Cult Grounds/Guide

From Melvor Idle
This page is up to date (v1.2.2).
This article is about the suggested way to complete Cult Grounds. For the dungeon itself, see Cult Grounds.

Basic Guide

This is a Barrier dungeon introduced with the Atlas of Discovery Expansion, there is a general guide to this dungeon and a more in-depth look into Barrier combat in general in this guide. This page will go deeper into combat options, including when Throne of the Herald Expansion is owned and already completed.
This guide is not meant for optimal kills per hour but instead focuses on easily obtainable ways ranging from just passed God Dungeons to having beaten Throne of the Herald to clear the dungeon effectively.

Requirements

Continue using your Aeris God armour setup for this dungeon. These monsters do not have the mechanic where they base their max hit off of the player's max hit, a crossbow with bolts can be used. As soon as enough Barrier Exalted Shard and Siphoning Barrier Gem have been obtained to upgrade the first item, it is advised to go collect barrier dust. All of the individual armour pieces have the same passive effect, so the order in which they are upgraded doesn't matter. Start with the armour piece that costs the fewest Barrier Shards and Siphoning Gems (You can skip the helm for now if you've got the Shade Summoning set).

Item Upgrade Cost
4 Barrier Exalted Shard
2 Siphoning Barrier Gem
10 Barrier Exalted Shard
5 Siphoning Barrier Gem
6 Barrier Exalted Shard
3 Siphoning Barrier Gem
5 Barrier Exalted Shard
5 Siphoning Barrier Gem

Once enough upgrade materials have been obtained, depending on the gear the player has, kill either Cult Imp or Cult Member. The benefit from killing Cult Members for barrier dust, is that only the Aeris set needs to be upgraded for maximum effect. However, the Cult Imp can potentially drop more barrier dust in a given hour. Especially if the player is using Big ol Ron. Terran God armour is also required in the next sections of the guide.

Collect enough barrier dust to obtain 2,000 Imbued Dragonite Bar. Upgrade your armour piece and move back to the Cult Grounds dungeon until enough materials have been obtained for the next upgrade. Repeat this cycle until the full Aeris armour has been obtained. Finally, also upgrade a pair of (U) Ancient D-hide Vambraces as they are slightly better than the previously used Barrier Draining Gloves (Not required if you have the Shade Summon set).

Equipment

Recommended starting gear is similar to that of the previous dungeon.

You can mix and match the gear.

Slot Option 1 Option 2 Option 3
Slot head.png Hood of Shade Summon Aeris God Helmet
Slot chest.png Aeris God Platebody
Slot legs.png Aeris God Platelegs
Slot feet.png Sand Treaders Aeris God Boots
Slot hands.png Gloves of Greater Shade Summon Barrier Draining Gloves
Slot back.png Ancient Infernal Cape
Slot neck.png Amulet of Curse Totem Summon Adaptive Summoning Amulet
Slot ring.png Ring of Phantom Summon Summoner's Blessed Ring
Slot gem.png Siphoning Barrier Gem
Slot weapon.png Feather Storm Crossbow Shockwave Pure Crystal Crossbow
Slot shield.png Shield of Ranged Power Scaled Shield
Slot passive.png Barrier Draining Gloves Old Summoning Amulet
Slot ammo.png Jadestone Bolts Emerald Bolts
Slot consumable.png Ranged Hinder Scroll
Slot summon.png Spider SynergyIcon.png Spectre Tortoise SynergyIcon.png Dragon Occultist SynergyIcon.png Minotaur


Prayers: Battleborn and Battleheart

Potion: Damage Reduction Potion IV (Required if you're at or below Hitpoints Level 111 and don't have the Shade Summon Set), Ranged Assistance Potion IV, Penetration Potion IV.

Point of Interest: Dark Waters

Agility

Agility obstacles aren't required, this is purely an indication how you can get the most out of your Agility if you have it. Follow it untill where you have it.


