https://wiki.melvoridle.com/api.php?action=feedcontributions&user=Dardranac&feedformat=atomMelvor Idle - User contributions [en]2024-03-28T21:29:41ZUser contributionsMediaWiki 1.39.3https://wiki.melvoridle.com/index.php?title=Internal_Suffering_Speedrun&diff=52312Internal Suffering Speedrun2022-07-11T15:25:51Z<p>Dardranac: typo</p>
<hr />
<div><onlyinclude>The {{Icon|Internal Suffering Speedrun}} [[Game Mode]] was introduced during [[V1.0.5]]. It is a limited time game mode which is available to play until August 31 23:59:59 GMT.<br />
<br />
The aim of the game mode is to defeat {{MonsterIcon|Bane}} in the fastest time possible, although the mode has some unique mechanics which complicate this:<br />
* The game mode is safe - Characters are not lost upon death.<br />
* All skills except {{Skill|Firemaking}} and {{Skill|Farming}} are available from the start.<br />
* The player's skill level for all skills is initially capped at level 10.<br />
* This cap can be increased by 10 each time the player chooses to permanently disable any non-combat skill, so the player will be able to reach level 99 once 9 skills have been disabled. Once disabled, a skill may no longer be used.<br />
* Uses the same [[Combat Triangle]] as {{Icon|Hardcore}} mode, except it is reversed - {{Icon|Melee}} beats {{Skill|Magic}}, {{Skill|Ranged}} beats {{Icon|Melee}}, and {{Skill|Magic}} beats {{Skill|Ranged}}.<br />
<br />
This game mode also has modifiers similar to {{Icon|Hardcore Adventure Speedrun}}, significantly increasing the rate of progression:<br />
* -80% [[Combat/Interval|Attack Interval]] for both the player and [[Monsters]].<br />
* -80% Skill intervals<br />
* +800% Global {{Icon|Mastery}} XP<br />
* -2s Monster respawn timer</onlyinclude><br />
<br />
==== Combat Notes ====<br />
The base respawn timer is 1 second, unlike the usual 3s waiting interval. Base intervals for different weapons is as follows, which can be lowered even more with other passives from other [[Combat/Interval|Attack Interval bonuses]].<br />
<br />
{| class="wikitable"<br />
! Weapon type<br />
! Interval<br />
|-<br />
| No weapon || 0.75s<br />
|-<br />
| 3.10s weapons || 0.60s<br />
|-<br />
| 2.40s weapons || 0.45s<br />
|-<br />
| 2.20s weapons || 0.40s<br />
|}<br />
<br />
==== Skill Notes ====<br />
While the experience per action does not appear to get the full bonus from the game mode, this is due to how mastery scales over its interval. The experience gained per action seems to be slightly above the usual experience, but the experience per time is greatly increased!<br />
<br />
The +800% bonus essentially implies a 9x multiplier to {{Icon|Mastery}} XP over time.<br />
<br />
{{Menu}}[[Category:Game Mode]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Thieving/Training&diff=52021Thieving/Training2022-05-16T17:39:54Z<p>Dardranac: /* Food */ Add tip about reducing Max Hit with DR</p>
<hr />
<div>{{V|1.0.2}}<br />
{{Otheruses|training the Thieving skill|the skill itself|Thieving}}<br />
<br />
== Training ==<br />
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}. Finally, if the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}} /{{PrayerIcon|Stone Skin}} can be used without costing any prayer points.<br />
<br />
[https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. Make a copy of the document and fill in your own details.<br />
<br />
==Boosters==<br />
===XP===<br />
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Thieving}}<br />
<br />
===GP===<br />
{{ModifierTable|increasedGPGlobal,increasedGPFromThieving|GP Boost|false|skill=Thieving}}<br />
<br />
===Action Time===<br />
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Thieving}}<br />
<br />
===Stealth===<br />
Because of the unique Stealth and Perception mechanics (please see [[Thieving|the main page]] for more details), it is useful to increase your Stealth as much as possible in order to maximise your success chance.<br />
{{ModifierTable|increasedThievingStealth|Stealth|false|skill=Thieving}}<br />
<br />
===Food===<br />
Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary.<br />
{{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die. Your current Auto-Eat threshold can be found by hovering over the Auto-Eat icon. To reduce the target's Max Hit, wear equipment that provides [[Damage Reduction]].<br />
<br />
{{SkillGuideMenu}}<br />
{{Menu}}<br />
[[Category:Guides]]<br />
[[Category:Skill Training]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Thieving/Training&diff=52017Thieving/Training2022-05-15T08:21:37Z<p>Dardranac: /* Training */</p>
<hr />
<div>{{V|1.0.2}}<br />
{{Otheruses|training the Thieving skill|the skill itself|Thieving}}<br />
<br />
== Training ==<br />
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}. Finally, if the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}} /{{PrayerIcon|Stone Skin}} can be used without costing any prayer points.<br />
<br />
[https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. Make a copy of the document and fill in your own details.<br />
<br />
==Boosters==<br />
===XP===<br />
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Thieving}}<br />
<br />
===GP===<br />
{{ModifierTable|increasedGPGlobal,increasedGPFromThieving|GP Boost|false|skill=Thieving}}<br />
<br />
===Action Time===<br />
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Thieving}}<br />
<br />
===Stealth===<br />
Because of the unique Stealth and Perception mechanics (please see [[Thieving|the main page]] for more details), it is useful to increase your Stealth as much as possible in order to maximise your success chance.<br />
{{ModifierTable|increasedThievingStealth|Stealth|false|skill=Thieving}}<br />
<br />
===Food===<br />
Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary.<br />
{{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die.<br />
<br />
{{SkillGuideMenu}}<br />
{{Menu}}<br />
[[Category:Guides]]<br />
[[Category:Skill Training]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Thieving/Training&diff=52016Thieving/Training2022-05-15T08:21:12Z<p>Dardranac: /* Training */ grammatical change</p>
<hr />
<div>{{V|1.0.2}}<br />
{{Otheruses|training the Thieving skill|the skill itself|Thieving}}<br />
<br />
== Training ==<br />
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}. Finally, if the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Safeguard}}/{{PrayerIcon|Stone Skin}} can be used without costing any prayer points.<br />
<br />
[https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. Make a copy of the document and fill in your own details.<br />
<br />
==Boosters==<br />
===XP===<br />
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Thieving}}<br />
<br />
===GP===<br />
{{ModifierTable|increasedGPGlobal,increasedGPFromThieving|GP Boost|false|skill=Thieving}}<br />
<br />
===Action Time===<br />
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Thieving}}<br />
<br />
===Stealth===<br />
Because of the unique Stealth and Perception mechanics (please see [[Thieving|the main page]] for more details), it is useful to increase your Stealth as much as possible in order to maximise your success chance.<br />
{{ModifierTable|increasedThievingStealth|Stealth|false|skill=Thieving}}<br />
<br />
===Food===<br />
Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary.<br />
{{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die.<br />
<br />
{{SkillGuideMenu}}<br />
{{Menu}}<br />
[[Category:Guides]]<br />
[[Category:Skill Training]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Thieving/Training&diff=52015Thieving/Training2022-05-15T08:20:19Z<p>Dardranac: /* Training */ Add Safeguard prayer as an alternative to Stone Skin</p>
<hr />
<div>{{V|1.0.2}}<br />
{{Otheruses|training the Thieving skill|the skill itself|Thieving}}<br />
<br />
== Training ==<br />
Leveling is largely done by swapping to the highest experience per action enemy to gain levels quickly, as long as the success chance remains fairly high. It is worth considering spending extra time pickpocketing the {{Icon|type=thieving|Golbin Chief}} for the {{ItemIcon|Golbin Mask}}, and {{Icon|type=thieving|Bandit Thug}} for the {{ItemIcon|Thiever's Cape}} to increase XP rates as well as success chance. {{Icon|type=thieving|Farmer}} is also worth pickpocketing even after higher XP targets are available. This gives the player a large base of seeds to use with {{Skill|Farming}}. Finally, if the player's {{Skill|Prayer}} is high enough, {{PrayerIcon|Protect Item}} and {{PrayerIcon|Stone Skin}} (or {{PrayerIcon|Safeguard}}) can be used without costing any prayer points.<br />
