}<br />
==== Requirements ====<br />
* {{GP|500000}} to purchase {{ItemIcon|Gem Gloves}}.<br />
==== Improves GP Rate ====<br />
<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore <br />
|-<br />
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)<br />
|-<br />
| {{MasteryReq|Adamantite Ore|99}}/{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}} || +10% chance to gain double resources<br />
|-<br />
| {{ItemIcon|Ring of Wealth}} || +7% chance to gain double resources<br />
|-<br />
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action<br />
|-<br />
| {{Icon|Terra|type=constellation}} || Up to +15% Chance to Double Items in Mining and +15% Chance to receive gems or +15% chance to do zero damage<br />
|-<br />
| {{ItemIcon|Perfect Swing Potion IV}} || +80% Chance to deal no Damage to a Mining Node <br />
|-<br />
| {{ItemIcon|Miner's Helmet}} || +3% Chance to deal no Damage to a Mining Node <br />
|-<br />
| {{ItemIcon|Merchant's Permit}} || Gem Gloves only cost 450 instead of 500k<br />
|-<br />
| [[Mining#Mastery Pool Checkpoints|25% Mining Mastery Pool Checkpoint]] || Reduced Ore respawn time by 10% <br />
|-<br />
| [[Mining#Mastery Pool Checkpoints|50% Mining Mastery Pool Checkpoint]] || Reduce Mining interval by 0.2s<br />
|-<br />
| [[Mining#Mastery Pool Checkpoints|95% Mining Mastery Pool Checkpoint]] || All Rocks gain +10 Maximum HP<br />
|-<br />
| {{PetIcon|Cool Rock}} || +5 Mining Node HP<br />
|}<br />
<br />
==== Method ====<br />
This method is recommended to use if you play {{Icon|Adventure}} and there's no better money-making method at hand. <br />
<br />
# Buy {{ItemIcon|Gem Gloves}},<br />
# Mine {{ItemIcon|Adamantite Ore}} or anything below it until you unlock it,<br />
# Sell gems and ores that you got.<br />
<br />
The method relies on the {{ItemIcon|Gem Gloves}} that increase the gems drop chance to 100% when mining anything but the {{ItemIcon|Rune Essence}}. The average value of a [[Mining#Gems|Gem]] is {{GP|381.25}}, while a single charge of the Gem Gloves costs only {{GP|250}}. Thus {{GP|131.25}} of profit is earned per mining action from gems.<br />
<br />
With the {{UpgradeIcon|Dragon Pickaxe}} and {{MasteryReq|Adamantite Ore|50}}, you will get around {{GP|470000}} per hour.<br />
<br />
A fully juiced setup with the {{ItemIcon|Dragonite Ore}} will give around {{GP|1350000}} per hour.<br><br />
Please note that this setup already includes the {{UpgradeIcon|Master of Nature}} which is unlocked after beating the {{ZoneIcon|Earth God Dungeon}}. This upgrade is quite essential to reach GP rates this high. Players at this point have probably already better money making methods at hand.<br />
Without the {{UpgradeIcon|Master of Nature}} upgrade and only {{ItemIcon|Perfect Swing Potion III}} the GP rate already drops to {{GP|787000}}.<br><br />
The calculation does not include any {{Skill|Astrology}} modifiers.<br />
<br />
{{SpoilerBox|text=<br />
The results were calculated with the [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Melvor Idle Rate and Resource Calculator]] created by Kidbiz20#2026.<br />
To check your own setup, do the following:<br />
# Copy the spreadsheet to your Google Drive.<br />
# On the Equipment tab, specify for Mining that you wear Gem Gloves.<br />
# On the Mining tab, set Current Experience to unlock the ores, Ores masteries, and other things that you have.<br />
# Specify any additional things in the sheet if you want to, like pets and so on.<br />
# You should see your gains in the kGP/h column of the Mining tab.<br />
|title=Details|color=default}}<br />
<br />
== Fletching Dragon Javelins with Alt Magic (Max 18,265k/hr) ==<br />
{{OldStrategy|1.0.2}}<br />
==== Requirements ====<br />
* {{SkillReq|Woodcutting|90}}<br />
* {{SkillReq|Mining|95}}, 271 Mining Mastery levels in total<br />
* {{SkillReq|Smithing|93}}<br />
* {{SkillReq|Fletching|92}}<br />
* {{SkillReq|Runecrafting|80}}<br />
* {{SkillReq|Magic|95}}<br />
<br />
==== Improves GP Rate ====<br />
===== Woodcutting =====<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| {{UpgradeIcon|Dragon Axe}} || -50% cut time<br />
|- <br />
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time)<br />
|-<br />
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time)<br />
|-<br />
| {{MasteryReq|Redwood Logs|99}}<br> {{MasteryReq|Yew Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -80% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action<br />
|-<br />
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting <br />
|-<br />
| {{ItemIcon|Lumberjack's Top}} || +2% Bird Nest drop rate<br />
|-<br />
| [[Woodcutting#Mastery Pool Checkpoints|25% Woodcutting Mastery Pool Checkpoint]] || +5% increased chance to receive double Logs per action<br />
|-<br />
| [[Woodcutting#Mastery Pool Checkpoints|50% Woodcutting Mastery Pool Checkpoint]] || All Logs sell for +50% GP Value<br />
|-<br />
| [[Woodcutting#Mastery Pool Checkpoints|95% Woodcutting Mastery Pool Checkpoint]] || When you receive a Birds Nest, always receive a base minimum of 2.<br />
|-<br />
| {{PetIcon|Beavis}} || +5% Chance to Double Items in Woodcutting<br />
|-<br />
| {{UpgradeIcon|Multi-Tree}} || cut 2 different trees simultaneously<br />
|-<br />
| {{MasteryReq|Deedree|type=constellation|99}} || +15% Chance to Double Items In Woodcutting and +15% Chance for Bird Nests to drop in Woodcutting<br />
|}<br />
<br />
===== Mining =====<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| {{UpgradeIcon|Dragon Pickaxe}} || -50% Mining Time, +7% Chance of obtaining 2 ore <br />
|-<br />
| {{UpgradeIcon|Master of Nature}} || -15% Base Mining Interval (additive with Dragon Pickaxe to a total of -65% Mining Time)<br />
|-<br />
| {{MasteryReq|Rune Essence|99}}<br>{{MasteryReq|Dragonite Ore|99}}<br>{{MasteryReq|Dragonite Ore|99}} || +15% Chance of obtaining 2 ore<br />
|-<br />
| {{ItemIcon|Mining Skillcape}} || +1 Coal Ore per Action<br />
|-<br />
| {{ItemIcon|Miner's Helmet}} || +3% Chance to deal no Damage to a Mining Node <br />
|-<br />
| [[Mining#Mastery Pool Checkpoints|25% Mining Mastery Pool Checkpoint]] || Reduced Ore respawn time by 10% <br />
|-<br />
| [[Mining#Mastery Pool Checkpoints|50% Mining Mastery Pool Checkpoint]] || Reduce Mining interval by 0.2s<br />
|-<br />
| [[Mining#Mastery Pool Checkpoints|95% Mining Mastery Pool Checkpoint]] || All Rocks gain +10 Maximum HP<br />
|-<br />
| {{PetIcon|Cool Rock}} || +5 Mining Node HP<br />
|-<br />
| {{ItemIcon|Perfect Swing Potion IV}} || +80% Chance to deal no Damage to a Mining Node <br />
|-<br />
| {{MasteryReq|Terra|type=constellation|99}} || +15% Chance to Double Items in Mining and +15% Chance to deal no Damage to a mining Node<br />
|-<br />
| {{ItemIcon|Merchant's Permit}} || permanent 10% discount on all skill gloves<br />
|-<br />
| preferably {{ItemIcon|Mining Gloves}} || Collect 2x ore when worn<br />
|}<br />
<br />
===== Runecrafting =====<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| {{ItemIcon|Runecrafting Skillcape}} || +35% Chance to Preserve Resources in Runecrafting<br />
|-<br />
| {{MasteryReq|Lava Rune|99}}<br>{{MasteryReq|Spirit Rune|99}} || 11 Runes Produced per Runecraft<br />
|-<br />
| [[Runecrafting#Mastery Pool Checkpoints|50% Runecrafting Mastery Pool Checkpoint]] || +10% resource preservation chance for Runecrafting<br />
|-<br />
| [[Runecrafting#Mastery Pool Checkpoints|95% Runecrafting Mastery Pool Checkpoint]] || Grants an extra 5 Runes per craft <br />
|-<br />
| {{UpgradeIcon|Expanded Knowledge}} || -15% Base Runecrafting Interval<br />
|-<br />
| {{PetIcon|Gunter}} || +10% Chance to Preserve Resources in Runecrafting <br />
|}<br />
<br />
===== Alt. Magic =====<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| {{ItemIcon|Nature's Call Staff}} || Reduces the Nature Rune cost of spells by 1<br />
|-<br />
| {{ItemIcon|Magic Skillcape}} || doubles the Effect of the {{ItemIcon|Nature's Call Staff}}<br />
|-<br />
| {{ItemIcon|Ring of Wealth}} || +7% Chance to Double Items Globally<br />
|-<br />
| {{PetIcon|Salem}} || +5% Rune Preservation<br />
|-<br />
| {{PetIcon|Jelly Jim}} || +2% Rune Preservation <br />
|-<br />
| {{ItemIcon|Amulet of Incantation}} || -0.2s Magic Interval<br>+10% Rune Preservation for Alt. Magic Spells <br />
|-<br />
| {{MasteryReq|Arachi|type=constellation|99}} || +15% Chance to Double Items in Runecrafting and +15% Rune Preservation for Alt. Magic Spells<br />
|}<br />
<br />
===== Smithing =====<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| {{MasteryReq|Dragon Javelin Heads|99}} || +30% Chance to preserve Resources, +35% Chance to double Items<br />
|-<br />
| [[Smithing#Mastery Pool Checkpoints|25% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources<br />
|-<br />
| [[Smithing#Mastery Pool Checkpoints|50% Smithing Mastery Pool Checkpoint]] || +5% Chance to preserve Resources<br />
|-<br />
| [[Smithing#Mastery Pool Checkpoints|95% Smithing Mastery Pool Checkpoint]] || +10% Chance to double Items<br />
|-<br />
| {{UpgradeIcon|Art of Control}} || -15% Base Smithing Interval<br />
|-<br />
| {{PetIcon|Puff, the Baby Dragon}} || +10% Chance to preserve Resources<br />
|-<br />
| {{MasteryReq|Iridan|type=constellation|99}} || +15% Chance to Double Items in Smithing and -15% Smithing Interval<br />
|}<br />
<br />
===== Fletching =====<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| {{ItemIcon|Fletching Skillcape}} || x2 Items received from Fletching<br />
|-<br />
| [[Fletching#Mastery Pool Checkpoints|25% Fletching Mastery Pool Checkpoint]] || Produce 1 extra Javelin per Fletch (Applied to base quantity) <br />
|-<br />
| [[Fletching#Mastery Pool Checkpoints|95% Fletching Mastery Pool Checkpoint]] || Reduce Fletching Interval by 0.2s <br />
|-<br />
| {{MasteryReq|Dragon Javelin|99}} || +24.8% chance to preserve resources. <br />
|-<br />
| {{ItemIcon|Skilled Fletching Potion IV}} || +25% Chance to Double Items in Fletching <br />
|-<br />
| {{UpgradeIcon|Perpetual Haste}} || -15% Fletching Interval<br />
|-<br />
| {{PetIcon|Quill}} || -0.2s Fletching Interval<br />
|-<br />
| {{MasteryReq|Syllia|type=constellation|80}} || +15% Chance to Double Items in Fletching<br />
|}<br />
<br />
===== Other =====<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| {{ItemIcon|Aorpheats Signet Ring}} affects all skills above || +10% Chance to Double Items Globally <br />
|-<br />
| {{PetIcon|Aquarias}} affects all skills above || +1% Chance to Double Items Globally<br />
|-<br />
| {{ItemIcon|Clue Chasers Insignia}} affects all skills above except {{Skill|Alternative Magic}} || 10% increased chance to receive Global Rare Items, Mastery Tokens, Bird Nests from Woodcutting, Gems from Mining, and Coal from Firemaking. <br />
|-<br />
| {{ItemIcon|Crown of Rhaelyx}} affects all skills above except {{Skill|Alternative Magic}} || +10% chance to preserve resources in non-combat skills (Does not work with Alt. Magic).<br />
|-<br />
| {{SkillReq|Agility|99}} obstacles about resource preservation and pillar || build cost reduction and half debuffs<br />
|-<br />
| {{ItemIcon|Herblore Skillcape}} || x2 Items received from Herblore<br />
|-<br />
| {{PetIcon|Gronk}} || +2% Chance to Double Items in Herblore <br />
|-<br />
| {{MasteryReq|Qimican|type=constellation|99}} || +15% Chance to Double Items in Herblore and +15% Chance to preserve potion Charges<br />
|}<br />
<br />
==== Method ====<br />
The following setup will maximize total profits when all things are considered, note that a lot of the optional improvements marginally contribute to the final GP rate.<br />
<br />
* Equip the following:<br />
