Slayer Areas: Difference between revisions
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'''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere. | '''{{PAGENAME}}''' are combat areas specific to the {{Skill|Slayer}} skill. Unlike other combat areas, killing [[monsters]] within these areas will grant the player {{Skill|Slayer}} experience equal to 5% of the slain [[monsters|monster's]] hitpoints. In addition, many of the [[monsters]] found within Slayer areas drop unique items that cannot be acquired elsewhere. | ||
Revision as of 07:16, 2 January 2024
This page was last updated for (v1.2.2). |
Slayer Areas are combat areas specific to the Slayer skill. Unlike other combat areas, killing monsters within these areas will grant the player Slayer experience equal to 5% of the slain monster's hitpoints. In addition, many of the monsters found within Slayer areas drop unique items that cannot be acquired elsewhere.
Most Slayer areas have entry requirements that must be met before monsters within the area may be successfully attacked. Areas may also have area effects, which will negatively impact the player while in combat.
List of Areas
Zone | Difficulty | Highest Monster Level | Requirements | Area Effect | |
---|---|---|---|---|---|
Penumbra | Easy - Hard | 100 | Level 1 | -10% Accuracy Rating | |
Forest of Goo | Easy - Normal | 69 | Level 1 | +10% Attack Interval | |
Strange Cave | Normal - Master | 316 | Level 10 Mirror Shield Equipped |
-15% Global Evasion | |
Holy Isles | Easy - Hard | 155 | Level 30 | +20% Prayer Point Cost for Prayers | |
Runic Ruins | Normal - Hard | 171 | Level 45 | -50% Magic Evasion if your Attack Style is not Magic. | |
Crystal Caves | Normal - Hard | 181 | Level 40 | None | |
Dark Quarry | Hard | 175 | Level 45 Find Ancient Stone Tablet Mining Lantern Equipped |
None | |
Arid Plains | Normal - Hard | 197 | Level 50 Desert Hat Equipped |
-30% Auto Eat Efficiency. | |
High Lands | Hard | 182 | Level 60 Magical Ring Equipped |
Enemies heal 20% of their current hitpoints every 5 turns | |
Toxic Swamps | Elite | 223 | Level 65 | Enemies have +100% chance to apply poison when attacking | |
Desolate Plains | Hard - Elite | 239 | Level 70 | -100% Hitpoint Regeneration | |
Shrouded Badlands | Elite | 348 | Level 80 Blazing Lantern Equipped |
-40% Accuracy Rating. | |
Perilous Peaks | Master | 447 | Level 85 Climbing Boots Equipped |
-60% Evasion Ratings. | |
Crystal Depths | Master | 447 | Level 85 | None | |
Dark Waters | Master | 611 | Level 90 Complete Into the Mist |
+40% Attack Interval | |
Unhallowed Wasteland | Master | 762 | Level 95 Map to the Unhallowed Wasteland Purchased |
Enemies heal 100% of their current hitpoints every 2 turns | |
Jungle Labyrinth | Elite - Master | 786 | Level 100 Complete Impending Darkness Event |
If Player is poisoned, Enemies have 150% chance to apply deadly poison per attack | |
Lava Lake | Master - Legendary | 933 | Level 102 Complete Ancient Sanctuary |
150% of your Current HP is taken as damage per Attack | |
Forsaken Tundra | Legendary - Mythical | 1,015 | Level 105 Complete Ancient Sanctuary |
Player has +150% Attack Interval | |
Foggy Lake | Master - Mythical | 1,026 | Level 108 Complete Lightning Region Linden Boat Purchased |
Player takes +150% damage when asleep | |
Afflicted City | Legendary | 999 | Level 112 Complete Lair of the Spider Queen Slayer Torch Equipped |
Enemy has +150% to apply Decay Curse per hit | |
Midnight Valley | Legendary | 992 | Level 114 Mystic Lantern Equipped |
Enemy gains up to +200% Global Evasion Rating every 2 turns (Lasts 2 turns) | |
Golden Cloud Mountains | Mythical | 1,331 | Level 116 Complete Necromancers Palace Golden Compass Purchased |
Enemy has +300% Lifesteal | |
Millennium Gate | Mythical | 1,888 | Level 118 Golden Shard Purchased |
None |
Entry Requirements
All Slayer areas other than Penumbra and Forest of Goo have Slayer level requirements that must be met before monsters within the area may be fought. Some of these areas will also require a specific item of equipment to be worn, this equipment can be purchased with Slayer Coins from the Shop and must be worn at all times when in combat - if the item is unequipped during combat then all of the player's attacks will miss until the item is re-equipped. Alternatively, the player can equip either the Slayer Skillcape, Max Skillcape, or Cape of Completion, which bypasses the equipment requirement for any Slayer areas that have any such requirement.