<br />
[https://docs.google.com/spreadsheets/d/1iRPDZznC5HizeWyyADt7bymFMWxN_jzFP1dGl8Xa4P4/edit#gid=0 This spreadsheet] can be used to calculate your XP per hour on individual targets, as well as GP per hour. Make a copy of the document and fill in your own details.<br />
<br />
==Boosters==<br />
===XP===<br />
{{ModifierTable|increasedGlobalSkillXP,increasedSkillXP|XP Boost|false|skill=Thieving}}<br />
<br />
===GP===<br />
{{ModifierTable|increasedGPGlobal,increasedGPFromThieving|GP Boost|false|skill=Thieving}}<br />
<br />
===Action Time===<br />
{{ModifierTable|decreasedSkillIntervalPercent,decreasedSkillInterval|Action Interval|false|skill=Thieving}}<br />
<br />
===Stealth===<br />
Because of the unique Stealth and Perception mechanics (please see [[Thieving|the main page]] for more details), it is useful to increase your Stealth as much as possible in order to maximise your success chance.<br />
{{ModifierTable|increasedThievingStealth|Stealth|false|skill=Thieving}}<br />
<br />
===Food===<br />
Food is highly recommended for anything with a less than 100% success rate. Higher {{Skill|Hitpoints}} will allow you to go without food for longer, and damage reduction Armor will allow you to eat less food. {{ItemIcon|Thieving Gloves}} or {{ItemIcon|Gloves of Silence}} will be helpful if you can afford them, but are not necessary.<br />
{{UpgradeIcon|Auto Eat}} is useful for idling, but if the enemy's Max Hit is higher than your Auto-Eat threshold, it is still possible to die.<br />
<br />
{{SkillGuideMenu}}<br />
{{Menu}}<br />
[[Category:Guides]]<br />
[[Category:Skill Training]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51995Beginners Guide2022-05-10T18:12:34Z<p>Dardranac: /* Fletching */ dedupe icons</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
{{Skill|Farming}} is a passive, long-term skill that allows you to grow crops, herbs, and trees in the background while performing other tasks. Fertilizing, planting, and harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather seeds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}} used in creating weaponry.<br />
<br />
Training your [[Fletching]] skill allows you to create more powerful equipment, which increases the effectiveness of your [[Ranged]] attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.<br />
<br />
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51992Beginners Guide2022-05-10T11:23:28Z<p>Dardranac: /* Farming */ I'm probably gonna need to edit this down later for brevity's sake.</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
{{Skill|Farming}} is a passive, long-term skill that allows you to grow crops, herbs, and trees in the background while performing other tasks. Fertilizing, planting, and harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather seeds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}} used in creating weaponry.<br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.<br />
<br />
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Currency&diff=51986Currency2022-05-10T08:14:37Z<p>Dardranac: /* Slayer Coins */ Better grammar</p>
<hr />
<div>{{V|1.0.3}}<br />
[[File:Coins.svg|thumb|right|Gold Pieces (GP)]]<br />
[[File:Slayer_Coins.svg|thumb|right|Slayer Coins (SC)]]<br />
[[File:Raid_Coins.svg|thumb|right|Raid Coins (RC)]]<br />
<br />
There are three types of currency in Melvor Idle: [[File:Coins.svg|25px|middle]] Gold Pieces (GP), [[File:Slayer_Coins.svg|25px|middle]] Slayer Coins (SC), and [[File:Raid_Coins.svg|25px|middle]] Raid Coins (RC). GP and SC are used to purchase items, upgrades, and equipment from the [[Shop]], while Raid Coins are used to purchase upgrades and skip waves for the [[Golbin Raid]] minigame. There is no limit on the amount of GP, SC, or RC the player can have.<br />
<br />
Number formatting can be changed in the [[Settings]] menu under interface settings. Currency numbers below 100,000 are not abbreviated, numbers 100,000 in size or above will have the last three digits replaced with the letter K. K is shorthand for thousand, so 100K represents one hundred thousand. Numbers 10,000,000 in size or above will have the last six digits replaced with M. M is shorthand for million, so 10M represents ten million. Numbers 10,000,000,000 in size or above will have the last nine digits replaced with B. B is shorthand for billion, so 10B represents ten billion.<br />
<br />
== Gold Pieces ==<br />
{{Main|Reference=Money Making}}<br />
[[File:Coins.svg|25px|middle]] Gold Pieces, also known as GP, Gold, or Coins are primarily earned by selling items through the [[Bank]]. GP can also be earned by {{Skill|Thieving}}, training {{Skill|Agility}}, using item alchemy {{Skill|Alt Magic}} spells, or killing [[Monsters]]. GP does not need to be looted and is automatically collected.<br />
<br />
== Slayer Coins ==<br />
{{Main|Reference=Slayer}}<br />
[[File:Slayer_Coins.svg|25px|middle]] Slayer Coins are earned by completing {{Skill|Slayer}} Tasks. A guide explaining [[Slayer]] Task mechanics can be found [[Slayer#Slayer_Tasks|here]]. [[Monsters]] killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain monster's hitpoints. Note that Slayer Tasks are the only way to earn Slayer Coins, and killing monsters in a [[Slayer area]] that aren't the player's current Slayer Task will not earn them Slayer Coins.<br />
<br />
== Raid Coins ==<br />
{{Main|Reference=Golbin Raid}}<br />
[[File:Raid_Coins.svg|25px|middle]] Raid Coins are earned by completing waves in the [[Golbin Raid]] minigame, and have no impact on the game outside of this minigame. Raid Coins can be either spent in the Raid Shop to gain permanent upgrades for future raids, or used to skip the current wave while a raid is in progress.<br />
<br />
{{Menu}}</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Currency&diff=51985Currency2022-05-10T08:12:47Z<p>Dardranac: /* Slayer Coins */ "Slayer task mechanics are explained in Slayer."</p>
<hr />
<div>{{V|1.0.3}}<br />
[[File:Coins.svg|thumb|right|Gold Pieces (GP)]]<br />
[[File:Slayer_Coins.svg|thumb|right|Slayer Coins (SC)]]<br />
[[File:Raid_Coins.svg|thumb|right|Raid Coins (RC)]]<br />
<br />
There are three types of currency in Melvor Idle: [[File:Coins.svg|25px|middle]] Gold Pieces (GP), [[File:Slayer_Coins.svg|25px|middle]] Slayer Coins (SC), and [[File:Raid_Coins.svg|25px|middle]] Raid Coins (RC). GP and SC are used to purchase items, upgrades, and equipment from the [[Shop]], while Raid Coins are used to purchase upgrades and skip waves for the [[Golbin Raid]] minigame. There is no limit on the amount of GP, SC, or RC the player can have.<br />
<br />
Number formatting can be changed in the [[Settings]] menu under interface settings. Currency numbers below 100,000 are not abbreviated, numbers 100,000 in size or above will have the last three digits replaced with the letter K. K is shorthand for thousand, so 100K represents one hundred thousand. Numbers 10,000,000 in size or above will have the last six digits replaced with M. M is shorthand for million, so 10M represents ten million. Numbers 10,000,000,000 in size or above will have the last nine digits replaced with B. B is shorthand for billion, so 10B represents ten billion.<br />
<br />
== Gold Pieces ==<br />
{{Main|Reference=Money Making}}<br />
[[File:Coins.svg|25px|middle]] Gold Pieces, also known as GP, Gold, or Coins are primarily earned by selling items through the [[Bank]]. GP can also be earned by {{Skill|Thieving}}, training {{Skill|Agility}}, using item alchemy {{Skill|Alt Magic}} spells, or killing [[Monsters]]. GP does not need to be looted and is automatically collected.<br />
<br />
== Slayer Coins ==<br />
{{Main|Reference=Slayer}}<br />
[[File:Slayer_Coins.svg|25px|middle]] Slayer Coins are earned by completing {{Skill|Slayer}} Tasks. [[Slayer]] Task mechanics are explained [[Slayer#Slayer_Tasks|here]]. [[Monsters]] killed for Slayer Tasks earn Slayer Coins and Slayer experience points equal to 10% of the slain monster's hitpoints. Note that Slayer Tasks are the only way to earn Slayer Coins, and killing monsters in a [[Slayer area]] that aren't the player's current Slayer Task will not earn them Slayer Coins.<br />
<br />
== Raid Coins ==<br />
{{Main|Reference=Golbin Raid}}<br />
[[File:Raid_Coins.svg|25px|middle]] Raid Coins are earned by completing waves in the [[Golbin Raid]] minigame, and have no impact on the game outside of this minigame. Raid Coins can be either spent in the Raid Shop to gain permanent upgrades for future raids, or used to skip the current wave while a raid is in progress.<br />