** {{ItemIcon|Miner's Helmet}}<br />
** {{ItemIcon|Clue Chasers Insignia}}<br />
** {{ItemIcon|Maximum Skillcape}} (or {{ItemIcon|Mining Skillcape}} when {{Skill|Mining}}, {{ItemIcon|Woodcutting Skillcape}} when {{Skill|Woodcutting}}, {{ItemIcon|Runecrafting Skillcape}} when {{Skill|Runecrafting}}, {{ItemIcon|Magic Skillcape}} when performing {{Skill|Alt. Magic}} and {{ItemIcon|Fletching Skillcape}} when {{Skill|Fletching}})<br />
** {{ItemIcon|Mining Gloves}}<br />
** {{ItemIcon|Lumberjack's Top}}<br />
** {{ItemIcon|Aorpheats Signet Ring}}<br />
** {{ItemIcon|Ring of Wealth}} on passive slot<br />
** {{ItemIcon|Bird Nest Potion IV}} on {{Skill|Woodcutting}}<br />
** {{ItemIcon|Elemental Potion IV}} on {{Skill|Runecrafting}}<br />
** {{ItemIcon|Perfect Swing Potion IV}} on {{Skill|Mining}}<br />
** {{ItemIcon|Skilled Fletching Potion IV}} on {{Skill|Fletching}}<br />
** {{ItemIcon|Nature's Call Staff}}<br />
** {{Skill|Agility}} Obstacle 6: Tree Hop<br />
** {{Skill|Agility}} Obstacle 9: Ice Jump<br />
** {{Skill|Agility}} Obstacle 10: Lava Waterfall Dodge<br />
** {{Skill|Agility}} Pillar: Pillar of Generosity<br />
<br />
'''for every hour of fletching intended''':<br />
* {{Skill|Woodcutting}}<br />
** Change {{Skill|Agility}} Obstacle 3 to Stepping Stones to get another -6% Woodcutting Interval (Min cost {{GP|75000}}, {{ItemIcon|Willow Logs|qty=15}} and {{ItemIcon|Teak Logs|qty=15}})<br />
** Change {{Skill|Agility}} Obstacle 5 to Rock Climb to get +5% Chance to Double Items in Woodcutting and Mining (Min cost {{GP|250000}}, {{ItemIcon|Teak Logs|qty=25}}, {{ItemIcon|Coal Ore|qty=25}} and {{ItemIcon|Onion Seeds|qty=25}})<br />
** Cut {{ItemIcon|Redwood Logs|qty=2509}} and {{ItemIcon|Yew Logs}}<br />
* {{Skill|Mining}}<br />
** Mine {{ItemIcon|Rune Essence|qty=12}}, {{ItemIcon|Dragonite Ore|qty=48}} and {{ItemIcon|Runite Ore|qty=96}}<br />
* {{Skill|Runecrafting}}<br />
** Runecraft {{ItemIcon|Spirit Rune|qty=76}} and {{ItemIcon|Lava Rune|qty=179}}<br />
<br />
*{{Skill|Alt. Magic}}<br />
** Equip {{ItemIcon|Amulet of Incantation}}<br />
** Change {{Skill|Agility}} Obstacle 4 to Cave Climb to get +5% Rune Preservation (Min cost {{GP|125000}}, {{ItemIcon|Air Rune|qty=25}}, {{ItemIcon|Earth Rune|qty=25}} and {{ItemIcon|Iron Bar|qty=13}})<br />
** Cast {{Icon|Superheat|Superheat IV}} to create {{ItemIcon|Dragonite Bar|qty=178|Draonite Bars}}<br />
<br />
* {{Skill|Smithing}}<br />
** Equip {{ItemIcon|Clue Chasers Insignia}}<br />
** Change {{Skill|Agility}} Obstacle 3 to Pipe Balance to get +10 Mining Node HP and +3% Chance to Preserve Resources in Skills (Min cost {{GP|75000}}, {{ItemIcon|Iron Ore|qty=15}} and {{ItemIcon|Tin Ore|qty=15}})<br />
** Change {{Skill|Agility}} Obstacle 4 to Coal Stones to get +3% Chance to Preserve Resources in Skills (Min cost {{GP|125000}}, {{ItemIcon|Tomato Seeds|qty=5}} and {{ItemIcon|Salmon|qty=25}})<br />
** Change {{Skill|Agility}} Obstacle 5 to Mountain Climb to get rid of the -10% Chance to Preserve Resources in Skills from Rock Climb (Min cost {{GP|250000}} and {{ItemIcon|Bones|qty=50}})<br />
** Smith {{ItemIcon|Dragon Javelin Heads|qty=4182}}<br />
<br />
* {{Skill|Fletching}}<br />
** Charge your {{ItemIcon|Mysterious Stone|Mysterious Stones}}<br />
** Fletch {{ItemIcon|Dragon Javelin|Dragon Javelins}} until you run out of resources<br />
<br />
It is recommended to fletch for many hours at a time as to minimize the cost of switching between agility obstacles<br />
<br />
====Ratios====<br />
For each hour of Fletching you'll need to spend (on average):<br />
* 00:01s mining {{ItemIcon|Rune Essence}}<br />
* 00:11.5s mining {{ItemIcon|Dragonite Ore}}<br />
* 00:23s mining {{ItemIcon|Runite Ore}}<br />
* 00:27s runecrafting {{ItemIcon|Spirit Rune}}<br />
* 01:04s runecrafting {{ItemIcon|Lava Rune}}<br />
* 01:21s Superheat IV'ing {{ItemIcon|Dragonite Bar}}<br />
* 37:16s Woodcutting {{ItemIcon|Redwood Logs}} and {{ItemIcon|Yew Logs}}<br />
* 09:38s Smithing {{ItemIcon|Dragon Javelin Heads}}<br />
<br />
and it'll generate 50,297 Dragon Javelins, selling for 32,693,142 GP and leave as byproducts:<br />
* 8.09 {{ItemIcon|Mastery Token (Fletching)}}<br />
* 2.60 {{ItemIcon|Mastery Token (Smithing)}}<br />
* 0.70 {{ItemIcon|Mastery Token (Woodcutting)}}<br />
* 0.02 {{ItemIcon|Mastery Token (Runecrafting)}}<br />
* 0.03 {{ItemIcon|Mastery Token (Mining)}}<br />
* 0.12 {{ItemIcon|Circlet of Rhaelyx}}<br />
* 0.30 {{ItemIcon|Jewel of Rhaelyx}}<br />
* 1.06 {{ItemIcon|Mysterious Stone}}<br />
* 40.71 {{ItemIcon|Coal Ore}}<br />
* 1351 {{ItemIcon|Bird Nest}}<br />
* 2330 {{ItemIcon|Yew Logs}}<br />
<br />
and consume:<br />
* 2.57 {{ItemIcon|Charge Stone of Rhaelyx}}<br />
* 0.08 {{ItemIcon|Mining Gloves}}<br />
* 0.39 {{ItemIcon|Perfect Swing Potion IV}}<br />
* 0.64 {{ItemIcon|Elemental Potion IV}}<br />
<br />
It is recommended to combine {{ItemIcon|Circlet of Rhaelyx}} and {{ItemIcon|Jewel of Rhaelyx}} into {{ItemIcon|Crown of Rhaelyx|Crowns of Rhaelyx}} and selling them using Item Alchemy III and GP boosting items, this will add (per hour of fletching) 0.02 seconds to sell crowns and 0.04 seconds to sell the leftover {{ItemIcon|Jewel of Rhaelyx|Jewels of Rhaelyx}}, with the profit from that and selling the other leftover elements normally you'll end up with a maximum possible output of {{GP|18265154}} per hour all things considered.<br />
<br />
<!--<br />
<br />
Old methods commented out until they are able to be updated<br />
<br />
== Smithing Dragon Platebodies (Max 2117k/hr) ==<br />
{{OldStrategy|0.14}}<br />
==== Requirements ====<br />
* {{SkillReq|Mining|99}}<br />
* {{SkillReq|Smithing|99}}<br />
* {{ItemIcon|Mining Skillcape}}<br />
* {{ItemIcon|Smithing Skillcape}}<br />
* [[Dragon Pickaxe]]<br />
* 500k GP to purchase {{ItemIcon|Gem Gloves}}<br />
<br />
==== Improves GP Rate ====<br />
* Making [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] more than doubles their value. This requires:<br />
** Level 99 [[Herblore]]<br />
** Level 80 [[Farming]]<br />
* [[Aorpheats Signet Ring]] for a 10% chance to double ore, bar, platebody, and potion gains<br />
* [[Herblore#Skill Potions|Perfect Swing Potions]] to increase the idle rate that ore can be mined at.<br />
** Level 53 [[Herblore]]<br />
** Level 50 [[Farming]]<br />
* Increasing [[Mastery]] Level of items provide additional resource-saving and doubling benefits.<br />
==== Method ====<br />
# Gather [[Dragonite Ore]], [[Runite Ore]] and [[Coal Ore]] in a 1:2:6 ratio. This should be done wearing the [[Mining Skillcape]]. Depending on [[Mastery]] Levels and whether or not [[Herblore#Combat Potions|Diamond Luck Potions]] are being made, either [[Gem Gloves]] or [[Mining Gloves]] should be worn.<br />
# Make [[Dragonite Bar|Dragonite Bars]] while wearing the [[Smithing Skillcape]].<br />
# Make [[Dragon Platebody|Dragon Platebodies]]<br />
# Make the [[Diamond|diamonds]] into [[Herblore#Combat Potions|Diamond Luck Potions]] with the [[Herblore Skillcape]] if possible.<br />
# Sell the [[Mining#Gems|Gems]], [[Herblore#Combat Potions|Diamond Luck Potions]] and [[Dragon Platebody|Dragon Platebodies]] for profit<br />
<br />
==== GP Rates with different Equipment and Mastery ====<br />
The mastery in the tables below assume that every item has that mastery level. Note that the time to gather the ingredients for and make [[Herblore#Skill Potions|Perfect Swing Potions]] has not been included in the calculation due to it being negligible. It is also assumed that the [[Barrentoe Herb|Barrentoe Herbs]] for creating [[Herblore#Combat Potions|Diamond Luck Potions]] is grown concurrently during the money-making method, and do not add additional time.<br />
<br />
{|class="wikitable"<br />
|-<br />
!colspan="8"|Equipment<br />
|- style="text-align:right;"<br />
!Gloves<br />
|Mining<br />
|Gem<br />
|Mining<br />
|Gem<br />
|Gem<br />
|Gem<br />
|Gem<br />
|- style="text-align:right;"<br />
!Signet Ring<br />
|No<br />
|No<br />
|Yes<br />
|Yes<br />
|No<br />
|Yes<br />
|Yes<br />
|- style="text-align:right;"<br />
!Make Diamond Luck<br />
|No<br />
|No<br />
|No<br />
|No<br />
|Yes<br />
|Yes<br />
|Yes<br />
|- style="text-align:right;"<br />
!Perfect Swing<br />
|No<br />
|No<br />
|No<br />
|No<br />
|No<br />
|No<br />
|Tier 4<br />
|-<br />
!Mastery<br />
!colspan="7"|GP Per Hour<br />
|- style="text-align:right;"<br />
|1||35,053||92,850||61,748||109,548||143,643||168,705||470,490<br />
|- style="text-align:right;"<br />
|10||99,836||203,815||157,843||240,733||303,798||355,771||700,881<br />
|- style="text-align:right;"<br />
|20||185,162||308,001||272,655||364,947||450,083||526,414||853,812<br />
|- style="text-align:right;"<br />
|30||277,900||404,524||393,769||481,140||572,598||670,720||979,278<br />
|- style="text-align:right;"<br />
|40||405,089||513,805||553,085||614,290||718,743||842,954||1,137,911<br />
|- style="text-align:right;"<br />
|50||526,119||617,919||705,407||741,425||839,503||987,252||1,270,966<br />
|- style="text-align:right;"<br />
|60||717,626||767,405||938,896||924,779||992,359||1,172,130||1,442,452<br />
|- style="text-align:right;"<br />
|70||874,577||894,775||1,132,811||1,080,840||1,156,265||1,366,490||1,637,861<br />
|- style="text-align:right;"<br />
|80||1,165,196||1,122,613||1,480,715||1,358,751||1,375,280||1,631,844||1,895,516<br />
|- style="text-align:right;"<br />
|90||1,368,183||1,286,852||1,727,857||1,559,149||1,545,851||1,837,532||2,099,939<br />
|- style="text-align:right;"<br />
|99||1,382,560||1,306,346||1,744,793||1,581,345||1,577,716||1,872,574||2,117,292<br />
|}<br />
<br />
==== Calculating the GP Rate ====<br />
The GP rate can be calculated by finding the profit of completing a single platebody action and dividing by the time to complete the action and gather/craft all sub-components.<br />
<br />
{{Main|Reference=Math:Dragon_Platebodies}}<br />
<br />
<br />
== Fletching Magic Longbows (Max 975k/hr) ==<br />
{{OldStrategy|0.14}}<br />
==== Requirements ====<br />
* Level 99 [[Woodcutting]]<br />
* Level 99 [[Fletching]]<br />
* [[Dragon Axe]] Upgrade<br />
* [[Multi-Tree]] Upgrade<br />
* [[Woodcutting Skillcape]]<br />
* [[Fletching Skillcape]]<br />
* (Optional) [[Aorpheats Signet Ring]]<br />
* (Optional) [[Skilled Fletching Potion IV]]<br />
==== Method ====<br />
By utilizing the output doubling of the [[Fletching Skillcape]], the value of [[Magic Logs|magic logs]] can be more than quadrupled; it is doubled once making unstrung bows, and another time making strung bows. Profits can be further increased by using [[Skilled Fletching Potion IV]] and [[Aorpheats Signet Ring]]. To calculate the maximum [[GP]] per hour, 99 mastery level will be assumed. The entire process is as follows:<br />
# Cut [[Yew Logs|yew logs]] and [[Magic Logs|magic logs]] simultaneously while wearing the [[Woodcutting Skillcape]]. The yew logs should be sold.<br />
# Fletch the magic logs into [[Magic Longbow (u)]] while wearing the [[Fletching Skillcape]].<br />
# Purchase [[Bowstring|bowstrings]] from the [[Shop]] and fletch the unstrung bows into [[Magic Longbow]].<br />
# Sell the longbows for profit.<br />
Without using [[Aorpheats Signet Ring]] and [[Skilled Fletching Potion IV]] profits are around 624k/hr, however, using the ring and potion increases profits by 351k/hr.<br />
<br />
--><br />
<br />
==Woodcutting==<br />
{{OldStrategy|1.0.2}}<br />
==== Improves GP Rate ====<br />
{| class="wikitable"<br />
! Name<br />
! Effect<br />
|-<br />
| {{UpgradeIcon|Dragon Axe}} || -50% cut time<br />
|- <br />
| {{ItemIcon|Woodcutting Skillcape}} || -15% Base Woodcutting Interval (additive with the bonuses above a total of -65% cut time)<br />
|-<br />
| {{UpgradeIcon|Master of Nature}} || -15% Base Woodcutting Interval (additive with the bonuses above to a total of -80% cut time)<br />
|-<br />
| {{Skill|Agility|Stepping Stones}} || -6% Base Woodcutting Interval (additive with the bonuses above to a total of -86% cut time)<br />
|-<br />
| {{Skill|Agility|Rock Climb}} || +5% Chance to Double Items in Woodcutting<br />