Area Effects
Some Slayer Areas have area effects, which will negatively impact the player while in combat with monsters within that area. The strength of these effects can be reduced by wearing equipment which provides Slayer area effect negation, a complete list of such equipment is provided below. The area effect negation of any equipment will continue to apply when equipped into the Combat Passive Slot.
As of V0.19.2, all available sources of Slayer Area Effect Negation are flat reductions. This means the negation amount is directly subtracted from the effect. For example, if a player is fighting in the Shrouded Badlands with its area effect of -40% Accuracy Rating and is wearing Slayer Helmet (Elite) (15% flat Slayer Area Effect negation), they will suffer only -25% Accuracy Rating.
Equipping a couple of master tier items of Slayer equipment (such as the Slayer Platebody (Master)) and the Max Skillcape, the player will have 65% area effect negation which will entirely negate the effect of most areas. Area effects with a base value of 100% can be entirely negated if the player has the Pillar of Combat active while simultaneously equipping three items of master tier Slayer equipment (one being in the Combat Passive Slot), Max Skillcape, and the Hunter's Ring.
There is no benefit to negating more than the initial effect - For example, if the area has a -40% penalty to Accuracy Rating, there is no difference between having 40% Slayer Area Effect negation and having 50% Slayer Area Effect negation.
Sources of Area Effect Negation
Source | Type | Negation % | Other Modifiers |
---|---|---|---|
Area Control Potion IV | Item | +50% Flat Slayer Area Effect Negation | |
Area Control Potion III | Item | +40% Flat Slayer Area Effect Negation | |
Elite Pillar of Conflict | Agility Pillar | +35% Flat Slayer Area Effect Negation | +25% Chance To Preserve Prayer Points -3 Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) +350% GP From Monsters +50% Hitpoint Regeneration +10% Lifesteal |
Superior Cape of Completion | Item (Cape) | +35% Flat Slayer Area Effect Negation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Max Skillcape | Item (Cape) | +35% Flat Slayer Area Effect Negation | Bypass All Slayer Area item requirements -30% Agility Obstacle Build Costs -20% Agility Pillar build costs -75% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.8s Thieving Interval -0.8s Crafting Interval -20% Woodcutting Interval -25% Cooking Interval -10% Summoning Interval -10% Astrology Interval -75% Coal Costs for Smithing -20% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +8 Additional Runes of the same type in Runecrafting +75% Ammo Preservation +2 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Bolts produced per action in Fletching +2 Coal Ore per Ore Mined. (Item doubling does not apply) +50% Chance to gain +1 additional bar in Smithing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled) +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled) +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled) +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled) +20% Chance to Double Farming Yield +100% chance to receive Ash per log burnt in Firemaking +100% chance to receive Charcoal per burn in Firemaking +4% Global Perfect Cook chance +100% chance to successfully Cook an item +20% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails +25% Chance to Double Items in Runecrafting +1% chance to find a Lost Chest while Fishing (This is separate to the Special Fishing Chance) +5% Chance to Preserve Food when eaten +5% Chance To Preserve Potion Charge +5% Chance To Preserve Prayer Points +8% Damage To Slayer Tasks +40% Farming Yield +100% chance to receive coal when burning logs in Firemaking +20% GP From Agility +150% GP From Thieving +5% Chance to find gem veins when Mining +8% Global Skill XP +15 Flat Hitpoints Regeneration +5% Lifesteal +5% Magic Damage Bonus from Equipment +5% Melee Strength Bonus from Equipment +1 minimum Bird Nest's received from Woodcutting +5% of Maximum Hit added to Minimum Hit +5% Ranged Strength Bonus from Equipment +5% Reflect Damage +10% Rune Preservation Items that reduce Rune costs are now 4x as effective +25% Chance to Preserve Resources in Summoning +10% Slayer Coins +15% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +10% Summoning Maximum Hit +270 Stealth while Thieving |