<br />
{{Menu}}</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51984Beginners Guide2022-05-10T07:49:51Z<p>Dardranac: /* Fletching */ whaddya do with bowstring????</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}} used in creating weaponry.<br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.<br />
<br />
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51983Beginners Guide2022-05-10T07:48:29Z<p>Dardranac: /* Fletching */ Add note about bowstrings</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. It also depends on the {{Icon|Shop}} for {{Icon|Bowstring|type=item}}.<br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.<br />
<br />
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51982Beginners Guide2022-05-10T07:44:21Z<p>Dardranac: /* Defence */ Italics!</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does ''not'' reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. <br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.<br />
<br />
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51981Beginners Guide2022-05-10T07:43:50Z<p>Dardranac: /* Defence */ Important note about DR</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped. Importantly, [[Defence]] does not reduce damage taken from enemy attacks, but [[Damage Reduction]] from various sources, such as certain [[Equipment#Melee_2|armours]], [[Prayer|prayers]], [[potions]] and [[pets]], ''can'' reduce incoming damage.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. <br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.<br />
<br />
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51980Beginners Guide2022-05-10T07:28:04Z<p>Dardranac: /* Crafting */ less icons</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. <br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your [[Crafting]] skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.<br />
<br />
[[Crafting]] primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51979Beginners Guide2022-05-10T07:25:16Z<p>Dardranac: /* Crafting */ minor clarification</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. <br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection and bonuses during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during general [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your {{Skill|Crafting}} skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.<br />
<br />
{{Skill|Crafting}} primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51978Beginners Guide2022-05-10T07:22:45Z<p>Dardranac: /* Crafting */ Crafting description rewrite</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. <br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} allows you to create {{Icon|Hard Leather Body|type=item|notext=true}} [[Crafting#Leather_Armour|Leather Armour]] and {{Icon|Green D-hide Body|type=item|notext=true}} [[Crafting#Dragonhide|Dragonhide Armour]] for protection during {{Skill|Ranged}} combat, {{Icon|Gold Ruby Necklace|type=item|notext=true}} [[Crafting#Rings|Jewelry]] for bonuses during [[Combat]], and {{Icon|Runecrafting Pouch|type=item|notext=true}} [[Equipment#Other_5|Pouches]] for resource preservation during skilling. The skill is generally better at providing utility to the player instead of flat profit from its products. Training your {{Skill|Crafting}} skill allows you to create more powerful {{Skill|Ranged}} armour to increase your effectiveness during {{Icon|Combat}}, and give you access to a wider variety of bonus-providing items.<br />
<br />
{{Skill|Crafting}} primarily depends on {{Icon|Combat}} or the {{Icon|Shop}} for {{Icon|Leather|type=item|notext=true}}{{Icon|Green Dragonhide|type=item|notext=true}} [[Shop#Materials|Hides]] used in armour production, {{Skill|Mining}} and {{Skill|Smithing}} for {{Icon|Diamond|type=item|notext=true}} [[Mining#Gems|Gems]] and {{Icon|Gold Bar|type=item|notext=true}} [[Smithing#Bars|Bars]] used in jewelry production, and {{Skill|Thieving}} for {{Icon|Basic Bag|type=item|notext=true}} [[Crafting#Bags|Bags]] used in pouch production.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51977Beginners Guide2022-05-10T06:17:40Z<p>Dardranac: /* Fletching */ Switch from Bronze icons to Steel for better visibility</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Steel Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Steel Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Steel Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. <br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=User_talk:Dardranac&diff=51958User talk:Dardranac2022-05-10T01:25:17Z<p>Dardranac: Created page with "Red link bad. --~~~~"</p>
<hr />
<div>Red link bad. --[[User:Dardranac|Dardranac]] ([[User talk:Dardranac|talk]]) 01:25, 10 May 2022 (UTC)</div>Dardranachttps://wiki.melvoridle.com/index.php?title=User:Dardranac&diff=51957User:Dardranac2022-05-10T01:24:35Z<p>Dardranac: Created page with "Currently looking over the Beginner's Guide, and adding/clarifying stuff on other pages as necessary."</p>
<hr />
<div>Currently looking over the Beginner's Guide, and adding/clarifying stuff on other pages as necessary.</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51956Beginners Guide2022-05-10T01:22:10Z<p>Dardranac: /* Smithing */ whoops forgot about headless bolts</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}{{Icon|Headless Bolts|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Bronze Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Bronze Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Bronze Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. <br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51955Beginners Guide2022-05-10T01:20:39Z<p>Dardranac: /* Smithing */ Add more icons and adjust the text slightly</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn {{Icon|Iron Ore|type=item|notext=true}} [[Mining#Ores|Ore]] from {{Skill|Mining}} into {{Icon|Steel Bar|type=item|notext=true}} [[Smithing#Bars|Metal Bars]], and then turn those into {{Icon|Steel Dagger|type=item|notext=true}} [[Equipment#Weapons|Weapons]] and {{Icon|Steel Platebody|type=item|notext=true}} [[Equipment#Platebodies|Armor]] for {{Icon|Melee}}, as well as metal components ({{Icon|Steel Arrowtips|type=item|notext=true}}{{Icon|Steel Crossbow Head|type=item|notext=true}}{{Icon|Steel Javelin Heads|type=item|notext=true}}) for producing {{Skill|Ranged}} equipment via {{Skill|Fletching}}. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat|noicon=true}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Bronze Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Bronze Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Bronze Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. <br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51948Beginners Guide2022-05-10T00:30:14Z<p>Dardranac: /* Fletching */ Expand on what Fletching does and remove outdated moneymaking method</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn [[Mining#Ores|ore]] from {{Skill|Mining}} into [[Smithing#Bars|metal bars]], then turn metal bars into bladed [[Equipment#Weapons|weapons]] and [[Equipment#Platebodies|plate armor]] for {{Icon|Melee}}, as well as {{Skill|Fletching}} components for {{Skill|Ranged}} [[ammunition]]. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} allows you to create {{Skill|Ranged}} weapons and ammunition. This includes {{Icon|Normal Shortbow|type=item|notext=true}}{{Icon|Normal Longbow|type=item|notext=true}} [[Equipment#Ranged_6|Bows]] which fire {{Icon|Bronze Arrows|type=item|notext=true}} [[Equipment#Arrows|Arrows]] using both hands, {{Icon|Bronze Crossbow|type=item|notext=true}} [[Equipment#Crossbows|Crossbows]] which fire {{Icon|Topaz Bolts|type=item|notext=true}} [[Equipment#Bolts|Bolts]] using one hand, and {{Icon|Bronze Javelin|type=item|notext=true}} [[Equipment#Javelins|Javelins]] which are thrown using one hand. [[Fletching]] primarily depends on {{Skill|Woodcutting}} and {{Skill|Smithing}} for raw materials, with higher-tier materials from both skills being needed to create better [[Equipment#Crossbows|Crossbows]] and [[Equipment#Javelins|Javelins]]. <br />
<br />