|-<br />
| {{MasteryReq|Magic Logs|99}} || Decreased cut interval by 0.2s for this Tree (on top of the -86% cut time from above modifiers)<br> +45% chance to receive 2x Logs per action<br />
|-<br />
| {{ItemIcon|Bird Nest Potion IV}} || +30% Chance for [[Bird Nest]]s to drop in Woodcutting <br />
|-<br />
| {{ItemIcon|Clue Chasers Insignia}} || 10% increased chance to receive [[Bird Nest]]s from Woodcutting<br />
|-<br />
| {{ItemIcon|Aorpheat's Signet Ring}} || +10% chance to gain double resources<br />
|-<br />
| {{ItemIcon|Ring of Wealth}} || +7% chance to gain double resources<br />
|-<br />
| {{UpgradeIcon|Multi-Tree}} || cut 2 different trees in Woodcutting simultaneously<br />
|-<br />
| {{ItemIcon|Lumberjack's Top}} || +2% Bird Nest drop rate<br />
|-<br />
| {{PetIcon|Beavis}} || +5% Chance to Double Items in Woodcutting<br />
|-<br />
| [[Woodcutting#Mastery Pool Checkpoints|25% Woodcutting Mastery Pool Checkpoint]] || +5% increased chance to receive double Logs per action<br />
|-<br />
| [[Woodcutting#Mastery Pool Checkpoints|50% Woodcutting Mastery Pool Checkpoint]] || All Logs sell for +50% GP Value<br />
|-<br />
| [[Woodcutting#Mastery Pool Checkpoints|95% Woodcutting Mastery Pool Checkpoint]] || When you receive a Birds Nest, always receive a base minimum of 2.<br />
|-<br />
| {{Icon|Deedree|type=constellation}} || Up to +15% Chance to Double Items in Woodcutting and up to +15% Bird Nest drop rate<br />
|-<br />
| {{ItemIcon|Ent}} || +10% Chance to gain +1 additional resource in Woodcutting. Cannot be doubled<br />
|}<br />
<br />
=== Chopping Magic and Mahogany Logs (Max {{GP|1,324}}k/hr) ===<br />
==== Requirements ====<br />
* {{SkillReq|Woodcutting|75}}<br />
==== Method ====<br />
Simply cut down {{ItemIcon|Magic Logs}} and {{ItemIcon|Mahogany Logs}} log and sell the logs and {{ItemIcon|Bird Nest}} for profit.<br />
<br />
==== Expected Resources Per Hour ====<br />
The maximum rates assume {{UpgradeIcon|Dragon Axe}}, {{UpgradeIcon|Multi-Tree}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Clue Chasers Insignia}}, {{PetIcon|Beavis}}, {{UpgradeIcon|Master of Nature}}, {{ItemIcon|Woodcutting Skillcape}}, 95% Woodcutting Mastery Pool Checkpoint and 99 log mastery. <br />
{{ItemIcon|Bird Nest}}s are only provided once per action.<br />
<br />
This yields about {{ItemIcon|Normal Logs|qty=15750|notext=true}}, {{ItemIcon|Bird Nest|qty=8|notext=true}} worth {{GP|3,375}}k<br />
<br />
{{Icon|Deedree|type=constellation}} can increase the profit even further, but probably not significantly.<br />
<br />
{{Skill|Agility}} Obstacles have not been included in the calculation, as the Spreadsheet does not support them.<br />
<br />
{{SpoilerBox|text=<br />
The results were calculated with the [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Melvor Idle Rate and Resource Calculator]] created by Kidbiz20#2026.<br />
To check your own setup, do the following:<br />
# Copy the spreadsheet to your Google Drive.<br />
# Specify your Equipment on the Equipment tab.<br />
# On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.<br />
# Specify any additional things in the sheet if you want to, like pets and so on.<br />
# You should see your gains in the kGP/h column of the Woodcutting tab.<br />
|title=Details|color=default}}<br />
<br />
=== Chopping Logs With Bird Nests Potions (Max ~{{GP|5000}}k/hr) ===<br />
==== Requirements ====<br />
* {{SkillReq|Woodcutting|10}}<br />
* {{SkillReq|Herblore|1}}<br />
<br />
Please note: Although the requirements seem low, using {{ItemIcon|Bird Nest Potion IV}} and minimum action time ({{UpgradeIcon|Dragon Axe}}, {{ItemIcon|Woodcutting Skillcape}} and {{UpgradeIcon|Master of Nature}} god upgrade) are advised or else the GP rate drops significantly.<br />
<br />
==== Method ====<br />
Cut down {{ItemIcon|Normal Logs}} and sell the logs and {{ItemIcon|Bird Nest|Bird Nests}} for profit. A portion of the nests can be opened for {{ItemIcon|Potato Seeds}} to make more potions.<br />
<br />
==== Expected Resources Per Hour ====<br />
The maximum rates assume {{UpgradeIcon|Dragon Axe}}, {{UpgradeIcon|Multi-Tree}}, {{ItemIcon|Aorpheat's Signet Ring}}, {{ItemIcon|Clue Chasers Insignia}}, {{PetIcon|Beavis}}, {{UpgradeIcon|Master of Nature}}, {{ItemIcon|Woodcutting Skillcape}}, 95% Woodcutting Mastery Pool Checkpoint and {{MasteryReq|Normal Logs|99}}, {{ItemIcon|Bird Nest Potion IV}} and {{ItemIcon|Ent}} + {{ItemIcon|Bear}} Synergy active.<br />
<br />
This yields about {{ItemIcon|Normal Logs|qty=15750|notext=true}} and {{ItemIcon|Bird Nest|qty=9080|notext=true}} worth {{GP|3,375}}k<br />
<br />
{{Icon|Deedree|type=constellation}} can increase the profit even further to approximately {{GP|5,000}}k more when using +15% Bird Nest drop rate Unique Modifiers<br />
<br />
{{Skill|Agility}} Obstacles have not been included in the calculation, as the Spreadsheet does not support them. But at least Obstacle 3: Stepping Stones probably has a serious effect.<br />
<br />
{{SpoilerBox|text=<br />
The results were calculated with the [[Spreadsheets_and_Theorycrafting#List_of_Spreadsheets|Melvor Idle Rate and Resource Calculator]] created by Kidbiz20#2026.<br />
To check your own setup, do the following:<br />
# Copy the spreadsheet to your Google Drive.<br />
# Specify your Equipment on the Equipment tab.<br />
# On the Woodcutting tab, set Current Experience to unlock the Trees, Tree masteries, and other things that you have.<br />
# Specify any additional things in the sheet if you want to, like pets and so on.<br />
# You should see your gains in the kGP/h column of the Woodcutting tab.<br />
|title=Details|color=default}}<br />
<br />
== Combat ==<br />
{{OldStrategy|0.18}}<br />
Combat can yield some of the highest GP rates in the game. {{Skill|Magic}} is the most profitable, but it can differ based on the gear and skills in your possession. In general, you need a best-in-slot setup of [[Melee]] or {{Skill|Ranged}} and have 99 in relevant combat skills to be on par with level 85 Magic in God Armor.<br />
<br />
The exact rates are difficult to determine, but the best targets are as follows: {{ZoneIcon|Infernal Stronghold}}, {{MonsterIcon|Master Farmer|Master Farmers}}, {{MonsterIcon|Black Dragon|Black Dragons}}.<br />
<br />
The two items that make this method good are {{ItemIcon|Chapeau Noir}} and {{ItemIcon|Aorpheat's Signet Ring}}.<br />
<br />
Calculating the specific GP/hr depends on your stats and gear.<br />
The Combat Simulator in [[Scripting and Extensions]] can help you to calculate the gains for your build.<br />
<br />
One of the most profitable dungeons is the {{ZoneIcon|Infernal Stronghold}} because it drops a lot of pure GP that gets doubled with the {{ItemIcon|Aorpheat's Signet Ring}}. The pure GP gain with the ring is 250,000 per clear. <br />
<br />
It also drops the {{ItemIcon|Infernal Cape}} and the {{ItemIcon|Infernal Core}} that will net you 402,400 additional GP per clear if sold with [[Item Alchemy III]].<br />
<br />
For one clear {{ZoneIcon|Infernal Stronghold}} will yield a total of 250,000 + 402,400 = 652,400 GP per clear.<br />
<br />
Some of the setups are listed below, but it is advised to use The Combat Simulator to check your build. By default, all of the listed setups have {{ItemIcon|Aorpheat's Signet Ring}} in the ring slot with no [[Combat Passive Slot|passive slot]], {{Skill|Prayer}}, or {{Skill|Herblore|Potions}}. <br />
<br />
==== Magic (Max ~12652k/hr)==== <br />
<br />
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}}, <br />
85 {{Skill|Magic}}, using Wind Surge (2,610 runes/hr), 9,5 kills/hr = 6,189,250 gp/hr<br />
<br />
Full {{ItemIcon|Glacia God Platebody|Glacial God Gear}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Fire Imbued Wand}}, {{ItemIcon|Book of Eli}}, <br />
85 {{Skill|Magic}}, using Fire Surge (12,850 runes/hr), 10,5 kills/hr = 6,840,750 gp/hr<br />
<br />
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}}, <br />
85 {{Skill|Magic}}, using Slicing Winds (15,010 runes/hr), 12,93 kills/hr = 8,423,895 gp/hr<br />
<br />
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Air Imbued Wand}}, {{ItemIcon|Book of Eli}}, <br />
99 {{Skill|Magic}}, using Gust (16,900 runes/hr), 15 kills/hr = 9,772,500 gp/hr<br />
<br />
Full {{ItemIcon|Glacia God Platebody|Glacia God Armor}}, {{ItemIcon|Elite Amulet of Magic}}, {{ItemIcon|Skull Cape}}, {{ItemIcon|Ocean Song}}, {{ItemIcon|Book of Eli}}, {{ItemIcon|Warlock Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),<br />
99 {{Skill|Magic}}, using Water Surge (10,380 runes/hr), 19,42 kills/hr = 12,652,130 gp/hr<br />
<br />
The time required to mine and craft runes was not accounted in the calculations above. For instance, the build above uses 10,380 runes. At maxed-out Mining and Runecrafting, it will take around five minutes of mining essence and fifteen minutes of runecrafting. The overall GP rate is then adjusted to 9,5 million gp/hr.<br />
<br />
==== Melee (Max ~8449k/hr)==== <br />
<br />
Full {{ItemIcon|Terran God Platebody|Terran God Gear}}, {{ItemIcon|Amulet of Torture}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Infernal Claw}}, {{ItemIcon|Dragonfire Shield}},<br />
85 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|85 hp}}, 6,57 kills/hr = 4,280,355 gp/hr<br />
<br />
Full {{ItemIcon|Ragnar God Platebody|Ragnar God Gear}}, {{ItemIcon|Amulet of Torture}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Infernal Claw}}, {{ItemIcon|Earth Layered Shield}},<br />
85 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|90 hp}}, 7,63 kills/hr = 4,970,945 gp/hr<br />
<br />
Full {{ItemIcon|Ragnar God Platebody|Ragnar God Gear}}, {{ItemIcon|Fury of the Elemental Zodiacs|FEZ}}, {{ItemIcon|Infernal Cape}}, {{ItemIcon|Tidal Edge}}, {{ItemIcon|Earth Layered Shield}}, {{ItemIcon|Fighter Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),<br />
99 {{Skill|Attack|Melee}} stats, {{Skill|Hitpoints|99 hp}}, 12,97 kills/hr = 8,449,955 gp/hr<br />
<br />
==== Ranged (Max ~8730k/hr)==== <br />
<br />
Full {{ItemIcon|Aeris God Platebody|Aeris God Gear}}, {{ItemIcon|Elite Amulet of Ranged}}, {{ItemIcon|Ancient Crossbow}}, {{ItemIcon|Emerald Bolts}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Infernal Cape}},<br />
85 {{Skill|Ranged}}, {{Skill|Hitpoints|90 hp}}, 7,27 kills/hr = 4,736,405 gp/hr<br />
<br />
Full {{ItemIcon|Aeris God Platebody|Aeris God Gear}}, {{ItemIcon|Deadeye Amulet}}, {{ItemIcon|Shockwave}}, {{ItemIcon|Emerald Bolts}}, {{ItemIcon|Dragonfire Shield}}, {{ItemIcon|Cape of Prat}}, {{ItemIcon|Deadeye Ring}} ({{ItemIcon|Aorpheat's Signet Ring|Signet}} in [[Combat Passive Slot|Passive slot]]),<br />
99 {{Skill|Ranged}}, {{Skill|Hitpoints|99 hp}}, 13,4 kills/hr = 8,730,100 gp/hr<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event/Guide&diff=50681Impending Darkness Event/Guide2022-02-03T05:18:43Z<p>Foxy: /* Setup */ formatting</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.<br />
<br />
==Event Mechanics==<br />
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.<br />
<br />
==Setup==<br />
===Equipment Sets===<br />
You will need to equip each outlined set as you will be switching between equipment sets frequently. <br />
<br />
Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.<br />
<br />
====Slayer Negation Sets====<br />
This is the most important set and is targeted for Unhallowed Wasteland. You can use this set for the remaining slayer areas, but it will be helpful to swap to God Armor for better bonuses once completed.<br />
=====Melee=====<br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Platebody (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Terran God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Tidal Edge}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Terran God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Whetstone}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece <br />