Dust Farming

The following gear is starter gear to farm cult imps for barrier. If you do not have Big ol Ron, simulate how many barrier dust you are receiving with your alternative, and potentially use ranged on cult members instead. It is recommended to upgrade the melee armour used, with a preference over upgrading Terran. This is because the extra Damage Reduction is required for the Underwater Ruins. The equipment below will result in roughly 2,400 barrier dust an hour. More or less can be obtained depending on the actual gear and other bonusses used. The amount of barrier dust an hour rises to around 5,200 with Terran fully upgraded to (B). Depending on your choice in the next section, you do not need to fully upgrade Terran.


Equipment

Again, Terran is used in this recommended gear over Ragnar with the assumption that this will be (partially) upgraded into (B). Start by upgrading the Terran Boots, Platelegs and Chestplate.


Slot Option 1 Option 2 Option 3
Slot head.png Hood of Shade Summon Terran God Helmet
Slot chest.png Terran God Platebody
Slot legs.png Terran God Platelegs
Slot feet.png Sand Treaders Terran God Boots
Slot hands.png Gloves of Greater Shade Summon Barrier Draining Gloves
Slot back.png Maximum Skillcape Ancient Infernal Cape Infernal Cape
Slot neck.png Amulet of Curse Totem Summon Lesser Summoning Amulet
Slot ring.png Ring of Phantom Summon Summoner's Blessed Ring Ring of Barrier Touch
Slot weapon.png Big ol Ron
Slot gem.png Siphoning Barrier Gem
Slot shield.png Shield of Ranged Power Scaled Shield
Slot passive.png Barrier Draining Gloves Old Summoning Amulet
Slot ammo.png Jadestone Bolts Emerald Bolts
Slot consumable.png Melee Hinder Scroll
Slot summon.png Spider SynergyIcon.png Spectre Tortoise SynergyIcon.png Dragon Occultist SynergyIcon.png Minotaur


Prayers: Battleborn and Battleheart

Potion: Penetration Potion IV, Critical Strike Potion IV, Melee Accuracy Potion IV.

Point of Interest: Dark Waters


It is advised that the player stays at Cult Grounds until the Summoner's Blessed Ring is obtained. This is also a good time to go back to Magic Mirror with the gear recommended here since the Trickery Mirror is required for the next section. With fully upgraded Aeris (B) and the other barrier damage items, it shouldn't be a problem at all taking these down much faster than before.

Lastly, if the player has finished Into the Mist at least once, and thus has obtained the passive slot, it's a good idea to go for another item. The enemies from now on will have a lot more barrier to take down. The Barrier Burn Shield from the Trickery Temple can be used in the passive slot for a lot of extra barrier damage.

Endgame Setup

Equipment

These 2 gear setups are equal when it comes to chests per hour. You can substitute the Weakness Exploiter Cape with Ancient Infernal Cape for a very minor (0.3) chest per hour loss.

Potion: Ranged Strength Potion IV
Point of Interest: Bandit Hideout
Prayers: Battleheart & Battleborn


Slot Set 1 Set 2
Slot head.png Hood of Shade Summon Aeris God Helmet (B)
Slot chest.png Aeris God Platebody (B)
Slot legs.png Aeris God Platelegs (B)
Slot feet.png Aeris God Boots (B)
Slot hands.png Gloves of Greater Shade Summon (B) Ancient D-hide Vambraces
Slot back.png Weakness Exploiter Cape
Slot neck.png Amulet of Curse Totem Summon Adaptive Summoning Amulet
Slot ring.png Ring of Phantom Summon Summoner's Blessed Ring
Slot weapon.png Feather Storm Crossbow
Slot gem.png Devouring Barrier Gem
Slot shield.png Summoner's Defender
Slot passive.png Knight's Summoning Defender
Slot ammo.png Decay Bolts
Slot consumable.png Monster Hunter Scroll
Slot summon.png Spider SynergyIcon.png Spectre

Agility