Training your {{Skill|Fletching}} skill allows you to create more powerful equipment, which increases the effectiveness of your {{Skill|Ranged}} attacks during {{Icon|Combat}}.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51944Beginners Guide2022-05-09T23:17:06Z<p>Dardranac: /* Smithing */ Where does that ore come from?</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn [[Mining#Ores|ore]] from {{Skill|Mining}} into [[Smithing#Bars|metal bars]], then turn metal bars into bladed [[Equipment#Weapons|weapons]] and [[Equipment#Platebodies|plate armor]] for {{Icon|Melee}}, as well as {{Skill|Fletching}} components for {{Skill|Ranged}} [[ammunition]]. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} is used to make [[Equipment#Ranged_6|bows]], [[Fletching#Gem-Tipped_Bolts|bolts]] and [[Equipment#Arrows|arrows]].<br />
<br />
Fletching {{ItemIcon|Magic Longbow|Magic Longbows}} is one of the decent [[Money Making]] strategies, although this method requires {{SkillReq|Fletching|99}} to realize its true potential.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51943Beginners Guide2022-05-09T23:15:59Z<p>Dardranac: /* Smithing */ Grammatical consistency issue</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} lets you turn [[Mining#Ores|ore]] into [[Smithing#Bars|metal bars]], then turn metal bars into bladed [[Equipment#Weapons|weapons]] and [[Equipment#Platebodies|plate armor]] for {{Icon|Melee}}, as well as {{Skill|Fletching}} components for {{Skill|Ranged}} [[ammunition]]. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} is used to make [[Equipment#Ranged_6|bows]], [[Fletching#Gem-Tipped_Bolts|bolts]] and [[Equipment#Arrows|arrows]].<br />
<br />
Fletching {{ItemIcon|Magic Longbow|Magic Longbows}} is one of the decent [[Money Making]] strategies, although this method requires {{SkillReq|Fletching|99}} to realize its true potential.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51942Beginners Guide2022-05-09T23:11:50Z<p>Dardranac: /* Smithing */ Expand more on what is done in Smithing, and give a more accurate description of what levelling Smithing actually does for you.</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} is used to turn [[Mining#Ores|ore]] into [[Smithing#Bars|metal bars]], then turn metal bars into bladed [[Equipment#Weapons|weapons]] and [[Equipment#Platebodies|plate armor]] for {{Icon|Melee}}, as well as {{Skill|Fletching}} components for {{Skill|Ranged}} [[ammunition]]. Advancing this skill will allow you to produce higher-tier equipment, granting you a greater advantage in {{Icon|Combat}} when using {{Icon|Melee}} and {{Skill|Ranged}} styles.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} is used to make [[Equipment#Ranged_6|bows]], [[Fletching#Gem-Tipped_Bolts|bolts]] and [[Equipment#Arrows|arrows]].<br />
<br />
Fletching {{ItemIcon|Magic Longbow|Magic Longbows}} is one of the decent [[Money Making]] strategies, although this method requires {{SkillReq|Fletching|99}} to realize its true potential.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Beginners_Guide&diff=51941Beginners Guide2022-05-09T21:47:44Z<p>Dardranac: /* Prayer */ Not all prayers give XP, and XP gain scales by cost</p>
<hr />
<div>{{V|1.0.2}}<br />
<br />
[https://www.melvoridle.com Melvor Idle] is an [https://en.wikipedia.org/wiki/Incremental_game idle game] inspired by [https://en.wikipedia.org/wiki/RuneScape Runescape] and as such, much of the time spent playing can be done without making any inputs. <br />
<br />
This guide will give you some useful information to get started. <br />
<br />
If you're interested in a particular aspect, please refer to its dedicated page for details.<br><br />
You can also check out the [[FAQ|Frequently Asked Questions]] for more information.<br />
<br />
Before we get started, it is recommended that you set up an account with [[Melvor Cloud]]. You can register for an account by selecting Login/Register from the drop-down box in the top right of your Melvor Idle game. Logging-in will automatically backup your save file to the cloud every 5 minutes.<br />
<br />
If you run Melvor Idle in an inactive tab, the browser may slow the game down, which is not good. To avoid this, you can run the game in an active browser tab, or open Melvor Idle in its own window, or use some [[Mitigating Browser Throttling|specific]] browser commands to prevent it. <br />
<br />
==Video Guides==<br />
<br />
In addition to the information on this page, there are also some video guides for new players:<br />
<br />
{| class="wikitable"<br />
|-<br />
!Video Title!!Author!!Version<br />
|-<br />
|[https://www.youtube.com/watch?v=_QyGBq0PJ4w Melvor Idle Tutorial Part 1]||[https://wiki.melvoridle.com/w/User:DaCuteRaccoon Procyon Lotor]||v0.19.2<br />
|}<br />
<br />
== The Interface ==<br />
The interface is split into three sections:<br />
<br />
==== The Left Menu ====<br />
The bar on the left side of the screen is a menu filled with a list of buttons. There are buttons for every skill, a couple of information pages, your [[Bank]], and a [[Settings]] page. Clicking the eye icon next to Combat or Skills will hide/show the list. Please take note of the fact that you can scroll in this window.<br />
<br />
==== The Top Bar ====<br />
In the top bar, you can see what page you are currently on. The potion and helmet icon on the right side can be selected to view your currently selected potions or equipment. You can also click on your name and check if you are currently logged into [[Melvor Cloud]]. You can find a login button in the [[Settings]] window or by clicking on your user name in the top right.<br />
<br />
==== The Main Section ====<br />
The main section of the screen can be filled with a plethora of content. It can be filled with the [[Bank]], [[Settings]], a [[:Category:Skills|Skill]], or one of the information pages.<br />
<br />
==== The Bank ====<br />
{{Main|Reference=Bank}}<br />
The [[Bank]] is where your items are stored. You can [[Upgrading Items|upgrade]], sell, or equip your items by selecting them from the [[Bank]] screen. Weapons and armour have stats that can be viewed by first selecting them in the [[Bank]], then selecting View Item Stats in the menu that appears. The item stats screen will show information about the item and a comparison of its stats to whatever item is currently equipped in the same slot. For example, if you had a pair of {{ItemIcon|Bronze Gloves}} equipped and you Viewed Item Stats for {{ItemIcon|Iron Gloves}} in your [[Bank]], there would be a green (+1) next to the [[Iron Gloves]] attack stats, showing that the [[Iron Gloves]] offer a higher attack when compared to the [[Bronze Gloves]]. Bank slots can be bought in the shop. You can sell your items with the menu opened by clicking on the item in your inventory.<br />
<br />
==== The Shop ====<br />
{{Main|Reference=Shop}}<br />
The shop is where you can spend your hard-earned [[GP]]. Here you can buy things like better pickaxes and axes, more bank slots, some ingredients for various skills, and more.<br />
<br />
==== Settings ====<br />
{{Main|Reference=Settings}}<br />
The settings page is where players can change various options for the game, including notifications, auto restart dungeons, dark mode, and save management. These options can be accessed from the left menu, towards the bottom. You can hover over the settings for a more detailed description of their effects.<br />
<br />
== Basic Skill Usage ==<br />
One of the main aspects of the game is gathering resources with the various gathering skills and then processing those resources into more refined products with various other skills.<br />
<br />
[[File:Fishing guide 1.png|thumb|The fishing window.]]<br />
One of the most simple production lines is with {{Skill|Fishing}} and {{Skill|Cooking}}. <br />
# Select [[Fishing]] from the left menu to open the fishing skill page. <br />
# To start fishing, select the fish you want to catch, then select 'Start Fishing'. <br />
# At fishing {{SkillReq|Fishing|1}} you only have access to {{ItemIcon|Raw Shrimp}}, so start with catching them.<br />
<br />
[[File:Fishing guide 2.png|thumb|Actively fishing.]]<br />
Now that you have started fishing, the fishing window has changed slightly. Near the top of the window you will notice that the experience bar is slowly making its way across the window indicating that you are gaining {{Skill|Fishing}} experience. The selected fish will have information about it displayed within the [[Fishing#Fishing_Areas|Shallow Shores]] tile. The tile displays the name of the fish selected, the experience you earn for successfully catching the fish, the [[Mastery]] level of the fish, and the progress towards the next [[Mastery]] level. <br />
<br />