|}<br />
<br />
=====Ranged=====<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Cowl (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Leather Body (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Aeris God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Shockwave}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Jadestone Bolts}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
=====Magic=====<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Glacia God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Ocean Song}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
====God Armor Set====<br />
The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields respectively if you feel comfortable.<br />
=====Melee=====<br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Terran God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Terran God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Terran God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Tidal Edge}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Terran God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Whetstone}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
=====Ranged=====<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Aeris God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Aeris God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Shockwave}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Jadestone Bolts}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
=====Magic=====<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Glacia God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Glacia God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Glacia God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Ocean Song}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
===Agility Course===<br />
# Any<br />
# Any<br />
# Pipe Climb<br />
# Coal Stones<br />
# Cliff Balance<br />
# Lake Swim/Rocky Waters<br />
# Boulder Trap/Water Trap<br />
# Raft Building/Pipe Crawl<br />
# Ice Jump<br />
# Ocean Rafting<br />
# Pillar of Combat<br />
<br />
===Potions===<br />
Diamond Luck Potions for the entire event. <br />
<br />
===Summoning===<br />
Dragon + respective combat style for each set.<br />
<br />
===Astrology===<br />
Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.<br />
<br />
==Modifier Tier List==<br />
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.<br />
# +100% chance to ignore Stuns and Freezes, Immune to Sleep<br />
# +20% Maximum Hit, +20% Accuracy Rating<br />
# +2000 Hitpoints, -10% Maximum Hit<br />
# +20% Maximum Hitpoints, -10% Maximum Hit<br />
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints<br />
# +15% Damage Reduction, +15% Global Evasion<br />
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack<br />
# +100% chance to ignore Slow effects, -5% Attack Interval<br />
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion<br />
# +15% chance to apply affliction when attacking, +15% Lifesteal<br />
# Slayer Area Effects are 5% Stronger<br />
# Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit<br />
<br />
==Area Order==<br />
The recommended order of areas to clear are as follow:<br />
# Unhallowed Wasteland<br />
# Dark Waters<br />
# Shrouded Badlands<br />
# Perilous Peaks<br />
<br />
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.<br />
<br />
==Fight Details==<br />
===Prayers===<br />
Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.<br />
<br />
Prayers for Bane fights will be Protect from combat style and Battleheart.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning<br />
|-<br />
| Shrouded Badlands || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Perilous Peaks || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Dark Waters || Protect from Ranged || Battleheart, Stoneskin || Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.<br />
|-<br />
| Unhallowed Wasteland || Protect from Melee || Protect from Magic, Stoneskin, Battleheart || Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.<br />
|}<br />
<br />
===Eating Patterns===<br />
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for. <br />
{| class="wikitable"<br />
|-<br />
! Monster !! Attack !! Notes<br />
|-<br />
| Rokken/Rokken Boss || Shockwave || Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.<br />
|-<br />
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.<br />
|-<br />
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.<br />
|-<br />
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.<br />
|-<br />
| {{MonsterIcon|Bane}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate, Fragile Mind || The same notes apply from Bane.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.<br />
|}<br />
<br />
===Area Fights===<br />
These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better dps; however, they will have to be selected every time you swap to your magic set.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Notes<br />
|-<br />
| Shrouded Badlands || You can magic set and Ocean Song the entire area.<br />
|-<br />
| Perilous Peaks || Swap each set for combat triangle advantage.<br />
|-<br />
| Dark Waters || Swap each set for combat triangle advantage.<br />
|-<br />
| Unhallowed Wasteland || Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.<br />
|}<br />
<br />
===Bane Fights===<br />
Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.<br />
====Melee Bane====<br />
Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.<br />
====Ranged Bane====<br />
Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.<br />
====Magic Bane====<br />
Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event/Guide&diff=50680Impending Darkness Event/Guide2022-02-03T05:13:33Z<p>Foxy: /* Equipment Sets */</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.<br />
<br />
==Event Mechanics==<br />
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.<br />
<br />
==Setup==<br />
===Equipment Sets===<br />
You will need to equip each outlined set as you will be switching between equipment sets frequently. <br />
<br />
The most important set is the slayer negation set for Unhallowed Wasteland. You can use the same set for the remaining slayer areas, but it will be helpful to swap slayer negation for better equipment. Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.<br />
<br />
====Slayer Negation Sets====<br />
Melee<br><br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Platebody (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Terran God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Tidal Edge}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Terran God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Whetstone}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece <br />
|}<br />
<br />
<br />
Ranged<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Cowl (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Leather Body (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Aeris God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Shockwave}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Jadestone Bolts}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
Magic<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Glacia God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Ocean Song}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
<br />
====God Armor Set====<br />
The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields respectively if you feel comfortable.<br><br />
Melee<br><br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Terran God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Terran God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Terran God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Tidal Edge}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Terran God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Whetstone}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
Ranged<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Aeris God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Aeris God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Shockwave}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Jadestone Bolts}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
Magic<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Glacia God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Glacia God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Glacia God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Ocean Song}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
===Agility Course===<br />
# Any<br />
# Any<br />
# Pipe Climb<br />
# Coal Stones<br />
# Cliff Balance<br />
# Lake Swim/Rocky Waters<br />
# Boulder Trap/Water Trap<br />
# Raft Building/Pipe Crawl<br />
# Ice Jump<br />
# Ocean Rafting<br />
# Pillar of Combat<br />
<br />
===Potions===<br />
Diamond Luck Potions for the entire event. <br />
<br />
===Summoning===<br />
Dragon + respective combat style for each set.<br />
<br />
===Astrology===<br />
Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.<br />
<br />
==Modifier Tier List==<br />
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.<br />
# +100% chance to ignore Stuns and Freezes, Immune to Sleep<br />
# +20% Maximum Hit, +20% Accuracy Rating<br />
# +2000 Hitpoints, -10% Maximum Hit<br />
# +20% Maximum Hitpoints, -10% Maximum Hit<br />
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints<br />
# +15% Damage Reduction, +15% Global Evasion<br />
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack<br />
# +100% chance to ignore Slow effects, -5% Attack Interval<br />
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion<br />
# +15% chance to apply affliction when attacking, +15% Lifesteal<br />
# Slayer Area Effects are 5% Stronger<br />
# Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit<br />
<br />
==Area Order==<br />
The recommended order of areas to clear are as follow:<br />
# Unhallowed Wasteland<br />
# Dark Waters<br />
# Shrouded Badlands<br />
# Perilous Peaks<br />
<br />
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.<br />
<br />
==Fight Details==<br />
===Prayers===<br />
Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.<br />
<br />
Prayers for Bane fights will be Protect from combat style and Battleheart.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning<br />
|-<br />
| Shrouded Badlands || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Perilous Peaks || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Dark Waters || Protect from Ranged || Battleheart, Stoneskin || Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.<br />
|-<br />
| Unhallowed Wasteland || Protect from Melee || Protect from Magic, Stoneskin, Battleheart || Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.<br />
|}<br />
<br />
===Eating Patterns===<br />
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for. <br />
{| class="wikitable"<br />
|-<br />
! Monster !! Attack !! Notes<br />
|-<br />
| Rokken/Rokken Boss || Shockwave || Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.<br />
|-<br />
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.<br />
|-<br />
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.<br />
|-<br />
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.<br />
|-<br />
| {{MonsterIcon|Bane}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate, Fragile Mind || The same notes apply from Bane.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.<br />
|}<br />
<br />
===Area Fights===<br />
These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better dps; however, they will have to be selected every time you swap to your magic set.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Notes<br />