Superior Slayer Skillcape | Item (Cape) | +35% Flat Slayer Area Effect Negation | Bypass All Slayer Area item requirements +8% Damage To Slayer Tasks +10% Slayer Coins |
Area Control Potion II | Item | +30% Flat Slayer Area Effect Negation | |
Slayer Cowl (Mythical) | Item (Helmet, Passive) | +30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins |
Slayer Helmet (Mythical) | Item (Helmet, Passive) | +30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins |
Slayer Leather Body (Mythical) | Item (Platebody, Passive) | +30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins |
Slayer Platebody (Mythical) | Item (Platebody, Passive) | +30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins |
Slayer Wizard Hat (Mythical) | Item (Helmet, Passive) | +30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins |
Slayer Wizard Robes (Mythical) | Item (Platebody, Passive) | +30% Flat Slayer Area Effect Negation | +5% Chance to Double Items in Thieving +5% Chance To Double Loot in Combat +8% Damage To Slayer Tasks +50% Slayer Skill XP +8% Slayer Coins |
Cape of Completion | Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration +25% Mastery Pool XP Cap Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Explorers Map II | Item (Consumable) | +25% Flat Slayer Area Effect Negation | +5% Slayer Skill XP +8% Slayer Coins |
Maximum Skillcape | Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer -20% Agility Obstacle Build Costs -50% Prayer Point Cost for Prayers (Prayer Point cost cannot go below 1) -0.5s Thieving Interval -0.5s Crafting Interval -15% Woodcutting Interval -15% Cooking Interval -50% Coal Costs for Smithing -15% Township Building Cost (Does not affect GP cost. Capped at -80%) x2 Items received from Fishing x2 Items received from Fletching x2 Items received from Herblore Create +5 Additional Runes of the same type in Runecrafting +50% Ammo Preservation +1 to base drop quantity of Stardust and Golden Stardust from Astrology +1 Coal Ore per Ore Mined. (Item doubling does not apply) +100% chance to receive Ash per log burnt in Firemaking +2% Global Perfect Cook chance +100% chance to successfully Cook an item +15% Chance to Double Items in Runecrafting +5% Damage To Slayer Tasks +25% Farming Yield +100% chance to receive coal when burning logs in Firemaking +10% GP From Agility +100% GP From Thieving +5% Global Skill XP +10 Flat Hitpoints Regeneration Items that reduce Rune costs are now 2x as effective +20% Chance to Preserve Resources in Summoning +10% Chance to preserve Summoning Charges +10 Base Quantity for Summoning Tablet Creation +150 Stealth while Thieving |
Slayer Cowl (Legendary) | Item (Helmet, Passive) | +25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins |
Slayer Helmet (Legendary) | Item (Helmet, Passive) | +25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins |
Slayer Leather Body (Legendary) | Item (Platebody, Passive) | +25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins |
Slayer Platebody (Legendary) | Item (Platebody, Passive) | +25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins |
Slayer Skillcape | Item (Cape) | +25% Flat Slayer Area Effect Negation | Bypass Slayer Area item requirements for areas that require less than level 100 Slayer +5% Damage To Slayer Tasks |
Slayer Wizard Hat (Legendary) | Item (Helmet, Passive) | +25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins |
Slayer Wizard Robes (Legendary) | Item (Platebody, Passive) | +25% Flat Slayer Area Effect Negation | +4% Chance to Double Items in Thieving +4% Chance To Double Loot in Combat +6% Damage To Slayer Tasks +45% Slayer Skill XP +6% Slayer Coins |
Area Control Potion I | Item | +20% Flat Slayer Area Effect Negation | |