Successfully completing a skill action will award you experience towards the skill used in addition to [[Mastery]] experience awarded towards the specific skill action used. When fishing for {{ItemIcon|Raw Shrimp}} you will earn +5 XP towards your [[Fishing]] skill level and +1 XP towards your [[Raw Shrimp]] [[Mastery]] level. In the left menu, you will also notice that Fishing is now shown in green indicating that this skill is active.<br />
<br />
[[File:Cooking guide 1.png|thumb|The cooking window.]]<br />
[[File:Cooking guide 2.png|thumb|Actively cooking.]]<br />
Now that you have caught some fish, it's time to cook it with the {{Skill|Cooking}} skill! After opening the cooking window, you will notice the cooking page has three parts: cooking fire, a furnace, and a pot. The furnace and the pot can be unlocked later through the [[Shop]]. The fire will be named "Basic" because it's the starting version of the fire. Click on the "Select Recipe to Cook" button, and select the Shrimp. Once a fish has been selected, you can select "Active Cook" from the middle tile to begin cooking. The "Passive Cook" is an option that you will use in the late game.<br />
<br />
== Offline Progression ==<br />
{{Main|Reference=Offline Progression}}<br />
Offline progression allows your game to progress while closed for up to 18 hours. If the game is closed while performing an action, for instance mining {{ItemIcon|Copper Ore}}, when you return it will calculate how long you were gone for and provide you with the XP, [[Table_of_Items|Items]], [[Mastery]] XP, and other various things that you would have received if the game was left running. A popup menu will provide a summary of what you earned while being away. The used skill will then continue progressing as normal.<br />
<br />
== Basic Combat ==<br />
{{Main|Reference=Combat}}<br />
To fight [[monsters]] navigate to the combat page by selecting any combat skill from the left menu. The combat page contains three tabs containing the locations where [[monsters]] can be fought, above a section for equipment and combat stats. Select browse [[combat areas]], [[slayer areas]], or [[dungeons]] to reveal a menu containing all the relevant locations. Selecting a location will display the enemies which can be found there, along with their Hitpoints, Combat Level, and Attack Type. The "Drops" option will display the [[Monster Loot Tables|possible loot drops]] a monster can give and selecting "Fight" will begin combat. Combat will continue until you run, die, or defeat the [[dungeons|dungeon]]. <br />
<br />
Slain enemies drop items sometimes. You can either loot the items manually by pressing the Loot All button or it will be done automatically if you run from the fight.<br />
<br />
Combat skills are leveled by damaging enemies with weapons and magic. Mainly, usual weapons train {{Icon|Melee}}, bows train {{Skill|Ranged}}, and magic {{ItemIcon|Magic Wand (Basic)|wands}} train {{Skill|Magic}}. The available Attack Styles will change depending on the type of weapon you have equipped. Most combat skills have a passive effect even when the relevant style is not selected. Weapons, armour, and [[food]] can be equipped for use by selecting them in the [[Bank]]. Weapons and armour provide various bonuses and penalties to your combat stats, while [[food]] can be used for healing in combat. Upon death a random piece of [[Equipment]] worn will be lost forever, however [[Skillcapes]] lost this way can be repurchased from the [[Shop]].<br />
<br />
== Combat Skills ==<br />
===== Attack =====<br />
{{Skill|Attack}} increases your accuracy rating with [[Equipment#Melee_6|melee weapons]], which affects your chance to hit. Higher tiers of [[Equipment#Melee_6|melee]] require higher [[Attack]] to be equipped.<br />
<br />
===== Strength =====<br />
{{Skill|Strength}} increases your [[Combat#Melee Max Hit|Max Hit]] with [[Equipment#Melee_6|melee weapons]]. Max Hit determines your maximum potential damage on a successful hit.<br />
<br />
===== Defence =====<br />
{{Skill|Defence}} increases your [[Combat#Melee_Evasion_Rating|Melee]], [[Combat#Ranged_Evasion_Rating|Ranged]], and [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by enemy attacks. Higher tiers of some [[Equipment#Melee_2|armours]] require higher [[Defence]] to be equipped.<br />
<br />
===== Hitpoints =====<br />
{{Skill|Hitpoints}} affect your maximum life total and your passive regeneration rate. After receiving damage you will heal slowly over time, the speed at which you heal is based on your [[Hitpoints]] level. In addition to passive regeneration, your hitpoints can be replenished by consuming any [[food]] you have equipped. [[Hitpoints]] experience is earned by damaging enemies.<br />
<br />
===== Ranged =====<br />
{{Skill|Ranged}} increases your [[Combat#Ranged_Accuracy_Rating|Accuracy Rating]] and [[Combat#Ranged_Max_Hit|Max Hit]] with [[Equipment#Ranged_6|ranged weapons]], which affects your chance to hit and damage respectively. Higher tiers of [[Equipment#Ranged_6|ranged weapons]], arrows, and some [[Equipment#Ranged_2|armours]] require higher [[Ranged]] to be equipped.<br />
<br />
===== Magic =====<br />
{{Skill|Magic}} allows you to cast [[Magic#Spells|Spells]] from your Spellbook if you have the required [[Runecrafting#Runes|Runes]] in your Bank and a [[Equipment#Magic_5|magic weapon]] equipped. [[Magic]] increases your [[Combat#Magic_Accuracy_Rating|Accuracy Rating]] with [[Magic#Spells|Spells]], which increases your chance to hit while using them. <br />
<br />
Your [[Magic]] skill level increases your damage with [[Magic#Spells|Spells]]. [[Magic]] also increases your [[Combat#Magic_Evasion_Rating|Magic Evasion Rating]], which decreases the likelihood you will be hit by magic. Higher tiers of [[Equipment#Magic_5|magic weapons]] and some [[Equipment#Magic_2|armours]] require higher [[Magic]] to be equipped.<br />
<br />
===== Prayer =====<br />
{{Skill|Prayer|Prayers}} are [[Prayer#Prayers|passive bonuses]] that expend Prayer Points to remain in effect. You gain Prayer Points by burying [[Prayer#Bones|Bones]], which are dropped by [[Monsters]] upon death. [[Prayer]] experience is earned by damaging enemies while eligible prayers are active, and is multiplied by Prayer Point cost.<br />
<br />
===== Slayer =====<br />
{{Skill|Slayer}} experience is earned by killing enemies in [[slayer areas|slayer areas]] or by completing Slayer Tasks. Slayer Tasks also earn you {{Icon|Slayer Coins}} that are used to purchase [[Shop#Slayer|Slayer Equipment]] from the [[Shop]]. [[slayer areas|Slayer areas]] are unlocked by raising your [[Slayer]] level.<br />
<br />
== Skills ==<br />
This section introduces the non-combat skills. For details, please visit their pages.<br />
===== Woodcutting =====<br />
<br />
{{Skill|Woodcutting}} is the best way to obtain Wood for {{Skill|Firemaking}} and {{Skill|Fletching}}. You can cut two trees simultaneously by purchasing the {{UpgradeIcon|Multi-Tree}} upgrade from the [[Shop#Miscellaneous|Shop]] for {{GP|1000000}}.<br />
<br />
At {{SkillReq|Woodcutting|99}} Woodcutting you can purchase a {{ItemIcon|Woodcutting Skillcape}} from the [[Shop]] to increase your woodcutting speed significantly.<br />
<br />
===== Fishing =====<br />
<br />
{{Skill|Fishing}} is a good skill to level before others. It allows you to catch [[Fishing#Fish|raw fish]] that can be {{Skill|Cooking|Cooked}} for [[food]]. When fishing, you can randomly get [[Treasure Chest|Treasure Chests]] that can contain {{ItemIcon|Amulet of Fishing}} - an item that will help you to fish much faster. <br />
<br />
Fishing is also the only way to obtain two rings that are very useful in the long run - {{ItemIcon|Ancient Ring of Skills}} and {{ItemIcon|Ancient Ring of Mastery}}. Fishing for {{ItemIcon|Raw Magic Fish}} is a decent way to earn a lot of {{Icon|Coins|Money}}. For other money-making methods, please check out the [[Money Making]] page.<br />
<br />
===== Firemaking =====<br />
<br />
{{Skill|Firemaking}} is leveled to unlock higher tier [[Cooking#Cooking_Fires|Cooking Fires]] and create {{ItemIcon|Coal Ore}}. <br />
<br />
[[Cooking#Cooking_Fires|Cooking Fires]] are [[Shop#Cooking_Fires|Skill Upgrades]] purchased from the [[Shop]] and are used in {{Skill|Cooking}} to obtain a Cooking Experience Bonus. You will only receive [[Coal Ore]] 40% of the time from burning Logs and other methods - such as {{Skill|Mining}} - are more efficient for gathering coal. The {{ItemIcon|Firemaking Skillcape}} provides a +5% global XP bonus, which is unlocked for purchase at {{SkillReq|Firemaking|99}} Firemaking.<br />
<br />
Lighting [[Firemaking#Bonfires|Bonfires]] will only give an Experience Bonus to Firemaking while active.<br />
<br />
===== Cooking =====<br />