|-<br />
| Shrouded Badlands || You can magic set and Ocean Song the entire area.<br />
|-<br />
| Perilous Peaks || Swap each set for combat triangle advantage.<br />
|-<br />
| Dark Waters || Swap each set for combat triangle advantage.<br />
|-<br />
| Unhallowed Wasteland || Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.<br />
|}<br />
<br />
===Bane Fights===<br />
Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.<br />
====Melee Bane====<br />
Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.<br />
====Ranged Bane====<br />
Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.<br />
====Magic Bane====<br />
Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event/Guide&diff=50679Impending Darkness Event/Guide2022-02-03T05:12:31Z<p>Foxy: /* Setup */ gear table pretty</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.<br />
<br />
==Event Mechanics==<br />
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.<br />
<br />
==Setup==<br />
===Equipment Sets===<br />
You will need to equip each outlined set as you will be switching between equipment sets frequently. This does mean multiple ELS are recommended but not required.<br />
<br />
The most important set is the slayer negation set for Unhallowed Wasteland. You can use the same set for the remaining slayer areas, but it will be helpful to swap slayer negation for better equipment. Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.<br />
<br />
====Slayer Negation Sets====<br />
Melee<br><br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Helmet (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Platebody (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Terran God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Tidal Edge}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Terran God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Whetstone}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece <br />
|}<br />
<br />
<br />
Ranged<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Cowl (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Leather Body (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Aeris God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Shockwave}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Jadestone Bolts}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
Magic<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Slayer Wizard Hat (Master)}}<br />
|-<br />
| Platebody || {{ItemIcon|Slayer Wizard Robes (Master)}}<br />
|-<br />
| Platelegs || {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Glacia God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Ocean Song}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
<br />
====God Armor Set====<br />
The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields respectively if you feel comfortable.<br><br />
Melee<br><br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Terran God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Terran God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Terran God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Terran God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Tidal Edge}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fighter Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Terran God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Whetstone}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
Ranged<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Aeris God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Aeris God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Aeris God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Aeris God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Shockwave}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Deadeye Amulet}} - {{ItemIcon|Fury of the Elemental Zodiacs}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Aeris God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Jadestone Bolts}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
Magic<br />
{| class="wikitable"<br />
|-<br />
! Slot !! Item<br />
|-<br />
| Helmet || {{ItemIcon|Glacia God Helmet}}<br />
|-<br />
| Platebody || {{ItemIcon|Glacia God Platebody}}<br />
|-<br />
| Platelegs || {{ItemIcon|Glacia God Platelegs}}<br />
|-<br />
| Boots || {{ItemIcon|Glacia God Boots}}<br />
|-<br />
| Weapon || {{ItemIcon|Ocean Song}}<br />
|-<br />
| Shield || {{ItemIcon|Earth Layered Shield}}<br />
|-<br />
| Amulet || {{ItemIcon|Fury of the Elemental Zodiacs}} - {{ItemIcon|Elite Amulet of Magic}}<br />
|-<br />
| Ring || {{ItemIcon|Hunter's Ring}}<br />
|-<br />
| Gloves || {{ItemIcon|Glacia God Gloves}}<br />
|-<br />
| Quiver || {{ItemIcon|Prayer Scroll}} or {{ItemIcon|Wizard's Scroll}}<br />
|-<br />
| Cape || {{ItemIcon|Maximum Skillcape}}<br />
|-<br />
| Passive || 3rd Master Slayer Piece<br />
|}<br />
<br />
===Agility Course===<br />
# Any<br />
# Any<br />
# Pipe Climb<br />
# Coal Stones<br />
# Cliff Balance<br />
# Lake Swim/Rocky Waters<br />
# Boulder Trap/Water Trap<br />
# Raft Building/Pipe Crawl<br />
# Ice Jump<br />
# Ocean Rafting<br />
# Pillar of Combat<br />
<br />
===Potions===<br />
Diamond Luck Potions for the entire event. <br />
<br />
===Summoning===<br />
Dragon + respective combat style for each set.<br />
<br />
===Astrology===<br />
Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.<br />
<br />
==Modifier Tier List==<br />
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.<br />
# +100% chance to ignore Stuns and Freezes, Immune to Sleep<br />
# +20% Maximum Hit, +20% Accuracy Rating<br />
# +2000 Hitpoints, -10% Maximum Hit<br />
# +20% Maximum Hitpoints, -10% Maximum Hit<br />
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints<br />
# +15% Damage Reduction, +15% Global Evasion<br />
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack<br />
# +100% chance to ignore Slow effects, -5% Attack Interval<br />
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion<br />
# +15% chance to apply affliction when attacking, +15% Lifesteal<br />
# Slayer Area Effects are 5% Stronger<br />
# Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit<br />
<br />
==Area Order==<br />
The recommended order of areas to clear are as follow:<br />
# Unhallowed Wasteland<br />
# Dark Waters<br />
# Shrouded Badlands<br />
# Perilous Peaks<br />
<br />
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.<br />
<br />
==Fight Details==<br />
===Prayers===<br />
Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.<br />
<br />
Prayers for Bane fights will be Protect from combat style and Battleheart.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning<br />
|-<br />
| Shrouded Badlands || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Perilous Peaks || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Dark Waters || Protect from Ranged || Battleheart, Stoneskin || Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.<br />
|-<br />
| Unhallowed Wasteland || Protect from Melee || Protect from Magic, Stoneskin, Battleheart || Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.<br />
|}<br />
<br />
===Eating Patterns===<br />
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for. <br />
{| class="wikitable"<br />
|-<br />
! Monster !! Attack !! Notes<br />
|-<br />
| Rokken/Rokken Boss || Shockwave || Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.<br />
|-<br />
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.<br />
|-<br />
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.<br />
|-<br />
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.<br />
|-<br />
| {{MonsterIcon|Bane}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate, Fragile Mind || The same notes apply from Bane.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.<br />
|}<br />
<br />
===Area Fights===<br />
These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better dps; however, they will have to be selected every time you swap to your magic set.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Notes<br />
|-<br />
| Shrouded Badlands || You can magic set and Ocean Song the entire area.<br />
|-<br />
| Perilous Peaks || Swap each set for combat triangle advantage.<br />
|-<br />
| Dark Waters || Swap each set for combat triangle advantage.<br />
|-<br />
| Unhallowed Wasteland || Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.<br />
|}<br />
<br />
===Bane Fights===<br />
Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.<br />
====Melee Bane====<br />
Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.<br />
====Ranged Bane====<br />
Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.<br />
====Magic Bane====<br />
Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event/Guide&diff=50678Impending Darkness Event/Guide2022-02-03T04:57:49Z<p>Foxy: /* Area Fights */ added Surge II</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.<br />
<br />
==Event Mechanics==<br />
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.<br />
<br />
==Setup==<br />
===Equipment Sets===<br />
The most important set is the slayer negation set for Unhallowed Wasteland. You can use the same set for the remaining slayer areas, but it will be helpful to swap slayer negation for better equipment. Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.<br />
<br />
====Slayer Negation Sets====<br />
Melee<br><br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
* Master Slayer Helmet<br />
* Master Slayer Body<br />
* Terran Platelegs<br />
* Terran Boots<br />
* Terran Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Tidal Edge<br />
* Fighter Amulet - Fury of the Elemental Zodiac<br />
* Earth Layered Shield<br />
* Whetstone<br />
* Master Slayer Passive<br />
<br />
Ranged<br />
* Slayer Leather Coif<br />
* Slayer Leather Body <br />
* Aeris Platelegs<br />
* Aeris Boots<br />
* Aeris Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Deadeye Amulet<br />
* Shockwave<br />
* Earth Layered Shield<br />
* Jadestone Bolts<br />
* Master Slayer Passive<br />
<br />
Magic<br />
* Slayer Wizard Robes<br />
* Slayer Wizard Robes<br />
* Glacia Platelegs<br />
* Glacia Boots<br />
* Glacia Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Fury of the Elemental Zodiac - Elite Amulet of Magic<br />
* Ocean Song<br />
* Earth Layered Shield<br />
* Prayer Scroll/Wizard Scroll<br />
* Master Slayer Passive<br />
<br />
====God Armor Set====<br />
The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields respectively if you feel comfortable.<br><br />
Melee<br><br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
* Terran Helmet<br />
* Terran Platebody<br />
* Terran Platelegs<br />
* Terran Boots<br />
* Terran Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Tidal Edge<br />
* Fighter Amulet - Fury of the Elemental Zodiac<br />
* Earth Layered Shield<br />
* Whetstone<br />
* Master Slayer Passive<br />
<br />
Ranged<br />
* Aeris Helmet<br />
* Aeris Platebody<br />
* Aeris Platelegs<br />
* Aeris Boots<br />
* Aeris Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Deadeye Amulet<br />
* Shockwave<br />
* Earth Layered Shield<br />
* Jadestone Bolts<br />
* Master Slayer Passive<br />
<br />
Magic<br />
* Glacia Helmet<br />
* Glacia Platebody<br />
* Glacia Platelegs<br />
* Glacia Boots<br />
* Glacia Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Fury of the Elemental Zodiac - Elite Amulet of Magic<br />
* Ocean Song<br />
* Earth Layered Shield<br />
* Prayer Scroll/Wizard Scroll<br />
* Master Slayer Passive<br />
<br />
===Agility Course===<br />
# Any<br />
# Any<br />
# Pipe Climb<br />
# Coal Stones<br />
# Cliff Balance<br />
# Lake Swim/Rocky Waters<br />
# Boulder Trap/Water Trap<br />
# Raft Building/Pipe Crawl<br />
# Ice Jump<br />
# Ocean Rafting<br />
# Pillar of Combat<br />
<br />
