Underwater City/Guide

From Melvor Idle
This page is up to date (v1.2.2).
This article is about the suggested way to complete Underwater City. For the dungeon itself, see Underwater City.

Underwater City

Introduction

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.

Requirements

Recommended

  • Agility Level 99, Prayer Level 95, Attack Level 75, Hitpoints Level 99.


The enemies, and especially the Nagaia hit very hard in this dungeon. A lot of damage reduction is required in order to idle this dungeon without dying. Alternatively, the player can return after having progressed through the Throne of the Herald expansion. Having more hitpoints or other damage reducing and damage inflicting bonusses can greatly speed up the clear times of this dungeon. Set 1 clears the dungeon roughly 27 times per hour. Set 2 clears it roughly 8.5 times per hour. (You can swap the weapon & summons in Set 2).

The Preferred Shield is Earth Layered Shield, however Devouring Barrier Shield can be used, once the upgrade item has been obtained from this dungeon. Clearing the Underwater City dungeon provides 1 Barrier God Shard every time it is cleared. These can be used to upgrade (B) god armours into their respective (C) armours. These can then be used to very effectively clear Crystal Depths for Crystal Binding Dust if the player hasn't already done this.

Equipment

Below are 2 sets, unlike the previous dungeons, you can't mix and match this dungeon. Set 1 is for post-TotH clears. Set 2 is for clears just before or after Impending Darkness Event.
Set 1 requires Hitpoints Level 120.
Set 2 requires a minimum of Hitpoints Level 99. Calculated at all combat skills level 99 in the Combat Simulator.

Set 2 can be all non-B upgraded Terran God Armour and it will only lower the Kills Per Hour by about 2 (from 8.5 to 6.5).

Item Slot Set 1 Set 2
Slot head.png Hood of Shade Summon Terran God Helmet (B)
Slot chest.png Terran God Platebody (B)
Slot legs.png Terran God Platelegs (B)
Slot feet.png Terran God Boots (B)
Slot hands.png Gloves of Greater Shade Summon Terran God Gloves
Slot back.png Ancient Infernal Cape
Slot neck.png Amulet of Curse Totem Summon Lesser Summoning Amulet
Slot ring.png Ring of Phantom Summon Summoner's Blessed Ring
Slot passive.png Knight's Summoning Defender Barrier Burn Shield
Slot gem.png Devouring Barrier Gem / Siphoning Barrier Gem
Slot weapon.png Agile Wings Rapier Infernal Claw
Slot shield.png Earth Layered Shield / Devouring Barrier Shield
Slot consumable.png Fervor Scroll Melee Hinder Scroll
Slot summon.png Spider SynergyIcon.png Spectre Tortoise SynergyIcon.png Dragon

Prayers: Battleheart and Battleborn. Swap to Battleheart and Chivalry for Set 2.

Potion: Damage Reduction Potion IV

Point of Interest: Dark Waters


Agility

The Agility obstacles 9 or higher are not required, 8 and below are highly suggested (and simulations were done with those active).