<br />
{{Skill|Cooking}} is used to turn your [[Fishing#Fish|raw fish]] into edible [[food]]. [[Cooking#Cooking_Fires|Cooking Fires]] can be purchased from the [[Shop]] and are unlocked by raising your [[Firemaking]] skill. [[Cooking#Cooking_Fires|Cooking Fires]] let you cook without manually lighting a fire and grant an Experience Bonus to [[Cooking]].<br />
<br />
The chance to successfully cook is not 100% from the start. Increasing the mastery of a particular food item increases its chances to be cooked. {{ItemIcon|Cooking Gloves}} can be purchased from the [[Shop]] to increase the chance of successfully cooking food.<br />
<br />
===== Mining =====<br />
<br />
{{Skill|Mining}} is another good skill to level first. It is used for mining ore, rune essence, and gems. The [[Mastery|Mastery Level]] of each [[Mining#Ores|ore]] affects how many times you can mine it before it's depleted and needs to respawn. The more valuable the [[Mining#Ores|ore]] is the longer the respawn time will be, with durations ranging from 1 to 120 seconds. Every time you mine there is a 1% chance you will find a random [[Mining#Gems|Gem]] in addition to your [[Mining#Ores|ore]].<br />
<br />
Mining with {{ItemIcon|Gem Gloves}} is one of the good [[Money Making]] strategies of the early game. Note that [[Gem Gloves]] don't work when mining {{ItemIcon|Rune Essence}}. Purchasing multiple [[Gem Gloves]] will stack the charges.<br />
<br />
===== Smithing =====<br />
<br />
{{Skill|Smithing}} is used to turn [[Mining#Ores|ore]] into weapons and armour. <br />
<br />
The gear made with it will allow you to fight fearsome enemies that would otherwise kill you instantly.<br />
<br />
===== Thieving =====<br />
<br />
{{Skill|Thieving}} lets you pickpocket for money and items. The {{ItemIcon|Thieving Gloves}} sold at the [[Shop]] increase you success rate when equipped. [[Thieving]] can give many useful items and is arguably the best way to obtain [[Farming#Seeds|Seeds]]. You only earn experience from successful Pickpocket attempts.<br />
<br />
===== Farming =====<br />
<br />
You can {{Skill|Farming|Farm}} and complete other tasks simultaneously, Fertilizing, Planting, and Harvesting do not interrupt other skills. Farming is one of the most time-efficient ways to obtain [[food]], which is used for healing in {{Icon|Combat}}. Farming is the main way to obtain the [[Farming#Herbs_2|Herbs]] that are used in potion brewing with {{Skill|Herblore}}.<br />
<br />
[[Farming#Seeds|Seeds]] planted without [[Compost| fertilizer]] have a 50% chance to yield crops after growing. To increase the chance of their survival, you need to fertilize the them with {{ItemIcon|Compost}}. Each Compost used on a [[Farming#Seeds|Seed]] will increase its survival chance by 10%, raising your [[Compost]] Level to 5 will guarantee your crops survive. Compost must be used every time a seed is planted to have an effect. Any crop that reaches [[Mastery|Mastery Level]] 50 will always survive without [[Compost]], and any crop of Mastery 70 or herb of Mastery 50 will yield enough seeds on average to be replanted endlessly.<br />
<br />
To start Farming, you will need [[Farming#Seeds|Seeds]]. Three seeds are needed for a single crop, two for herbs, and one for trees. The most efficient way to gather sedds early on is to fight {{MonsterIcon|Junior Farmer|Junior}}, {{MonsterIcon|Adult Farmer|Adult}}, or {{MonsterIcon|Master Farmer}}, in the [[Farmlands]]. You can also get seeds from the {{ItemIcon|Bird Nest|Bird Nests}} found during {{Skill|Woodcutting}}. It is recommended to start leveling Farming early because it's quite lengthy.<br />
<br />
===== Fletching =====<br />
<br />
{{Skill|Fletching}} is used to make [[Equipment#Ranged_6|bows]], [[Fletching#Gem-Tipped_Bolts|bolts]] and [[Equipment#Arrows|arrows]].<br />
<br />
Fletching {{ItemIcon|Magic Longbow|Magic Longbows}} is one of the decent [[Money Making]] strategies, although this method requires {{SkillReq|Fletching|99}} to realize its true potential.<br />
<br />
===== Crafting =====<br />
<br />
{{Skill|Crafting}} is used to make Leather/Hide Armour, Rings, and Necklaces. Leather and Hide Armour is used to boost the power of {{Skill|Ranged}} attacks. Using {{Skill|Crafting}} to turn [[Smithing#Bars|Bars]] and [[Mining#Gems|Gems]] into Rings and Amulets is less profitable than just selling the raw materials.<br />
<br />
===== Runecrafting =====<br />
<br />
{{Skill|Runecrafting}} uses {{ItemIcon|Rune Essence}} to create Runes that are used to cast [[Magic#Spells|Magic Spells]] with {{Skill|Magic}} or make [[Elemental Potion|Elemental Potions]] with {{Skill|Herblore}}. It is also used to make [[Magic#Staves|Staves]] and [[Magic#Equipment|Magic Armour.]]<br />
<br />
===== Herblore =====<br />
<br />
{{Skill|Herblore}} is used to Brew Potions. A single Potion has many Charges and can be equipped to the Potion slot available for each Skill, which is accessed from the top right of your screen. Once the Charges from a single Potion have been consumed, a new one can be used automatically if "Auto re-use potion" has been enabled in the [[Settings]] Menu. [[Bird Nest Potion|Bird Nest Potions]] are a good example of how useful potions can be in the early game when leveling {{Skill|Woodcutting}} for extra Seeds or [[GP]].<br />
<br />
==== Agility ====<br />
<br />
{{Skill|Agility}} is a support skill that allows players to build an agility course from a choice of [[Agility#Obstalces|obstacles]], each providing their own [[Player Modifiers|bonuses and penalties]] to improve various aspects of other skills. While the initial cost of creating obstacles is high, there is no ongoing cost, and each completion of an obstacle grants money.<br />
<br />
At the start, it could seem that the bonuses are not significant, but they begin to be really useful closer to the mid-game.<br><br />
It is advised to keep level this skill whenever the next obstacle can be bought in a reasonable time.<br />
<br />
==== Summoning ====<br />
<br />
{{Skill|Summoning}} is a support skill that involves the creation of Summoning tablets for various familiars, with each familiar providing [[Player Modifiers|bonuses]] to various tasks while equipped. Two tablets may be equipped at a time, some combinations of which provide [[Summoning#Synergies|bonuses]] that are added bonus on top of the already-provided effects by each equipped tablet.<br />
<br />
Like with {{Skill|Agility}}, it is advised to keep this skill a priority because its synergies can save you days of effort later on.<br />
<br />
==== Alt. Magic ====<br />
<br />
{{Skill|Alt. Magic}} is an alternative method to train {{Skill|Magic}} using non-combat spells. It is still the same skill as Magic - all XP is shared. Each action takes 2 seconds and can be trained offline.<br />
<br />
Some of the Alt.Magic spells are the cornerstones of the best methods to gather resources or money. For instance, {{Icon|Blessed Offering|type=spell}} is the best source of {{Skill|Prayer}} points through the most part of the game. {{Icon|Superheat IV|type=spell}} is the spell that is used in one of the best [[Money Making]] methods of the game - creating {{ItemIcon|Dragon Javelin|Dragon Javelins}}.<br />
<br />
In addition, the {{ItemIcon|Nature's Call Staff|Nature's Call Staff}} can help you to reduce the cost of the Alt Magic spells.<br />
<br />
==== Astrology ====<br />
<br />
{{Skill|Astrology}} is a support skill that provides passive buffs to other skills in the game similar to the {{Skill|Agility}}. Modifiers will be unlocked as you level up your mastery in each constellation and can be rerolled by spending {{ItemIcon|Stardust}} or {{ItemIcon|Golden Stardust}}.<br />
<br />
It is recommended to level it a bit for a respective skill that you were going to use and then to level it fully when you get the majority of XP and Mastery buffs.<br />
<br />
== Mastery ==<br />
{{Main|Reference=Mastery}}<br />
When you perform a Skill Action, you earn two types of experience: <br />
* 'Skill Experience' that increases your Skill Level, <br />
* 'Mastery Experience' that increases the {{Icon|Mastery}} level of the specific Skill Action being used. <br />
<br />
Mastery Levels will only give bonuses to the specific action they were earned on and can be viewed by selecting Completion > Mastery in the left menu. Each successful Skill Action earns 1 experience point towards that action's Mastery Level, but it massively changes with progress. For example, making an {{ItemIcon|Iron Dagger}} with {{Skill|Smithing}} would earn 1 experience point towards [[Iron Dagger]] Mastery Level.<br />