===Potions===<br />
Diamond Luck Potions for the entire event. <br />
<br />
===Summoning===<br />
Dragon + respective combat style for each set.<br />
<br />
===Astrology===<br />
Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.<br />
<br />
==Modifier Tier List==<br />
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.<br />
# +100% chance to ignore Stuns and Freezes, Immune to Sleep<br />
# +20% Maximum Hit, +20% Accuracy Rating<br />
# +2000 Hitpoints, -10% Maximum Hit<br />
# +20% Maximum Hitpoints, -10% Maximum Hit<br />
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints<br />
# +15% Damage Reduction, +15% Global Evasion<br />
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack<br />
# +100% chance to ignore Slow effects, -5% Attack Interval<br />
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion<br />
# +15% chance to apply affliction when attacking, +15% Lifesteal<br />
# Slayer Area Effects are 5% Stronger<br />
# Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit<br />
<br />
==Area Order==<br />
The recommended order of areas to clear are as follow:<br />
# Unhallowed Wasteland<br />
# Dark Waters<br />
# Shrouded Badlands<br />
# Perilous Peaks<br />
<br />
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.<br />
<br />
==Fight Details==<br />
===Prayers===<br />
Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.<br />
<br />
Prayers for Bane fights will be Protect from combat style and Battleheart.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning<br />
|-<br />
| Shrouded Badlands || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Perilous Peaks || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Dark Waters || Protect from Ranged || Battleheart, Stoneskin || Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.<br />
|-<br />
| Unhallowed Wasteland || Protect from Melee || Protect from Magic, Stoneskin, Battleheart || Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.<br />
|}<br />
<br />
===Eating Patterns===<br />
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for. <br />
{| class="wikitable"<br />
|-<br />
! Monster !! Attack !! Notes<br />
|-<br />
| Rokken/Rokken Boss || Shockwave || Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.<br />
|-<br />
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.<br />
|-<br />
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.<br />
|-<br />
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.<br />
|-<br />
| {{MonsterIcon|Bane}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate, Fragile Mind || The same notes apply from Bane.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.<br />
|}<br />
<br />
===Area Fights===<br />
These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III and Surge II are not required but do provide better dps; however, they will have to be selected every time you swap to your magic set.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Notes<br />
|-<br />
| Shrouded Badlands || You can magic set and Ocean Song the entire area.<br />
|-<br />
| Perilous Peaks || Swap each set for combat triangle advantage.<br />
|-<br />
| Dark Waters || Swap each set for combat triangle advantage.<br />
|-<br />
| Unhallowed Wasteland || Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.<br />
|}<br />
<br />
===Bane Fights===<br />
Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.<br />
====Melee Bane====<br />
Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.<br />
====Ranged Bane====<br />
Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.<br />
====Magic Bane====<br />
Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event/Guide&diff=50677Impending Darkness Event/Guide2022-02-03T04:54:44Z<p>Foxy: /* God Armor Set */ line breaks</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.<br />
<br />
==Event Mechanics==<br />
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.<br />
<br />
==Setup==<br />
===Equipment Sets===<br />
The most important set is the slayer negation set for Unhallowed Wasteland. You can use the same set for the remaining slayer areas, but it will be helpful to swap slayer negation for better equipment. Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.<br />
<br />
====Slayer Negation Sets====<br />
Melee<br><br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
* Master Slayer Helmet<br />
* Master Slayer Body<br />
* Terran Platelegs<br />
* Terran Boots<br />
* Terran Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Tidal Edge<br />
* Fighter Amulet - Fury of the Elemental Zodiac<br />
* Earth Layered Shield<br />
* Whetstone<br />
* Master Slayer Passive<br />
<br />
Ranged<br />
* Slayer Leather Coif<br />
* Slayer Leather Body <br />
* Aeris Platelegs<br />
* Aeris Boots<br />
* Aeris Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Deadeye Amulet<br />
* Shockwave<br />
* Earth Layered Shield<br />
* Jadestone Bolts<br />
* Master Slayer Passive<br />
<br />
Magic<br />
* Slayer Wizard Robes<br />
* Slayer Wizard Robes<br />
* Glacia Platelegs<br />
* Glacia Boots<br />
* Glacia Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Fury of the Elemental Zodiac - Elite Amulet of Magic<br />
* Ocean Song<br />
* Earth Layered Shield<br />
* Prayer Scroll/Wizard Scroll<br />
* Master Slayer Passive<br />
<br />
====God Armor Set====<br />
The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields respectively if you feel comfortable.<br><br />
Melee<br><br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
* Terran Helmet<br />
* Terran Platebody<br />
* Terran Platelegs<br />
* Terran Boots<br />
* Terran Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Tidal Edge<br />
* Fighter Amulet - Fury of the Elemental Zodiac<br />
* Earth Layered Shield<br />
* Whetstone<br />
* Master Slayer Passive<br />
<br />
Ranged<br />
* Aeris Helmet<br />
* Aeris Platebody<br />
* Aeris Platelegs<br />
* Aeris Boots<br />
* Aeris Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Deadeye Amulet<br />
* Shockwave<br />
* Earth Layered Shield<br />
* Jadestone Bolts<br />
* Master Slayer Passive<br />
<br />
Magic<br />
* Glacia Helmet<br />
* Glacia Platebody<br />
* Glacia Platelegs<br />
* Glacia Boots<br />
* Glacia Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Fury of the Elemental Zodiac - Elite Amulet of Magic<br />
* Ocean Song<br />
* Earth Layered Shield<br />
* Prayer Scroll/Wizard Scroll<br />
* Master Slayer Passive<br />
<br />
===Agility Course===<br />
# Any<br />
# Any<br />
# Pipe Climb<br />
# Coal Stones<br />
# Cliff Balance<br />
# Lake Swim/Rocky Waters<br />
# Boulder Trap/Water Trap<br />
# Raft Building/Pipe Crawl<br />
# Ice Jump<br />
# Ocean Rafting<br />
# Pillar of Combat<br />
<br />
===Potions===<br />
Diamond Luck Potions for the entire event. <br />
<br />
===Summoning===<br />
Dragon + respective combat style for each set.<br />
<br />
===Astrology===<br />
Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.<br />
<br />
==Modifier Tier List==<br />
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.<br />
# +100% chance to ignore Stuns and Freezes, Immune to Sleep<br />
# +20% Maximum Hit, +20% Accuracy Rating<br />
# +2000 Hitpoints, -10% Maximum Hit<br />
# +20% Maximum Hitpoints, -10% Maximum Hit<br />
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints<br />
# +15% Damage Reduction, +15% Global Evasion<br />
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack<br />
# +100% chance to ignore Slow effects, -5% Attack Interval<br />
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion<br />
# +15% chance to apply affliction when attacking, +15% Lifesteal<br />
# Slayer Area Effects are 5% Stronger<br />
# Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit<br />
<br />
==Area Order==<br />
The recommended order of areas to clear are as follow:<br />
# Unhallowed Wasteland<br />
# Dark Waters<br />
# Shrouded Badlands<br />
# Perilous Peaks<br />
<br />
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.<br />
<br />
==Fight Details==<br />
===Prayers===<br />
Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.<br />
<br />
Prayers for Bane fights will be Protect from combat style and Battleheart.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning<br />
|-<br />
| Shrouded Badlands || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Perilous Peaks || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Dark Waters || Protect from Ranged || Battleheart, Stoneskin || Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.<br />
|-<br />
| Unhallowed Wasteland || Protect from Melee || Protect from Magic, Stoneskin, Battleheart || Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.<br />
|}<br />
<br />
===Eating Patterns===<br />
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for. <br />
{| class="wikitable"<br />
|-<br />
! Monster !! Attack !! Notes<br />
|-<br />
| Rokken/Rokken Boss || Shockwave || Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.<br />
|-<br />
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.<br />
|-<br />
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.<br />
|-<br />
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.<br />
|-<br />
| {{MonsterIcon|Bane}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate, Fragile Mind || The same notes apply from Bane.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.<br />
|}<br />
<br />
===Area Fights===<br />
These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III is not required but does provide better dps; however, it will have to be selected every time you swap to your magic set.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Notes<br />
|-<br />
| Shrouded Badlands || You can magic set and Ocean Song the entire area.<br />
|-<br />
| Perilous Peaks || Swap each set for combat triangle advantage.<br />
|-<br />
| Dark Waters || Swap each set for combat triangle advantage.<br />
|-<br />
| Unhallowed Wasteland || Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.<br />
|}<br />
<br />
===Bane Fights===<br />
Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.<br />
====Melee Bane====<br />
Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.<br />
====Ranged Bane====<br />
Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.<br />
====Magic Bane====<br />
Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event/Guide&diff=50676Impending Darkness Event/Guide2022-02-03T04:53:25Z<p>Foxy: /* Slayer Negation Sets */ line break</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.<br />
<br />
==Event Mechanics==<br />
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.<br />
<br />
==Setup==<br />
===Equipment Sets===<br />
The most important set is the slayer negation set for Unhallowed Wasteland. You can use the same set for the remaining slayer areas, but it will be helpful to swap slayer negation for better equipment. Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.<br />
<br />
====Slayer Negation Sets====<br />
Melee<br><br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
* Master Slayer Helmet<br />
* Master Slayer Body<br />
* Terran Platelegs<br />
* Terran Boots<br />
* Terran Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Tidal Edge<br />
* Fighter Amulet - Fury of the Elemental Zodiac<br />
* Earth Layered Shield<br />
* Whetstone<br />
* Master Slayer Passive<br />
<br />
Ranged<br />
* Slayer Leather Coif<br />
* Slayer Leather Body <br />
* Aeris Platelegs<br />
* Aeris Boots<br />
* Aeris Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Deadeye Amulet<br />
* Shockwave<br />
* Earth Layered Shield<br />
* Jadestone Bolts<br />
* Master Slayer Passive<br />
<br />
Magic<br />