Explorers Map | Item (Consumable) | +20% Flat Slayer Area Effect Negation | +3% Slayer Skill XP +5% Slayer Coins |
Slayer Cowl (Master) | Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
Slayer Helmet (Master) | Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
Slayer Leather Body (Master) | Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
Slayer Platebody (Master) | Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
Slayer Wizard Hat (Master) | Item (Helmet, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
Slayer Wizard Robes (Master) | Item (Platebody, Passive) | +20% Flat Slayer Area Effect Negation | +3% Chance to Double Items in Thieving +3% Chance To Double Loot in Combat +5% Damage To Slayer Tasks +40% Slayer Skill XP +5% Slayer Coins |
Perilous Peaks | Point of Interest | +20% Flat Slayer Area Effect Negation | -40% Slayer Coins |
Forest Maze | Agility Obstacle 11 | +15% Flat Slayer Area Effect Negation | -20% Auto Eat Efficiency -20% Global Accuracy +8% Slayer Skill XP +10% Slayer Coins |
Gap Climb | Agility Obstacle 14 | +15% Flat Slayer Area Effect Negation | -20% Damage To Dungeon Monsters +15% Damage To Slayer Area Monsters +10% Slayer Coins |
Slayer Cowl (Elite) | Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
Slayer Helmet (Elite) | Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
Slayer Leather Body (Elite) | Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
Slayer Platebody (Elite) | Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
Slayer Wizard Hat (Elite) | Item (Helmet, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
Slayer Wizard Robes (Elite) | Item (Platebody, Passive) | +15% Flat Slayer Area Effect Negation | +4% Damage To Slayer Tasks +30% Slayer Skill XP +4% Slayer Coins |
Hunter's Ring | Item (Ring, Passive) | +10% Flat Slayer Area Effect Negation | +10% Slayer Skill XP +10% Slayer Coins |
Slayer Cowl (Strong) | Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
Slayer Helmet (Strong) | Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
Slayer Leather Body (Strong) | Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
Slayer Platebody (Strong) | Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
Slayer Wizard Hat (Strong) | Item (Helmet, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
Slayer Wizard Robes (Strong) | Item (Platebody, Passive) | +10% Flat Slayer Area Effect Negation | +3% Damage To Slayer Tasks +15% Slayer Skill XP +3% Slayer Coins |
Pillar of Combat | Agility Pillar | +5% Flat Slayer Area Effect Negation | -0.2s Monster Respawn Timer +10 Flat Hitpoints Regeneration +10% Magic Evasion +10% Melee Evasion +5% of Maximum Hit added to Minimum Hit +10% Ranged Evasion |
Ashtar | Constellation | +5% Flat Slayer Area Effect Negation | -5% Attack Interval Target Damage Reduction is decreased by flat 5% +8% Auto Eat Efficiency +8% Chance To Double Loot in Combat +8% Damage To Slayer Tasks |
Slayer Cowl (Basic) | Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
Slayer Helmet (Basic) | Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
Slayer Leather Body (Basic) | Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
Slayer Platebody (Basic) | Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
Slayer Wizard Hat (Basic) | Item (Helmet, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
Slayer Wizard Robes (Basic) | Item (Platebody, Passive) | +5% Flat Slayer Area Effect Negation | +2% Damage To Slayer Tasks +5% Slayer Skill XP +2% Slayer Coins |
Cliff Climb | Agility Obstacle 5 | -20% Flat Slayer Area Effect Negation | -10% Slayer Skill XP +5% Damage To Slayer Tasks +10% Slayer Coins +10% Slayer Task Length/Qty |
Dark Waters | Point of Interest | -20% Flat Slayer Area Effect Negation | +10% Accuracy Rating +10% Global Evasion +5% Maximum Hit +25% Slayer Coins |
Melvor Idle version v1.3 (Released: 15th November 2023) | |||||||||||||||||||
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Reference Tables: Items, Equipment, Experience Table, Upgrading Items, Combat Areas, Slayer Areas, Dungeons, Chest Loot Tables, Monsters, Monster Loot Tables |