<br />
== Early Game Items and Equipment ==<br />
===== Mastery Tokens =====<br />
{{Icon|Mastery Tokens}} randomly drop while earning experience for non-combat skills other than {{Skill|Alt. Magic}} and can be used by claiming them in the [[Bank]]. By using a {{Icon|Mastery Tokens|Mastery Token}}, you fill the Mastery Pool by 0.1% of the max pool XP.<br />
<br />
===== Skill Upgrades =====<br />
[[Shop#Equipment|Shop Skill Upgrades]] increase the speed at which you can Cut Wood, Fish, and Mine Ore. Higher tier [[Shop#Equipment|Skill Upgrades]] are unlocked by raising the associated skill and purchasing any lower tier upgrades already available.<br />
<br />
===== Skillcapes =====<br />
When any skill reaches the maximum level of 99, a [[Skillcapes|Skillcape]] will become available for purchase from the [[Shop]]. [[Skillcapes]] often have very powerful effects, like {{ItemIcon|Mining Skillcape|notext=true}} giving you a bonus Coal Ore for every mining action or {{ItemIcon|Herblore Skillcape|notext=true}} doubling your potion production.<br />
<br />
=====Gold Topaz Ring=====<br />
The {{ItemIcon|Gold Topaz Ring}} gives +15% gold when defeating monsters. However, this ring has another special effect: every monster you defeat and every skilling action you do has a very small chance of giving you one half of {{ItemIcon|Aorpheats Signet Ring}}.<br />
<br />
===== Gold Emerald Ring =====<br />
{{ItemIcon|Gold Emerald Ring}} gives you +4% {{Icon|Combat}} Experience. You can craft one with {{SkillReq|Crafting|50}} [[Crafting]] or find one by killing {{MonsterIcon|Mummy|Mummys}} - Combat Level 29 - in the {{ZoneIcon|type=slayer|Penumbra}}.<br />
<br />
===== Amulet of Looting =====<br />
{{ItemIcon|Amulet of Looting}} has a 4.55% drop rate from {{ItemIcon|Spider Chest|Spider Chests}}, which are earned from completing the {{ZoneIcon|type=dungeon|Spider Forest}} [[dungeon]]. This amulet allows you to Autoloot, although the {{MonsterIcon|Spider King|boss}} will require some preparation to idle.<br />
<br />
===== Gem Gloves =====<br />
{{ItemIcon|Gem Gloves}} are a [[Money Making]] staple, costing {{GP|500000}} from the [[Shop]] and coming with 2000 charges. Once all the charges have been used by [[Mining#Ores|Mining Ore]] and the [[Mining#Gems|Gems]] found are sold you are expected to receive around {{GP|762000}}, which is a {{GP|262000}} profit on your {{GP|500000}} purchase.<br />
<br />
== Upgrading Armour ==<br />
{{Main|Reference=Upgrading Items}}<br />
Certain types of armour can be upgraded, in other words trimmed, using {{ItemIcon|Silver Bar|Silver Bars}}, {{ItemIcon|Gold Bar|Gold Bars}}, and [[GP]]. An armour piece must first be upgraded to (S) using [[Silver Bar|Silver Bars]] and [[GP]], before it can be upgraded to (G) using [[Gold Bar|Gold Bars]] and [[GP]]. Once armour has the (G) prefix it has been fully upgraded and cannot be upgraded again. <br />
<br />
It's usually reasonable to start trimming {{ItemIcon|Mithril Helmet|Mithril}} armor and above if you're going to use it.<br />
<br />
== Early Game Goal ==<br />
Skills in Melvor Idle often follow a natural progression order, you need {{Skill|Mining}} to get [[Mining#Ores|ore]] for {{Skill|Smithing}}, which allows you to make armour and weapons for {{Icon|Combat}}. Deciding which skill to level first becomes a more intuitive choice once you understand which items are needed for your chosen goal. Typically players will choose to level {{Skill|Woodcutting}}, {{Skill|Mining}}, or {{Skill|Fishing}} first, because they are a great starting point for several progression routes and also have some [[Money Making]] strategies associated with them.<br />
<br />
If your goal is to prepare yourself for {{Icon|Combat}}, you'll probably want some [[Equipment]] and [[food]]. You can find equipment while fighting [[monsters]], however it will be hard to start fighting without any [[Equipment#Weapons|weapons]] or [[Equipment#Helmets|armour]]. <br />
<br />
Without [[food]], you will only be able to fight for a bit before having to wait for your health to regenerate. [[Food]] allows you to heal during [[Combat]], so you can keep fighting without the need to take breaks. You can get food with {{Skill|Cooking}} that requires fish from {{Skill|Fishing}}.<br><br />
After you cooked the food, you can equip it from the [[Bank]] along with your other weapons and armor. <br />
<br />
You'll need to mine some [[Mining#Ores|ores]] {{Skill|Mining}} to create weapons and armour in {{Skill|Smithing}}. Now that you have some basic armour and weapons, you can equip them from the [[Bank]] and start fighting [[Monsters]]. <br />
<br />
One of the efficient routes of leveling up is described on the page [[What to level first]].<br />
<br />
{{Menu}}<br />
[[Category:Guides]]</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Fishing&diff=51939Fishing2022-05-09T19:13:00Z<p>Dardranac: /* Special */</p>
<hr />
<div>{{V|1.0.3}}<br />
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}<br />
<br />
[[File:Fishing (skill).svg|thumb|right|Fishing]]<br />
<br />
'''{{PAGENAME}}''' is used to catch [[Fishing#Fish|fish]], [[Fishing#Special|special items]] and [[Fishing#Junk|junk]] which are deposited in the [[Bank|bank]]. If the [[Bank]] becomes full while Fishing, Fishing will continue but any extra items will be lost.<br />
<br />
Most fish can be [[Cooking|cooked]] for use as [[food]] during {{Icon|Combat}} or {{Skill|Thieving}}. <br />
<br />
At certain levels, upgrades to the fishing pole used are available in the Skill Upgrades section of the [[Shop]]. Upgraded fishing poles reduce the time required to catch fish. Raising Fishing to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Fishing Skillcape}} for purchase from the [[Shop]]. The [[Fishing Skillcape]] doubles the amount of items caught. <br />
<br />
Using {{ItemIcon|Fishermans Potion IV|notext=true}} [[Fishermans Potion|Fisherman's potions]] increases the chance to catch double fish by 3-12%, which applies multiplicatively with the guaranteed doubling provided by the [[Fishing Skillcape]].<br />
<br />
== Fishing Areas ==<br />
There are 8 Fishing Areas, with different fish located in each Fishing Area. Each area has different chances to obtain junk or special items instead of fish. The chance to obtain special items can be reduced by wearing the {{ItemIcon|Sailor's Top}}, which can be useful to maximise the amount of fish obtained.<br />
<br />
The Barbarian Fishing area is unlocked by wearing the {{ItemIcon|Barbarian Gloves}}. Catching fish in the Barbarian Fishing Area will give {{Skill|Strength}} and Fishing skill experience. This Strength experience is also affected by the experience bonus from {{ItemIcon|Gold Emerald Ring}}.<br />
<br />
The Secret Area is unlocked by reading the {{ItemIcon|Message in a Bottle}} in the [[Bank]].<br />
<br />
Both the {{ItemIcon|Message in a Bottle}} and {{ItemIcon|Barbarian Gloves}} are [[Fishing#Special|special items]] that can be found while fishing.<br />
{{FishingAreasTable}}<br />
<br />
== Fish == <br />
As the player's Fishing level increases, new fish that give more experience will become available to catch. {{ItemIcon|Leaping Trout}}, {{ItemIcon|Leaping Salmon}}, and {{ItemIcon|Leaping Broad Fish}}, will train {{Skill|Strength}} when caught, giving 10, 15, and 25 experience respectively. {{ItemIcon|Raw Skeleton Fish}} can be buried for 3 {{Skill|Prayer}} points each. {{ItemIcon|Raw Magic Fish}} can be eaten to restore health without cooking. {{ItemIcon|Raw Poison Fish}} are used as an ingredient for the [[Performance Enhancing Potion]]. {{ItemIcon|Leaping Trout}}, {{ItemIcon|Leaping Salmon}}, {{ItemIcon|Leaping Broad Fish}}, {{ItemIcon|Raw Skeleton Fish}}, {{ItemIcon|Raw Magic Fish}}, {{ItemIcon|Raw Blowfish}}, and {{ItemIcon|Raw Poison Fish}} cannot be cooked.<br />
{{FishingFishTable}}<br />
<br />
== Mastery Unlocks ==<br />
<br />
===Item Mastery Unlocks===<br />
{{MasteryUnlocks}}<br />
<br />
===Mastery Pool Checkpoints===<br />
{{MasteryCheckpoints}}<br />
<br />
== Skillcape ==<br />
<br />
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.<br />
{{SkillcapeInfo}}<br />
<br />
== Pet ==<br />
The [[Pets|pet]] can be unlocked by doing any Fishing action.<br />
{{PetSkillInfo}}<br />
<br />
== Fishing Rods ==<br />
Higher levels of Fishing allow the player to purchase higher tiers of fishing rods from the [[Shop#Fishing_Rods|Shop]]. The "bonus speed" from fishing rods is actually a percent reduction in the time that it takes to catch a fish. The bonuses provided by these upgrades are permanently active once purchased, they do not need to be equipped or otherwise enabled.<br />