* Slayer Wizard Robes<br />
* Slayer Wizard Robes<br />
* Glacia Platelegs<br />
* Glacia Boots<br />
* Glacia Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Fury of the Elemental Zodiac - Elite Amulet of Magic<br />
* Ocean Song<br />
* Earth Layered Shield<br />
* Prayer Scroll/Wizard Scroll<br />
* Master Slayer Passive<br />
<br />
====God Armor Set====<br />
The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields if you feel comfortable.<br />
Melee<br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
* Terran Helmet<br />
* Terran Platebody<br />
* Terran Platelegs<br />
* Terran Boots<br />
* Terran Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Tidal Edge<br />
* Fighter Amulet - Fury of the Elemental Zodiac<br />
* Earth Layered Shield<br />
* Whetstone<br />
* Master Slayer Passive<br />
<br />
Ranged<br />
* Aeris Helmet<br />
* Aeris Platebody<br />
* Aeris Platelegs<br />
* Aeris Boots<br />
* Aeris Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Deadeye Amulet<br />
* Shockwave<br />
* Earth Layered Shield<br />
* Jadestone Bolts<br />
* Master Slayer Passive<br />
<br />
Magic<br />
* Glacia Helmet<br />
* Glacia Platebody<br />
* Glacia Platelegs<br />
* Glacia Boots<br />
* Glacia Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Fury of the Elemental Zodiac - Elite Amulet of Magic<br />
* Ocean Song<br />
* Earth Layered Shield<br />
* Prayer Scroll/Wizard Scroll<br />
* Master Slayer Passive<br />
<br />
===Agility Course===<br />
# Any<br />
# Any<br />
# Pipe Climb<br />
# Coal Stones<br />
# Cliff Balance<br />
# Lake Swim/Rocky Waters<br />
# Boulder Trap/Water Trap<br />
# Raft Building/Pipe Crawl<br />
# Ice Jump<br />
# Ocean Rafting<br />
# Pillar of Combat<br />
<br />
===Potions===<br />
Diamond Luck Potions for the entire event. <br />
<br />
===Summoning===<br />
Dragon + respective combat style for each set.<br />
<br />
===Astrology===<br />
Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.<br />
<br />
==Modifier Tier List==<br />
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.<br />
# +100% chance to ignore Stuns and Freezes, Immune to Sleep<br />
# +20% Maximum Hit, +20% Accuracy Rating<br />
# +2000 Hitpoints, -10% Maximum Hit<br />
# +20% Maximum Hitpoints, -10% Maximum Hit<br />
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints<br />
# +15% Damage Reduction, +15% Global Evasion<br />
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack<br />
# +100% chance to ignore Slow effects, -5% Attack Interval<br />
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion<br />
# +15% chance to apply affliction when attacking, +15% Lifesteal<br />
# Slayer Area Effects are 5% Stronger<br />
# Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit<br />
<br />
==Area Order==<br />
The recommended order of areas to clear are as follow:<br />
# Unhallowed Wasteland<br />
# Dark Waters<br />
# Shrouded Badlands<br />
# Perilous Peaks<br />
<br />
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.<br />
<br />
==Fight Details==<br />
===Prayers===<br />
Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.<br />
<br />
Prayers for Bane fights will be Protect from combat style and Battleheart.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning<br />
|-<br />
| Shrouded Badlands || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Perilous Peaks || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Dark Waters || Protect from Ranged || Battleheart, Stoneskin || Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.<br />
|-<br />
| Unhallowed Wasteland || Protect from Melee || Protect from Magic, Stoneskin, Battleheart || Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.<br />
|}<br />
<br />
===Eating Patterns===<br />
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for. <br />
{| class="wikitable"<br />
|-<br />
! Monster !! Attack !! Notes<br />
|-<br />
| Rokken/Rokken Boss || Shockwave || Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.<br />
|-<br />
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.<br />
|-<br />
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.<br />
|-<br />
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.<br />
|-<br />
| {{MonsterIcon|Bane}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate, Fragile Mind || The same notes apply from Bane.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.<br />
|}<br />
<br />
===Area Fights===<br />
These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III is not required but does provide better dps; however, it will have to be selected every time you swap to your magic set.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Notes<br />
|-<br />
| Shrouded Badlands || You can magic set and Ocean Song the entire area.<br />
|-<br />
| Perilous Peaks || Swap each set for combat triangle advantage.<br />
|-<br />
| Dark Waters || Swap each set for combat triangle advantage.<br />
|-<br />
| Unhallowed Wasteland || Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.<br />
|}<br />
<br />
===Bane Fights===<br />
Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.<br />
====Melee Bane====<br />
Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.<br />
====Ranged Bane====<br />
Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.<br />
====Magic Bane====<br />
Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impending_Darkness_Event/Guide&diff=50675Impending Darkness Event/Guide2022-02-03T04:52:48Z<p>Foxy: /* Agility Course */ obs 1/2 any selection</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
This writeup is intended to be mobile-friendly as the UI can make switching difficult. Thus, there will be a focus on limiting the amount of switching necessary, from gear to prayers. Using a web browser or PC will help, as you will be able to swap gear much faster, but is not required. Using a PC will allow you to switch prayers, gear, or spells to optimize DPS, but these will not be discussed in depth.<br />
<br />
==Event Mechanics==<br />
Event mechanics are explained on the [[Impending_Darkness_Event#Event_Mechanics|Impending Darkness Event]] page. In summary, you will need to clear 4 slayer areas a total of 5 times to complete the entire event. At the end of every area cleared, a harder Boss monster will spawn - it is simply a regular monster with extra combat modifiers. At the end of every round of 4 slayer areas cleared, Bane will spawn. You will have time to swap gear before starting the fight with Bane.<br />
<br />
==Setup==<br />
===Equipment Sets===<br />
The most important set is the slayer negation set for Unhallowed Wasteland. You can use the same set for the remaining slayer areas, but it will be helpful to swap slayer negation for better equipment. Gear is DR-focused for both mobile- and hardcore-friendly completion. The rewards given while clearing the event are not required but may help with DPS if you so choose to use them. Maximum Skillcape is non-negotiable, as fights take place in the slayer area.<br />
<br />
====Slayer Negation Sets====<br />
Melee<br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
* Master Slayer Helmet<br />
* Master Slayer Body<br />
* Terran Platelegs<br />
* Terran Boots<br />
* Terran Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Tidal Edge<br />
* Fighter Amulet - Fury of the Elemental Zodiac<br />
* Earth Layered Shield<br />
* Whetstone<br />
* Master Slayer Passive<br />
<br />
Ranged<br />
* Slayer Leather Coif<br />
* Slayer Leather Body <br />
* Aeris Platelegs<br />
* Aeris Boots<br />
* Aeris Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Deadeye Amulet<br />
* Shockwave<br />
* Earth Layered Shield<br />
* Jadestone Bolts<br />
* Master Slayer Passive<br />
<br />
Magic<br />
* Slayer Wizard Robes<br />
* Slayer Wizard Robes<br />
* Glacia Platelegs<br />
* Glacia Boots<br />
* Glacia Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Fury of the Elemental Zodiac - Elite Amulet of Magic<br />
* Ocean Song<br />
* Earth Layered Shield<br />
* Prayer Scroll/Wizard Scroll<br />
* Master Slayer Passive<br />
<br />
====God Armor Set====<br />
The god armor sets can be used for all slayer areas beside Unhallowed Wasteland. Being mobile-focused, an emphasis on DR options is preferred. Thus Terran and ELS are recommended but can be swapped for Ragnar and DPS shields if you feel comfortable.<br />
Melee<br />
If you choose the immune to stun modifier, switch off Fighter Amulet.<br />
* Terran Helmet<br />
* Terran Platebody<br />
* Terran Platelegs<br />
* Terran Boots<br />
* Terran Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Tidal Edge<br />
* Fighter Amulet - Fury of the Elemental Zodiac<br />
* Earth Layered Shield<br />
* Whetstone<br />
* Master Slayer Passive<br />
<br />
Ranged<br />
* Aeris Helmet<br />
* Aeris Platebody<br />
* Aeris Platelegs<br />
* Aeris Boots<br />
* Aeris Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Deadeye Amulet<br />
* Shockwave<br />
* Earth Layered Shield<br />
* Jadestone Bolts<br />
* Master Slayer Passive<br />
<br />
Magic<br />
* Glacia Helmet<br />
* Glacia Platebody<br />
* Glacia Platelegs<br />
* Glacia Boots<br />
* Glacia Gloves<br />
* Hunter's Ring<br />
* Maximum Skillcape<br />
* Fury of the Elemental Zodiac - Elite Amulet of Magic<br />
* Ocean Song<br />
* Earth Layered Shield<br />
* Prayer Scroll/Wizard Scroll<br />
* Master Slayer Passive<br />
<br />
===Agility Course===<br />
# Any<br />
# Any<br />
# Pipe Climb<br />
# Coal Stones<br />
# Cliff Balance<br />
# Lake Swim/Rocky Waters<br />
# Boulder Trap/Water Trap<br />
# Raft Building/Pipe Crawl<br />
# Ice Jump<br />
# Ocean Rafting<br />
# Pillar of Combat<br />
<br />
===Potions===<br />
Diamond Luck Potions for the entire event. <br />
<br />
===Summoning===<br />
Dragon + respective combat style for each set.<br />
<br />
===Astrology===<br />
Maximize combat-focused astrology bonuses. Not going into detail of this since it's far more difficult to easily change astrology modifiers than agility obstacles, and the difference/improvement will be minimal.<br />
<br />
==Modifier Tier List==<br />
Listed from best (choose it) to worse (avoid it). You can start and stop the event when beginning to fish for a decent first modifier. If you receive choices of modifiers or a series of modifiers after a few rounds that are completely awful, you can always restart the event for better RNG.<br />
# +100% chance to ignore Stuns and Freezes, Immune to Sleep<br />
# +20% Maximum Hit, +20% Accuracy Rating<br />
# +2000 Hitpoints, -10% Maximum Hit<br />
# +20% Maximum Hitpoints, -10% Maximum Hit<br />
# +50% chance to apply poison when hitting with an attack, 10% Maximum Hitpoints<br />
# +15% Damage Reduction, +15% Global Evasion<br />
# +50% Chance to apply burn when hitting with an attack, +50% chance to apply frostburn when hitting with an attack<br />
# +100% chance to ignore Slow effects, -5% Attack Interval<br />
# +10% Maximum Hit, -10% Attack Interval, -10% Global Evasion<br />
# +15% chance to apply affliction when attacking, +15% Lifesteal<br />
# Slayer Area Effects are 5% Stronger<br />
# Heal 4% of current hitpoints every 2 turns, 40% of Maximum Hit added to Minimum Hit<br />
<br />
==Area Order==<br />
The recommended order of areas to clear are as follow:<br />
# Unhallowed Wasteland<br />
# Dark Waters<br />
# Shrouded Badlands<br />
# Perilous Peaks<br />
<br />
You can clear in any order you wish, but the recommended order minimizes gear swaps and optimizes Bane fight locations. It is strongly recommended to never clear Unhallowed Wasteland and Dark Waters last.<br />
<br />
==Fight Details==<br />
===Prayers===<br />
Prayer choice is different for each slayer area. Prayers are listed in priority order and are recommended this way to reduce the need to change them on mobile as it can be difficult given the UI.<br />