{{RodUpgradeTable}}<br />
<br />
== Special ==<br />
Special items can be randomly acquired instead of fish while Fishing. They reward the same amount of XP as the fish that was being caught. Treasure is chosen from the following loot table:<br />
{{FishingTreasureTable}}<br />
<br />
To maximize the chance of obtaining special items, players may:<br />
* Select fish that are both within an area with a high special chance and have a low catch time - {{ItemIcon|Raw Seahorse}} and {{ItemIcon|Raw Skeleton Fish}} are ideal choices<br />
* Gain a mastery level of at least 50 in the fish being caught, which increases the special chance by 3%<br />
* Reduce the catch time by purchasing [[#Fishing Rods|fishing rod upgrades]] and equipping the {{ItemIcon|Amulet of Fishing}}<br />
* Reach the 95% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]]<br />
* Have the {{ItemIcon|Octopus}} and {{ItemIcon|Ent}} [[Summoning#Synergies|Summoning synergy]] equipped, increasing the special chance by 3%<br />
* Increase the {{Icon|Mastery}} level of {{Icon|Ameria|type=constellation}}, which can increase the special chance by a maximum of 15%<br />
<br />
== Junk ==<br />
Junk items are randomly caught instead of fish. The only use for them is {{Icon|Rags to Riches I|type=spell}}. They reward only 1 XP when caught, and are selected from the following table:<br />
{{FishingJunkTable}}<br />
<br />
== Potion ==<br />
<br />
The [[Fishermans Potion]] can be used to increase the chance of receiving double fish while fishing.<br />
{{PotionTable|Fishermans Potion}}<br />
==Summoning Boosts==<br />
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.<br />
{{SkillSummoningBonusTable|{{PAGENAME}}}}<br />
==Skill Boosts==<br />
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.<br />
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedFishingSpecialChance,decreasedFishingSpecialChance|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}<br />
[[Category:Skills]]<br />
{{FishingNav}}{{Menu}}</div>Dardranachttps://wiki.melvoridle.com/index.php?title=Fishing&diff=51938Fishing2022-05-09T19:12:19Z<p>Dardranac: /* Special */ Mention the Octopus and Ent summoning synergy</p>
<hr />
<div>{{V|1.0.3}}<br />
{{Otheruses|the {{PAGENAME}} skill|training the skill|{{PAGENAME}}/Training}}<br />
<br />
[[File:Fishing (skill).svg|thumb|right|Fishing]]<br />
<br />
'''{{PAGENAME}}''' is used to catch [[Fishing#Fish|fish]], [[Fishing#Special|special items]] and [[Fishing#Junk|junk]] which are deposited in the [[Bank|bank]]. If the [[Bank]] becomes full while Fishing, Fishing will continue but any extra items will be lost.<br />
<br />
Most fish can be [[Cooking|cooked]] for use as [[food]] during {{Icon|Combat}} or {{Skill|Thieving}}. <br />
<br />
At certain levels, upgrades to the fishing pole used are available in the Skill Upgrades section of the [[Shop]]. Upgraded fishing poles reduce the time required to catch fish. Raising Fishing to {{SkillReq|{{PAGENAME}}|99}} will unlock the {{ItemIcon|Fishing Skillcape}} for purchase from the [[Shop]]. The [[Fishing Skillcape]] doubles the amount of items caught. <br />
<br />
Using {{ItemIcon|Fishermans Potion IV|notext=true}} [[Fishermans Potion|Fisherman's potions]] increases the chance to catch double fish by 3-12%, which applies multiplicatively with the guaranteed doubling provided by the [[Fishing Skillcape]].<br />
<br />
== Fishing Areas ==<br />
There are 8 Fishing Areas, with different fish located in each Fishing Area. Each area has different chances to obtain junk or special items instead of fish. The chance to obtain special items can be reduced by wearing the {{ItemIcon|Sailor's Top}}, which can be useful to maximise the amount of fish obtained.<br />
<br />
The Barbarian Fishing area is unlocked by wearing the {{ItemIcon|Barbarian Gloves}}. Catching fish in the Barbarian Fishing Area will give {{Skill|Strength}} and Fishing skill experience. This Strength experience is also affected by the experience bonus from {{ItemIcon|Gold Emerald Ring}}.<br />
<br />
The Secret Area is unlocked by reading the {{ItemIcon|Message in a Bottle}} in the [[Bank]].<br />
<br />
Both the {{ItemIcon|Message in a Bottle}} and {{ItemIcon|Barbarian Gloves}} are [[Fishing#Special|special items]] that can be found while fishing.<br />
{{FishingAreasTable}}<br />
<br />
== Fish == <br />
As the player's Fishing level increases, new fish that give more experience will become available to catch. {{ItemIcon|Leaping Trout}}, {{ItemIcon|Leaping Salmon}}, and {{ItemIcon|Leaping Broad Fish}}, will train {{Skill|Strength}} when caught, giving 10, 15, and 25 experience respectively. {{ItemIcon|Raw Skeleton Fish}} can be buried for 3 {{Skill|Prayer}} points each. {{ItemIcon|Raw Magic Fish}} can be eaten to restore health without cooking. {{ItemIcon|Raw Poison Fish}} are used as an ingredient for the [[Performance Enhancing Potion]]. {{ItemIcon|Leaping Trout}}, {{ItemIcon|Leaping Salmon}}, {{ItemIcon|Leaping Broad Fish}}, {{ItemIcon|Raw Skeleton Fish}}, {{ItemIcon|Raw Magic Fish}}, {{ItemIcon|Raw Blowfish}}, and {{ItemIcon|Raw Poison Fish}} cannot be cooked.<br />
{{FishingFishTable}}<br />
<br />
== Mastery Unlocks ==<br />
<br />
===Item Mastery Unlocks===<br />
{{MasteryUnlocks}}<br />
<br />
===Mastery Pool Checkpoints===<br />
{{MasteryCheckpoints}}<br />
<br />
== Skillcape ==<br />
<br />
The [[Skillcapes|skillcape]] can be purchased from the store for {{GP|1000000}} after the player reaches {{SkillReq|{{PAGENAME}}|99}}.<br />
{{SkillcapeInfo}}<br />
<br />
== Pet ==<br />
The [[Pets|pet]] can be unlocked by doing any Fishing action.<br />
{{PetSkillInfo}}<br />
<br />
== Fishing Rods ==<br />
Higher levels of Fishing allow the player to purchase higher tiers of fishing rods from the [[Shop#Fishing_Rods|Shop]]. The "bonus speed" from fishing rods is actually a percent reduction in the time that it takes to catch a fish. The bonuses provided by these upgrades are permanently active once purchased, they do not need to be equipped or otherwise enabled.<br />
{{RodUpgradeTable}}<br />
<br />
== Special ==<br />
Special items can be randomly acquired instead of fish while Fishing. They reward the same amount of XP as the fish that was being caught. Treasure is chosen from the following loot table:<br />
{{FishingTreasureTable}}<br />
<br />
To maximize the chance of obtaining special items, players may:<br />
* Select fish that are both within an area with a high special chance and have a low catch time - {{ItemIcon|Raw Seahorse}} and {{ItemIcon|Raw Skeleton Fish}} are ideal choices<br />
* Gain a mastery level of at least 50 in the fish being caught, which increases the special chance by 3%<br />
* Reduce the catch time by purchasing [[#Fishing Rods|fishing rod upgrades]] and equipping the {{ItemIcon|Amulet of Fishing}}<br />
* Reach the 95% [[#Mastery Pool Checkpoints|Mastery pool checkpoint]]<br />
* Have the {{ItemIcon|Octopus}} and {{ItemIcon|Ent}} [[Summoning#Synergies|Summoning synergy]] equipped, which increases the special chance by 3%<br />
* Increase the {{Icon|Mastery}} level of {{Icon|Ameria|type=constellation}}, which can increase the special chance by a maximum of 15%<br />
<br />
== Junk ==<br />
Junk items are randomly caught instead of fish. The only use for them is {{Icon|Rags to Riches I|type=spell}}. They reward only 1 XP when caught, and are selected from the following table:<br />
{{FishingJunkTable}}<br />
<br />
== Potion ==<br />
<br />
The [[Fishermans Potion]] can be used to increase the chance of receiving double fish while fishing.<br />
{{PotionTable|Fishermans Potion}}<br />
==Summoning Boosts==<br />
This table shows all the {{Skill|Summoning}} Familiars and Synergies that provide a bonus to {{PAGENAME}}.<br />
{{SkillSummoningBonusTable|{{PAGENAME}}}}<br />
==Skill Boosts==<br />
This table lists most sources of {{PAGENAME}}-specific modifier boosts. For a list of boosts that apply to all skills, see the [[Skill Boosts]] page. This list does not contain boosts provided from {{Icon|Mastery}} rewards.<br />
{{ModifierTable|increasedSkillXP,decreasedSkillIntervalPercent,increasedSkillPreservationChance,decreasedSkillInterval,increasedChanceToDoubleItemsSkill,increasedChanceAdditionalSkillResource,increasedMasteryXP,increasedFishingSpecialChance,decreasedFishingSpecialChance|{{PAGENAME}} Boosts|false|skill={{PAGENAME}}}}<br />
[[Category:Skills]]<br />
{{FishingNav}}{{Menu}}</div>Dardranac