<br />
Prayers for Bane fights will be Protect from combat style and Battleheart.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Required Prayer !! Optional Prayer !! Reasoning<br />
|-<br />
| Shrouded Badlands || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Perilous Peaks || || Battleheart || There are no difficult base monsters. Battleheart for damage plus your choice of any desired DPS prayer.<br />
|-<br />
| Dark Waters || Protect from Ranged || Battleheart, Stoneskin || Rokken can be scary, so Protect from Ranged is recommended for the entire area. Battleheart for damage or Stoneskin for extra DR safety for Rokken.<br />
|-<br />
| Unhallowed Wasteland || Protect from Melee || Protect from Magic, Stoneskin, Battleheart || Protect from Melee is required for any Greater Skeletal Dragons. Protect from Magic is recommended to reduce Cursed Lich lifesteal but is not required. Stoneskin will help with Spiked Red Claws. If you feel comfortable, your second prayer can be Battleheart.<br />
|}<br />
<br />
===Eating Patterns===<br />
{{ZoneIcon|Impending Darkness Event}} takes more attention than {{ZoneIcon|Into the Mist}}. High healing food such as {{ItemIcon|Whale (Perfect)}} are highly recommended. Pay attention to all attacks throughout the event, and Eat to full whenever in doubt. Listed below are the high priority monsters and attacks to watch out for. <br />
{| class="wikitable"<br />
|-<br />
! Monster !! Attack !! Notes<br />
|-<br />
| Rokken/Rokken Boss || Shockwave || Modifiers can make Rokken hurt, and a boss Rokken will be very fast. Eat to full.<br />
|-<br />
| {{MonsterIcon|Ku-tul}} || Curse of the Deep || If you don't switch to god armor, modifiers + affliction can make this hit hard, since ranged has no DR amulet. Eat to full.<br />
|-<br />
| {{MonsterIcon|Greater Skeletal Dragon}} || Bone Crush || Being stunned by a Bone Crush, the -10% DR debuff from Spiked Tail Whip, affliction stacks, plus any additional modifiers makes this pretty dangerous. If you have full debuffs (stun, -10% DR), Eat to full.<br />
|-<br />
| {{MonsterIcon|Spiked Red Claw}} || Savage Spike || If you're bleeding, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane}} || Suffocate || Eat at around 60% HP or earlier. You want to avoid the sleep completely.<br />
|-<br />
| {{MonsterIcon|Bane}} || Fragile Mind || If you are debuffed by Fragile Mind, Eat to full.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Suffocate, Fragile Mind || The same notes apply from Bane.<br />
|-<br />
| {{MonsterIcon|Bane, Instrument of Fear}} || Overwhelming Power || Spam eat.<br />
|}<br />
<br />
===Area Fights===<br />
These notes are strictly for the monsters in each area. Fire Surge is the recommended spell. Anguish III is not required but does provide better dps; however, it will have to be selected every time you swap to your magic set.<br />
{| class="wikitable"<br />
|-<br />
! Slayer Area !! Notes<br />
|-<br />
| Shrouded Badlands || You can magic set and Ocean Song the entire area.<br />
|-<br />
| Perilous Peaks || Swap each set for combat triangle advantage.<br />
|-<br />
| Dark Waters || Swap each set for combat triangle advantage.<br />
|-<br />
| Unhallowed Wasteland || Swap each set for combat triangle advantage. Incinerate and its burn can be used to help quickly DPS each melee UW monster if you wish, but Ocean Song and normal magic works fine.<br />
|}<br />
<br />
===Bane Fights===<br />
Bane's attack style randomly rolls when he spawns. If you don't want to fight with a particular style, you can run - do not Stop the event as this will reset all progress - and reclear the slayer area to roll a new Bane spawn.<br />
====Melee Bane====<br />
Probably the most annoying style as the modifiers stack up. Nothing special, just let Tidal Edge do the work as you pay attention to his attacks.<br />
====Ranged Bane====<br />
Decent fight due to the Dragon/Centaur synergy adding a lot of extra damage. Nothing special, as Shockwave is a strong weapon.<br />
====Magic Bane====<br />
Probably the easiest style as you can Incinerate the entire fight for guaranteed burn and damage. You can switch to any normal spell and start relying on Ocean Song as the burn damage will drop off around half HP if you want, but is not really necessary. You can use normal magic and Ocean Song the entire fight too.<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Main_Page&diff=50674Main Page2022-02-03T04:37:57Z<p>Foxy: Dark mode toggle added to Wiki tools</p>
<hr />
<div>{{V}}<br />
<br />
'''Welcome to the {{SITENAME}} Wiki!'''<br />
<br />
'''Note:''' There is a '''Dark Mode''' toggle under the user selection dropdown located at the top-right of the screen or under Wiki tools on the left.<br />
<br />
This is the Official Wiki for [https://www.melvoridle.com/ Melvor Idle], an Idle RPG inspired by RuneScape and created by [[Malcs (aka MrFrux)]], with help from [[Prat]] and [[User:Coolrox95|Coolrox95]]. Part of the community also participates in improving and filling the wiki, even though a major part of the wiki is generated from the source code.<br />
<br />
The game is currently version [[v{{CurrentVersion}}]]. For a plan of things to come, check out [https://melvoridle.com/roadmap/ the Official Melvor Idle Roadmap]. There is no date set for future updates, but be sure to join the socials to hear the announcements first!<br />
<br />
==Melvor Idle==<br />
* [https://www.melvoridle.com/ The Melvor Idle website]<br />
* [https://store.steampowered.com/app/1267910/Melvor_Idle/ Steam]<br />
* [https://play.google.com/store/apps/details?id=com.malcs.melvoridle Google Play Store]<br />
* [https://apps.apple.com/us/app/melvor-idle/id1518963622 Apple App Store]<br />
<br />
As noted on Steam: ''"Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen."''<br />
<br />
As it stands today, the game consists of levelling different skills up to their max levels, acquiring different loot, and beating the end-game bosses. <br />
<br />
Read the [[Beginners_Guide|Beginner's guide]] to learn more if you're new to the game.<br />
<br />
Melvor Idle is published by [https://jagex.com Jagex].<br />
<br />
==Main Navigation==<br />
{{Menu}}<br />
<br />
== Other Important Articles ==<br />
* [[Game Mode]]s<br />
* [[External Links|Useful External Links]]<br />
* [[FAQ]]<br />
* [[Guides]]<br />
* [[Changelog]]<br />
* [[Scripting and Extensions]]<br />
* [[Spreadsheets and Theorycrafting]]<br />
* [[Glossary]] - A list of abbreviations and shorthand commonly used by the community.<br />
<br />
== Contributing ==<br />
{{Main|Reference=Contributing}}<br />
If you want to help with the wiki, join our [https://discord.gg/MelvorIdle Discord] and direct message one of the Wiki Admins for an account.<br />
<br />
=== Notices ===<br />
A lot of the content on the Wiki is generated via Lua functions. Please be cautious around this. If you notice a page generated by Lua, contact one of the Wiki Admins before editing the page.<br />
<br />
=== What To Do ===<br />
{{Main|Reference=Contributing/To-Do List}}<br />
If you want to help but don't know what you can do, here are a couple of things you can do:<br />
{{:Contributing/To-Do List}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Throwing_Dragon_Sword&diff=50673Throwing Dragon Sword2022-02-03T04:11:19Z<p>Foxy: Created page with "{{ItemWeapon}}"</p>
<hr />
<div>{{ItemWeapon}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Impossible_Longbow&diff=50672Impossible Longbow2022-02-03T04:11:04Z<p>Foxy: Created page with "{{ItemWeapon}}"</p>
<hr />
<div>{{ItemWeapon}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Stonewall_Shield&diff=50671Stonewall Shield2022-02-03T04:10:48Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Dragon_Head_Helmet&diff=50670Dragon Head Helmet2022-02-03T04:10:36Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Bloodthirst_Amulet&diff=50669Bloodthirst Amulet2022-02-03T04:10:24Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Melee_Critical_Amulet&diff=50668Melee Critical Amulet2022-02-03T04:10:05Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Magic_Critical_Amulet&diff=50667Magic Critical Amulet2022-02-03T04:09:48Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Amulet_of_Poison_Leech&diff=50666Amulet of Poison Leech2022-02-03T04:09:33Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Amulet_of_Burning_Leech&diff=50665Amulet of Burning Leech2022-02-03T04:09:16Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Ultimate_Slapping_Gloves&diff=50664Ultimate Slapping Gloves2022-02-03T04:08:46Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Heavy_Gloves&diff=50663Heavy Gloves2022-02-03T04:08:32Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Precision_Gloves&diff=50662Precision Gloves2022-02-03T04:08:11Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Punching_Bag_Platebody&diff=50661Punching Bag Platebody2022-02-03T04:07:51Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Almighty_Ring&diff=50660Almighty Ring2022-02-03T04:06:02Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=I_Can%27t_See_Helmet&diff=50659I Can't See Helmet2022-02-03T04:05:36Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
<hr />
<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Ultimate_Speed_Boots&diff=50658Ultimate Speed Boots2022-02-03T04:05:22Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
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<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Tilted_Crossbow&diff=50657Tilted Crossbow2022-02-03T04:04:59Z<p>Foxy: Created page with "{{ItemWeapon}}"</p>
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<div>{{ItemWeapon}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Warding_Shield&diff=50656Warding Shield2022-02-03T04:04:38Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
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<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=One_Layer_Shield&diff=50655One Layer Shield2022-02-03T04:04:21Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
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<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Sword_of_Some_Reliability&diff=50654Sword of Some Reliability2022-02-03T04:04:01Z<p>Foxy: Created page with "{{ItemWeapon}}"</p>
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<div>{{ItemWeapon}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Amulet_of_Healing&diff=50653Amulet of Healing2022-02-03T04:03:43Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
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<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Flying_Cape&diff=50652Flying Cape2022-02-03T04:03:24Z<p>Foxy: Created page with "{{ItemArmour}}"</p>
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<div>{{ItemArmour}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Ring_of_Balance&diff=50651Ring of Balance2022-02-03T04:02:35Z<p>Foxy: Created page with "{{ItemWeapon}}"</p>
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<div>{{ItemWeapon}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Frostburn_Wand&diff=50649Frostburn Wand2022-02-03T03:55:15Z<p>Foxy: Created page with "{{ItemWeapon}}"</p>
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<div>{{ItemWeapon}}</div>Foxyhttps://wiki.melvoridle.com/index.php?title=Burning_Wand&diff=50647Burning Wand2022-02-03T03:48:50Z<p>Foxy: Created page with "{{V}}{{ItemBox}} ==Stats== {{AutoWeaponStats}} ==Item Sources== {{ItemSources}} {{ItemUses}}Category:Items {{Menu}}"</p>
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<div>{{V}}{{ItemBox}}<br />
==Stats==<br />
{{AutoWeaponStats}}<br />
<br />
==Item Sources==<br />
{{ItemSources}}<br />
{{ItemUses}}[[Category:Items]]<br />
{{Menu}}</div>Foxy